633d9f13e971f11af6f5eac6d14b2717c791e34c
[reactos.git] / reactos / dll / opengl / mesa / src / mesa / main / texcompress.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008 VMware, Inc.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file texcompress.c
29 * Helper functions for texture compression.
30 */
31
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "colormac.h"
36 #include "formats.h"
37 #include "mfeatures.h"
38 #include "mtypes.h"
39 #include "texcompress.h"
40 #include "texcompress_fxt1.h"
41 #include "texcompress_rgtc.h"
42 #include "texcompress_s3tc.h"
43 #include "swrast/s_context.h"
44
45
46 /**
47 * Get the GL base format of a specified GL compressed texture format
48 *
49 * From page 232 of the OpenGL 3.3 (Compatiblity Profile) spec:
50 *
51 * "Compressed Internal Format Base Internal Format Type
52 * --------------------------- -------------------- ---------
53 * COMPRESSED_ALPHA ALPHA Generic
54 * COMPRESSED_LUMINANCE LUMINANCE Generic
55 * COMPRESSED_LUMINANCE_ALPHA LUMINANCE_ALPHA Generic
56 * COMPRESSED_INTENSITY INTENSITY Generic
57 * COMPRESSED_RED RED Generic
58 * COMPRESSED_RG RG Generic
59 * COMPRESSED_RGB RGB Generic
60 * COMPRESSED_RGBA RGBA Generic
61 * COMPRESSED_SRGB RGB Generic
62 * COMPRESSED_SRGB_ALPHA RGBA Generic
63 * COMPRESSED_SLUMINANCE LUMINANCE Generic
64 * COMPRESSED_SLUMINANCE_ALPHA LUMINANCE_ALPHA Generic
65 * COMPRESSED_RED_RGTC1 RED Specific
66 * COMPRESSED_SIGNED_RED_RGTC1 RED Specific
67 * COMPRESSED_RG_RGTC2 RG Specific
68 * COMPRESSED_SIGNED_RG_RGTC2 RG Specific"
69 *
70 * \return
71 * The base format of \c format if \c format is a compressed format (either
72 * generic or specific. Otherwise 0 is returned.
73 */
74 GLenum
75 _mesa_gl_compressed_format_base_format(GLenum format)
76 {
77 switch (format) {
78 case GL_COMPRESSED_RED:
79 case GL_COMPRESSED_RED_RGTC1:
80 case GL_COMPRESSED_SIGNED_RED_RGTC1:
81 return GL_RED;
82
83 case GL_COMPRESSED_RG:
84 case GL_COMPRESSED_RG_RGTC2:
85 case GL_COMPRESSED_SIGNED_RG_RGTC2:
86 return GL_RG;
87
88 case GL_COMPRESSED_RGB:
89 case GL_COMPRESSED_SRGB:
90 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
91 case GL_COMPRESSED_RGB_FXT1_3DFX:
92 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
93 return GL_RGB;
94
95 case GL_COMPRESSED_RGBA:
96 case GL_COMPRESSED_SRGB_ALPHA:
97 case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
98 case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
99 case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
100 case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
101 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
102 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
103 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
104 case GL_COMPRESSED_RGBA_FXT1_3DFX:
105 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
106 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
107 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
108 return GL_RGBA;
109
110 case GL_COMPRESSED_ALPHA:
111 return GL_ALPHA;
112
113 case GL_COMPRESSED_LUMINANCE:
114 case GL_COMPRESSED_SLUMINANCE:
115 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
116 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
117 return GL_LUMINANCE;
118
119 case GL_COMPRESSED_LUMINANCE_ALPHA:
120 case GL_COMPRESSED_SLUMINANCE_ALPHA:
121 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
122 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
123 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
124 return GL_LUMINANCE_ALPHA;
125
126 case GL_COMPRESSED_INTENSITY:
127 return GL_INTENSITY;
128
129 default:
130 return 0;
131 }
132 }
133
134 /**
135 * Return list of (and count of) all specific texture compression
136 * formats that are supported.
137 *
138 * Some formats are \b not returned by this function. The
139 * \c GL_COMPRESSED_TEXTURE_FORMATS query only returns formats that are
140 * "suitable for general-purpose usage." All texture compression extensions
141 * have taken this to mean either linear RGB or linear RGBA.
142 *
143 * The GL_ARB_texture_compress_rgtc spec says:
144 *
145 * "19) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
146 * GL_COMPRESSED_TEXTURE_FORMATS queries return the RGTC formats?
147 *
148 * RESOLVED: No.
149 *
150 * The OpenGL 2.1 specification says "The only values returned
151 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
152 * corresponding to formats suitable for general-purpose usage.
153 * The renderer will not enumerate formats with restrictions that
154 * need to be specifically understood prior to use."
155 *
156 * Compressed textures with just red or red-green components are
157 * not general-purpose so should not be returned by these queries
158 * because they have restrictions.
159 *
160 * Applications that seek to use the RGTC formats should do so
161 * by looking for this extension's name in the string returned by
162 * glGetString(GL_EXTENSIONS) rather than
163 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
164 * GL_COMPRESSED_TEXTURE_FORMATS return."
165 *
166 * There is nearly identical wording in the GL_EXT_texture_compression_rgtc
167 * spec.
168 *
169 * The GL_EXT_texture_rRGB spec says:
170 *
171 * "22) Should the new COMPRESSED_SRGB_* formats be listed in an
172 * implementation's GL_COMPRESSED_TEXTURE_FORMATS list?
173 *
174 * RESOLVED: No. Section 3.8.1 says formats listed by
175 * GL_COMPRESSED_TEXTURE_FORMATS are "suitable for general-purpose
176 * usage." The non-linear distribution of red, green, and
177 * blue for these sRGB compressed formats makes them not really
178 * general-purpose."
179 *
180 * The GL_EXT_texture_compression_latc spec says:
181 *
182 * "16) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
183 * GL_COMPRESSED_TEXTURE_FORMATS queries return the LATC formats?
184 *
185 * RESOLVED: No.
186 *
187 * The OpenGL 2.1 specification says "The only values returned
188 * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
189 * corresponding to formats suitable for general-purpose usage.
190 * The renderer will not enumerate formats with restrictions that
191 * need to be specifically understood prior to use."
192 *
193 * Historically, OpenGL implementation have advertised the RGB and
194 * RGBA versions of the S3TC extensions compressed format tokens
195 * through this mechanism.
196 *
197 * The specification is not sufficiently clear about what "suitable
198 * for general-purpose usage" means. Historically that seems to mean
199 * unsigned RGB or unsigned RGBA. The DXT1 format supporting alpha
200 * (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) is not exposed in the list (at
201 * least for NVIDIA drivers) because the alpha is always 1.0 expect
202 * when it is 0.0 when RGB is required to be black. NVIDIA's even
203 * limits itself to true linear RGB or RGBA formats, specifically
204 * not including EXT_texture_sRGB's sRGB S3TC compressed formats.
205 *
206 * Adding luminance and luminance-alpha texture formats (and
207 * certainly signed versions of luminance and luminance-alpha
208 * formats!) invites potential comptaibility problems with old
209 * applications using this mechanism since old applications are
210 * unlikely to expect non-RGB or non-RGBA formats to be advertised
211 * through this mechanism. However no specific misinteractions
212 * with old applications is known.
213 *
214 * Applications that seek to use the LATC formats should do so
215 * by looking for this extension's name in the string returned by
216 * glGetString(GL_EXTENSIONS) rather than
217 * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
218 * GL_COMPRESSED_TEXTURE_FORMATS return."
219 *
220 * There is no formal spec for GL_ATI_texture_compression_3dc. Since the
221 * formats added by this extension are luminance-alpha formats, it is
222 * reasonable to expect them to follow the same rules as
223 * GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not
224 * expose the 3dc formats through this mechanism.
225 *
226 * \param ctx the GL context
227 * \param formats the resulting format list (may be NULL).
228 *
229 * \return number of formats.
230 */
231 GLuint
232 _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
233 {
234 GLuint n = 0;
235 if (ctx->Extensions.TDFX_texture_compression_FXT1) {
236 if (formats) {
237 formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
238 formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
239 }
240 else {
241 n += 2;
242 }
243 }
244
245 if (ctx->Extensions.EXT_texture_compression_s3tc) {
246 if (formats) {
247 formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
248 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
249 formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
250 }
251 else {
252 n += 3;
253 }
254 }
255 if (ctx->Extensions.S3_s3tc) {
256 if (formats) {
257 formats[n++] = GL_RGB_S3TC;
258 formats[n++] = GL_RGB4_S3TC;
259 formats[n++] = GL_RGBA_S3TC;
260 formats[n++] = GL_RGBA4_S3TC;
261 }
262 else {
263 n += 4;
264 }
265 }
266
267 return n;
268 }
269
270
271 /**
272 * Convert a compressed MESA_FORMAT_x to a GLenum.
273 */
274 gl_format
275 _mesa_glenum_to_compressed_format(GLenum format)
276 {
277 switch (format) {
278 case GL_COMPRESSED_RGB_FXT1_3DFX:
279 return MESA_FORMAT_RGB_FXT1;
280 case GL_COMPRESSED_RGBA_FXT1_3DFX:
281 return MESA_FORMAT_RGBA_FXT1;
282
283 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
284 case GL_RGB_S3TC:
285 return MESA_FORMAT_RGB_DXT1;
286 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
287 case GL_RGB4_S3TC:
288 return MESA_FORMAT_RGBA_DXT1;
289 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
290 case GL_RGBA_S3TC:
291 return MESA_FORMAT_RGBA_DXT3;
292 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
293 case GL_RGBA4_S3TC:
294 return MESA_FORMAT_RGBA_DXT5;
295
296 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
297 return MESA_FORMAT_SRGB_DXT1;
298 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
299 return MESA_FORMAT_SRGBA_DXT1;
300 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
301 return MESA_FORMAT_SRGBA_DXT3;
302 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
303 return MESA_FORMAT_SRGBA_DXT5;
304
305 case GL_COMPRESSED_RED_RGTC1:
306 return MESA_FORMAT_RED_RGTC1;
307 case GL_COMPRESSED_SIGNED_RED_RGTC1:
308 return MESA_FORMAT_SIGNED_RED_RGTC1;
309 case GL_COMPRESSED_RG_RGTC2:
310 return MESA_FORMAT_RG_RGTC2;
311 case GL_COMPRESSED_SIGNED_RG_RGTC2:
312 return MESA_FORMAT_SIGNED_RG_RGTC2;
313
314 case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
315 return MESA_FORMAT_L_LATC1;
316 case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
317 return MESA_FORMAT_SIGNED_L_LATC1;
318 case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
319 case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
320 return MESA_FORMAT_LA_LATC2;
321 case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
322 return MESA_FORMAT_SIGNED_LA_LATC2;
323
324 default:
325 return MESA_FORMAT_NONE;
326 }
327 }
328
329
330 /**
331 * Given a compressed MESA_FORMAT_x value, return the corresponding
332 * GLenum for that format.
333 * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
334 * which must return the specific texture format used when the user might
335 * have originally specified a generic compressed format in their
336 * glTexImage2D() call.
337 * For non-compressed textures, we always return the user-specified
338 * internal format unchanged.
339 */
340 GLenum
341 _mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
342 {
343 switch (mesaFormat) {
344 #if FEATURE_texture_fxt1
345 case MESA_FORMAT_RGB_FXT1:
346 return GL_COMPRESSED_RGB_FXT1_3DFX;
347 case MESA_FORMAT_RGBA_FXT1:
348 return GL_COMPRESSED_RGBA_FXT1_3DFX;
349 #endif
350 #if FEATURE_texture_s3tc
351 case MESA_FORMAT_RGB_DXT1:
352 return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
353 case MESA_FORMAT_RGBA_DXT1:
354 return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
355 case MESA_FORMAT_RGBA_DXT3:
356 return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
357 case MESA_FORMAT_RGBA_DXT5:
358 return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
359 #if FEATURE_EXT_texture_sRGB
360 case MESA_FORMAT_SRGB_DXT1:
361 return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
362 case MESA_FORMAT_SRGBA_DXT1:
363 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
364 case MESA_FORMAT_SRGBA_DXT3:
365 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
366 case MESA_FORMAT_SRGBA_DXT5:
367 return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
368 #endif
369 #endif
370
371 case MESA_FORMAT_RED_RGTC1:
372 return GL_COMPRESSED_RED_RGTC1;
373 case MESA_FORMAT_SIGNED_RED_RGTC1:
374 return GL_COMPRESSED_SIGNED_RED_RGTC1;
375 case MESA_FORMAT_RG_RGTC2:
376 return GL_COMPRESSED_RG_RGTC2;
377 case MESA_FORMAT_SIGNED_RG_RGTC2:
378 return GL_COMPRESSED_SIGNED_RG_RGTC2;
379
380 case MESA_FORMAT_L_LATC1:
381 return GL_COMPRESSED_LUMINANCE_LATC1_EXT;
382 case MESA_FORMAT_SIGNED_L_LATC1:
383 return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT;
384 case MESA_FORMAT_LA_LATC2:
385 return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
386 case MESA_FORMAT_SIGNED_LA_LATC2:
387 return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT;
388
389 default:
390 _mesa_problem(ctx, "Unexpected mesa texture format in"
391 " _mesa_compressed_format_to_glenum()");
392 return 0;
393 }
394 }
395
396
397 /*
398 * Return the address of the pixel at (col, row, img) in a
399 * compressed texture image.
400 * \param col, row, img - image position (3D), should be a multiple of the
401 * format's block size.
402 * \param format - compressed image format
403 * \param width - image width (stride) in pixels
404 * \param image - the image address
405 * \return address of pixel at (row, col, img)
406 */
407 GLubyte *
408 _mesa_compressed_image_address(GLint col, GLint row, GLint img,
409 gl_format mesaFormat,
410 GLsizei width, const GLubyte *image)
411 {
412 /* XXX only 2D images implemented, not 3D */
413 const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
414 GLuint bw, bh;
415 GLint offset;
416
417 _mesa_get_format_block_size(mesaFormat, &bw, &bh);
418
419 ASSERT(col % bw == 0);
420 ASSERT(row % bh == 0);
421
422 offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
423 offset *= blockSize;
424
425 return (GLubyte *) image + offset;
426 }
427
428
429 /**
430 * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image.
431 */
432 void
433 _mesa_decompress_image(gl_format format, GLuint width, GLuint height,
434 const GLubyte *src, GLint srcRowStride,
435 GLfloat *dest)
436 {
437 void (*fetch)(const struct swrast_texture_image *texImage,
438 GLint i, GLint j, GLint k, GLfloat *texel);
439 struct swrast_texture_image texImage; /* dummy teximage */
440 GLuint i, j;
441
442 /* setup dummy texture image info */
443 memset(&texImage, 0, sizeof(texImage));
444 texImage.Map = (void *) src;
445 texImage.RowStride = srcRowStride;
446
447 switch (format) {
448 /* DXT formats */
449 case MESA_FORMAT_RGB_DXT1:
450 fetch = _mesa_fetch_texel_2d_f_rgb_dxt1;
451 break;
452 case MESA_FORMAT_RGBA_DXT1:
453 fetch = _mesa_fetch_texel_2d_f_rgba_dxt1;
454 break;
455 case MESA_FORMAT_RGBA_DXT3:
456 fetch = _mesa_fetch_texel_2d_f_rgba_dxt3;
457 break;
458 case MESA_FORMAT_RGBA_DXT5:
459 fetch = _mesa_fetch_texel_2d_f_rgba_dxt5;
460 break;
461
462 /* FXT1 formats */
463 case MESA_FORMAT_RGB_FXT1:
464 fetch = _mesa_fetch_texel_2d_f_rgb_fxt1;
465 break;
466 case MESA_FORMAT_RGBA_FXT1:
467 fetch = _mesa_fetch_texel_2d_f_rgba_fxt1;
468 break;
469
470 /* Red/RG formats */
471 case MESA_FORMAT_RED_RGTC1:
472 fetch = _mesa_fetch_texel_2d_f_red_rgtc1;
473 break;
474 case MESA_FORMAT_SIGNED_RED_RGTC1:
475 fetch = _mesa_fetch_texel_2d_f_signed_red_rgtc1;
476 break;
477 case MESA_FORMAT_RG_RGTC2:
478 fetch = _mesa_fetch_texel_2d_f_rg_rgtc2;
479 break;
480 case MESA_FORMAT_SIGNED_RG_RGTC2:
481 fetch = _mesa_fetch_texel_2d_f_signed_rg_rgtc2;
482 break;
483
484 /* L/LA formats */
485 case MESA_FORMAT_L_LATC1:
486 fetch = _mesa_fetch_texel_2d_f_l_latc1;
487 break;
488 case MESA_FORMAT_SIGNED_L_LATC1:
489 fetch = _mesa_fetch_texel_2d_f_signed_l_latc1;
490 break;
491 case MESA_FORMAT_LA_LATC2:
492 fetch = _mesa_fetch_texel_2d_f_la_latc2;
493 break;
494 case MESA_FORMAT_SIGNED_LA_LATC2:
495 fetch = _mesa_fetch_texel_2d_f_signed_la_latc2;
496 break;
497
498 default:
499 _mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()");
500 return;
501 }
502
503 for (j = 0; j < height; j++) {
504 for (i = 0; i < width; i++) {
505 fetch(&texImage, i, j, 0, dest);
506 dest += 4;
507 }
508 }
509 }