[PSDK] Update gdiplus{flat,types}.h. CORE-9924
[reactos.git] / reactos / include / psdk / d3drm.h
1 /*
2 * Copyright (C) 2005 Peter Berg Larsen
3 * Copyright (C) 2010 Christian Costa
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20 #ifndef __D3DRM_H__
21 #define __D3DRM_H__
22
23 #include <ddraw.h>
24
25 typedef struct IDirect3DRM *LPDIRECT3DRM, **LPLPDIRECT3DRM;
26
27 #include <d3drmobj.h>
28
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32
33 /* Direct3DRM Object CLSID */
34 DEFINE_GUID(CLSID_CDirect3DRM, 0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
35
36 /* Direct3DRM Interface GUIDs */
37 DEFINE_GUID(IID_IDirect3DRM, 0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
38 DEFINE_GUID(IID_IDirect3DRM2, 0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
39 DEFINE_GUID(IID_IDirect3DRM3, 0x4516ec83, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
40
41 typedef struct IDirect3DRM2 *LPDIRECT3DRM2, **LPLPDIRECT3DRM2;
42 typedef struct IDirect3DRM3 *LPDIRECT3DRM3, **LPLPDIRECT3DRM3;
43
44 HRESULT WINAPI Direct3DRMCreate(struct IDirect3DRM **d3drm);
45
46 /*****************************************************************************
47 * IDirect3DRMObject interface
48 */
49 #ifdef WINE_NO_UNICODE_MACROS
50 #undef GetClassName
51 #endif
52 #define INTERFACE IDirect3DRM
53 DECLARE_INTERFACE_(IDirect3DRM,IUnknown)
54 {
55 /*** IUnknown methods ***/
56 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
57 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
58 STDMETHOD_(ULONG,Release)(THIS) PURE;
59 /*** IDirect3DRM methods ***/
60 STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE;
61 STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame **frame) PURE;
62 STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
63 STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder **mesh_builder) PURE;
64 STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
65 STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE;
66 STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE;
67 STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture **texture) PURE;
68 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
69 STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
70 IDirect3DRMLight **light) PURE;
71 STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE;
72 STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice **device) PURE;
73 STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
74 IDirectDrawSurface *surface, IDirect3DRMDevice **device) PURE;
75 STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D *d3d, IDirect3DDevice *d3d_device,
76 IDirect3DRMDevice **device) PURE;
77 STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
78 int width, int height, IDirect3DRMDevice **device) PURE;
79 STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
80 IDirect3DRMTexture **texture) PURE;
81 STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light,
82 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
83 IDirect3DRMVisual **shadow) PURE;
84 STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera,
85 DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE;
86 STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
87 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
88 D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
89 STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
90 STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture **texture) PURE;
91 STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC resource, IDirect3DRMTexture **texture) PURE;
92 STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE;
93 STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE;
94 STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE;
95 STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
96 STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
97 STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
98 STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
99 STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
100 STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
101 D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
102 IDirect3DRMFrame *parent_frame) PURE;
103 STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
104 };
105 #undef INTERFACE
106
107 #if !defined(__cplusplus) || defined(CINTERFACE)
108 /*** IUnknown methods ***/
109 #define IDirect3DRM_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
110 #define IDirect3DRM_AddRef(p) (p)->lpVtbl->AddRef(p)
111 #define IDirect3DRM_Release(p) (p)->lpVtbl->Release(p)
112 /*** IDirect3DRM methods ***/
113 #define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d)
114 #define IDirect3DRM_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
115 #define IDirect3DRM_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
116 #define IDirect3DRM_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
117 #define IDirect3DRM_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
118 #define IDirect3DRM_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
119 #define IDirect3DRM_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
120 #define IDirect3DRM_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
121 #define IDirect3DRM_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
122 #define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
123 #define IDirect3DRM_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
124 #define IDirect3DRM_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
125 #define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
126 #define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
127 #define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
128 #define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
129 #define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
130 #define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
131 #define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
132 #define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
133 #define IDirect3DRM_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
134 #define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->lpVtbl->LoadTextureFromResource(p,a,b)
135 #define IDirect3DRM_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
136 #define IDirect3DRM_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
137 #define IDirect3DRM_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
138 #define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
139 #define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
140 #define IDirect3DRM_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
141 #define IDirect3DRM_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
142 #define IDirect3DRM_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
143 #define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
144 #define IDirect3DRM_Tick(p,a) (p)->lpVtbl->Tick(p,a)
145 #else
146 /*** IUnknown methods ***/
147 #define IDirect3DRM_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
148 #define IDirect3DRM_AddRef(p) (p)->AddRef()
149 #define IDirect3DRM_Release(p) (p)->Release()
150 /*** IDirect3DRM methods ***/
151 #define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
152 #define IDirect3DRM_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
153 #define IDirect3DRM_CreateMesh(p,a) (p)->CreateMesh(a)
154 #define IDirect3DRM_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
155 #define IDirect3DRM_CreateFace(p,a) (p)->CreateFace(a)
156 #define IDirect3DRM_CreateAnimation(p,a) (p)->CreateAnimation(a)
157 #define IDirect3DRM_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
158 #define IDirect3DRM_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
159 #define IDirect3DRM_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
160 #define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
161 #define IDirect3DRM_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
162 #define IDirect3DRM_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
163 #define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
164 #define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
165 #define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
166 #define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
167 #define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
168 #define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
169 #define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
170 #define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
171 #define IDirect3DRM_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
172 #define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->LoadTextureFromResource(a,b)
173 #define IDirect3DRM_SetSearchPath(p,a) (p)->SetSearchPath(a)
174 #define IDirect3DRM_AddSearchPath(p,a) (p)->AddSearchPath(a)
175 #define IDirect3DRM_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
176 #define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
177 #define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
178 #define IDirect3DRM_GetDevices(p,a) (p)->GetDevices(a)
179 #define IDirect3DRM_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
180 #define IDirect3DRM_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
181 #define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
182 #define IDirect3DRM_Tick(p,a) (p)->Tick(a)
183 #endif
184
185 /*****************************************************************************
186 * IDirect3DRM2 interface
187 */
188 #ifdef WINE_NO_UNICODE_MACROS
189 #undef GetClassName
190 #endif
191 #define INTERFACE IDirect3DRM2
192 DECLARE_INTERFACE_(IDirect3DRM2,IUnknown)
193 {
194 /*** IUnknown methods ***/
195 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
196 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
197 STDMETHOD_(ULONG,Release)(THIS) PURE;
198 /*** IDirect3DRM2 methods ***/
199 STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE;
200 STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame2 **frame) PURE;
201 STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
202 STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder2 **mesh_builder) PURE;
203 STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
204 STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE;
205 STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE;
206 STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture2 **texture) PURE;
207 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
208 STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
209 IDirect3DRMLight **light) PURE;
210 STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE;
211 STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice2 **device) PURE;
212 STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
213 IDirectDrawSurface *surface, IDirect3DRMDevice2 **device) PURE;
214 STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device,
215 IDirect3DRMDevice2 **device) PURE;
216 STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
217 int width, int height, IDirect3DRMDevice2 **device) PURE;
218 STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
219 IDirect3DRMTexture2 **texture) PURE;
220 STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light,
221 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
222 IDirect3DRMVisual **shadow) PURE;
223 STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera,
224 DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE;
225 STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
226 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
227 D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
228 STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
229 STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture2 **texture) PURE;
230 STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name,
231 const char *resource_type, IDirect3DRMTexture2 **texture) PURE;
232 STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE;
233 STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE;
234 STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE;
235 STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
236 STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
237 STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
238 STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
239 STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
240 STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
241 D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
242 IDirect3DRMFrame *parent_frame) PURE;
243 STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
244 STDMETHOD(CreateProgressiveMesh)(THIS_ IDirect3DRMProgressiveMesh **mesh) PURE;
245 };
246 #undef INTERFACE
247
248 #if !defined(__cplusplus) || defined(CINTERFACE)
249 /*** IUnknown methods ***/
250 #define IDirect3DRM2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
251 #define IDirect3DRM2_AddRef(p) (p)->lpVtbl->AddRef(p)
252 #define IDirect3DRM2_Release(p) (p)->lpVtbl->Release(p)
253 /*** IDirect3DRM2 methods ***/
254 #define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d)
255 #define IDirect3DRM2_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
256 #define IDirect3DRM2_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
257 #define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
258 #define IDirect3DRM2_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
259 #define IDirect3DRM2_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
260 #define IDirect3DRM2_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
261 #define IDirect3DRM2_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
262 #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
263 #define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
264 #define IDirect3DRM2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
265 #define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
266 #define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
267 #define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
268 #define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
269 #define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
270 #define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
271 #define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
272 #define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
273 #define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
274 #define IDirect3DRM2_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
275 #define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
276 #define IDirect3DRM2_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
277 #define IDirect3DRM2_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
278 #define IDirect3DRM2_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
279 #define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
280 #define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
281 #define IDirect3DRM2_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
282 #define IDirect3DRM2_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
283 #define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
284 #define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
285 #define IDirect3DRM2_Tick(p,a) (p)->lpVtbl->Tick(p,a)
286 #define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a)
287 #else
288 /*** IUnknown methods ***/
289 #define IDirect3DRM2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
290 #define IDirect3DRM2_AddRef(p) (p)->AddRef()
291 #define IDirect3DRM2_Release(p) (p)->Release()
292 /*** IDirect3DRM2 methods ***/
293 #define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
294 #define IDirect3DRM2_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
295 #define IDirect3DRM2_CreateMesh(p,a) (p)->CreateMesh(a)
296 #define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
297 #define IDirect3DRM2_CreateFace(p,a) (p)->CreateFace(a)
298 #define IDirect3DRM2_CreateAnimation(p,a) (p)->CreateAnimation(a)
299 #define IDirect3DRM2_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
300 #define IDirect3DRM2_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
301 #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
302 #define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
303 #define IDirect3DRM2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
304 #define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
305 #define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
306 #define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
307 #define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
308 #define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
309 #define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
310 #define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
311 #define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
312 #define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
313 #define IDirect3DRM2_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
314 #define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d)
315 #define IDirect3DRM2_SetSearchPath(p,a) (p)->SetSearchPath(a)
316 #define IDirect3DRM2_AddSearchPath(p,a) (p)->AddSearchPath(a)
317 #define IDirect3DRM2_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
318 #define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
319 #define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
320 #define IDirect3DRM2_GetDevices(p,a) (p)->GetDevices(a)
321 #define IDirect3DRM2_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
322 #define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
323 #define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
324 #define IDirect3DRM2_Tick(p,a) (p)->Tick(a)
325 #define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a)
326 #endif
327
328 /*****************************************************************************
329 * IDirect3DRM3 interface
330 */
331 #ifdef WINE_NO_UNICODE_MACROS
332 #undef GetClassName
333 #endif
334 #define INTERFACE IDirect3DRM3
335 DECLARE_INTERFACE_(IDirect3DRM3,IUnknown)
336 {
337 /*** IUnknown methods ***/
338 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
339 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
340 STDMETHOD_(ULONG,Release)(THIS) PURE;
341 /*** IDirect3DRM2 methods ***/
342 STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE;
343 STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame3 *parent, IDirect3DRMFrame3 **frame) PURE;
344 STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
345 STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 **mesh_builder) PURE;
346 STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace2 **face) PURE;
347 STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation2 **animation) PURE;
348 STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet2 **set) PURE;
349 STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) PURE;
350 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
351 STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
352 IDirect3DRMLight **light) PURE;
353 STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, IDirect3DRMMaterial2 **material) PURE;
354 STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice3 **device) PURE;
355 STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
356 IDirectDrawSurface *surface, IDirect3DRMDevice3 **device) PURE;
357 STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device,
358 IDirect3DRMDevice3 **device) PURE;
359 STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
360 int width, int height, IDirect3DRMDevice3 **device) PURE;
361 STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
362 IDirect3DRMTexture3 **texture) PURE;
363 STDMETHOD(CreateShadow)(THIS_ IUnknown *object, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz,
364 D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMShadow2 **shadow) PURE;
365 STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice3 *device, IDirect3DRMFrame3 *camera,
366 DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport2 **viewport) PURE;
367 STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame3 *reference,
368 D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
369 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv,
370 IDirect3DRMWrap **wrap) PURE;
371 STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
372 STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture3 **texture) PURE;
373 STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name,
374 const char *resource_type, IDirect3DRMTexture3 **texture) PURE;
375 STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE;
376 STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE;
377 STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE;
378 STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
379 STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
380 STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
381 STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
382 STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
383 STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
384 D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
385 IDirect3DRMFrame3 *parent_frame) PURE;
386 STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
387 STDMETHOD(CreateProgressiveMesh)(THIS_ IDirect3DRMProgressiveMesh **mesh) PURE;
388 STDMETHOD(RegisterClient)(THIS_ REFGUID guid, DWORD *id) PURE;
389 STDMETHOD(UnregisterClient)(THIS_ REFGUID rguid) PURE;
390 STDMETHOD(CreateClippedVisual)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMClippedVisual **clipped_visual) PURE;
391 STDMETHOD(SetOptions)(THIS_ DWORD) PURE;
392 STDMETHOD(GetOptions)(THIS_ DWORD *flags) PURE;
393 };
394 #undef INTERFACE
395
396 #if !defined(__cplusplus) || defined(CINTERFACE)
397 /*** IUnknown methods ***/
398 #define IDirect3DRM3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
399 #define IDirect3DRM3_AddRef(p) (p)->lpVtbl->AddRef(p)
400 #define IDirect3DRM3_Release(p) (p)->lpVtbl->Release(p)
401 /*** IDirect3DRM3 methods ***/
402 #define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d)
403 #define IDirect3DRM3_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
404 #define IDirect3DRM3_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
405 #define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
406 #define IDirect3DRM3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
407 #define IDirect3DRM3_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
408 #define IDirect3DRM3_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
409 #define IDirect3DRM3_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
410 #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
411 #define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
412 #define IDirect3DRM3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
413 #define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
414 #define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
415 #define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
416 #define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
417 #define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
418 #define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
419 #define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
420 #define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
421 #define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
422 #define IDirect3DRM3_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
423 #define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
424 #define IDirect3DRM3_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
425 #define IDirect3DRM3_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
426 #define IDirect3DRM3_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
427 #define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
428 #define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
429 #define IDirect3DRM3_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
430 #define IDirect3DRM3_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
431 #define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
432 #define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
433 #define IDirect3DRM3_Tick(p,a) (p)->lpVtbl->Tick(p,a)
434 #define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a)
435 #define IDirect3DRM3_RegisterClient(p,a,b) (p)->lpVtbl->RegisterClient(p,a,b)
436 #define IDirect3DRM3_UnregisterClient(p,a) (p)->lpVtbl->UnregisterClient(p,a)
437 #define IDirect3DRM3_CreateClippedVisual(p,ab) (p)->lpVtbl->CreateClippedVisual(p,a,b)
438 #define IDirect3DRM3_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a)
439 #define IDirect3DRM3_GetOptions(p,a) (p)->lpVtbl->GetOptions(p,a)
440 #else
441 /*** IUnknown methods ***/
442 #define IDirect3DRM3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
443 #define IDirect3DRM3_AddRef(p) (p)->AddRef()
444 #define IDirect3DRM3_Release(p) (p)->Release()
445 /*** IDirect3DRM3 methods ***/
446 #define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
447 #define IDirect3DRM3_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
448 #define IDirect3DRM3_CreateMesh(p,a) (p)->CreateMesh(a)
449 #define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
450 #define IDirect3DRM3_CreateFace(p,a) (p)->CreateFace(a)
451 #define IDirect3DRM3_CreateAnimation(p,a) (p)->CreateAnimation(a)
452 #define IDirect3DRM3_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
453 #define IDirect3DRM3_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
454 #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
455 #define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
456 #define IDirect3DRM3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
457 #define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
458 #define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
459 #define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
460 #define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
461 #define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
462 #define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
463 #define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
464 #define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
465 #define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
466 #define IDirect3DRM3_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
467 #define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d)
468 #define IDirect3DRM3_SetSearchPath(p,a) (p)->SetSearchPath(a)
469 #define IDirect3DRM3_AddSearchPath(p,a) (p)->AddSearchPath(a)
470 #define IDirect3DRM3_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
471 #define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
472 #define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
473 #define IDirect3DRM3_GetDevices(p,a) (p)->GetDevices(a)
474 #define IDirect3DRM3_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
475 #define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
476 #define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
477 #define IDirect3DRM3_Tick(p,a) (p)->Tick(a)
478 #define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a)
479 #define IDirect3DRM3_RegisterClient(p,a,b) (p)->RegisterClient(p,a,b)
480 #define IDirect3DRM3_UnregisterClient(p,a) (p)->UnregisterClient(p,a)
481 #define IDirect3DRM3_CreateClippedVisual(p,ab) (p)->CreateClippedVisual(p,a,b)
482 #define IDirect3DRM3_SetOptions(p,a) (p)->SetOptions(p,a)
483 #define IDirect3DRM3_GetOptions(p,a) (p)->GetOptions(p,a)
484 #endif
485
486 #define D3DRM_OK DD_OK
487 #define D3DRMERR_BADOBJECT MAKE_DDHRESULT(781)
488 #define D3DRMERR_BADTYPE MAKE_DDHRESULT(782)
489 #define D3DRMERR_BADALLOC MAKE_DDHRESULT(783)
490 #define D3DRMERR_FACEUSED MAKE_DDHRESULT(784)
491 #define D3DRMERR_NOTFOUND MAKE_DDHRESULT(785)
492 #define D3DRMERR_NOTDONEYET MAKE_DDHRESULT(786)
493 #define D3DRMERR_FILENOTFOUND MAKE_DDHRESULT(787)
494 #define D3DRMERR_BADFILE MAKE_DDHRESULT(788)
495 #define D3DRMERR_BADDEVICE MAKE_DDHRESULT(789)
496 #define D3DRMERR_BADVALUE MAKE_DDHRESULT(790)
497 #define D3DRMERR_BADMAJORVERSION MAKE_DDHRESULT(791)
498 #define D3DRMERR_BADMINORVERSION MAKE_DDHRESULT(792)
499 #define D3DRMERR_UNABLETOEXECUTE MAKE_DDHRESULT(793)
500 #define D3DRMERR_LIBRARYNOTFOUND MAKE_DDHRESULT(794)
501 #define D3DRMERR_INVALIDLIBRARY MAKE_DDHRESULT(795)
502 #define D3DRMERR_PENDING MAKE_DDHRESULT(796)
503 #define D3DRMERR_NOTENOUGHDATA MAKE_DDHRESULT(797)
504 #define D3DRMERR_REQUESTTOOLARGE MAKE_DDHRESULT(798)
505 #define D3DRMERR_REQUESTTOOSMALL MAKE_DDHRESULT(799)
506 #define D3DRMERR_CONNECTIONLOST MAKE_DDHRESULT(800)
507 #define D3DRMERR_LOADABORTED MAKE_DDHRESULT(801)
508 #define D3DRMERR_NOINTERNET MAKE_DDHRESULT(802)
509 #define D3DRMERR_BADCACHEFILE MAKE_DDHRESULT(803)
510 #define D3DRMERR_BOXNOTSET MAKE_DDHRESULT(804)
511 #define D3DRMERR_BADPMDATA MAKE_DDHRESULT(805)
512 #define D3DRMERR_CLIENTNOTREGISTERED MAKE_DDHRESULT(806)
513 #define D3DRMERR_NOTCREATEDFROMDDS MAKE_DDHRESULT(807)
514 #define D3DRMERR_NOSUCHKEY MAKE_DDHRESULT(808)
515 #define D3DRMERR_INCOMPATABLEKEY MAKE_DDHRESULT(809)
516 #define D3DRMERR_ELEMENTINUSE MAKE_DDHRESULT(810)
517 #define D3DRMERR_TEXTUREFORMATNOTFOUND MAKE_DDHRESULT(811)
518 #define D3DRMERR_NOTAGGREGATED MAKE_DDHRESULT(812)
519
520 #ifdef __cplusplus
521 }
522 #endif
523
524 #endif /* __D3DRM_H__ */