[MESA]
[reactos.git] / reactos / dll / opengl / mesa / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_buffer_object;
39 struct gl_context;
40 struct gl_display_list;
41 struct gl_framebuffer;
42 struct gl_pixelstore_attrib;
43 struct gl_program;
44 struct gl_renderbuffer;
45 struct gl_renderbuffer_attachment;
46 struct gl_shader;
47 struct gl_shader_program;
48 struct gl_texture_image;
49 struct gl_texture_object;
50
51 /* GL_ARB_vertex_buffer_object */
52 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
53 * NULL) if buffer is unavailable for immediate mapping.
54 *
55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
56 * would require more book-keeping in the driver than seems necessary
57 * at this point.
58 *
59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
60 * want to provoke the driver to throw away the old storage, we will
61 * respect the contents of already referenced data.
62 */
63 #define MESA_MAP_NOWAIT_BIT 0x0040
64
65
66 /**
67 * Device driver function table.
68 * Core Mesa uses these function pointers to call into device drivers.
69 * Most of these functions directly correspond to OpenGL state commands.
70 * Core Mesa will call these functions after error checking has been done
71 * so that the drivers don't have to worry about error testing.
72 *
73 * Vertex transformation/clipping/lighting is patched into the T&L module.
74 * Rasterization functions are patched into the swrast module.
75 *
76 * Note: when new functions are added here, the drivers/common/driverfuncs.c
77 * file should be updated too!!!
78 */
79 struct dd_function_table {
80 /**
81 * Return a string as needed by glGetString().
82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
83 * returned.
84 */
85 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
86
87 /**
88 * Notify the driver after Mesa has made some internal state changes.
89 *
90 * This is in addition to any state change callbacks Mesa may already have
91 * made.
92 */
93 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
94
95 /**
96 * Get the width and height of the named buffer/window.
97 *
98 * Mesa uses this to determine when the driver's window size has changed.
99 * XXX OBSOLETE: this function will be removed in the future.
100 */
101 void (*GetBufferSize)( struct gl_framebuffer *buffer,
102 GLuint *width, GLuint *height );
103
104 /**
105 * Resize the given framebuffer to the given size.
106 * XXX OBSOLETE: this function will be removed in the future.
107 */
108 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
109 GLuint width, GLuint height);
110
111 /**
112 * Called whenever an error is generated.
113 * __struct gl_contextRec::ErrorValue contains the error value.
114 */
115 void (*Error)( struct gl_context *ctx );
116
117 /**
118 * This is called whenever glFinish() is called.
119 */
120 void (*Finish)( struct gl_context *ctx );
121
122 /**
123 * This is called whenever glFlush() is called.
124 */
125 void (*Flush)( struct gl_context *ctx );
126
127 /**
128 * Clear the color/depth/stencil/accum buffer(s).
129 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
130 * renderbuffers need to be cleared.
131 */
132 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
133
134 /**
135 * Execute glAccum command.
136 */
137 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
138
139
140 /**
141 * Execute glRasterPos, updating the ctx->Current.Raster fields
142 */
143 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
144
145 /**
146 * \name Image-related functions
147 */
148 /*@{*/
149
150 /**
151 * Called by glDrawPixels().
152 * \p unpack describes how to unpack the source image data.
153 */
154 void (*DrawPixels)( struct gl_context *ctx,
155 GLint x, GLint y, GLsizei width, GLsizei height,
156 GLenum format, GLenum type,
157 const struct gl_pixelstore_attrib *unpack,
158 const GLvoid *pixels );
159
160 /**
161 * Called by glReadPixels().
162 */
163 void (*ReadPixels)( struct gl_context *ctx,
164 GLint x, GLint y, GLsizei width, GLsizei height,
165 GLenum format, GLenum type,
166 const struct gl_pixelstore_attrib *unpack,
167 GLvoid *dest );
168
169 /**
170 * Called by glCopyPixels().
171 */
172 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
173 GLsizei width, GLsizei height,
174 GLint dstx, GLint dsty, GLenum type );
175
176 /**
177 * Called by glBitmap().
178 */
179 void (*Bitmap)( struct gl_context *ctx,
180 GLint x, GLint y, GLsizei width, GLsizei height,
181 const struct gl_pixelstore_attrib *unpack,
182 const GLubyte *bitmap );
183 /*@}*/
184
185
186 /**
187 * \name Texture image functions
188 */
189 /*@{*/
190
191 /**
192 * Choose actual hardware texture format given the user-provided source
193 * image format and type and the desired internal format. In some
194 * cases, srcFormat and srcType can be GL_NONE.
195 * Called by glTexImage(), etc.
196 */
197 gl_format (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat,
198 GLenum srcFormat, GLenum srcType );
199
200 /**
201 * Called by glTexImage1D(). Simply copy the source texture data into the
202 * destination texture memory. The gl_texture_image fields, etc. will be
203 * fully initialized.
204 * The parameters are the same as glTexImage1D(), plus:
205 * \param packing describes how to unpack the source data.
206 * \param texImage is the destination texture image.
207 */
208 void (*TexImage1D)(struct gl_context *ctx,
209 struct gl_texture_image *texImage,
210 GLint internalFormat,
211 GLint width, GLint border,
212 GLenum format, GLenum type, const GLvoid *pixels,
213 const struct gl_pixelstore_attrib *packing);
214
215 /**
216 * Called by glTexImage2D().
217 *
218 * \sa dd_function_table::TexImage1D.
219 */
220 void (*TexImage2D)(struct gl_context *ctx,
221 struct gl_texture_image *texImage,
222 GLint internalFormat,
223 GLint width, GLint height, GLint border,
224 GLenum format, GLenum type, const GLvoid *pixels,
225 const struct gl_pixelstore_attrib *packing);
226
227 /**
228 * Called by glTexImage3D().
229 *
230 * \sa dd_function_table::TexImage1D.
231 */
232 void (*TexImage3D)(struct gl_context *ctx,
233 struct gl_texture_image *texImage,
234 GLint internalFormat,
235 GLint width, GLint height, GLint depth, GLint border,
236 GLenum format, GLenum type, const GLvoid *pixels,
237 const struct gl_pixelstore_attrib *packing);
238
239 /**
240 * Called by glTexSubImage1D(). Replace a subset of the target texture
241 * with new texel data.
242 * \sa dd_function_table::TexImage1D.
243 */
244 void (*TexSubImage1D)(struct gl_context *ctx,
245 struct gl_texture_image *texImage,
246 GLint xoffset, GLsizei width,
247 GLenum format, GLenum type,
248 const GLvoid *pixels,
249 const struct gl_pixelstore_attrib *packing);
250
251 /**
252 * Called by glTexSubImage2D().
253 *
254 * \sa dd_function_table::TexSubImage1D.
255 */
256 void (*TexSubImage2D)(struct gl_context *ctx,
257 struct gl_texture_image *texImage,
258 GLint xoffset, GLint yoffset,
259 GLsizei width, GLsizei height,
260 GLenum format, GLenum type,
261 const GLvoid *pixels,
262 const struct gl_pixelstore_attrib *packing);
263
264 /**
265 * Called by glTexSubImage3D().
266 *
267 * \sa dd_function_table::TexSubImage1D.
268 */
269 void (*TexSubImage3D)(struct gl_context *ctx,
270 struct gl_texture_image *texImage,
271 GLint xoffset, GLint yoffset, GLint zoffset,
272 GLsizei width, GLsizei height, GLint depth,
273 GLenum format, GLenum type,
274 const GLvoid *pixels,
275 const struct gl_pixelstore_attrib *packing);
276
277
278 /**
279 * Called by glGetTexImage().
280 */
281 void (*GetTexImage)( struct gl_context *ctx,
282 GLenum format, GLenum type, GLvoid *pixels,
283 struct gl_texture_image *texImage );
284
285 /**
286 * Called by glCopyTexSubImage1D() and glCopyTexImage1D().
287 */
288 void (*CopyTexSubImage1D)(struct gl_context *ctx,
289 struct gl_texture_image *texImage,
290 GLint xoffset,
291 struct gl_renderbuffer *rb,
292 GLint x, GLint y, GLsizei width);
293
294 /**
295 * Called by glCopyTexSubImage2D() and glCopyTexImage2D().
296 */
297 void (*CopyTexSubImage2D)(struct gl_context *ctx,
298 struct gl_texture_image *texImage,
299 GLint xoffset, GLint yoffset,
300 struct gl_renderbuffer *rb,
301 GLint x, GLint y,
302 GLsizei width, GLsizei height);
303
304 /**
305 * Called by glCopyTexSubImage3D() and glCopyTexImage3D().
306 */
307 void (*CopyTexSubImage3D)(struct gl_context *ctx,
308 struct gl_texture_image *texImage,
309 GLint xoffset, GLint yoffset, GLint zoffset,
310 struct gl_renderbuffer *rb,
311 GLint x, GLint y,
312 GLsizei width, GLsizei height);
313
314 /**
315 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
316 */
317 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
318 struct gl_texture_object *texObj);
319
320 /**
321 * Called by glTexImage[123]D when user specifies a proxy texture
322 * target.
323 *
324 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
325 */
326 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
327 GLint level, GLint internalFormat,
328 GLenum format, GLenum type,
329 GLint width, GLint height,
330 GLint depth, GLint border);
331 /*@}*/
332
333
334 /**
335 * \name Compressed texture functions
336 */
337 /*@{*/
338
339 /**
340 * Called by glCompressedTexImage1D().
341 * The parameters are the same as for glCompressedTexImage1D(), plus a
342 * pointer to the destination texure image.
343 */
344 void (*CompressedTexImage1D)(struct gl_context *ctx,
345 struct gl_texture_image *texImage,
346 GLint internalFormat,
347 GLsizei width, GLint border,
348 GLsizei imageSize, const GLvoid *data);
349 /**
350 * Called by glCompressedTexImage2D().
351 *
352 * \sa dd_function_table::CompressedTexImage1D.
353 */
354 void (*CompressedTexImage2D)(struct gl_context *ctx,
355 struct gl_texture_image *texImage,
356 GLint internalFormat,
357 GLsizei width, GLsizei height, GLint border,
358 GLsizei imageSize, const GLvoid *data);
359
360 /**
361 * Called by glCompressedTexImage3D().
362 *
363 * \sa dd_function_table::CompressedTexImage3D.
364 */
365 void (*CompressedTexImage3D)(struct gl_context *ctx,
366 struct gl_texture_image *texImage,
367 GLint internalFormat,
368 GLsizei width, GLsizei height, GLsizei depth,
369 GLint border,
370 GLsizei imageSize, const GLvoid *data);
371
372 /**
373 * Called by glCompressedTexSubImage1D().
374 */
375 void (*CompressedTexSubImage1D)(struct gl_context *ctx,
376 struct gl_texture_image *texImage,
377 GLint xoffset, GLsizei width,
378 GLenum format,
379 GLsizei imageSize, const GLvoid *data);
380
381 /**
382 * Called by glCompressedTexSubImage2D().
383 */
384 void (*CompressedTexSubImage2D)(struct gl_context *ctx,
385 struct gl_texture_image *texImage,
386 GLint xoffset, GLint yoffset,
387 GLsizei width, GLint height,
388 GLenum format,
389 GLsizei imageSize, const GLvoid *data);
390
391 /**
392 * Called by glCompressedTexSubImage3D().
393 */
394 void (*CompressedTexSubImage3D)(struct gl_context *ctx,
395 struct gl_texture_image *texImage,
396 GLint xoffset, GLint yoffset, GLint zoffset,
397 GLsizei width, GLint height, GLint depth,
398 GLenum format,
399 GLsizei imageSize, const GLvoid *data);
400
401 /**
402 * Called by glGetCompressedTexImage.
403 */
404 void (*GetCompressedTexImage)(struct gl_context *ctx,
405 struct gl_texture_image *texImage,
406 GLvoid *data);
407 /*@}*/
408
409 /**
410 * \name Texture object / image functions
411 */
412 /*@{*/
413
414 /**
415 * Called by glBindTexture().
416 */
417 void (*BindTexture)( struct gl_context *ctx, GLenum target,
418 struct gl_texture_object *tObj );
419
420 /**
421 * Called to allocate a new texture object. Drivers will usually
422 * allocate/return a subclass of gl_texture_object.
423 */
424 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
425 GLuint name, GLenum target);
426 /**
427 * Called to delete/free a texture object. Drivers should free the
428 * object and any image data it contains.
429 */
430 void (*DeleteTexture)(struct gl_context *ctx,
431 struct gl_texture_object *texObj);
432
433 /** Called to allocate a new texture image object. */
434 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
435
436 /** Called to free a texture image object returned by NewTextureImage() */
437 void (*DeleteTextureImage)(struct gl_context *ctx,
438 struct gl_texture_image *);
439
440 /** Called to allocate memory for a single texture image */
441 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
442 struct gl_texture_image *texImage,
443 gl_format format, GLsizei width,
444 GLsizei height, GLsizei depth);
445
446 /** Free the memory for a single texture image */
447 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
448 struct gl_texture_image *texImage);
449
450 /** Map a slice of a texture image into user space.
451 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
452 * indicates the 1D array index.
453 * \param texImage the texture image
454 * \param slice the 3D image slice or array texture slice
455 * \param x, y, w, h region of interest
456 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
457 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
458 * \param mapOut returns start of mapping of region of interest
459 * \param rowStrideOut returns row stride (in bytes)
460 */
461 void (*MapTextureImage)(struct gl_context *ctx,
462 struct gl_texture_image *texImage,
463 GLuint slice,
464 GLuint x, GLuint y, GLuint w, GLuint h,
465 GLbitfield mode,
466 GLubyte **mapOut, GLint *rowStrideOut);
467
468 void (*UnmapTextureImage)(struct gl_context *ctx,
469 struct gl_texture_image *texImage,
470 GLuint slice);
471
472 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
473 * All the gl_texture_images in the texture object will have their
474 * dimensions, format, etc. initialized already.
475 */
476 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
477 struct gl_texture_object *texObj,
478 GLsizei levels, GLsizei width,
479 GLsizei height, GLsizei depth);
480
481 /**
482 * Map a renderbuffer into user space.
483 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
484 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
485 */
486 void (*MapRenderbuffer)(struct gl_context *ctx,
487 struct gl_renderbuffer *rb,
488 GLuint x, GLuint y, GLuint w, GLuint h,
489 GLbitfield mode,
490 GLubyte **mapOut, GLint *rowStrideOut);
491
492 void (*UnmapRenderbuffer)(struct gl_context *ctx,
493 struct gl_renderbuffer *rb);
494
495 /*@}*/
496
497
498 /**
499 * \name Vertex/fragment program functions
500 */
501 /*@{*/
502 /** Bind a vertex/fragment program */
503 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
504 /** Allocate a new program */
505 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
506 /** Delete a program */
507 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
508
509 /** Query if program can be loaded onto hardware */
510 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
511 struct gl_program *prog);
512
513 /*@}*/
514
515 /**
516 * \name GLSL shader/program functions.
517 */
518 /*@{*/
519 /**
520 * Called when a shader program is linked.
521 *
522 * This gives drivers an opportunity to clone the IR and make their
523 * own transformations on it for the purposes of code generation.
524 */
525 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
526 /*@}*/
527
528 /**
529 * \name State-changing functions.
530 *
531 * \note drawing functions are above.
532 *
533 * These functions are called by their corresponding OpenGL API functions.
534 * They are \e also called by the gl_PopAttrib() function!!!
535 * May add more functions like these to the device driver in the future.
536 */
537 /*@{*/
538 /** Specify the alpha test function */
539 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
540 /** Set the blend color */
541 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
542 /** Set the blend equation */
543 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
544 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
545 GLenum modeRGB, GLenum modeA);
546 /** Specify pixel arithmetic */
547 void (*BlendFuncSeparate)(struct gl_context *ctx,
548 GLenum sfactorRGB, GLenum dfactorRGB,
549 GLenum sfactorA, GLenum dfactorA);
550 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
551 GLenum sfactorRGB, GLenum dfactorRGB,
552 GLenum sfactorA, GLenum dfactorA);
553 /** Specify clear values for the color buffers */
554 void (*ClearColor)(struct gl_context *ctx,
555 const union gl_color_union color);
556 /** Specify the clear value for the depth buffer */
557 void (*ClearDepth)(struct gl_context *ctx, GLclampd d);
558 /** Specify the clear value for the stencil buffer */
559 void (*ClearStencil)(struct gl_context *ctx, GLint s);
560 /** Specify a plane against which all geometry is clipped */
561 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
562 /** Enable and disable writing of frame buffer color components */
563 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
564 GLboolean bmask, GLboolean amask );
565 /** Cause a material color to track the current color */
566 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
567 /** Specify whether front- or back-facing facets can be culled */
568 void (*CullFace)(struct gl_context *ctx, GLenum mode);
569 /** Define front- and back-facing polygons */
570 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
571 /** Specify the value used for depth buffer comparisons */
572 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
573 /** Enable or disable writing into the depth buffer */
574 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
575 /** Specify mapping of depth values from NDC to window coordinates */
576 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
577 /** Specify the current buffer for writing */
578 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
579 /** Enable or disable server-side gl capabilities */
580 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
581 /** Specify fog parameters */
582 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
583 /** Specify implementation-specific hints */
584 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
585 /** Set light source parameters.
586 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
587 * been transformed to eye-space.
588 */
589 void (*Lightfv)(struct gl_context *ctx, GLenum light,
590 GLenum pname, const GLfloat *params );
591 /** Set the lighting model parameters */
592 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
593 /** Specify the line stipple pattern */
594 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
595 /** Specify the width of rasterized lines */
596 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
597 /** Specify a logical pixel operation for color index rendering */
598 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
599 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
600 const GLfloat *params);
601 /** Specify the diameter of rasterized points */
602 void (*PointSize)(struct gl_context *ctx, GLfloat size);
603 /** Select a polygon rasterization mode */
604 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
605 /** Set the scale and units used to calculate depth values */
606 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
607 /** Set the polygon stippling pattern */
608 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
609 /* Specifies the current buffer for reading */
610 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
611 /** Set rasterization mode */
612 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
613 /** Define the scissor box */
614 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
615 /** Select flat or smooth shading */
616 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
617 /** OpenGL 2.0 two-sided StencilFunc */
618 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
619 GLint ref, GLuint mask);
620 /** OpenGL 2.0 two-sided StencilMask */
621 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
622 /** OpenGL 2.0 two-sided StencilOp */
623 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
624 GLenum zfail, GLenum zpass);
625 /** Control the generation of texture coordinates */
626 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
627 const GLfloat *params);
628 /** Set texture environment parameters */
629 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
630 const GLfloat *param);
631 /** Set texture parameters */
632 void (*TexParameter)(struct gl_context *ctx, GLenum target,
633 struct gl_texture_object *texObj,
634 GLenum pname, const GLfloat *params);
635 /** Set the viewport */
636 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
637 /*@}*/
638
639
640 /**
641 * \name Vertex/pixel buffer object functions
642 */
643 /*@{*/
644 void (*BindBuffer)( struct gl_context *ctx, GLenum target,
645 struct gl_buffer_object *obj );
646
647 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
648 GLenum target );
649
650 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
651
652 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
653 const GLvoid *data, GLenum usage,
654 struct gl_buffer_object *obj );
655
656 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
657 GLsizeiptrARB size, const GLvoid *data,
658 struct gl_buffer_object *obj );
659
660 void (*GetBufferSubData)( struct gl_context *ctx,
661 GLintptrARB offset, GLsizeiptrARB size,
662 GLvoid *data, struct gl_buffer_object *obj );
663
664 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
665 */
666 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
667 GLsizeiptr length, GLbitfield access,
668 struct gl_buffer_object *obj);
669
670 void (*FlushMappedBufferRange)(struct gl_context *ctx,
671 GLintptr offset, GLsizeiptr length,
672 struct gl_buffer_object *obj);
673
674 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
675 struct gl_buffer_object *obj );
676 /*@}*/
677
678 /**
679 * \name Functions for GL_APPLE_object_purgeable
680 */
681 /*@{*/
682 /* variations on ObjectPurgeable */
683 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
684 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
685 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
686
687 /* variations on ObjectUnpurgeable */
688 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
689 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
690 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
691 /*@}*/
692
693 /**
694 * \name Functions for GL_EXT_framebuffer_{object,blit}.
695 */
696 /*@{*/
697 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
698 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
699 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
700 struct gl_framebuffer *drawFb,
701 struct gl_framebuffer *readFb);
702 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
703 struct gl_framebuffer *fb,
704 GLenum attachment,
705 struct gl_renderbuffer *rb);
706 void (*RenderTexture)(struct gl_context *ctx,
707 struct gl_framebuffer *fb,
708 struct gl_renderbuffer_attachment *att);
709 void (*FinishRenderTexture)(struct gl_context *ctx,
710 struct gl_renderbuffer_attachment *att);
711 void (*ValidateFramebuffer)(struct gl_context *ctx,
712 struct gl_framebuffer *fb);
713 /*@}*/
714 void (*BlitFramebuffer)(struct gl_context *ctx,
715 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
716 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
717 GLbitfield mask, GLenum filter);
718
719 /**
720 * \name Query objects
721 */
722 /*@{*/
723 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
724 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
725 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
726 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
727 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
728 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
729 /*@}*/
730
731
732 /**
733 * \name Vertex Array objects
734 */
735 /*@{*/
736 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
737 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
738 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
739 /*@}*/
740
741 /**
742 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
743 */
744 /*@{*/
745 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
746 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
747 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
748 void (*DeleteShaderProgram)(struct gl_context *ctx,
749 struct gl_shader_program *shProg);
750 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
751 /*@}*/
752
753
754 /**
755 * \name Support for multiple T&L engines
756 */
757 /*@{*/
758
759 /**
760 * Set by the driver-supplied T&L engine.
761 *
762 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
763 */
764 GLuint CurrentExecPrimitive;
765
766 /**
767 * Current state of an in-progress compilation.
768 *
769 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
770 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
771 */
772 GLuint CurrentSavePrimitive;
773
774
775 #define FLUSH_STORED_VERTICES 0x1
776 #define FLUSH_UPDATE_CURRENT 0x2
777 /**
778 * Set by the driver-supplied T&L engine whenever vertices are buffered
779 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
780 * updated.
781 *
782 * The dd_function_table::FlushVertices call below may be used to resolve
783 * these conditions.
784 */
785 GLuint NeedFlush;
786 GLuint SaveNeedFlush;
787
788
789 /* Called prior to any of the GLvertexformat functions being
790 * called. Paired with Driver.FlushVertices().
791 */
792 void (*BeginVertices)( struct gl_context *ctx );
793
794 /**
795 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
796 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
797 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
798 * __struct gl_contextRec::Current and gl_light_attrib::Material
799 *
800 * Note that the default T&L engine never clears the
801 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
802 */
803 void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
804 void (*SaveFlushVertices)( struct gl_context *ctx );
805
806 /**
807 * \brief Hook for drivers to prepare for a glBegin/glEnd block
808 *
809 * This hook is called in vbo_exec_Begin() before any action, including
810 * state updates, occurs.
811 */
812 void (*PrepareExecBegin)( struct gl_context *ctx );
813
814 /**
815 * Give the driver the opportunity to hook in its own vtxfmt for
816 * compiling optimized display lists. This is called on each valid
817 * glBegin() during list compilation.
818 */
819 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
820
821 /**
822 * Notify driver that the special derived value _NeedEyeCoords has
823 * changed.
824 */
825 void (*LightingSpaceChange)( struct gl_context *ctx );
826
827 /**
828 * Called by glNewList().
829 *
830 * Let the T&L component know what is going on with display lists
831 * in time to make changes to dispatch tables, etc.
832 */
833 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
834 /**
835 * Called by glEndList().
836 *
837 * \sa dd_function_table::NewList.
838 */
839 void (*EndList)( struct gl_context *ctx );
840
841 /**
842 * Called by glCallList(s).
843 *
844 * Notify the T&L component before and after calling a display list.
845 */
846 void (*BeginCallList)( struct gl_context *ctx,
847 struct gl_display_list *dlist );
848 /**
849 * Called by glEndCallList().
850 *
851 * \sa dd_function_table::BeginCallList.
852 */
853 void (*EndCallList)( struct gl_context *ctx );
854
855 /**@}*/
856
857 /**
858 * \name GL_NV_texture_barrier interface
859 */
860 void (*TextureBarrier)(struct gl_context *ctx);
861 };
862
863
864 /**
865 * Transform/Clip/Lighting interface
866 *
867 * Drivers present a reduced set of the functions possible in
868 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
869 * remaining functions to map down to these entry points.
870 *
871 * These are the initial values to be installed into dispatch by
872 * mesa. If the T&L driver wants to modify the dispatch table
873 * while installed, it must do so itself. It would be possible for
874 * the vertexformat to install its own initial values for these
875 * functions, but this way there is an obvious list of what is
876 * expected of the driver.
877 *
878 * If the driver wants to hook in entry points other than those
879 * listed, it must restore them to their original values in
880 * the disable() callback, below.
881 */
882 typedef struct {
883 /**
884 * \name Vertex
885 */
886 /*@{*/
887 void (GLAPIENTRYP ArrayElement)( GLint );
888 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
889 void (GLAPIENTRYP Color3fv)( const GLfloat * );
890 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
891 void (GLAPIENTRYP Color4fv)( const GLfloat * );
892 void (GLAPIENTRYP EdgeFlag)( GLboolean );
893 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
894 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
895 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
896 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
897 void (GLAPIENTRYP EvalPoint1)( GLint );
898 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
899 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
900 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
901 void (GLAPIENTRYP Indexf)( GLfloat );
902 void (GLAPIENTRYP Indexfv)( const GLfloat * );
903 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
904 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
905 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
906 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
907 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
908 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
909 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
910 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
911 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
912 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
913 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
914 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
915 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
916 void (GLAPIENTRYP TexCoord1f)( GLfloat );
917 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
918 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
919 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
920 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
921 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
922 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
923 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
924 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
925 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
926 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
927 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
928 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
929 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
930 void (GLAPIENTRYP CallList)( GLuint );
931 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
932 void (GLAPIENTRYP Begin)( GLenum );
933 void (GLAPIENTRYP End)( void );
934 /* GL_NV_vertex_program */
935 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
936 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
937 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
938 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
939 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
940 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
941 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
942 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
943 /* GL_ARB_vertex_program */
944 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
945 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
946 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
947 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
948 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
949 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
950 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
951 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
952
953 /* GL_EXT_gpu_shader4 / GL 3.0 */
954 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
955 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
956 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
957 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
958 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
959 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
960 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
961
962 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
963 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
964 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
965 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
966 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
967 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
968 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
969
970 /*@}*/
971
972 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
973
974 /**
975 * \name Array
976 */
977 /*@{*/
978 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
979 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
980 const GLvoid *indices );
981 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
982 GLuint end, GLsizei count,
983 GLenum type, const GLvoid *indices );
984 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
985 GLenum type,
986 const GLvoid **indices,
987 GLsizei primcount);
988 /*@}*/
989
990 /**
991 * \name Eval
992 *
993 * If you don't support eval, fallback to the default vertex format
994 * on receiving an eval call and use the pipeline mechanism to
995 * provide partial T&L acceleration.
996 *
997 * Mesa will provide a set of helper functions to do eval within
998 * accelerated vertex formats, eventually...
999 */
1000 /*@{*/
1001 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1002 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1003 /*@}*/
1004
1005 } GLvertexformat;
1006
1007
1008 #endif /* DD_INCLUDED */