[MESA]
[reactos.git] / reactos / dll / opengl / mesa / src / mesa / swrast / s_context.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file swrast/s_context.h
28 * \brief Software rasterization context and private types.
29 * \author Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 /**
33 * \mainpage swrast module
34 *
35 * This module, software rasterization, contains the software fallback
36 * routines for drawing points, lines, triangles, bitmaps and images.
37 * All rendering boils down to writing spans (arrays) of pixels with
38 * particular colors. The span-writing routines must be implemented
39 * by the device driver.
40 */
41
42
43 #ifndef S_CONTEXT_H
44 #define S_CONTEXT_H
45
46 #include "main/compiler.h"
47 #include "main/mtypes.h"
48 #include "program/prog_execute.h"
49 #include "swrast.h"
50 #include "s_span.h"
51
52
53 typedef void (*texture_sample_func)(struct gl_context *ctx,
54 const struct gl_texture_object *tObj,
55 GLuint n, const GLfloat texcoords[][4],
56 const GLfloat lambda[], GLfloat rgba[][4]);
57
58 typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n,
59 const GLubyte mask[],
60 GLvoid *src, const GLvoid *dst,
61 GLenum chanType);
62
63 typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
64
65 typedef void (*swrast_line_func)( struct gl_context *ctx,
66 const SWvertex *, const SWvertex *);
67
68 typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
69 const SWvertex *, const SWvertex *);
70
71
72 typedef void (*validate_texture_image_func)(struct gl_context *ctx,
73 struct gl_texture_object *texObj,
74 GLuint face, GLuint level);
75
76
77 /**
78 * \defgroup Bitmasks
79 * Bitmasks to indicate which rasterization options are enabled
80 * (RasterMask)
81 */
82 /*@{*/
83 #define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */
84 #define BLEND_BIT 0x002 /**< Blend pixels */
85 #define DEPTH_BIT 0x004 /**< Depth-test pixels */
86 #define FOG_BIT 0x008 /**< Fog pixels */
87 #define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */
88 #define CLIP_BIT 0x020 /**< Scissor or window clip pixels */
89 #define STENCIL_BIT 0x040 /**< Stencil pixels */
90 #define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */
91 #define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */
92 /**< buffer or no buffers. */
93 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */
94 #define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */
95 #define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */
96 /*@}*/
97
98 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \
99 _NEW_SCISSOR| \
100 _NEW_COLOR| \
101 _NEW_DEPTH| \
102 _NEW_FOG| \
103 _NEW_PROGRAM| \
104 _NEW_STENCIL| \
105 _NEW_TEXTURE| \
106 _NEW_VIEWPORT| \
107 _NEW_DEPTH)
108
109
110 struct swrast_texture_image;
111
112
113 /**
114 * Fetch a texel from texture image at given position.
115 */
116 typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage,
117 GLint col, GLint row, GLint img,
118 GLfloat *texelOut);
119
120
121 /**
122 * Subclass of gl_texture_image.
123 * We need extra fields/info to keep tracking of mapped texture buffers,
124 * strides and Fetch functions.
125 */
126 struct swrast_texture_image
127 {
128 struct gl_texture_image Base;
129
130 GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */
131
132 /** used for mipmap LOD computation */
133 GLfloat WidthScale, HeightScale, DepthScale;
134
135 /** These fields only valid when texture memory is mapped */
136 GLint RowStride; /**< Padded width in units of texels */
137 GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
138 each 2D slice in 'Data', in texels */
139 GLubyte *Map; /**< Pointer to mapped image memory */
140
141 /** Malloc'd texture memory */
142 GLubyte *Buffer;
143
144 FetchTexelFunc FetchTexel;
145 };
146
147
148 /** cast wrapper */
149 static inline struct swrast_texture_image *
150 swrast_texture_image(struct gl_texture_image *img)
151 {
152 return (struct swrast_texture_image *) img;
153 }
154
155 /** cast wrapper */
156 static inline const struct swrast_texture_image *
157 swrast_texture_image_const(const struct gl_texture_image *img)
158 {
159 return (const struct swrast_texture_image *) img;
160 }
161
162
163 /**
164 * Subclass of gl_renderbuffer with extra fields needed for software
165 * rendering.
166 */
167 struct swrast_renderbuffer
168 {
169 struct gl_renderbuffer Base;
170
171 GLubyte *Buffer; /**< The malloc'd memory for buffer */
172
173 /** These fields are only valid while buffer is mapped for rendering */
174 GLubyte *Map;
175 GLint RowStride; /**< in bytes */
176
177 /** For span rendering */
178 GLenum ColorType;
179 };
180
181
182 /** cast wrapper */
183 static inline struct swrast_renderbuffer *
184 swrast_renderbuffer(struct gl_renderbuffer *img)
185 {
186 return (struct swrast_renderbuffer *) img;
187 }
188
189
190
191 /**
192 * \struct SWcontext
193 * \brief Per-context state that's private to the software rasterizer module.
194 */
195 typedef struct
196 {
197 /** Driver interface:
198 */
199 struct swrast_device_driver Driver;
200
201 /** Configuration mechanisms to make software rasterizer match
202 * characteristics of the hardware rasterizer (if present):
203 */
204 GLboolean AllowVertexFog;
205 GLboolean AllowPixelFog;
206
207 /** Derived values, invalidated on statechanges, updated from
208 * _swrast_validate_derived():
209 */
210 GLbitfield _RasterMask;
211 GLfloat _BackfaceSign; /** +1 or -1 */
212 GLfloat _BackfaceCullSign; /** +1, 0, or -1 */
213 GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
214 GLboolean _TextureCombinePrimary;
215 GLboolean _FogEnabled;
216 GLboolean _DeferredTexture;
217
218 /** List/array of the fragment attributes to interpolate */
219 GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
220 /** Same info, but as a bitmask of FRAG_BIT_x bits */
221 GLbitfield64 _ActiveAttribMask;
222 /** Number of fragment attributes to interpolate */
223 GLuint _NumActiveAttribs;
224 /** Indicates how each attrib is to be interpolated (lines/tris) */
225 GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
226
227 /* Working values:
228 */
229 GLuint StippleCounter; /**< Line stipple counter */
230 GLuint PointLineFacing;
231 GLbitfield NewState;
232 GLuint StateChanges;
233 GLenum Primitive; /* current primitive being drawn (ala glBegin) */
234 GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
235
236 void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
237
238 /**
239 * When the NewState mask intersects these masks, we invalidate the
240 * Point/Line/Triangle function pointers below.
241 */
242 /*@{*/
243 GLbitfield InvalidatePointMask;
244 GLbitfield InvalidateLineMask;
245 GLbitfield InvalidateTriangleMask;
246 /*@}*/
247
248 /**
249 * Device drivers plug in functions for these callbacks.
250 * Will be called when the GL state change mask intersects the above masks.
251 */
252 /*@{*/
253 void (*choose_point)( struct gl_context * );
254 void (*choose_line)( struct gl_context * );
255 void (*choose_triangle)( struct gl_context * );
256 /*@}*/
257
258 /**
259 * Current point, line and triangle drawing functions.
260 */
261 /*@{*/
262 swrast_point_func Point;
263 swrast_line_func Line;
264 swrast_tri_func Triangle;
265 /*@}*/
266
267 /**
268 * Placeholders for when separate specular (or secondary color) is
269 * enabled but texturing is not.
270 */
271 /*@{*/
272 swrast_point_func SpecPoint;
273 swrast_line_func SpecLine;
274 swrast_tri_func SpecTriangle;
275 /*@}*/
276
277 /**
278 * Typically, we'll allocate a sw_span structure as a local variable
279 * and set its 'array' pointer to point to this object. The reason is
280 * this object is big and causes problems when allocated on the stack
281 * on some systems.
282 */
283 SWspanarrays *SpanArrays;
284 SWspanarrays *ZoomedArrays; /**< For pixel zooming */
285
286 /**
287 * Used to buffer N GL_POINTS, instead of rendering one by one.
288 */
289 SWspan PointSpan;
290
291 /** Internal hooks, kept up to date by the same mechanism as above.
292 */
293 blend_func BlendFunc;
294 texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
295
296 /** Buffer for saving the sampled texture colors.
297 * Needed for GL_ARB_texture_env_crossbar implementation.
298 */
299 GLfloat *TexelBuffer;
300
301 validate_texture_image_func ValidateTextureImage;
302
303 /** State used during execution of fragment programs */
304 struct gl_program_machine FragProgMachine;
305
306 } SWcontext;
307
308
309 extern void
310 _swrast_validate_derived( struct gl_context *ctx );
311
312 extern void
313 _swrast_update_texture_samplers(struct gl_context *ctx);
314
315
316 /** Return SWcontext for the given struct gl_context */
317 static inline SWcontext *
318 SWRAST_CONTEXT(struct gl_context *ctx)
319 {
320 return (SWcontext *) ctx->swrast_context;
321 }
322
323 /** const version of above */
324 static inline const SWcontext *
325 CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
326 {
327 return (const SWcontext *) ctx->swrast_context;
328 }
329
330
331 /**
332 * Called prior to framebuffer reading/writing.
333 * For drivers that rely on swrast for fallback rendering, this is the
334 * driver's opportunity to map renderbuffers and textures.
335 */
336 static inline void
337 swrast_render_start(struct gl_context *ctx)
338 {
339 SWcontext *swrast = SWRAST_CONTEXT(ctx);
340 if (swrast->Driver.SpanRenderStart)
341 swrast->Driver.SpanRenderStart(ctx);
342 }
343
344
345 /** Called after framebuffer reading/writing */
346 static inline void
347 swrast_render_finish(struct gl_context *ctx)
348 {
349 SWcontext *swrast = SWRAST_CONTEXT(ctx);
350 if (swrast->Driver.SpanRenderFinish)
351 swrast->Driver.SpanRenderFinish(ctx);
352 }
353
354
355 extern void
356 _swrast_span_render_start(struct gl_context *ctx);
357
358 extern void
359 _swrast_span_render_finish(struct gl_context *ctx);
360
361 extern void
362 _swrast_map_textures(struct gl_context *ctx);
363
364 extern void
365 _swrast_unmap_textures(struct gl_context *ctx);
366
367 extern void
368 _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
369
370 extern void
371 _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
372
373
374 extern void
375 _swrast_map_renderbuffers(struct gl_context *ctx);
376
377 extern void
378 _swrast_unmap_renderbuffers(struct gl_context *ctx);
379
380
381 /**
382 * Size of an RGBA pixel, in bytes, for given datatype.
383 */
384 #define RGBA_PIXEL_SIZE(TYPE) \
385 ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
386 ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
387 : 4 * sizeof(GLfloat)))
388
389
390
391 /*
392 * Fixed point arithmetic macros
393 */
394 #ifndef FIXED_FRAC_BITS
395 #define FIXED_FRAC_BITS 11
396 #endif
397
398 #define FIXED_SHIFT FIXED_FRAC_BITS
399 #define FIXED_ONE (1 << FIXED_SHIFT)
400 #define FIXED_HALF (1 << (FIXED_SHIFT-1))
401 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
402 #define FIXED_INT_MASK (~FIXED_FRAC_MASK)
403 #define FIXED_EPSILON 1
404 #define FIXED_SCALE ((float) FIXED_ONE)
405 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
406 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
407 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
408 #define IntToFixed(I) ((I) << FIXED_SHIFT)
409 #define FixedToInt(X) ((X) >> FIXED_SHIFT)
410 #define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT)
411 #define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
412 #define FixedFloor(X) ((X) & FIXED_INT_MASK)
413 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
414 #define PosFloatToFixed(X) FloatToFixed(X)
415 #define SignedFloatToFixed(X) FloatToFixed(X)
416
417
418
419 /*
420 * XXX these macros are just bandages for now in order to make
421 * CHAN_BITS==32 compile cleanly.
422 * These should probably go elsewhere at some point.
423 */
424 #if CHAN_TYPE == GL_FLOAT
425 #define ChanToFixed(X) (X)
426 #define FixedToChan(X) (X)
427 #else
428 #define ChanToFixed(X) IntToFixed(X)
429 #define FixedToChan(X) FixedToInt(X)
430 #endif
431
432
433 /**
434 * For looping over fragment attributes in the pointe, line
435 * triangle rasterizers.
436 */
437 #define ATTRIB_LOOP_BEGIN \
438 { \
439 GLuint a; \
440 for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
441 const GLuint attr = swrast->_ActiveAttribs[a];
442
443 #define ATTRIB_LOOP_END } }
444
445
446 /**
447 * Return the address of a pixel value in a mapped renderbuffer.
448 */
449 static inline GLubyte *
450 _swrast_pixel_address(struct gl_renderbuffer *rb, GLint x, GLint y)
451 {
452 struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
453 const GLint bpp = _mesa_get_format_bytes(rb->Format);
454 const GLint rowStride = srb->RowStride;
455 assert(x >= 0);
456 assert(y >= 0);
457 /* NOTE: using <= only because of s_tritemp.h which gets a pixel
458 * address but doesn't necessarily access it.
459 */
460 assert(x <= (GLint) rb->Width);
461 assert(y <= (GLint) rb->Height);
462 assert(srb->Map);
463 return (GLubyte *) srb->Map + y * rowStride + x * bpp;
464 }
465
466
467
468 #endif