2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
10 ** http://oss.sgi.com/projects/FreeB
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
34 ** $Date$ $Revision: 1.1 $
37 ** $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libnurbs/interface/bezierPatchMesh.h,v 1.1 2004/02/02 16:39:08 navaraf Exp $
40 #ifndef _BEZIERPATCHMESH_H
41 #define _BEZIERPATCHMESH_H
43 #include "bezierPatch.h"
45 typedef struct bezierPatchMesh
{
46 bezierPatch
*bpatch
; /*vertex*/
47 bezierPatch
*bpatch_normal
;
48 bezierPatch
*bpatch_texcoord
; /*s,t,r,q*/
49 bezierPatch
*bpatch_color
; /*RGBA*/
51 float *UVarray
; /*all UV components of all vertices of all strips*/
52 int *length_array
; /*[i] is the number of vertices in the ith strip*/
53 GLenum
*type_array
; /*[i] is the type of the ith primitive*/
55 /*to support dynamic insertion*/
58 int size_length_array
;
59 int index_length_array
;
61 int counter
; /*track the current strip size*/
62 GLenum type
; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/
64 /*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/
65 float *vertex_array
; /*each vertex contains three components*/
66 float *normal_array
; /*each normal contains three components*/
68 float *texcoord_array
;
70 /*in case we need a linked list*/
71 struct bezierPatchMesh
*next
;
80 bezierPatchMesh
*bezierPatchMeshMake(int maptype
, float umin
, float umax
, int ustride
, int uorder
, float vmin
, float vmax
, int vstride
, int vorder
, float *ctlpoints
, int size_UVarray
, int size_length_array
);
82 /*initilize patches to be null*/
83 bezierPatchMesh
*bezierPatchMeshMake2(int size_UVarray
, int size_length_array
);
85 void bezierPatchMeshPutPatch(bezierPatchMesh
*bpm
, int maptype
, float umin
, float umax
, int ustride
, int uorder
, float vmin
, float vmax
, int vstride
, int vorder
, float *ctlpoints
);
87 void bezierPatchMeshDelete(bezierPatchMesh
*bpm
);
89 void bezierPatchMeshBeginStrip(bezierPatchMesh
*bpm
, GLenum type
);
91 void bezierPatchMeshEndStrip(bezierPatchMesh
*bpm
);
93 void bezierPatchMeshInsertUV(bezierPatchMesh
*bpm
, float u
, float v
);
95 void bezierPatchMeshPrint(bezierPatchMesh
*bpm
);
97 bezierPatchMesh
* bezierPatchMeshListInsert(bezierPatchMesh
* list
, bezierPatchMesh
* bpm
);
99 void bezierPatchMeshListPrint(bezierPatchMesh
* list
);
101 int bezierPatchMeshListTotalStrips(bezierPatchMesh
* list
);
103 int bezierPatchMeshListTotalVert(bezierPatchMesh
* list
);
104 int bezierPatchMeshNumTriangles(bezierPatchMesh
* bpm
);
105 int bezierPatchMeshListNumTriangles(bezierPatchMesh
* list
);
107 void bezierPatchMeshDelDeg(bezierPatchMesh
* bpm
);
110 void bezierPatchMeshEval(bezierPatchMesh
* bpm
);
112 void bezierPatchMeshDraw(bezierPatchMesh
* bpm
);
114 void bezierPatchMeshListDraw(bezierPatchMesh
* list
);
115 void bezierPatchMeshListEval(bezierPatchMesh
* list
);
116 void bezierPatchMeshListCollect(bezierPatchMesh
* list
, float **vertex_array
, float **normal_array
, int **length_array
, GLenum
**type_array
, int *num_strips
);
118 void bezierPatchMeshListDelDeg(bezierPatchMesh
* list
);
119 void bezierPatchMeshListDelete(bezierPatchMesh
*list
);
120 bezierPatchMesh
* bezierPatchMeshListReverse(bezierPatchMesh
* list
);
121 void drawStrips(float *vertex_array
, float *normal_array
, int *length_array
, GLenum
*type_array
, int num_strips
);