[OPENGL]
[reactos.git] / reactos / dll / opengl / mesa / src / mesa / main / formats.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /*
27 * Authors:
28 * Brian Paul
29 */
30
31
32 #ifndef FORMATS_H
33 #define FORMATS_H
34
35
36 #include <GL/gl.h>
37
38
39 #ifdef __cplusplus
40 extern "C" {
41 #endif
42
43
44 /* OpenGL doesn't have GL_UNSIGNED_BYTE_4_4, so we must define our own type
45 * for GL_LUMINANCE4_ALPHA4. */
46 #define MESA_UNSIGNED_BYTE_4_4 (GL_UNSIGNED_BYTE<<1)
47
48
49 /**
50 * Max number of bytes for any non-compressed pixel format below, or for
51 * intermediate pixel storage in Mesa. This should never be less than
52 * 16. Maybe 32 someday?
53 */
54 #define MAX_PIXEL_BYTES 16
55
56
57 /**
58 * Mesa texture/renderbuffer image formats.
59 */
60 typedef enum
61 {
62 MESA_FORMAT_NONE = 0,
63
64 /**
65 * \name Basic hardware formats
66 */
67 /*@{*/
68 /* msb <------ TEXEL BITS -----------> lsb */
69 /* ---- ---- ---- ---- ---- ---- ---- ---- */
70 MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
71 MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
72 MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
73 MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
74 MESA_FORMAT_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB XXXX XXXX */
75 MESA_FORMAT_RGBX8888_REV, /* xxxx xxxx BBBB BBBB GGGG GGGG RRRR RRRR */
76 MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */
77 MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */
78 MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
79 MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
80 MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
81 MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
82 MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
83 MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
84 MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */
85 MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
86 MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
87 MESA_FORMAT_AL44, /* AAAA LLLL */
88 MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
89 MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
90 MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
91 MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */
92 MESA_FORMAT_RGB332, /* RRRG GGBB */
93 MESA_FORMAT_A8, /* AAAA AAAA */
94 MESA_FORMAT_A16, /* AAAA AAAA AAAA AAAA */
95 MESA_FORMAT_L8, /* LLLL LLLL */
96 MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */
97 MESA_FORMAT_I8, /* IIII IIII */
98 MESA_FORMAT_I16, /* IIII IIII IIII IIII */
99 MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
100 MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
101 MESA_FORMAT_R8, /* RRRR RRRR */
102 MESA_FORMAT_GR88, /* GGGG GGGG RRRR RRRR */
103 MESA_FORMAT_RG88, /* RRRR RRRR GGGG GGGG */
104 MESA_FORMAT_R16, /* RRRR RRRR RRRR RRRR */
105 MESA_FORMAT_RG1616, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
106 MESA_FORMAT_RG1616_REV, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */
107 MESA_FORMAT_ARGB2101010, /* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */
108 MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
109 MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
110 MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
111 MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
112 MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */
113 MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
114 MESA_FORMAT_S8, /* SSSS SSSS */
115 /*@}*/
116
117 /**
118 * \name 8-bit/channel sRGB formats
119 */
120 /*@{*/
121 MESA_FORMAT_SRGB8, /* RRRR RRRR GGGG GGGG BBBB BBBB */
122 MESA_FORMAT_SRGBA8, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
123 MESA_FORMAT_SARGB8, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
124 MESA_FORMAT_SL8, /* LLLL LLLL */
125 MESA_FORMAT_SLA8, /* AAAA AAAA LLLL LLLL */
126 MESA_FORMAT_SRGB_DXT1,
127 MESA_FORMAT_SRGBA_DXT1,
128 MESA_FORMAT_SRGBA_DXT3,
129 MESA_FORMAT_SRGBA_DXT5,
130 /*@}*/
131
132 /**
133 * \name Compressed texture formats.
134 */
135 /*@{*/
136 MESA_FORMAT_RGB_FXT1,
137 MESA_FORMAT_RGBA_FXT1,
138 MESA_FORMAT_RGB_DXT1,
139 MESA_FORMAT_RGBA_DXT1,
140 MESA_FORMAT_RGBA_DXT3,
141 MESA_FORMAT_RGBA_DXT5,
142 /*@}*/
143
144 /**
145 * \name Floating point texture formats.
146 */
147 /*@{*/
148 MESA_FORMAT_RGBA_FLOAT32,
149 MESA_FORMAT_RGBA_FLOAT16,
150 MESA_FORMAT_RGB_FLOAT32,
151 MESA_FORMAT_RGB_FLOAT16,
152 MESA_FORMAT_ALPHA_FLOAT32,
153 MESA_FORMAT_ALPHA_FLOAT16,
154 MESA_FORMAT_LUMINANCE_FLOAT32,
155 MESA_FORMAT_LUMINANCE_FLOAT16,
156 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
157 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
158 MESA_FORMAT_INTENSITY_FLOAT32,
159 MESA_FORMAT_INTENSITY_FLOAT16,
160 MESA_FORMAT_R_FLOAT32,
161 MESA_FORMAT_R_FLOAT16,
162 MESA_FORMAT_RG_FLOAT32,
163 MESA_FORMAT_RG_FLOAT16,
164 /*@}*/
165
166 /**
167 * \name Non-normalized signed integer formats.
168 * XXX Note: these are just stand-ins for some better hardware
169 * formats TBD such as BGRA or ARGB.
170 */
171 MESA_FORMAT_ALPHA_UINT8,
172 MESA_FORMAT_ALPHA_UINT16,
173 MESA_FORMAT_ALPHA_UINT32,
174 MESA_FORMAT_ALPHA_INT8,
175 MESA_FORMAT_ALPHA_INT16,
176 MESA_FORMAT_ALPHA_INT32,
177
178 MESA_FORMAT_INTENSITY_UINT8,
179 MESA_FORMAT_INTENSITY_UINT16,
180 MESA_FORMAT_INTENSITY_UINT32,
181 MESA_FORMAT_INTENSITY_INT8,
182 MESA_FORMAT_INTENSITY_INT16,
183 MESA_FORMAT_INTENSITY_INT32,
184
185 MESA_FORMAT_LUMINANCE_UINT8,
186 MESA_FORMAT_LUMINANCE_UINT16,
187 MESA_FORMAT_LUMINANCE_UINT32,
188 MESA_FORMAT_LUMINANCE_INT8,
189 MESA_FORMAT_LUMINANCE_INT16,
190 MESA_FORMAT_LUMINANCE_INT32,
191
192 MESA_FORMAT_LUMINANCE_ALPHA_UINT8,
193 MESA_FORMAT_LUMINANCE_ALPHA_UINT16,
194 MESA_FORMAT_LUMINANCE_ALPHA_UINT32,
195 MESA_FORMAT_LUMINANCE_ALPHA_INT8,
196 MESA_FORMAT_LUMINANCE_ALPHA_INT16,
197 MESA_FORMAT_LUMINANCE_ALPHA_INT32,
198
199 MESA_FORMAT_R_INT8,
200 MESA_FORMAT_RG_INT8,
201 MESA_FORMAT_RGB_INT8,
202 MESA_FORMAT_RGBA_INT8,
203 MESA_FORMAT_R_INT16,
204 MESA_FORMAT_RG_INT16,
205 MESA_FORMAT_RGB_INT16,
206 MESA_FORMAT_RGBA_INT16,
207 MESA_FORMAT_R_INT32,
208 MESA_FORMAT_RG_INT32,
209 MESA_FORMAT_RGB_INT32,
210 MESA_FORMAT_RGBA_INT32,
211
212 /**
213 * \name Non-normalized unsigned integer formats.
214 */
215 MESA_FORMAT_R_UINT8,
216 MESA_FORMAT_RG_UINT8,
217 MESA_FORMAT_RGB_UINT8,
218 MESA_FORMAT_RGBA_UINT8,
219 MESA_FORMAT_R_UINT16,
220 MESA_FORMAT_RG_UINT16,
221 MESA_FORMAT_RGB_UINT16,
222 MESA_FORMAT_RGBA_UINT16,
223 MESA_FORMAT_R_UINT32,
224 MESA_FORMAT_RG_UINT32,
225 MESA_FORMAT_RGB_UINT32,
226 MESA_FORMAT_RGBA_UINT32,
227
228 /* msb <------ TEXEL BITS -----------> lsb */
229 /* ---- ---- ---- ---- ---- ---- ---- ---- */
230 /**
231 * \name Signed fixed point texture formats.
232 */
233 /*@{*/
234 MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */
235 MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */
236 MESA_FORMAT_SIGNED_RG88_REV, /* GGGG GGGG RRRR RRRR */
237 MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */
238 MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
239 MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
240 MESA_FORMAT_SIGNED_R16, /* RRRR RRRR RRRR RRRR */
241 MESA_FORMAT_SIGNED_GR1616, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
242 MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */
243 MESA_FORMAT_SIGNED_RGBA_16, /* ... */
244 MESA_FORMAT_RGBA_16, /* ... */
245 /*@}*/
246
247 /*@{*/
248 MESA_FORMAT_RED_RGTC1,
249 MESA_FORMAT_SIGNED_RED_RGTC1,
250 MESA_FORMAT_RG_RGTC2,
251 MESA_FORMAT_SIGNED_RG_RGTC2,
252 /*@}*/
253
254 /*@{*/
255 MESA_FORMAT_L_LATC1,
256 MESA_FORMAT_SIGNED_L_LATC1,
257 MESA_FORMAT_LA_LATC2,
258 MESA_FORMAT_SIGNED_LA_LATC2,
259 /*@}*/
260
261 MESA_FORMAT_ETC1_RGB8,
262
263 MESA_FORMAT_SIGNED_A8, /* AAAA AAAA */
264 MESA_FORMAT_SIGNED_L8, /* LLLL LLLL */
265 MESA_FORMAT_SIGNED_AL88, /* AAAA AAAA LLLL LLLL */
266 MESA_FORMAT_SIGNED_I8, /* IIII IIII */
267 MESA_FORMAT_SIGNED_A16, /* AAAA AAAA AAAA AAAA */
268 MESA_FORMAT_SIGNED_L16, /* LLLL LLLL LLLL LLLL */
269 MESA_FORMAT_SIGNED_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
270 MESA_FORMAT_SIGNED_I16, /* IIII IIII IIII IIII */
271
272 MESA_FORMAT_RGB9_E5_FLOAT,
273 MESA_FORMAT_R11_G11_B10_FLOAT,
274
275 MESA_FORMAT_Z32_FLOAT,
276 MESA_FORMAT_Z32_FLOAT_X24S8,
277
278 MESA_FORMAT_ARGB2101010_UINT,
279
280 MESA_FORMAT_COUNT
281 } gl_format;
282
283
284 extern const char *
285 _mesa_get_format_name(gl_format format);
286
287 extern GLint
288 _mesa_get_format_bytes(gl_format format);
289
290 extern GLint
291 _mesa_get_format_bits(gl_format format, GLenum pname);
292
293 extern GLuint
294 _mesa_get_format_max_bits(gl_format format);
295
296 extern GLenum
297 _mesa_get_format_datatype(gl_format format);
298
299 extern GLenum
300 _mesa_get_format_base_format(gl_format format);
301
302 extern void
303 _mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh);
304
305 extern GLboolean
306 _mesa_is_format_compressed(gl_format format);
307
308 extern GLboolean
309 _mesa_is_format_packed_depth_stencil(gl_format format);
310
311 extern GLboolean
312 _mesa_is_format_integer_color(gl_format format);
313
314 extern GLenum
315 _mesa_get_format_color_encoding(gl_format format);
316
317 extern GLuint
318 _mesa_format_image_size(gl_format format, GLsizei width,
319 GLsizei height, GLsizei depth);
320
321 extern uint64_t
322 _mesa_format_image_size64(gl_format format, GLsizei width,
323 GLsizei height, GLsizei depth);
324
325 extern GLint
326 _mesa_format_row_stride(gl_format format, GLsizei width);
327
328 extern void
329 _mesa_format_to_type_and_comps(gl_format format,
330 GLenum *datatype, GLuint *comps);
331
332 extern void
333 _mesa_test_formats(void);
334
335 extern gl_format
336 _mesa_get_srgb_format_linear(gl_format format);
337
338 extern gl_format
339 _mesa_get_uncompressed_format(gl_format format);
340
341 extern GLuint
342 _mesa_format_num_components(gl_format format);
343
344 GLboolean
345 _mesa_format_matches_format_and_type(gl_format gl_format,
346 GLenum format, GLenum type);
347
348
349 #ifdef __cplusplus
350 }
351 #endif
352
353 #endif /* FORMATS_H */