[[MESA]
[reactos.git] / reactos / dll / opengl / mesa / src / mesa / vbo / vbo.h
1 /*
2 * mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file vbo_context.h
27 * \brief VBO builder module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32 #ifndef _VBO_H
33 #define _VBO_H
34
35 #include "main/glheader.h"
36
37 struct gl_client_array;
38 struct gl_context;
39 struct gl_transform_feedback_object;
40
41 struct _mesa_prim {
42 GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
43 GLuint indexed:1;
44 GLuint begin:1;
45 GLuint end:1;
46 GLuint weak:1;
47 GLuint no_current_update:1;
48 GLuint pad:19;
49
50 GLuint start;
51 GLuint count;
52 GLsizei num_instances;
53 };
54
55 /* Would like to call this a "vbo_index_buffer", but this would be
56 * confusing as the indices are not neccessarily yet in a non-null
57 * buffer object.
58 */
59 struct _mesa_index_buffer {
60 GLuint count;
61 GLenum type;
62 struct gl_buffer_object *obj;
63 const void *ptr;
64 };
65
66
67
68 GLboolean _vbo_CreateContext( struct gl_context *ctx );
69 void _vbo_DestroyContext( struct gl_context *ctx );
70 void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state );
71
72
73 typedef void (*vbo_draw_func)( struct gl_context *ctx,
74 const struct gl_client_array **arrays,
75 const struct _mesa_prim *prims,
76 GLuint nr_prims,
77 const struct _mesa_index_buffer *ib,
78 GLboolean index_bounds_valid,
79 GLuint min_index,
80 GLuint max_index);
81
82
83
84
85 /* Utility function to cope with various constraints on tnl modules or
86 * hardware. This can be used to split an incoming set of arrays and
87 * primitives against the following constraints:
88 * - Maximum number of indices in index buffer.
89 * - Maximum number of vertices referenced by index buffer.
90 * - Maximum hardware vertex buffer size.
91 */
92 struct split_limits {
93 GLuint max_verts;
94 GLuint max_indices;
95 GLuint max_vb_size; /* bytes */
96 };
97
98
99 void vbo_split_prims( struct gl_context *ctx,
100 const struct gl_client_array *arrays[],
101 const struct _mesa_prim *prim,
102 GLuint nr_prims,
103 const struct _mesa_index_buffer *ib,
104 GLuint min_index,
105 GLuint max_index,
106 vbo_draw_func draw,
107 const struct split_limits *limits );
108
109
110 /* Helpers for dealing translating away non-zero min_index.
111 */
112 GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] );
113 GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] );
114
115 void vbo_rebase_prims( struct gl_context *ctx,
116 const struct gl_client_array *arrays[],
117 const struct _mesa_prim *prim,
118 GLuint nr_prims,
119 const struct _mesa_index_buffer *ib,
120 GLuint min_index,
121 GLuint max_index,
122 vbo_draw_func draw );
123
124 int
125 vbo_sizeof_ib_type(GLenum type);
126
127 void
128 vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim,
129 const struct _mesa_index_buffer *ib,
130 GLuint *min_index, GLuint *max_index);
131
132 void vbo_use_buffer_objects(struct gl_context *ctx);
133
134 void vbo_always_unmap_buffers(struct gl_context *ctx);
135
136 void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
137
138 void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
139
140 void vbo_bind_arrays(struct gl_context *ctx);
141
142 size_t
143 count_tessellated_primitives(const struct _mesa_prim *prim);
144
145 void GLAPIENTRY
146 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
147
148 void GLAPIENTRY
149 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
150
151 void GLAPIENTRY
152 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
153
154 void GLAPIENTRY
155 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
156
157 void GLAPIENTRY
158 _es_Materialf(GLenum face, GLenum pname, GLfloat param);
159
160 void GLAPIENTRY
161 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
162
163 void GLAPIENTRY
164 _es_VertexAttrib1f(GLuint indx, GLfloat x);
165
166 void GLAPIENTRY
167 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
168
169 void GLAPIENTRY
170 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
171
172 void GLAPIENTRY
173 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
174
175 void GLAPIENTRY
176 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
177
178 void GLAPIENTRY
179 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
180
181 void GLAPIENTRY
182 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
183
184 #endif