2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
30 * This is where we handle assigning vertex colors based on front/back
31 * facing, compute polygon offset and handle glPolygonMode().
33 static void TAG(triangle
)(struct gl_context
*ctx
, GLuint e0
, GLuint e1
, GLuint e2
)
35 #if IND & SS_TWOSIDE_BIT
36 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
37 SScontext
*swsetup
= SWSETUP_CONTEXT(ctx
);
38 GLchan saved_color
[3][4] = { { 0 } };
39 GLfloat saved_col0
[3][4] = { { 0 } };
40 GLfloat saved_spec
[3][4] = { { 0 } };
42 SWvertex
*verts
= SWSETUP_CONTEXT(ctx
)->verts
;
44 #if IND & SS_OFFSET_BIT
47 GLfloat oz0
, oz1
, oz2
;
48 GLenum mode
= GL_FILL
;
55 #if IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT)
57 GLfloat ex
= v
[0]->attrib
[FRAG_ATTRIB_WPOS
][0] - v
[2]->attrib
[FRAG_ATTRIB_WPOS
][0];
58 GLfloat ey
= v
[0]->attrib
[FRAG_ATTRIB_WPOS
][1] - v
[2]->attrib
[FRAG_ATTRIB_WPOS
][1];
59 GLfloat fx
= v
[1]->attrib
[FRAG_ATTRIB_WPOS
][0] - v
[2]->attrib
[FRAG_ATTRIB_WPOS
][0];
60 GLfloat fy
= v
[1]->attrib
[FRAG_ATTRIB_WPOS
][1] - v
[2]->attrib
[FRAG_ATTRIB_WPOS
][1];
61 GLfloat cc
= ex
*fy
- ey
*fx
;
63 #if IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT)
65 facing
= (cc
< 0.0) ^ ctx
->Polygon
._FrontBit
;
67 #if IND & SS_UNFILLED_BIT
68 mode
= facing
? ctx
->Polygon
.BackMode
: ctx
->Polygon
.FrontMode
;
71 #if IND & SS_TWOSIDE_BIT
73 if (VB
->BackfaceColorPtr
) {
74 GLfloat (*vbcolor
)[4] = VB
->BackfaceColorPtr
->data
;
76 if (swsetup
->intColors
) {
77 COPY_CHAN4(saved_color
[0], v
[0]->color
);
78 COPY_CHAN4(saved_color
[1], v
[1]->color
);
79 COPY_CHAN4(saved_color
[2], v
[2]->color
);
82 COPY_4V(saved_col0
[0], v
[0]->attrib
[FRAG_ATTRIB_COL0
]);
83 COPY_4V(saved_col0
[1], v
[1]->attrib
[FRAG_ATTRIB_COL0
]);
84 COPY_4V(saved_col0
[2], v
[2]->attrib
[FRAG_ATTRIB_COL0
]);
87 if (VB
->BackfaceColorPtr
->stride
) {
88 if (swsetup
->intColors
) {
89 SS_COLOR(v
[0]->color
, vbcolor
[e0
]);
90 SS_COLOR(v
[1]->color
, vbcolor
[e1
]);
91 SS_COLOR(v
[2]->color
, vbcolor
[e2
]);
94 COPY_4V(v
[0]->attrib
[FRAG_ATTRIB_COL0
], vbcolor
[e0
]);
95 COPY_4V(v
[1]->attrib
[FRAG_ATTRIB_COL0
], vbcolor
[e1
]);
96 COPY_4V(v
[2]->attrib
[FRAG_ATTRIB_COL0
], vbcolor
[e2
]);
101 if (swsetup
->intColors
) {
102 SS_COLOR(v
[0]->color
, vbcolor
[0]);
103 SS_COLOR(v
[1]->color
, vbcolor
[0]);
104 SS_COLOR(v
[2]->color
, vbcolor
[0]);
107 COPY_4V(v
[0]->attrib
[FRAG_ATTRIB_COL0
], vbcolor
[0]);
108 COPY_4V(v
[1]->attrib
[FRAG_ATTRIB_COL0
], vbcolor
[0]);
109 COPY_4V(v
[2]->attrib
[FRAG_ATTRIB_COL0
], vbcolor
[0]);
114 if (VB
->BackfaceSecondaryColorPtr
) {
115 GLfloat (*vbspec
)[4] = VB
->BackfaceSecondaryColorPtr
->data
;
117 COPY_4V(saved_spec
[0], v
[0]->attrib
[FRAG_ATTRIB_COL1
]);
118 COPY_4V(saved_spec
[1], v
[1]->attrib
[FRAG_ATTRIB_COL1
]);
119 COPY_4V(saved_spec
[2], v
[2]->attrib
[FRAG_ATTRIB_COL1
]);
121 if (VB
->BackfaceSecondaryColorPtr
->stride
) {
122 SS_SPEC(v
[0]->attrib
[FRAG_ATTRIB_COL1
], vbspec
[e0
]);
123 SS_SPEC(v
[1]->attrib
[FRAG_ATTRIB_COL1
], vbspec
[e1
]);
124 SS_SPEC(v
[2]->attrib
[FRAG_ATTRIB_COL1
], vbspec
[e2
]);
127 SS_SPEC(v
[0]->attrib
[FRAG_ATTRIB_COL1
], vbspec
[0]);
128 SS_SPEC(v
[1]->attrib
[FRAG_ATTRIB_COL1
], vbspec
[0]);
129 SS_SPEC(v
[2]->attrib
[FRAG_ATTRIB_COL1
], vbspec
[0]);
137 #if IND & SS_OFFSET_BIT
140 const GLfloat max
= ctx
->DrawBuffer
->_DepthMaxF
;
141 /* save original Z values (restored later) */
142 z
[0] = v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2];
143 z
[1] = v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2];
144 z
[2] = v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2];
145 /* Note that Z values are already scaled to [0,65535] (for example)
146 * so no MRD value is used here.
148 offset
= ctx
->Polygon
.OffsetUnits
;
149 if (cc
* cc
> 1e-16) {
150 const GLfloat ez
= z
[0] - z
[2];
151 const GLfloat fz
= z
[1] - z
[2];
152 const GLfloat oneOverArea
= 1.0F
/ cc
;
153 const GLfloat dzdx
= FABSF((ey
* fz
- ez
* fy
) * oneOverArea
);
154 const GLfloat dzdy
= FABSF((ez
* fx
- ex
* fz
) * oneOverArea
);
155 offset
+= MAX2(dzdx
, dzdy
) * ctx
->Polygon
.OffsetFactor
;
158 oz0
= CLAMP(v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2] + offset
, 0.0F
, max
);
159 oz1
= CLAMP(v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2] + offset
, 0.0F
, max
);
160 oz2
= CLAMP(v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2] + offset
, 0.0F
, max
);
166 if (mode
== GL_POINT
) {
167 if ((IND
& SS_OFFSET_BIT
) && ctx
->Polygon
.OffsetPoint
) {
168 v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz0
;
169 v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz1
;
170 v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz2
;
172 _swsetup_render_tri(ctx
, e0
, e1
, e2
, facing
, _swsetup_edge_render_point_tri
);
173 } else if (mode
== GL_LINE
) {
174 if ((IND
& SS_OFFSET_BIT
) && ctx
->Polygon
.OffsetLine
) {
175 v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz0
;
176 v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz1
;
177 v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz2
;
179 _swsetup_render_tri(ctx
, e0
, e1
, e2
, facing
, _swsetup_edge_render_line_tri
);
182 #if IND & SS_OFFSET_BIT
183 if (ctx
->Polygon
.OffsetFill
) {
184 v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz0
;
185 v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz1
;
186 v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2] = oz2
;
189 _swrast_Triangle( ctx
, v
[0], v
[1], v
[2] );
193 * Restore original vertex colors, etc.
195 #if IND & SS_OFFSET_BIT
197 v
[0]->attrib
[FRAG_ATTRIB_WPOS
][2] = z
[0];
198 v
[1]->attrib
[FRAG_ATTRIB_WPOS
][2] = z
[1];
199 v
[2]->attrib
[FRAG_ATTRIB_WPOS
][2] = z
[2];
203 #if IND & SS_TWOSIDE_BIT
206 if (VB
->BackfaceColorPtr
) {
207 if (swsetup
->intColors
) {
208 COPY_CHAN4(v
[0]->color
, saved_color
[0]);
209 COPY_CHAN4(v
[1]->color
, saved_color
[1]);
210 COPY_CHAN4(v
[2]->color
, saved_color
[2]);
213 COPY_4V(v
[0]->attrib
[FRAG_ATTRIB_COL0
], saved_col0
[0]);
214 COPY_4V(v
[1]->attrib
[FRAG_ATTRIB_COL0
], saved_col0
[1]);
215 COPY_4V(v
[2]->attrib
[FRAG_ATTRIB_COL0
], saved_col0
[2]);
219 if (VB
->BackfaceSecondaryColorPtr
) {
220 COPY_4V(v
[0]->attrib
[FRAG_ATTRIB_COL1
], saved_spec
[0]);
221 COPY_4V(v
[1]->attrib
[FRAG_ATTRIB_COL1
], saved_spec
[1]);
222 COPY_4V(v
[2]->attrib
[FRAG_ATTRIB_COL1
], saved_spec
[2]);
231 /* Need to fixup edgeflags when decomposing to triangles:
233 static void TAG(quadfunc
)( struct gl_context
*ctx
, GLuint v0
,
234 GLuint v1
, GLuint v2
, GLuint v3
)
236 if (IND
& SS_UNFILLED_BIT
) {
237 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
238 if (VB
->EdgeFlag
) { /* XXX this test shouldn't be needed (bug 12614) */
239 GLubyte ef1
= VB
->EdgeFlag
[v1
];
240 GLubyte ef3
= VB
->EdgeFlag
[v3
];
241 VB
->EdgeFlag
[v1
] = 0;
242 TAG(triangle
)( ctx
, v0
, v1
, v3
);
243 VB
->EdgeFlag
[v1
] = ef1
;
244 VB
->EdgeFlag
[v3
] = 0;
245 TAG(triangle
)( ctx
, v1
, v2
, v3
);
246 VB
->EdgeFlag
[v3
] = ef3
;
249 TAG(triangle
)( ctx
, v0
, v1
, v3
);
250 TAG(triangle
)( ctx
, v1
, v2
, v3
);
257 static void TAG(init
)( void )
259 tri_tab
[IND
] = TAG(triangle
);
260 quad_tab
[IND
] = TAG(quadfunc
);