[OPENGL32]
[reactos.git] / reactos / dll / opengl / mesa / x86 / x86_xform.c
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 3.5
5 *
6 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /*
27 * Intel x86 assembly code by Josh Vanderhoof
28 */
29
30 #include "main/glheader.h"
31 #include "main/context.h"
32 #include "math/m_xform.h"
33
34 #include "x86_xform.h"
35 #include "common_x86_asm.h"
36
37 #ifdef USE_X86_ASM
38 #ifdef USE_3DNOW_ASM
39 #include "3dnow.h"
40 #endif
41 #ifdef USE_SSE_ASM
42 #include "sse.h"
43 #endif
44 #endif
45
46 #ifdef DEBUG_MATH
47 #include "math/m_debug.h"
48 #endif
49
50
51 #ifdef USE_X86_ASM
52 DECLARE_XFORM_GROUP( x86, 2 )
53 DECLARE_XFORM_GROUP( x86, 3 )
54 DECLARE_XFORM_GROUP( x86, 4 )
55
56
57 extern GLvector4f * _ASMAPI
58 _mesa_x86_cliptest_points4( GLvector4f *clip_vec,
59 GLvector4f *proj_vec,
60 GLubyte clipMask[],
61 GLubyte *orMask,
62 GLubyte *andMask );
63
64 extern GLvector4f * _ASMAPI
65 _mesa_x86_cliptest_points4_np( GLvector4f *clip_vec,
66 GLvector4f *proj_vec,
67 GLubyte clipMask[],
68 GLubyte *orMask,
69 GLubyte *andMask);
70
71 extern void _ASMAPI
72 _mesa_v16_x86_cliptest_points4( GLfloat *first_vert,
73 GLfloat *last_vert,
74 GLubyte *or_mask,
75 GLubyte *and_mask,
76 GLubyte *clip_mask,
77 GLboolean viewport_z_clip );
78
79 extern void _ASMAPI
80 _mesa_v16_x86_general_xform( GLfloat *dest,
81 const GLfloat *m,
82 const GLfloat *src,
83 GLuint src_stride,
84 GLuint count );
85 #endif
86
87
88 #ifdef USE_X86_ASM
89 static void _mesa_init_x86_transform_asm( void )
90 {
91 ASSIGN_XFORM_GROUP( x86, 2 );
92 ASSIGN_XFORM_GROUP( x86, 3 );
93 ASSIGN_XFORM_GROUP( x86, 4 );
94
95 _mesa_clip_tab[4] = _mesa_x86_cliptest_points4;
96 _mesa_clip_np_tab[4] = _mesa_x86_cliptest_points4_np;
97
98 #ifdef DEBUG_MATH
99 _math_test_all_transform_functions( "x86" );
100 _math_test_all_cliptest_functions( "x86" );
101 #endif
102 }
103 #endif
104
105
106 void _mesa_init_all_x86_transform_asm( void )
107 {
108 _mesa_get_x86_features();
109
110 #ifdef USE_X86_ASM
111 if ( _mesa_x86_cpu_features ) {
112 _mesa_init_x86_transform_asm();
113 }
114
115 if (cpu_has_3dnow) {
116 _mesa_init_3dnow_transform_asm();
117 }
118
119 if ( cpu_has_xmm ) {
120 _mesa_init_sse_transform_asm();
121 }
122
123 #endif
124 }