2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "extensions.h"
32 #include "mfeatures.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
66 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69 (GLint) ((F) * 65536.0f) )
71 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
72 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
73 ((I) < SHRT_MIN) ? INT_MIN : \
74 (GLint) ((I) * 65536) )
76 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
79 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
80 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
82 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
84 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
85 #define ENUM_TO_FIXED(E) (E)
121 enum value_location
{
136 EXTRA_NEW_FRAG_CLAMP
,
137 EXTRA_VALID_DRAW_BUFFER
,
138 EXTRA_VALID_TEXTURE_UNIT
,
139 EXTRA_VALID_CLIP_DISTANCE
,
144 #define NO_EXTRA NULL
149 GLubyte location
; /**< enum value_location */
150 GLubyte type
; /**< enum value_type */
157 GLfloat value_float_4
[4];
158 GLmatrix
*value_matrix
;
160 GLint value_int_4
[4];
164 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
168 GLboolean value_bool
;
171 #define BUFFER_FIELD(field, type) \
172 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
173 #define CONTEXT_FIELD(field, type) \
174 LOC_CONTEXT, type, offsetof(struct gl_context, field)
175 #define ARRAY_FIELD(field, type) \
176 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
177 #define CONST(value) \
178 LOC_CONTEXT, TYPE_CONST, value
180 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
181 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
182 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
184 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
185 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
186 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
187 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
188 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
189 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
190 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
191 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
192 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
193 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
194 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
195 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
196 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
197 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
198 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
199 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
200 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
201 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
202 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
203 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
205 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
206 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
207 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
210 offsetof(struct gl_extensions, f)
212 #define EXTRA_EXT(e) \
213 static const int extra_##e[] = { \
217 #define EXTRA_EXT2(e1, e2) \
218 static const int extra_##e1##_##e2[] = { \
219 EXT(e1), EXT(e2), EXTRA_END \
222 /* The 'extra' mechanism is a way to specify extra checks (such as
223 * extensions or specific gl versions) or actions (flush current, new
224 * buffers) that we need to do before looking up an enum. We need to
225 * declare them all up front so we can refer to them in the value_desc
228 static const int extra_new_buffers
[] = {
233 static const int extra_new_frag_clamp
[] = {
234 EXTRA_NEW_FRAG_CLAMP
,
238 static const int extra_valid_draw_buffer
[] = {
239 EXTRA_VALID_DRAW_BUFFER
,
243 static const int extra_valid_texture_unit
[] = {
244 EXTRA_VALID_TEXTURE_UNIT
,
248 static const int extra_valid_clip_distance
[] = {
249 EXTRA_VALID_CLIP_DISTANCE
,
253 static const int extra_flush_current_valid_texture_unit
[] = {
255 EXTRA_VALID_TEXTURE_UNIT
,
259 static const int extra_flush_current
[] = {
264 static const int extra_EXT_secondary_color_flush_current
[] = {
265 EXT(EXT_secondary_color
),
270 static const int extra_EXT_fog_coord_flush_current
[] = {
276 static const int extra_EXT_texture_integer
[] = {
277 EXT(EXT_texture_integer
),
281 static const int extra_GLSL_130
[] = {
287 EXTRA_EXT(ARB_ES2_compatibility
);
288 EXTRA_EXT(ARB_texture_cube_map
);
289 EXTRA_EXT(MESA_texture_array
);
290 EXTRA_EXT2(EXT_secondary_color
, ARB_vertex_program
);
291 EXTRA_EXT(EXT_secondary_color
);
292 EXTRA_EXT(EXT_fog_coord
);
293 EXTRA_EXT(NV_fog_distance
);
294 EXTRA_EXT(EXT_texture_filter_anisotropic
);
295 EXTRA_EXT(IBM_rasterpos_clip
);
296 EXTRA_EXT(NV_point_sprite
);
297 EXTRA_EXT(NV_vertex_program
);
298 EXTRA_EXT(NV_fragment_program
);
299 EXTRA_EXT(NV_texture_rectangle
);
300 EXTRA_EXT(EXT_stencil_two_side
);
301 EXTRA_EXT(NV_light_max_exponent
);
302 EXTRA_EXT(EXT_depth_bounds_test
);
303 EXTRA_EXT(ARB_depth_clamp
);
304 EXTRA_EXT(EXT_framebuffer_blit
);
305 EXTRA_EXT(ARB_shader_objects
);
306 EXTRA_EXT(ARB_fragment_shader
);
307 EXTRA_EXT(ARB_fragment_program
);
308 EXTRA_EXT2(ARB_framebuffer_object
, EXT_framebuffer_multisample
);
309 EXTRA_EXT(EXT_framebuffer_object
);
310 EXTRA_EXT(APPLE_vertex_array_object
);
311 EXTRA_EXT(EXT_compiled_vertex_array
);
312 EXTRA_EXT(ARB_vertex_shader
);
313 EXTRA_EXT(EXT_pixel_buffer_object
);
314 EXTRA_EXT(ARB_vertex_program
);
315 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
316 EXTRA_EXT2(ARB_fragment_program
, NV_fragment_program
);
317 EXTRA_EXT2(ARB_vertex_program
, NV_vertex_program
);
318 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
319 EXTRA_EXT(ARB_color_buffer_float
);
320 EXTRA_EXT(ARB_copy_buffer
);
321 EXTRA_EXT(EXT_framebuffer_sRGB
);
322 EXTRA_EXT(ARB_texture_buffer_object
);
323 EXTRA_EXT(OES_EGL_image_external
);
326 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
327 EXT(ARB_vertex_program
),
328 EXT(ARB_fragment_program
),
329 EXT(NV_vertex_program
),
334 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
335 EXT(NV_vertex_program
),
336 EXT(ARB_vertex_program
),
337 EXT(ARB_fragment_program
),
338 EXT(NV_vertex_program
),
343 extra_NV_primitive_restart
[] = {
344 EXT(NV_primitive_restart
),
348 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
349 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
350 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
353 extra_ARB_vertex_program_version_es2
[] = {
354 EXT(ARB_vertex_program
),
359 #define API_OPENGL_BIT (1 << API_OPENGL)
360 #define API_OPENGLES_BIT (1 << API_OPENGLES)
361 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
363 /* This is the big table describing all the enums we accept in
364 * glGet*v(). The table is partitioned into six parts: enums
365 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
366 * between OpenGL and GLES, enums exclusive to GLES, etc for the
367 * remaining combinations. When we add the enums to the hash table in
368 * _mesa_init_get_hash(), we only add the enums for the API we're
369 * instantiating and the different sections are guarded by #if
370 * FEATURE_GL etc to make sure we only compile in the enums we may
373 static const struct value_desc values
[] = {
374 /* Enums shared between OpenGL, GLES1 and GLES2 */
375 { 0, 0, TYPE_API_MASK
,
376 API_OPENGL_BIT
| API_OPENGLES_BIT
| API_OPENGLES2_BIT
, NO_EXTRA
},
377 { GL_ALPHA_BITS
, BUFFER_INT(Visual
.alphaBits
), extra_new_buffers
},
378 { GL_BLEND
, CONTEXT_BIT0(Color
.BlendEnabled
), NO_EXTRA
},
379 { GL_BLEND_SRC
, CONTEXT_ENUM(Color
.Blend
[0].SrcRGB
), NO_EXTRA
},
380 { GL_BLUE_BITS
, BUFFER_INT(Visual
.blueBits
), extra_new_buffers
},
381 { GL_COLOR_CLEAR_VALUE
, LOC_CUSTOM
, TYPE_FLOATN_4
, 0, extra_new_frag_clamp
},
382 { GL_COLOR_WRITEMASK
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
383 { GL_CULL_FACE
, CONTEXT_BOOL(Polygon
.CullFlag
), NO_EXTRA
},
384 { GL_CULL_FACE_MODE
, CONTEXT_ENUM(Polygon
.CullFaceMode
), NO_EXTRA
},
385 { GL_DEPTH_BITS
, BUFFER_INT(Visual
.depthBits
), NO_EXTRA
},
386 { GL_DEPTH_CLEAR_VALUE
, CONTEXT_FIELD(Depth
.Clear
, TYPE_DOUBLEN
), NO_EXTRA
},
387 { GL_DEPTH_FUNC
, CONTEXT_ENUM(Depth
.Func
), NO_EXTRA
},
388 { GL_DEPTH_RANGE
, CONTEXT_FIELD(Viewport
.Near
, TYPE_FLOATN_2
), NO_EXTRA
},
389 { GL_DEPTH_TEST
, CONTEXT_BOOL(Depth
.Test
), NO_EXTRA
},
390 { GL_DEPTH_WRITEMASK
, CONTEXT_BOOL(Depth
.Mask
), NO_EXTRA
},
391 { GL_DITHER
, CONTEXT_BOOL(Color
.DitherFlag
), NO_EXTRA
},
392 { GL_FRONT_FACE
, CONTEXT_ENUM(Polygon
.FrontFace
), NO_EXTRA
},
393 { GL_GREEN_BITS
, BUFFER_INT(Visual
.greenBits
), extra_new_buffers
},
394 { GL_LINE_WIDTH
, CONTEXT_FLOAT(Line
.Width
), NO_EXTRA
},
395 { GL_ALIASED_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidth
), NO_EXTRA
},
396 { GL_MAX_ELEMENTS_VERTICES
, CONTEXT_INT(Const
.MaxArrayLockSize
), NO_EXTRA
},
397 { GL_MAX_ELEMENTS_INDICES
, CONTEXT_INT(Const
.MaxArrayLockSize
), NO_EXTRA
},
398 { GL_MAX_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
399 offsetof(struct gl_context
, Const
.MaxTextureLevels
), NO_EXTRA
},
400 { GL_MAX_VIEWPORT_DIMS
, CONTEXT_INT2(Const
.MaxViewportWidth
), NO_EXTRA
},
401 { GL_PACK_ALIGNMENT
, CONTEXT_INT(Pack
.Alignment
), NO_EXTRA
},
402 { GL_ALIASED_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSize
), NO_EXTRA
},
403 { GL_POLYGON_OFFSET_FACTOR
, CONTEXT_FLOAT(Polygon
.OffsetFactor
), NO_EXTRA
},
404 { GL_POLYGON_OFFSET_UNITS
, CONTEXT_FLOAT(Polygon
.OffsetUnits
), NO_EXTRA
},
405 { GL_POLYGON_OFFSET_FILL
, CONTEXT_BOOL(Polygon
.OffsetFill
), NO_EXTRA
},
406 { GL_RED_BITS
, BUFFER_INT(Visual
.redBits
), extra_new_buffers
},
407 { GL_SCISSOR_BOX
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
408 { GL_SCISSOR_TEST
, CONTEXT_BOOL(Scissor
.Enabled
), NO_EXTRA
},
409 { GL_STENCIL_BITS
, BUFFER_INT(Visual
.stencilBits
), NO_EXTRA
},
410 { GL_STENCIL_CLEAR_VALUE
, CONTEXT_INT(Stencil
.Clear
), NO_EXTRA
},
411 { GL_STENCIL_FAIL
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
412 { GL_STENCIL_FUNC
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
413 { GL_STENCIL_PASS_DEPTH_FAIL
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
414 { GL_STENCIL_PASS_DEPTH_PASS
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
415 { GL_STENCIL_REF
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
416 { GL_STENCIL_TEST
, CONTEXT_BOOL(Stencil
.Enabled
), NO_EXTRA
},
417 { GL_STENCIL_VALUE_MASK
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
418 { GL_STENCIL_WRITEMASK
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
419 { GL_SUBPIXEL_BITS
, CONTEXT_INT(Const
.SubPixelBits
), NO_EXTRA
},
420 { GL_TEXTURE_BINDING_2D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_2D_INDEX
, NO_EXTRA
},
421 { GL_UNPACK_ALIGNMENT
, CONTEXT_INT(Unpack
.Alignment
), NO_EXTRA
},
422 { GL_VIEWPORT
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
424 /* GL_ARB_multitexture */
425 { GL_ACTIVE_TEXTURE
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
427 /* Note that all the OES_* extensions require that the Mesa "struct
428 * gl_extensions" include a member with the name of the extension.
429 * That structure does not yet include OES extensions (and we're
430 * not sure whether it will). If it does, all the OES_*
431 * extensions below should mark the dependency. */
433 /* GL_ARB_texture_cube_map */
434 { GL_TEXTURE_BINDING_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_INT
,
435 TEXTURE_CUBE_INDEX
, extra_ARB_texture_cube_map
},
436 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
, LOC_CUSTOM
, TYPE_INT
,
437 offsetof(struct gl_context
, Const
.MaxCubeTextureLevels
),
438 extra_ARB_texture_cube_map
}, /* XXX: OES_texture_cube_map */
440 /* XXX: OES_blend_subtract */
441 { GL_BLEND_SRC_RGB_EXT
, CONTEXT_ENUM(Color
.Blend
[0].SrcRGB
), NO_EXTRA
},
442 { GL_BLEND_DST_RGB_EXT
, CONTEXT_ENUM(Color
.Blend
[0].DstRGB
), NO_EXTRA
},
443 { GL_BLEND_SRC_ALPHA_EXT
, CONTEXT_ENUM(Color
.Blend
[0].SrcA
), NO_EXTRA
},
444 { GL_BLEND_DST_ALPHA_EXT
, CONTEXT_ENUM(Color
.Blend
[0].DstA
), NO_EXTRA
},
446 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
447 * defined identically to GL_BLEND_EQUATION. */
448 { GL_BLEND_EQUATION
, CONTEXT_ENUM(Color
.Blend
[0].EquationRGB
), NO_EXTRA
},
449 { GL_BLEND_EQUATION_ALPHA_EXT
, CONTEXT_ENUM(Color
.Blend
[0].EquationA
), NO_EXTRA
},
451 /* GL_ARB_texture_compression */
452 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
453 { GL_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT_N
, 0, NO_EXTRA
},
455 /* GL_ARB_multisample */
456 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
,
457 CONTEXT_BOOL(Multisample
.SampleAlphaToCoverage
), NO_EXTRA
},
458 { GL_SAMPLE_COVERAGE_ARB
, CONTEXT_BOOL(Multisample
.SampleCoverage
), NO_EXTRA
},
459 { GL_SAMPLE_COVERAGE_VALUE_ARB
,
460 CONTEXT_FLOAT(Multisample
.SampleCoverageValue
), NO_EXTRA
},
461 { GL_SAMPLE_COVERAGE_INVERT_ARB
,
462 CONTEXT_BOOL(Multisample
.SampleCoverageInvert
), NO_EXTRA
},
463 { GL_SAMPLE_BUFFERS_ARB
, BUFFER_INT(Visual
.sampleBuffers
), NO_EXTRA
},
464 { GL_SAMPLES_ARB
, BUFFER_INT(Visual
.samples
), NO_EXTRA
},
466 /* GL_SGIS_generate_mipmap */
467 { GL_GENERATE_MIPMAP_HINT_SGIS
, CONTEXT_ENUM(Hint
.GenerateMipmap
), NO_EXTRA
},
469 /* GL_ARB_vertex_buffer_object */
470 { GL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
472 /* GL_ARB_vertex_buffer_object */
473 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
474 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
476 /* GL_ARB_color_buffer_float */
477 { GL_CLAMP_VERTEX_COLOR
, CONTEXT_ENUM(Light
.ClampVertexColor
), extra_ARB_color_buffer_float
},
478 { GL_CLAMP_FRAGMENT_COLOR
, CONTEXT_ENUM(Color
.ClampFragmentColor
), extra_ARB_color_buffer_float
},
479 { GL_CLAMP_READ_COLOR
, CONTEXT_ENUM(Color
.ClampReadColor
), extra_ARB_color_buffer_float
},
481 /* GL_ARB_copy_buffer */
482 { GL_COPY_READ_BUFFER
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_copy_buffer
},
483 { GL_COPY_WRITE_BUFFER
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_copy_buffer
},
485 /* GL_OES_read_format */
486 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
488 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
491 /* GL_EXT_framebuffer_object */
492 { GL_FRAMEBUFFER_BINDING_EXT
, BUFFER_INT(Name
),
493 extra_EXT_framebuffer_object
},
494 { GL_RENDERBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
495 extra_EXT_framebuffer_object
},
496 { GL_MAX_RENDERBUFFER_SIZE_EXT
, CONTEXT_INT(Const
.MaxRenderbufferSize
),
497 extra_EXT_framebuffer_object
},
499 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
501 { GL_MAX_CLIP_PLANES
, CONTEXT_INT(Const
.MaxClipPlanes
), NO_EXTRA
},
503 #if FEATURE_GL || FEATURE_ES1
504 /* Enums in OpenGL and GLES1 */
505 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES_BIT
, NO_EXTRA
},
506 { GL_MAX_LIGHTS
, CONTEXT_INT(Const
.MaxLights
), NO_EXTRA
},
507 { GL_LIGHT0
, CONTEXT_BOOL(Light
.Light
[0].Enabled
), NO_EXTRA
},
508 { GL_LIGHT1
, CONTEXT_BOOL(Light
.Light
[1].Enabled
), NO_EXTRA
},
509 { GL_LIGHT2
, CONTEXT_BOOL(Light
.Light
[2].Enabled
), NO_EXTRA
},
510 { GL_LIGHT3
, CONTEXT_BOOL(Light
.Light
[3].Enabled
), NO_EXTRA
},
511 { GL_LIGHT4
, CONTEXT_BOOL(Light
.Light
[4].Enabled
), NO_EXTRA
},
512 { GL_LIGHT5
, CONTEXT_BOOL(Light
.Light
[5].Enabled
), NO_EXTRA
},
513 { GL_LIGHT6
, CONTEXT_BOOL(Light
.Light
[6].Enabled
), NO_EXTRA
},
514 { GL_LIGHT7
, CONTEXT_BOOL(Light
.Light
[7].Enabled
), NO_EXTRA
},
515 { GL_LIGHTING
, CONTEXT_BOOL(Light
.Enabled
), NO_EXTRA
},
516 { GL_LIGHT_MODEL_AMBIENT
,
517 CONTEXT_FIELD(Light
.Model
.Ambient
[0], TYPE_FLOATN_4
), NO_EXTRA
},
518 { GL_LIGHT_MODEL_TWO_SIDE
, CONTEXT_BOOL(Light
.Model
.TwoSide
), NO_EXTRA
},
519 { GL_ALPHA_TEST
, CONTEXT_BOOL(Color
.AlphaEnabled
), NO_EXTRA
},
520 { GL_ALPHA_TEST_FUNC
, CONTEXT_ENUM(Color
.AlphaFunc
), NO_EXTRA
},
521 { GL_ALPHA_TEST_REF
, LOC_CUSTOM
, TYPE_FLOATN
, 0, extra_new_frag_clamp
},
522 { GL_BLEND_DST
, CONTEXT_ENUM(Color
.Blend
[0].DstRGB
), NO_EXTRA
},
523 { GL_CLIP_DISTANCE0
, CONTEXT_BIT0(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
524 { GL_CLIP_DISTANCE1
, CONTEXT_BIT1(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
525 { GL_CLIP_DISTANCE2
, CONTEXT_BIT2(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
526 { GL_CLIP_DISTANCE3
, CONTEXT_BIT3(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
527 { GL_CLIP_DISTANCE4
, CONTEXT_BIT4(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
528 { GL_CLIP_DISTANCE5
, CONTEXT_BIT5(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
529 { GL_CLIP_DISTANCE6
, CONTEXT_BIT6(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
530 { GL_CLIP_DISTANCE7
, CONTEXT_BIT7(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
531 { GL_COLOR_MATERIAL
, CONTEXT_BOOL(Light
.ColorMaterialEnabled
), NO_EXTRA
},
533 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR0
][0], TYPE_FLOATN_4
),
534 extra_flush_current
},
536 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_NORMAL
][0], TYPE_FLOATN_3
),
537 extra_flush_current
},
538 { GL_CURRENT_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
539 extra_flush_current_valid_texture_unit
},
540 { GL_DISTANCE_ATTENUATION_EXT
, CONTEXT_FLOAT3(Point
.Params
[0]), NO_EXTRA
},
541 { GL_FOG
, CONTEXT_BOOL(Fog
.Enabled
), NO_EXTRA
},
542 { GL_FOG_COLOR
, LOC_CUSTOM
, TYPE_FLOATN_4
, 0, extra_new_frag_clamp
},
543 { GL_FOG_DENSITY
, CONTEXT_FLOAT(Fog
.Density
), NO_EXTRA
},
544 { GL_FOG_END
, CONTEXT_FLOAT(Fog
.End
), NO_EXTRA
},
545 { GL_FOG_HINT
, CONTEXT_ENUM(Hint
.Fog
), NO_EXTRA
},
546 { GL_FOG_MODE
, CONTEXT_ENUM(Fog
.Mode
), NO_EXTRA
},
547 { GL_FOG_START
, CONTEXT_FLOAT(Fog
.Start
), NO_EXTRA
},
548 { GL_LINE_SMOOTH
, CONTEXT_BOOL(Line
.SmoothFlag
), NO_EXTRA
},
549 { GL_LINE_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.LineSmooth
), NO_EXTRA
},
550 { GL_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidthAA
), NO_EXTRA
},
551 { GL_COLOR_LOGIC_OP
, CONTEXT_BOOL(Color
.ColorLogicOpEnabled
), NO_EXTRA
},
552 { GL_LOGIC_OP_MODE
, CONTEXT_ENUM(Color
.LogicOp
), NO_EXTRA
},
553 { GL_MATRIX_MODE
, CONTEXT_ENUM(Transform
.MatrixMode
), NO_EXTRA
},
554 { GL_MAX_MODELVIEW_STACK_DEPTH
, CONST(MAX_MODELVIEW_STACK_DEPTH
), NO_EXTRA
},
555 { GL_MAX_PROJECTION_STACK_DEPTH
, CONST(MAX_PROJECTION_STACK_DEPTH
), NO_EXTRA
},
556 { GL_MAX_TEXTURE_STACK_DEPTH
, CONST(MAX_TEXTURE_STACK_DEPTH
), NO_EXTRA
},
557 { GL_MODELVIEW_MATRIX
, CONTEXT_MATRIX(ModelviewMatrixStack
.Top
), NO_EXTRA
},
558 { GL_MODELVIEW_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
559 offsetof(struct gl_context
, ModelviewMatrixStack
.Depth
), NO_EXTRA
},
560 { GL_NORMALIZE
, CONTEXT_BOOL(Transform
.Normalize
), NO_EXTRA
},
561 { GL_PACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Pack
.SkipImages
), NO_EXTRA
},
562 { GL_PERSPECTIVE_CORRECTION_HINT
, CONTEXT_ENUM(Hint
.PerspectiveCorrection
), NO_EXTRA
},
563 { GL_POINT_SIZE
, CONTEXT_FLOAT(Point
.Size
), NO_EXTRA
},
564 { GL_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSizeAA
), NO_EXTRA
},
565 { GL_POINT_SMOOTH
, CONTEXT_BOOL(Point
.SmoothFlag
), NO_EXTRA
},
566 { GL_POINT_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PointSmooth
), NO_EXTRA
},
567 { GL_POINT_SIZE_MIN_EXT
, CONTEXT_FLOAT(Point
.MinSize
), NO_EXTRA
},
568 { GL_POINT_SIZE_MAX_EXT
, CONTEXT_FLOAT(Point
.MaxSize
), NO_EXTRA
},
569 { GL_POINT_FADE_THRESHOLD_SIZE_EXT
, CONTEXT_FLOAT(Point
.Threshold
), NO_EXTRA
},
570 { GL_PROJECTION_MATRIX
, CONTEXT_MATRIX(ProjectionMatrixStack
.Top
), NO_EXTRA
},
571 { GL_PROJECTION_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
572 offsetof(struct gl_context
, ProjectionMatrixStack
.Depth
), NO_EXTRA
},
573 { GL_RESCALE_NORMAL
, CONTEXT_BOOL(Transform
.RescaleNormals
), NO_EXTRA
},
574 { GL_SHADE_MODEL
, CONTEXT_ENUM(Light
.ShadeModel
), NO_EXTRA
},
575 { GL_TEXTURE_2D
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
576 { GL_TEXTURE_MATRIX
, LOC_CUSTOM
, TYPE_MATRIX
, 0, extra_valid_texture_unit
},
577 { GL_TEXTURE_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
, 0,
578 extra_valid_texture_unit
},
580 { GL_VERTEX_ARRAY
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_POS
].Enabled
), NO_EXTRA
},
581 { GL_VERTEX_ARRAY_SIZE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_POS
].Size
), NO_EXTRA
},
582 { GL_VERTEX_ARRAY_TYPE
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_POS
].Type
), NO_EXTRA
},
583 { GL_VERTEX_ARRAY_STRIDE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_POS
].Stride
), NO_EXTRA
},
584 { GL_NORMAL_ARRAY
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_NORMAL
].Enabled
), NO_EXTRA
},
585 { GL_NORMAL_ARRAY_TYPE
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_NORMAL
].Type
), NO_EXTRA
},
586 { GL_NORMAL_ARRAY_STRIDE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_NORMAL
].Stride
), NO_EXTRA
},
587 { GL_COLOR_ARRAY
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_COLOR0
].Enabled
), NO_EXTRA
},
588 { GL_COLOR_ARRAY_SIZE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_COLOR0
].Size
), NO_EXTRA
},
589 { GL_COLOR_ARRAY_TYPE
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_COLOR0
].Type
), NO_EXTRA
},
590 { GL_COLOR_ARRAY_STRIDE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_COLOR0
].Stride
), NO_EXTRA
},
591 { GL_TEXTURE_COORD_ARRAY
,
592 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Enabled
), NO_EXTRA
},
593 { GL_TEXTURE_COORD_ARRAY_SIZE
,
594 LOC_CUSTOM
, TYPE_INT
, offsetof(struct gl_client_array
, Size
), NO_EXTRA
},
595 { GL_TEXTURE_COORD_ARRAY_TYPE
,
596 LOC_CUSTOM
, TYPE_ENUM
, offsetof(struct gl_client_array
, Type
), NO_EXTRA
},
597 { GL_TEXTURE_COORD_ARRAY_STRIDE
,
598 LOC_CUSTOM
, TYPE_INT
, offsetof(struct gl_client_array
, Stride
), NO_EXTRA
},
600 /* GL_ARB_ES2_compatibility */
601 { GL_SHADER_COMPILER
, CONST(1), extra_ARB_ES2_compatibility
},
602 { GL_MAX_VARYING_VECTORS
, CONTEXT_INT(Const
.MaxVarying
),
603 extra_ARB_ES2_compatibility
},
604 { GL_MAX_VERTEX_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
, 0,
605 extra_ARB_ES2_compatibility
},
606 { GL_MAX_FRAGMENT_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
, 0,
607 extra_ARB_ES2_compatibility
},
609 /* GL_ARB_multitexture */
610 { GL_MAX_TEXTURE_UNITS
, CONTEXT_INT(Const
.MaxTextureUnits
), NO_EXTRA
},
611 { GL_CLIENT_ACTIVE_TEXTURE
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
613 /* GL_ARB_texture_cube_map */
614 { GL_TEXTURE_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
615 /* S, T, and R are always set at the same time */
616 { GL_TEXTURE_GEN_STR_OES
, LOC_TEXUNIT
, TYPE_BIT_0
,
617 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
619 /* GL_ARB_multisample */
620 { GL_MULTISAMPLE_ARB
, CONTEXT_BOOL(Multisample
.Enabled
), NO_EXTRA
},
621 { GL_SAMPLE_ALPHA_TO_ONE_ARB
, CONTEXT_BOOL(Multisample
.SampleAlphaToOne
), NO_EXTRA
},
623 /* GL_ARB_vertex_buffer_object */
624 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
625 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_POS
].BufferObj
), NO_EXTRA
},
626 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
627 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_NORMAL
].BufferObj
), NO_EXTRA
},
628 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
629 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_COLOR0
].BufferObj
), NO_EXTRA
},
630 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
632 /* GL_OES_point_sprite */
633 { GL_POINT_SPRITE_NV
,
634 CONTEXT_BOOL(Point
.PointSprite
),
635 extra_NV_point_sprite_ARB_point_sprite
},
637 /* GL_ARB_fragment_shader */
638 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
,
639 CONTEXT_INT(Const
.FragmentProgram
.MaxUniformComponents
),
640 extra_ARB_fragment_shader
},
642 /* GL_ARB_vertex_shader */
643 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
,
644 CONTEXT_INT(Const
.VertexProgram
.MaxUniformComponents
),
645 extra_ARB_vertex_shader
},
646 { GL_MAX_VARYING_FLOATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
647 extra_ARB_vertex_shader
},
649 /* GL_EXT_texture_lod_bias */
650 { GL_MAX_TEXTURE_LOD_BIAS_EXT
, CONTEXT_FLOAT(Const
.MaxTextureLodBias
),
653 /* GL_EXT_texture_filter_anisotropic */
654 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
,
655 CONTEXT_FLOAT(Const
.MaxTextureMaxAnisotropy
),
656 extra_EXT_texture_filter_anisotropic
},
657 #endif /* FEATURE_GL || FEATURE_ES1 */
660 { 0, 0, TYPE_API_MASK
, API_OPENGLES_BIT
},
661 /* XXX: OES_matrix_get */
662 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES
},
663 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
},
664 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
},
666 /* OES_point_size_array */
667 { GL_POINT_SIZE_ARRAY_OES
, ARRAY_FIELD(VertexAttrib
[VERT_ATTRIB_POINT_SIZE
].Enabled
, TYPE_BOOLEAN
) },
668 { GL_POINT_SIZE_ARRAY_TYPE_OES
, ARRAY_FIELD(VertexAttrib
[VERT_ATTRIB_POINT_SIZE
].Type
, TYPE_ENUM
) },
669 { GL_POINT_SIZE_ARRAY_STRIDE_OES
, ARRAY_FIELD(VertexAttrib
[VERT_ATTRIB_POINT_SIZE
].Stride
, TYPE_INT
) },
670 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
, LOC_CUSTOM
, TYPE_INT
, 0 },
671 #endif /* FEATURE_ES1 */
673 #if FEATURE_GL || FEATURE_ES2
674 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES2_BIT
, NO_EXTRA
},
675 { GL_MAX_TEXTURE_COORDS_ARB
, /* == GL_MAX_TEXTURE_COORDS_NV */
676 CONTEXT_INT(Const
.MaxTextureCoordUnits
),
677 extra_ARB_fragment_program_NV_fragment_program
},
679 /* GL_ARB_draw_buffers */
680 { GL_MAX_DRAW_BUFFERS_ARB
, CONTEXT_INT(Const
.MaxDrawBuffers
), NO_EXTRA
},
682 /* GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments */
683 { GL_MAX_COLOR_ATTACHMENTS
, CONTEXT_INT(Const
.MaxColorAttachments
),
684 extra_EXT_framebuffer_object
},
686 /* GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0) */
687 { GL_DRAW_BUFFER0_ARB
, BUFFER_ENUM(ColorDrawBuffer
[0]), NO_EXTRA
},
688 { GL_DRAW_BUFFER1_ARB
, BUFFER_ENUM(ColorDrawBuffer
[1]),
689 extra_valid_draw_buffer
},
690 { GL_DRAW_BUFFER2_ARB
, BUFFER_ENUM(ColorDrawBuffer
[2]),
691 extra_valid_draw_buffer
},
692 { GL_DRAW_BUFFER3_ARB
, BUFFER_ENUM(ColorDrawBuffer
[3]),
693 extra_valid_draw_buffer
},
694 { GL_DRAW_BUFFER4_ARB
, BUFFER_ENUM(ColorDrawBuffer
[4]),
695 extra_valid_draw_buffer
},
696 { GL_DRAW_BUFFER5_ARB
, BUFFER_ENUM(ColorDrawBuffer
[5]),
697 extra_valid_draw_buffer
},
698 { GL_DRAW_BUFFER6_ARB
, BUFFER_ENUM(ColorDrawBuffer
[6]),
699 extra_valid_draw_buffer
},
700 { GL_DRAW_BUFFER7_ARB
, BUFFER_ENUM(ColorDrawBuffer
[7]),
701 extra_valid_draw_buffer
},
703 { GL_BLEND_COLOR_EXT
, LOC_CUSTOM
, TYPE_FLOATN_4
, 0, extra_new_frag_clamp
},
704 /* GL_ARB_fragment_program */
705 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
706 CONTEXT_INT(Const
.MaxTextureImageUnits
),
707 extra_ARB_fragment_program_NV_fragment_program
},
708 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
,
709 CONTEXT_INT(Const
.MaxVertexTextureImageUnits
), extra_ARB_vertex_shader
},
710 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
,
711 CONTEXT_INT(Const
.MaxCombinedTextureImageUnits
),
712 extra_ARB_vertex_shader
},
714 /* GL_ARB_shader_objects
715 * Actually, this token isn't part of GL_ARB_shader_objects, but is
716 * close enough for now. */
717 { GL_CURRENT_PROGRAM
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_shader_objects
},
720 { GL_STENCIL_BACK_FUNC
, CONTEXT_ENUM(Stencil
.Function
[1]), NO_EXTRA
},
721 { GL_STENCIL_BACK_VALUE_MASK
, CONTEXT_INT(Stencil
.ValueMask
[1]), NO_EXTRA
},
722 { GL_STENCIL_BACK_WRITEMASK
, CONTEXT_INT(Stencil
.WriteMask
[1]), NO_EXTRA
},
723 { GL_STENCIL_BACK_REF
, CONTEXT_INT(Stencil
.Ref
[1]), NO_EXTRA
},
724 { GL_STENCIL_BACK_FAIL
, CONTEXT_ENUM(Stencil
.FailFunc
[1]), NO_EXTRA
},
725 { GL_STENCIL_BACK_PASS_DEPTH_FAIL
, CONTEXT_ENUM(Stencil
.ZFailFunc
[1]), NO_EXTRA
},
726 { GL_STENCIL_BACK_PASS_DEPTH_PASS
, CONTEXT_ENUM(Stencil
.ZPassFunc
[1]), NO_EXTRA
},
728 { GL_MAX_VERTEX_ATTRIBS_ARB
,
729 CONTEXT_INT(Const
.VertexProgram
.MaxAttribs
),
730 extra_ARB_vertex_program_version_es2
},
733 { GL_TEXTURE_BINDING_3D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_3D_INDEX
, NO_EXTRA
},
734 { GL_MAX_3D_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
735 offsetof(struct gl_context
, Const
.Max3DTextureLevels
), NO_EXTRA
},
737 /* GL_ARB_fragment_program/OES_standard_derivatives */
738 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
,
739 CONTEXT_ENUM(Hint
.FragmentShaderDerivative
), extra_ARB_fragment_shader
},
740 #endif /* FEATURE_GL || FEATURE_ES2 */
743 /* Enums unique to OpenGL ES 2.0 */
744 { 0, 0, TYPE_API_MASK
, API_OPENGLES2_BIT
, NO_EXTRA
},
745 { GL_MAX_FRAGMENT_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
746 { GL_MAX_VARYING_VECTORS
, CONTEXT_INT(Const
.MaxVarying
), NO_EXTRA
},
747 { GL_MAX_VERTEX_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
748 { GL_SHADER_COMPILER
, CONST(1), NO_EXTRA
},
749 /* OES_get_program_binary */
750 { GL_NUM_SHADER_BINARY_FORMATS
, CONST(0), NO_EXTRA
},
751 { GL_SHADER_BINARY_FORMATS
, CONST(0), NO_EXTRA
},
752 #endif /* FEATURE_ES2 */
754 /* GL_OES_EGL_image_external */
755 { GL_TEXTURE_BINDING_EXTERNAL_OES
, LOC_CUSTOM
,
756 TYPE_INT
, TEXTURE_EXTERNAL_INDEX
, extra_OES_EGL_image_external
},
757 { GL_TEXTURE_EXTERNAL_OES
, LOC_CUSTOM
,
758 TYPE_BOOLEAN
, 0, extra_OES_EGL_image_external
},
761 /* Remaining enums are only in OpenGL */
762 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
, NO_EXTRA
},
763 { GL_ACCUM_RED_BITS
, BUFFER_INT(Visual
.accumRedBits
), NO_EXTRA
},
764 { GL_ACCUM_GREEN_BITS
, BUFFER_INT(Visual
.accumGreenBits
), NO_EXTRA
},
765 { GL_ACCUM_BLUE_BITS
, BUFFER_INT(Visual
.accumBlueBits
), NO_EXTRA
},
766 { GL_ACCUM_ALPHA_BITS
, BUFFER_INT(Visual
.accumAlphaBits
), NO_EXTRA
},
767 { GL_ACCUM_CLEAR_VALUE
, CONTEXT_FIELD(Accum
.ClearColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
768 { GL_ALPHA_BIAS
, CONTEXT_FLOAT(Pixel
.AlphaBias
), NO_EXTRA
},
769 { GL_ALPHA_SCALE
, CONTEXT_FLOAT(Pixel
.AlphaScale
), NO_EXTRA
},
770 { GL_ATTRIB_STACK_DEPTH
, CONTEXT_INT(AttribStackDepth
), NO_EXTRA
},
771 { GL_AUTO_NORMAL
, CONTEXT_BOOL(Eval
.AutoNormal
), NO_EXTRA
},
772 { GL_AUX_BUFFERS
, BUFFER_INT(Visual
.numAuxBuffers
), NO_EXTRA
},
773 { GL_BLUE_BIAS
, CONTEXT_FLOAT(Pixel
.BlueBias
), NO_EXTRA
},
774 { GL_BLUE_SCALE
, CONTEXT_FLOAT(Pixel
.BlueScale
), NO_EXTRA
},
775 { GL_CLIENT_ATTRIB_STACK_DEPTH
, CONTEXT_INT(ClientAttribStackDepth
), NO_EXTRA
},
776 { GL_COLOR_MATERIAL_FACE
, CONTEXT_ENUM(Light
.ColorMaterialFace
), NO_EXTRA
},
777 { GL_COLOR_MATERIAL_PARAMETER
, CONTEXT_ENUM(Light
.ColorMaterialMode
), NO_EXTRA
},
779 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]),
780 extra_flush_current
},
781 { GL_CURRENT_RASTER_COLOR
,
782 CONTEXT_FIELD(Current
.RasterColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
783 { GL_CURRENT_RASTER_DISTANCE
, CONTEXT_FLOAT(Current
.RasterDistance
), NO_EXTRA
},
784 { GL_CURRENT_RASTER_INDEX
, CONST(1), NO_EXTRA
},
785 { GL_CURRENT_RASTER_POSITION
, CONTEXT_FLOAT4(Current
.RasterPos
[0]), NO_EXTRA
},
786 { GL_CURRENT_RASTER_SECONDARY_COLOR
,
787 CONTEXT_FIELD(Current
.RasterSecondaryColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
788 { GL_CURRENT_RASTER_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
789 extra_valid_texture_unit
},
790 { GL_CURRENT_RASTER_POSITION_VALID
, CONTEXT_BOOL(Current
.RasterPosValid
), NO_EXTRA
},
791 { GL_DEPTH_BIAS
, CONTEXT_FLOAT(Pixel
.DepthBias
), NO_EXTRA
},
792 { GL_DEPTH_SCALE
, CONTEXT_FLOAT(Pixel
.DepthScale
), NO_EXTRA
},
793 { GL_DOUBLEBUFFER
, BUFFER_INT(Visual
.doubleBufferMode
), NO_EXTRA
},
794 { GL_DRAW_BUFFER
, BUFFER_ENUM(ColorDrawBuffer
[0]), NO_EXTRA
},
795 { GL_EDGE_FLAG
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
796 { GL_FEEDBACK_BUFFER_SIZE
, CONTEXT_INT(Feedback
.BufferSize
), NO_EXTRA
},
797 { GL_FEEDBACK_BUFFER_TYPE
, CONTEXT_ENUM(Feedback
.Type
), NO_EXTRA
},
798 { GL_FOG_INDEX
, CONTEXT_FLOAT(Fog
.Index
), NO_EXTRA
},
799 { GL_GREEN_BIAS
, CONTEXT_FLOAT(Pixel
.GreenBias
), NO_EXTRA
},
800 { GL_GREEN_SCALE
, CONTEXT_FLOAT(Pixel
.GreenScale
), NO_EXTRA
},
801 { GL_INDEX_BITS
, BUFFER_INT(Visual
.indexBits
), extra_new_buffers
},
802 { GL_INDEX_CLEAR_VALUE
, CONTEXT_INT(Color
.ClearIndex
), NO_EXTRA
},
803 { GL_INDEX_MODE
, CONST(0) , NO_EXTRA
},
804 { GL_INDEX_OFFSET
, CONTEXT_INT(Pixel
.IndexOffset
), NO_EXTRA
},
805 { GL_INDEX_SHIFT
, CONTEXT_INT(Pixel
.IndexShift
), NO_EXTRA
},
806 { GL_INDEX_WRITEMASK
, CONTEXT_INT(Color
.IndexMask
), NO_EXTRA
},
807 { GL_LIGHT_MODEL_COLOR_CONTROL
, CONTEXT_ENUM(Light
.Model
.ColorControl
), NO_EXTRA
},
808 { GL_LIGHT_MODEL_LOCAL_VIEWER
, CONTEXT_BOOL(Light
.Model
.LocalViewer
), NO_EXTRA
},
809 { GL_LINE_STIPPLE
, CONTEXT_BOOL(Line
.StippleFlag
), NO_EXTRA
},
810 { GL_LINE_STIPPLE_PATTERN
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
811 { GL_LINE_STIPPLE_REPEAT
, CONTEXT_INT(Line
.StippleFactor
), NO_EXTRA
},
812 { GL_LINE_WIDTH_GRANULARITY
, CONTEXT_FLOAT(Const
.LineWidthGranularity
), NO_EXTRA
},
813 { GL_LIST_BASE
, CONTEXT_INT(List
.ListBase
), NO_EXTRA
},
814 { GL_LIST_INDEX
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
815 { GL_LIST_MODE
, LOC_CUSTOM
, TYPE_ENUM
, 0, NO_EXTRA
},
816 { GL_INDEX_LOGIC_OP
, CONTEXT_BOOL(Color
.IndexLogicOpEnabled
), NO_EXTRA
},
817 { GL_MAP1_COLOR_4
, CONTEXT_BOOL(Eval
.Map1Color4
), NO_EXTRA
},
818 { GL_MAP1_GRID_DOMAIN
, CONTEXT_FLOAT2(Eval
.MapGrid1u1
), NO_EXTRA
},
819 { GL_MAP1_GRID_SEGMENTS
, CONTEXT_INT(Eval
.MapGrid1un
), NO_EXTRA
},
820 { GL_MAP1_INDEX
, CONTEXT_BOOL(Eval
.Map1Index
), NO_EXTRA
},
821 { GL_MAP1_NORMAL
, CONTEXT_BOOL(Eval
.Map1Normal
), NO_EXTRA
},
822 { GL_MAP1_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map1TextureCoord1
), NO_EXTRA
},
823 { GL_MAP1_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map1TextureCoord2
), NO_EXTRA
},
824 { GL_MAP1_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map1TextureCoord3
), NO_EXTRA
},
825 { GL_MAP1_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map1TextureCoord4
), NO_EXTRA
},
826 { GL_MAP1_VERTEX_3
, CONTEXT_BOOL(Eval
.Map1Vertex3
), NO_EXTRA
},
827 { GL_MAP1_VERTEX_4
, CONTEXT_BOOL(Eval
.Map1Vertex4
), NO_EXTRA
},
828 { GL_MAP2_COLOR_4
, CONTEXT_BOOL(Eval
.Map2Color4
), NO_EXTRA
},
829 { GL_MAP2_GRID_DOMAIN
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0, NO_EXTRA
},
830 { GL_MAP2_GRID_SEGMENTS
, CONTEXT_INT2(Eval
.MapGrid2un
), NO_EXTRA
},
831 { GL_MAP2_INDEX
, CONTEXT_BOOL(Eval
.Map2Index
), NO_EXTRA
},
832 { GL_MAP2_NORMAL
, CONTEXT_BOOL(Eval
.Map2Normal
), NO_EXTRA
},
833 { GL_MAP2_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map2TextureCoord1
), NO_EXTRA
},
834 { GL_MAP2_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map2TextureCoord2
), NO_EXTRA
},
835 { GL_MAP2_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map2TextureCoord3
), NO_EXTRA
},
836 { GL_MAP2_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map2TextureCoord4
), NO_EXTRA
},
837 { GL_MAP2_VERTEX_3
, CONTEXT_BOOL(Eval
.Map2Vertex3
), NO_EXTRA
},
838 { GL_MAP2_VERTEX_4
, CONTEXT_BOOL(Eval
.Map2Vertex4
), NO_EXTRA
},
839 { GL_MAP_COLOR
, CONTEXT_BOOL(Pixel
.MapColorFlag
), NO_EXTRA
},
840 { GL_MAP_STENCIL
, CONTEXT_BOOL(Pixel
.MapStencilFlag
), NO_EXTRA
},
841 { GL_MAX_ATTRIB_STACK_DEPTH
, CONST(MAX_ATTRIB_STACK_DEPTH
), NO_EXTRA
},
842 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH
), NO_EXTRA
},
844 { GL_MAX_EVAL_ORDER
, CONST(MAX_EVAL_ORDER
), NO_EXTRA
},
845 { GL_MAX_LIST_NESTING
, CONST(MAX_LIST_NESTING
), NO_EXTRA
},
846 { GL_MAX_NAME_STACK_DEPTH
, CONST(MAX_NAME_STACK_DEPTH
), NO_EXTRA
},
847 { GL_MAX_PIXEL_MAP_TABLE
, CONST(MAX_PIXEL_MAP_TABLE
), NO_EXTRA
},
848 { GL_NAME_STACK_DEPTH
, CONTEXT_INT(Select
.NameStackDepth
), NO_EXTRA
},
849 { GL_PACK_LSB_FIRST
, CONTEXT_BOOL(Pack
.LsbFirst
), NO_EXTRA
},
850 { GL_PACK_ROW_LENGTH
, CONTEXT_INT(Pack
.RowLength
), NO_EXTRA
},
851 { GL_PACK_SKIP_PIXELS
, CONTEXT_INT(Pack
.SkipPixels
), NO_EXTRA
},
852 { GL_PACK_SKIP_ROWS
, CONTEXT_INT(Pack
.SkipRows
), NO_EXTRA
},
853 { GL_PACK_SWAP_BYTES
, CONTEXT_BOOL(Pack
.SwapBytes
), NO_EXTRA
},
854 { GL_PACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Pack
.ImageHeight
), NO_EXTRA
},
855 { GL_PACK_INVERT_MESA
, CONTEXT_BOOL(Pack
.Invert
), NO_EXTRA
},
856 { GL_PIXEL_MAP_A_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.AtoA
.Size
), NO_EXTRA
},
857 { GL_PIXEL_MAP_B_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.BtoB
.Size
), NO_EXTRA
},
858 { GL_PIXEL_MAP_G_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.GtoG
.Size
), NO_EXTRA
},
859 { GL_PIXEL_MAP_I_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.ItoA
.Size
), NO_EXTRA
},
860 { GL_PIXEL_MAP_I_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.ItoB
.Size
), NO_EXTRA
},
861 { GL_PIXEL_MAP_I_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.ItoG
.Size
), NO_EXTRA
},
862 { GL_PIXEL_MAP_I_TO_I_SIZE
, CONTEXT_INT(PixelMaps
.ItoI
.Size
), NO_EXTRA
},
863 { GL_PIXEL_MAP_I_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.ItoR
.Size
), NO_EXTRA
},
864 { GL_PIXEL_MAP_R_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.RtoR
.Size
), NO_EXTRA
},
865 { GL_PIXEL_MAP_S_TO_S_SIZE
, CONTEXT_INT(PixelMaps
.StoS
.Size
), NO_EXTRA
},
866 { GL_POINT_SIZE_GRANULARITY
, CONTEXT_FLOAT(Const
.PointSizeGranularity
), NO_EXTRA
},
867 { GL_POLYGON_MODE
, CONTEXT_ENUM2(Polygon
.FrontMode
), NO_EXTRA
},
868 { GL_POLYGON_OFFSET_BIAS_EXT
, CONTEXT_FLOAT(Polygon
.OffsetUnits
), NO_EXTRA
},
869 { GL_POLYGON_OFFSET_POINT
, CONTEXT_BOOL(Polygon
.OffsetPoint
), NO_EXTRA
},
870 { GL_POLYGON_OFFSET_LINE
, CONTEXT_BOOL(Polygon
.OffsetLine
), NO_EXTRA
},
871 { GL_POLYGON_SMOOTH
, CONTEXT_BOOL(Polygon
.SmoothFlag
), NO_EXTRA
},
872 { GL_POLYGON_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PolygonSmooth
), NO_EXTRA
},
873 { GL_POLYGON_STIPPLE
, CONTEXT_BOOL(Polygon
.StippleFlag
), NO_EXTRA
},
874 { GL_READ_BUFFER
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
875 { GL_RED_BIAS
, CONTEXT_FLOAT(Pixel
.RedBias
), NO_EXTRA
},
876 { GL_RED_SCALE
, CONTEXT_FLOAT(Pixel
.RedScale
), NO_EXTRA
},
877 { GL_RENDER_MODE
, CONTEXT_ENUM(RenderMode
), NO_EXTRA
},
878 { GL_RGBA_MODE
, CONST(1), NO_EXTRA
},
879 { GL_SELECTION_BUFFER_SIZE
, CONTEXT_INT(Select
.BufferSize
), NO_EXTRA
},
881 { GL_STEREO
, BUFFER_INT(Visual
.stereoMode
), NO_EXTRA
},
883 { GL_TEXTURE_1D
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
884 { GL_TEXTURE_3D
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
885 { GL_TEXTURE_1D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
886 { GL_TEXTURE_2D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
888 { GL_TEXTURE_BINDING_1D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_1D_INDEX
, NO_EXTRA
},
889 { GL_TEXTURE_BINDING_1D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
890 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
891 { GL_TEXTURE_BINDING_2D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
892 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
893 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
,
894 CONTEXT_INT(Const
.MaxArrayTextureLayers
), extra_MESA_texture_array
},
896 { GL_TEXTURE_GEN_S
, LOC_TEXUNIT
, TYPE_BIT_0
,
897 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
898 { GL_TEXTURE_GEN_T
, LOC_TEXUNIT
, TYPE_BIT_1
,
899 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
900 { GL_TEXTURE_GEN_R
, LOC_TEXUNIT
, TYPE_BIT_2
,
901 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
902 { GL_TEXTURE_GEN_Q
, LOC_TEXUNIT
, TYPE_BIT_3
,
903 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
904 { GL_UNPACK_LSB_FIRST
, CONTEXT_BOOL(Unpack
.LsbFirst
), NO_EXTRA
},
905 { GL_UNPACK_ROW_LENGTH
, CONTEXT_INT(Unpack
.RowLength
), NO_EXTRA
},
906 { GL_UNPACK_SKIP_PIXELS
, CONTEXT_INT(Unpack
.SkipPixels
), NO_EXTRA
},
907 { GL_UNPACK_SKIP_ROWS
, CONTEXT_INT(Unpack
.SkipRows
), NO_EXTRA
},
908 { GL_UNPACK_SWAP_BYTES
, CONTEXT_BOOL(Unpack
.SwapBytes
), NO_EXTRA
},
909 { GL_UNPACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Unpack
.SkipImages
), NO_EXTRA
},
910 { GL_UNPACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Unpack
.ImageHeight
), NO_EXTRA
},
911 { GL_ZOOM_X
, CONTEXT_FLOAT(Pixel
.ZoomX
), NO_EXTRA
},
912 { GL_ZOOM_Y
, CONTEXT_FLOAT(Pixel
.ZoomY
), NO_EXTRA
},
915 { GL_VERTEX_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
916 { GL_NORMAL_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
917 { GL_COLOR_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
918 { GL_INDEX_ARRAY
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_COLOR_INDEX
].Enabled
), NO_EXTRA
},
919 { GL_INDEX_ARRAY_TYPE
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_COLOR_INDEX
].Type
), NO_EXTRA
},
920 { GL_INDEX_ARRAY_STRIDE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_COLOR_INDEX
].Stride
), NO_EXTRA
},
921 { GL_INDEX_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
922 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
923 { GL_EDGE_FLAG_ARRAY
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_EDGEFLAG
].Enabled
), NO_EXTRA
},
924 { GL_EDGE_FLAG_ARRAY_STRIDE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_EDGEFLAG
].Stride
), NO_EXTRA
},
925 { GL_EDGE_FLAG_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
927 /* GL_ARB_texture_compression */
928 { GL_TEXTURE_COMPRESSION_HINT_ARB
, CONTEXT_INT(Hint
.TextureCompression
), NO_EXTRA
},
930 /* GL_EXT_compiled_vertex_array */
931 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
, CONTEXT_INT(Array
.LockFirst
),
932 extra_EXT_compiled_vertex_array
},
933 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
, CONTEXT_INT(Array
.LockCount
),
934 extra_EXT_compiled_vertex_array
},
936 /* GL_ARB_transpose_matrix */
937 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
,
938 CONTEXT_MATRIX_T(ModelviewMatrixStack
), NO_EXTRA
},
939 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB
,
940 CONTEXT_MATRIX_T(ProjectionMatrixStack
.Top
), NO_EXTRA
},
941 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB
, CONTEXT_MATRIX_T(TextureMatrixStack
), NO_EXTRA
},
943 /* GL_EXT_secondary_color */
944 { GL_COLOR_SUM_EXT
, CONTEXT_BOOL(Fog
.ColorSumEnabled
),
945 extra_EXT_secondary_color_ARB_vertex_program
},
946 { GL_CURRENT_SECONDARY_COLOR_EXT
,
947 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR1
][0], TYPE_FLOATN_4
),
948 extra_EXT_secondary_color_flush_current
},
949 { GL_SECONDARY_COLOR_ARRAY_EXT
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_COLOR1
].Enabled
),
950 extra_EXT_secondary_color
},
951 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_COLOR1
].Type
),
952 extra_EXT_secondary_color
},
953 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_COLOR1
].Stride
),
954 extra_EXT_secondary_color
},
955 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_COLOR1
].Size
),
956 extra_EXT_secondary_color
},
958 /* GL_EXT_fog_coord */
959 { GL_CURRENT_FOG_COORDINATE_EXT
,
960 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_FOG
][0]),
961 extra_EXT_fog_coord_flush_current
},
962 { GL_FOG_COORDINATE_ARRAY_EXT
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_FOG
].Enabled
),
963 extra_EXT_fog_coord
},
964 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_FOG
].Type
),
965 extra_EXT_fog_coord
},
966 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_FOG
].Stride
),
967 extra_EXT_fog_coord
},
968 { GL_FOG_COORDINATE_SOURCE_EXT
, CONTEXT_ENUM(Fog
.FogCoordinateSource
),
969 extra_EXT_fog_coord
},
971 /* GL_NV_fog_distance */
972 { GL_FOG_DISTANCE_MODE_NV
, CONTEXT_ENUM(Fog
.FogDistanceMode
),
973 extra_NV_fog_distance
},
975 /* GL_IBM_rasterpos_clip */
976 { GL_RASTER_POSITION_UNCLIPPED_IBM
,
977 CONTEXT_BOOL(Transform
.RasterPositionUnclipped
),
978 extra_IBM_rasterpos_clip
},
980 /* GL_NV_point_sprite */
981 { GL_POINT_SPRITE_R_MODE_NV
,
982 CONTEXT_ENUM(Point
.SpriteRMode
), extra_NV_point_sprite
},
983 { GL_POINT_SPRITE_COORD_ORIGIN
, CONTEXT_ENUM(Point
.SpriteOrigin
),
984 extra_NV_point_sprite_ARB_point_sprite
},
986 /* GL_NV_vertex_program */
987 { GL_VERTEX_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
988 extra_NV_vertex_program
},
989 { GL_VERTEX_ATTRIB_ARRAY0_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(0)].Enabled
),
990 extra_NV_vertex_program
},
991 { GL_VERTEX_ATTRIB_ARRAY1_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(1)].Enabled
),
992 extra_NV_vertex_program
},
993 { GL_VERTEX_ATTRIB_ARRAY2_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(2)].Enabled
),
994 extra_NV_vertex_program
},
995 { GL_VERTEX_ATTRIB_ARRAY3_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(3)].Enabled
),
996 extra_NV_vertex_program
},
997 { GL_VERTEX_ATTRIB_ARRAY4_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(4)].Enabled
),
998 extra_NV_vertex_program
},
999 { GL_VERTEX_ATTRIB_ARRAY5_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(5)].Enabled
),
1000 extra_NV_vertex_program
},
1001 { GL_VERTEX_ATTRIB_ARRAY6_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(6)].Enabled
),
1002 extra_NV_vertex_program
},
1003 { GL_VERTEX_ATTRIB_ARRAY7_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(7)].Enabled
),
1004 extra_NV_vertex_program
},
1005 { GL_VERTEX_ATTRIB_ARRAY8_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(8)].Enabled
),
1006 extra_NV_vertex_program
},
1007 { GL_VERTEX_ATTRIB_ARRAY9_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(9)].Enabled
),
1008 extra_NV_vertex_program
},
1009 { GL_VERTEX_ATTRIB_ARRAY10_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(10)].Enabled
),
1010 extra_NV_vertex_program
},
1011 { GL_VERTEX_ATTRIB_ARRAY11_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(11)].Enabled
),
1012 extra_NV_vertex_program
},
1013 { GL_VERTEX_ATTRIB_ARRAY12_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(12)].Enabled
),
1014 extra_NV_vertex_program
},
1015 { GL_VERTEX_ATTRIB_ARRAY13_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(13)].Enabled
),
1016 extra_NV_vertex_program
},
1017 { GL_VERTEX_ATTRIB_ARRAY14_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(14)].Enabled
),
1018 extra_NV_vertex_program
},
1019 { GL_VERTEX_ATTRIB_ARRAY15_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(15)].Enabled
),
1020 extra_NV_vertex_program
},
1021 { GL_MAP1_VERTEX_ATTRIB0_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[0]),
1022 extra_NV_vertex_program
},
1023 { GL_MAP1_VERTEX_ATTRIB1_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[1]),
1024 extra_NV_vertex_program
},
1025 { GL_MAP1_VERTEX_ATTRIB2_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[2]),
1026 extra_NV_vertex_program
},
1027 { GL_MAP1_VERTEX_ATTRIB3_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[3]),
1028 extra_NV_vertex_program
},
1029 { GL_MAP1_VERTEX_ATTRIB4_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[4]),
1030 extra_NV_vertex_program
},
1031 { GL_MAP1_VERTEX_ATTRIB5_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[5]),
1032 extra_NV_vertex_program
},
1033 { GL_MAP1_VERTEX_ATTRIB6_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[6]),
1034 extra_NV_vertex_program
},
1035 { GL_MAP1_VERTEX_ATTRIB7_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[7]),
1036 extra_NV_vertex_program
},
1037 { GL_MAP1_VERTEX_ATTRIB8_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[8]),
1038 extra_NV_vertex_program
},
1039 { GL_MAP1_VERTEX_ATTRIB9_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[9]),
1040 extra_NV_vertex_program
},
1041 { GL_MAP1_VERTEX_ATTRIB10_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[10]),
1042 extra_NV_vertex_program
},
1043 { GL_MAP1_VERTEX_ATTRIB11_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[11]),
1044 extra_NV_vertex_program
},
1045 { GL_MAP1_VERTEX_ATTRIB12_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[12]),
1046 extra_NV_vertex_program
},
1047 { GL_MAP1_VERTEX_ATTRIB13_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[13]),
1048 extra_NV_vertex_program
},
1049 { GL_MAP1_VERTEX_ATTRIB14_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[14]),
1050 extra_NV_vertex_program
},
1051 { GL_MAP1_VERTEX_ATTRIB15_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[15]),
1052 extra_NV_vertex_program
},
1054 /* GL_NV_fragment_program */
1055 { GL_FRAGMENT_PROGRAM_NV
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1056 extra_NV_fragment_program
},
1057 { GL_FRAGMENT_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
1058 extra_NV_fragment_program
},
1059 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
,
1060 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS
),
1061 extra_NV_fragment_program
},
1063 /* GL_NV_texture_rectangle */
1064 { GL_TEXTURE_RECTANGLE_NV
,
1065 LOC_CUSTOM
, TYPE_BOOLEAN
, 0, extra_NV_texture_rectangle
},
1066 { GL_TEXTURE_BINDING_RECTANGLE_NV
,
1067 LOC_CUSTOM
, TYPE_INT
, TEXTURE_RECT_INDEX
, extra_NV_texture_rectangle
},
1068 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
,
1069 CONTEXT_INT(Const
.MaxTextureRectSize
), extra_NV_texture_rectangle
},
1071 /* GL_EXT_stencil_two_side */
1072 { GL_STENCIL_TEST_TWO_SIDE_EXT
, CONTEXT_BOOL(Stencil
.TestTwoSide
),
1073 extra_EXT_stencil_two_side
},
1074 { GL_ACTIVE_STENCIL_FACE_EXT
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
1076 /* GL_NV_light_max_exponent */
1077 { GL_MAX_SHININESS_NV
, CONTEXT_FLOAT(Const
.MaxShininess
),
1078 extra_NV_light_max_exponent
},
1079 { GL_MAX_SPOT_EXPONENT_NV
, CONTEXT_FLOAT(Const
.MaxSpotExponent
),
1080 extra_NV_light_max_exponent
},
1082 /* GL_NV_primitive_restart */
1083 { GL_PRIMITIVE_RESTART_NV
, CONTEXT_BOOL(Array
.PrimitiveRestart
),
1084 extra_NV_primitive_restart
},
1085 { GL_PRIMITIVE_RESTART_INDEX_NV
, CONTEXT_INT(Array
.RestartIndex
),
1086 extra_NV_primitive_restart
},
1088 /* GL_ARB_vertex_buffer_object */
1089 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1090 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_COLOR_INDEX
].BufferObj
), NO_EXTRA
},
1091 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1092 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_EDGEFLAG
].BufferObj
), NO_EXTRA
},
1093 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1094 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_COLOR1
].BufferObj
), NO_EXTRA
},
1095 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1096 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_FOG
].BufferObj
), NO_EXTRA
},
1098 /* GL_EXT_pixel_buffer_object */
1099 { GL_PIXEL_PACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1100 extra_EXT_pixel_buffer_object
},
1101 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1102 extra_EXT_pixel_buffer_object
},
1104 /* GL_ARB_vertex_program */
1105 { GL_VERTEX_PROGRAM_ARB
, /* == GL_VERTEX_PROGRAM_NV */
1106 CONTEXT_BOOL(VertexProgram
.Enabled
),
1107 extra_ARB_vertex_program_NV_vertex_program
},
1108 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB
, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1109 CONTEXT_BOOL(VertexProgram
.PointSizeEnabled
),
1110 extra_ARB_vertex_program_NV_vertex_program
},
1111 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB
, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1112 CONTEXT_BOOL(VertexProgram
.TwoSideEnabled
),
1113 extra_ARB_vertex_program_NV_vertex_program
},
1114 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1115 CONTEXT_INT(Const
.MaxProgramMatrixStackDepth
),
1116 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1117 { GL_MAX_PROGRAM_MATRICES_ARB
, /* == GL_MAX_TRACK_MATRICES_NV */
1118 CONTEXT_INT(Const
.MaxProgramMatrices
),
1119 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1120 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB
, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1121 LOC_CUSTOM
, TYPE_INT
, 0,
1122 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1124 { GL_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1125 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1126 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1127 { GL_TRANSPOSE_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1128 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1129 extra_ARB_vertex_program_ARB_fragment_program
},
1131 { GL_PROGRAM_ERROR_POSITION_ARB
, /* == GL_PROGRAM_ERROR_POSITION_NV */
1132 CONTEXT_INT(Program
.ErrorPos
),
1133 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1135 /* GL_ARB_fragment_program */
1136 { GL_FRAGMENT_PROGRAM_ARB
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1137 extra_ARB_fragment_program
},
1139 /* GL_EXT_depth_bounds_test */
1140 { GL_DEPTH_BOUNDS_TEST_EXT
, CONTEXT_BOOL(Depth
.BoundsTest
),
1141 extra_EXT_depth_bounds_test
},
1142 { GL_DEPTH_BOUNDS_EXT
, CONTEXT_FLOAT2(Depth
.BoundsMin
),
1143 extra_EXT_depth_bounds_test
},
1145 /* GL_ARB_depth_clamp*/
1146 { GL_DEPTH_CLAMP
, CONTEXT_BOOL(Transform
.DepthClamp
),
1147 extra_ARB_depth_clamp
},
1149 /* GL_EXT_framebuffer_blit
1150 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1151 { GL_READ_FRAMEBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1152 extra_EXT_framebuffer_blit
},
1154 /* GL_ARB_framebuffer_object */
1155 { GL_MAX_SAMPLES
, CONTEXT_INT(Const
.MaxSamples
),
1156 extra_ARB_framebuffer_object_EXT_framebuffer_multisample
},
1158 /* GL_APPLE_vertex_array_object */
1159 { GL_VERTEX_ARRAY_BINDING_APPLE
, ARRAY_INT(Name
),
1160 extra_APPLE_vertex_array_object
},
1162 /* GL_EXT_texture_integer */
1163 { GL_RGBA_INTEGER_MODE_EXT
, BUFFER_BOOL(_IntegerColor
),
1164 extra_EXT_texture_integer
},
1166 /* GL_ARB_color_buffer_float */
1167 { GL_RGBA_FLOAT_MODE_ARB
, BUFFER_FIELD(Visual
.floatMode
, TYPE_BOOLEAN
), 0 },
1169 /* GL_EXT_gpu_shader4 / GLSL 1.30 */
1170 { GL_MIN_PROGRAM_TEXEL_OFFSET
,
1171 CONTEXT_INT(Const
.MinProgramTexelOffset
),
1173 { GL_MAX_PROGRAM_TEXEL_OFFSET
,
1174 CONTEXT_INT(Const
.MaxProgramTexelOffset
),
1177 /* GL_ARB_texture_buffer_object */
1178 { GL_MAX_TEXTURE_BUFFER_SIZE_ARB
, CONTEXT_INT(Const
.MaxTextureBufferSize
),
1179 extra_ARB_texture_buffer_object
},
1180 { GL_TEXTURE_BINDING_BUFFER_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
1181 extra_ARB_texture_buffer_object
},
1182 { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1183 TEXTURE_BUFFER_INDEX
, extra_ARB_texture_buffer_object
},
1184 { GL_TEXTURE_BUFFER_FORMAT_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
1185 extra_ARB_texture_buffer_object
},
1186 { GL_TEXTURE_BUFFER_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
1187 extra_ARB_texture_buffer_object
},
1190 { GL_NUM_EXTENSIONS
, LOC_CUSTOM
, TYPE_INT
, 0, extra_version_30
},
1191 { GL_MAJOR_VERSION
, CONTEXT_INT(VersionMajor
), extra_version_30
},
1192 { GL_MINOR_VERSION
, CONTEXT_INT(VersionMinor
), extra_version_30
},
1193 { GL_CONTEXT_FLAGS
, CONTEXT_INT(Const
.ContextFlags
), extra_version_30
},
1195 /* GL3.0 / GL_EXT_framebuffer_sRGB */
1196 { GL_FRAMEBUFFER_SRGB_EXT
, CONTEXT_BOOL(Color
.sRGBEnabled
), extra_EXT_framebuffer_sRGB
},
1197 { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
, BUFFER_INT(Visual
.sRGBCapable
), extra_EXT_framebuffer_sRGB
},
1200 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1201 * vs. GL_PRIMITIVE_RESTART!
1203 { GL_PRIMITIVE_RESTART
, CONTEXT_BOOL(Array
.PrimitiveRestart
),
1205 { GL_PRIMITIVE_RESTART_INDEX
, CONTEXT_INT(Array
.RestartIndex
),
1210 { GL_CONTEXT_PROFILE_MASK
, CONTEXT_INT(Const
.ProfileMask
),
1213 /* GL_ARB_robustness */
1214 { GL_RESET_NOTIFICATION_STRATEGY_ARB
, CONTEXT_ENUM(Const
.ResetStrategy
), NO_EXTRA
},
1215 #endif /* FEATURE_GL */
1218 /* All we need now is a way to look up the value struct from the enum.
1219 * The code generated by gcc for the old generated big switch
1220 * statement is a big, balanced, open coded if/else tree, essentially
1221 * an unrolled binary search. It would be natural to sort the new
1222 * enum table and use bsearch(), but we will use a read-only hash
1223 * table instead. bsearch() has a nice guaranteed worst case
1224 * performance, but we're also guaranteed to hit that worst case
1225 * (log2(n) iterations) for about half the enums. Instead, using an
1226 * open addressing hash table, we can find the enum on the first try
1227 * for 80% of the enums, 1 collision for 10% and never more than 5
1228 * collisions for any enum (typical numbers). And the code is very
1229 * simple, even though it feels a little magic. */
1231 static unsigned short table
[1024];
1232 static const int prime_factor
= 89, prime_step
= 281;
1236 print_table_stats(void)
1238 int i
, j
, collisions
[11], count
, hash
, mask
;
1239 const struct value_desc
*d
;
1242 mask
= Elements(table
) - 1;
1243 memset(collisions
, 0, sizeof collisions
);
1245 for (i
= 0; i
< Elements(table
); i
++) {
1249 d
= &values
[table
[i
]];
1250 hash
= (d
->pname
* prime_factor
);
1253 if (values
[table
[hash
& mask
]].pname
== d
->pname
)
1265 printf("number of enums: %d (total %d)\n", count
, Elements(values
));
1266 for (i
= 0; i
< Elements(collisions
) - 1; i
++)
1267 if (collisions
[i
] > 0)
1268 printf(" %d enums with %d %scollisions\n",
1269 collisions
[i
], i
, i
== 10 ? "or more " : "");
1274 * Initialize the enum hash for a given API
1276 * This is called from one_time_init() to insert the enum values that
1277 * are valid for the API in question into the enum hash table.
1279 * \param the current context, for determining the API in question
1281 void _mesa_init_get_hash(struct gl_context
*ctx
)
1283 int i
, hash
, index
, mask
;
1284 int api_mask
= 0, api_bit
;
1286 mask
= Elements(table
) - 1;
1287 api_bit
= 1 << ctx
->API
;
1289 for (i
= 0; i
< Elements(values
); i
++) {
1290 if (values
[i
].type
== TYPE_API_MASK
) {
1291 api_mask
= values
[i
].offset
;
1294 if (!(api_mask
& api_bit
))
1297 hash
= (values
[i
].pname
* prime_factor
) & mask
;
1299 index
= hash
& mask
;
1300 if (!table
[index
]) {
1309 print_table_stats();
1314 * Handle irregular enums
1316 * Some values don't conform to the "well-known type at context
1317 * pointer + offset" pattern, so we have this function to catch all
1318 * the corner cases. Typically, it's a computed value or a one-off
1319 * pointer to a custom struct or something.
1321 * In this case we can't return a pointer to the value, so we'll have
1322 * to use the temporary variable 'v' declared back in the calling
1323 * glGet*v() function to store the result.
1325 * \param ctx the current context
1326 * \param d the struct value_desc that describes the enum
1327 * \param v pointer to the tmp declared in the calling glGet*v() function
1330 find_custom_value(struct gl_context
*ctx
, const struct value_desc
*d
, union value
*v
)
1332 struct gl_buffer_object
**buffer_obj
;
1333 struct gl_client_array
*array
;
1340 case GL_TEXTURE_1D_ARRAY_EXT
:
1341 case GL_TEXTURE_2D_ARRAY_EXT
:
1342 case GL_TEXTURE_CUBE_MAP_ARB
:
1343 case GL_TEXTURE_RECTANGLE_NV
:
1344 case GL_TEXTURE_EXTERNAL_OES
:
1345 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
1348 case GL_LINE_STIPPLE_PATTERN
:
1349 /* This is the only GLushort, special case it here by promoting
1350 * to an int rather than introducing a new type. */
1351 v
->value_int
= ctx
->Line
.StipplePattern
;
1354 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
1355 unit
= ctx
->Texture
.CurrentUnit
;
1356 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
1357 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
1358 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
1359 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
1362 case GL_CURRENT_TEXTURE_COORDS
:
1363 unit
= ctx
->Texture
.CurrentUnit
;
1364 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
1365 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
1366 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
1367 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
1370 case GL_COLOR_WRITEMASK
:
1371 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
1372 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
1373 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
1374 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
1378 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0;
1381 case GL_READ_BUFFER
:
1382 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
1385 case GL_MAP2_GRID_DOMAIN
:
1386 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
1387 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
1388 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
1389 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
1392 case GL_TEXTURE_STACK_DEPTH
:
1393 unit
= ctx
->Texture
.CurrentUnit
;
1394 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
1396 case GL_TEXTURE_MATRIX
:
1397 unit
= ctx
->Texture
.CurrentUnit
;
1398 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
1401 case GL_TEXTURE_COORD_ARRAY
:
1402 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1403 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1404 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1405 array
= &ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
1406 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
1409 case GL_ACTIVE_TEXTURE_ARB
:
1410 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
1412 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1413 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
1416 case GL_MODELVIEW_STACK_DEPTH
:
1417 case GL_PROJECTION_STACK_DEPTH
:
1418 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
1421 case GL_MAX_TEXTURE_SIZE
:
1422 case GL_MAX_3D_TEXTURE_SIZE
:
1423 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1424 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
1425 v
->value_int
= 1 << (*p
- 1);
1428 case GL_SCISSOR_BOX
:
1429 v
->value_int_4
[0] = ctx
->Scissor
.X
;
1430 v
->value_int_4
[1] = ctx
->Scissor
.Y
;
1431 v
->value_int_4
[2] = ctx
->Scissor
.Width
;
1432 v
->value_int_4
[3] = ctx
->Scissor
.Height
;
1437 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
1440 if (!ctx
->CompileFlag
)
1442 else if (ctx
->ExecuteFlag
)
1443 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
1445 v
->value_enum
= GL_COMPILE
;
1449 v
->value_int_4
[0] = ctx
->Viewport
.X
;
1450 v
->value_int_4
[1] = ctx
->Viewport
.Y
;
1451 v
->value_int_4
[2] = ctx
->Viewport
.Width
;
1452 v
->value_int_4
[3] = ctx
->Viewport
.Height
;
1455 case GL_ACTIVE_STENCIL_FACE_EXT
:
1456 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
1459 case GL_STENCIL_FAIL
:
1460 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
1462 case GL_STENCIL_FUNC
:
1463 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
1465 case GL_STENCIL_PASS_DEPTH_FAIL
:
1466 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
1468 case GL_STENCIL_PASS_DEPTH_PASS
:
1469 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
1471 case GL_STENCIL_REF
:
1472 v
->value_int
= ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
1474 case GL_STENCIL_VALUE_MASK
:
1475 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
1477 case GL_STENCIL_WRITEMASK
:
1478 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
1481 case GL_NUM_EXTENSIONS
:
1482 v
->value_int
= _mesa_get_extension_count(ctx
);
1485 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
1486 v
->value_int
= _mesa_get_color_read_type(ctx
);
1488 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
1489 v
->value_int
= _mesa_get_color_read_format(ctx
);
1492 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
1493 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
1495 case GL_CURRENT_MATRIX_ARB
:
1496 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1497 v
->value_matrix
= ctx
->CurrentStack
->Top
;
1500 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1501 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
);
1503 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1505 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
);
1506 ASSERT(v
->value_int_n
.n
<= 100);
1509 case GL_MAX_VARYING_FLOATS_ARB
:
1510 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
1513 /* Various object names */
1515 case GL_TEXTURE_BINDING_1D
:
1516 case GL_TEXTURE_BINDING_2D
:
1517 case GL_TEXTURE_BINDING_3D
:
1518 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
1519 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
1520 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1521 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1522 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
1523 unit
= ctx
->Texture
.CurrentUnit
;
1525 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
1528 /* GL_ARB_vertex_buffer_object */
1529 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1530 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1531 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1532 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1533 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1534 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1535 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1536 buffer_obj
= (struct gl_buffer_object
**)
1537 ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1538 v
->value_int
= (*buffer_obj
)->Name
;
1540 case GL_ARRAY_BUFFER_BINDING_ARB
:
1541 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
1543 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1545 ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)].BufferObj
->Name
;
1547 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1548 v
->value_int
= ctx
->Array
.ArrayObj
->ElementArrayBufferObj
->Name
;
1551 /* ARB_copy_buffer */
1552 case GL_COPY_READ_BUFFER
:
1553 v
->value_int
= ctx
->CopyReadBuffer
->Name
;
1555 case GL_COPY_WRITE_BUFFER
:
1556 v
->value_int
= ctx
->CopyWriteBuffer
->Name
;
1559 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1561 ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
1563 case GL_VERTEX_PROGRAM_BINDING_NV
:
1565 ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0;
1567 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1568 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
1570 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1571 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
1573 case GL_CURRENT_PROGRAM
:
1575 ctx
->Shader
.ActiveProgram
? ctx
->Shader
.ActiveProgram
->Name
: 0;
1577 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
1578 v
->value_int
= ctx
->ReadBuffer
->Name
;
1580 case GL_RENDERBUFFER_BINDING_EXT
:
1582 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
1584 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
1585 v
->value_int
= ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_POINT_SIZE
].BufferObj
->Name
;
1589 if(ctx
->Color
._ClampFragmentColor
)
1590 COPY_4FV(v
->value_float_4
, ctx
->Fog
.Color
);
1592 COPY_4FV(v
->value_float_4
, ctx
->Fog
.ColorUnclamped
);
1594 case GL_COLOR_CLEAR_VALUE
:
1595 if(ctx
->Color
._ClampFragmentColor
) {
1596 v
->value_float_4
[0] = CLAMP(ctx
->Color
.ClearColor
.f
[0], 0.0F
, 1.0F
);
1597 v
->value_float_4
[1] = CLAMP(ctx
->Color
.ClearColor
.f
[1], 0.0F
, 1.0F
);
1598 v
->value_float_4
[2] = CLAMP(ctx
->Color
.ClearColor
.f
[2], 0.0F
, 1.0F
);
1599 v
->value_float_4
[3] = CLAMP(ctx
->Color
.ClearColor
.f
[3], 0.0F
, 1.0F
);
1601 COPY_4FV(v
->value_float_4
, ctx
->Color
.ClearColor
.f
);
1603 case GL_BLEND_COLOR_EXT
:
1604 if(ctx
->Color
._ClampFragmentColor
)
1605 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColor
);
1607 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColorUnclamped
);
1609 case GL_ALPHA_TEST_REF
:
1610 if(ctx
->Color
._ClampFragmentColor
)
1611 v
->value_float
= ctx
->Color
.AlphaRef
;
1613 v
->value_float
= ctx
->Color
.AlphaRefUnclamped
;
1615 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
1616 v
->value_int
= ctx
->Const
.VertexProgram
.MaxUniformComponents
/ 4;
1619 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
1620 v
->value_int
= ctx
->Const
.FragmentProgram
.MaxUniformComponents
/ 4;
1623 /* GL_ARB_texture_buffer_object */
1624 case GL_TEXTURE_BUFFER_ARB
:
1625 v
->value_int
= ctx
->Texture
.BufferObject
->Name
;
1627 case GL_TEXTURE_BINDING_BUFFER_ARB
:
1628 unit
= ctx
->Texture
.CurrentUnit
;
1630 ctx
->Texture
.Unit
[unit
].CurrentTex
[TEXTURE_BUFFER_INDEX
]->Name
;
1632 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
:
1634 struct gl_buffer_object
*buf
=
1635 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1636 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObject
;
1637 v
->value_int
= buf
? buf
->Name
: 0;
1640 case GL_TEXTURE_BUFFER_FORMAT_ARB
:
1641 v
->value_int
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1642 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObjectFormat
;
1648 * Check extra constraints on a struct value_desc descriptor
1650 * If a struct value_desc has a non-NULL extra pointer, it means that
1651 * there are a number of extra constraints to check or actions to
1652 * perform. The extras is just an integer array where each integer
1653 * encode different constraints or actions.
1655 * \param ctx current context
1656 * \param func name of calling glGet*v() function for error reporting
1657 * \param d the struct value_desc that has the extra constraints
1659 * \return GL_FALSE if one of the constraints was not satisfied,
1660 * otherwise GL_TRUE.
1663 check_extra(struct gl_context
*ctx
, const char *func
, const struct value_desc
*d
)
1665 const GLuint version
= ctx
->VersionMajor
* 10 + ctx
->VersionMinor
;
1671 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++)
1673 case EXTRA_VERSION_30
:
1674 if (version
>= 30) {
1679 case EXTRA_VERSION_31
:
1680 if (version
>= 31) {
1685 case EXTRA_VERSION_32
:
1686 if (version
>= 32) {
1691 case EXTRA_NEW_FRAG_CLAMP
:
1692 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
1693 _mesa_update_state(ctx
);
1695 case EXTRA_VERSION_ES2
:
1696 if (ctx
->API
== API_OPENGLES2
) {
1701 case EXTRA_NEW_BUFFERS
:
1702 if (ctx
->NewState
& _NEW_BUFFERS
)
1703 _mesa_update_state(ctx
);
1705 case EXTRA_FLUSH_CURRENT
:
1706 FLUSH_CURRENT(ctx
, 0);
1708 case EXTRA_VALID_DRAW_BUFFER
:
1709 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1710 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1711 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1715 case EXTRA_VALID_TEXTURE_UNIT
:
1716 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1717 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1718 func
, ctx
->Texture
.CurrentUnit
);
1722 case EXTRA_VALID_CLIP_DISTANCE
:
1723 if (d
->pname
- GL_CLIP_DISTANCE0
>= ctx
->Const
.MaxClipPlanes
) {
1724 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(clip distance %u)",
1725 func
, d
->pname
- GL_CLIP_DISTANCE0
);
1729 case EXTRA_GLSL_130
:
1730 if (ctx
->Const
.GLSLVersion
>= 130) {
1737 default: /* *e is a offset into the extension struct */
1739 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1744 if (total
> 0 && enabled
== 0) {
1745 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1746 _mesa_lookup_enum_by_nr(d
->pname
));
1753 static const struct value_desc error_value
=
1754 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1757 * Find the struct value_desc corresponding to the enum 'pname'.
1759 * We hash the enum value to get an index into the 'table' array,
1760 * which holds the index in the 'values' array of struct value_desc.
1761 * Once we've found the entry, we do the extra checks, if any, then
1762 * look up the value and return a pointer to it.
1764 * If the value has to be computed (for example, it's the result of a
1765 * function call or we need to add 1 to it), we use the tmp 'v' to
1768 * \param func name of glGet*v() func for error reporting
1769 * \param pname the enum value we're looking up
1770 * \param p is were we return the pointer to the value
1771 * \param v a tmp union value variable in the calling glGet*v() function
1773 * \return the struct value_desc corresponding to the enum or a struct
1774 * value_desc of TYPE_INVALID if not found. This lets the calling
1775 * glGet*v() function jump right into a switch statement and
1776 * handle errors there instead of having to check for NULL.
1778 static const struct value_desc
*
1779 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1781 GET_CURRENT_CONTEXT(ctx
);
1782 struct gl_texture_unit
*unit
;
1784 const struct value_desc
*d
;
1786 mask
= Elements(table
) - 1;
1787 hash
= (pname
* prime_factor
);
1789 d
= &values
[table
[hash
& mask
]];
1791 /* If the enum isn't valid, the hash walk ends with index 0,
1792 * which is the API mask entry at the beginning of values[]. */
1793 if (unlikely(d
->type
== TYPE_API_MASK
)) {
1794 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1795 _mesa_lookup_enum_by_nr(pname
));
1796 return &error_value
;
1799 if (likely(d
->pname
== pname
))
1805 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1806 return &error_value
;
1808 switch (d
->location
) {
1810 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1813 *p
= ((char *) ctx
+ d
->offset
);
1816 *p
= ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1819 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1820 *p
= ((char *) unit
+ d
->offset
);
1823 find_custom_value(ctx
, d
, v
);
1831 /* silence warning */
1832 return &error_value
;
1835 static const int transpose
[] = {
1843 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1845 const struct value_desc
*d
;
1850 GET_CURRENT_CONTEXT(ctx
);
1852 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1854 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1859 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1864 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1867 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1870 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1873 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1877 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1881 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1883 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1886 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1889 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1893 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1894 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1898 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1902 params
[0] = ((GLboolean
*) p
)[0];
1906 m
= *(GLmatrix
**) p
;
1907 for (i
= 0; i
< 16; i
++)
1908 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1912 m
= *(GLmatrix
**) p
;
1913 for (i
= 0; i
< 16; i
++)
1914 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1925 shift
= d
->type
- TYPE_BIT_0
;
1926 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1932 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1934 const struct value_desc
*d
;
1939 GET_CURRENT_CONTEXT(ctx
);
1941 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1943 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1948 params
[0] = (GLfloat
) d
->offset
;
1953 params
[3] = ((GLfloat
*) p
)[3];
1956 params
[2] = ((GLfloat
*) p
)[2];
1959 params
[1] = ((GLfloat
*) p
)[1];
1962 params
[0] = ((GLfloat
*) p
)[0];
1966 params
[0] = ((GLdouble
*) p
)[0];
1970 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1972 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1975 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1978 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1982 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1983 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
1987 params
[0] = ((GLint64
*) p
)[0];
1991 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1995 m
= *(GLmatrix
**) p
;
1996 for (i
= 0; i
< 16; i
++)
1997 params
[i
] = m
->m
[i
];
2001 m
= *(GLmatrix
**) p
;
2002 for (i
= 0; i
< 16; i
++)
2003 params
[i
] = m
->m
[transpose
[i
]];
2014 shift
= d
->type
- TYPE_BIT_0
;
2015 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
2021 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
2023 const struct value_desc
*d
;
2028 GET_CURRENT_CONTEXT(ctx
);
2030 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2032 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
2037 params
[0] = d
->offset
;
2041 params
[3] = IROUND(((GLfloat
*) p
)[3]);
2043 params
[2] = IROUND(((GLfloat
*) p
)[2]);
2045 params
[1] = IROUND(((GLfloat
*) p
)[1]);
2047 params
[0] = IROUND(((GLfloat
*) p
)[0]);
2051 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
2053 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
2055 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
2057 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
2061 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
2065 params
[3] = ((GLint
*) p
)[3];
2067 params
[2] = ((GLint
*) p
)[2];
2070 params
[1] = ((GLint
*) p
)[1];
2073 params
[0] = ((GLint
*) p
)[0];
2077 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2078 params
[i
] = v
.value_int_n
.ints
[i
];
2082 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
2086 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
2090 m
= *(GLmatrix
**) p
;
2091 for (i
= 0; i
< 16; i
++)
2092 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
2096 m
= *(GLmatrix
**) p
;
2097 for (i
= 0; i
< 16; i
++)
2098 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
2109 shift
= d
->type
- TYPE_BIT_0
;
2110 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2117 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
2119 const struct value_desc
*d
;
2124 GET_CURRENT_CONTEXT(ctx
);
2126 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2128 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2133 params
[0] = d
->offset
;
2138 params
[3] = ((GLfloat
*) p
)[3];
2141 params
[2] = ((GLfloat
*) p
)[2];
2144 params
[1] = ((GLfloat
*) p
)[1];
2147 params
[0] = ((GLfloat
*) p
)[0];
2151 params
[0] = ((GLdouble
*) p
)[0];
2155 params
[3] = ((GLint
*) p
)[3];
2157 params
[2] = ((GLint
*) p
)[2];
2160 params
[1] = ((GLint
*) p
)[1];
2163 params
[0] = ((GLint
*) p
)[0];
2167 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2168 params
[i
] = v
.value_int_n
.ints
[i
];
2172 params
[0] = ((GLint64
*) p
)[0];
2176 params
[0] = *(GLboolean
*) p
;
2180 m
= *(GLmatrix
**) p
;
2181 for (i
= 0; i
< 16; i
++)
2182 params
[i
] = m
->m
[i
];
2186 m
= *(GLmatrix
**) p
;
2187 for (i
= 0; i
< 16; i
++)
2188 params
[i
] = m
->m
[transpose
[i
]];
2199 shift
= d
->type
- TYPE_BIT_0
;
2200 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2207 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2209 const struct value_desc
*d
;
2215 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2220 params
[0] = INT_TO_FIXED(d
->offset
);
2225 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2228 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2231 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2234 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2238 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2242 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2244 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2247 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2250 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2254 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2255 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2259 params
[0] = ((GLint64
*) p
)[0];
2263 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2267 m
= *(GLmatrix
**) p
;
2268 for (i
= 0; i
< 16; i
++)
2269 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2273 m
= *(GLmatrix
**) p
;
2274 for (i
= 0; i
< 16; i
++)
2275 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2286 shift
= d
->type
- TYPE_BIT_0
;
2287 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);