[DMUSIC]
[reactos.git] / reactos / dll / opengl / mesa / src / mesa / program / prog_parameter.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32 #include "main/glheader.h"
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "prog_instruction.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38
39
40 struct gl_program_parameter_list *
41 _mesa_new_parameter_list(void)
42 {
43 return CALLOC_STRUCT(gl_program_parameter_list);
44 }
45
46
47 struct gl_program_parameter_list *
48 _mesa_new_parameter_list_sized(unsigned size)
49 {
50 struct gl_program_parameter_list *p = _mesa_new_parameter_list();
51
52 if ((p != NULL) && (size != 0)) {
53 p->Size = size;
54
55 /* alloc arrays */
56 p->Parameters = (struct gl_program_parameter *)
57 calloc(1, size * sizeof(struct gl_program_parameter));
58
59 p->ParameterValues = (gl_constant_value (*)[4])
60 _mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16);
61
62
63 if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
64 free(p->Parameters);
65 _mesa_align_free(p->ParameterValues);
66 free(p);
67 p = NULL;
68 }
69 }
70
71 return p;
72 }
73
74
75 /**
76 * Free a parameter list and all its parameters
77 */
78 void
79 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
80 {
81 GLuint i;
82 for (i = 0; i < paramList->NumParameters; i++) {
83 if (paramList->Parameters[i].Name)
84 free((void *) paramList->Parameters[i].Name);
85 }
86 free(paramList->Parameters);
87 if (paramList->ParameterValues)
88 _mesa_align_free(paramList->ParameterValues);
89 free(paramList);
90 }
91
92
93 /**
94 * Add a new parameter to a parameter list.
95 * Note that parameter values are usually 4-element GLfloat vectors.
96 * When size > 4 we'll allocate a sequential block of parameters to
97 * store all the values (in blocks of 4).
98 *
99 * \param paramList the list to add the parameter to
100 * \param type type of parameter, such as
101 * \param name the parameter name, will be duplicated/copied!
102 * \param size number of elements in 'values' vector (1..4, or more)
103 * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
104 * \param values initial parameter value, up to 4 gl_constant_values, or NULL
105 * \param state state indexes, or NULL
106 * \return index of new parameter in the list, or -1 if error (out of mem)
107 */
108 GLint
109 _mesa_add_parameter(struct gl_program_parameter_list *paramList,
110 gl_register_file type, const char *name,
111 GLuint size, GLenum datatype,
112 const gl_constant_value *values,
113 const gl_state_index state[STATE_LENGTH],
114 GLbitfield flags)
115 {
116 const GLuint oldNum = paramList->NumParameters;
117 const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
118
119 assert(size > 0);
120
121 if (oldNum + sz4 > paramList->Size) {
122 /* Need to grow the parameter list array (alloc some extra) */
123 paramList->Size = paramList->Size + 4 * sz4;
124
125 /* realloc arrays */
126 paramList->Parameters = (struct gl_program_parameter *)
127 _mesa_realloc(paramList->Parameters,
128 oldNum * sizeof(struct gl_program_parameter),
129 paramList->Size * sizeof(struct gl_program_parameter));
130
131 paramList->ParameterValues = (gl_constant_value (*)[4])
132 _mesa_align_realloc(paramList->ParameterValues, /* old buf */
133 oldNum * 4 * sizeof(gl_constant_value),/* old sz */
134 paramList->Size*4*sizeof(gl_constant_value),/*new*/
135 16);
136 }
137
138 if (!paramList->Parameters ||
139 !paramList->ParameterValues) {
140 /* out of memory */
141 paramList->NumParameters = 0;
142 paramList->Size = 0;
143 return -1;
144 }
145 else {
146 GLuint i, j;
147
148 paramList->NumParameters = oldNum + sz4;
149
150 memset(&paramList->Parameters[oldNum], 0,
151 sz4 * sizeof(struct gl_program_parameter));
152
153 for (i = 0; i < sz4; i++) {
154 struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
155 p->Name = name ? _mesa_strdup(name) : NULL;
156 p->Type = type;
157 p->Size = size;
158 p->DataType = datatype;
159 p->Flags = flags;
160 if (values) {
161 COPY_4V(paramList->ParameterValues[oldNum + i], values);
162 values += 4;
163 p->Initialized = GL_TRUE;
164 }
165 else {
166 /* silence valgrind */
167 for (j = 0; j < 4; j++)
168 paramList->ParameterValues[oldNum + i][j].f = 0;
169 }
170 size -= 4;
171 }
172
173 if (state) {
174 for (i = 0; i < STATE_LENGTH; i++)
175 paramList->Parameters[oldNum].StateIndexes[i] = state[i];
176 }
177
178 return (GLint) oldNum;
179 }
180 }
181
182
183 /**
184 * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
185 * \return index of the new entry in the parameter list
186 */
187 GLint
188 _mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
189 const char *name, const gl_constant_value values[4])
190 {
191 return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
192 4, GL_NONE, values, NULL, 0x0);
193
194 }
195
196
197 /**
198 * Add a new named constant to the parameter list.
199 * This will be used when the program contains something like this:
200 * PARAM myVals = { 0, 1, 2, 3 };
201 *
202 * \param paramList the parameter list
203 * \param name the name for the constant
204 * \param values four float values
205 * \return index/position of the new parameter in the parameter list
206 */
207 GLint
208 _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
209 const char *name, const gl_constant_value values[4],
210 GLuint size)
211 {
212 /* first check if this is a duplicate constant */
213 GLint pos;
214 for (pos = 0; pos < (GLint)paramList->NumParameters; pos++) {
215 const gl_constant_value *pvals = paramList->ParameterValues[pos];
216 if (pvals[0].u == values[0].u &&
217 pvals[1].u == values[1].u &&
218 pvals[2].u == values[2].u &&
219 pvals[3].u == values[3].u &&
220 strcmp(paramList->Parameters[pos].Name, name) == 0) {
221 /* Same name and value is already in the param list - reuse it */
222 return pos;
223 }
224 }
225 /* not found, add new parameter */
226 return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
227 size, GL_NONE, values, NULL, 0x0);
228 }
229
230
231 /**
232 * Add a new unnamed constant to the parameter list. This will be used
233 * when a fragment/vertex program contains something like this:
234 * MOV r, { 0, 1, 2, 3 };
235 * If swizzleOut is non-null we'll search the parameter list for an
236 * existing instance of the constant which matches with a swizzle.
237 *
238 * \param paramList the parameter list
239 * \param values four float values
240 * \param swizzleOut returns swizzle mask for accessing the constant
241 * \return index/position of the new parameter in the parameter list.
242 */
243 GLint
244 _mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList,
245 const gl_constant_value values[4], GLuint size,
246 GLenum datatype, GLuint *swizzleOut)
247 {
248 GLint pos;
249 ASSERT(size >= 1);
250 ASSERT(size <= 4);
251
252 if (swizzleOut &&
253 _mesa_lookup_parameter_constant(paramList, values,
254 size, &pos, swizzleOut)) {
255 return pos;
256 }
257
258 /* Look for empty space in an already unnamed constant parameter
259 * to add this constant. This will only work for single-element
260 * constants because we rely on smearing (i.e. .yyyy or .zzzz).
261 */
262 if (size == 1 && swizzleOut) {
263 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
264 struct gl_program_parameter *p = paramList->Parameters + pos;
265 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
266 /* ok, found room */
267 gl_constant_value *pVal = paramList->ParameterValues[pos];
268 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
269 pVal[p->Size] = values[0];
270 p->Size++;
271 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
272 return pos;
273 }
274 }
275 }
276
277 /* add a new parameter to store this constant */
278 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
279 size, datatype, values, NULL, 0x0);
280 if (pos >= 0 && swizzleOut) {
281 if (size == 1)
282 *swizzleOut = SWIZZLE_XXXX;
283 else
284 *swizzleOut = SWIZZLE_NOOP;
285 }
286 return pos;
287 }
288
289 /**
290 * Add a new unnamed constant to the parameter list. This will be used
291 * when a fragment/vertex program contains something like this:
292 * MOV r, { 0, 1, 2, 3 };
293 * If swizzleOut is non-null we'll search the parameter list for an
294 * existing instance of the constant which matches with a swizzle.
295 *
296 * \param paramList the parameter list
297 * \param values four float values
298 * \param swizzleOut returns swizzle mask for accessing the constant
299 * \return index/position of the new parameter in the parameter list.
300 * \sa _mesa_add_typed_unnamed_constant
301 */
302 GLint
303 _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
304 const gl_constant_value values[4], GLuint size,
305 GLuint *swizzleOut)
306 {
307 return _mesa_add_typed_unnamed_constant(paramList, values, size, GL_NONE,
308 swizzleOut);
309 }
310
311 /**
312 * Add parameter representing a varying variable.
313 */
314 GLint
315 _mesa_add_varying(struct gl_program_parameter_list *paramList,
316 const char *name, GLuint size, GLenum datatype,
317 GLbitfield flags)
318 {
319 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
320 if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
321 /* already in list */
322 return i;
323 }
324 else {
325 /*assert(size == 4);*/
326 i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
327 size, datatype, NULL, NULL, flags);
328 return i;
329 }
330 }
331
332
333 /**
334 * Add parameter representing a vertex program attribute.
335 * \param size size of attribute (in floats), may be -1 if unknown
336 * \param attrib the attribute index, or -1 if unknown
337 */
338 GLint
339 _mesa_add_attribute(struct gl_program_parameter_list *paramList,
340 const char *name, GLint size, GLenum datatype, GLint attrib)
341 {
342 GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
343 if (i >= 0) {
344 /* replace */
345 if (attrib < 0)
346 attrib = i;
347 paramList->Parameters[i].StateIndexes[0] = attrib;
348 }
349 else {
350 /* add */
351 gl_state_index state[STATE_LENGTH];
352 state[0] = (gl_state_index) attrib;
353 if (size < 0)
354 size = 4;
355 i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
356 size, datatype, NULL, state, 0x0);
357 }
358 return i;
359 }
360
361
362
363 #if 0 /* not used yet */
364 /**
365 * Returns the number of 4-component registers needed to store a piece
366 * of GL state. For matrices this may be as many as 4 registers,
367 * everything else needs
368 * just 1 register.
369 */
370 static GLuint
371 sizeof_state_reference(const GLint *stateTokens)
372 {
373 if (stateTokens[0] == STATE_MATRIX) {
374 GLuint rows = stateTokens[4] - stateTokens[3] + 1;
375 assert(rows >= 1);
376 assert(rows <= 4);
377 return rows;
378 }
379 else {
380 return 1;
381 }
382 }
383 #endif
384
385
386 /**
387 * Add a new state reference to the parameter list.
388 * This will be used when the program contains something like this:
389 * PARAM ambient = state.material.front.ambient;
390 *
391 * \param paramList the parameter list
392 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
393 * \return index of the new parameter.
394 */
395 GLint
396 _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
397 const gl_state_index stateTokens[STATE_LENGTH])
398 {
399 const GLuint size = 4; /* XXX fix */
400 char *name;
401 GLint index;
402
403 /* Check if the state reference is already in the list */
404 for (index = 0; index < (GLint) paramList->NumParameters; index++) {
405 if (!memcmp(paramList->Parameters[index].StateIndexes,
406 stateTokens, STATE_LENGTH * sizeof(gl_state_index))) {
407 return index;
408 }
409 }
410
411 name = _mesa_program_state_string(stateTokens);
412 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
413 size, GL_NONE,
414 NULL, (gl_state_index *) stateTokens, 0x0);
415 paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
416
417 /* free name string here since we duplicated it in add_parameter() */
418 free(name);
419
420 return index;
421 }
422
423
424 /**
425 * Lookup a parameter value by name in the given parameter list.
426 * \return pointer to the float[4] values.
427 */
428 gl_constant_value *
429 _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
430 GLsizei nameLen, const char *name)
431 {
432 GLint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
433 if (i < 0)
434 return NULL;
435 else
436 return paramList->ParameterValues[i];
437 }
438
439
440 /**
441 * Given a program parameter name, find its position in the list of parameters.
442 * \param paramList the parameter list to search
443 * \param nameLen length of name (in chars).
444 * If length is negative, assume that name is null-terminated.
445 * \param name the name to search for
446 * \return index of parameter in the list.
447 */
448 GLint
449 _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
450 GLsizei nameLen, const char *name)
451 {
452 GLint i;
453
454 if (!paramList)
455 return -1;
456
457 if (nameLen == -1) {
458 /* name is null-terminated */
459 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
460 if (paramList->Parameters[i].Name &&
461 strcmp(paramList->Parameters[i].Name, name) == 0)
462 return i;
463 }
464 }
465 else {
466 /* name is not null-terminated, use nameLen */
467 for (i = 0; i < (GLint) paramList->NumParameters; i++) {
468 if (paramList->Parameters[i].Name &&
469 strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
470 && strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
471 return i;
472 }
473 }
474 return -1;
475 }
476
477
478 /**
479 * Look for a float vector in the given parameter list. The float vector
480 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
481 * swizzling to find a match.
482 * \param list the parameter list to search
483 * \param v the float vector to search for
484 * \param vSize number of element in v
485 * \param posOut returns the position of the constant, if found
486 * \param swizzleOut returns a swizzle mask describing location of the
487 * vector elements if found.
488 * \return GL_TRUE if found, GL_FALSE if not found
489 */
490 GLboolean
491 _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
492 const gl_constant_value v[], GLuint vSize,
493 GLint *posOut, GLuint *swizzleOut)
494 {
495 GLuint i;
496
497 assert(vSize >= 1);
498 assert(vSize <= 4);
499
500 if (!list) {
501 *posOut = -1;
502 return GL_FALSE;
503 }
504
505 for (i = 0; i < list->NumParameters; i++) {
506 if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
507 if (!swizzleOut) {
508 /* swizzle not allowed */
509 GLuint j, match = 0;
510 for (j = 0; j < vSize; j++) {
511 if (v[j].u == list->ParameterValues[i][j].u)
512 match++;
513 }
514 if (match == vSize) {
515 *posOut = i;
516 return GL_TRUE;
517 }
518 }
519 else {
520 /* try matching w/ swizzle */
521 if (vSize == 1) {
522 /* look for v[0] anywhere within float[4] value */
523 GLuint j;
524 for (j = 0; j < list->Parameters[i].Size; j++) {
525 if (list->ParameterValues[i][j].u == v[0].u) {
526 /* found it */
527 *posOut = i;
528 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
529 return GL_TRUE;
530 }
531 }
532 }
533 else if (vSize <= list->Parameters[i].Size) {
534 /* see if we can match this constant (with a swizzle) */
535 GLuint swz[4];
536 GLuint match = 0, j, k;
537 for (j = 0; j < vSize; j++) {
538 if (v[j].u == list->ParameterValues[i][j].u) {
539 swz[j] = j;
540 match++;
541 }
542 else {
543 for (k = 0; k < list->Parameters[i].Size; k++) {
544 if (v[j].u == list->ParameterValues[i][k].u) {
545 swz[j] = k;
546 match++;
547 break;
548 }
549 }
550 }
551 }
552 /* smear last value to remaining positions */
553 for (; j < 4; j++)
554 swz[j] = swz[j-1];
555
556 if (match == vSize) {
557 *posOut = i;
558 *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
559 return GL_TRUE;
560 }
561 }
562 }
563 }
564 }
565
566 *posOut = -1;
567 return GL_FALSE;
568 }
569
570
571 struct gl_program_parameter_list *
572 _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
573 {
574 struct gl_program_parameter_list *clone;
575 GLuint i;
576
577 clone = _mesa_new_parameter_list();
578 if (!clone)
579 return NULL;
580
581 /** Not too efficient, but correct */
582 for (i = 0; i < list->NumParameters; i++) {
583 struct gl_program_parameter *p = list->Parameters + i;
584 struct gl_program_parameter *pCopy;
585 GLuint size = MIN2(p->Size, 4);
586 GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
587 list->ParameterValues[i], NULL, 0x0);
588 ASSERT(j >= 0);
589 pCopy = clone->Parameters + j;
590 pCopy->Flags = p->Flags;
591 /* copy state indexes */
592 if (p->Type == PROGRAM_STATE_VAR) {
593 GLint k;
594 for (k = 0; k < STATE_LENGTH; k++) {
595 pCopy->StateIndexes[k] = p->StateIndexes[k];
596 }
597 }
598 else {
599 clone->Parameters[j].Size = p->Size;
600 }
601
602 }
603
604 clone->StateFlags = list->StateFlags;
605
606 return clone;
607 }
608
609
610 /**
611 * Return a new parameter list which is listA + listB.
612 */
613 struct gl_program_parameter_list *
614 _mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
615 const struct gl_program_parameter_list *listB)
616 {
617 struct gl_program_parameter_list *list;
618
619 if (listA) {
620 list = _mesa_clone_parameter_list(listA);
621 if (list && listB) {
622 GLuint i;
623 for (i = 0; i < listB->NumParameters; i++) {
624 struct gl_program_parameter *param = listB->Parameters + i;
625 _mesa_add_parameter(list, param->Type, param->Name, param->Size,
626 param->DataType,
627 listB->ParameterValues[i],
628 param->StateIndexes,
629 param->Flags);
630 }
631 }
632 }
633 else if (listB) {
634 list = _mesa_clone_parameter_list(listB);
635 }
636 else {
637 list = NULL;
638 }
639 return list;
640 }
641
642
643 /**
644 * Count the number of parameters in the last that match the given type.
645 */
646 GLuint
647 _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
648 gl_register_file type)
649 {
650 GLuint i, count = 0;
651 if (list) {
652 for (i = 0; i < list->NumParameters; i++) {
653 if (list->Parameters[i].Type == type)
654 count++;
655 }
656 }
657 return count;
658 }