[QMGRPRXY]
[reactos.git] / reactos / dll / opengl / mesa / vbo / vbo_exec.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include <precomp.h>
29
30 void vbo_exec_init( struct gl_context *ctx )
31 {
32 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
33
34 exec->ctx = ctx;
35
36 /* Initialize the arrayelt helper
37 */
38 if (!ctx->aelt_context &&
39 !_ae_create_context( ctx ))
40 return;
41
42 vbo_exec_vtx_init( exec );
43 vbo_exec_array_init( exec );
44
45 /* Hook our functions into exec and compile dispatch tables.
46 */
47 _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
48
49 ctx->Driver.NeedFlush = 0;
50 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
51 ctx->Driver.BeginVertices = vbo_exec_BeginVertices;
52 ctx->Driver.FlushVertices = vbo_exec_FlushVertices;
53
54 vbo_exec_invalidate_state( ctx, ~0 );
55 }
56
57
58 void vbo_exec_destroy( struct gl_context *ctx )
59 {
60 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
61
62 if (ctx->aelt_context) {
63 _ae_destroy_context( ctx );
64 ctx->aelt_context = NULL;
65 }
66
67 vbo_exec_vtx_destroy( exec );
68 vbo_exec_array_destroy( exec );
69 }
70
71
72 /**
73 * Really want to install these callbacks to a central facility to be
74 * invoked according to the state flags. That will have to wait for a
75 * mesa rework:
76 */
77 void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
78 {
79 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
80
81 if (new_state & _NEW_EVAL)
82 exec->eval.recalculate_maps = 1;
83
84 _ae_invalidate_state(ctx, new_state);
85 }
86
87
88 /**
89 * Figure out the number of transform feedback primitives that will be output
90 * by the given _mesa_prim command, assuming that no geometry shading is done
91 * and primitive restart is not used.
92 *
93 * This is intended for use by driver back-ends in implementing the
94 * PRIMITIVES_GENERATED and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries.
95 */
96 size_t
97 count_tessellated_primitives(const struct _mesa_prim *prim)
98 {
99 size_t num_primitives;
100 switch (prim->mode) {
101 case GL_POINTS:
102 num_primitives = prim->count;
103 break;
104 case GL_LINE_STRIP:
105 num_primitives = prim->count >= 2 ? prim->count - 1 : 0;
106 break;
107 case GL_LINE_LOOP:
108 num_primitives = prim->count >= 2 ? prim->count : 0;
109 break;
110 case GL_LINES:
111 num_primitives = prim->count / 2;
112 break;
113 case GL_TRIANGLE_STRIP:
114 case GL_TRIANGLE_FAN:
115 case GL_POLYGON:
116 num_primitives = prim->count >= 3 ? prim->count - 2 : 0;
117 break;
118 case GL_TRIANGLES:
119 num_primitives = prim->count / 3;
120 break;
121 case GL_QUAD_STRIP:
122 num_primitives = prim->count >= 4 ? ((prim->count / 2) - 1) * 2 : 0;
123 break;
124 case GL_QUADS:
125 num_primitives = (prim->count / 4) * 2;
126 break;
127 default:
128 assert(!"Unexpected primitive type in count_tessellated_primitives");
129 num_primitives = 0;
130 break;
131 }
132 return num_primitives * prim->num_instances;
133 }