[WINGDI.H]
[reactos.git] / reactos / dll / win32 / glu32 / libtess / tessmono.h
1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 **
34 */
35 /*
36 ** Author: Eric Veach, July 1994.
37 **
38 ** $Date$ $Revision: 1.1 $
39 ** $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libtess/tessmono.h,v 1.1 2004/02/02 16:39:15 navaraf Exp $
40 */
41
42 #ifndef __tessmono_h_
43 #define __tessmono_h_
44
45 /* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region
46 * (what else would it do??) The region must consist of a single
47 * loop of half-edges (see mesh.h) oriented CCW. "Monotone" in this
48 * case means that any vertical line intersects the interior of the
49 * region in a single interval.
50 *
51 * Tessellation consists of adding interior edges (actually pairs of
52 * half-edges), to split the region into non-overlapping triangles.
53 *
54 * __gl_meshTessellateInterior( mesh ) tessellates each region of
55 * the mesh which is marked "inside" the polygon. Each such region
56 * must be monotone.
57 *
58 * __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces
59 * which are not marked "inside" the polygon. Since further mesh operations
60 * on NULL faces are not allowed, the main purpose is to clean up the
61 * mesh so that exterior loops are not represented in the data structure.
62 *
63 * __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the
64 * winding numbers on all edges so that regions marked "inside" the
65 * polygon have a winding number of "value", and regions outside
66 * have a winding number of 0.
67 *
68 * If keepOnlyBoundary is TRUE, it also deletes all edges which do not
69 * separate an interior region from an exterior one.
70 */
71
72 int __gl_meshTessellateMonoRegion( GLUface *face );
73 int __gl_meshTessellateInterior( GLUmesh *mesh );
74 void __gl_meshDiscardExterior( GLUmesh *mesh );
75 int __gl_meshSetWindingNumber( GLUmesh *mesh, int value,
76 GLboolean keepOnlyBoundary );
77
78 #endif