[CMAKE/MSVC]
[reactos.git] / reactos / dll / win32 / opengl32 / opengl32.dsp
1 # Microsoft Developer Studio Project File - Name="opengl32" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
3 # ** DO NOT EDIT **
4
5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
6
7 CFG=opengl32 - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
10 !MESSAGE
11 !MESSAGE NMAKE /f "opengl32.mak".
12 !MESSAGE
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
15 !MESSAGE
16 !MESSAGE NMAKE /f "opengl32.mak" CFG="opengl32 - Win32 Debug"
17 !MESSAGE
18 !MESSAGE Possible choices for configuration are:
19 !MESSAGE
20 !MESSAGE "opengl32 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
21 !MESSAGE "opengl32 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
22 !MESSAGE
23
24 # Begin Project
25 # PROP AllowPerConfigDependencies 0
26 # PROP Scc_ProjName ""
27 # PROP Scc_LocalPath ""
28 CPP=cl.exe
29 MTL=midl.exe
30 RSC=rc.exe
31
32 !IF "$(CFG)" == "opengl32 - Win32 Release"
33
34 # PROP BASE Use_MFC 0
35 # PROP BASE Use_Debug_Libraries 0
36 # PROP BASE Output_Dir "Release"
37 # PROP BASE Intermediate_Dir "Release"
38 # PROP BASE Target_Dir ""
39 # PROP Use_MFC 0
40 # PROP Use_Debug_Libraries 0
41 # PROP Output_Dir "Release"
42 # PROP Intermediate_Dir "Release"
43 # PROP Target_Dir ""
44 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPENGL32_EXPORTS" /YX /FD /c
45 # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPENGL32_EXPORTS" /YX /FD /c
46 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
47 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
48 # ADD BASE RSC /l 0x409 /d "NDEBUG"
49 # ADD RSC /l 0x409 /d "NDEBUG"
50 BSC32=bscmake.exe
51 # ADD BASE BSC32 /nologo
52 # ADD BSC32 /nologo
53 LINK32=link.exe
54 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
55 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
56
57 !ELSEIF "$(CFG)" == "opengl32 - Win32 Debug"
58
59 # PROP BASE Use_MFC 0
60 # PROP BASE Use_Debug_Libraries 1
61 # PROP BASE Output_Dir "Debug"
62 # PROP BASE Intermediate_Dir "Debug"
63 # PROP BASE Target_Dir ""
64 # PROP Use_MFC 0
65 # PROP Use_Debug_Libraries 1
66 # PROP Output_Dir "Debug"
67 # PROP Intermediate_Dir "Debug"
68 # PROP Ignore_Export_Lib 0
69 # PROP Target_Dir ""
70 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPENGL32_EXPORTS" /YX /FD /GZ /c
71 # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPENGL32_EXPORTS" /YX /FD /TP /GZ /c
72 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
73 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
74 # ADD BASE RSC /l 0x409 /d "_DEBUG"
75 # ADD RSC /l 0x409 /d "_DEBUG"
76 BSC32=bscmake.exe
77 # ADD BASE BSC32 /nologo
78 # ADD BSC32 /nologo
79 LINK32=link.exe
80 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
81 # ADD LINK32 gdi32.lib advapi32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
82
83 !ENDIF
84
85 # Begin Target
86
87 # Name "opengl32 - Win32 Release"
88 # Name "opengl32 - Win32 Debug"
89 # Begin Group "Source Files"
90
91 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
92 # Begin Source File
93
94 SOURCE=.\gl.c
95 # End Source File
96 # Begin Source File
97
98 SOURCE=.\opengl32.c
99 # End Source File
100 # Begin Source File
101
102 SOURCE=.\tebimports.asm
103
104 !IF "$(CFG)" == "opengl32 - Win32 Release"
105
106 # Begin Custom Build - Compiling $(InputPath)
107 IntDir=.\Release
108 InputPath=.\tebimports.asm
109 InputName=tebimports
110
111 "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
112 nasmw.exe -f win32 $(InputPath) -o "$(IntDir)/$(InputName).obj"
113
114 # End Custom Build
115
116 !ELSEIF "$(CFG)" == "opengl32 - Win32 Debug"
117
118 # Begin Custom Build - Compiling $(InputPath)
119 IntDir=.\Debug
120 InputPath=.\tebimports.asm
121 InputName=tebimports
122
123 "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
124 nasmw.exe -f win32 -d win32 $(InputPath) -o "$(IntDir)/$(InputName).obj"
125
126 # End Custom Build
127
128 !ENDIF
129
130 # End Source File
131 # Begin Source File
132
133 SOURCE=.\wgl.c
134 # End Source File
135 # End Group
136 # Begin Group "Header Files"
137
138 # PROP Default_Filter "h;hpp;hxx;hm;inl"
139 # Begin Source File
140
141 SOURCE=.\glfuncs.h
142 # End Source File
143 # Begin Source File
144
145 SOURCE=.\icdlist.h
146 # End Source File
147 # Begin Source File
148
149 SOURCE=.\icdtable.h
150 # End Source File
151 # Begin Source File
152
153 SOURCE=.\opengl32.def
154 # End Source File
155 # Begin Source File
156
157 SOURCE=.\opengl32.h
158 # End Source File
159 # Begin Source File
160
161 SOURCE=.\slowlist.h
162 # End Source File
163 # Begin Source File
164
165 SOURCE=.\teb.h
166 # End Source File
167 # Begin Source File
168
169 SOURCE=.\teblist.h
170 # End Source File
171 # Begin Source File
172
173 SOURCE=.\teblist.mac
174 # End Source File
175 # End Group
176 # Begin Group "Resource Files"
177
178 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
179 # End Group
180 # End Target
181 # End Project