[DXSDK] Update d3dx9mesh.h. CORE-10536
[reactos.git] / reactos / include / dxsdk / d3dx9mesh.h
1 /*
2 * Copyright (C) 2009 David Adam
3 * Copyright (C) 2010 Tony Wasserka
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20 #include <d3dx9.h>
21
22 #ifndef __WINE_D3DX9MESH_H
23 #define __WINE_D3DX9MESH_H
24
25 DEFINE_GUID(IID_ID3DXBaseMesh, 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30);
26 DEFINE_GUID(IID_ID3DXMesh, 0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95);
27 DEFINE_GUID(IID_ID3DXPMesh, 0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96);
28 DEFINE_GUID(IID_ID3DXSPMesh, 0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x02, 0x90, 0xb8, 0x3c, 0xc5);
29 DEFINE_GUID(IID_ID3DXSkinInfo, 0x11eaa540, 0xf9a6, 0x4d49, 0xae, 0x6a, 0xe1, 0x92, 0x21, 0xf7, 0x0c, 0xc4);
30 DEFINE_GUID(IID_ID3DXPatchMesh,0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39);
31 DEFINE_GUID(IID_ID3DXPRTBuffer, 0xf1827e47, 0x00a8, 0x49cd, 0x90, 0x8c, 0x9d, 0x11, 0x95, 0x5f, 0x87, 0x28);
32 DEFINE_GUID(IID_ID3DXPRTCompBuffer, 0xa758d465, 0xfe8d, 0x45ad, 0x9c, 0xf0, 0xd0, 0x1e, 0x56, 0x26, 0x6a, 0x07);
33 DEFINE_GUID(IID_ID3DXTextureGutterHelper, 0x838f01ec, 0x9729, 0x4527, 0xaa, 0xdb, 0xdf, 0x70, 0xad, 0xe7, 0xfe, 0xa9);
34 DEFINE_GUID(IID_ID3DXPRTEngine, 0x683a4278, 0xcd5f, 0x4d24, 0x90, 0xad, 0xc4, 0xe1, 0xb6, 0x85, 0x5d, 0x53);
35
36 #define UNUSED16 (0xffff)
37 #define UNUSED32 (0xffffffff)
38
39 enum _MAX_FVF_DECL_SIZE
40 {
41 MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1
42 };
43
44 enum _D3DXMESH
45 {
46 D3DXMESH_32BIT = 0x001,
47 D3DXMESH_DONOTCLIP = 0x002,
48 D3DXMESH_POINTS = 0x004,
49 D3DXMESH_RTPATCHES = 0x008,
50 D3DXMESH_NPATCHES = 0x4000,
51 D3DXMESH_VB_SYSTEMMEM = 0x010,
52 D3DXMESH_VB_MANAGED = 0x020,
53 D3DXMESH_VB_WRITEONLY = 0x040,
54 D3DXMESH_VB_DYNAMIC = 0x080,
55 D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000,
56 D3DXMESH_IB_SYSTEMMEM = 0x100,
57 D3DXMESH_IB_MANAGED = 0x200,
58 D3DXMESH_IB_WRITEONLY = 0x400,
59 D3DXMESH_IB_DYNAMIC = 0x800,
60 D3DXMESH_IB_SOFTWAREPROCESSING = 0x10000,
61 D3DXMESH_VB_SHARE = 0x1000,
62 D3DXMESH_USEHWONLY = 0x2000,
63 D3DXMESH_SYSTEMMEM = 0x110,
64 D3DXMESH_MANAGED = 0x220,
65 D3DXMESH_WRITEONLY = 0x440,
66 D3DXMESH_DYNAMIC = 0x880,
67 D3DXMESH_SOFTWAREPROCESSING = 0x18000
68 };
69
70 enum _D3DXMESHOPT
71 {
72 D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000,
73 D3DXMESHOPT_COMPACT = 0x01000000,
74 D3DXMESHOPT_ATTRSORT = 0x02000000,
75 D3DXMESHOPT_VERTEXCACHE = 0x04000000,
76 D3DXMESHOPT_STRIPREORDER = 0x08000000,
77 D3DXMESHOPT_IGNOREVERTS = 0x10000000,
78 D3DXMESHOPT_DONOTSPLIT = 0x20000000,
79 };
80
81 typedef enum _D3DXPATCHMESHTYPE
82 {
83 D3DXPATCHMESH_RECT = 1,
84 D3DXPATCHMESH_TRI = 2,
85 D3DXPATCHMESH_NPATCH = 3,
86 D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff,
87 } D3DXPATCHMESHTYPE;
88
89 enum _D3DXPATCHMESH
90 {
91 D3DXPATCHMESH_DEFAULT = 0,
92 };
93
94 enum _D3DXMESHSIMP
95 {
96 D3DXMESHSIMP_VERTEX = 0x1,
97 D3DXMESHSIMP_FACE = 0x2,
98 };
99
100 typedef enum D3DXCLEANTYPE {
101 D3DXCLEAN_BACKFACING = 0x00000001,
102 D3DXCLEAN_BOWTIES = 0x00000002,
103
104 D3DXCLEAN_SKINNING = D3DXCLEAN_BACKFACING,
105 D3DXCLEAN_OPTIMIZATION = D3DXCLEAN_BACKFACING,
106 D3DXCLEAN_SIMPLIFICATION = D3DXCLEAN_BACKFACING | D3DXCLEAN_BOWTIES,
107 } D3DXCLEANTYPE;
108
109 typedef enum _D3DXTANGENT
110 {
111 D3DXTANGENT_WRAP_U = 0x0001,
112 D3DXTANGENT_WRAP_V = 0x0002,
113 D3DXTANGENT_WRAP_UV = 0x0003,
114 D3DXTANGENT_DONT_NORMALIZE_PARTIALS = 0x0004,
115 D3DXTANGENT_DONT_ORTHOGONALIZE = 0x0008,
116 D3DXTANGENT_ORTHOGONALIZE_FROM_V = 0x0010,
117 D3DXTANGENT_ORTHOGONALIZE_FROM_U = 0x0020,
118 D3DXTANGENT_WEIGHT_BY_AREA = 0x0040,
119 D3DXTANGENT_WEIGHT_EQUAL = 0x0080,
120 D3DXTANGENT_WIND_CW = 0x0100,
121 D3DXTANGENT_CALCULATE_NORMALS = 0x0200,
122 D3DXTANGENT_GENERATE_IN_PLACE = 0x0400,
123 } D3DXTANGENT;
124
125 typedef enum _D3DXIMT
126 {
127 D3DXIMT_WRAP_U = 0x01,
128 D3DXIMT_WRAP_V = 0x02,
129 D3DXIMT_WRAP_UV = 0x03,
130 } D3DXIMT;
131
132 typedef enum _D3DXUVATLAS
133 {
134 D3DXUVATLAS_DEFAULT = 0x00,
135 D3DXUVATLAS_GEODESIC_FAST = 0x01,
136 D3DXUVATLAS_GEODESIC_QUALITY = 0x02,
137 } D3DXUVATLAS;
138
139 typedef enum _D3DXEFFECTDEFAULTTYPE
140 {
141 D3DXEDT_STRING = 1,
142 D3DXEDT_FLOATS = 2,
143 D3DXEDT_DWORD = 3,
144 D3DXEDT_FORCEDWORD = 0x7fffffff,
145 } D3DXEFFECTDEFAULTTYPE;
146
147 enum _D3DXWELDEPSILONSFLAGS
148 {
149 D3DXWELDEPSILONS_WELDALL = 0x1,
150 D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2,
151 D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4,
152 D3DXWELDEPSILONS_DONOTSPLIT = 0x8,
153 };
154
155 typedef enum _D3DXSHCOMPRESSQUALITYTYPE
156 {
157 D3DXSHCQUAL_FASTLOWQUALITY = 1,
158 D3DXSHCQUAL_SLOWHIGHQUALITY = 2,
159 D3DXSHCQUAL_FORCE_DWORD = 0x7fffffff,
160 } D3DXSHCOMPRESSQUALITYTYPE;
161
162 typedef enum _D3DXSHGPUSIMOPT
163 {
164 D3DXSHGPUSIMOPT_SHADOWRES256 = 1,
165 D3DXSHGPUSIMOPT_SHADOWRES512 = 0,
166 D3DXSHGPUSIMOPT_SHADOWRES1024 = 2,
167 D3DXSHGPUSIMOPT_SHADOWRES2048 = 3,
168 D3DXSHGPUSIMOPT_HIGHQUALITY = 4,
169 D3DXSHGPUSIMOPT_FORCE_DWORD = 0x7fffffff,
170 } D3DXSHGPUSIMOPT;
171
172 typedef struct ID3DXBaseMesh* LPD3DXBASEMESH;
173 typedef struct ID3DXMesh* LPD3DXMESH;
174 typedef struct ID3DXPMesh *LPD3DXPMESH;
175 typedef struct ID3DXSPMesh *LPD3DXSPMESH;
176 typedef struct ID3DXSkinInfo *LPD3DXSKININFO;
177 typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH;
178 typedef struct ID3DXPRTBuffer *LPD3DXPRTBUFFER;
179 typedef struct ID3DXPRTCompBuffer *LPD3DXPRTCOMPBUFFER;
180 typedef struct ID3DXPRTEngine *LPD3DXPRTENGINE;
181 typedef struct ID3DXTextureGutterHelper *LPD3DXTEXTUREGUTTERHELPER;
182
183 typedef struct _D3DXATTRIBUTERANGE {
184 DWORD AttribId;
185 DWORD FaceStart;
186 DWORD FaceCount;
187 DWORD VertexStart;
188 DWORD VertexCount;
189 } D3DXATTRIBUTERANGE;
190
191 typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;
192
193 typedef struct _D3DXMATERIAL
194 {
195 D3DMATERIAL9 MatD3D;
196 char *pTextureFilename;
197 } D3DXMATERIAL, *LPD3DXMATERIAL;
198
199 typedef struct _D3DXEFFECTDEFAULT
200 {
201 char *pParamName;
202 D3DXEFFECTDEFAULTTYPE Type;
203 DWORD NumBytes;
204 void *pValue;
205 } D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT;
206
207 typedef struct _D3DXEFFECTINSTANCE
208 {
209 char *pEffectFilename;
210 DWORD NumDefaults;
211 LPD3DXEFFECTDEFAULT pDefaults;
212 } D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE;
213
214 typedef struct _D3DXATTRIBUTEWEIGHTS
215 {
216 FLOAT Position;
217 FLOAT Boundary;
218 FLOAT Normal;
219 FLOAT Diffuse;
220 FLOAT Specular;
221 FLOAT Texcoords[8];
222 FLOAT Tangent;
223 FLOAT Binormal;
224 } D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS;
225
226 typedef struct _D3DXWELDEPSILONS
227 {
228 FLOAT Position;
229 FLOAT BlendWeights;
230 FLOAT Normals;
231 FLOAT PSize;
232 FLOAT Specular;
233 FLOAT Diffuse;
234 FLOAT Texcoords[8];
235 FLOAT Tangent;
236 FLOAT Binormal;
237 FLOAT TessFactor;
238 } D3DXWELDEPSILONS, *LPD3DXWELDEPSILONS;
239
240 typedef struct _D3DXBONECOMBINATION
241 {
242 DWORD AttribId;
243 DWORD FaceStart;
244 DWORD FaceCount;
245 DWORD VertexStart;
246 DWORD VertexCout;
247 DWORD *BoneId;
248 } D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION;
249
250 typedef struct _D3DXPATCHINFO
251 {
252 D3DXPATCHMESHTYPE PatchType;
253 D3DDEGREETYPE Degree;
254 D3DBASISTYPE Basis;
255 } D3DXPATCHINFO, *LPD3DXPATCHINFO;
256
257 typedef struct _D3DXINTERSECTINFO
258 {
259 DWORD FaceIndex;
260 FLOAT U;
261 FLOAT V;
262 FLOAT Dist;
263 } D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;
264
265 typedef struct _D3DXSHMATERIAL
266 {
267 D3DCOLORVALUE Diffuse;
268 BOOL bMirror;
269 BOOL bSubSurf;
270 FLOAT RelativeIndexOfRefraction;
271 D3DCOLORVALUE Absorption;
272 D3DCOLORVALUE ReducedScattering;
273 } D3DXSHMATERIAL;
274
275 typedef struct _D3DXSHPRTSPLITMESHVERTDATA
276 {
277 UINT uVertRemap;
278 UINT uSubCluster;
279 UCHAR ucVertStatus;
280 } D3DXSHPRTSPLITMESHVERTDATA;
281
282 typedef struct _D3DXSHPRTSPLITMESHCLUSTERDATA
283 {
284 UINT uVertStart;
285 UINT uVertLength;
286 UINT uFaceStart;
287 UINT uFaceLength;
288 UINT uClusterStart;
289 UINT uClusterLength;
290 } D3DXSHPRTSPLITMESHCLUSTERDATA;
291
292 typedef struct _XFILECOMPRESSEDANIMATIONSET
293 {
294 DWORD CompressedBlockSize;
295 FLOAT TicksPerSec;
296 DWORD PlaybackType;
297 DWORD BufferLength;
298 } XFILECOMPRESSEDANIMATIONSET;
299
300 typedef HRESULT (WINAPI *LPD3DXUVATLASCB)(float complete, void *ctx);
301 typedef HRESULT (WINAPI *LPD3DXIMTSIGNALCALLBACK)(const D3DXVECTOR2 *, UINT, UINT, void *, FLOAT *);
302 typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(float complete, void *ctx);
303
304 #undef INTERFACE
305 #define INTERFACE ID3DXBaseMesh
306
307 DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
308 {
309 /*** IUnknown methods ***/
310 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
311 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
312 STDMETHOD_(ULONG, Release)(THIS) PURE;
313 /*** ID3DXBaseMesh ***/
314 STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
315 STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
316 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
317 STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
318 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
319 STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
320 STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
321 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
322 STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
323 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
324 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
325 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
326 STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
327 STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
328 STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
329 STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
330 STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
331 STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
332 STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
333 STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
334 STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
335 STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
336 STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
337 };
338 #undef INTERFACE
339
340 #define INTERFACE ID3DXMesh
341 DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
342 {
343 /*** IUnknown methods ***/
344 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
345 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
346 STDMETHOD_(ULONG, Release)(THIS) PURE;
347 /*** ID3DXBaseMesh ***/
348 STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
349 STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
350 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
351 STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
352 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
353 STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
354 STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
355 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
356 STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
357 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
358 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
359 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
360 STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
361 STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
362 STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
363 STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
364 STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
365 STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
366 STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
367 STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
368 STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
369 STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
370 STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
371 /*** ID3DXMesh ***/
372 STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE;
373 STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
374 STDMETHOD(Optimize)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out,
375 DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE;
376 STDMETHOD(OptimizeInplace)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out,
377 DWORD *face_remap, ID3DXBuffer **vertex_remap) PURE;
378 STDMETHOD(SetAttributeTable)(THIS_ const D3DXATTRIBUTERANGE *attrib_table,
379 DWORD attrib_table_size) PURE;
380 };
381 #undef INTERFACE
382
383 #define INTERFACE ID3DXPMesh
384 DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
385 {
386 /*** IUnknown methods ***/
387 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
388 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
389 STDMETHOD_(ULONG, Release)(THIS) PURE;
390 /*** ID3DXBaseMesh ***/
391 STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
392 STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
393 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
394 STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
395 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
396 STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
397 STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
398 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
399 STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
400 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
401 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
402 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
403 STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
404 STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
405 STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
406 STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
407 STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
408 STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
409 STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
410 STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
411 STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
412 STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
413 STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
414 /*** ID3DXPMesh ***/
415 STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf,
416 struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE;
417 STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
418 struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE;
419 STDMETHOD(SetNumFaces)(THIS_ DWORD faces) PURE;
420 STDMETHOD(SetNumVertices)(THIS_ DWORD vertices) PURE;
421 STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
422 STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE;
423 STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
424 STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE;
425 STDMETHOD(Save)(THIS_ IStream *stream, const D3DXMATERIAL *material,
426 const D3DXEFFECTINSTANCE *effect_instance, DWORD num_materials) PURE;
427 STDMETHOD(Optimize)(THIS_ DWORD flags, DWORD *adjacency_out, DWORD *face_remap,
428 ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE;
429 STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD flags, DWORD* face_remap) PURE;
430 STDMETHOD(TrimByFaces)(THIS_ DWORD new_faces_min, DWORD new_faces_max, DWORD* face_remap, DWORD* vertex_remap) PURE;
431 STDMETHOD(TrimByVertices)(THIS_ DWORD new_vertices_min, DWORD new_vertices_max, DWORD* face_remap, DWORD* vertex_remap) PURE;
432 STDMETHOD(GetAdjacency)(THIS_ DWORD* adjacency) PURE;
433 STDMETHOD(GenerateVertexHistory)(THIS_ DWORD* vertex_history) PURE;
434 };
435 #undef INTERFACE
436
437 #define INTERFACE ID3DXSPMesh
438 DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
439 {
440 /*** IUnknown methods ***/
441 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
442 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
443 STDMETHOD_(ULONG, Release)(THIS) PURE;
444 /*** ID3DXSPMesh ***/
445 STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
446 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
447 STDMETHOD_(DWORD, GetNumFVF)(THIS) PURE;
448 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
449 STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
450 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
451 STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
452 struct IDirect3DDevice9 *device, DWORD *adjacency_out,
453 DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE;
454 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
455 struct IDirect3DDevice9 *device, DWORD *adjacency_out,
456 DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE;
457 STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf,
458 struct IDirect3DDevice9 *device, DWORD *vertex_remap_out,
459 float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE;
460 STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
461 struct IDirect3DDevice9 *device, DWORD *vertex_remap_out,
462 float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE;
463 STDMETHOD(ReduceFaces)(THIS_ DWORD faces) PURE;
464 STDMETHOD(ReduceVertices)(THIS_ DWORD vertices) PURE;
465 STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
466 STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
467 STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS vertex_attribute_weights) PURE;
468 STDMETHOD(GetVertexWeights)(THIS_ FLOAT* vertex_weights) PURE;
469 };
470 #undef INTERFACE
471
472 #define INTERFACE ID3DXPatchMesh
473 DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown)
474 {
475 /*** IUnknown methods ***/
476 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
477 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
478 STDMETHOD_(ULONG, Release)(THIS) PURE;
479 /*** ID3DXPatchMesh ***/
480 STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE;
481 STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
482 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
483 STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE;
484 STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
485 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
486 STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO patch_info) PURE;
487 STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
488 STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
489 STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
490 STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
491 STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
492 STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
493 STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE;
494 STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
495 STDMETHOD(GetTessSize)(THIS_ FLOAT tess_level, DWORD adaptive, DWORD* num_triangles, DWORD* num_vertices) PURE;
496 STDMETHOD(GenerateAdjacency)(THIS_ FLOAT tolerance) PURE;
497 STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, ID3DXPatchMesh **clone_mesh) PURE;
498 STDMETHOD(Optimize)(THIS_ DWORD flags) PURE;
499 STDMETHOD(SetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 *texture, D3DTEXTUREFILTERTYPE min_filter,
500 D3DTEXTUREFILTERTYPE mag_filter, D3DTEXTUREFILTERTYPE mip_filter, D3DTEXTUREADDRESS wrap,
501 DWORD lod_bias) PURE;
502 STDMETHOD(GetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 **texture, D3DTEXTUREFILTERTYPE *min_filter,
503 D3DTEXTUREFILTERTYPE *mag_filter, D3DTEXTUREFILTERTYPE *mip_filter, D3DTEXTUREADDRESS *wrap,
504 DWORD *lod_bias) PURE;
505 STDMETHOD(Tessellate)(THIS_ float tess_level, ID3DXMesh *mesh) PURE;
506 STDMETHOD(TessellateAdaptive)(THIS_ const D3DXVECTOR4 *trans, DWORD max_tess_level,
507 DWORD min_tess_level, ID3DXMesh *mesh) PURE;
508 };
509 #undef INTERFACE
510
511 #define INTERFACE ID3DXSkinInfo
512 DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
513 {
514 /*** IUnknown methods ***/
515 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
516 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
517 STDMETHOD_(ULONG, Release)(THIS) PURE;
518 /*** ID3DXSkinInfo ***/
519 STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD num_influences, const DWORD *vertices,
520 const FLOAT *weights) PURE;
521 STDMETHOD(SetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float weight) PURE;
522 STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE;
523 STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE;
524 STDMETHOD(GetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float *weight, DWORD* vertex_num) PURE;
525 STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* max_vertex_influences) PURE;
526 STDMETHOD_(DWORD, GetNumBones)(THIS) PURE;
527 STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD bone_num, DWORD vertex_num, DWORD* influence_index) PURE;
528 STDMETHOD(GetMaxFaceInfluences)(THIS_ struct IDirect3DIndexBuffer9 *index_buffer,
529 DWORD num_faces, DWORD *max_face_influences) PURE;
530 STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE;
531 STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE;
532 STDMETHOD(SetBoneName)(THIS_ DWORD bone_idx, const char *name) PURE;
533 STDMETHOD_(const char *, GetBoneName)(THIS_ DWORD bone_idx) PURE;
534 STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, const D3DXMATRIX *bone_transform) PURE;
535 STDMETHOD_(D3DXMATRIX *, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE;
536 STDMETHOD(Clone)(THIS_ ID3DXSkinInfo **skin_info) PURE;
537 STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE;
538 STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
539 STDMETHOD(SetDeclaration)(THIS_ const D3DVERTEXELEMENT9 *declaration) PURE;
540 STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
541 STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
542 STDMETHOD(UpdateSkinnedMesh)(THIS_ const D3DXMATRIX *bone_transforms,
543 const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices) PURE;
544 STDMETHOD(ConvertToBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in,
545 DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl,
546 DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE;
547 STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, DWORD palette_size,
548 const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap,
549 DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table,
550 ID3DXMesh **mesh_out) PURE;
551 };
552 #undef INTERFACE
553
554 #define INTERFACE ID3DXPRTBuffer
555 DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown)
556 {
557 /*** IUnknown methods ***/
558 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
559 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
560 STDMETHOD_(ULONG, Release)(THIS) PURE;
561 /*** ID3DXPRTBuffer methods ***/
562 STDMETHOD_(UINT, GetNumSamples)(THIS) PURE;
563 STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE;
564 STDMETHOD_(UINT, GetNumChannels)(THIS) PURE;
565 STDMETHOD_(BOOL, IsTexture)(THIS) PURE;
566 STDMETHOD_(BOOL, GetWidth)(THIS) PURE;
567 STDMETHOD_(BOOL, GetHeight)(THIS) PURE;
568 STDMETHOD(Resize)(THIS_ UINT new_size) PURE;
569 STDMETHOD(LockBuffer)(THIS_ UINT start, UINT num_samples, FLOAT **data) PURE;
570 STDMETHOD(UnlockBuffer)(THIS) PURE;
571 STDMETHOD(ScaleBuffer)(THIS_ FLOAT scale) PURE;
572 STDMETHOD(AddBuffer)(THIS_ ID3DXPRTBuffer *buffer) PURE;
573 STDMETHOD(AttachGH)(THIS_ struct ID3DXTextureGutterHelper *gh) PURE;
574 STDMETHOD(ReleaseGH)(THIS) PURE;
575 STDMETHOD(EvalGH)(THIS) PURE;
576 STDMETHOD(ExtractTexture)(THIS_ UINT channel, UINT start_coefficient,
577 UINT num_coefficients, struct IDirect3DTexture9 *texture) PURE;
578 STDMETHOD(ExtractToMesh)(THIS_ UINT num_coefficients, D3DDECLUSAGE usage,
579 UINT usage_index_start, ID3DXMesh *scene) PURE;
580 };
581 #undef INTERFACE
582
583 #define INTERFACE ID3DXPRTCompBuffer
584 DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown)
585 {
586 /*** IUnknown methods ***/
587 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
588 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
589 STDMETHOD_(ULONG, Release)(THIS) PURE;
590 /*** ID3DXPRTCompBuffer methods ***/
591 STDMETHOD_(UINT, GetNumSamples)(THIS) PURE;
592 STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE;
593 STDMETHOD_(UINT, GetNumChannels)(THIS) PURE;
594 STDMETHOD_(BOOL, IsTexture)(THIS) PURE;
595 STDMETHOD_(UINT, GetWidth)(THIS) PURE;
596 STDMETHOD_(UINT, GetHeight)(THIS) PURE;
597 STDMETHOD_(UINT, GetNumClusters)(THIS) PURE;
598 STDMETHOD_(UINT, GetNumPCA)(THIS) PURE;
599 STDMETHOD(NormalizeData)(THIS) PURE;
600 STDMETHOD(ExtractBasis)(THIS_ UINT cluster, FLOAT *cluster_basis) PURE;
601 STDMETHOD(ExtractClusterIDs)(THIS_ UINT *cluster_ids) PURE;
602 STDMETHOD(ExtractPCA)(THIS_ UINT start_pca, UINT num_extract, FLOAT *pca_coefficients) PURE;
603 STDMETHOD(ExtractTexture)(THIS_ UINT start_pca, UINT num_pca, struct IDirect3DTexture9 *texture) PURE;
604 STDMETHOD(ExtractToMesh)(THIS_ UINT num_pca, D3DDECLUSAGE usage, UINT usage_index_start, ID3DXMesh *scene) PURE;
605 };
606 #undef INTERFACE
607
608 #define INTERFACE ID3DXTextureGutterHelper
609 DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown)
610 {
611 /*** IUnknown methods ***/
612 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
613 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
614 STDMETHOD_(ULONG, Release)(THIS) PURE;
615 /*** ID3DXTextureGutterHelper methods ***/
616 STDMETHOD_(UINT, GetWidth)(THIS) PURE;
617 STDMETHOD_(UINT, GetHeight)(THIS) PURE;
618
619 STDMETHOD(ApplyGuttersFloat)(THIS_ FLOAT *data_in, UINT num_coeffs, UINT width, UINT height) PURE;
620 STDMETHOD(ApplyGuttersTex)(THIS_ struct IDirect3DTexture9 *texture) PURE;
621 STDMETHOD(ApplyGuttersPRT)(THIS_ ID3DXPRTBuffer *buffer) PURE;
622 STDMETHOD(ResampleTex)(THIS_ struct IDirect3DTexture9 *texture_in, struct ID3DXMesh *mesh_in,
623 D3DDECLUSAGE usage, UINT usage_index, struct IDirect3DTexture9 *texture_out) PURE;
624 STDMETHOD(GetFaceMap)(THIS_ UINT *face_data) PURE;
625 STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE;
626 STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
627 STDMETHOD(GetGutterMap)(THIS_ BYTE *gutter_data) PURE;
628 STDMETHOD(SetFaceMap)(THIS_ UINT *face_data) PURE;
629 STDMETHOD(SetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE;
630 STDMETHOD(SetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
631 STDMETHOD(SetGutterMap)(THIS_ BYTE *gutter_data) PURE;
632 };
633 #undef INTERFACE
634
635 #define INTERFACE ID3DXPRTEngine
636 DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown)
637 {
638 /*** IUnknown methods ***/
639 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
640 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
641 STDMETHOD_(ULONG, Release)(THIS) PURE;
642 /*** ID3DXPRTEngine methods ***/
643 STDMETHOD(SetMeshMaterials)(THIS_ const D3DXSHMATERIAL **materials, UINT num_meshes,
644 UINT num_channels, BOOL set_albedo, FLOAT length_scale) PURE;
645 STDMETHOD(SetPerVertexAlbedo)(THIS_ const void *data_in, UINT num_channels, UINT stride) PURE;
646 STDMETHOD(SetPerTexelAlbedo)(THIS_ struct IDirect3DTexture9 *albedo_texture,
647 UINT num_channels, struct ID3DXTextureGutterHelper *gh) PURE;
648 STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *vert_colors, UINT num_verts) PURE;
649 STDMETHOD(SetPerTexelNormals)(THIS_ struct IDirect3DTexture9 *normal_texture) PURE;
650 STDMETHOD(ExtractPerVertexAlbedo)(THIS_ ID3DXMesh *mesh, D3DDECLUSAGE usage, UINT num_channels) PURE;
651 STDMETHOD(ResampleBuffer)(THIS_ ID3DXPRTBuffer *buffer_in, ID3DXPRTBuffer *buffer_out) PURE;
652 STDMETHOD(GetAdaptedMesh)(THIS_ struct IDirect3DDevice9 *device, UINT *face_remap,
653 UINT *vert_remap, float *vert_weights, struct ID3DXMesh **mesh) PURE;
654 STDMETHOD_(UINT, GetNumVerts)(THIS) PURE;
655 STDMETHOD_(UINT, GetNumFaces)(THIS) PURE;
656 STDMETHOD(SetMinMaxIntersection)(THIS_ FLOAT min, FLOAT max) PURE;
657 STDMETHOD(RobustMeshRefine)(THIS_ FLOAT min_edge_length, UINT max_subdiv) PURE;
658 STDMETHOD(SetSamplingInfo)(THIS_ UINT num_rays, BOOL use_sphere,
659 BOOL use_cosine, BOOL adaptive, FLOAT adpative_thresh) PURE;
660 STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT sh_order, ID3DXPRTBuffer *data_out) PURE;
661 STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT sh_order, float adaptive_thresh,
662 float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out) PURE;
663 STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ struct IDirect3DDevice9 *device, UINT flags,
664 UINT sh_order, float zbias, float zangle_bias, struct ID3DXPRTBuffer *data_out) PURE;
665 STDMETHOD(ComputeSS)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out,
666 ID3DXPRTBuffer *data_total) PURE;
667 STDMETHOD(ComputeSSAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres,
668 float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE;
669 STDMETHOD(ComputeBounce)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out,
670 ID3DXPRTBuffer *data_total) PURE;
671 STDMETHOD(ComputeBounceAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres,
672 float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE;
673 STDMETHOD(ComputeVolumeSamplesDirectSH)(THIS_ UINT sh_order_in, UINT sh_order_out,
674 UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE;
675 STDMETHOD(ComputeVolumeSamples)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT sh_order,
676 UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE;
677 STDMETHOD(ComputeSurfSamplesDirectSH)(THIS_ UINT sh_order, UINT num_samples,
678 const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out) PURE;
679 STDMETHOD(ComputeSurfSamplesBounce)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT num_samples,
680 const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out,
681 ID3DXPRTBuffer *data_total) PURE;
682 STDMETHOD(FreeSSData)(THIS) PURE;
683 STDMETHOD(FreeBounceData)(THIS) PURE;
684 STDMETHOD(ComputeLDPRTCoeffs)(THIS_ ID3DXPRTBuffer *data_in, UINT sh_order, D3DXVECTOR3 *norm_out,
685 ID3DXPRTBuffer *data_out) PURE;
686 STDMETHOD(ScaleMeshChunk)(THIS_ UINT mesh_chunk, float scale, ID3DXPRTBuffer *data_out) PURE;
687 STDMETHOD(MultiplyAlbedo)(THIS_ ID3DXPRTBuffer *data_out) PURE;
688 STDMETHOD(SetCallback)(THIS_ LPD3DXSHPRTSIMCB cb, float frequency, void *user_context) PURE;
689 STDMETHOD_(BOOL, ShadowRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos,
690 const D3DXVECTOR3 *ray_dir) PURE;
691 STDMETHOD_(BOOL, ClosestRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos,
692 const D3DXVECTOR3 *ray_dir, DWORD *face_index, FLOAT *u, FLOAT *v, FLOAT *dist) PURE;
693 };
694 #undef INTERFACE
695
696 #ifdef __cplusplus
697 extern "C" {
698 #endif
699
700 HRESULT WINAPI D3DXCreateMesh(DWORD face_count, DWORD vertex_count, DWORD flags,
701 const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
702 HRESULT WINAPI D3DXCreateMeshFVF(DWORD face_count, DWORD vertex_count, DWORD flags,
703 DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
704 HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer);
705 HRESULT WINAPI D3DXCreateSPMesh(ID3DXMesh *mesh, const DWORD *adjacency,
706 const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, ID3DXSPMesh **spmesh);
707 HRESULT WINAPI D3DXCreatePMeshFromStream(struct IStream *stream, DWORD flags, struct IDirect3DDevice9 *device,
708 struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
709 DWORD *material_count, struct ID3DXPMesh **mesh);
710 HRESULT WINAPI D3DXCreateSkinInfo(DWORD vertex_count, const D3DVERTEXELEMENT9 *declaration,
711 DWORD bone_count, ID3DXSkinInfo **skin_info);
712 HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD vertex_count, DWORD fvf, DWORD bone_count, ID3DXSkinInfo **skin_info);
713 HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(ID3DXBaseMesh *mesh, DWORD bone_count,
714 const D3DXBONECOMBINATION *bone_combination_table, ID3DXSkinInfo **skin_info);
715 HRESULT WINAPI D3DXCreatePatchMesh(const D3DXPATCHINFO *patch_info, DWORD patch_count,
716 DWORD vertex_count, DWORD flags, const D3DVERTEXELEMENT9 *declaration,
717 struct IDirect3DDevice9 *device, struct ID3DXPatchMesh **mesh);
718 HRESULT WINAPI D3DXCreatePRTBuffer(UINT sample_count, UINT coeff_count, UINT channel_count, ID3DXPRTBuffer **buffer);
719 HRESULT WINAPI D3DXCreatePRTBufferTex(UINT width, UINT height, UINT coeff_count,
720 UINT channel_count, ID3DXPRTBuffer **buffer);
721 HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE quality, UINT cluster_count, UINT pca_count,
722 LPD3DXSHPRTSIMCB cb, void *ctx, ID3DXPRTBuffer *input, ID3DXPRTCompBuffer **buffer);
723 HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT width, UINT height, ID3DXMesh *mesh,
724 float gutter_size, ID3DXTextureGutterHelper **gh);
725 HRESULT WINAPI D3DXCreatePRTEngine(ID3DXMesh *mesh, DWORD *adjacency, BOOL extract_uv,
726 ID3DXMesh *blocker_mesh, ID3DXPRTEngine **engine);
727 HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device,
728 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
729 DWORD *material_count, struct ID3DXMesh **mesh);
730 HRESULT WINAPI D3DXLoadMeshFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device,
731 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
732 DWORD *material_count, struct ID3DXMesh **mesh);
733 #define D3DXLoadMeshFromX WINELIB_NAME_AW(D3DXLoadMeshFromX)
734 HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *data, DWORD data_size, DWORD flags,
735 struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials,
736 struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXMesh **mesh);
737 HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, const char *resource, const char *resource_type,
738 DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency,
739 struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
740 DWORD *material_count, struct ID3DXMesh **mesh);
741 HRESULT WINAPI D3DXLoadMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device,
742 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
743 DWORD *material_count, struct ID3DXMesh **mesh);
744 HRESULT WINAPI D3DXLoadPatchMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device,
745 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
746 DWORD *material_count, struct ID3DXPatchMesh **mesh);
747 HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device,
748 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
749 DWORD *material_count, struct ID3DXSkinInfo **skin_info, struct ID3DXMesh **mesh);
750 HRESULT WINAPI D3DXLoadPRTBufferFromFileA(const char *filename, ID3DXPRTBuffer **buffer);
751 HRESULT WINAPI D3DXLoadPRTBufferFromFileW(const WCHAR *filename, ID3DXPRTBuffer **buffer);
752 #define D3DXLoadPRTBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTBufferFromFile)
753 HRESULT WINAPI D3DXLoadPRTCompBufferFromFileA(const char *filename, ID3DXPRTCompBuffer **buffer);
754 HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(const WCHAR *filename, ID3DXPRTCompBuffer **buffer);
755 #define D3DXLoadPRTCompBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTCompBufferFromFile)
756 HRESULT WINAPI D3DXSaveMeshToXA(const char *filename, ID3DXMesh *mesh, const DWORD *adjacency,
757 const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format);
758 HRESULT WINAPI D3DXSaveMeshToXW(const WCHAR *filename, ID3DXMesh *mesh, const DWORD *adjacency,
759 const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format);
760 #define D3DXSaveMeshToX WINELIB_NAME_AW(D3DXSaveMeshToX)
761 HRESULT WINAPI D3DXSavePRTBufferToFileA(const char *filename, ID3DXPRTBuffer *buffer);
762 HRESULT WINAPI D3DXSavePRTBufferToFileW(const WCHAR *filename, ID3DXPRTBuffer *buffer);
763 #define D3DXSavePRTBufferToFile WINELIB_NAME_AW(D3DXSavePRTBufferToFile)
764 HRESULT WINAPI D3DXSavePRTCompBufferToFileA(const char *filename, ID3DXPRTCompBuffer *buffer);
765 HRESULT WINAPI D3DXSavePRTCompBufferToFileW(const WCHAR *filename, ID3DXPRTCompBuffer *buffer);
766 #define D3DXSavePRTCompBufferToFile WINELIB_NAME_AW(D3DXSavePRTCompBufferToFile)
767 UINT WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl);
768 UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx);
769 UINT WINAPI D3DXGetFVFVertexSize(DWORD);
770 BOOL WINAPI D3DXBoxBoundProbe(const D3DXVECTOR3 *vmin, const D3DXVECTOR3 *vmax,
771 const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir);
772 BOOL WINAPI D3DXSphereBoundProbe(const D3DXVECTOR3 *center, FLOAT radius,
773 const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir);
774 HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const DWORD *adjacency_in,
775 ID3DXMesh **mesh_out, DWORD *adjacency_out, ID3DXBuffer **errors);
776 HRESULT WINAPI D3DXConcatenateMeshes(struct ID3DXMesh **meshes, UINT mesh_count, DWORD flags,
777 const D3DXMATRIX *geometry_matrices, const D3DXMATRIX *texture_matrices,
778 const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
779 HRESULT WINAPI D3DXComputeBoundingBox(const D3DXVECTOR3 *first_pos, DWORD num_vertices,
780 DWORD stride, D3DXVECTOR3 *vmin, D3DXVECTOR3 *vmax);
781 HRESULT WINAPI D3DXComputeBoundingSphere(const D3DXVECTOR3 *first_pos, DWORD num_vertices,
782 DWORD stride, D3DXVECTOR3 *center, FLOAT *radius);
783 HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(ID3DXMesh *mesh, DWORD texture_idx, float *texel_signal,
784 UINT width, UINT height, UINT signal_dimension, UINT component_count, DWORD flags,
785 LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer);
786 HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal(ID3DXMesh *mesh, const float *vertex_signal,
787 UINT signal_dimension, UINT signal_stride, DWORD flags,
788 LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer);
789 HRESULT WINAPI D3DXComputeIMTFromSignal(ID3DXMesh *mesh, DWORD texture_idx, UINT signal_dimension,
790 float max_uv_distance, DWORD flags, LPD3DXIMTSIGNALCALLBACK signal_cb, void *signal_ctx,
791 LPD3DXUVATLASCB status_cb, void *status_ctx, ID3DXBuffer **buffer);
792 HRESULT WINAPI D3DXComputeIMTFromTexture(struct ID3DXMesh *mesh, struct IDirect3DTexture9 *texture,
793 DWORD texture_idx, DWORD options, LPD3DXUVATLASCB cb, void *ctx, struct ID3DXBuffer **out);
794 HRESULT WINAPI D3DXComputeNormals(ID3DXBaseMesh *mesh, const DWORD *adjacency);
795 HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh_in, DWORD texture_in_semantic, DWORD texture_in_idx,
796 DWORD u_partial_out_semantic, DWORD u_partial_out_idx, DWORD v_partial_out_semantic,
797 DWORD v_partial_out_idx, DWORD normal_out_semantic, DWORD normal_out_idx, DWORD flags,
798 const DWORD *adjacency, float partial_edge_threshold, float singular_point_threshold,
799 float normal_edge_threshold, ID3DXMesh **mesh_out, ID3DXBuffer **buffer);
800 HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage, DWORD tangent_idx,
801 DWORD binorm_idx, DWORD wrap, const DWORD *adjacency);
802 HRESULT WINAPI D3DXConvertMeshSubsetToSingleStrip(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id,
803 DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count);
804 HRESULT WINAPI D3DXConvertMeshSubsetToStrips(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id,
805 DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count,
806 struct ID3DXBuffer **strip_lengths, DWORD *strip_count);
807 HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]);
808 HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *decl, DWORD *fvf);
809 HRESULT WINAPI D3DXGenerateOutputDecl(D3DVERTEXELEMENT9 *decl_out, const D3DVERTEXELEMENT9 *decl_in);
810 HRESULT WINAPI D3DXGeneratePMesh(ID3DXMesh *mesh, const DWORD *adjacency,
811 const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights,
812 DWORD min_value, DWORD flags, ID3DXPMesh **pmesh);
813 HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *mesh, const D3DXVECTOR3 *ray_position, const D3DXVECTOR3 *ray_direction,
814 BOOL *hit, DWORD *face_idx, float *u, float *v, float *distance, ID3DXBuffer **hits, DWORD *hit_count);
815 HRESULT WINAPI D3DXIntersectSubset(ID3DXBaseMesh *mesh, DWORD attribute_id, const D3DXVECTOR3 *ray_position,
816 const D3DXVECTOR3 *ray_direction, BOOL *hit, DWORD *face_idx, float *u, float *v, float *distance,
817 ID3DXBuffer **hits, DWORD *hit_count);
818 BOOL WINAPI D3DXIntersectTri(const D3DXVECTOR3 *vtx0, const D3DXVECTOR3 *vtx1,
819 const D3DXVECTOR3 *vtx2, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir, FLOAT *u,
820 FLOAT *v, FLOAT *dist);
821 HRESULT WINAPI D3DXOptimizeFaces(const void *indices, UINT face_count,
822 UINT vertex_count, BOOL idx_32bit, DWORD *face_remap);
823 HRESULT WINAPI D3DXOptimizeVertices(const void *indices, UINT face_count,
824 UINT vertex_count, BOOL idx_32bit, DWORD *vertex_remap);
825 HRESULT WINAPI D3DXRectPatchSize(const FLOAT *segment_count, DWORD *num_triangles,
826 DWORD *num_vertices);
827 HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *cluster_ids, ID3DXMesh *scene, UINT max_cluster_count,
828 UINT cluster_count, UINT *scluster_ids, UINT *scluster_count);
829 HRESULT WINAPI D3DXSHPRTCompSplitMeshSC(UINT *cluster_idx, UINT vertex_count, UINT cluster_count, UINT *scluster_ids,
830 UINT scluster_count, void *index_buffer_in, BOOL ib_in_32bit, UINT face_count, ID3DXBuffer **index_buffer_out,
831 UINT *index_buffer_size, BOOL ib_out_32bit, ID3DXBuffer **face_remap, ID3DXBuffer **vertex_data,
832 UINT *vertex_data_length, UINT *sc_cluster_list, D3DXSHPRTSPLITMESHCLUSTERDATA *sc_data);
833 HRESULT WINAPI D3DXSimplifyMesh(ID3DXMesh *mesh_in, const DWORD *adjacency,
834 const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, DWORD min_value,
835 DWORD flags, ID3DXMesh **mesh_out);
836 HRESULT WINAPI D3DXSplitMesh(ID3DXMesh *mesh_in, const DWORD *adjacency_in, const DWORD max_size,
837 const DWORD flags, DWORD *mesh_out_count, ID3DXBuffer **mesh_out, ID3DXBuffer **adjacency_out,
838 ID3DXBuffer **face_remap_out, ID3DXBuffer **vertex_remap_out);
839 HRESULT WINAPI D3DXTessellateNPatches(ID3DXMesh *mesh_in, const DWORD *adjacency_in, float segment_count,
840 BOOL quad_interp, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out);
841 HRESULT WINAPI D3DXTessellateRectPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
842 const D3DVERTEXELEMENT9 *declaration, const D3DRECTPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
843 HRESULT WINAPI D3DXTessellateTriPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
844 const D3DVERTEXELEMENT9 *declaration, const D3DTRIPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
845 HRESULT WINAPI D3DXTriPatchSize(const FLOAT *segment_count, DWORD *num_triangles,
846 DWORD *num_vertices);
847 HRESULT WINAPI D3DXUVAtlasCreate(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in,
848 UINT width, UINT height, float gutter, DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges,
849 const float *imt_array, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out,
850 ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, float *max_stretch_out, UINT *chart_count);
851 HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *mesh, UINT width, UINT height, float gutter, DWORD texture_idx,
852 const DWORD *partition_result_adjacency, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags,
853 ID3DXBuffer *face_partitioning);
854 HRESULT WINAPI D3DXUVAtlasPartition(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in,
855 DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges, const float *imt_array,
856 LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out,
857 ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, ID3DXBuffer **adjacency_out,
858 float *max_stretch_out, UINT *chart_count);
859 HRESULT WINAPI D3DXValidMesh(ID3DXMesh *mesh, const DWORD *adjacency, ID3DXBuffer **errors);
860 HRESULT WINAPI D3DXValidPatchMesh(ID3DXPatchMesh *mesh, DWORD *degenerate_vertex_count,
861 DWORD *degenerate_patch_count, ID3DXBuffer **errors);
862 HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSILONS *epsilons,
863 const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out);
864
865 #ifdef __cplusplus
866 }
867 #endif
868
869 DEFINE_GUID(DXFILEOBJ_XSkinMeshHeader, 0x3cf169ce, 0xff7c, 0x44ab, 0x93, 0xc0, 0xf7, 0x8f, 0x62, 0xd1, 0x72, 0xe2);
870 DEFINE_GUID(DXFILEOBJ_VertexDuplicationIndices, 0xb8d65549, 0xd7c9, 0x4995, 0x89, 0xcf, 0x53, 0xa9, 0xa8, 0xb0, 0x31, 0xe3);
871 DEFINE_GUID(DXFILEOBJ_FaceAdjacency, 0xa64c844a, 0xe282, 0x4756, 0x8b, 0x80, 0x25, 0x0c, 0xde, 0x04, 0x39, 0x8c);
872 DEFINE_GUID(DXFILEOBJ_SkinWeights, 0x6f0d123b, 0xbad2, 0x4167, 0xa0, 0xd0, 0x80, 0x22, 0x4f, 0x25, 0xfa, 0xbb);
873 DEFINE_GUID(DXFILEOBJ_Patch, 0xa3eb5d44, 0xfc22, 0x429d, 0x9a, 0xfb, 0x32, 0x21, 0xcb, 0x97, 0x19, 0xa6);
874 DEFINE_GUID(DXFILEOBJ_PatchMesh, 0xd02c95cc, 0xedba, 0x4305, 0x9b, 0x5d, 0x18, 0x20, 0xd7, 0x70, 0x4d, 0xbf);
875 DEFINE_GUID(DXFILEOBJ_PatchMesh9, 0xb9ec94e1, 0xb9a6, 0x4251, 0xba, 0x18, 0x94, 0x89, 0x3f, 0x02, 0xc0, 0xea);
876 DEFINE_GUID(DXFILEOBJ_PMInfo, 0xb6c3e656, 0xec8b, 0x4b92, 0x9b, 0x62, 0x68, 0x16, 0x59, 0x52, 0x29, 0x47);
877 DEFINE_GUID(DXFILEOBJ_PMAttributeRange, 0x917e0427, 0xc61e, 0x4a14, 0x9c, 0x64, 0xaf, 0xe6, 0x5f, 0x9e, 0x98, 0x44);
878 DEFINE_GUID(DXFILEOBJ_PMVSplitRecord, 0x574ccc14, 0xf0b3, 0x4333, 0x82, 0x2d, 0x93, 0xe8, 0xa8, 0xa0, 0x8e, 0x4c);
879 DEFINE_GUID(DXFILEOBJ_FVFData, 0xb6e70a0e, 0x8ef9, 0x4e83, 0x94, 0xad, 0xec, 0xc8, 0xb0, 0xc0, 0x48, 0x97);
880 DEFINE_GUID(DXFILEOBJ_VertexElement, 0xf752461c, 0x1e23, 0x48f6, 0xb9, 0xf8, 0x83, 0x50, 0x85, 0x0f, 0x33, 0x6f);
881 DEFINE_GUID(DXFILEOBJ_DeclData, 0xbf22e553, 0x292c, 0x4781, 0x9f, 0xea, 0x62, 0xbd, 0x55, 0x4b, 0xdd, 0x93);
882 DEFINE_GUID(DXFILEOBJ_EffectFloats, 0xf1cfe2b3, 0x0de3, 0x4e28, 0xaf, 0xa1, 0x15, 0x5a, 0x75, 0x0a, 0x28, 0x2d);
883 DEFINE_GUID(DXFILEOBJ_EffectString, 0xd55b097e, 0xbdb6, 0x4c52, 0xb0, 0x3d, 0x60, 0x51, 0xc8, 0x9d, 0x0e, 0x42);
884 DEFINE_GUID(DXFILEOBJ_EffectDWord, 0x622c0ed0, 0x956e, 0x4da9, 0x90, 0x8a, 0x2a, 0xf9, 0x4f, 0x3c, 0xe7, 0x16);
885 DEFINE_GUID(DXFILEOBJ_EffectParamFloats, 0x3014b9a0, 0x62f5, 0x478c, 0x9b, 0x86, 0xe4, 0xac, 0x9f, 0x4e, 0x41, 0x8b);
886 DEFINE_GUID(DXFILEOBJ_EffectParamString, 0x1dbc4c88, 0x94c1, 0x46ee, 0x90, 0x76, 0x2c, 0x28, 0x81, 0x8c, 0x94, 0x81);
887 DEFINE_GUID(DXFILEOBJ_EffectParamDWord, 0xe13963bc, 0xae51, 0x4c5d, 0xb0, 0x0f, 0xcf, 0xa3, 0xa9, 0xd9, 0x7c, 0xe5);
888 DEFINE_GUID(DXFILEOBJ_EffectInstance, 0xe331f7e4, 0x0559, 0x4cc2, 0x8e, 0x99, 0x1c, 0xec, 0x16, 0x57, 0x92, 0x8f);
889 DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond, 0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76);
890 DEFINE_GUID(DXFILEOBJ_CompressedAnimationSet, 0x7f9b00b3, 0xf125, 0x4890, 0x87, 0x6e, 0x1c, 0x42, 0xbf, 0x69, 0x7c, 0x4d);
891
892 #define XSKINEXP_TEMPLATES \
893 "xof 0303txt 0032\
894 template XSkinMeshHeader \
895 { \
896 <3CF169CE-FF7C-44ab-93C0-F78F62D172E2> \
897 WORD nMaxSkinWeightsPerVertex; \
898 WORD nMaxSkinWeightsPerFace; \
899 WORD nBones; \
900 } \
901 template VertexDuplicationIndices \
902 { \
903 <B8D65549-D7C9-4995-89CF-53A9A8B031E3> \
904 DWORD nIndices; \
905 DWORD nOriginalVertices; \
906 array DWORD indices[nIndices]; \
907 } \
908 template FaceAdjacency \
909 { \
910 <A64C844A-E282-4756-8B80-250CDE04398C> \
911 DWORD nIndices; \
912 array DWORD indices[nIndices]; \
913 } \
914 template SkinWeights \
915 { \
916 <6F0D123B-BAD2-4167-A0D0-80224F25FABB> \
917 STRING transformNodeName; \
918 DWORD nWeights; \
919 array DWORD vertexIndices[nWeights]; \
920 array float weights[nWeights]; \
921 Matrix4x4 matrixOffset; \
922 } \
923 template Patch \
924 { \
925 <A3EB5D44-FC22-429D-9AFB-3221CB9719A6> \
926 DWORD nControlIndices; \
927 array DWORD controlIndices[nControlIndices]; \
928 } \
929 template PatchMesh \
930 { \
931 <D02C95CC-EDBA-4305-9B5D-1820D7704BBF> \
932 DWORD nVertices; \
933 array Vector vertices[nVertices]; \
934 DWORD nPatches; \
935 array Patch patches[nPatches]; \
936 [ ... ] \
937 } \
938 template PatchMesh9 \
939 { \
940 <B9EC94E1-B9A6-4251-BA18-94893F02C0EA> \
941 DWORD Type; \
942 DWORD Degree; \
943 DWORD Basis; \
944 DWORD nVertices; \
945 array Vector vertices[nVertices]; \
946 DWORD nPatches; \
947 array Patch patches[nPatches]; \
948 [ ... ] \
949 } template EffectFloats \
950 { \
951 <F1CFE2B3-0DE3-4e28-AFA1-155A750A282D> \
952 DWORD nFloats; \
953 array float Floats[nFloats]; \
954 } \
955 template EffectString \
956 { \
957 <D55B097E-BDB6-4c52-B03D-6051C89D0E42> \
958 STRING Value; \
959 } \
960 template EffectDWord \
961 { \
962 <622C0ED0-956E-4da9-908A-2AF94F3CE716> \
963 DWORD Value; \
964 } template EffectParamFloats \
965 { \
966 <3014B9A0-62F5-478c-9B86-E4AC9F4E418B> \
967 STRING ParamName; \
968 DWORD nFloats; \
969 array float Floats[nFloats]; \
970 } template EffectParamString \
971 { \
972 <1DBC4C88-94C1-46ee-9076-2C28818C9481> \
973 STRING ParamName; \
974 STRING Value; \
975 } \
976 template EffectParamDWord \
977 { \
978 <E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5> \
979 STRING ParamName; \
980 DWORD Value; \
981 } \
982 template EffectInstance \
983 { \
984 <E331F7E4-0559-4cc2-8E99-1CEC1657928F> \
985 STRING EffectFilename; \
986 [ ... ] \
987 } template AnimTicksPerSecond \
988 { \
989 <9E415A43-7BA6-4a73-8743-B73D47E88476> \
990 DWORD AnimTicksPerSecond; \
991 } \
992 template CompressedAnimationSet \
993 { \
994 <7F9B00B3-F125-4890-876E-1C42BF697C4D> \
995 DWORD CompressedBlockSize; \
996 FLOAT TicksPerSec; \
997 DWORD PlaybackType; \
998 DWORD BufferLength; \
999 array DWORD CompressedData[BufferLength]; \
1000 } "
1001
1002 #define XEXTENSIONS_TEMPLATES \
1003 "xof 0303txt 0032\
1004 template FVFData \
1005 { \
1006 <B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897> \
1007 DWORD dwFVF; \
1008 DWORD nDWords; \
1009 array DWORD data[nDWords]; \
1010 } \
1011 template VertexElement \
1012 { \
1013 <F752461C-1E23-48f6-B9F8-8350850F336F> \
1014 DWORD Type; \
1015 DWORD Method; \
1016 DWORD Usage; \
1017 DWORD UsageIndex; \
1018 } \
1019 template DeclData \
1020 { \
1021 <BF22E553-292C-4781-9FEA-62BD554BDD93> \
1022 DWORD nElements; \
1023 array VertexElement Elements[nElements]; \
1024 DWORD nDWords; \
1025 array DWORD data[nDWords]; \
1026 } \
1027 template PMAttributeRange \
1028 { \
1029 <917E0427-C61E-4a14-9C64-AFE65F9E9844> \
1030 DWORD iFaceOffset; \
1031 DWORD nFacesMin; \
1032 DWORD nFacesMax; \
1033 DWORD iVertexOffset; \
1034 DWORD nVerticesMin; \
1035 DWORD nVerticesMax; \
1036 } \
1037 template PMVSplitRecord \
1038 { \
1039 <574CCC14-F0B3-4333-822D-93E8A8A08E4C> \
1040 DWORD iFaceCLW; \
1041 DWORD iVlrOffset; \
1042 DWORD iCode; \
1043 } \
1044 template PMInfo \
1045 { \
1046 <B6C3E656-EC8B-4b92-9B62-681659522947> \
1047 DWORD nAttributes; \
1048 array PMAttributeRange attributeRanges[nAttributes]; \
1049 DWORD nMaxValence; \
1050 DWORD nMinLogicalVertices; \
1051 DWORD nMaxLogicalVertices; \
1052 DWORD nVSplits; \
1053 array PMVSplitRecord splitRecords[nVSplits]; \
1054 DWORD nAttributeMispredicts; \
1055 array DWORD attributeMispredicts[nAttributeMispredicts]; \
1056 } "
1057
1058 #endif /* __WINE_D3DX9MESH_H */