[MESA]
[reactos.git] / reactos / dll / opengl / mesa / src / mesa / tnl / t_draw.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include "main/glheader.h"
29 #include "main/bufferobj.h"
30 #include "main/context.h"
31 #include "main/imports.h"
32 #include "main/mtypes.h"
33 #include "main/macros.h"
34 #include "main/enums.h"
35
36 #include "t_context.h"
37 #include "tnl.h"
38
39
40
41 static GLubyte *get_space(struct gl_context *ctx, GLuint bytes)
42 {
43 TNLcontext *tnl = TNL_CONTEXT(ctx);
44 GLubyte *space = malloc(bytes);
45
46 tnl->block[tnl->nr_blocks++] = space;
47 return space;
48 }
49
50
51 static void free_space(struct gl_context *ctx)
52 {
53 TNLcontext *tnl = TNL_CONTEXT(ctx);
54 GLuint i;
55 for (i = 0; i < tnl->nr_blocks; i++)
56 free(tnl->block[i]);
57 tnl->nr_blocks = 0;
58 }
59
60
61 /* Convert the incoming array to GLfloats. Understands the
62 * array->Normalized flag and selects the correct conversion method.
63 */
64 #define CONVERT( TYPE, MACRO ) do { \
65 GLuint i, j; \
66 if (input->Normalized) { \
67 for (i = 0; i < count; i++) { \
68 const TYPE *in = (TYPE *)ptr; \
69 for (j = 0; j < sz; j++) { \
70 *fptr++ = MACRO(*in); \
71 in++; \
72 } \
73 ptr += input->StrideB; \
74 } \
75 } else { \
76 for (i = 0; i < count; i++) { \
77 const TYPE *in = (TYPE *)ptr; \
78 for (j = 0; j < sz; j++) { \
79 *fptr++ = (GLfloat)(*in); \
80 in++; \
81 } \
82 ptr += input->StrideB; \
83 } \
84 } \
85 } while (0)
86
87
88 /**
89 * Convert array of BGRA/GLubyte[4] values to RGBA/float[4]
90 * \param ptr input/ubyte array
91 * \param fptr output/float array
92 */
93 static void
94 convert_bgra_to_float(const struct gl_client_array *input,
95 const GLubyte *ptr, GLfloat *fptr,
96 GLuint count )
97 {
98 GLuint i;
99 assert(input->Normalized);
100 assert(input->Size == 4);
101 for (i = 0; i < count; i++) {
102 const GLubyte *in = (GLubyte *) ptr; /* in is in BGRA order */
103 *fptr++ = UBYTE_TO_FLOAT(in[2]); /* red */
104 *fptr++ = UBYTE_TO_FLOAT(in[1]); /* green */
105 *fptr++ = UBYTE_TO_FLOAT(in[0]); /* blue */
106 *fptr++ = UBYTE_TO_FLOAT(in[3]); /* alpha */
107 ptr += input->StrideB;
108 }
109 }
110
111 static void
112 convert_half_to_float(const struct gl_client_array *input,
113 const GLubyte *ptr, GLfloat *fptr,
114 GLuint count, GLuint sz)
115 {
116 GLuint i, j;
117
118 for (i = 0; i < count; i++) {
119 GLhalfARB *in = (GLhalfARB *)ptr;
120
121 for (j = 0; j < sz; j++) {
122 *fptr++ = _mesa_half_to_float(in[j]);
123 }
124 ptr += input->StrideB;
125 }
126 }
127
128 /**
129 * \brief Convert fixed-point to floating-point.
130 *
131 * In OpenGL, a fixed-point number is a "signed 2's complement 16.16 scaled
132 * integer" (Table 2.2 of the OpenGL ES 2.0 spec).
133 *
134 * If the buffer has the \c normalized flag set, the formula
135 * \code normalize(x) := (2*x + 1) / (2^16 - 1) \endcode
136 * is used to map the fixed-point numbers into the range [-1, 1].
137 */
138 static void
139 convert_fixed_to_float(const struct gl_client_array *input,
140 const GLubyte *ptr, GLfloat *fptr,
141 GLuint count)
142 {
143 GLuint i, j;
144 const GLint size = input->Size;
145
146 if (input->Normalized) {
147 for (i = 0; i < count; ++i) {
148 const GLfixed *in = (GLfixed *) ptr;
149 for (j = 0; j < size; ++j) {
150 *fptr++ = (GLfloat) (2 * in[j] + 1) / (GLfloat) ((1 << 16) - 1);
151 }
152 ptr += input->StrideB;
153 }
154 } else {
155 for (i = 0; i < count; ++i) {
156 const GLfixed *in = (GLfixed *) ptr;
157 for (j = 0; j < size; ++j) {
158 *fptr++ = in[j] / (GLfloat) (1 << 16);
159 }
160 ptr += input->StrideB;
161 }
162 }
163 }
164
165 /* Adjust pointer to point at first requested element, convert to
166 * floating point, populate VB->AttribPtr[].
167 */
168 static void _tnl_import_array( struct gl_context *ctx,
169 GLuint attrib,
170 GLuint count,
171 const struct gl_client_array *input,
172 const GLubyte *ptr )
173 {
174 TNLcontext *tnl = TNL_CONTEXT(ctx);
175 struct vertex_buffer *VB = &tnl->vb;
176 GLuint stride = input->StrideB;
177
178 if (input->Type != GL_FLOAT) {
179 const GLuint sz = input->Size;
180 GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat));
181 GLfloat *fptr = (GLfloat *)buf;
182
183 switch (input->Type) {
184 case GL_BYTE:
185 CONVERT(GLbyte, BYTE_TO_FLOAT);
186 break;
187 case GL_UNSIGNED_BYTE:
188 if (input->Format == GL_BGRA) {
189 /* See GL_EXT_vertex_array_bgra */
190 convert_bgra_to_float(input, ptr, fptr, count);
191 }
192 else {
193 CONVERT(GLubyte, UBYTE_TO_FLOAT);
194 }
195 break;
196 case GL_SHORT:
197 CONVERT(GLshort, SHORT_TO_FLOAT);
198 break;
199 case GL_UNSIGNED_SHORT:
200 CONVERT(GLushort, USHORT_TO_FLOAT);
201 break;
202 case GL_INT:
203 CONVERT(GLint, INT_TO_FLOAT);
204 break;
205 case GL_UNSIGNED_INT:
206 CONVERT(GLuint, UINT_TO_FLOAT);
207 break;
208 case GL_DOUBLE:
209 CONVERT(GLdouble, (GLfloat));
210 break;
211 case GL_HALF_FLOAT:
212 convert_half_to_float(input, ptr, fptr, count, sz);
213 break;
214 case GL_FIXED:
215 convert_fixed_to_float(input, ptr, fptr, count);
216 break;
217 default:
218 assert(0);
219 break;
220 }
221
222 ptr = buf;
223 stride = sz * sizeof(GLfloat);
224 }
225
226 VB->AttribPtr[attrib] = &tnl->tmp_inputs[attrib];
227 VB->AttribPtr[attrib]->data = (GLfloat (*)[4])ptr;
228 VB->AttribPtr[attrib]->start = (GLfloat *)ptr;
229 VB->AttribPtr[attrib]->count = count;
230 VB->AttribPtr[attrib]->stride = stride;
231 VB->AttribPtr[attrib]->size = input->Size;
232
233 /* This should die, but so should the whole GLvector4f concept:
234 */
235 VB->AttribPtr[attrib]->flags = (((1<<input->Size)-1) |
236 VEC_NOT_WRITEABLE |
237 (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE));
238
239 VB->AttribPtr[attrib]->storage = NULL;
240 }
241
242 #define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2)
243
244
245 static GLboolean *_tnl_import_edgeflag( struct gl_context *ctx,
246 const GLvector4f *input,
247 GLuint count)
248 {
249 const GLubyte *ptr = (const GLubyte *)input->data;
250 const GLuint stride = input->stride;
251 GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS);
252 GLboolean *bptr = space;
253 GLuint i;
254
255 for (i = 0; i < count; i++) {
256 *bptr++ = ((GLfloat *)ptr)[0] == 1.0;
257 ptr += stride;
258 }
259
260 return space;
261 }
262
263
264 static void bind_inputs( struct gl_context *ctx,
265 const struct gl_client_array *inputs[],
266 GLint count,
267 struct gl_buffer_object **bo,
268 GLuint *nr_bo )
269 {
270 TNLcontext *tnl = TNL_CONTEXT(ctx);
271 struct vertex_buffer *VB = &tnl->vb;
272 GLuint i;
273
274 /* Map all the VBOs
275 */
276 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
277 const void *ptr;
278
279 if (inputs[i]->BufferObj->Name) {
280 if (!inputs[i]->BufferObj->Pointer) {
281 bo[*nr_bo] = inputs[i]->BufferObj;
282 (*nr_bo)++;
283 ctx->Driver.MapBufferRange(ctx, 0, inputs[i]->BufferObj->Size,
284 GL_MAP_READ_BIT,
285 inputs[i]->BufferObj);
286
287 assert(inputs[i]->BufferObj->Pointer);
288 }
289
290 ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer,
291 inputs[i]->Ptr);
292 }
293 else
294 ptr = inputs[i]->Ptr;
295
296 /* Just make sure the array is floating point, otherwise convert to
297 * temporary storage.
298 *
299 * XXX: remove the GLvector4f type at some stage and just use
300 * client arrays.
301 */
302 _tnl_import_array(ctx, i, count, inputs[i], ptr);
303 }
304
305 /* We process only the vertices between min & max index:
306 */
307 VB->Count = count;
308
309 /* These should perhaps be part of _TNL_ATTRIB_* */
310 VB->BackfaceColorPtr = NULL;
311 VB->BackfaceIndexPtr = NULL;
312 VB->BackfaceSecondaryColorPtr = NULL;
313
314 /* Clipping and drawing code still requires this to be a packed
315 * array of ubytes which can be written into. TODO: Fix and
316 * remove.
317 */
318 if (ctx->Polygon.FrontMode != GL_FILL ||
319 ctx->Polygon.BackMode != GL_FILL)
320 {
321 VB->EdgeFlag = _tnl_import_edgeflag( ctx,
322 VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG],
323 VB->Count );
324 }
325 else {
326 /* the data previously pointed to by EdgeFlag may have been freed */
327 VB->EdgeFlag = NULL;
328 }
329 }
330
331
332 /* Translate indices to GLuints and store in VB->Elts.
333 */
334 static void bind_indices( struct gl_context *ctx,
335 const struct _mesa_index_buffer *ib,
336 struct gl_buffer_object **bo,
337 GLuint *nr_bo)
338 {
339 TNLcontext *tnl = TNL_CONTEXT(ctx);
340 struct vertex_buffer *VB = &tnl->vb;
341 GLuint i;
342 const void *ptr;
343
344 if (!ib) {
345 VB->Elts = NULL;
346 return;
347 }
348
349 if (_mesa_is_bufferobj(ib->obj) && !_mesa_bufferobj_mapped(ib->obj)) {
350 /* if the buffer object isn't mapped yet, map it now */
351 bo[*nr_bo] = ib->obj;
352 (*nr_bo)++;
353 ptr = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr,
354 ib->count * vbo_sizeof_ib_type(ib->type),
355 GL_MAP_READ_BIT, ib->obj);
356 assert(ib->obj->Pointer);
357 } else {
358 /* user-space elements, or buffer already mapped */
359 ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
360 }
361
362 if (ib->type == GL_UNSIGNED_INT && VB->Primitive[0].basevertex == 0) {
363 VB->Elts = (GLuint *) ptr;
364 }
365 else {
366 GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint));
367 VB->Elts = elts;
368
369 if (ib->type == GL_UNSIGNED_INT) {
370 const GLuint *in = (GLuint *)ptr;
371 for (i = 0; i < ib->count; i++)
372 *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
373 }
374 else if (ib->type == GL_UNSIGNED_SHORT) {
375 const GLushort *in = (GLushort *)ptr;
376 for (i = 0; i < ib->count; i++)
377 *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
378 }
379 else {
380 const GLubyte *in = (GLubyte *)ptr;
381 for (i = 0; i < ib->count; i++)
382 *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
383 }
384 }
385 }
386
387 static void bind_prims( struct gl_context *ctx,
388 const struct _mesa_prim *prim,
389 GLuint nr_prims )
390 {
391 TNLcontext *tnl = TNL_CONTEXT(ctx);
392 struct vertex_buffer *VB = &tnl->vb;
393
394 VB->Primitive = prim;
395 VB->PrimitiveCount = nr_prims;
396 }
397
398 static void unmap_vbos( struct gl_context *ctx,
399 struct gl_buffer_object **bo,
400 GLuint nr_bo )
401 {
402 GLuint i;
403 for (i = 0; i < nr_bo; i++) {
404 ctx->Driver.UnmapBuffer(ctx, bo[i]);
405 }
406 }
407
408
409 void _tnl_vbo_draw_prims(struct gl_context *ctx,
410 const struct gl_client_array *arrays[],
411 const struct _mesa_prim *prim,
412 GLuint nr_prims,
413 const struct _mesa_index_buffer *ib,
414 GLboolean index_bounds_valid,
415 GLuint min_index,
416 GLuint max_index)
417 {
418 if (!index_bounds_valid)
419 vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index);
420
421 _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
422 }
423
424 /* This is the main entrypoint into the slimmed-down software tnl
425 * module. In a regular swtnl driver, this can be plugged straight
426 * into the vbo->Driver.DrawPrims() callback.
427 */
428 void _tnl_draw_prims( struct gl_context *ctx,
429 const struct gl_client_array *arrays[],
430 const struct _mesa_prim *prim,
431 GLuint nr_prims,
432 const struct _mesa_index_buffer *ib,
433 GLuint min_index,
434 GLuint max_index)
435 {
436 TNLcontext *tnl = TNL_CONTEXT(ctx);
437 const GLuint TEST_SPLIT = 0;
438 const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
439 GLint max_basevertex = prim->basevertex;
440 GLuint i;
441
442 /* Mesa core state should have been validated already */
443 assert(ctx->NewState == 0x0);
444
445 for (i = 1; i < nr_prims; i++)
446 max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
447
448 if (0)
449 {
450 printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
451 for (i = 0; i < nr_prims; i++)
452 printf("prim %d: %s start %d count %d\n", i,
453 _mesa_lookup_enum_by_nr(prim[i].mode),
454 prim[i].start,
455 prim[i].count);
456 }
457
458 if (min_index) {
459 /* We always translate away calls with min_index != 0.
460 */
461 vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib,
462 min_index, max_index,
463 _tnl_vbo_draw_prims );
464 return;
465 }
466 else if ((GLint)max_index + max_basevertex > max) {
467 /* The software TNL pipeline has a fixed amount of storage for
468 * vertices and it is necessary to split incoming drawing commands
469 * if they exceed that limit.
470 */
471 struct split_limits limits;
472 limits.max_verts = max;
473 limits.max_vb_size = ~0;
474 limits.max_indices = ~0;
475
476 /* This will split the buffers one way or another and
477 * recursively call back into this function.
478 */
479 vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
480 0, max_index + prim->basevertex,
481 _tnl_vbo_draw_prims,
482 &limits );
483 }
484 else {
485 /* May need to map a vertex buffer object for every attribute plus
486 * one for the index buffer.
487 */
488 struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
489 GLuint nr_bo = 0;
490 GLuint inst;
491
492 for (i = 0; i < nr_prims;) {
493 GLuint this_nr_prims;
494
495 /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
496 * will rebase the elements to the basevertex, and we'll only
497 * emit strings of prims with the same basevertex in one draw call.
498 */
499 for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
500 this_nr_prims++) {
501 if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
502 break;
503 }
504
505 assert(prim[i].num_instances > 0);
506
507 /* Binding inputs may imply mapping some vertex buffer objects.
508 * They will need to be unmapped below.
509 */
510 for (inst = 0; inst < prim[i].num_instances; inst++) {
511
512 bind_prims(ctx, &prim[i], this_nr_prims);
513 bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1,
514 bo, &nr_bo);
515 bind_indices(ctx, ib, bo, &nr_bo);
516
517 tnl->CurInstance = inst;
518 TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
519
520 unmap_vbos(ctx, bo, nr_bo);
521 free_space(ctx);
522 }
523
524 i += this_nr_prims;
525 }
526 }
527 }
528