[NETAPI32]
[reactos.git] / reactos / dll / win32 / netapi32 / nbnamecache.c
1 /* Copyright (c) 2003 Juan Lang
2 *
3 * This library is free software; you can redistribute it and/or
4 * modify it under the terms of the GNU Lesser General Public
5 * License as published by the Free Software Foundation; either
6 * version 2.1 of the License, or (at your option) any later version.
7 *
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * Lesser General Public License for more details.
12 *
13 * You should have received a copy of the GNU Lesser General Public
14 * License along with this library; if not, write to the Free Software
15 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
16 *
17 * This implementation uses a linked list, because I don't have a decent
18 * hash table implementation handy. This is somewhat inefficient, but it's
19 * rather more efficient than not having a name cache at all.
20 */
21
22 #include <config.h>
23 //#include "wine/port.h"
24
25 #include "nbnamecache.h"
26
27 typedef struct _NBNameCacheNode
28 {
29 DWORD expireTime;
30 NBNameCacheEntry *entry;
31 struct _NBNameCacheNode *next;
32 } NBNameCacheNode;
33
34 struct NBNameCache
35 {
36 HANDLE heap;
37 CRITICAL_SECTION cs;
38 DWORD entryExpireTimeMS;
39 NBNameCacheNode *head;
40 };
41
42 /* Unlinks the node pointed to by *prev, and frees any associated memory.
43 * If that node's next pointed to another node, *prev now points to it.
44 * Assumes the caller owns cache's lock.
45 */
46 static void NBNameCacheUnlinkNode(struct NBNameCache *cache,
47 NBNameCacheNode **prev)
48 {
49 if (cache && prev && *prev)
50 {
51 NBNameCacheNode *next = (*prev)->next;
52
53 HeapFree(cache->heap, 0, (*prev)->entry);
54 HeapFree(cache->heap, 0, *prev);
55 *prev = next;
56 }
57 }
58
59 /* Walks the list beginning with cache->head looking for the node with name
60 * name. If the node is found, returns a pointer to the next pointer of the
61 * node _prior_ to the found node (or head if head points to it). Thus, if the
62 * node's all you want, dereference the return value twice. If you want to
63 * modify the list, modify the referent of the return value.
64 * While it's at it, deletes nodes whose time has expired (except the node
65 * you're looking for, of course).
66 * Returns NULL if the node isn't found.
67 * Assumes the caller owns cache's lock.
68 */
69 static NBNameCacheNode **NBNameCacheWalk(struct NBNameCache *cache,
70 const char name[NCBNAMSZ])
71 {
72 NBNameCacheNode **ret = NULL;
73
74 if (cache && cache->head)
75 {
76 NBNameCacheNode **ptr;
77
78 ptr = &cache->head;
79 while (ptr && *ptr && (*ptr)->entry)
80 {
81 if (!memcmp((*ptr)->entry->name, name, NCBNAMSZ - 1))
82 ret = ptr;
83 else
84 {
85 if (GetTickCount() > (*ptr)->expireTime)
86 NBNameCacheUnlinkNode(cache, ptr);
87 }
88 if (*ptr)
89 ptr = &(*ptr)->next;
90 }
91 }
92 return ret;
93 }
94
95 struct NBNameCache *NBNameCacheCreate(HANDLE heap, DWORD entryExpireTimeMS)
96 {
97 struct NBNameCache *cache;
98
99
100 if (!heap)
101 heap = GetProcessHeap();
102 cache = HeapAlloc(heap, 0, sizeof(struct NBNameCache));
103 if (cache)
104 {
105 cache->heap = heap;
106 InitializeCriticalSection(&cache->cs);
107 cache->cs.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": NBNameCache.cs");
108 cache->entryExpireTimeMS = entryExpireTimeMS;
109 cache->head = NULL;
110 }
111 return cache;
112 }
113
114 BOOL NBNameCacheAddEntry(struct NBNameCache *cache, NBNameCacheEntry *entry)
115 {
116 BOOL ret;
117
118 if (cache && entry)
119 {
120 NBNameCacheNode **node;
121
122 EnterCriticalSection(&cache->cs);
123 node = NBNameCacheWalk(cache, (char*)entry->name);
124 if (node)
125 {
126 (*node)->expireTime = GetTickCount() +
127 cache->entryExpireTimeMS;
128 HeapFree(cache->heap, 0, (*node)->entry);
129 (*node)->entry = entry;
130 ret = TRUE;
131 }
132 else
133 {
134 NBNameCacheNode *newNode = HeapAlloc(cache->heap, 0, sizeof(NBNameCacheNode));
135 if (newNode)
136 {
137 newNode->expireTime = GetTickCount() +
138 cache->entryExpireTimeMS;
139 newNode->entry = entry;
140 newNode->next = cache->head;
141 cache->head = newNode;
142 ret = TRUE;
143 }
144 else
145 ret = FALSE;
146 }
147 LeaveCriticalSection(&cache->cs);
148 }
149 else
150 ret = FALSE;
151 return ret;
152 }
153
154 const NBNameCacheEntry *NBNameCacheFindEntry(struct NBNameCache *cache,
155 const UCHAR name[NCBNAMSZ])
156 {
157 const NBNameCacheEntry *ret;
158 UCHAR printName[NCBNAMSZ];
159
160 memcpy(printName, name, NCBNAMSZ - 1);
161 printName[NCBNAMSZ - 1] = '\0';
162 if (cache)
163 {
164 NBNameCacheNode **node;
165
166 EnterCriticalSection(&cache->cs);
167 node = NBNameCacheWalk(cache, (const char *)name);
168 if (node)
169 ret = (*node)->entry;
170 else
171 ret = NULL;
172 LeaveCriticalSection(&cache->cs);
173 }
174 else
175 ret = NULL;
176 return ret;
177 }
178
179 void NBNameCacheDestroy(struct NBNameCache *cache)
180 {
181 if (cache)
182 {
183 cache->cs.DebugInfo->Spare[0] = 0;
184 DeleteCriticalSection(&cache->cs);
185 while (cache->head)
186 NBNameCacheUnlinkNode(cache, &cache->head);
187 HeapFree(cache->heap, 0, cache);
188 }
189 }