[MESA]
[reactos.git] / reactos / dll / opengl / mesa / src / mesa / vbo / vbo_exec_eval.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.1
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include "main/glheader.h"
29 #include "main/context.h"
30 #include "main/macros.h"
31 #include "math/m_eval.h"
32 #include "main/dispatch.h"
33 #include "vbo_exec.h"
34
35
36 static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr )
37 {
38 assert(attr < Elements(exec->eval.map1));
39 exec->eval.map1[attr].map = NULL;
40 }
41
42 static void clear_active_eval2( struct vbo_exec_context *exec, GLuint attr )
43 {
44 assert(attr < Elements(exec->eval.map2));
45 exec->eval.map2[attr].map = NULL;
46 }
47
48 static void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
49 struct gl_1d_map *map )
50 {
51 assert(attr < Elements(exec->eval.map1));
52 if (!exec->eval.map1[attr].map) {
53 exec->eval.map1[attr].map = map;
54 exec->eval.map1[attr].sz = dim;
55 }
56 }
57
58 static void set_active_eval2( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
59 struct gl_2d_map *map )
60 {
61 assert(attr < Elements(exec->eval.map2));
62 if (!exec->eval.map2[attr].map) {
63 exec->eval.map2[attr].map = map;
64 exec->eval.map2[attr].sz = dim;
65 }
66 }
67
68 void vbo_exec_eval_update( struct vbo_exec_context *exec )
69 {
70 struct gl_context *ctx = exec->ctx;
71 GLuint attr;
72
73 /* Vertex program maps have priority over conventional attribs */
74
75 for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) {
76 clear_active_eval1( exec, attr );
77 clear_active_eval2( exec, attr );
78 }
79
80 if (ctx->Eval.Map1Color4)
81 set_active_eval1( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
82
83 if (ctx->Eval.Map2Color4)
84 set_active_eval2( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
85
86 if (ctx->Eval.Map1TextureCoord4)
87 set_active_eval1( exec, VBO_ATTRIB_TEX, 4, &ctx->EvalMap.Map1Texture4 );
88 else if (ctx->Eval.Map1TextureCoord3)
89 set_active_eval1( exec, VBO_ATTRIB_TEX, 3, &ctx->EvalMap.Map1Texture3 );
90 else if (ctx->Eval.Map1TextureCoord2)
91 set_active_eval1( exec, VBO_ATTRIB_TEX, 2, &ctx->EvalMap.Map1Texture2 );
92 else if (ctx->Eval.Map1TextureCoord1)
93 set_active_eval1( exec, VBO_ATTRIB_TEX, 1, &ctx->EvalMap.Map1Texture1 );
94
95 if (ctx->Eval.Map2TextureCoord4)
96 set_active_eval2( exec, VBO_ATTRIB_TEX, 4, &ctx->EvalMap.Map2Texture4 );
97 else if (ctx->Eval.Map2TextureCoord3)
98 set_active_eval2( exec, VBO_ATTRIB_TEX, 3, &ctx->EvalMap.Map2Texture3 );
99 else if (ctx->Eval.Map2TextureCoord2)
100 set_active_eval2( exec, VBO_ATTRIB_TEX, 2, &ctx->EvalMap.Map2Texture2 );
101 else if (ctx->Eval.Map2TextureCoord1)
102 set_active_eval2( exec, VBO_ATTRIB_TEX, 1, &ctx->EvalMap.Map2Texture1 );
103
104 if (ctx->Eval.Map1Normal)
105 set_active_eval1( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
106
107 if (ctx->Eval.Map2Normal)
108 set_active_eval2( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
109
110 if (ctx->Eval.Map1Vertex4)
111 set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
112 else if (ctx->Eval.Map1Vertex3)
113 set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
114
115 if (ctx->Eval.Map2Vertex4)
116 set_active_eval2( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
117 else if (ctx->Eval.Map2Vertex3)
118 set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
119
120 exec->eval.recalculate_maps = 0;
121 }
122
123
124
125 void vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u)
126 {
127 GLuint attr;
128
129 for (attr = 1; attr <= VBO_ATTRIB_TEX; attr++) {
130 struct gl_1d_map *map = exec->eval.map1[attr].map;
131 if (map) {
132 GLfloat uu = (u - map->u1) * map->du;
133 GLfloat data[4];
134
135 ASSIGN_4V(data, 0, 0, 0, 1);
136
137 _math_horner_bezier_curve(map->Points, data, uu,
138 exec->eval.map1[attr].sz,
139 map->Order);
140
141 COPY_SZ_4V( exec->vtx.attrptr[attr],
142 exec->vtx.attrsz[attr],
143 data );
144 }
145 }
146
147 /** Vertex -- EvalCoord1f is a noop if this map not enabled:
148 **/
149 if (exec->eval.map1[0].map) {
150 struct gl_1d_map *map = exec->eval.map1[0].map;
151 GLfloat uu = (u - map->u1) * map->du;
152 GLfloat vertex[4];
153
154 ASSIGN_4V(vertex, 0, 0, 0, 1);
155
156 _math_horner_bezier_curve(map->Points, vertex, uu,
157 exec->eval.map1[0].sz,
158 map->Order);
159
160 if (exec->eval.map1[0].sz == 4)
161 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
162 else
163 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
164 }
165 }
166
167
168
169 void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
170 GLfloat u, GLfloat v )
171 {
172 GLuint attr;
173
174 for (attr = 1; attr <= VBO_ATTRIB_TEX; attr++) {
175 struct gl_2d_map *map = exec->eval.map2[attr].map;
176 if (map) {
177 GLfloat uu = (u - map->u1) * map->du;
178 GLfloat vv = (v - map->v1) * map->dv;
179 GLfloat data[4];
180
181 ASSIGN_4V(data, 0, 0, 0, 1);
182
183 _math_horner_bezier_surf(map->Points,
184 data,
185 uu, vv,
186 exec->eval.map2[attr].sz,
187 map->Uorder, map->Vorder);
188
189 COPY_SZ_4V( exec->vtx.attrptr[attr],
190 exec->vtx.attrsz[attr],
191 data );
192 }
193 }
194
195 /** Vertex -- EvalCoord2f is a noop if this map not enabled:
196 **/
197 if (exec->eval.map2[0].map) {
198 struct gl_2d_map *map = exec->eval.map2[0].map;
199 GLfloat uu = (u - map->u1) * map->du;
200 GLfloat vv = (v - map->v1) * map->dv;
201 GLfloat vertex[4];
202
203 ASSIGN_4V(vertex, 0, 0, 0, 1);
204
205 if (exec->ctx->Eval.AutoNormal) {
206 GLfloat normal[4];
207 GLfloat du[4], dv[4];
208
209 _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
210 exec->eval.map2[0].sz,
211 map->Uorder, map->Vorder);
212
213 if (exec->eval.map2[0].sz == 4) {
214 du[0] = du[0]*vertex[3] - du[3]*vertex[0];
215 du[1] = du[1]*vertex[3] - du[3]*vertex[1];
216 du[2] = du[2]*vertex[3] - du[3]*vertex[2];
217
218 dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0];
219 dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1];
220 dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2];
221 }
222
223
224 CROSS3(normal, du, dv);
225 NORMALIZE_3FV(normal);
226 normal[3] = 1.0;
227
228 COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
229 exec->vtx.attrsz[VBO_ATTRIB_NORMAL],
230 normal );
231
232 }
233 else {
234 _math_horner_bezier_surf(map->Points, vertex, uu, vv,
235 exec->eval.map2[0].sz,
236 map->Uorder, map->Vorder);
237 }
238
239 if (exec->vtx.attrsz[0] == 4)
240 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
241 else
242 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
243 }
244 }
245
246