reshuffling of dlls
[reactos.git] / reactos / dll / win32 / glu32 / libnurbs / nurbtess / partitionY.h
1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 **
34 ** $Date$ $Revision: 1.1 $
35 */
36 /*
37 *partitionY.h:
38 *partition a polygon into a Y-monotone polygon:
39 * A polygon is Y-monotone if the boundary can be split into two polygon chains
40 *A and B such that each chain is Y-monotonic that is the intersection of any
41 *horizontal line intersects each chain has at most one connected componenets
42 * (empty, single point or a single line).
43 *
44 * A vertex is a cusp if both its ajacent vertices are either at or above v,
45 *or both at or below v. In addition, at least one of the ajacent verteces is
46 *strictly below or above v.
47 * A vertex is a relex vertex if the internals angle is strictly greater than
48 *180. In other words, if the the signed area is negative:
49 *(x1, y1), (x2, y2), (x3, y3) are the three vertices along a polygon, the
50 *order is such that left hand side is inside the polygon. Then (x2,y2) is
51 *reflex if:
52 * (x2-x1, y2-y1) cross (x3-x1, y3-y1) <0.
53 *A vertex is an interior cusp if it is a cusp and a reflex.
54 *A vertex is an exterior cusp if it is a cusp but not a reflex.
55 *
56 * $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libnurbs/nurbtess/partitionY.h,v 1.1 2004/02/02 16:39:13 navaraf Exp $
57 */
58
59 #ifndef _PARTITIONY_H
60 #define _PARTITIONY_H
61
62 #include "directedLine.h"
63
64 /*whether an edge is below a vertex*/
65 Int isBelow(directedLine *v, directedLine *e);
66
67 /*whether an edge is above a vertex*/
68 Int isAbove(directedLine *v, directedLine *e);
69
70 /*not-cusp,
71 *inerior cusp
72 *exterior cusp
73 */
74 Int cuspType(directedLine *v);
75
76 /*used in trapezoidalization*/
77 typedef struct sweepRange{
78 directedLine *left;
79 Int leftType; /*either a vertex (leftType=0) or an edge (leftType =1) */
80 directedLine *right;
81 Int rightType; /*either a vertex (rightType=0) or an edge (rightType =1) */
82 } sweepRange;
83
84 sweepRange* sweepRangeMake(directedLine* left, Int leftType,
85 directedLine* right, Int rightType);
86
87 void sweepRangeDelete(sweepRange* range);
88 Int sweepRangeEqual(sweepRange* sr1, sweepRange* sr2);
89
90 /*given a set of simple polygons where the interior
91 *is decided by left-hand principle,
92 *return a range (sight) for each vertex. This is called
93 *Trapezoidalization.
94 */
95 void sweepY(Int nVertices, directedLine **sortedVerteces, sweepRange** ret_ranges);
96
97
98 directedLine* partitionY(directedLine *polygons, sampledLine **retSampledLines);
99
100 void findDiagonals(Int total_num_edges, directedLine** sortedVertices, sweepRange** ranges, Int& num_diagonals, directedLine** diagonal_vertices);
101
102 directedLine** DBGfindDiagonals(directedLine *polygons, Int& num_diagonals);
103
104 #endif