[ACPICA]
[reactos.git] / reactos / drivers / bus / acpi / acpica / namespace / nsconvert.c
1 /******************************************************************************
2 *
3 * Module Name: nsconvert - Object conversions for objects returned by
4 * predefined methods
5 *
6 *****************************************************************************/
7
8 /******************************************************************************
9 *
10 * 1. Copyright Notice
11 *
12 * Some or all of this work - Copyright (c) 1999 - 2015, Intel Corp.
13 * All rights reserved.
14 *
15 * 2. License
16 *
17 * 2.1. This is your license from Intel Corp. under its intellectual property
18 * rights. You may have additional license terms from the party that provided
19 * you this software, covering your right to use that party's intellectual
20 * property rights.
21 *
22 * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
23 * copy of the source code appearing in this file ("Covered Code") an
24 * irrevocable, perpetual, worldwide license under Intel's copyrights in the
25 * base code distributed originally by Intel ("Original Intel Code") to copy,
26 * make derivatives, distribute, use and display any portion of the Covered
27 * Code in any form, with the right to sublicense such rights; and
28 *
29 * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
30 * license (with the right to sublicense), under only those claims of Intel
31 * patents that are infringed by the Original Intel Code, to make, use, sell,
32 * offer to sell, and import the Covered Code and derivative works thereof
33 * solely to the minimum extent necessary to exercise the above copyright
34 * license, and in no event shall the patent license extend to any additions
35 * to or modifications of the Original Intel Code. No other license or right
36 * is granted directly or by implication, estoppel or otherwise;
37 *
38 * The above copyright and patent license is granted only if the following
39 * conditions are met:
40 *
41 * 3. Conditions
42 *
43 * 3.1. Redistribution of Source with Rights to Further Distribute Source.
44 * Redistribution of source code of any substantial portion of the Covered
45 * Code or modification with rights to further distribute source must include
46 * the above Copyright Notice, the above License, this list of Conditions,
47 * and the following Disclaimer and Export Compliance provision. In addition,
48 * Licensee must cause all Covered Code to which Licensee contributes to
49 * contain a file documenting the changes Licensee made to create that Covered
50 * Code and the date of any change. Licensee must include in that file the
51 * documentation of any changes made by any predecessor Licensee. Licensee
52 * must include a prominent statement that the modification is derived,
53 * directly or indirectly, from Original Intel Code.
54 *
55 * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
56 * Redistribution of source code of any substantial portion of the Covered
57 * Code or modification without rights to further distribute source must
58 * include the following Disclaimer and Export Compliance provision in the
59 * documentation and/or other materials provided with distribution. In
60 * addition, Licensee may not authorize further sublicense of source of any
61 * portion of the Covered Code, and must include terms to the effect that the
62 * license from Licensee to its licensee is limited to the intellectual
63 * property embodied in the software Licensee provides to its licensee, and
64 * not to intellectual property embodied in modifications its licensee may
65 * make.
66 *
67 * 3.3. Redistribution of Executable. Redistribution in executable form of any
68 * substantial portion of the Covered Code or modification must reproduce the
69 * above Copyright Notice, and the following Disclaimer and Export Compliance
70 * provision in the documentation and/or other materials provided with the
71 * distribution.
72 *
73 * 3.4. Intel retains all right, title, and interest in and to the Original
74 * Intel Code.
75 *
76 * 3.5. Neither the name Intel nor any other trademark owned or controlled by
77 * Intel shall be used in advertising or otherwise to promote the sale, use or
78 * other dealings in products derived from or relating to the Covered Code
79 * without prior written authorization from Intel.
80 *
81 * 4. Disclaimer and Export Compliance
82 *
83 * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
84 * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
85 * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
86 * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
87 * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
88 * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
89 * PARTICULAR PURPOSE.
90 *
91 * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
92 * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
93 * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
94 * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
95 * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
96 * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
97 * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
98 * LIMITED REMEDY.
99 *
100 * 4.3. Licensee shall not export, either directly or indirectly, any of this
101 * software or system incorporating such software without first obtaining any
102 * required license or other approval from the U. S. Department of Commerce or
103 * any other agency or department of the United States Government. In the
104 * event Licensee exports any such software from the United States or
105 * re-exports any such software from a foreign destination, Licensee shall
106 * ensure that the distribution and export/re-export of the software is in
107 * compliance with all laws, regulations, orders, or other restrictions of the
108 * U.S. Export Administration Regulations. Licensee agrees that neither it nor
109 * any of its subsidiaries will export/re-export any technical data, process,
110 * software, or service, directly or indirectly, to any country for which the
111 * United States government or any agency thereof requires an export license,
112 * other governmental approval, or letter of assurance, without first obtaining
113 * such license, approval or letter.
114 *
115 *****************************************************************************/
116
117 #include "acpi.h"
118 #include "accommon.h"
119 #include "acnamesp.h"
120 #include "acinterp.h"
121 #include "acpredef.h"
122 #include "amlresrc.h"
123
124 #define _COMPONENT ACPI_NAMESPACE
125 ACPI_MODULE_NAME ("nsconvert")
126
127
128 /*******************************************************************************
129 *
130 * FUNCTION: AcpiNsConvertToInteger
131 *
132 * PARAMETERS: OriginalObject - Object to be converted
133 * ReturnObject - Where the new converted object is returned
134 *
135 * RETURN: Status. AE_OK if conversion was successful.
136 *
137 * DESCRIPTION: Attempt to convert a String/Buffer object to an Integer.
138 *
139 ******************************************************************************/
140
141 ACPI_STATUS
142 AcpiNsConvertToInteger (
143 ACPI_OPERAND_OBJECT *OriginalObject,
144 ACPI_OPERAND_OBJECT **ReturnObject)
145 {
146 ACPI_OPERAND_OBJECT *NewObject;
147 ACPI_STATUS Status;
148 UINT64 Value = 0;
149 UINT32 i;
150
151
152 switch (OriginalObject->Common.Type)
153 {
154 case ACPI_TYPE_STRING:
155
156 /* String-to-Integer conversion */
157
158 Status = AcpiUtStrtoul64 (OriginalObject->String.Pointer,
159 ACPI_ANY_BASE, &Value);
160 if (ACPI_FAILURE (Status))
161 {
162 return (Status);
163 }
164 break;
165
166 case ACPI_TYPE_BUFFER:
167
168 /* Buffer-to-Integer conversion. Max buffer size is 64 bits. */
169
170 if (OriginalObject->Buffer.Length > 8)
171 {
172 return (AE_AML_OPERAND_TYPE);
173 }
174
175 /* Extract each buffer byte to create the integer */
176
177 for (i = 0; i < OriginalObject->Buffer.Length; i++)
178 {
179 Value |= ((UINT64) OriginalObject->Buffer.Pointer[i] << (i * 8));
180 }
181 break;
182
183 default:
184
185 return (AE_AML_OPERAND_TYPE);
186 }
187
188 NewObject = AcpiUtCreateIntegerObject (Value);
189 if (!NewObject)
190 {
191 return (AE_NO_MEMORY);
192 }
193
194 *ReturnObject = NewObject;
195 return (AE_OK);
196 }
197
198
199 /*******************************************************************************
200 *
201 * FUNCTION: AcpiNsConvertToString
202 *
203 * PARAMETERS: OriginalObject - Object to be converted
204 * ReturnObject - Where the new converted object is returned
205 *
206 * RETURN: Status. AE_OK if conversion was successful.
207 *
208 * DESCRIPTION: Attempt to convert a Integer/Buffer object to a String.
209 *
210 ******************************************************************************/
211
212 ACPI_STATUS
213 AcpiNsConvertToString (
214 ACPI_OPERAND_OBJECT *OriginalObject,
215 ACPI_OPERAND_OBJECT **ReturnObject)
216 {
217 ACPI_OPERAND_OBJECT *NewObject;
218 ACPI_SIZE Length;
219 ACPI_STATUS Status;
220
221
222 switch (OriginalObject->Common.Type)
223 {
224 case ACPI_TYPE_INTEGER:
225 /*
226 * Integer-to-String conversion. Commonly, convert
227 * an integer of value 0 to a NULL string. The last element of
228 * _BIF and _BIX packages occasionally need this fix.
229 */
230 if (OriginalObject->Integer.Value == 0)
231 {
232 /* Allocate a new NULL string object */
233
234 NewObject = AcpiUtCreateStringObject (0);
235 if (!NewObject)
236 {
237 return (AE_NO_MEMORY);
238 }
239 }
240 else
241 {
242 Status = AcpiExConvertToString (OriginalObject, &NewObject,
243 ACPI_IMPLICIT_CONVERT_HEX);
244 if (ACPI_FAILURE (Status))
245 {
246 return (Status);
247 }
248 }
249 break;
250
251 case ACPI_TYPE_BUFFER:
252 /*
253 * Buffer-to-String conversion. Use a ToString
254 * conversion, no transform performed on the buffer data. The best
255 * example of this is the _BIF method, where the string data from
256 * the battery is often (incorrectly) returned as buffer object(s).
257 */
258 Length = 0;
259 while ((Length < OriginalObject->Buffer.Length) &&
260 (OriginalObject->Buffer.Pointer[Length]))
261 {
262 Length++;
263 }
264
265 /* Allocate a new string object */
266
267 NewObject = AcpiUtCreateStringObject (Length);
268 if (!NewObject)
269 {
270 return (AE_NO_MEMORY);
271 }
272
273 /*
274 * Copy the raw buffer data with no transform. String is already NULL
275 * terminated at Length+1.
276 */
277 memcpy (NewObject->String.Pointer,
278 OriginalObject->Buffer.Pointer, Length);
279 break;
280
281 default:
282
283 return (AE_AML_OPERAND_TYPE);
284 }
285
286 *ReturnObject = NewObject;
287 return (AE_OK);
288 }
289
290
291 /*******************************************************************************
292 *
293 * FUNCTION: AcpiNsConvertToBuffer
294 *
295 * PARAMETERS: OriginalObject - Object to be converted
296 * ReturnObject - Where the new converted object is returned
297 *
298 * RETURN: Status. AE_OK if conversion was successful.
299 *
300 * DESCRIPTION: Attempt to convert a Integer/String/Package object to a Buffer.
301 *
302 ******************************************************************************/
303
304 ACPI_STATUS
305 AcpiNsConvertToBuffer (
306 ACPI_OPERAND_OBJECT *OriginalObject,
307 ACPI_OPERAND_OBJECT **ReturnObject)
308 {
309 ACPI_OPERAND_OBJECT *NewObject;
310 ACPI_STATUS Status;
311 ACPI_OPERAND_OBJECT **Elements;
312 UINT32 *DwordBuffer;
313 UINT32 Count;
314 UINT32 i;
315
316
317 switch (OriginalObject->Common.Type)
318 {
319 case ACPI_TYPE_INTEGER:
320 /*
321 * Integer-to-Buffer conversion.
322 * Convert the Integer to a packed-byte buffer. _MAT and other
323 * objects need this sometimes, if a read has been performed on a
324 * Field object that is less than or equal to the global integer
325 * size (32 or 64 bits).
326 */
327 Status = AcpiExConvertToBuffer (OriginalObject, &NewObject);
328 if (ACPI_FAILURE (Status))
329 {
330 return (Status);
331 }
332 break;
333
334 case ACPI_TYPE_STRING:
335
336 /* String-to-Buffer conversion. Simple data copy */
337
338 NewObject = AcpiUtCreateBufferObject (OriginalObject->String.Length);
339 if (!NewObject)
340 {
341 return (AE_NO_MEMORY);
342 }
343
344 memcpy (NewObject->Buffer.Pointer,
345 OriginalObject->String.Pointer, OriginalObject->String.Length);
346 break;
347
348 case ACPI_TYPE_PACKAGE:
349 /*
350 * This case is often seen for predefined names that must return a
351 * Buffer object with multiple DWORD integers within. For example,
352 * _FDE and _GTM. The Package can be converted to a Buffer.
353 */
354
355 /* All elements of the Package must be integers */
356
357 Elements = OriginalObject->Package.Elements;
358 Count = OriginalObject->Package.Count;
359
360 for (i = 0; i < Count; i++)
361 {
362 if ((!*Elements) ||
363 ((*Elements)->Common.Type != ACPI_TYPE_INTEGER))
364 {
365 return (AE_AML_OPERAND_TYPE);
366 }
367 Elements++;
368 }
369
370 /* Create the new buffer object to replace the Package */
371
372 NewObject = AcpiUtCreateBufferObject (ACPI_MUL_4 (Count));
373 if (!NewObject)
374 {
375 return (AE_NO_MEMORY);
376 }
377
378 /* Copy the package elements (integers) to the buffer as DWORDs */
379
380 Elements = OriginalObject->Package.Elements;
381 DwordBuffer = ACPI_CAST_PTR (UINT32, NewObject->Buffer.Pointer);
382
383 for (i = 0; i < Count; i++)
384 {
385 *DwordBuffer = (UINT32) (*Elements)->Integer.Value;
386 DwordBuffer++;
387 Elements++;
388 }
389 break;
390
391 default:
392
393 return (AE_AML_OPERAND_TYPE);
394 }
395
396 *ReturnObject = NewObject;
397 return (AE_OK);
398 }
399
400
401 /*******************************************************************************
402 *
403 * FUNCTION: AcpiNsConvertToUnicode
404 *
405 * PARAMETERS: OriginalObject - ASCII String Object to be converted
406 * ReturnObject - Where the new converted object is returned
407 *
408 * RETURN: Status. AE_OK if conversion was successful.
409 *
410 * DESCRIPTION: Attempt to convert a String object to a Unicode string Buffer.
411 *
412 ******************************************************************************/
413
414 ACPI_STATUS
415 AcpiNsConvertToUnicode (
416 ACPI_OPERAND_OBJECT *OriginalObject,
417 ACPI_OPERAND_OBJECT **ReturnObject)
418 {
419 ACPI_OPERAND_OBJECT *NewObject;
420 char *AsciiString;
421 UINT16 *UnicodeBuffer;
422 UINT32 UnicodeLength;
423 UINT32 i;
424
425
426 if (!OriginalObject)
427 {
428 return (AE_OK);
429 }
430
431 /* If a Buffer was returned, it must be at least two bytes long */
432
433 if (OriginalObject->Common.Type == ACPI_TYPE_BUFFER)
434 {
435 if (OriginalObject->Buffer.Length < 2)
436 {
437 return (AE_AML_OPERAND_VALUE);
438 }
439
440 *ReturnObject = NULL;
441 return (AE_OK);
442 }
443
444 /*
445 * The original object is an ASCII string. Convert this string to
446 * a unicode buffer.
447 */
448 AsciiString = OriginalObject->String.Pointer;
449 UnicodeLength = (OriginalObject->String.Length * 2) + 2;
450
451 /* Create a new buffer object for the Unicode data */
452
453 NewObject = AcpiUtCreateBufferObject (UnicodeLength);
454 if (!NewObject)
455 {
456 return (AE_NO_MEMORY);
457 }
458
459 UnicodeBuffer = ACPI_CAST_PTR (UINT16, NewObject->Buffer.Pointer);
460
461 /* Convert ASCII to Unicode */
462
463 for (i = 0; i < OriginalObject->String.Length; i++)
464 {
465 UnicodeBuffer[i] = (UINT16) AsciiString[i];
466 }
467
468 *ReturnObject = NewObject;
469 return (AE_OK);
470 }
471
472
473 /*******************************************************************************
474 *
475 * FUNCTION: AcpiNsConvertToResource
476 *
477 * PARAMETERS: OriginalObject - Object to be converted
478 * ReturnObject - Where the new converted object is returned
479 *
480 * RETURN: Status. AE_OK if conversion was successful
481 *
482 * DESCRIPTION: Attempt to convert a Integer object to a ResourceTemplate
483 * Buffer.
484 *
485 ******************************************************************************/
486
487 ACPI_STATUS
488 AcpiNsConvertToResource (
489 ACPI_OPERAND_OBJECT *OriginalObject,
490 ACPI_OPERAND_OBJECT **ReturnObject)
491 {
492 ACPI_OPERAND_OBJECT *NewObject;
493 UINT8 *Buffer;
494
495
496 /*
497 * We can fix the following cases for an expected resource template:
498 * 1. No return value (interpreter slack mode is disabled)
499 * 2. A "Return (Zero)" statement
500 * 3. A "Return empty buffer" statement
501 *
502 * We will return a buffer containing a single EndTag
503 * resource descriptor.
504 */
505 if (OriginalObject)
506 {
507 switch (OriginalObject->Common.Type)
508 {
509 case ACPI_TYPE_INTEGER:
510
511 /* We can only repair an Integer==0 */
512
513 if (OriginalObject->Integer.Value)
514 {
515 return (AE_AML_OPERAND_TYPE);
516 }
517 break;
518
519 case ACPI_TYPE_BUFFER:
520
521 if (OriginalObject->Buffer.Length)
522 {
523 /* Additional checks can be added in the future */
524
525 *ReturnObject = NULL;
526 return (AE_OK);
527 }
528 break;
529
530 case ACPI_TYPE_STRING:
531 default:
532
533 return (AE_AML_OPERAND_TYPE);
534 }
535 }
536
537 /* Create the new buffer object for the resource descriptor */
538
539 NewObject = AcpiUtCreateBufferObject (2);
540 if (!NewObject)
541 {
542 return (AE_NO_MEMORY);
543 }
544
545 Buffer = ACPI_CAST_PTR (UINT8, NewObject->Buffer.Pointer);
546
547 /* Initialize the Buffer with a single EndTag descriptor */
548
549 Buffer[0] = (ACPI_RESOURCE_NAME_END_TAG | ASL_RDESC_END_TAG_SIZE);
550 Buffer[1] = 0x00;
551
552 *ReturnObject = NewObject;
553 return (AE_OK);
554 }