[MESA]
[reactos.git] / reactos / dll / opengl / mesa / src / mesa / swrast_setup / swrast_setup.h
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 3.5
5 *
6 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29 /* Public interface to the swrast_setup module. This module provides
30 * an implementation of the driver interface to t_vb_render.c, and uses
31 * the software rasterizer (swrast) to perform actual rasterization.
32 *
33 * The internals of the implementation are private, but can be hooked
34 * into tnl at any time (except between RenderStart/RenderEnd) by
35 * calling _swsetup_Wakeup().
36 */
37
38 #ifndef SWRAST_SETUP_H
39 #define SWRAST_SETUP_H
40
41 #include "swrast/swrast.h"
42
43 extern GLboolean
44 _swsetup_CreateContext( struct gl_context *ctx );
45
46 extern void
47 _swsetup_DestroyContext( struct gl_context *ctx );
48
49 extern void
50 _swsetup_InvalidateState( struct gl_context *ctx, GLuint new_state );
51
52 extern void
53 _swsetup_Wakeup( struct gl_context *ctx );
54
55 #endif