reshuffling of dlls
[reactos.git] / reactos / dll / win32 / glu32 / libnurbs / interface / bezierPatchMesh.h
1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 **
34 ** $Date$ $Revision: 1.1 $
35 */
36 /*
37 ** $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libnurbs/interface/bezierPatchMesh.h,v 1.1 2004/02/02 16:39:08 navaraf Exp $
38 */
39
40 #ifndef _BEZIERPATCHMESH_H
41 #define _BEZIERPATCHMESH_H
42
43 #include "bezierPatch.h"
44
45 typedef struct bezierPatchMesh{
46 bezierPatch *bpatch; /*vertex*/
47 bezierPatch *bpatch_normal;
48 bezierPatch *bpatch_texcoord; /*s,t,r,q*/
49 bezierPatch *bpatch_color; /*RGBA*/
50
51 float *UVarray; /*all UV components of all vertices of all strips*/
52 int *length_array; /*[i] is the number of vertices in the ith strip*/
53 GLenum *type_array; /*[i] is the type of the ith primitive*/
54
55 /*to support dynamic insertion*/
56 int size_UVarray;
57 int index_UVarray;
58 int size_length_array;
59 int index_length_array;
60
61 int counter; /*track the current strip size*/
62 GLenum type; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/
63
64 /*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/
65 float *vertex_array; /*each vertex contains three components*/
66 float *normal_array; /*each normal contains three components*/
67 float *color_array;
68 float *texcoord_array;
69
70 /*in case we need a linked list*/
71 struct bezierPatchMesh *next;
72 } bezierPatchMesh;
73
74 #ifdef __cplusplus
75 extern "C" {
76 #endif
77
78
79
80 bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array);
81
82 /*initilize patches to be null*/
83 bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array);
84
85 void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints);
86
87 void bezierPatchMeshDelete(bezierPatchMesh *bpm);
88
89 void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type);
90
91 void bezierPatchMeshEndStrip(bezierPatchMesh *bpm);
92
93 void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v);
94
95 void bezierPatchMeshPrint(bezierPatchMesh *bpm);
96
97 bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm);
98
99 void bezierPatchMeshListPrint(bezierPatchMesh* list);
100
101 int bezierPatchMeshListTotalStrips(bezierPatchMesh* list);
102
103 int bezierPatchMeshListTotalVert(bezierPatchMesh* list);
104 int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm);
105 int bezierPatchMeshListNumTriangles(bezierPatchMesh* list);
106
107 void bezierPatchMeshDelDeg(bezierPatchMesh* bpm);
108
109
110 void bezierPatchMeshEval(bezierPatchMesh* bpm);
111
112 void bezierPatchMeshDraw(bezierPatchMesh* bpm);
113
114 void bezierPatchMeshListDraw(bezierPatchMesh* list);
115 void bezierPatchMeshListEval(bezierPatchMesh* list);
116 void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips);
117
118 void bezierPatchMeshListDelDeg(bezierPatchMesh* list);
119 void bezierPatchMeshListDelete(bezierPatchMesh *list);
120 bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list);
121 void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips);
122
123 #ifdef __cplusplus
124 }
125 #endif
126
127 #endif