2d962ebc5c34e7b8c67ee6d6632344fa845c8f96
[reactos.git] / reactos / dll / opengl / mesa / src / mesa / swrast / s_masking.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * Implement the effect of glColorMask and glIndexMask in software.
28 */
29
30
31 #include "main/glheader.h"
32 #include "main/macros.h"
33
34 #include "s_context.h"
35 #include "s_masking.h"
36 #include "s_span.h"
37
38
39 /**
40 * Apply the color mask to a span of rgba values.
41 */
42 void
43 _swrast_mask_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
44 SWspan *span, GLuint buf)
45 {
46 const GLuint n = span->end;
47 void *rbPixels;
48
49 ASSERT(n < MAX_WIDTH);
50 ASSERT(span->arrayMask & SPAN_RGBA);
51
52 rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
53
54 /*
55 * Do component masking.
56 * Note that we're not using span->array->mask[] here. We could...
57 */
58 if (span->array->ChanType == GL_UNSIGNED_BYTE) {
59 /* treat 4xGLubyte as 1xGLuint */
60 const GLuint srcMask = *((GLuint *) ctx->Color.ColorMask[buf]);
61 const GLuint dstMask = ~srcMask;
62 const GLuint *dst = (const GLuint *) rbPixels;
63 GLuint *src = (GLuint *) span->array->rgba8;
64 GLuint i;
65 for (i = 0; i < n; i++) {
66 src[i] = (src[i] & srcMask) | (dst[i] & dstMask);
67 }
68 }
69 else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
70 /* 2-byte components */
71 /* XXX try to use 64-bit arithmetic someday */
72 const GLushort rMask = ctx->Color.ColorMask[buf][RCOMP] ? 0xffff : 0x0;
73 const GLushort gMask = ctx->Color.ColorMask[buf][GCOMP] ? 0xffff : 0x0;
74 const GLushort bMask = ctx->Color.ColorMask[buf][BCOMP] ? 0xffff : 0x0;
75 const GLushort aMask = ctx->Color.ColorMask[buf][ACOMP] ? 0xffff : 0x0;
76 const GLushort (*dst)[4] = (const GLushort (*)[4]) rbPixels;
77 GLushort (*src)[4] = span->array->rgba16;
78 GLuint i;
79 for (i = 0; i < n; i++) {
80 src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);
81 src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask);
82 src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask);
83 src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask);
84 }
85 }
86 else {
87 /* 4-byte components */
88 const GLuint rMask = ctx->Color.ColorMask[buf][RCOMP] ? ~0x0 : 0x0;
89 const GLuint gMask = ctx->Color.ColorMask[buf][GCOMP] ? ~0x0 : 0x0;
90 const GLuint bMask = ctx->Color.ColorMask[buf][BCOMP] ? ~0x0 : 0x0;
91 const GLuint aMask = ctx->Color.ColorMask[buf][ACOMP] ? ~0x0 : 0x0;
92 const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels;
93 GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[FRAG_ATTRIB_COL0];
94 GLuint i;
95 for (i = 0; i < n; i++) {
96 src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);
97 src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask);
98 src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask);
99 src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask);
100 }
101 }
102 }