[MESA]
[reactos.git] / reactos / dll / opengl / mesa / vbo / vbo_save.h
1 /**************************************************************************
2
3 Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 *
32 */
33
34 #ifndef VBO_SAVE_H
35 #define VBO_SAVE_H
36
37 #include "main/mfeatures.h"
38 #include "main/mtypes.h"
39 #include "vbo.h"
40 #include "vbo_attrib.h"
41
42
43 struct vbo_save_copied_vtx {
44 GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
45 GLuint nr;
46 };
47
48
49 /* For display lists, this structure holds a run of vertices of the
50 * same format, and a strictly well-formed set of begin/end pairs,
51 * starting on the first vertex and ending at the last. Vertex
52 * copying on buffer breaks is precomputed according to these
53 * primitives, though there are situations where the copying will need
54 * correction at execute-time, perhaps by replaying the list as
55 * immediate mode commands.
56 *
57 * On executing this list, the 'current' values may be updated with
58 * the values of the final vertex, and often no fixup of the start of
59 * the vertex list is required.
60 *
61 * Eval and other commands that don't fit into these vertex lists are
62 * compiled using the fallback opcode mechanism provided by dlist.c.
63 */
64 struct vbo_save_vertex_list {
65 GLubyte attrsz[VBO_ATTRIB_MAX];
66 GLuint vertex_size;
67
68 /* Copy of the final vertex from node->vertex_store->bufferobj.
69 * Keep this in regular (non-VBO) memory to avoid repeated
70 * map/unmap of the VBO when updating GL current data.
71 */
72 GLfloat *current_data;
73 GLuint current_size;
74
75 GLuint buffer_offset;
76 GLuint count; /**< vertex count */
77 GLuint wrap_count; /* number of copied vertices at start */
78 GLboolean dangling_attr_ref; /* current attr implicitly referenced
79 outside the list */
80
81 struct _mesa_prim *prim;
82 GLuint prim_count;
83
84 struct vbo_save_vertex_store *vertex_store;
85 struct vbo_save_primitive_store *prim_store;
86 };
87
88 /* These buffers should be a reasonable size to support upload to
89 * hardware. Current vbo implementation will re-upload on any
90 * changes, so don't make too big or apps which dynamically create
91 * dlists and use only a few times will suffer.
92 *
93 * Consider stategy of uploading regions from the VBO on demand in the
94 * case of dynamic vbos. Then make the dlist code signal that
95 * likelyhood as it occurs. No reason we couldn't change usage
96 * internally even though this probably isn't allowed for client VBOs?
97 */
98 #define VBO_SAVE_BUFFER_SIZE (8*1024) /* dwords */
99 #define VBO_SAVE_PRIM_SIZE 128
100 #define VBO_SAVE_PRIM_MODE_MASK 0x3f
101 #define VBO_SAVE_PRIM_WEAK 0x40
102 #define VBO_SAVE_PRIM_NO_CURRENT_UPDATE 0x80
103
104 #define VBO_SAVE_FALLBACK 0x10000000
105
106 /* Storage to be shared among several vertex_lists.
107 */
108 struct vbo_save_vertex_store {
109 struct gl_buffer_object *bufferobj;
110 GLfloat *buffer;
111 GLuint used;
112 GLuint refcount;
113 };
114
115 struct vbo_save_primitive_store {
116 struct _mesa_prim buffer[VBO_SAVE_PRIM_SIZE];
117 GLuint used;
118 GLuint refcount;
119 };
120
121
122 struct vbo_save_context {
123 struct gl_context *ctx;
124 GLvertexformat vtxfmt;
125 GLvertexformat vtxfmt_noop; /**< Used if out_of_memory is true */
126 struct gl_client_array arrays[VBO_ATTRIB_MAX];
127 const struct gl_client_array *inputs[VBO_ATTRIB_MAX];
128
129 GLubyte attrsz[VBO_ATTRIB_MAX];
130 GLubyte active_sz[VBO_ATTRIB_MAX];
131 GLuint vertex_size;
132
133 GLboolean out_of_memory; /**< True if last VBO allocation failed */
134
135 GLfloat *buffer;
136 GLuint count;
137 GLuint wrap_count;
138 GLuint replay_flags;
139
140 struct _mesa_prim *prim;
141 GLuint prim_count, prim_max;
142
143 struct vbo_save_vertex_store *vertex_store;
144 struct vbo_save_primitive_store *prim_store;
145
146 GLfloat *buffer_ptr; /* cursor, points into buffer */
147 GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current values */
148 GLfloat *attrptr[VBO_ATTRIB_MAX];
149 GLuint vert_count;
150 GLuint max_vert;
151 GLboolean dangling_attr_ref;
152
153 GLuint opcode_vertex_list;
154
155 struct vbo_save_copied_vtx copied;
156
157 GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */
158 GLubyte *currentsz[VBO_ATTRIB_MAX];
159 };
160
161 #if FEATURE_dlist
162
163 void vbo_save_init( struct gl_context *ctx );
164 void vbo_save_destroy( struct gl_context *ctx );
165 void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback );
166
167 /* save_loopback.c:
168 */
169 void vbo_loopback_vertex_list( struct gl_context *ctx,
170 const GLfloat *buffer,
171 const GLubyte *attrsz,
172 const struct _mesa_prim *prim,
173 GLuint prim_count,
174 GLuint wrap_count,
175 GLuint vertex_size);
176
177 /* Callbacks:
178 */
179 void vbo_save_EndList( struct gl_context *ctx );
180 void vbo_save_NewList( struct gl_context *ctx, GLuint list, GLenum mode );
181 void vbo_save_EndCallList( struct gl_context *ctx );
182 void vbo_save_BeginCallList( struct gl_context *ctx, struct gl_display_list *list );
183 void vbo_save_SaveFlushVertices( struct gl_context *ctx );
184 GLboolean vbo_save_NotifyBegin( struct gl_context *ctx, GLenum mode );
185
186 void vbo_save_playback_vertex_list( struct gl_context *ctx, void *data );
187
188 void vbo_save_api_init( struct vbo_save_context *save );
189
190 #else /* FEATURE_dlist */
191
192 static inline void
193 vbo_save_init( struct gl_context *ctx )
194 {
195 }
196
197 static inline void
198 vbo_save_destroy( struct gl_context *ctx )
199 {
200 }
201
202 #endif /* FEATURE_dlist */
203
204 #endif /* VBO_SAVE_H */