[FMIFS]
[reactos.git] / reactos / dll / opengl / mesa / swrast_setup / ss_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include "main/glheader.h"
29 #include "main/imports.h"
30 #include "main/colormac.h"
31 #include "tnl/tnl.h"
32 #include "tnl/t_context.h"
33 #include "tnl/t_pipeline.h"
34 #include "tnl/t_vertex.h"
35 #include "swrast_setup.h"
36 #include "ss_context.h"
37 #include "ss_triangle.h"
38
39
40 /* Need to check lighting state and vertex program state to know
41 * if two-sided lighting is in effect.
42 */
43 #define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT)
44
45
46 #define VARYING_EMIT_STYLE EMIT_4F
47
48
49 GLboolean
50 _swsetup_CreateContext( struct gl_context *ctx )
51 {
52 SScontext *swsetup = (SScontext *)CALLOC(sizeof(SScontext));
53
54 if (!swsetup)
55 return GL_FALSE;
56
57 ctx->swsetup_context = swsetup;
58
59 swsetup->NewState = ~0;
60 _swsetup_trifuncs_init( ctx );
61
62 _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
63 sizeof(SWvertex) );
64
65
66 return GL_TRUE;
67 }
68
69 void
70 _swsetup_DestroyContext( struct gl_context *ctx )
71 {
72 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
73
74 if (swsetup) {
75 FREE(swsetup);
76 ctx->swsetup_context = 0;
77 }
78
79 _tnl_free_vertices( ctx );
80 }
81
82 static void
83 _swsetup_RenderPrimitive( struct gl_context *ctx, GLenum mode )
84 {
85 SWSETUP_CONTEXT(ctx)->render_prim = mode;
86 _swrast_render_primitive( ctx, mode );
87 }
88
89
90 /**
91 * Helper macros for setup_vertex_format()
92 */
93 #define SWZ ((SWvertex *)0)
94 #define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ))
95
96 #define EMIT_ATTR( ATTR, STYLE, MEMBER ) \
97 do { \
98 map[e].attrib = (ATTR); \
99 map[e].format = (STYLE); \
100 map[e].offset = SWOffset(MEMBER); \
101 e++; \
102 } while (0)
103
104
105 /**
106 * Tell the tnl module how to build SWvertex objects for swrast.
107 * We'll build the map[] array with that info and pass it to
108 * _tnl_install_attrs().
109 */
110 static void
111 setup_vertex_format(struct gl_context *ctx)
112 {
113 TNLcontext *tnl = TNL_CONTEXT(ctx);
114 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
115 GLboolean intColors = ctx->RenderMode == GL_RENDER
116 && CHAN_TYPE != GL_FLOAT;
117
118 if (intColors != swsetup->intColors ||
119 tnl->render_inputs_bitset != swsetup->last_index_bitset) {
120 GLbitfield64 index_bitset = tnl->render_inputs_bitset;
121 struct tnl_attr_map map[_TNL_ATTRIB_MAX];
122 unsigned e = 0;
123
124 swsetup->intColors = intColors;
125
126 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] );
127
128 if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR)) {
129 if (swsetup->intColors)
130 EMIT_ATTR( _TNL_ATTRIB_COLOR, EMIT_4CHAN_4F_RGBA, color );
131 else
132 EMIT_ATTR( _TNL_ATTRIB_COLOR, EMIT_4F, attrib[FRAG_ATTRIB_COL]);
133 }
134
135 if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
136 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1F, attrib[FRAG_ATTRIB_FOGC]);
137 }
138
139 if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX)) {
140 EMIT_ATTR( _TNL_ATTRIB_TEX, EMIT_4F,
141 attrib[FRAG_ATTRIB_TEX] );
142 }
143
144 if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE))
145 EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );
146
147 _tnl_install_attrs( ctx, map, e,
148 ctx->Viewport._WindowMap.m,
149 sizeof(SWvertex) );
150
151 swsetup->last_index_bitset = index_bitset;
152 }
153 }
154
155
156 /**
157 * Prepare to render a vertex buffer.
158 * Called via tnl->Driver.Render.Start.
159 */
160 static void
161 _swsetup_RenderStart( struct gl_context *ctx )
162 {
163 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
164 TNLcontext *tnl = TNL_CONTEXT(ctx);
165 struct vertex_buffer *VB = &tnl->vb;
166
167 if (swsetup->NewState & _SWSETUP_NEW_RENDERINDEX) {
168 _swsetup_choose_trifuncs(ctx);
169 }
170
171 swsetup->NewState = 0;
172
173 _swrast_render_start(ctx);
174
175 /* Important */
176 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
177
178 setup_vertex_format(ctx);
179 }
180
181
182 /*
183 * We patch this function into tnl->Driver.Render.Finish.
184 * It's called when we finish rendering a vertex buffer.
185 */
186 static void
187 _swsetup_RenderFinish( struct gl_context *ctx )
188 {
189 _swrast_render_finish( ctx );
190 }
191
192 void
193 _swsetup_InvalidateState( struct gl_context *ctx, GLuint new_state )
194 {
195 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
196 swsetup->NewState |= new_state;
197 _tnl_invalidate_vertex_state( ctx, new_state );
198 }
199
200
201 void
202 _swsetup_Wakeup( struct gl_context *ctx )
203 {
204 TNLcontext *tnl = TNL_CONTEXT(ctx);
205 SScontext *swsetup = SWSETUP_CONTEXT(ctx);
206
207 tnl->Driver.Render.Start = _swsetup_RenderStart;
208 tnl->Driver.Render.Finish = _swsetup_RenderFinish;
209 tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive;
210 tnl->Driver.Render.Interp = _tnl_interp;
211 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
212 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */
213 tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */
214 /* points */
215 /* line */
216 /* triangle */
217 /* quad */
218 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
219 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
220 tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
221 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
222 tnl->Driver.Render.Multipass = 0;
223
224 _tnl_invalidate_vertices( ctx, ~0 );
225 _tnl_need_projected_coords( ctx, GL_TRUE );
226 _swsetup_InvalidateState( ctx, ~0 );
227
228 swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf;
229 swsetup->last_index_bitset = 0;
230 }