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[reactos.git] / reactos / dll / opengl / mesa / src / mesa / main / clear.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file clear.c
28 * glClearColor, glClearIndex, glClear() functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "clear.h"
35 #include "context.h"
36 #include "colormac.h"
37 #include "enums.h"
38 #include "macros.h"
39 #include "mtypes.h"
40 #include "state.h"
41
42
43
44 #if _HAVE_FULL_GL
45 void GLAPIENTRY
46 _mesa_ClearIndex( GLfloat c )
47 {
48 GET_CURRENT_CONTEXT(ctx);
49 ASSERT_OUTSIDE_BEGIN_END(ctx);
50
51 if (ctx->Color.ClearIndex == (GLuint) c)
52 return;
53
54 FLUSH_VERTICES(ctx, _NEW_COLOR);
55 ctx->Color.ClearIndex = (GLuint) c;
56 }
57 #endif
58
59
60 /**
61 * Specify the clear values for the color buffers.
62 *
63 * \param red red color component.
64 * \param green green color component.
65 * \param blue blue color component.
66 * \param alpha alpha component.
67 *
68 * \sa glClearColor().
69 *
70 * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
71 * change, flushes the vertices and notifies the driver via the
72 * dd_function_table::ClearColor callback.
73 */
74 void GLAPIENTRY
75 _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
76 {
77 GLfloat tmp[4];
78 GET_CURRENT_CONTEXT(ctx);
79 ASSERT_OUTSIDE_BEGIN_END(ctx);
80
81 tmp[0] = red;
82 tmp[1] = green;
83 tmp[2] = blue;
84 tmp[3] = alpha;
85
86 if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.f))
87 return; /* no change */
88
89 FLUSH_VERTICES(ctx, _NEW_COLOR);
90 COPY_4V(ctx->Color.ClearColor.f, tmp);
91
92 if (ctx->Driver.ClearColor) {
93 /* it's OK to call glClearColor in CI mode but it should be a NOP */
94 /* we pass the clamped color, since all drivers that need this don't
95 * support GL_ARB_color_buffer_float
96 */
97 (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
98 }
99 }
100
101
102 /**
103 * GL_EXT_texture_integer
104 */
105 void GLAPIENTRY
106 _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
107 {
108 GLint tmp[4];
109 GET_CURRENT_CONTEXT(ctx);
110 ASSERT_OUTSIDE_BEGIN_END(ctx);
111
112 tmp[0] = r;
113 tmp[1] = g;
114 tmp[2] = b;
115 tmp[3] = a;
116
117 if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.i))
118 return; /* no change */
119
120 FLUSH_VERTICES(ctx, _NEW_COLOR);
121 COPY_4V(ctx->Color.ClearColor.i, tmp);
122
123 /* these should be NOP calls for drivers supporting EXT_texture_integer */
124 if (ctx->Driver.ClearColor) {
125 ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
126 }
127 }
128
129
130 /**
131 * GL_EXT_texture_integer
132 */
133 void GLAPIENTRY
134 _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
135 {
136 GLuint tmp[4];
137 GET_CURRENT_CONTEXT(ctx);
138 ASSERT_OUTSIDE_BEGIN_END(ctx);
139
140 tmp[0] = r;
141 tmp[1] = g;
142 tmp[2] = b;
143 tmp[3] = a;
144
145 if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.ui))
146 return; /* no change */
147
148 FLUSH_VERTICES(ctx, _NEW_COLOR);
149 COPY_4V(ctx->Color.ClearColor.ui, tmp);
150
151 /* these should be NOP calls for drivers supporting EXT_texture_integer */
152 if (ctx->Driver.ClearColor) {
153 ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
154 }
155 }
156
157
158 /**
159 * Clear buffers.
160 *
161 * \param mask bit-mask indicating the buffers to be cleared.
162 *
163 * Flushes the vertices and verifies the parameter. If __struct gl_contextRec::NewState
164 * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
165 * etc. If the rasterization mode is set to GL_RENDER then requests the driver
166 * to clear the buffers, via the dd_function_table::Clear callback.
167 */
168 void GLAPIENTRY
169 _mesa_Clear( GLbitfield mask )
170 {
171 GET_CURRENT_CONTEXT(ctx);
172 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
173
174 FLUSH_CURRENT(ctx, 0);
175
176 if (MESA_VERBOSE & VERBOSE_API)
177 _mesa_debug(ctx, "glClear 0x%x\n", mask);
178
179 if (mask & ~(GL_COLOR_BUFFER_BIT |
180 GL_DEPTH_BUFFER_BIT |
181 GL_STENCIL_BUFFER_BIT |
182 GL_ACCUM_BUFFER_BIT)) {
183 /* invalid bit set */
184 _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
185 return;
186 }
187
188 if (ctx->NewState) {
189 _mesa_update_state( ctx ); /* update _Xmin, etc */
190 }
191
192 if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 ||
193 ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax ||
194 ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax)
195 return;
196
197 if (ctx->RasterDiscard)
198 return;
199
200 if (ctx->RenderMode == GL_RENDER) {
201 GLbitfield bufferMask;
202
203 /* don't clear depth buffer if depth writing disabled */
204 if (!ctx->Depth.Mask)
205 mask &= ~GL_DEPTH_BUFFER_BIT;
206
207 /* Build the bitmask to send to device driver's Clear function.
208 * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
209 * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
210 * BUFFER_BIT_COLORn flags.
211 */
212 bufferMask = 0;
213 if (mask & GL_COLOR_BUFFER_BIT) {
214 bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndex);
215 }
216
217 if ((mask & GL_DEPTH_BUFFER_BIT)
218 && ctx->DrawBuffer->Visual.haveDepthBuffer) {
219 bufferMask |= BUFFER_BIT_DEPTH;
220 }
221
222 if ((mask & GL_STENCIL_BUFFER_BIT)
223 && ctx->DrawBuffer->Visual.haveStencilBuffer) {
224 bufferMask |= BUFFER_BIT_STENCIL;
225 }
226
227 if ((mask & GL_ACCUM_BUFFER_BIT)
228 && ctx->DrawBuffer->Visual.haveAccumBuffer) {
229 bufferMask |= BUFFER_BIT_ACCUM;
230 }
231
232 ASSERT(ctx->Driver.Clear);
233 ctx->Driver.Clear(ctx, bufferMask);
234 }
235 }