* Fixed compiling of the native d3d9.dll
[reactos.git] / reactos / include / psdk / d3d9types.h
1 /*
2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Copyright (C) 2002-2003 Raphael Junqueira
4 * Copyright (C) 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #ifndef __WINE_D3D9TYPES_H
22 #define __WINE_D3D9TYPES_H
23
24 #pragma pack(push, 4)
25
26 /*****************************************************************************
27 * Direct 3D v9 #defines
28 */
29 #define D3DCLEAR_TARGET 0x00000001L
30 #define D3DCLEAR_ZBUFFER 0x00000002L
31 #define D3DCLEAR_STENCIL 0x00000004L
32
33 #define D3DCLIPPLANE0 (1 << 0)
34 #define D3DCLIPPLANE1 (1 << 1)
35 #define D3DCLIPPLANE2 (1 << 2)
36 #define D3DCLIPPLANE3 (1 << 3)
37 #define D3DCLIPPLANE4 (1 << 4)
38 #define D3DCLIPPLANE5 (1 << 5)
39
40 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
41 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
42 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
43 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
44 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
45 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
46
47 #define D3DCS_LEFT 0x001L
48 #define D3DCS_RIGHT 0x002L
49 #define D3DCS_TOP 0x004L
50 #define D3DCS_BOTTOM 0x008L
51 #define D3DCS_FRONT 0x010L
52 #define D3DCS_BACK 0x020L
53 #define D3DCS_PLANE0 0x040L
54 #define D3DCS_PLANE1 0x080L
55 #define D3DCS_PLANE2 0x100L
56 #define D3DCS_PLANE3 0x200L
57 #define D3DCS_PLANE4 0x400L
58 #define D3DCS_PLANE5 0x800L
59 #define D3DCS_ALL 0xFFFL
60
61 #define D3DFVF_TEXTUREFORMAT1 3
62 #define D3DFVF_TEXTUREFORMAT2 0
63 #define D3DFVF_TEXTUREFORMAT3 1
64 #define D3DFVF_TEXTUREFORMAT4 2
65 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
66 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
67 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
68 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
69
70 #define D3DLOCK_READONLY 0x0010
71 #define D3DLOCK_NOSYSLOCK 0x0800
72 #define D3DLOCK_NOOVERWRITE 0x1000
73 #define D3DLOCK_DISCARD 0x2000
74 #define D3DLOCK_DONOTWAIT 0x4000
75 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
76
77 #define D3DMAXUSERCLIPPLANES 32
78 #define D3DCLIPPLANE0 (1 << 0)
79 #define D3DCLIPPLANE1 (1 << 1)
80 #define D3DCLIPPLANE2 (1 << 2)
81 #define D3DCLIPPLANE3 (1 << 3)
82 #define D3DCLIPPLANE4 (1 << 4)
83 #define D3DCLIPPLANE5 (1 << 5)
84
85
86 #define D3DRENDERSTATE_WRAPBIAS 128UL
87
88 /* MSDN has this in d3d9caps.h, but it should be here */
89 #define D3DTSS_TCI_PASSTHRU 0x00000
90 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
91 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
92 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
93 #define D3DTSS_TCI_SPHEREMAP 0x40000
94
95
96 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
97 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
98 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
99 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
100 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
101
102 #define D3DUSAGE_RENDERTARGET 0x00000001L
103 #define D3DUSAGE_DEPTHSTENCIL 0x00000002L
104 #define D3DUSAGE_WRITEONLY 0x00000008L
105 #define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L
106 #define D3DUSAGE_DONOTCLIP 0x00000020L
107 #define D3DUSAGE_POINTS 0x00000040L
108 #define D3DUSAGE_RTPATCHES 0x00000080L
109 #define D3DUSAGE_NPATCHES 0x00000100L
110 #define D3DUSAGE_DYNAMIC 0x00000200L
111 #define D3DUSAGE_AUTOGENMIPMAP 0x00000400L
112 #define D3DUSAGE_DMAP 0x00004000L
113
114 #define D3DUSAGE_QUERY_FILTER 0x00020000L
115 #define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
116 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
117 #define D3DUSAGE_QUERY_SRGBREAD 0x00010000L
118 #define D3DUSAGE_QUERY_SRGBWRITE 0x00040000L
119 #define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
120 #define D3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
121
122 #define D3DWRAP_U 1
123 #define D3DWRAP_V 2
124 #define D3DWRAP_W 4
125 #define D3DWRAPCOORD_0 1
126 #define D3DWRAPCOORD_1 2
127 #define D3DWRAPCOORD_2 4
128 #define D3DWRAPCOORD_3 8
129
130 #define MAX_DEVICE_IDENTIFIER_STRING 512
131
132 #define D3DFVF_RESERVED0 0x0001
133 #define D3DFVF_POSITION_MASK 0x000E
134 #define D3DFVF_XYZ 0x0002
135 #define D3DFVF_XYZRHW 0x0004
136 #define D3DFVF_XYZB1 0x0006
137 #define D3DFVF_XYZB2 0x0008
138 #define D3DFVF_XYZB3 0x000a
139 #define D3DFVF_XYZB4 0x000c
140 #define D3DFVF_XYZB5 0x000e
141 #define D3DFVF_XYZW 0x4002
142 #define D3DFVF_NORMAL 0x0010
143 #define D3DFVF_PSIZE 0x0020
144 #define D3DFVF_DIFFUSE 0x0040
145 #define D3DFVF_SPECULAR 0x0080
146 #define D3DFVF_TEXCOUNT_MASK 0x0f00
147 #define D3DFVF_TEXCOUNT_SHIFT 8
148 #define D3DFVF_TEX0 0x0000
149 #define D3DFVF_TEX1 0x0100
150 #define D3DFVF_TEX2 0x0200
151 #define D3DFVF_TEX3 0x0300
152 #define D3DFVF_TEX4 0x0400
153 #define D3DFVF_TEX5 0x0500
154 #define D3DFVF_TEX6 0x0600
155 #define D3DFVF_TEX7 0x0700
156 #define D3DFVF_TEX8 0x0800
157 #define D3DFVF_LASTBETA_UBYTE4 0x1000
158 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000
159 #define D3DFVF_RESERVED2 0x6000
160
161 #define D3DTA_SELECTMASK 0x0000000f
162 #define D3DTA_DIFFUSE 0x00000000
163 #define D3DTA_CURRENT 0x00000001
164 #define D3DTA_TEXTURE 0x00000002
165 #define D3DTA_TFACTOR 0x00000003
166 #define D3DTA_SPECULAR 0x00000004
167 #define D3DTA_TEMP 0x00000005
168 #define D3DTA_CONSTANT 0x00000006
169 #define D3DTA_COMPLEMENT 0x00000010
170 #define D3DTA_ALPHAREPLICATE 0x00000020
171
172 #define D3DCOLORWRITEENABLE_RED (1L<<0)
173 #define D3DCOLORWRITEENABLE_GREEN (1L<<1)
174 #define D3DCOLORWRITEENABLE_BLUE (1L<<2)
175 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
176
177 #define D3DPV_DONOTCOPYDATA (1 << 0)
178
179 #define D3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
180 #define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
181
182 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
183
184 #define MAXD3DDECLLENGTH 64 /* +end marker */
185 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
186 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
187 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
188 #define MAXD3DDECLUSAGEINDEX 15
189
190 #define D3DDMAPSAMPLER 256
191 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
192 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
193 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
194 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
195
196 #ifndef MAKEFOURCC
197 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
198 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
199 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
200 #endif
201
202 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
203
204 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */
205 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
206 #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
207 #define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
208
209 #define D3DPRESENT_BACK_BUFFERS_MAX 3L
210 #define D3DPRESENT_RATE_DEFAULT 0x00000000
211
212 /****************************
213 * Vertex Shaders Declaration
214 */
215
216 typedef enum _D3DDECLUSAGE {
217 D3DDECLUSAGE_POSITION = 0,
218 D3DDECLUSAGE_BLENDWEIGHT = 1,
219 D3DDECLUSAGE_BLENDINDICES = 2,
220 D3DDECLUSAGE_NORMAL = 3,
221 D3DDECLUSAGE_PSIZE = 4,
222 D3DDECLUSAGE_TEXCOORD = 5,
223 D3DDECLUSAGE_TANGENT = 6,
224 D3DDECLUSAGE_BINORMAL = 7,
225 D3DDECLUSAGE_TESSFACTOR = 8,
226 D3DDECLUSAGE_POSITIONT = 9,
227 D3DDECLUSAGE_COLOR = 10,
228 D3DDECLUSAGE_FOG = 11,
229 D3DDECLUSAGE_DEPTH = 12,
230 D3DDECLUSAGE_SAMPLE = 13
231 } D3DDECLUSAGE;
232
233 /* MSDN is quite confussing at this point...
234 http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/reference/d3d/constants/OTHER_D3D.asp
235 says D3DMAX, and D3DMAXDECLUSAGE = D3DDECLUSAGE_DEPTH
236 http://msdn.microsoft.com/library/default.asp?url=/archive/en-us/directx9_c_summer_03/directx/graphics/reference/d3d/constants/other_d3d.asp
237 says MAXD3D, and D3DDECLUSAGE_SAMPLE
238
239 So both are defined
240 */
241
242 #define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE
243 #define D3DMAXDECLUSAGEINDEX 15
244 #define D3DMAXDECLLENGTH 18
245 #define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD
246
247 typedef enum _D3DDECLMETHOD {
248 D3DDECLMETHOD_DEFAULT = 0,
249 D3DDECLMETHOD_PARTIALU = 1,
250 D3DDECLMETHOD_PARTIALV = 2,
251 D3DDECLMETHOD_CROSSUV = 3,
252 D3DDECLMETHOD_UV = 4,
253 D3DDECLMETHOD_LOOKUP = 5,
254 D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
255 } D3DDECLMETHOD;
256
257
258 #define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
259
260 typedef enum _D3DDECLTYPE {
261 D3DDECLTYPE_FLOAT1 = 0,
262 D3DDECLTYPE_FLOAT2 = 1,
263 D3DDECLTYPE_FLOAT3 = 2,
264 D3DDECLTYPE_FLOAT4 = 3,
265 D3DDECLTYPE_D3DCOLOR = 4,
266 D3DDECLTYPE_UBYTE4 = 5,
267 D3DDECLTYPE_SHORT2 = 6,
268 D3DDECLTYPE_SHORT4 = 7,
269 /* VS 2.0 */
270 D3DDECLTYPE_UBYTE4N = 8,
271 D3DDECLTYPE_SHORT2N = 9,
272 D3DDECLTYPE_SHORT4N = 10,
273 D3DDECLTYPE_USHORT2N = 11,
274 D3DDECLTYPE_USHORT4N = 12,
275 D3DDECLTYPE_UDEC3 = 13,
276 D3DDECLTYPE_DEC3N = 14,
277 D3DDECLTYPE_FLOAT16_2 = 15,
278 D3DDECLTYPE_FLOAT16_4 = 16,
279 D3DDECLTYPE_UNUSED = 17,
280 } D3DDECLTYPE;
281
282 #define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED
283
284 typedef struct _D3DVERTEXELEMENT9 {
285 WORD Stream;
286 WORD Offset;
287 BYTE Type;
288 BYTE Method;
289 BYTE Usage;
290 BYTE UsageIndex;
291 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
292
293
294 typedef enum _D3DQUERYTYPE {
295 D3DQUERYTYPE_VCACHE = 4,
296 D3DQUERYTYPE_RESOURCEMANAGER = 5,
297 D3DQUERYTYPE_VERTEXSTATS = 6,
298 D3DQUERYTYPE_EVENT = 8,
299 D3DQUERYTYPE_OCCLUSION = 9,
300 D3DQUERYTYPE_TIMESTAMP = 10,
301 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
302 D3DQUERYTYPE_TIMESTAMPFREQ = 12,
303 D3DQUERYTYPE_PIPELINETIMINGS = 13,
304 D3DQUERYTYPE_INTERFACETIMINGS = 14,
305 D3DQUERYTYPE_VERTEXTIMINGS = 15,
306 D3DQUERYTYPE_PIXELTIMINGS = 16,
307 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
308 D3DQUERYTYPE_CACHEUTILIZATION = 18
309 } D3DQUERYTYPE;
310
311 #define D3DISSUE_BEGIN (1 << 1)
312 #define D3DISSUE_END (1 << 0)
313 #define D3DGETDATA_FLUSH (1 << 0)
314
315
316 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
317 #define D3DDP_MAXTEXCOORD 8
318
319
320 #define D3DVSD_MAKETOKENTYPE(TokenType) \
321 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
322
323 #define D3DVSD_CONST(ConstantAddress, Count) \
324 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
325
326 #define D3DVSD_END() 0xFFFFFFFF
327
328 #define D3DVSD_NOP() 0x00000000
329
330 #define D3DVSD_REG(VertexRegister, Type) \
331 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
332
333 #define D3DVSD_SKIP(Count) \
334 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
335
336 #define D3DVSD_STREAM(StreamNumber) \
337 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
338
339 #define D3DVSD_STREAM_TESS() \
340 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
341
342 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
343 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
344
345 #define D3DVSD_TESSUV(Register) \
346 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
347
348
349 /********************************
350 * Pixel/Vertex Shaders Functions
351 */
352
353 /** Maximum number of supported texture coordinates sets operation */
354 #define D3DDP_MAXTEXCOORD 8
355
356 /** opcode token mask */
357 #define D3DSI_OPCODE_MASK 0x0000FFFF
358 #define D3DSI_INSTLENGTH_MASK 0x0F000000
359 #define D3DSI_INSTLENGTH_SHIFT 24
360
361 /** opcodes types for PS and VS */
362 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
363 D3DSIO_NOP = 0,
364 D3DSIO_MOV = 1,
365 D3DSIO_ADD = 2,
366 D3DSIO_SUB = 3,
367 D3DSIO_MAD = 4,
368 D3DSIO_MUL = 5,
369 D3DSIO_RCP = 6,
370 D3DSIO_RSQ = 7,
371 D3DSIO_DP3 = 8,
372 D3DSIO_DP4 = 9,
373 D3DSIO_MIN = 10,
374 D3DSIO_MAX = 11,
375 D3DSIO_SLT = 12,
376 D3DSIO_SGE = 13,
377 D3DSIO_EXP = 14,
378 D3DSIO_LOG = 15,
379 D3DSIO_LIT = 16,
380 D3DSIO_DST = 17,
381 D3DSIO_LRP = 18,
382 D3DSIO_FRC = 19,
383 D3DSIO_M4x4 = 20,
384 D3DSIO_M4x3 = 21,
385 D3DSIO_M3x4 = 22,
386 D3DSIO_M3x3 = 23,
387 D3DSIO_M3x2 = 24,
388 D3DSIO_CALL = 25,
389 D3DSIO_CALLNZ = 26,
390 D3DSIO_LOOP = 27,
391 D3DSIO_RET = 28,
392 D3DSIO_ENDLOOP = 29,
393 D3DSIO_LABEL = 30,
394 D3DSIO_DCL = 31,
395 D3DSIO_POW = 32,
396 D3DSIO_CRS = 33,
397 D3DSIO_SGN = 34,
398 D3DSIO_ABS = 35,
399 D3DSIO_NRM = 36,
400 D3DSIO_SINCOS = 37,
401 D3DSIO_REP = 38,
402 D3DSIO_ENDREP = 39,
403 D3DSIO_IF = 40,
404 D3DSIO_IFC = 41,
405 D3DSIO_ELSE = 42,
406 D3DSIO_ENDIF = 43,
407 D3DSIO_BREAK = 44,
408 D3DSIO_BREAKC = 45,
409 D3DSIO_MOVA = 46,
410 D3DSIO_DEFB = 47,
411 D3DSIO_DEFI = 48,
412
413 D3DSIO_TEXCOORD = 64,
414 D3DSIO_TEXKILL = 65,
415 D3DSIO_TEX = 66,
416 D3DSIO_TEXBEM = 67,
417 D3DSIO_TEXBEML = 68,
418 D3DSIO_TEXREG2AR = 69,
419 D3DSIO_TEXREG2GB = 70,
420 D3DSIO_TEXM3x2PAD = 71,
421 D3DSIO_TEXM3x2TEX = 72,
422 D3DSIO_TEXM3x3PAD = 73,
423 D3DSIO_TEXM3x3TEX = 74,
424 D3DSIO_TEXM3x3DIFF = 75,
425 D3DSIO_TEXM3x3SPEC = 76,
426 D3DSIO_TEXM3x3VSPEC = 77,
427 D3DSIO_EXPP = 78,
428 D3DSIO_LOGP = 79,
429 D3DSIO_CND = 80,
430 D3DSIO_DEF = 81,
431 D3DSIO_TEXREG2RGB = 82,
432 D3DSIO_TEXDP3TEX = 83,
433 D3DSIO_TEXM3x2DEPTH = 84,
434 D3DSIO_TEXDP3 = 85,
435 D3DSIO_TEXM3x3 = 86,
436 D3DSIO_TEXDEPTH = 87,
437 D3DSIO_CMP = 88,
438 D3DSIO_BEM = 89,
439 D3DSIO_DP2ADD = 90,
440 D3DSIO_DSX = 91,
441 D3DSIO_DSY = 92,
442 D3DSIO_TEXLDD = 93,
443 D3DSIO_SETP = 94,
444 D3DSIO_TEXLDL = 95,
445 D3DSIO_BREAKP = 96,
446
447 D3DSIO_PHASE = 0xFFFD,
448 D3DSIO_COMMENT = 0xFFFE,
449 D3DSIO_END = 0XFFFF,
450
451 D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
452 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
453
454 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
455 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
456
457 #define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
458
459 /** for parallelism */
460 #define D3DSI_COISSUE 0x40000000
461
462 #define D3DSP_DCL_USAGE_SHIFT 0
463 #define D3DSP_DCL_USAGE_MASK 0x0000000f
464
465 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
466 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
467
468 #define D3DSP_TEXTURETYPE_SHIFT 27
469 #define D3DSP_TEXTURETYPE_MASK 0x78000000
470
471 typedef enum _D3DSAMPLER_TEXTURE_TYPE {
472 D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
473 D3DSTT_1D = 1 << D3DSP_TEXTURETYPE_SHIFT,
474 D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
475 D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
476 D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
477
478 D3DSTT_FORCE_DWORD = 0x7FFFFFFF
479 } D3DSAMPLER_TEXTURE_TYPE;
480
481 #define D3DSP_REGNUM_MASK 0x000007FF
482
483 /** destination parameter modifiers (.xyzw) */
484 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
485 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
486 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
487 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
488 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
489
490 #define D3DSP_DSTMOD_SHIFT 20
491 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
492
493 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
494 D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
495 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
496 D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
497 D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
498
499 D3DSPDM_FORCE_DWORD = 0x7FFFFFFF
500 } D3DSHADER_PARAM_DSTMOD_TYPE;
501
502 /** destination param */
503 #define D3DSP_DSTSHIFT_SHIFT 24
504 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
505
506 /** destination/source reg type */
507 #define D3DSP_REGTYPE_SHIFT 28
508 #define D3DSP_REGTYPE_SHIFT2 8
509 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
510 #define D3DSP_REGTYPE_MASK2 0x00001800
511
512 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
513 D3DSPR_TEMP = 0,
514 D3DSPR_INPUT = 1,
515 D3DSPR_CONST = 2,
516 D3DSPR_ADDR = 3,
517 D3DSPR_TEXTURE = 3,
518 D3DSPR_RASTOUT = 4,
519 D3DSPR_ATTROUT = 5,
520 D3DSPR_TEXCRDOUT = 6,
521 D3DSPR_OUTPUT = 6,
522 D3DSPR_CONSTINT = 7,
523 D3DSPR_COLOROUT = 8,
524 D3DSPR_DEPTHOUT = 9,
525 D3DSPR_SAMPLER = 10,
526 D3DSPR_CONST2 = 11,
527 D3DSPR_CONST3 = 12,
528 D3DSPR_CONST4 = 13,
529 D3DSPR_CONSTBOOL = 14,
530 D3DSPR_LOOP = 15,
531 D3DSPR_TEMPFLOAT16 = 16,
532 D3DSPR_MISCTYPE = 17,
533 D3DSPR_LABEL = 18,
534 D3DSPR_PREDICATE = 19,
535
536 D3DSPR_FORCE_DWORD = 0x7FFFFFFF
537 } D3DSHADER_PARAM_REGISTER_TYPE;
538
539 typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
540 D3DSMO_POSITION = 0,
541 D3DSMO_FACE = 1
542 } D3DSHADER_MISCTYPE_OFFSETS;
543
544 typedef enum _D3DVS_RASTOUT_OFFSETS {
545 D3DSRO_POSITION = 0,
546 D3DSRO_FOG = 1,
547 D3DSRO_POINT_SIZE = 2,
548
549 D3DSRO_FORCE_DWORD = 0x7FFFFFFF
550 } D3DVS_RASTOUT_OFFSETS;
551
552 #define D3DVS_ADDRESSMODE_SHIFT 13
553 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
554
555 typedef enum _D3DVS_ADDRESSMODE_TYPE {
556 D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
557 D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
558
559 D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
560 } D3DVS_ADDRESSMODE_TYPE;
561
562 #define D3DSHADER_ADDRESSMODE_SHIFT 13
563 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
564
565 typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
566 D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
567 D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
568
569 D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
570 } D3DSHADER_ADDRESSMODE_TYPE;
571
572
573 #define D3DVS_SWIZZLE_SHIFT 16
574 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
575
576 #define D3DSP_SWIZZLE_SHIFT 16
577 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
578
579 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
580 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
581 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
582 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
583
584 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
585 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
586 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
587 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
588
589 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
590 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
591 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
592 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
593
594 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
595 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
596 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
597 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
598
599 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
600
601 #define D3DSP_NOSWIZZLE \
602 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
603
604 #define D3DSP_SRCMOD_SHIFT 24
605 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
606
607 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
608 D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
609 D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
610 D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
611 D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
612 D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
613 D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
614 D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
615 D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
616 D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
617 D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
618 D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
619 D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
620 D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
621 D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
622
623 D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
624 } D3DSHADER_PARAM_SRCMOD_TYPE;
625
626 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
627 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
628 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
629 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
630
631 #define D3DSI_COMMENTSIZE_SHIFT 16
632 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
633
634 #define D3DSHADER_COMMENT(commentSize) \
635 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
636
637 #define D3DPS_END() 0x0000FFFF
638 #define D3DVS_END() 0x0000FFFF
639
640
641 /*****************************************************************************
642 * Direct 3D v8 enumerated types
643 */
644 typedef enum _D3DBACKBUFFER_TYPE {
645 D3DBACKBUFFER_TYPE_MONO = 0,
646 D3DBACKBUFFER_TYPE_LEFT = 1,
647 D3DBACKBUFFER_TYPE_RIGHT = 2,
648
649 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
650 } D3DBACKBUFFER_TYPE;
651
652 #define D3DPRESENT_BACK_BUFFER_MAX 3L
653
654 typedef enum _D3DBASISTYPE {
655 D3DBASIS_BEZIER = 0,
656 D3DBASIS_BSPLINE = 1,
657 D3DBASIS_INTERPOLATE = 2,
658
659 D3DBASIS_FORCE_DWORD = 0x7fffffff
660 } D3DBASISTYPE;
661
662 typedef enum _D3DBLEND {
663 D3DBLEND_ZERO = 1,
664 D3DBLEND_ONE = 2,
665 D3DBLEND_SRCCOLOR = 3,
666 D3DBLEND_INVSRCCOLOR = 4,
667 D3DBLEND_SRCALPHA = 5,
668 D3DBLEND_INVSRCALPHA = 6,
669 D3DBLEND_DESTALPHA = 7,
670 D3DBLEND_INVDESTALPHA = 8,
671 D3DBLEND_DESTCOLOR = 9,
672 D3DBLEND_INVDESTCOLOR = 10,
673 D3DBLEND_SRCALPHASAT = 11,
674 D3DBLEND_BOTHSRCALPHA = 12,
675 D3DBLEND_BOTHINVSRCALPHA = 13,
676 D3DBLEND_BLENDFACTOR = 14,
677 D3DBLEND_INVBLENDFACTOR = 15,
678 D3DBLEND_FORCE_DWORD = 0x7fffffff
679 } D3DBLEND;
680
681 typedef enum _D3DBLENDOP {
682 D3DBLENDOP_ADD = 1,
683 D3DBLENDOP_SUBTRACT = 2,
684 D3DBLENDOP_REVSUBTRACT = 3,
685 D3DBLENDOP_MIN = 4,
686 D3DBLENDOP_MAX = 5,
687
688 D3DBLENDOP_FORCE_DWORD = 0x7fffffff
689 } D3DBLENDOP;
690
691 typedef enum _D3DCMPFUNC {
692 D3DCMP_NEVER = 1,
693 D3DCMP_LESS = 2,
694 D3DCMP_EQUAL = 3,
695 D3DCMP_LESSEQUAL = 4,
696 D3DCMP_GREATER = 5,
697 D3DCMP_NOTEQUAL = 6,
698 D3DCMP_GREATEREQUAL = 7,
699 D3DCMP_ALWAYS = 8,
700
701 D3DCMP_FORCE_DWORD = 0x7fffffff
702 } D3DCMPFUNC;
703
704 typedef enum _D3DCUBEMAP_FACES {
705 D3DCUBEMAP_FACE_POSITIVE_X = 0,
706 D3DCUBEMAP_FACE_NEGATIVE_X = 1,
707 D3DCUBEMAP_FACE_POSITIVE_Y = 2,
708 D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
709 D3DCUBEMAP_FACE_POSITIVE_Z = 4,
710 D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
711
712 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
713 } D3DCUBEMAP_FACES;
714
715 typedef enum _D3DCULL {
716 D3DCULL_NONE = 1,
717 D3DCULL_CW = 2,
718 D3DCULL_CCW = 3,
719
720 D3DCULL_FORCE_DWORD = 0x7fffffff
721 } D3DCULL;
722
723 typedef enum _D3DDEBUGMONITORTOKENS {
724 D3DDMT_ENABLE = 0,
725 D3DDMT_DISABLE = 1,
726
727 D3DDMT_FORCE_DWORD = 0x7fffffff
728 } D3DDEBUGMONITORTOKENS;
729
730 typedef enum _D3DDEGREETYPE {
731 D3DDEGREE_LINEAR = 1,
732 D3DDEGREE_QUADRATIC = 2,
733 D3DDEGREE_CUBIC = 3,
734 D3DDEGREE_QUINTIC = 5,
735
736 D3DDEGREE_FORCE_DWORD = 0x7fffffff
737 } D3DDEGREETYPE;
738
739 typedef enum _D3DDEVTYPE {
740 D3DDEVTYPE_HAL = 1,
741 D3DDEVTYPE_REF = 2,
742 D3DDEVTYPE_SW = 3,
743 D3DDEVTYPE_NULLREF = 4,
744
745 D3DDEVTYPE_FORCE_DWORD = 0xffffffff
746 } D3DDEVTYPE;
747
748 typedef enum _D3DFILLMODE {
749 D3DFILL_POINT = 1,
750 D3DFILL_WIREFRAME = 2,
751 D3DFILL_SOLID = 3,
752
753 D3DFILL_FORCE_DWORD = 0x7fffffff
754 } D3DFILLMODE;
755
756 typedef enum _D3DFOGMODE {
757 D3DFOG_NONE = 0,
758 D3DFOG_EXP = 1,
759 D3DFOG_EXP2 = 2,
760 D3DFOG_LINEAR = 3,
761
762 D3DFOG_FORCE_DWORD = 0x7fffffff
763 } D3DFOGMODE;
764
765 typedef enum _D3DFORMAT {
766 D3DFMT_UNKNOWN = 0,
767
768 D3DFMT_R8G8B8 = 20,
769 D3DFMT_A8R8G8B8 = 21,
770 D3DFMT_X8R8G8B8 = 22,
771 D3DFMT_R5G6B5 = 23,
772 D3DFMT_X1R5G5B5 = 24,
773 D3DFMT_A1R5G5B5 = 25,
774 D3DFMT_A4R4G4B4 = 26,
775 D3DFMT_R3G3B2 = 27,
776 D3DFMT_A8 = 28,
777 D3DFMT_A8R3G3B2 = 29,
778 D3DFMT_X4R4G4B4 = 30,
779 D3DFMT_A2B10G10R10 = 31,
780 D3DFMT_A8B8G8R8 = 32,
781 D3DFMT_X8B8G8R8 = 33,
782 D3DFMT_G16R16 = 34,
783 D3DFMT_A2R10G10B10 = 35,
784 D3DFMT_A16B16G16R16 = 36,
785
786
787 D3DFMT_A8P8 = 40,
788 D3DFMT_P8 = 41,
789
790 D3DFMT_L8 = 50,
791 D3DFMT_A8L8 = 51,
792 D3DFMT_A4L4 = 52,
793
794 D3DFMT_V8U8 = 60,
795 D3DFMT_L6V5U5 = 61,
796 D3DFMT_X8L8V8U8 = 62,
797 D3DFMT_Q8W8V8U8 = 63,
798 D3DFMT_V16U16 = 64,
799 D3DFMT_A2W10V10U10 = 67,
800
801 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
802 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
803 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
804 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
805 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
806 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
807 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
808 D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'),
809 D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
810 D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
811
812 D3DFMT_D16_LOCKABLE = 70,
813 D3DFMT_D32 = 71,
814 D3DFMT_D15S1 = 73,
815 D3DFMT_D24S8 = 75,
816 D3DFMT_D24X8 = 77,
817 D3DFMT_D24X4S4 = 79,
818 D3DFMT_D16 = 80,
819 D3DFMT_L16 = 81,
820 D3DFMT_D32F_LOCKABLE = 82,
821 D3DFMT_D24FS8 = 83,
822
823 D3DFMT_VERTEXDATA = 100,
824 D3DFMT_INDEX16 = 101,
825 D3DFMT_INDEX32 = 102,
826 D3DFMT_Q16W16V16U16 = 110,
827 /* Floating point formats */
828 D3DFMT_R16F = 111,
829 D3DFMT_G16R16F = 112,
830 D3DFMT_A16B16G16R16F = 113,
831
832 /* IEEE formats */
833 D3DFMT_R32F = 114,
834 D3DFMT_G32R32F = 115,
835 D3DFMT_A32B32G32R32F = 116,
836
837 D3DFMT_CxV8U8 = 117,
838
839
840 D3DFMT_FORCE_DWORD = 0xFFFFFFFF
841 } D3DFORMAT;
842
843 typedef enum _D3DLIGHTTYPE {
844 D3DLIGHT_POINT = 1,
845 D3DLIGHT_SPOT = 2,
846 D3DLIGHT_DIRECTIONAL = 3,
847
848 D3DLIGHT_FORCE_DWORD = 0x7fffffff
849 } D3DLIGHTTYPE;
850
851 typedef enum _D3DMATERIALCOLORSOURCE {
852 D3DMCS_MATERIAL = 0,
853 D3DMCS_COLOR1 = 1,
854 D3DMCS_COLOR2 = 2,
855
856 D3DMCS_FORCE_DWORD = 0x7fffffff
857 } D3DMATERIALCOLORSOURCE;
858
859 typedef enum _D3DMULTISAMPLE_TYPE {
860 D3DMULTISAMPLE_NONE = 0,
861 D3DMULTISAMPLE_NONMASKABLE = 1,
862 D3DMULTISAMPLE_2_SAMPLES = 2,
863 D3DMULTISAMPLE_3_SAMPLES = 3,
864 D3DMULTISAMPLE_4_SAMPLES = 4,
865 D3DMULTISAMPLE_5_SAMPLES = 5,
866 D3DMULTISAMPLE_6_SAMPLES = 6,
867 D3DMULTISAMPLE_7_SAMPLES = 7,
868 D3DMULTISAMPLE_8_SAMPLES = 8,
869 D3DMULTISAMPLE_9_SAMPLES = 9,
870 D3DMULTISAMPLE_10_SAMPLES = 10,
871 D3DMULTISAMPLE_11_SAMPLES = 11,
872 D3DMULTISAMPLE_12_SAMPLES = 12,
873 D3DMULTISAMPLE_13_SAMPLES = 13,
874 D3DMULTISAMPLE_14_SAMPLES = 14,
875 D3DMULTISAMPLE_15_SAMPLES = 15,
876 D3DMULTISAMPLE_16_SAMPLES = 16,
877
878 D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
879 } D3DMULTISAMPLE_TYPE;
880
881 #if 0
882 typedef enum _D3DORDERTYPE {
883 D3DORDER_LINEAR = 1,
884 D3DORDER_QUADRATIC = 2,
885 D3DORDER_CUBIC = 3,
886 D3DORDER_QUINTIC = 5,
887
888 D3DORDER_FORCE_DWORD = 0x7fffffff
889 } D3DORDERTYPE;
890 #endif
891 typedef enum _D3DPATCHEDGESTYLE {
892 D3DPATCHEDGE_DISCRETE = 0,
893 D3DPATCHEDGE_CONTINUOUS = 1,
894
895 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
896 } D3DPATCHEDGESTYLE;
897
898 typedef enum _D3DPOOL {
899 D3DPOOL_DEFAULT = 0,
900 D3DPOOL_MANAGED = 1,
901 D3DPOOL_SYSTEMMEM = 2,
902 D3DPOOL_SCRATCH = 3,
903
904 D3DPOOL_FORCE_DWORD = 0x7fffffff
905 } D3DPOOL;
906
907 typedef enum _D3DPRIMITIVETYPE {
908 D3DPT_POINTLIST = 1,
909 D3DPT_LINELIST = 2,
910 D3DPT_LINESTRIP = 3,
911 D3DPT_TRIANGLELIST = 4,
912 D3DPT_TRIANGLESTRIP = 5,
913 D3DPT_TRIANGLEFAN = 6,
914
915 D3DPT_FORCE_DWORD = 0x7fffffff
916 } D3DPRIMITIVETYPE;
917
918 typedef enum _D3DRENDERSTATETYPE {
919 D3DRS_ZENABLE = 7,
920 D3DRS_FILLMODE = 8,
921 D3DRS_SHADEMODE = 9,
922 D3DRS_ZWRITEENABLE = 14,
923 D3DRS_ALPHATESTENABLE = 15,
924 D3DRS_LASTPIXEL = 16,
925 D3DRS_SRCBLEND = 19,
926 D3DRS_DESTBLEND = 20,
927 D3DRS_CULLMODE = 22,
928 D3DRS_ZFUNC = 23,
929 D3DRS_ALPHAREF = 24,
930 D3DRS_ALPHAFUNC = 25,
931 D3DRS_DITHERENABLE = 26,
932 D3DRS_ALPHABLENDENABLE = 27,
933 D3DRS_FOGENABLE = 28,
934 D3DRS_SPECULARENABLE = 29,
935 D3DRS_FOGCOLOR = 34,
936 D3DRS_FOGTABLEMODE = 35,
937 D3DRS_FOGSTART = 36,
938 D3DRS_FOGEND = 37,
939 D3DRS_FOGDENSITY = 38,
940 D3DRS_RANGEFOGENABLE = 48,
941 D3DRS_STENCILENABLE = 52,
942 D3DRS_STENCILFAIL = 53,
943 D3DRS_STENCILZFAIL = 54,
944 D3DRS_STENCILPASS = 55,
945 D3DRS_STENCILFUNC = 56,
946 D3DRS_STENCILREF = 57,
947 D3DRS_STENCILMASK = 58,
948 D3DRS_STENCILWRITEMASK = 59,
949 D3DRS_TEXTUREFACTOR = 60,
950 D3DRS_WRAP0 = 128,
951 D3DRS_WRAP1 = 129,
952 D3DRS_WRAP2 = 130,
953 D3DRS_WRAP3 = 131,
954 D3DRS_WRAP4 = 132,
955 D3DRS_WRAP5 = 133,
956 D3DRS_WRAP6 = 134,
957 D3DRS_WRAP7 = 135,
958 D3DRS_CLIPPING = 136,
959 D3DRS_LIGHTING = 137,
960 D3DRS_AMBIENT = 139,
961 D3DRS_FOGVERTEXMODE = 140,
962 D3DRS_COLORVERTEX = 141,
963 D3DRS_LOCALVIEWER = 142,
964 D3DRS_NORMALIZENORMALS = 143,
965 D3DRS_DIFFUSEMATERIALSOURCE = 145,
966 D3DRS_SPECULARMATERIALSOURCE = 146,
967 D3DRS_AMBIENTMATERIALSOURCE = 147,
968 D3DRS_EMISSIVEMATERIALSOURCE = 148,
969 D3DRS_VERTEXBLEND = 151,
970 D3DRS_CLIPPLANEENABLE = 152,
971 D3DRS_POINTSIZE = 154,
972 D3DRS_POINTSIZE_MIN = 155,
973 D3DRS_POINTSPRITEENABLE = 156,
974 D3DRS_POINTSCALEENABLE = 157,
975 D3DRS_POINTSCALE_A = 158,
976 D3DRS_POINTSCALE_B = 159,
977 D3DRS_POINTSCALE_C = 160,
978 D3DRS_MULTISAMPLEANTIALIAS = 161,
979 D3DRS_MULTISAMPLEMASK = 162,
980 D3DRS_PATCHEDGESTYLE = 163,
981 D3DRS_DEBUGMONITORTOKEN = 165,
982 D3DRS_POINTSIZE_MAX = 166,
983 D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
984 D3DRS_COLORWRITEENABLE = 168,
985 D3DRS_TWEENFACTOR = 170,
986 D3DRS_BLENDOP = 171,
987 D3DRS_POSITIONDEGREE = 172,
988 D3DRS_NORMALDEGREE = 173,
989 D3DRS_SCISSORTESTENABLE = 174,
990 D3DRS_SLOPESCALEDEPTHBIAS = 175,
991 D3DRS_ANTIALIASEDLINEENABLE = 176,
992 D3DRS_MINTESSELLATIONLEVEL = 178,
993 D3DRS_MAXTESSELLATIONLEVEL = 179,
994 D3DRS_ADAPTIVETESS_X = 180,
995 D3DRS_ADAPTIVETESS_Y = 181,
996 D3DRS_ADAPTIVETESS_Z = 182,
997 D3DRS_ADAPTIVETESS_W = 183,
998 D3DRS_ENABLEADAPTIVETESSELLATION= 184,
999 D3DRS_TWOSIDEDSTENCILMODE = 185,
1000 D3DRS_CCW_STENCILFAIL = 186,
1001 D3DRS_CCW_STENCILZFAIL = 187,
1002 D3DRS_CCW_STENCILPASS = 188,
1003 D3DRS_CCW_STENCILFUNC = 189,
1004 D3DRS_COLORWRITEENABLE1 = 190,
1005 D3DRS_COLORWRITEENABLE2 = 191,
1006 D3DRS_COLORWRITEENABLE3 = 192,
1007 D3DRS_BLENDFACTOR = 193,
1008 D3DRS_SRGBWRITEENABLE = 194,
1009 D3DRS_DEPTHBIAS = 195,
1010 D3DRS_WRAP8 = 198,
1011 D3DRS_WRAP9 = 199,
1012 D3DRS_WRAP10 = 200,
1013 D3DRS_WRAP11 = 201,
1014 D3DRS_WRAP12 = 202,
1015 D3DRS_WRAP13 = 203,
1016 D3DRS_WRAP14 = 204,
1017 D3DRS_WRAP15 = 205,
1018 D3DRS_SEPARATEALPHABLENDENABLE = 206,
1019 D3DRS_SRCBLENDALPHA = 207,
1020 D3DRS_DESTBLENDALPHA = 208,
1021 D3DRS_BLENDOPALPHA = 209,
1022
1023 D3DRS_FORCE_DWORD = 0x7fffffff
1024 } D3DRENDERSTATETYPE;
1025
1026 typedef enum _D3DRESOURCETYPE {
1027 D3DRTYPE_SURFACE = 1,
1028 D3DRTYPE_VOLUME = 2,
1029 D3DRTYPE_TEXTURE = 3,
1030 D3DRTYPE_VOLUMETEXTURE = 4,
1031 D3DRTYPE_CUBETEXTURE = 5,
1032 D3DRTYPE_VERTEXBUFFER = 6,
1033 D3DRTYPE_INDEXBUFFER = 7,
1034
1035 D3DRTYPE_FORCE_DWORD = 0x7fffffff
1036 } D3DRESOURCETYPE;
1037
1038 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
1039
1040 typedef enum _D3DSHADEMODE {
1041 D3DSHADE_FLAT = 1,
1042 D3DSHADE_GOURAUD = 2,
1043 D3DSHADE_PHONG = 3,
1044
1045 D3DSHADE_FORCE_DWORD = 0x7fffffff
1046 } D3DSHADEMODE;
1047
1048 typedef enum _D3DSTATEBLOCKTYPE {
1049 D3DSBT_ALL = 1,
1050 D3DSBT_PIXELSTATE = 2,
1051 D3DSBT_VERTEXSTATE = 3,
1052
1053 D3DSBT_FORCE_DWORD = 0xffffffff
1054 } D3DSTATEBLOCKTYPE;
1055
1056 typedef enum _D3DSTENCILOP {
1057 D3DSTENCILOP_KEEP = 1,
1058 D3DSTENCILOP_ZERO = 2,
1059 D3DSTENCILOP_REPLACE = 3,
1060 D3DSTENCILOP_INCRSAT = 4,
1061 D3DSTENCILOP_DECRSAT = 5,
1062 D3DSTENCILOP_INVERT = 6,
1063 D3DSTENCILOP_INCR = 7,
1064 D3DSTENCILOP_DECR = 8,
1065
1066 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
1067 } D3DSTENCILOP;
1068
1069 typedef enum _D3DSWAPEFFECT {
1070 D3DSWAPEFFECT_DISCARD = 1,
1071 D3DSWAPEFFECT_FLIP = 2,
1072 D3DSWAPEFFECT_COPY = 3,
1073 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
1074 } D3DSWAPEFFECT;
1075
1076 typedef enum _D3DTEXTUREADDRESS {
1077 D3DTADDRESS_WRAP = 1,
1078 D3DTADDRESS_MIRROR = 2,
1079 D3DTADDRESS_CLAMP = 3,
1080 D3DTADDRESS_BORDER = 4,
1081 D3DTADDRESS_MIRRORONCE = 5,
1082
1083 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
1084 } D3DTEXTUREADDRESS;
1085
1086 typedef enum _D3DTEXTUREFILTERTYPE {
1087 D3DTEXF_NONE = 0,
1088 D3DTEXF_POINT = 1,
1089 D3DTEXF_LINEAR = 2,
1090 D3DTEXF_ANISOTROPIC = 3,
1091 D3DTEXF_FLATCUBIC = 4,
1092 D3DTEXF_GAUSSIANCUBIC = 5,
1093 D3DTEXF_PYRAMIDALQUAD = 6,
1094 D3DTEXF_GAUSSIANQUAD = 7,
1095 D3DTEXF_FORCE_DWORD = 0x7fffffff
1096 } D3DTEXTUREFILTERTYPE;
1097
1098 typedef enum _D3DTEXTUREOP {
1099 D3DTOP_DISABLE = 1,
1100 D3DTOP_SELECTARG1 = 2,
1101 D3DTOP_SELECTARG2 = 3,
1102 D3DTOP_MODULATE = 4,
1103 D3DTOP_MODULATE2X = 5,
1104 D3DTOP_MODULATE4X = 6,
1105 D3DTOP_ADD = 7,
1106 D3DTOP_ADDSIGNED = 8,
1107 D3DTOP_ADDSIGNED2X = 9,
1108 D3DTOP_SUBTRACT = 10,
1109 D3DTOP_ADDSMOOTH = 11,
1110 D3DTOP_BLENDDIFFUSEALPHA = 12,
1111 D3DTOP_BLENDTEXTUREALPHA = 13,
1112 D3DTOP_BLENDFACTORALPHA = 14,
1113 D3DTOP_BLENDTEXTUREALPHAPM = 15,
1114 D3DTOP_BLENDCURRENTALPHA = 16,
1115 D3DTOP_PREMODULATE = 17,
1116 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
1117 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
1118 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
1119 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
1120 D3DTOP_BUMPENVMAP = 22,
1121 D3DTOP_BUMPENVMAPLUMINANCE = 23,
1122 D3DTOP_DOTPRODUCT3 = 24,
1123 D3DTOP_MULTIPLYADD = 25,
1124 D3DTOP_LERP = 26,
1125
1126 D3DTOP_FORCE_DWORD = 0x7fffffff,
1127 } D3DTEXTUREOP;
1128
1129 typedef enum _D3DTEXTURESTAGESTATETYPE {
1130 D3DTSS_COLOROP = 1,
1131 D3DTSS_COLORARG1 = 2,
1132 D3DTSS_COLORARG2 = 3,
1133 D3DTSS_ALPHAOP = 4,
1134 D3DTSS_ALPHAARG1 = 5,
1135 D3DTSS_ALPHAARG2 = 6,
1136 D3DTSS_BUMPENVMAT00 = 7,
1137 D3DTSS_BUMPENVMAT01 = 8,
1138 D3DTSS_BUMPENVMAT10 = 9,
1139 D3DTSS_BUMPENVMAT11 = 10,
1140 D3DTSS_TEXCOORDINDEX = 11,
1141 #if 1 /* TODO: remove once samplerstates are implemented. */
1142 D3DTSS_ADDRESSU = 13,
1143 D3DTSS_ADDRESSV = 14,
1144 D3DTSS_BORDERCOLOR = 15,
1145 D3DTSS_MAGFILTER = 16,
1146 D3DTSS_MINFILTER = 17,
1147 D3DTSS_MIPFILTER = 18,
1148 D3DTSS_MIPMAPLODBIAS = 19,
1149 D3DTSS_MAXMIPLEVEL = 20,
1150 D3DTSS_MAXANISOTROPY = 21,
1151 #endif
1152 D3DTSS_BUMPENVLSCALE = 22,
1153 D3DTSS_BUMPENVLOFFSET = 23,
1154 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
1155 D3DTSS_ADDRESSW = 25,
1156 D3DTSS_COLORARG0 = 26,
1157 D3DTSS_ALPHAARG0 = 27,
1158 D3DTSS_RESULTARG = 28,
1159 D3DTSS_CONSTANT = 32,
1160
1161 D3DTSS_FORCE_DWORD = 0x7fffffff
1162 } D3DTEXTURESTAGESTATETYPE;
1163
1164 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1165 D3DTTFF_DISABLE = 0,
1166 D3DTTFF_COUNT1 = 1,
1167 D3DTTFF_COUNT2 = 2,
1168 D3DTTFF_COUNT3 = 3,
1169 D3DTTFF_COUNT4 = 4,
1170 D3DTTFF_PROJECTED = 256,
1171
1172 D3DTTFF_FORCE_DWORD = 0x7fffffff
1173 } D3DTEXTURETRANSFORMFLAGS;
1174
1175 typedef enum _D3DTRANSFORMSTATETYPE {
1176 D3DTS_VIEW = 2,
1177 D3DTS_PROJECTION = 3,
1178 D3DTS_TEXTURE0 = 16,
1179 D3DTS_TEXTURE1 = 17,
1180 D3DTS_TEXTURE2 = 18,
1181 D3DTS_TEXTURE3 = 19,
1182 D3DTS_TEXTURE4 = 20,
1183 D3DTS_TEXTURE5 = 21,
1184 D3DTS_TEXTURE6 = 22,
1185 D3DTS_TEXTURE7 = 23,
1186
1187 D3DTS_FORCE_DWORD = 0x7fffffff
1188 } D3DTRANSFORMSTATETYPE;
1189
1190 typedef enum _D3DVERTEXBLENDFLAGS {
1191 D3DVBF_DISABLE = 0,
1192 D3DVBF_1WEIGHTS = 1,
1193 D3DVBF_2WEIGHTS = 2,
1194 D3DVBF_3WEIGHTS = 3,
1195 D3DVBF_TWEENING = 255,
1196 D3DVBF_0WEIGHTS = 256
1197 } D3DVERTEXBLENDFLAGS;
1198
1199 typedef enum _D3DZBUFFERTYPE {
1200 D3DZB_FALSE = 0,
1201 D3DZB_TRUE = 1,
1202 D3DZB_USEW = 2,
1203
1204 D3DZB_FORCE_DWORD = 0x7fffffff
1205 } D3DZBUFFERTYPE;
1206
1207 typedef enum _D3DSAMPLERSTATETYPE {
1208 D3DSAMP_ADDRESSU = 1,
1209 D3DSAMP_ADDRESSV = 2,
1210 D3DSAMP_ADDRESSW = 3,
1211 D3DSAMP_BORDERCOLOR = 4,
1212 D3DSAMP_MAGFILTER = 5,
1213 D3DSAMP_MINFILTER = 6,
1214 D3DSAMP_MIPFILTER = 7,
1215 D3DSAMP_MIPMAPLODBIAS = 8,
1216 D3DSAMP_MAXMIPLEVEL = 9,
1217 D3DSAMP_MAXANISOTROPY = 10,
1218 D3DSAMP_SRGBTEXTURE = 11,
1219 D3DSAMP_ELEMENTINDEX = 12,
1220 D3DSAMP_DMAPOFFSET = 13,
1221
1222 D3DSAMP_FORCE_DWORD = 0x7fffffff,
1223 } D3DSAMPLERSTATETYPE;
1224
1225
1226 /*****************************************************************************
1227 * Direct 3D v9 typedefs
1228 */
1229 #ifndef D3DCOLOR_DEFINED
1230 typedef DWORD D3DCOLOR;
1231 #define D3DCOLOR_DEFINED
1232 #endif
1233
1234 /*****************************************************************************
1235 * Direct 3D v9 structures
1236 */
1237 typedef struct _D3DADAPTER_IDENTIFIER9 {
1238 char Driver[MAX_DEVICE_IDENTIFIER_STRING];
1239 char Description[MAX_DEVICE_IDENTIFIER_STRING];
1240 char DeviceName[32];
1241 LARGE_INTEGER DriverVersion;
1242
1243 DWORD VendorId;
1244 DWORD DeviceId;
1245 DWORD SubSysId;
1246 DWORD Revision;
1247
1248 GUID DeviceIdentifier;
1249
1250 DWORD WHQLLevel;
1251 } D3DADAPTER_IDENTIFIER9;
1252
1253 typedef struct _D3DBOX {
1254 UINT Left;
1255 UINT Top;
1256 UINT Right;
1257 UINT Bottom;
1258 UINT Front;
1259 UINT Back;
1260 } D3DBOX;
1261
1262 typedef struct _D3DCLIPSTATUS9 {
1263 DWORD ClipUnion;
1264 DWORD ClipIntersection;
1265 } D3DCLIPSTATUS9;
1266
1267 #ifndef D3DCOLORVALUE_DEFINED
1268 typedef struct _D3DCOLORVALUE {
1269 float r;
1270 float g;
1271 float b;
1272 float a;
1273 } D3DCOLORVALUE;
1274 #define D3DCOLORVALUE_DEFINED
1275 #endif
1276
1277 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1278 UINT AdapterOrdinal;
1279 D3DDEVTYPE DeviceType;
1280 HWND hFocusWindow;
1281 DWORD BehaviorFlags;
1282 } D3DDEVICE_CREATION_PARAMETERS;
1283
1284 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
1285 float MaxBandwidthUtilized;
1286 float FrontEndUploadMemoryUtilizedPercent;
1287 float VertexRateUtilizedPercent;
1288 float TriangleSetupRateUtilizedPercent;
1289 float FillRateUtilizedPercent;
1290 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
1291
1292 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
1293 float TextureCacheHitRate;
1294 float PostTransformVertexCacheHitRate;
1295 } D3DDEVINFO_D3D9CACHEUTILIZATION;
1296
1297 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
1298 float WaitingForGPUToUseApplicationResourceTimePercent;
1299 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1300 float WaitingForGPUToStayWithinLatencyTimePercent;
1301 float WaitingForGPUExclusiveResourceTimePercent;
1302 float WaitingForGPUOtherTimePercent;
1303 } D3DDEVINFO_D3D9INTERFACETIMINGS;
1304
1305 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
1306 float VertexProcessingTimePercent;
1307 float PixelProcessingTimePercent;
1308 float OtherGPUProcessingTimePercent;
1309 float GPUIdleTimePercent;
1310 } D3DDEVINFO_D3D9PIPELINETIMINGS;
1311
1312 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
1313 float MemoryProcessingPercent;
1314 float ComputationProcessingPercent;
1315 } D3DDEVINFO_D3D9STAGETIMINGS;
1316
1317
1318 /* Vertex cache optimization hints. */
1319 typedef struct D3DDEVINFO_VCACHE {
1320 /* Must be a 4 char code FOURCC (e.g. CACH) */
1321 DWORD Pattern;
1322 /* 0 to get the longest strips, 1 vertex cache */
1323 DWORD OptMethod;
1324 /* Cache size to use (only valid if OptMethod==1) */
1325 DWORD CacheSize;
1326 /* internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1) */
1327 DWORD MagicNumber;
1328 } D3DDEVINFO_VCACHE;
1329
1330 typedef struct D3DRESOURCESTATS {
1331 BOOL bThrashing;
1332 DWORD ApproxBytesDownloaded;
1333 DWORD NumEvicts;
1334 DWORD NumVidCreates;
1335 DWORD LastPri;
1336 DWORD NumUsed;
1337 DWORD NumUsedInVidMem;
1338 DWORD WorkingSet;
1339 DWORD WorkingSetBytes;
1340 DWORD TotalManaged;
1341 DWORD TotalBytes;
1342 } D3DRESOURCESTATS;
1343
1344 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
1345 D3DRESOURCESTATS stats[D3DRTYPECOUNT];
1346 } D3DDEVINFO_D3DRESOURCEMANAGER;
1347
1348 typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
1349 DWORD NumRenderedTriangles;
1350 DWORD NumExtraClippingTriangles;
1351 } D3DDEVINFO_D3DVERTEXSTATS;
1352
1353 typedef struct _D3DDISPLAYMODE {
1354 UINT Width;
1355 UINT Height;
1356 UINT RefreshRate;
1357 D3DFORMAT Format;
1358 } D3DDISPLAYMODE;
1359
1360 typedef struct _D3DGAMMARAMP {
1361 WORD red [256];
1362 WORD green[256];
1363 WORD blue [256];
1364 } D3DGAMMARAMP;
1365
1366 typedef struct _D3DINDEXBUFFER_DESC {
1367 D3DFORMAT Format;
1368 D3DRESOURCETYPE Type;
1369 DWORD Usage;
1370 D3DPOOL Pool;
1371 UINT Size;
1372 } D3DINDEXBUFFER_DESC;
1373
1374 #ifndef D3DVECTOR_DEFINED
1375 typedef struct _D3DVECTOR {
1376 float x;
1377 float y;
1378 float z;
1379 } D3DVECTOR;
1380 #define D3DVECTOR_DEFINED
1381 #endif
1382
1383 typedef struct _D3DLIGHT9 {
1384 D3DLIGHTTYPE Type;
1385 D3DCOLORVALUE Diffuse;
1386 D3DCOLORVALUE Specular;
1387 D3DCOLORVALUE Ambient;
1388 D3DVECTOR Position;
1389 D3DVECTOR Direction;
1390 float Range;
1391 float Falloff;
1392 float Attenuation0;
1393 float Attenuation1;
1394 float Attenuation2;
1395 float Theta;
1396 float Phi;
1397 } D3DLIGHT9;
1398
1399 typedef struct _D3DLINEPATTERN {
1400 WORD wRepeatFactor;
1401 WORD wLinePattern;
1402 } D3DLINEPATTERN;
1403
1404 typedef struct _D3DLOCKED_BOX {
1405 INT RowPitch;
1406 INT SlicePitch;
1407 void* pBits;
1408 } D3DLOCKED_BOX;
1409
1410 typedef struct _D3DLOCKED_RECT {
1411 INT Pitch;
1412 void* pBits;
1413 } D3DLOCKED_RECT;
1414
1415 typedef struct _D3DMATERIAL9 {
1416 D3DCOLORVALUE Diffuse;
1417 D3DCOLORVALUE Ambient;
1418 D3DCOLORVALUE Specular;
1419 D3DCOLORVALUE Emissive;
1420 float Power;
1421 } D3DMATERIAL9;
1422
1423 #ifndef D3DMATRIX_DEFINED
1424 typedef struct _D3DMATRIX {
1425 union {
1426 struct {
1427 float _11, _12, _13, _14;
1428 float _21, _22, _23, _24;
1429 float _31, _32, _33, _34;
1430 float _41, _42, _43, _44;
1431 } DUMMYSTRUCTNAME;
1432 float m[4][4];
1433 } DUMMYUNIONNAME;
1434 } D3DMATRIX;
1435 #define D3DMATRIX_DEFINED
1436 #endif
1437
1438 typedef struct _D3DPRESENT_PARAMETERS_ {
1439 UINT BackBufferWidth;
1440 UINT BackBufferHeight;
1441 D3DFORMAT BackBufferFormat;
1442 UINT BackBufferCount;
1443
1444 D3DMULTISAMPLE_TYPE MultiSampleType;
1445 DWORD MultiSampleQuality;
1446
1447 D3DSWAPEFFECT SwapEffect;
1448 HWND hDeviceWindow;
1449 BOOL Windowed;
1450 BOOL EnableAutoDepthStencil;
1451 D3DFORMAT AutoDepthStencilFormat;
1452 DWORD Flags;
1453
1454 UINT FullScreen_RefreshRateInHz;
1455 UINT PresentationInterval;
1456
1457 } D3DPRESENT_PARAMETERS;
1458
1459 typedef struct _D3DRANGE {
1460 UINT Offset;
1461 UINT Size;
1462 } D3DRANGE;
1463
1464 typedef struct _D3DRASTER_STATUS {
1465 BOOL InVBlank;
1466 UINT ScanLine;
1467 } D3DRASTER_STATUS;
1468
1469 #ifndef D3DRECT_DEFINED
1470 typedef struct _D3DRECT {
1471 LONG x1;
1472 LONG y1;
1473 LONG x2;
1474 LONG y2;
1475 } D3DRECT;
1476 #define D3DRECT_DEFINED
1477 #endif
1478
1479 typedef struct _D3DRECTPATCH_INFO {
1480 UINT StartVertexOffsetWidth;
1481 UINT StartVertexOffsetHeight;
1482 UINT Width;
1483 UINT Height;
1484 UINT Stride;
1485 D3DBASISTYPE Basis;
1486 D3DDEGREETYPE Degree;
1487 } D3DRECTPATCH_INFO;
1488
1489 typedef struct _D3DSURFACE_DESC {
1490 D3DFORMAT Format;
1491 D3DRESOURCETYPE Type;
1492 DWORD Usage;
1493 D3DPOOL Pool;
1494 D3DMULTISAMPLE_TYPE MultiSampleType;
1495 DWORD MultiSampleQuality;
1496 UINT Width;
1497 UINT Height;
1498 } D3DSURFACE_DESC;
1499
1500 typedef struct _D3DTRIPATCH_INFO {
1501 UINT StartVertexOffset;
1502 UINT NumVertices;
1503 D3DBASISTYPE Basis;
1504 D3DDEGREETYPE Degree;
1505 } D3DTRIPATCH_INFO;
1506
1507 typedef struct _D3DVERTEXBUFFER_DESC {
1508 D3DFORMAT Format;
1509 D3DRESOURCETYPE Type;
1510 DWORD Usage;
1511 D3DPOOL Pool;
1512 UINT Size;
1513 DWORD FVF;
1514 } D3DVERTEXBUFFER_DESC;
1515
1516 typedef struct _D3DVIEWPORT9 {
1517 DWORD X;
1518 DWORD Y;
1519 DWORD Width;
1520 DWORD Height;
1521 float MinZ;
1522 float MaxZ;
1523 } D3DVIEWPORT9;
1524
1525 typedef struct _D3DVOLUME_DESC {
1526 D3DFORMAT Format;
1527 D3DRESOURCETYPE Type;
1528 DWORD Usage;
1529 D3DPOOL Pool;
1530
1531 UINT Width;
1532 UINT Height;
1533 UINT Depth;
1534 } D3DVOLUME_DESC;
1535
1536 #pragma pack(pop)
1537
1538 #endif /* __WINE_D3D9TYPES_H */