[DIRECT3D]
[reactos.git] / reactos / include / psdk / d3d9types.h
1 /*
2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Copyright (C) 2002-2003 Raphael Junqueira
4 * Copyright (C) 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #ifndef __WINE_D3D9TYPES_H
22 #define __WINE_D3D9TYPES_H
23
24 #if(DIRECT3D_VERSION >= 0x0900)
25
26 #pragma pack(push, 4)
27
28 /*****************************************************************************
29 * Direct 3D v9 #defines
30 */
31 #define D3DCLEAR_TARGET 0x00000001L
32 #define D3DCLEAR_ZBUFFER 0x00000002L
33 #define D3DCLEAR_STENCIL 0x00000004L
34
35 #define D3DCLIPPLANE0 (1 << 0)
36 #define D3DCLIPPLANE1 (1 << 1)
37 #define D3DCLIPPLANE2 (1 << 2)
38 #define D3DCLIPPLANE3 (1 << 3)
39 #define D3DCLIPPLANE4 (1 << 4)
40 #define D3DCLIPPLANE5 (1 << 5)
41
42 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
43 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
44 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
45 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
46 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
47 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
48
49 #define D3DCS_LEFT 0x001L
50 #define D3DCS_RIGHT 0x002L
51 #define D3DCS_TOP 0x004L
52 #define D3DCS_BOTTOM 0x008L
53 #define D3DCS_FRONT 0x010L
54 #define D3DCS_BACK 0x020L
55 #define D3DCS_PLANE0 0x040L
56 #define D3DCS_PLANE1 0x080L
57 #define D3DCS_PLANE2 0x100L
58 #define D3DCS_PLANE3 0x200L
59 #define D3DCS_PLANE4 0x400L
60 #define D3DCS_PLANE5 0x800L
61 #define D3DCS_ALL 0xFFFL
62
63 #define D3DFVF_TEXTUREFORMAT1 3
64 #define D3DFVF_TEXTUREFORMAT2 0
65 #define D3DFVF_TEXTUREFORMAT3 1
66 #define D3DFVF_TEXTUREFORMAT4 2
67 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
68 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
69 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
70 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
71
72 #define D3DLOCK_READONLY 0x0010
73 #define D3DLOCK_NOSYSLOCK 0x0800
74 #define D3DLOCK_NOOVERWRITE 0x1000
75 #define D3DLOCK_DISCARD 0x2000
76 #define D3DLOCK_DONOTWAIT 0x4000
77 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
78
79 #define D3DMAXUSERCLIPPLANES 32
80 #define D3DCLIPPLANE0 (1 << 0)
81 #define D3DCLIPPLANE1 (1 << 1)
82 #define D3DCLIPPLANE2 (1 << 2)
83 #define D3DCLIPPLANE3 (1 << 3)
84 #define D3DCLIPPLANE4 (1 << 4)
85 #define D3DCLIPPLANE5 (1 << 5)
86
87
88 #define D3DRENDERSTATE_WRAPBIAS 128UL
89
90 /* MSDN has this in d3d9caps.h, but it should be here */
91 #define D3DTSS_TCI_PASSTHRU 0x00000
92 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
93 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
94 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
95 #define D3DTSS_TCI_SPHEREMAP 0x40000
96
97
98 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
99 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
100 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
101 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
102 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
103
104 #define D3DUSAGE_RENDERTARGET 0x00000001L
105 #define D3DUSAGE_DEPTHSTENCIL 0x00000002L
106 #define D3DUSAGE_WRITEONLY 0x00000008L
107 #define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L
108 #define D3DUSAGE_DONOTCLIP 0x00000020L
109 #define D3DUSAGE_POINTS 0x00000040L
110 #define D3DUSAGE_RTPATCHES 0x00000080L
111 #define D3DUSAGE_NPATCHES 0x00000100L
112 #define D3DUSAGE_DYNAMIC 0x00000200L
113 #define D3DUSAGE_AUTOGENMIPMAP 0x00000400L
114 #define D3DUSAGE_DMAP 0x00004000L
115 #ifndef D3D_DISABLE_9EX
116 #define D3DUSAGE_TEXTAPI 0x10000000L
117 #endif
118
119 #define D3DUSAGE_QUERY_FILTER 0x00020000L
120 #define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
121 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
122 #define D3DUSAGE_QUERY_SRGBREAD 0x00010000L
123 #define D3DUSAGE_QUERY_SRGBWRITE 0x00040000L
124 #define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
125 #define D3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
126
127 #define D3DWRAP_U 1
128 #define D3DWRAP_V 2
129 #define D3DWRAP_W 4
130 #define D3DWRAPCOORD_0 1
131 #define D3DWRAPCOORD_1 2
132 #define D3DWRAPCOORD_2 4
133 #define D3DWRAPCOORD_3 8
134
135 #define MAX_DEVICE_IDENTIFIER_STRING 512
136
137 #define D3DFVF_RESERVED0 0x0001
138 #define D3DFVF_POSITION_MASK 0x000E
139 #define D3DFVF_XYZ 0x0002
140 #define D3DFVF_XYZRHW 0x0004
141 #define D3DFVF_XYZB1 0x0006
142 #define D3DFVF_XYZB2 0x0008
143 #define D3DFVF_XYZB3 0x000a
144 #define D3DFVF_XYZB4 0x000c
145 #define D3DFVF_XYZB5 0x000e
146 #define D3DFVF_XYZW 0x4002
147 #define D3DFVF_NORMAL 0x0010
148 #define D3DFVF_PSIZE 0x0020
149 #define D3DFVF_DIFFUSE 0x0040
150 #define D3DFVF_SPECULAR 0x0080
151 #define D3DFVF_TEXCOUNT_MASK 0x0f00
152 #define D3DFVF_TEXCOUNT_SHIFT 8
153 #define D3DFVF_TEX0 0x0000
154 #define D3DFVF_TEX1 0x0100
155 #define D3DFVF_TEX2 0x0200
156 #define D3DFVF_TEX3 0x0300
157 #define D3DFVF_TEX4 0x0400
158 #define D3DFVF_TEX5 0x0500
159 #define D3DFVF_TEX6 0x0600
160 #define D3DFVF_TEX7 0x0700
161 #define D3DFVF_TEX8 0x0800
162 #define D3DFVF_LASTBETA_UBYTE4 0x1000
163 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000
164 #define D3DFVF_RESERVED2 0x6000
165
166 #define D3DTA_SELECTMASK 0x0000000f
167 #define D3DTA_DIFFUSE 0x00000000
168 #define D3DTA_CURRENT 0x00000001
169 #define D3DTA_TEXTURE 0x00000002
170 #define D3DTA_TFACTOR 0x00000003
171 #define D3DTA_SPECULAR 0x00000004
172 #define D3DTA_TEMP 0x00000005
173 #define D3DTA_CONSTANT 0x00000006
174 #define D3DTA_COMPLEMENT 0x00000010
175 #define D3DTA_ALPHAREPLICATE 0x00000020
176
177 #define D3DCOLORWRITEENABLE_RED (1L<<0)
178 #define D3DCOLORWRITEENABLE_GREEN (1L<<1)
179 #define D3DCOLORWRITEENABLE_BLUE (1L<<2)
180 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
181
182 #define D3DPV_DONOTCOPYDATA (1 << 0)
183
184 #define D3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
185 #define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
186
187 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
188
189 #define MAXD3DDECLLENGTH 64 /* +end marker */
190 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
191 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
192 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
193 #define MAXD3DDECLUSAGEINDEX 15
194
195 #define D3DDMAPSAMPLER 256
196 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
197 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
198 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
199 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
200
201 #ifndef MAKEFOURCC
202 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
203 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
204 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
205 #endif
206
207 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
208
209 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */
210 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
211 #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
212 #define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
213
214 #define D3DPRESENT_BACK_BUFFERS_MAX 3L
215 #define D3DPRESENT_RATE_DEFAULT 0x00000000
216
217 /****************************
218 * Vertex Shaders Declaration
219 */
220
221 typedef enum _D3DDECLUSAGE {
222 D3DDECLUSAGE_POSITION = 0,
223 D3DDECLUSAGE_BLENDWEIGHT = 1,
224 D3DDECLUSAGE_BLENDINDICES = 2,
225 D3DDECLUSAGE_NORMAL = 3,
226 D3DDECLUSAGE_PSIZE = 4,
227 D3DDECLUSAGE_TEXCOORD = 5,
228 D3DDECLUSAGE_TANGENT = 6,
229 D3DDECLUSAGE_BINORMAL = 7,
230 D3DDECLUSAGE_TESSFACTOR = 8,
231 D3DDECLUSAGE_POSITIONT = 9,
232 D3DDECLUSAGE_COLOR = 10,
233 D3DDECLUSAGE_FOG = 11,
234 D3DDECLUSAGE_DEPTH = 12,
235 D3DDECLUSAGE_SAMPLE = 13
236 } D3DDECLUSAGE;
237
238 /* MSDN is quite confussing at this point...
239 http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/reference/d3d/constants/OTHER_D3D.asp
240 says D3DMAX, and D3DMAXDECLUSAGE = D3DDECLUSAGE_DEPTH
241 http://msdn.microsoft.com/library/default.asp?url=/archive/en-us/directx9_c_summer_03/directx/graphics/reference/d3d/constants/other_d3d.asp
242 says MAXD3D, and D3DDECLUSAGE_SAMPLE
243
244 So both are defined
245 */
246
247 #define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE
248 #define D3DMAXDECLUSAGEINDEX 15
249 #define D3DMAXDECLLENGTH 18
250 #define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD
251
252 typedef enum _D3DDECLMETHOD {
253 D3DDECLMETHOD_DEFAULT = 0,
254 D3DDECLMETHOD_PARTIALU = 1,
255 D3DDECLMETHOD_PARTIALV = 2,
256 D3DDECLMETHOD_CROSSUV = 3,
257 D3DDECLMETHOD_UV = 4,
258 D3DDECLMETHOD_LOOKUP = 5,
259 D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
260 } D3DDECLMETHOD;
261
262
263 #define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
264
265 typedef enum _D3DDECLTYPE {
266 D3DDECLTYPE_FLOAT1 = 0,
267 D3DDECLTYPE_FLOAT2 = 1,
268 D3DDECLTYPE_FLOAT3 = 2,
269 D3DDECLTYPE_FLOAT4 = 3,
270 D3DDECLTYPE_D3DCOLOR = 4,
271 D3DDECLTYPE_UBYTE4 = 5,
272 D3DDECLTYPE_SHORT2 = 6,
273 D3DDECLTYPE_SHORT4 = 7,
274 /* VS 2.0 */
275 D3DDECLTYPE_UBYTE4N = 8,
276 D3DDECLTYPE_SHORT2N = 9,
277 D3DDECLTYPE_SHORT4N = 10,
278 D3DDECLTYPE_USHORT2N = 11,
279 D3DDECLTYPE_USHORT4N = 12,
280 D3DDECLTYPE_UDEC3 = 13,
281 D3DDECLTYPE_DEC3N = 14,
282 D3DDECLTYPE_FLOAT16_2 = 15,
283 D3DDECLTYPE_FLOAT16_4 = 16,
284 D3DDECLTYPE_UNUSED = 17,
285 } D3DDECLTYPE;
286
287 #define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED
288
289 typedef struct _D3DVERTEXELEMENT9 {
290 WORD Stream;
291 WORD Offset;
292 BYTE Type;
293 BYTE Method;
294 BYTE Usage;
295 BYTE UsageIndex;
296 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
297
298
299 typedef enum _D3DQUERYTYPE {
300 D3DQUERYTYPE_VCACHE = 4,
301 D3DQUERYTYPE_RESOURCEMANAGER = 5,
302 D3DQUERYTYPE_VERTEXSTATS = 6,
303 D3DQUERYTYPE_EVENT = 8,
304 D3DQUERYTYPE_OCCLUSION = 9,
305 D3DQUERYTYPE_TIMESTAMP = 10,
306 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
307 D3DQUERYTYPE_TIMESTAMPFREQ = 12,
308 D3DQUERYTYPE_PIPELINETIMINGS = 13,
309 D3DQUERYTYPE_INTERFACETIMINGS = 14,
310 D3DQUERYTYPE_VERTEXTIMINGS = 15,
311 D3DQUERYTYPE_PIXELTIMINGS = 16,
312 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
313 D3DQUERYTYPE_CACHEUTILIZATION = 18
314 } D3DQUERYTYPE;
315
316 #define D3DISSUE_BEGIN (1 << 1)
317 #define D3DISSUE_END (1 << 0)
318 #define D3DGETDATA_FLUSH (1 << 0)
319
320
321 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
322 #define D3DDP_MAXTEXCOORD 8
323
324
325 #define D3DVSD_MAKETOKENTYPE(TokenType) \
326 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
327
328 #define D3DVSD_CONST(ConstantAddress, Count) \
329 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
330
331 #define D3DVSD_END() 0xFFFFFFFF
332
333 #define D3DVSD_NOP() 0x00000000
334
335 #define D3DVSD_REG(VertexRegister, Type) \
336 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
337
338 #define D3DVSD_SKIP(Count) \
339 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
340
341 #define D3DVSD_STREAM(StreamNumber) \
342 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
343
344 #define D3DVSD_STREAM_TESS() \
345 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
346
347 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
348 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
349
350 #define D3DVSD_TESSUV(Register) \
351 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
352
353
354 /********************************
355 * Pixel/Vertex Shaders Functions
356 */
357
358 /** Maximum number of supported texture coordinates sets operation */
359 #define D3DDP_MAXTEXCOORD 8
360
361 /** opcode token mask */
362 #define D3DSI_OPCODE_MASK 0x0000FFFF
363 #define D3DSI_INSTLENGTH_MASK 0x0F000000
364 #define D3DSI_INSTLENGTH_SHIFT 24
365
366 /** opcodes types for PS and VS */
367 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
368 D3DSIO_NOP = 0,
369 D3DSIO_MOV = 1,
370 D3DSIO_ADD = 2,
371 D3DSIO_SUB = 3,
372 D3DSIO_MAD = 4,
373 D3DSIO_MUL = 5,
374 D3DSIO_RCP = 6,
375 D3DSIO_RSQ = 7,
376 D3DSIO_DP3 = 8,
377 D3DSIO_DP4 = 9,
378 D3DSIO_MIN = 10,
379 D3DSIO_MAX = 11,
380 D3DSIO_SLT = 12,
381 D3DSIO_SGE = 13,
382 D3DSIO_EXP = 14,
383 D3DSIO_LOG = 15,
384 D3DSIO_LIT = 16,
385 D3DSIO_DST = 17,
386 D3DSIO_LRP = 18,
387 D3DSIO_FRC = 19,
388 D3DSIO_M4x4 = 20,
389 D3DSIO_M4x3 = 21,
390 D3DSIO_M3x4 = 22,
391 D3DSIO_M3x3 = 23,
392 D3DSIO_M3x2 = 24,
393 D3DSIO_CALL = 25,
394 D3DSIO_CALLNZ = 26,
395 D3DSIO_LOOP = 27,
396 D3DSIO_RET = 28,
397 D3DSIO_ENDLOOP = 29,
398 D3DSIO_LABEL = 30,
399 D3DSIO_DCL = 31,
400 D3DSIO_POW = 32,
401 D3DSIO_CRS = 33,
402 D3DSIO_SGN = 34,
403 D3DSIO_ABS = 35,
404 D3DSIO_NRM = 36,
405 D3DSIO_SINCOS = 37,
406 D3DSIO_REP = 38,
407 D3DSIO_ENDREP = 39,
408 D3DSIO_IF = 40,
409 D3DSIO_IFC = 41,
410 D3DSIO_ELSE = 42,
411 D3DSIO_ENDIF = 43,
412 D3DSIO_BREAK = 44,
413 D3DSIO_BREAKC = 45,
414 D3DSIO_MOVA = 46,
415 D3DSIO_DEFB = 47,
416 D3DSIO_DEFI = 48,
417
418 D3DSIO_TEXCOORD = 64,
419 D3DSIO_TEXKILL = 65,
420 D3DSIO_TEX = 66,
421 D3DSIO_TEXBEM = 67,
422 D3DSIO_TEXBEML = 68,
423 D3DSIO_TEXREG2AR = 69,
424 D3DSIO_TEXREG2GB = 70,
425 D3DSIO_TEXM3x2PAD = 71,
426 D3DSIO_TEXM3x2TEX = 72,
427 D3DSIO_TEXM3x3PAD = 73,
428 D3DSIO_TEXM3x3TEX = 74,
429 D3DSIO_TEXM3x3DIFF = 75,
430 D3DSIO_TEXM3x3SPEC = 76,
431 D3DSIO_TEXM3x3VSPEC = 77,
432 D3DSIO_EXPP = 78,
433 D3DSIO_LOGP = 79,
434 D3DSIO_CND = 80,
435 D3DSIO_DEF = 81,
436 D3DSIO_TEXREG2RGB = 82,
437 D3DSIO_TEXDP3TEX = 83,
438 D3DSIO_TEXM3x2DEPTH = 84,
439 D3DSIO_TEXDP3 = 85,
440 D3DSIO_TEXM3x3 = 86,
441 D3DSIO_TEXDEPTH = 87,
442 D3DSIO_CMP = 88,
443 D3DSIO_BEM = 89,
444 D3DSIO_DP2ADD = 90,
445 D3DSIO_DSX = 91,
446 D3DSIO_DSY = 92,
447 D3DSIO_TEXLDD = 93,
448 D3DSIO_SETP = 94,
449 D3DSIO_TEXLDL = 95,
450 D3DSIO_BREAKP = 96,
451
452 D3DSIO_PHASE = 0xFFFD,
453 D3DSIO_COMMENT = 0xFFFE,
454 D3DSIO_END = 0XFFFF,
455
456 D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
457 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
458
459 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
460 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
461
462 #define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
463
464 #define D3DSI_TEXLD_PROJECT 0x00010000
465 #define D3DSI_TEXLD_BIAS 0x00020000
466
467 /** for parallelism */
468 #define D3DSI_COISSUE 0x40000000
469
470 #define D3DSP_DCL_USAGE_SHIFT 0
471 #define D3DSP_DCL_USAGE_MASK 0x0000000f
472
473 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
474 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
475
476 #define D3DSP_TEXTURETYPE_SHIFT 27
477 #define D3DSP_TEXTURETYPE_MASK 0x78000000
478
479 typedef enum _D3DSAMPLER_TEXTURE_TYPE {
480 D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
481 D3DSTT_1D = 1 << D3DSP_TEXTURETYPE_SHIFT,
482 D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
483 D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
484 D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
485
486 D3DSTT_FORCE_DWORD = 0x7FFFFFFF
487 } D3DSAMPLER_TEXTURE_TYPE;
488
489 #define D3DSP_REGNUM_MASK 0x000007FF
490
491 /** destination parameter modifiers (.xyzw) */
492 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
493 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
494 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
495 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
496 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
497
498 #define D3DSP_DSTMOD_SHIFT 20
499 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
500
501 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
502 D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
503 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
504 D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
505 D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
506
507 D3DSPDM_FORCE_DWORD = 0x7FFFFFFF
508 } D3DSHADER_PARAM_DSTMOD_TYPE;
509
510 /** destination param */
511 #define D3DSP_DSTSHIFT_SHIFT 24
512 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
513
514 /** destination/source reg type */
515 #define D3DSP_REGTYPE_SHIFT 28
516 #define D3DSP_REGTYPE_SHIFT2 8
517 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
518 #define D3DSP_REGTYPE_MASK2 0x00001800
519
520 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
521 D3DSPR_TEMP = 0,
522 D3DSPR_INPUT = 1,
523 D3DSPR_CONST = 2,
524 D3DSPR_ADDR = 3,
525 D3DSPR_TEXTURE = 3,
526 D3DSPR_RASTOUT = 4,
527 D3DSPR_ATTROUT = 5,
528 D3DSPR_TEXCRDOUT = 6,
529 D3DSPR_OUTPUT = 6,
530 D3DSPR_CONSTINT = 7,
531 D3DSPR_COLOROUT = 8,
532 D3DSPR_DEPTHOUT = 9,
533 D3DSPR_SAMPLER = 10,
534 D3DSPR_CONST2 = 11,
535 D3DSPR_CONST3 = 12,
536 D3DSPR_CONST4 = 13,
537 D3DSPR_CONSTBOOL = 14,
538 D3DSPR_LOOP = 15,
539 D3DSPR_TEMPFLOAT16 = 16,
540 D3DSPR_MISCTYPE = 17,
541 D3DSPR_LABEL = 18,
542 D3DSPR_PREDICATE = 19,
543
544 D3DSPR_FORCE_DWORD = 0x7FFFFFFF
545 } D3DSHADER_PARAM_REGISTER_TYPE;
546
547 typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
548 D3DSMO_POSITION = 0,
549 D3DSMO_FACE = 1
550 } D3DSHADER_MISCTYPE_OFFSETS;
551
552 typedef enum _D3DVS_RASTOUT_OFFSETS {
553 D3DSRO_POSITION = 0,
554 D3DSRO_FOG = 1,
555 D3DSRO_POINT_SIZE = 2,
556
557 D3DSRO_FORCE_DWORD = 0x7FFFFFFF
558 } D3DVS_RASTOUT_OFFSETS;
559
560 #define D3DVS_ADDRESSMODE_SHIFT 13
561 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
562
563 typedef enum _D3DVS_ADDRESSMODE_TYPE {
564 D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
565 D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
566
567 D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
568 } D3DVS_ADDRESSMODE_TYPE;
569
570 #define D3DSHADER_ADDRESSMODE_SHIFT 13
571 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
572
573 typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
574 D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
575 D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
576
577 D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
578 } D3DSHADER_ADDRESSMODE_TYPE;
579
580
581 #define D3DVS_SWIZZLE_SHIFT 16
582 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
583
584 #define D3DSP_SWIZZLE_SHIFT 16
585 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
586
587 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
588 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
589 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
590 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
591
592 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
593 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
594 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
595 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
596
597 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
598 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
599 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
600 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
601
602 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
603 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
604 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
605 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
606
607 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
608
609 #define D3DSP_NOSWIZZLE \
610 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
611
612 #define D3DSP_SRCMOD_SHIFT 24
613 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
614
615 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
616 D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
617 D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
618 D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
619 D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
620 D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
621 D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
622 D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
623 D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
624 D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
625 D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
626 D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
627 D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
628 D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
629 D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
630
631 D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
632 } D3DSHADER_PARAM_SRCMOD_TYPE;
633
634 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
635 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
636 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
637 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
638
639 #define D3DSI_COMMENTSIZE_SHIFT 16
640 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
641
642 #define D3DSHADER_COMMENT(commentSize) \
643 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
644
645 #define D3DPS_END() 0x0000FFFF
646 #define D3DVS_END() 0x0000FFFF
647
648
649 /*****************************************************************************
650 * Direct 3D v8 enumerated types
651 */
652 typedef enum _D3DBACKBUFFER_TYPE {
653 D3DBACKBUFFER_TYPE_MONO = 0,
654 D3DBACKBUFFER_TYPE_LEFT = 1,
655 D3DBACKBUFFER_TYPE_RIGHT = 2,
656
657 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
658 } D3DBACKBUFFER_TYPE;
659
660 #define D3DPRESENT_BACK_BUFFER_MAX 3L
661
662 typedef enum _D3DBASISTYPE {
663 D3DBASIS_BEZIER = 0,
664 D3DBASIS_BSPLINE = 1,
665 D3DBASIS_INTERPOLATE = 2,
666
667 D3DBASIS_FORCE_DWORD = 0x7fffffff
668 } D3DBASISTYPE;
669
670 typedef enum _D3DBLEND {
671 D3DBLEND_ZERO = 1,
672 D3DBLEND_ONE = 2,
673 D3DBLEND_SRCCOLOR = 3,
674 D3DBLEND_INVSRCCOLOR = 4,
675 D3DBLEND_SRCALPHA = 5,
676 D3DBLEND_INVSRCALPHA = 6,
677 D3DBLEND_DESTALPHA = 7,
678 D3DBLEND_INVDESTALPHA = 8,
679 D3DBLEND_DESTCOLOR = 9,
680 D3DBLEND_INVDESTCOLOR = 10,
681 D3DBLEND_SRCALPHASAT = 11,
682 D3DBLEND_BOTHSRCALPHA = 12,
683 D3DBLEND_BOTHINVSRCALPHA = 13,
684 D3DBLEND_BLENDFACTOR = 14,
685 D3DBLEND_INVBLENDFACTOR = 15,
686 D3DBLEND_FORCE_DWORD = 0x7fffffff
687 } D3DBLEND;
688
689 typedef enum _D3DBLENDOP {
690 D3DBLENDOP_ADD = 1,
691 D3DBLENDOP_SUBTRACT = 2,
692 D3DBLENDOP_REVSUBTRACT = 3,
693 D3DBLENDOP_MIN = 4,
694 D3DBLENDOP_MAX = 5,
695
696 D3DBLENDOP_FORCE_DWORD = 0x7fffffff
697 } D3DBLENDOP;
698
699 typedef enum _D3DCMPFUNC {
700 D3DCMP_NEVER = 1,
701 D3DCMP_LESS = 2,
702 D3DCMP_EQUAL = 3,
703 D3DCMP_LESSEQUAL = 4,
704 D3DCMP_GREATER = 5,
705 D3DCMP_NOTEQUAL = 6,
706 D3DCMP_GREATEREQUAL = 7,
707 D3DCMP_ALWAYS = 8,
708
709 D3DCMP_FORCE_DWORD = 0x7fffffff
710 } D3DCMPFUNC;
711
712 typedef enum _D3DCUBEMAP_FACES {
713 D3DCUBEMAP_FACE_POSITIVE_X = 0,
714 D3DCUBEMAP_FACE_NEGATIVE_X = 1,
715 D3DCUBEMAP_FACE_POSITIVE_Y = 2,
716 D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
717 D3DCUBEMAP_FACE_POSITIVE_Z = 4,
718 D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
719
720 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
721 } D3DCUBEMAP_FACES;
722
723 typedef enum _D3DCULL {
724 D3DCULL_NONE = 1,
725 D3DCULL_CW = 2,
726 D3DCULL_CCW = 3,
727
728 D3DCULL_FORCE_DWORD = 0x7fffffff
729 } D3DCULL;
730
731 typedef enum _D3DDEBUGMONITORTOKENS {
732 D3DDMT_ENABLE = 0,
733 D3DDMT_DISABLE = 1,
734
735 D3DDMT_FORCE_DWORD = 0x7fffffff
736 } D3DDEBUGMONITORTOKENS;
737
738 typedef enum _D3DDEGREETYPE {
739 D3DDEGREE_LINEAR = 1,
740 D3DDEGREE_QUADRATIC = 2,
741 D3DDEGREE_CUBIC = 3,
742 D3DDEGREE_QUINTIC = 5,
743
744 D3DDEGREE_FORCE_DWORD = 0x7fffffff
745 } D3DDEGREETYPE;
746
747 typedef enum _D3DDEVTYPE {
748 D3DDEVTYPE_HAL = 1,
749 D3DDEVTYPE_REF = 2,
750 D3DDEVTYPE_SW = 3,
751 D3DDEVTYPE_NULLREF = 4,
752
753 D3DDEVTYPE_FORCE_DWORD = 0xffffffff
754 } D3DDEVTYPE;
755
756 typedef enum _D3DFILLMODE {
757 D3DFILL_POINT = 1,
758 D3DFILL_WIREFRAME = 2,
759 D3DFILL_SOLID = 3,
760
761 D3DFILL_FORCE_DWORD = 0x7fffffff
762 } D3DFILLMODE;
763
764 typedef enum _D3DFOGMODE {
765 D3DFOG_NONE = 0,
766 D3DFOG_EXP = 1,
767 D3DFOG_EXP2 = 2,
768 D3DFOG_LINEAR = 3,
769
770 D3DFOG_FORCE_DWORD = 0x7fffffff
771 } D3DFOGMODE;
772
773 typedef enum _D3DFORMAT {
774 D3DFMT_UNKNOWN = 0,
775
776 D3DFMT_R8G8B8 = 20,
777 D3DFMT_A8R8G8B8 = 21,
778 D3DFMT_X8R8G8B8 = 22,
779 D3DFMT_R5G6B5 = 23,
780 D3DFMT_X1R5G5B5 = 24,
781 D3DFMT_A1R5G5B5 = 25,
782 D3DFMT_A4R4G4B4 = 26,
783 D3DFMT_R3G3B2 = 27,
784 D3DFMT_A8 = 28,
785 D3DFMT_A8R3G3B2 = 29,
786 D3DFMT_X4R4G4B4 = 30,
787 D3DFMT_A2B10G10R10 = 31,
788 D3DFMT_A8B8G8R8 = 32,
789 D3DFMT_X8B8G8R8 = 33,
790 D3DFMT_G16R16 = 34,
791 D3DFMT_A2R10G10B10 = 35,
792 D3DFMT_A16B16G16R16 = 36,
793
794
795 D3DFMT_A8P8 = 40,
796 D3DFMT_P8 = 41,
797
798 D3DFMT_L8 = 50,
799 D3DFMT_A8L8 = 51,
800 D3DFMT_A4L4 = 52,
801
802 D3DFMT_V8U8 = 60,
803 D3DFMT_L6V5U5 = 61,
804 D3DFMT_X8L8V8U8 = 62,
805 D3DFMT_Q8W8V8U8 = 63,
806 D3DFMT_V16U16 = 64,
807 D3DFMT_A2W10V10U10 = 67,
808
809 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
810 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
811 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
812 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
813 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
814 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
815 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
816 D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'),
817 D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
818 D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
819
820 D3DFMT_D16_LOCKABLE = 70,
821 D3DFMT_D32 = 71,
822 D3DFMT_D15S1 = 73,
823 D3DFMT_D24S8 = 75,
824 D3DFMT_D24X8 = 77,
825 D3DFMT_D24X4S4 = 79,
826 D3DFMT_D16 = 80,
827 D3DFMT_L16 = 81,
828 D3DFMT_D32F_LOCKABLE = 82,
829 D3DFMT_D24FS8 = 83,
830
831 #ifndef D3D_DISABLE_9EX
832 D3DFMT_D32_LOCKABLE = 84,
833 D3DFMT_S8_LOCKABLE = 85,
834 #endif
835
836 D3DFMT_VERTEXDATA = 100,
837 D3DFMT_INDEX16 = 101,
838 D3DFMT_INDEX32 = 102,
839 D3DFMT_Q16W16V16U16 = 110,
840 /* Floating point formats */
841 D3DFMT_R16F = 111,
842 D3DFMT_G16R16F = 112,
843 D3DFMT_A16B16G16R16F = 113,
844
845 /* IEEE formats */
846 D3DFMT_R32F = 114,
847 D3DFMT_G32R32F = 115,
848 D3DFMT_A32B32G32R32F = 116,
849
850 D3DFMT_CxV8U8 = 117,
851
852
853 D3DFMT_FORCE_DWORD = 0xFFFFFFFF
854 } D3DFORMAT;
855
856 typedef enum _D3DLIGHTTYPE {
857 D3DLIGHT_POINT = 1,
858 D3DLIGHT_SPOT = 2,
859 D3DLIGHT_DIRECTIONAL = 3,
860
861 D3DLIGHT_FORCE_DWORD = 0x7fffffff
862 } D3DLIGHTTYPE;
863
864 typedef enum _D3DMATERIALCOLORSOURCE {
865 D3DMCS_MATERIAL = 0,
866 D3DMCS_COLOR1 = 1,
867 D3DMCS_COLOR2 = 2,
868
869 D3DMCS_FORCE_DWORD = 0x7fffffff
870 } D3DMATERIALCOLORSOURCE;
871
872 typedef enum _D3DMULTISAMPLE_TYPE {
873 D3DMULTISAMPLE_NONE = 0,
874 D3DMULTISAMPLE_NONMASKABLE = 1,
875 D3DMULTISAMPLE_2_SAMPLES = 2,
876 D3DMULTISAMPLE_3_SAMPLES = 3,
877 D3DMULTISAMPLE_4_SAMPLES = 4,
878 D3DMULTISAMPLE_5_SAMPLES = 5,
879 D3DMULTISAMPLE_6_SAMPLES = 6,
880 D3DMULTISAMPLE_7_SAMPLES = 7,
881 D3DMULTISAMPLE_8_SAMPLES = 8,
882 D3DMULTISAMPLE_9_SAMPLES = 9,
883 D3DMULTISAMPLE_10_SAMPLES = 10,
884 D3DMULTISAMPLE_11_SAMPLES = 11,
885 D3DMULTISAMPLE_12_SAMPLES = 12,
886 D3DMULTISAMPLE_13_SAMPLES = 13,
887 D3DMULTISAMPLE_14_SAMPLES = 14,
888 D3DMULTISAMPLE_15_SAMPLES = 15,
889 D3DMULTISAMPLE_16_SAMPLES = 16,
890
891 D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff
892 } D3DMULTISAMPLE_TYPE;
893
894 #if 0
895 typedef enum _D3DORDERTYPE {
896 D3DORDER_LINEAR = 1,
897 D3DORDER_QUADRATIC = 2,
898 D3DORDER_CUBIC = 3,
899 D3DORDER_QUINTIC = 5,
900
901 D3DORDER_FORCE_DWORD = 0x7fffffff
902 } D3DORDERTYPE;
903 #endif
904 typedef enum _D3DPATCHEDGESTYLE {
905 D3DPATCHEDGE_DISCRETE = 0,
906 D3DPATCHEDGE_CONTINUOUS = 1,
907
908 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
909 } D3DPATCHEDGESTYLE;
910
911 typedef enum _D3DPOOL {
912 D3DPOOL_DEFAULT = 0,
913 D3DPOOL_MANAGED = 1,
914 D3DPOOL_SYSTEMMEM = 2,
915 D3DPOOL_SCRATCH = 3,
916
917 D3DPOOL_FORCE_DWORD = 0x7fffffff
918 } D3DPOOL;
919
920 typedef enum _D3DPRIMITIVETYPE {
921 D3DPT_POINTLIST = 1,
922 D3DPT_LINELIST = 2,
923 D3DPT_LINESTRIP = 3,
924 D3DPT_TRIANGLELIST = 4,
925 D3DPT_TRIANGLESTRIP = 5,
926 D3DPT_TRIANGLEFAN = 6,
927
928 D3DPT_FORCE_DWORD = 0x7fffffff
929 } D3DPRIMITIVETYPE;
930
931 typedef enum _D3DRENDERSTATETYPE {
932 D3DRS_ZENABLE = 7,
933 D3DRS_FILLMODE = 8,
934 D3DRS_SHADEMODE = 9,
935 D3DRS_ZWRITEENABLE = 14,
936 D3DRS_ALPHATESTENABLE = 15,
937 D3DRS_LASTPIXEL = 16,
938 D3DRS_SRCBLEND = 19,
939 D3DRS_DESTBLEND = 20,
940 D3DRS_CULLMODE = 22,
941 D3DRS_ZFUNC = 23,
942 D3DRS_ALPHAREF = 24,
943 D3DRS_ALPHAFUNC = 25,
944 D3DRS_DITHERENABLE = 26,
945 D3DRS_ALPHABLENDENABLE = 27,
946 D3DRS_FOGENABLE = 28,
947 D3DRS_SPECULARENABLE = 29,
948 D3DRS_FOGCOLOR = 34,
949 D3DRS_FOGTABLEMODE = 35,
950 D3DRS_FOGSTART = 36,
951 D3DRS_FOGEND = 37,
952 D3DRS_FOGDENSITY = 38,
953 D3DRS_RANGEFOGENABLE = 48,
954 D3DRS_STENCILENABLE = 52,
955 D3DRS_STENCILFAIL = 53,
956 D3DRS_STENCILZFAIL = 54,
957 D3DRS_STENCILPASS = 55,
958 D3DRS_STENCILFUNC = 56,
959 D3DRS_STENCILREF = 57,
960 D3DRS_STENCILMASK = 58,
961 D3DRS_STENCILWRITEMASK = 59,
962 D3DRS_TEXTUREFACTOR = 60,
963 D3DRS_WRAP0 = 128,
964 D3DRS_WRAP1 = 129,
965 D3DRS_WRAP2 = 130,
966 D3DRS_WRAP3 = 131,
967 D3DRS_WRAP4 = 132,
968 D3DRS_WRAP5 = 133,
969 D3DRS_WRAP6 = 134,
970 D3DRS_WRAP7 = 135,
971 D3DRS_CLIPPING = 136,
972 D3DRS_LIGHTING = 137,
973 D3DRS_AMBIENT = 139,
974 D3DRS_FOGVERTEXMODE = 140,
975 D3DRS_COLORVERTEX = 141,
976 D3DRS_LOCALVIEWER = 142,
977 D3DRS_NORMALIZENORMALS = 143,
978 D3DRS_DIFFUSEMATERIALSOURCE = 145,
979 D3DRS_SPECULARMATERIALSOURCE = 146,
980 D3DRS_AMBIENTMATERIALSOURCE = 147,
981 D3DRS_EMISSIVEMATERIALSOURCE = 148,
982 D3DRS_VERTEXBLEND = 151,
983 D3DRS_CLIPPLANEENABLE = 152,
984 D3DRS_POINTSIZE = 154,
985 D3DRS_POINTSIZE_MIN = 155,
986 D3DRS_POINTSPRITEENABLE = 156,
987 D3DRS_POINTSCALEENABLE = 157,
988 D3DRS_POINTSCALE_A = 158,
989 D3DRS_POINTSCALE_B = 159,
990 D3DRS_POINTSCALE_C = 160,
991 D3DRS_MULTISAMPLEANTIALIAS = 161,
992 D3DRS_MULTISAMPLEMASK = 162,
993 D3DRS_PATCHEDGESTYLE = 163,
994 D3DRS_DEBUGMONITORTOKEN = 165,
995 D3DRS_POINTSIZE_MAX = 166,
996 D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
997 D3DRS_COLORWRITEENABLE = 168,
998 D3DRS_TWEENFACTOR = 170,
999 D3DRS_BLENDOP = 171,
1000 D3DRS_POSITIONDEGREE = 172,
1001 D3DRS_NORMALDEGREE = 173,
1002 D3DRS_SCISSORTESTENABLE = 174,
1003 D3DRS_SLOPESCALEDEPTHBIAS = 175,
1004 D3DRS_ANTIALIASEDLINEENABLE = 176,
1005 D3DRS_MINTESSELLATIONLEVEL = 178,
1006 D3DRS_MAXTESSELLATIONLEVEL = 179,
1007 D3DRS_ADAPTIVETESS_X = 180,
1008 D3DRS_ADAPTIVETESS_Y = 181,
1009 D3DRS_ADAPTIVETESS_Z = 182,
1010 D3DRS_ADAPTIVETESS_W = 183,
1011 D3DRS_ENABLEADAPTIVETESSELLATION= 184,
1012 D3DRS_TWOSIDEDSTENCILMODE = 185,
1013 D3DRS_CCW_STENCILFAIL = 186,
1014 D3DRS_CCW_STENCILZFAIL = 187,
1015 D3DRS_CCW_STENCILPASS = 188,
1016 D3DRS_CCW_STENCILFUNC = 189,
1017 D3DRS_COLORWRITEENABLE1 = 190,
1018 D3DRS_COLORWRITEENABLE2 = 191,
1019 D3DRS_COLORWRITEENABLE3 = 192,
1020 D3DRS_BLENDFACTOR = 193,
1021 D3DRS_SRGBWRITEENABLE = 194,
1022 D3DRS_DEPTHBIAS = 195,
1023 D3DRS_WRAP8 = 198,
1024 D3DRS_WRAP9 = 199,
1025 D3DRS_WRAP10 = 200,
1026 D3DRS_WRAP11 = 201,
1027 D3DRS_WRAP12 = 202,
1028 D3DRS_WRAP13 = 203,
1029 D3DRS_WRAP14 = 204,
1030 D3DRS_WRAP15 = 205,
1031 D3DRS_SEPARATEALPHABLENDENABLE = 206,
1032 D3DRS_SRCBLENDALPHA = 207,
1033 D3DRS_DESTBLENDALPHA = 208,
1034 D3DRS_BLENDOPALPHA = 209,
1035
1036 D3DRS_FORCE_DWORD = 0x7fffffff
1037 } D3DRENDERSTATETYPE;
1038
1039 typedef enum _D3DRESOURCETYPE {
1040 D3DRTYPE_SURFACE = 1,
1041 D3DRTYPE_VOLUME = 2,
1042 D3DRTYPE_TEXTURE = 3,
1043 D3DRTYPE_VOLUMETEXTURE = 4,
1044 D3DRTYPE_CUBETEXTURE = 5,
1045 D3DRTYPE_VERTEXBUFFER = 6,
1046 D3DRTYPE_INDEXBUFFER = 7,
1047
1048 D3DRTYPE_FORCE_DWORD = 0x7fffffff
1049 } D3DRESOURCETYPE;
1050
1051 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
1052
1053 typedef enum _D3DSHADEMODE {
1054 D3DSHADE_FLAT = 1,
1055 D3DSHADE_GOURAUD = 2,
1056 D3DSHADE_PHONG = 3,
1057
1058 D3DSHADE_FORCE_DWORD = 0x7fffffff
1059 } D3DSHADEMODE;
1060
1061 typedef enum _D3DSTATEBLOCKTYPE {
1062 D3DSBT_ALL = 1,
1063 D3DSBT_PIXELSTATE = 2,
1064 D3DSBT_VERTEXSTATE = 3,
1065
1066 D3DSBT_FORCE_DWORD = 0xffffffff
1067 } D3DSTATEBLOCKTYPE;
1068
1069 typedef enum _D3DSTENCILOP {
1070 D3DSTENCILOP_KEEP = 1,
1071 D3DSTENCILOP_ZERO = 2,
1072 D3DSTENCILOP_REPLACE = 3,
1073 D3DSTENCILOP_INCRSAT = 4,
1074 D3DSTENCILOP_DECRSAT = 5,
1075 D3DSTENCILOP_INVERT = 6,
1076 D3DSTENCILOP_INCR = 7,
1077 D3DSTENCILOP_DECR = 8,
1078
1079 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
1080 } D3DSTENCILOP;
1081
1082 typedef enum _D3DSWAPEFFECT {
1083 D3DSWAPEFFECT_DISCARD = 1,
1084 D3DSWAPEFFECT_FLIP = 2,
1085 D3DSWAPEFFECT_COPY = 3,
1086 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
1087 } D3DSWAPEFFECT;
1088
1089 typedef enum _D3DTEXTUREADDRESS {
1090 D3DTADDRESS_WRAP = 1,
1091 D3DTADDRESS_MIRROR = 2,
1092 D3DTADDRESS_CLAMP = 3,
1093 D3DTADDRESS_BORDER = 4,
1094 D3DTADDRESS_MIRRORONCE = 5,
1095
1096 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
1097 } D3DTEXTUREADDRESS;
1098
1099 typedef enum _D3DTEXTUREFILTERTYPE {
1100 D3DTEXF_NONE = 0,
1101 D3DTEXF_POINT = 1,
1102 D3DTEXF_LINEAR = 2,
1103 D3DTEXF_ANISOTROPIC = 3,
1104 D3DTEXF_FLATCUBIC = 4,
1105 D3DTEXF_GAUSSIANCUBIC = 5,
1106 D3DTEXF_PYRAMIDALQUAD = 6,
1107 D3DTEXF_GAUSSIANQUAD = 7,
1108 D3DTEXF_FORCE_DWORD = 0x7fffffff
1109 } D3DTEXTUREFILTERTYPE;
1110
1111 typedef enum _D3DTEXTUREOP {
1112 D3DTOP_DISABLE = 1,
1113 D3DTOP_SELECTARG1 = 2,
1114 D3DTOP_SELECTARG2 = 3,
1115 D3DTOP_MODULATE = 4,
1116 D3DTOP_MODULATE2X = 5,
1117 D3DTOP_MODULATE4X = 6,
1118 D3DTOP_ADD = 7,
1119 D3DTOP_ADDSIGNED = 8,
1120 D3DTOP_ADDSIGNED2X = 9,
1121 D3DTOP_SUBTRACT = 10,
1122 D3DTOP_ADDSMOOTH = 11,
1123 D3DTOP_BLENDDIFFUSEALPHA = 12,
1124 D3DTOP_BLENDTEXTUREALPHA = 13,
1125 D3DTOP_BLENDFACTORALPHA = 14,
1126 D3DTOP_BLENDTEXTUREALPHAPM = 15,
1127 D3DTOP_BLENDCURRENTALPHA = 16,
1128 D3DTOP_PREMODULATE = 17,
1129 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
1130 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
1131 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
1132 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
1133 D3DTOP_BUMPENVMAP = 22,
1134 D3DTOP_BUMPENVMAPLUMINANCE = 23,
1135 D3DTOP_DOTPRODUCT3 = 24,
1136 D3DTOP_MULTIPLYADD = 25,
1137 D3DTOP_LERP = 26,
1138
1139 D3DTOP_FORCE_DWORD = 0x7fffffff,
1140 } D3DTEXTUREOP;
1141
1142 typedef enum _D3DTEXTURESTAGESTATETYPE {
1143 D3DTSS_COLOROP = 1,
1144 D3DTSS_COLORARG1 = 2,
1145 D3DTSS_COLORARG2 = 3,
1146 D3DTSS_ALPHAOP = 4,
1147 D3DTSS_ALPHAARG1 = 5,
1148 D3DTSS_ALPHAARG2 = 6,
1149 D3DTSS_BUMPENVMAT00 = 7,
1150 D3DTSS_BUMPENVMAT01 = 8,
1151 D3DTSS_BUMPENVMAT10 = 9,
1152 D3DTSS_BUMPENVMAT11 = 10,
1153 D3DTSS_TEXCOORDINDEX = 11,
1154 #if 1 /* TODO: remove once samplerstates are implemented. */
1155 D3DTSS_ADDRESSU = 13,
1156 D3DTSS_ADDRESSV = 14,
1157 D3DTSS_BORDERCOLOR = 15,
1158 D3DTSS_MAGFILTER = 16,
1159 D3DTSS_MINFILTER = 17,
1160 D3DTSS_MIPFILTER = 18,
1161 D3DTSS_MIPMAPLODBIAS = 19,
1162 D3DTSS_MAXMIPLEVEL = 20,
1163 D3DTSS_MAXANISOTROPY = 21,
1164 #endif
1165 D3DTSS_BUMPENVLSCALE = 22,
1166 D3DTSS_BUMPENVLOFFSET = 23,
1167 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
1168 D3DTSS_ADDRESSW = 25,
1169 D3DTSS_COLORARG0 = 26,
1170 D3DTSS_ALPHAARG0 = 27,
1171 D3DTSS_RESULTARG = 28,
1172 D3DTSS_CONSTANT = 32,
1173
1174 D3DTSS_FORCE_DWORD = 0x7fffffff
1175 } D3DTEXTURESTAGESTATETYPE;
1176
1177 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1178 D3DTTFF_DISABLE = 0,
1179 D3DTTFF_COUNT1 = 1,
1180 D3DTTFF_COUNT2 = 2,
1181 D3DTTFF_COUNT3 = 3,
1182 D3DTTFF_COUNT4 = 4,
1183 D3DTTFF_PROJECTED = 256,
1184
1185 D3DTTFF_FORCE_DWORD = 0x7fffffff
1186 } D3DTEXTURETRANSFORMFLAGS;
1187
1188 typedef enum _D3DTRANSFORMSTATETYPE {
1189 D3DTS_VIEW = 2,
1190 D3DTS_PROJECTION = 3,
1191 D3DTS_TEXTURE0 = 16,
1192 D3DTS_TEXTURE1 = 17,
1193 D3DTS_TEXTURE2 = 18,
1194 D3DTS_TEXTURE3 = 19,
1195 D3DTS_TEXTURE4 = 20,
1196 D3DTS_TEXTURE5 = 21,
1197 D3DTS_TEXTURE6 = 22,
1198 D3DTS_TEXTURE7 = 23,
1199
1200 D3DTS_FORCE_DWORD = 0x7fffffff
1201 } D3DTRANSFORMSTATETYPE;
1202
1203 typedef enum _D3DVERTEXBLENDFLAGS {
1204 D3DVBF_DISABLE = 0,
1205 D3DVBF_1WEIGHTS = 1,
1206 D3DVBF_2WEIGHTS = 2,
1207 D3DVBF_3WEIGHTS = 3,
1208 D3DVBF_TWEENING = 255,
1209 D3DVBF_0WEIGHTS = 256
1210 } D3DVERTEXBLENDFLAGS;
1211
1212 typedef enum _D3DZBUFFERTYPE {
1213 D3DZB_FALSE = 0,
1214 D3DZB_TRUE = 1,
1215 D3DZB_USEW = 2,
1216
1217 D3DZB_FORCE_DWORD = 0x7fffffff
1218 } D3DZBUFFERTYPE;
1219
1220 typedef enum _D3DSAMPLERSTATETYPE {
1221 D3DSAMP_ADDRESSU = 1,
1222 D3DSAMP_ADDRESSV = 2,
1223 D3DSAMP_ADDRESSW = 3,
1224 D3DSAMP_BORDERCOLOR = 4,
1225 D3DSAMP_MAGFILTER = 5,
1226 D3DSAMP_MINFILTER = 6,
1227 D3DSAMP_MIPFILTER = 7,
1228 D3DSAMP_MIPMAPLODBIAS = 8,
1229 D3DSAMP_MAXMIPLEVEL = 9,
1230 D3DSAMP_MAXANISOTROPY = 10,
1231 D3DSAMP_SRGBTEXTURE = 11,
1232 D3DSAMP_ELEMENTINDEX = 12,
1233 D3DSAMP_DMAPOFFSET = 13,
1234
1235 D3DSAMP_FORCE_DWORD = 0x7fffffff,
1236 } D3DSAMPLERSTATETYPE;
1237
1238
1239 /*****************************************************************************
1240 * Direct 3D v9 typedefs
1241 */
1242 #ifndef D3DCOLOR_DEFINED
1243 typedef DWORD D3DCOLOR;
1244 #define D3DCOLOR_DEFINED
1245 #endif
1246
1247 /*****************************************************************************
1248 * Direct 3D v9 structures
1249 */
1250 typedef struct _D3DADAPTER_IDENTIFIER9 {
1251 char Driver[MAX_DEVICE_IDENTIFIER_STRING];
1252 char Description[MAX_DEVICE_IDENTIFIER_STRING];
1253 char DeviceName[32];
1254 LARGE_INTEGER DriverVersion;
1255
1256 DWORD VendorId;
1257 DWORD DeviceId;
1258 DWORD SubSysId;
1259 DWORD Revision;
1260
1261 GUID DeviceIdentifier;
1262
1263 DWORD WHQLLevel;
1264 } D3DADAPTER_IDENTIFIER9;
1265
1266 typedef struct _D3DBOX {
1267 UINT Left;
1268 UINT Top;
1269 UINT Right;
1270 UINT Bottom;
1271 UINT Front;
1272 UINT Back;
1273 } D3DBOX;
1274
1275 typedef struct _D3DCLIPSTATUS9 {
1276 DWORD ClipUnion;
1277 DWORD ClipIntersection;
1278 } D3DCLIPSTATUS9;
1279
1280 #ifndef D3DCOLORVALUE_DEFINED
1281 typedef struct _D3DCOLORVALUE {
1282 float r;
1283 float g;
1284 float b;
1285 float a;
1286 } D3DCOLORVALUE;
1287 #define D3DCOLORVALUE_DEFINED
1288 #endif
1289
1290 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1291 UINT AdapterOrdinal;
1292 D3DDEVTYPE DeviceType;
1293 HWND hFocusWindow;
1294 DWORD BehaviorFlags;
1295 } D3DDEVICE_CREATION_PARAMETERS;
1296
1297 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
1298 float MaxBandwidthUtilized;
1299 float FrontEndUploadMemoryUtilizedPercent;
1300 float VertexRateUtilizedPercent;
1301 float TriangleSetupRateUtilizedPercent;
1302 float FillRateUtilizedPercent;
1303 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
1304
1305 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
1306 float TextureCacheHitRate;
1307 float PostTransformVertexCacheHitRate;
1308 } D3DDEVINFO_D3D9CACHEUTILIZATION;
1309
1310 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
1311 float WaitingForGPUToUseApplicationResourceTimePercent;
1312 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1313 float WaitingForGPUToStayWithinLatencyTimePercent;
1314 float WaitingForGPUExclusiveResourceTimePercent;
1315 float WaitingForGPUOtherTimePercent;
1316 } D3DDEVINFO_D3D9INTERFACETIMINGS;
1317
1318 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
1319 float VertexProcessingTimePercent;
1320 float PixelProcessingTimePercent;
1321 float OtherGPUProcessingTimePercent;
1322 float GPUIdleTimePercent;
1323 } D3DDEVINFO_D3D9PIPELINETIMINGS;
1324
1325 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
1326 float MemoryProcessingPercent;
1327 float ComputationProcessingPercent;
1328 } D3DDEVINFO_D3D9STAGETIMINGS;
1329
1330
1331 /* Vertex cache optimization hints. */
1332 typedef struct D3DDEVINFO_VCACHE {
1333 /* Must be a 4 char code FOURCC (e.g. CACH) */
1334 DWORD Pattern;
1335 /* 0 to get the longest strips, 1 vertex cache */
1336 DWORD OptMethod;
1337 /* Cache size to use (only valid if OptMethod==1) */
1338 DWORD CacheSize;
1339 /* internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1) */
1340 DWORD MagicNumber;
1341 } D3DDEVINFO_VCACHE;
1342
1343 typedef struct D3DRESOURCESTATS {
1344 BOOL bThrashing;
1345 DWORD ApproxBytesDownloaded;
1346 DWORD NumEvicts;
1347 DWORD NumVidCreates;
1348 DWORD LastPri;
1349 DWORD NumUsed;
1350 DWORD NumUsedInVidMem;
1351 DWORD WorkingSet;
1352 DWORD WorkingSetBytes;
1353 DWORD TotalManaged;
1354 DWORD TotalBytes;
1355 } D3DRESOURCESTATS;
1356
1357 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
1358 D3DRESOURCESTATS stats[D3DRTYPECOUNT];
1359 } D3DDEVINFO_D3DRESOURCEMANAGER;
1360
1361 typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
1362 DWORD NumRenderedTriangles;
1363 DWORD NumExtraClippingTriangles;
1364 } D3DDEVINFO_D3DVERTEXSTATS;
1365
1366 typedef struct _D3DDISPLAYMODE {
1367 UINT Width;
1368 UINT Height;
1369 UINT RefreshRate;
1370 D3DFORMAT Format;
1371 } D3DDISPLAYMODE;
1372
1373 typedef struct _D3DGAMMARAMP {
1374 WORD red [256];
1375 WORD green[256];
1376 WORD blue [256];
1377 } D3DGAMMARAMP;
1378
1379 typedef struct _D3DINDEXBUFFER_DESC {
1380 D3DFORMAT Format;
1381 D3DRESOURCETYPE Type;
1382 DWORD Usage;
1383 D3DPOOL Pool;
1384 UINT Size;
1385 } D3DINDEXBUFFER_DESC;
1386
1387 #ifndef D3DVECTOR_DEFINED
1388 typedef struct _D3DVECTOR {
1389 float x;
1390 float y;
1391 float z;
1392 } D3DVECTOR;
1393 #define D3DVECTOR_DEFINED
1394 #endif
1395
1396 typedef struct _D3DLIGHT9 {
1397 D3DLIGHTTYPE Type;
1398 D3DCOLORVALUE Diffuse;
1399 D3DCOLORVALUE Specular;
1400 D3DCOLORVALUE Ambient;
1401 D3DVECTOR Position;
1402 D3DVECTOR Direction;
1403 float Range;
1404 float Falloff;
1405 float Attenuation0;
1406 float Attenuation1;
1407 float Attenuation2;
1408 float Theta;
1409 float Phi;
1410 } D3DLIGHT9;
1411
1412 typedef struct _D3DLINEPATTERN {
1413 WORD wRepeatFactor;
1414 WORD wLinePattern;
1415 } D3DLINEPATTERN;
1416
1417 typedef struct _D3DLOCKED_BOX {
1418 INT RowPitch;
1419 INT SlicePitch;
1420 void* pBits;
1421 } D3DLOCKED_BOX;
1422
1423 typedef struct _D3DLOCKED_RECT {
1424 INT Pitch;
1425 void* pBits;
1426 } D3DLOCKED_RECT;
1427
1428 typedef struct _D3DMATERIAL9 {
1429 D3DCOLORVALUE Diffuse;
1430 D3DCOLORVALUE Ambient;
1431 D3DCOLORVALUE Specular;
1432 D3DCOLORVALUE Emissive;
1433 float Power;
1434 } D3DMATERIAL9;
1435
1436 #ifndef D3DMATRIX_DEFINED
1437 typedef struct _D3DMATRIX {
1438 union {
1439 struct {
1440 float _11, _12, _13, _14;
1441 float _21, _22, _23, _24;
1442 float _31, _32, _33, _34;
1443 float _41, _42, _43, _44;
1444 } DUMMYSTRUCTNAME;
1445 float m[4][4];
1446 } DUMMYUNIONNAME;
1447 } D3DMATRIX;
1448 #define D3DMATRIX_DEFINED
1449 #endif
1450
1451 typedef struct _D3DPRESENT_PARAMETERS_ {
1452 UINT BackBufferWidth;
1453 UINT BackBufferHeight;
1454 D3DFORMAT BackBufferFormat;
1455 UINT BackBufferCount;
1456
1457 D3DMULTISAMPLE_TYPE MultiSampleType;
1458 DWORD MultiSampleQuality;
1459
1460 D3DSWAPEFFECT SwapEffect;
1461 HWND hDeviceWindow;
1462 BOOL Windowed;
1463 BOOL EnableAutoDepthStencil;
1464 D3DFORMAT AutoDepthStencilFormat;
1465 DWORD Flags;
1466
1467 UINT FullScreen_RefreshRateInHz;
1468 UINT PresentationInterval;
1469
1470 } D3DPRESENT_PARAMETERS;
1471
1472 typedef struct _D3DRANGE {
1473 UINT Offset;
1474 UINT Size;
1475 } D3DRANGE;
1476
1477 typedef struct _D3DRASTER_STATUS {
1478 BOOL InVBlank;
1479 UINT ScanLine;
1480 } D3DRASTER_STATUS;
1481
1482 #ifndef D3DRECT_DEFINED
1483 typedef struct _D3DRECT {
1484 LONG x1;
1485 LONG y1;
1486 LONG x2;
1487 LONG y2;
1488 } D3DRECT;
1489 #define D3DRECT_DEFINED
1490 #endif
1491
1492 typedef struct _D3DRECTPATCH_INFO {
1493 UINT StartVertexOffsetWidth;
1494 UINT StartVertexOffsetHeight;
1495 UINT Width;
1496 UINT Height;
1497 UINT Stride;
1498 D3DBASISTYPE Basis;
1499 D3DDEGREETYPE Degree;
1500 } D3DRECTPATCH_INFO;
1501
1502 typedef struct _D3DSURFACE_DESC {
1503 D3DFORMAT Format;
1504 D3DRESOURCETYPE Type;
1505 DWORD Usage;
1506 D3DPOOL Pool;
1507 D3DMULTISAMPLE_TYPE MultiSampleType;
1508 DWORD MultiSampleQuality;
1509 UINT Width;
1510 UINT Height;
1511 } D3DSURFACE_DESC;
1512
1513 typedef struct _D3DTRIPATCH_INFO {
1514 UINT StartVertexOffset;
1515 UINT NumVertices;
1516 D3DBASISTYPE Basis;
1517 D3DDEGREETYPE Degree;
1518 } D3DTRIPATCH_INFO;
1519
1520 typedef struct _D3DVERTEXBUFFER_DESC {
1521 D3DFORMAT Format;
1522 D3DRESOURCETYPE Type;
1523 DWORD Usage;
1524 D3DPOOL Pool;
1525 UINT Size;
1526 DWORD FVF;
1527 } D3DVERTEXBUFFER_DESC;
1528
1529 typedef struct _D3DVIEWPORT9 {
1530 DWORD X;
1531 DWORD Y;
1532 DWORD Width;
1533 DWORD Height;
1534 float MinZ;
1535 float MaxZ;
1536 } D3DVIEWPORT9;
1537
1538 typedef struct _D3DVOLUME_DESC {
1539 D3DFORMAT Format;
1540 D3DRESOURCETYPE Type;
1541 DWORD Usage;
1542 D3DPOOL Pool;
1543
1544 UINT Width;
1545 UINT Height;
1546 UINT Depth;
1547 } D3DVOLUME_DESC;
1548
1549 #if !defined(D3D_DISABLE_9EX)
1550 typedef enum D3DSCANLINEORDERING
1551 {
1552 D3DSCANLINEORDERING_UNKNOWN,
1553 D3DSCANLINEORDERING_PROGRESSIVE,
1554 D3DSCANLINEORDERING_INTERLACED,
1555 } D3DSCANLINEORDERING;
1556
1557
1558 typedef struct D3DDISPLAYMODEFILTER
1559 {
1560 UINT Size;
1561 D3DFORMAT Format;
1562 D3DSCANLINEORDERING ScanLineOrdering;
1563 } D3DDISPLAYMODEFILTER;
1564
1565 typedef struct D3DDISPLAYMODEEX
1566 {
1567 UINT Size;
1568 UINT Width;
1569 UINT Height;
1570 UINT RefreshRate;
1571 D3DFORMAT Format;
1572 D3DSCANLINEORDERING ScanLineOrdering;
1573 } D3DDISPLAYMODEEX;
1574
1575 typedef enum D3DDISPLAYROTATION
1576 {
1577 D3DDISPLAYROTATION_IDENTITY = 1,
1578 D3DDISPLAYROTATION_90,
1579 D3DDISPLAYROTATION_180,
1580 D3DDISPLAYROTATION_270
1581 } D3DDISPLAYROTATION;
1582
1583 typedef enum _D3DCOMPOSERECTSOP{
1584 D3DCOMPOSERECTS_COPY = 1,
1585 D3DCOMPOSERECTS_OR,
1586 D3DCOMPOSERECTS_AND,
1587 D3DCOMPOSERECTS_NEG,
1588 D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff
1589 } D3DCOMPOSERECTSOP;
1590
1591 typedef struct _D3DPRESENTSTATS
1592 {
1593 UINT PresentCount;
1594 UINT PresentRefreshCount;
1595 UINT SyncRefreshCount;
1596 LARGE_INTEGER SyncQPCTime;
1597 LARGE_INTEGER SyncGPUTime;
1598 } D3DPRESENTSTATS;
1599
1600 #endif /* D3D_DISABLE_9EX */
1601
1602 typedef enum _D3DSHADER_COMPARISON
1603 {
1604 D3DSPC_RESERVED0 = 0,
1605 D3DSPC_GT,
1606 D3DSPC_EQ,
1607 D3DSPC_GE,
1608 D3DSPC_LT,
1609 D3DSPC_NE,
1610 D3DSPC_LE,
1611 D3DSPC_RESERVED1,
1612 } D3DSHADER_COMPARISON;
1613
1614
1615 #pragma pack(pop)
1616
1617 #endif /* DIRECT3D_VERSION >= 0x0900 */
1618
1619 #endif /* __WINE_D3D9TYPES_H */