[PSDK] Update d3dtypes.h. CORE-10536
[reactos.git] / reactos / include / psdk / d3dtypes.h
1 /*
2 * Copyright (C) 2000 Peter Hunnisett
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 /* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
20 if WINE continues to only use C code - I suppose that we could always inline in
21 the header file to get around that little problem... */
22 /* FIXME: We need to implement versioning on everything directx 5 and up if these headers
23 are going to be generically useful for directx stuff */
24
25 #ifndef __WINE_D3DTYPES_H
26 #define __WINE_D3DTYPES_H
27
28 /* #include <windows.h> FIXME: Need to include for compatibility. Inclusion caused compile fail */
29
30 #if (DIRECT3D_VERSION >= 0x0800)
31 #error "You should not include d3dtypes.h when compiling for DX8 or newer."
32 #endif
33
34 #include <float.h>
35 #include <ddraw.h>
36
37 #ifdef __i386__
38 #include <pshpack4.h>
39 #endif
40
41 #define D3DVALP(val, prec) ((float)(val))
42 #define D3DVAL(val) ((float)(val))
43 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
44 #define D3DMultiply(a, b) ((a) * (b))
45
46 typedef LONG D3DFIXED;
47
48
49 #ifndef RGB_MAKE
50 #define CI_GETALPHA(ci) ((ci) >> 24)
51 #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
52 #define CI_GETFRACTION(ci) ((ci) & 0xff)
53 #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
54 #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
55 #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
56
57 #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
58 #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
59 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
60 #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
61 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
62
63 #define D3DRGB(r, g, b) \
64 (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255))
65 #define D3DRGBA(r, g, b, a) \
66 ( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \
67 | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \
68 )
69
70 #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
71 #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
72 #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
73 #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
74 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
75 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
76 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
77
78 #endif
79
80 #define D3DENUMRET_CANCEL DDENUMRET_CANCEL
81 #define D3DENUMRET_OK DDENUMRET_OK
82
83 typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(void *ctx, DWORD offset);
84 typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(DDSURFACEDESC *surface_desc, void *ctx);
85 typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(DDPIXELFORMAT *format, void *ctx);
86
87 #ifndef DX_SHARED_DEFINES
88
89 typedef float D3DVALUE,*LPD3DVALUE;
90
91 #ifndef D3DCOLOR_DEFINED
92 typedef DWORD D3DCOLOR, *LPD3DCOLOR;
93 #define D3DCOLOR_DEFINED
94 #endif
95
96 #ifndef D3DVECTOR_DEFINED
97 typedef struct _D3DVECTOR {
98 union {
99 D3DVALUE x;
100 D3DVALUE dvX;
101 } DUMMYUNIONNAME1;
102 union {
103 D3DVALUE y;
104 D3DVALUE dvY;
105 } DUMMYUNIONNAME2;
106 union {
107 D3DVALUE z;
108 D3DVALUE dvZ;
109 } DUMMYUNIONNAME3;
110 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
111 /* the definitions for these methods are in d3dvec.inl */
112 public:
113 /*** constructors ***/
114 _D3DVECTOR() {}
115 _D3DVECTOR(D3DVALUE f);
116 _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
117 _D3DVECTOR(const D3DVALUE f[3]);
118
119 /*** assignment operators ***/
120 _D3DVECTOR& operator += (const _D3DVECTOR& v);
121 _D3DVECTOR& operator -= (const _D3DVECTOR& v);
122 _D3DVECTOR& operator *= (const _D3DVECTOR& v);
123 _D3DVECTOR& operator /= (const _D3DVECTOR& v);
124 _D3DVECTOR& operator *= (D3DVALUE s);
125 _D3DVECTOR& operator /= (D3DVALUE s);
126
127 /*** unary operators ***/
128 friend _D3DVECTOR operator + (const _D3DVECTOR& v);
129 friend _D3DVECTOR operator - (const _D3DVECTOR& v);
130
131 /*** binary operators ***/
132 friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
133 friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
134
135 friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
136 friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
137 friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
138
139 friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v);
140 friend D3DVALUE Magnitude(const _D3DVECTOR& v);
141
142 friend _D3DVECTOR Normalize(const _D3DVECTOR& v);
143
144 friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
145 friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
146 #endif
147 } D3DVECTOR,*LPD3DVECTOR;
148 #define D3DVECTOR_DEFINED
149 #endif
150
151 #define DX_SHARED_DEFINES
152 #endif /* DX_SHARED_DEFINES */
153
154 typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
155 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
156 typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
157
158 #ifndef D3DCOLORVALUE_DEFINED
159 typedef struct _D3DCOLORVALUE {
160 union {
161 D3DVALUE r;
162 D3DVALUE dvR;
163 } DUMMYUNIONNAME1;
164 union {
165 D3DVALUE g;
166 D3DVALUE dvG;
167 } DUMMYUNIONNAME2;
168 union {
169 D3DVALUE b;
170 D3DVALUE dvB;
171 } DUMMYUNIONNAME3;
172 union {
173 D3DVALUE a;
174 D3DVALUE dvA;
175 } DUMMYUNIONNAME4;
176 } D3DCOLORVALUE,*LPD3DCOLORVALUE;
177 #endif
178
179 #ifndef D3DRECT_DEFINED
180 typedef struct _D3DRECT {
181 union {
182 LONG x1;
183 LONG lX1;
184 } DUMMYUNIONNAME1;
185 union {
186 LONG y1;
187 LONG lY1;
188 } DUMMYUNIONNAME2;
189 union {
190 LONG x2;
191 LONG lX2;
192 } DUMMYUNIONNAME3;
193 union {
194 LONG y2;
195 LONG lY2;
196 } DUMMYUNIONNAME4;
197 } D3DRECT;
198 #endif
199 typedef struct _D3DRECT *LPD3DRECT;
200
201 typedef struct _D3DHVERTEX {
202 DWORD dwFlags;
203 union {
204 D3DVALUE hx;
205 D3DVALUE dvHX;
206 } DUMMYUNIONNAME1;
207 union {
208 D3DVALUE hy;
209 D3DVALUE dvHY;
210 } DUMMYUNIONNAME2;
211 union {
212 D3DVALUE hz;
213 D3DVALUE dvHZ;
214 } DUMMYUNIONNAME3;
215 } D3DHVERTEX, *LPD3DHVERTEX;
216
217 /*
218 * Transformed/lit vertices
219 */
220 typedef struct _D3DTLVERTEX {
221 union {
222 D3DVALUE sx;
223 D3DVALUE dvSX;
224 } DUMMYUNIONNAME1;
225 union {
226 D3DVALUE sy;
227 D3DVALUE dvSY;
228 } DUMMYUNIONNAME2;
229 union {
230 D3DVALUE sz;
231 D3DVALUE dvSZ;
232 } DUMMYUNIONNAME3;
233 union {
234 D3DVALUE rhw;
235 D3DVALUE dvRHW;
236 } DUMMYUNIONNAME4;
237 union {
238 D3DCOLOR color;
239 D3DCOLOR dcColor;
240 } DUMMYUNIONNAME5;
241 union {
242 D3DCOLOR specular;
243 D3DCOLOR dcSpecular;
244 } DUMMYUNIONNAME6;
245 union {
246 D3DVALUE tu;
247 D3DVALUE dvTU;
248 } DUMMYUNIONNAME7;
249 union {
250 D3DVALUE tv;
251 D3DVALUE dvTV;
252 } DUMMYUNIONNAME8;
253 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
254 public:
255 _D3DTLVERTEX() {}
256 _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) {
257 sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
258 color = _color; specular = _specular;
259 tu = _tu; tv = _tv;
260 }
261 #endif
262 } D3DTLVERTEX, *LPD3DTLVERTEX;
263
264 typedef struct _D3DLVERTEX {
265 union {
266 D3DVALUE x;
267 D3DVALUE dvX;
268 } DUMMYUNIONNAME1;
269 union {
270 D3DVALUE y;
271 D3DVALUE dvY;
272 } DUMMYUNIONNAME2;
273 union {
274 D3DVALUE z;
275 D3DVALUE dvZ;
276 } DUMMYUNIONNAME3;
277 DWORD dwReserved;
278 union {
279 D3DCOLOR color;
280 D3DCOLOR dcColor;
281 } DUMMYUNIONNAME4;
282 union {
283 D3DCOLOR specular;
284 D3DCOLOR dcSpecular;
285 } DUMMYUNIONNAME5;
286 union {
287 D3DVALUE tu;
288 D3DVALUE dvTU;
289 } DUMMYUNIONNAME6;
290 union {
291 D3DVALUE tv;
292 D3DVALUE dvTV;
293 } DUMMYUNIONNAME7;
294 } D3DLVERTEX, *LPD3DLVERTEX;
295
296 typedef struct _D3DVERTEX {
297 union {
298 D3DVALUE x;
299 D3DVALUE dvX;
300 } DUMMYUNIONNAME1;
301 union {
302 D3DVALUE y;
303 D3DVALUE dvY;
304 } DUMMYUNIONNAME2;
305 union {
306 D3DVALUE z;
307 D3DVALUE dvZ;
308 } DUMMYUNIONNAME3;
309 union {
310 D3DVALUE nx;
311 D3DVALUE dvNX;
312 } DUMMYUNIONNAME4;
313 union {
314 D3DVALUE ny;
315 D3DVALUE dvNY;
316 } DUMMYUNIONNAME5;
317 union {
318 D3DVALUE nz;
319 D3DVALUE dvNZ;
320 } DUMMYUNIONNAME6;
321 union {
322 D3DVALUE tu;
323 D3DVALUE dvTU;
324 } DUMMYUNIONNAME7;
325 union {
326 D3DVALUE tv;
327 D3DVALUE dvTV;
328 } DUMMYUNIONNAME8;
329 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
330 public:
331 _D3DVERTEX() {}
332 _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) {
333 x = v.x; y = v.y; z = v.z;
334 nx = n.x; ny = n.y; nz = n.z;
335 tu = _tu; tv = _tv;
336 }
337 #endif
338 } D3DVERTEX, *LPD3DVERTEX;
339
340 #ifndef D3DMATRIX_DEFINED
341 typedef struct _D3DMATRIX {
342 D3DVALUE _11, _12, _13, _14;
343 D3DVALUE _21, _22, _23, _24;
344 D3DVALUE _31, _32, _33, _34;
345 D3DVALUE _41, _42, _43, _44;
346 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
347 _D3DMATRIX() { }
348
349 /* This is different from MS, but avoids anonymous structs. */
350 D3DVALUE &operator () (int r, int c)
351 { return (&_11)[r*4 + c]; }
352 const D3DVALUE &operator() (int r, int c) const
353 { return (&_11)[r*4 + c]; }
354 #endif
355 } D3DMATRIX, *LPD3DMATRIX;
356 #endif
357
358 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
359 #include <d3dvec.inl>
360 #endif
361
362 typedef struct _D3DVIEWPORT {
363 DWORD dwSize;
364 DWORD dwX;
365 DWORD dwY;
366 DWORD dwWidth;
367 DWORD dwHeight;
368 D3DVALUE dvScaleX;
369 D3DVALUE dvScaleY;
370 D3DVALUE dvMaxX;
371 D3DVALUE dvMaxY;
372 D3DVALUE dvMinZ;
373 D3DVALUE dvMaxZ;
374 } D3DVIEWPORT, *LPD3DVIEWPORT;
375
376 typedef struct _D3DVIEWPORT2 {
377 DWORD dwSize;
378 DWORD dwX;
379 DWORD dwY;
380 DWORD dwWidth;
381 DWORD dwHeight;
382 D3DVALUE dvClipX;
383 D3DVALUE dvClipY;
384 D3DVALUE dvClipWidth;
385 D3DVALUE dvClipHeight;
386 D3DVALUE dvMinZ;
387 D3DVALUE dvMaxZ;
388 } D3DVIEWPORT2, *LPD3DVIEWPORT2;
389
390 typedef struct _D3DVIEWPORT7 {
391 DWORD dwX;
392 DWORD dwY;
393 DWORD dwWidth;
394 DWORD dwHeight;
395 D3DVALUE dvMinZ;
396 D3DVALUE dvMaxZ;
397 } D3DVIEWPORT7, *LPD3DVIEWPORT7;
398
399 #define D3DMAXUSERCLIPPLANES 32
400
401 #define D3DCLIPPLANE0 (1 << 0)
402 #define D3DCLIPPLANE1 (1 << 1)
403 #define D3DCLIPPLANE2 (1 << 2)
404 #define D3DCLIPPLANE3 (1 << 3)
405 #define D3DCLIPPLANE4 (1 << 4)
406 #define D3DCLIPPLANE5 (1 << 5)
407
408 #define D3DCLIP_LEFT 0x00000001
409 #define D3DCLIP_RIGHT 0x00000002
410 #define D3DCLIP_TOP 0x00000004
411 #define D3DCLIP_BOTTOM 0x00000008
412 #define D3DCLIP_FRONT 0x00000010
413 #define D3DCLIP_BACK 0x00000020
414 #define D3DCLIP_GEN0 0x00000040
415 #define D3DCLIP_GEN1 0x00000080
416 #define D3DCLIP_GEN2 0x00000100
417 #define D3DCLIP_GEN3 0x00000200
418 #define D3DCLIP_GEN4 0x00000400
419 #define D3DCLIP_GEN5 0x00000800
420
421 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
422 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
423 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
424 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
425 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
426 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
427 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
428 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
429 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
430 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
431 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
432 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
433
434 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
435 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
436 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
437 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
438 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
439 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
440 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
441 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
442 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
443 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
444 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
445 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
446 #define D3DSTATUS_ZNOTVISIBLE 0x01000000
447
448 #define D3DSTATUS_CLIPUNIONALL ( \
449 D3DSTATUS_CLIPUNIONLEFT | \
450 D3DSTATUS_CLIPUNIONRIGHT | \
451 D3DSTATUS_CLIPUNIONTOP | \
452 D3DSTATUS_CLIPUNIONBOTTOM | \
453 D3DSTATUS_CLIPUNIONFRONT | \
454 D3DSTATUS_CLIPUNIONBACK | \
455 D3DSTATUS_CLIPUNIONGEN0 | \
456 D3DSTATUS_CLIPUNIONGEN1 | \
457 D3DSTATUS_CLIPUNIONGEN2 | \
458 D3DSTATUS_CLIPUNIONGEN3 | \
459 D3DSTATUS_CLIPUNIONGEN4 | \
460 D3DSTATUS_CLIPUNIONGEN5 \
461 )
462
463 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
464 D3DSTATUS_CLIPINTERSECTIONLEFT | \
465 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
466 D3DSTATUS_CLIPINTERSECTIONTOP | \
467 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
468 D3DSTATUS_CLIPINTERSECTIONFRONT | \
469 D3DSTATUS_CLIPINTERSECTIONBACK | \
470 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
471 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
472 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
473 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
474 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
475 D3DSTATUS_CLIPINTERSECTIONGEN5 \
476 )
477
478 #define D3DSTATUS_DEFAULT ( \
479 D3DSTATUS_CLIPINTERSECTIONALL | \
480 D3DSTATUS_ZNOTVISIBLE)
481
482 #define D3DTRANSFORM_CLIPPED 0x00000001
483 #define D3DTRANSFORM_UNCLIPPED 0x00000002
484
485 typedef struct _D3DTRANSFORMDATA {
486 DWORD dwSize;
487 void *lpIn;
488 DWORD dwInSize;
489 void *lpOut;
490 DWORD dwOutSize;
491 D3DHVERTEX *lpHOut;
492 DWORD dwClip;
493 DWORD dwClipIntersection;
494 DWORD dwClipUnion;
495 D3DRECT drExtent;
496 } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
497
498 typedef struct _D3DLIGHTINGELEMENT {
499 D3DVECTOR dvPosition;
500 D3DVECTOR dvNormal;
501 } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
502
503 typedef struct _D3DMATERIAL {
504 DWORD dwSize;
505 union {
506 D3DCOLORVALUE diffuse;
507 D3DCOLORVALUE dcvDiffuse;
508 } DUMMYUNIONNAME;
509 union {
510 D3DCOLORVALUE ambient;
511 D3DCOLORVALUE dcvAmbient;
512 } DUMMYUNIONNAME1;
513 union {
514 D3DCOLORVALUE specular;
515 D3DCOLORVALUE dcvSpecular;
516 } DUMMYUNIONNAME2;
517 union {
518 D3DCOLORVALUE emissive;
519 D3DCOLORVALUE dcvEmissive;
520 } DUMMYUNIONNAME3;
521 union {
522 D3DVALUE power;
523 D3DVALUE dvPower;
524 } DUMMYUNIONNAME4;
525 D3DTEXTUREHANDLE hTexture;
526 DWORD dwRampSize;
527 } D3DMATERIAL, *LPD3DMATERIAL;
528
529 typedef struct _D3DMATERIAL7 {
530 union {
531 D3DCOLORVALUE diffuse;
532 D3DCOLORVALUE dcvDiffuse;
533 } DUMMYUNIONNAME;
534 union {
535 D3DCOLORVALUE ambient;
536 D3DCOLORVALUE dcvAmbient;
537 } DUMMYUNIONNAME1;
538 union {
539 D3DCOLORVALUE specular;
540 D3DCOLORVALUE dcvSpecular;
541 } DUMMYUNIONNAME2;
542 union {
543 D3DCOLORVALUE emissive;
544 D3DCOLORVALUE dcvEmissive;
545 } DUMMYUNIONNAME3;
546 union {
547 D3DVALUE power;
548 D3DVALUE dvPower;
549 } DUMMYUNIONNAME4;
550 } D3DMATERIAL7, *LPD3DMATERIAL7;
551
552 #if (DIRECT3D_VERSION < 0x0800)
553
554 typedef enum {
555 D3DLIGHT_POINT = 1,
556 D3DLIGHT_SPOT = 2,
557 D3DLIGHT_DIRECTIONAL = 3,
558 D3DLIGHT_PARALLELPOINT = 4,
559 D3DLIGHT_GLSPOT = 5,
560 D3DLIGHT_FORCE_DWORD = 0x7fffffff
561 } D3DLIGHTTYPE;
562
563 #endif
564
565 typedef struct _D3DLIGHT {
566 DWORD dwSize;
567 D3DLIGHTTYPE dltType;
568 D3DCOLORVALUE dcvColor;
569 D3DVECTOR dvPosition;
570 D3DVECTOR dvDirection;
571 D3DVALUE dvRange;
572 D3DVALUE dvFalloff;
573 D3DVALUE dvAttenuation0;
574 D3DVALUE dvAttenuation1;
575 D3DVALUE dvAttenuation2;
576 D3DVALUE dvTheta;
577 D3DVALUE dvPhi;
578 } D3DLIGHT,*LPD3DLIGHT;
579
580 typedef struct _D3DLIGHT7 {
581 D3DLIGHTTYPE dltType;
582 D3DCOLORVALUE dcvDiffuse;
583 D3DCOLORVALUE dcvSpecular;
584 D3DCOLORVALUE dcvAmbient;
585 D3DVECTOR dvPosition;
586 D3DVECTOR dvDirection;
587 D3DVALUE dvRange;
588 D3DVALUE dvFalloff;
589 D3DVALUE dvAttenuation0;
590 D3DVALUE dvAttenuation1;
591 D3DVALUE dvAttenuation2;
592 D3DVALUE dvTheta;
593 D3DVALUE dvPhi;
594 } D3DLIGHT7, *LPD3DLIGHT7;
595
596 #define D3DLIGHT_ACTIVE 0x00000001
597 #define D3DLIGHT_NO_SPECULAR 0x00000002
598 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
599
600 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
601
602 typedef struct _D3DLIGHT2 {
603 DWORD dwSize;
604 D3DLIGHTTYPE dltType;
605 D3DCOLORVALUE dcvColor;
606 D3DVECTOR dvPosition;
607 D3DVECTOR dvDirection;
608 D3DVALUE dvRange;
609 D3DVALUE dvFalloff;
610 D3DVALUE dvAttenuation0;
611 D3DVALUE dvAttenuation1;
612 D3DVALUE dvAttenuation2;
613 D3DVALUE dvTheta;
614 D3DVALUE dvPhi;
615 DWORD dwFlags;
616 } D3DLIGHT2, *LPD3DLIGHT2;
617
618 typedef struct _D3DLIGHTDATA {
619 DWORD dwSize;
620 D3DLIGHTINGELEMENT *lpIn;
621 DWORD dwInSize;
622 D3DTLVERTEX *lpOut;
623 DWORD dwOutSize;
624 } D3DLIGHTDATA, *LPD3DLIGHTDATA;
625
626 #define D3DCOLOR_MONO 1
627 #define D3DCOLOR_RGB 2
628
629 typedef DWORD D3DCOLORMODEL;
630
631 #ifndef D3DCLEAR_TARGET
632 #define D3DCLEAR_TARGET 0x00000001
633 #endif
634
635 #ifndef D3DCLEAR_ZBUFFER
636 #define D3DCLEAR_ZBUFFER 0x00000002
637 #endif
638
639 #ifndef D3DCLEAR_STENCIL
640 #define D3DCLEAR_STENCIL 0x00000004
641 #endif
642
643 typedef enum _D3DOPCODE {
644 D3DOP_POINT = 1,
645 D3DOP_LINE = 2,
646 D3DOP_TRIANGLE = 3,
647 D3DOP_MATRIXLOAD = 4,
648 D3DOP_MATRIXMULTIPLY = 5,
649 D3DOP_STATETRANSFORM = 6,
650 D3DOP_STATELIGHT = 7,
651 D3DOP_STATERENDER = 8,
652 D3DOP_PROCESSVERTICES = 9,
653 D3DOP_TEXTURELOAD = 10,
654 D3DOP_EXIT = 11,
655 D3DOP_BRANCHFORWARD = 12,
656 D3DOP_SPAN = 13,
657 D3DOP_SETSTATUS = 14,
658
659 D3DOP_FORCE_DWORD = 0x7fffffff
660 } D3DOPCODE;
661
662 typedef struct _D3DINSTRUCTION {
663 BYTE bOpcode;
664 BYTE bSize;
665 WORD wCount;
666 } D3DINSTRUCTION, *LPD3DINSTRUCTION;
667
668 typedef struct _D3DTEXTURELOAD {
669 D3DTEXTUREHANDLE hDestTexture;
670 D3DTEXTUREHANDLE hSrcTexture;
671 } D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
672
673 typedef struct _D3DPICKRECORD {
674 BYTE bOpcode;
675 BYTE bPad;
676 DWORD dwOffset;
677 D3DVALUE dvZ;
678 } D3DPICKRECORD, *LPD3DPICKRECORD;
679
680 #if (DIRECT3D_VERSION < 0x0800)
681
682 typedef enum {
683 D3DSHADE_FLAT = 1,
684 D3DSHADE_GOURAUD = 2,
685 D3DSHADE_PHONG = 3,
686 D3DSHADE_FORCE_DWORD = 0x7fffffff
687 } D3DSHADEMODE;
688
689 typedef enum {
690 D3DFILL_POINT = 1,
691 D3DFILL_WIREFRAME = 2,
692 D3DFILL_SOLID = 3,
693 D3DFILL_FORCE_DWORD = 0x7fffffff
694 } D3DFILLMODE;
695
696 typedef struct _D3DLINEPATTERN {
697 WORD wRepeatFactor;
698 WORD wLinePattern;
699 } D3DLINEPATTERN;
700
701 #endif /* (DIRECT3D_VERSION < 0x0800) */
702
703 typedef enum {
704 D3DFILTER_NEAREST = 1,
705 D3DFILTER_LINEAR = 2,
706 D3DFILTER_MIPNEAREST = 3,
707 D3DFILTER_MIPLINEAR = 4,
708 D3DFILTER_LINEARMIPNEAREST = 5,
709 D3DFILTER_LINEARMIPLINEAR = 6,
710 D3DFILTER_FORCE_DWORD = 0x7fffffff
711 } D3DTEXTUREFILTER;
712
713 #if (DIRECT3D_VERSION < 0x0800)
714
715 typedef enum {
716 D3DBLEND_ZERO = 1,
717 D3DBLEND_ONE = 2,
718 D3DBLEND_SRCCOLOR = 3,
719 D3DBLEND_INVSRCCOLOR = 4,
720 D3DBLEND_SRCALPHA = 5,
721 D3DBLEND_INVSRCALPHA = 6,
722 D3DBLEND_DESTALPHA = 7,
723 D3DBLEND_INVDESTALPHA = 8,
724 D3DBLEND_DESTCOLOR = 9,
725 D3DBLEND_INVDESTCOLOR = 10,
726 D3DBLEND_SRCALPHASAT = 11,
727 D3DBLEND_BOTHSRCALPHA = 12,
728 D3DBLEND_BOTHINVSRCALPHA = 13,
729 D3DBLEND_FORCE_DWORD = 0x7fffffff
730 } D3DBLEND;
731
732 #endif /* (DIRECT3D_VERSION < 0x0800) */
733
734
735 typedef enum {
736 D3DTBLEND_DECAL = 1,
737 D3DTBLEND_MODULATE = 2,
738 D3DTBLEND_DECALALPHA = 3,
739 D3DTBLEND_MODULATEALPHA = 4,
740 D3DTBLEND_DECALMASK = 5,
741 D3DTBLEND_MODULATEMASK = 6,
742 D3DTBLEND_COPY = 7,
743 D3DTBLEND_ADD = 8,
744 D3DTBLEND_FORCE_DWORD = 0x7fffffff
745 } D3DTEXTUREBLEND;
746
747
748 #if (DIRECT3D_VERSION < 0x0800)
749
750 typedef enum _D3DTEXTUREADDRESS {
751 D3DTADDRESS_WRAP = 1,
752 D3DTADDRESS_MIRROR = 2,
753 D3DTADDRESS_CLAMP = 3,
754 D3DTADDRESS_BORDER = 4,
755 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
756 } D3DTEXTUREADDRESS;
757
758 typedef enum {
759 D3DCULL_NONE = 1,
760 D3DCULL_CW = 2,
761 D3DCULL_CCW = 3,
762 D3DCULL_FORCE_DWORD = 0x7fffffff
763 } D3DCULL;
764
765 typedef enum {
766 D3DCMP_NEVER = 1,
767 D3DCMP_LESS = 2,
768 D3DCMP_EQUAL = 3,
769 D3DCMP_LESSEQUAL = 4,
770 D3DCMP_GREATER = 5,
771 D3DCMP_NOTEQUAL = 6,
772 D3DCMP_GREATEREQUAL = 7,
773 D3DCMP_ALWAYS = 8,
774 D3DCMP_FORCE_DWORD = 0x7fffffff
775 } D3DCMPFUNC;
776
777 typedef enum _D3DSTENCILOP {
778 D3DSTENCILOP_KEEP = 1,
779 D3DSTENCILOP_ZERO = 2,
780 D3DSTENCILOP_REPLACE = 3,
781 D3DSTENCILOP_INCRSAT = 4,
782 D3DSTENCILOP_DECRSAT = 5,
783 D3DSTENCILOP_INVERT = 6,
784 D3DSTENCILOP_INCR = 7,
785 D3DSTENCILOP_DECR = 8,
786 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
787 } D3DSTENCILOP;
788
789 typedef enum _D3DFOGMODE {
790 D3DFOG_NONE = 0,
791 D3DFOG_EXP = 1,
792 D3DFOG_EXP2 = 2,
793 D3DFOG_LINEAR = 3,
794 D3DFOG_FORCE_DWORD = 0x7fffffff
795 } D3DFOGMODE;
796
797 typedef enum _D3DZBUFFERTYPE {
798 D3DZB_FALSE = 0,
799 D3DZB_TRUE = 1,
800 D3DZB_USEW = 2,
801 D3DZB_FORCE_DWORD = 0x7fffffff
802 } D3DZBUFFERTYPE;
803
804 #endif /* (DIRECT3D_VERSION < 0x0800) */
805
806 typedef enum _D3DANTIALIASMODE {
807 D3DANTIALIAS_NONE = 0,
808 D3DANTIALIAS_SORTDEPENDENT = 1,
809 D3DANTIALIAS_SORTINDEPENDENT = 2,
810 D3DANTIALIAS_FORCE_DWORD = 0x7fffffff
811 } D3DANTIALIASMODE;
812
813 typedef enum {
814 D3DVT_VERTEX = 1,
815 D3DVT_LVERTEX = 2,
816 D3DVT_TLVERTEX = 3,
817 D3DVT_FORCE_DWORD = 0x7fffffff
818 } D3DVERTEXTYPE;
819
820 #if (DIRECT3D_VERSION < 0x0800)
821
822 typedef enum {
823 D3DPT_POINTLIST = 1,
824 D3DPT_LINELIST = 2,
825 D3DPT_LINESTRIP = 3,
826 D3DPT_TRIANGLELIST = 4,
827 D3DPT_TRIANGLESTRIP = 5,
828 D3DPT_TRIANGLEFAN = 6,
829 D3DPT_FORCE_DWORD = 0x7fffffff
830 } D3DPRIMITIVETYPE;
831
832 #endif /* (DIRECT3D_VERSION < 0x0800) */
833
834 #define D3DSTATE_OVERRIDE_BIAS 256
835
836 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
837
838 #if (DIRECT3D_VERSION < 0x0800)
839
840 typedef enum _D3DTRANSFORMSTATETYPE {
841 D3DTRANSFORMSTATE_WORLD = 1,
842 D3DTRANSFORMSTATE_VIEW = 2,
843 D3DTRANSFORMSTATE_PROJECTION = 3,
844 D3DTRANSFORMSTATE_WORLD1 = 4,
845 D3DTRANSFORMSTATE_WORLD2 = 5,
846 D3DTRANSFORMSTATE_WORLD3 = 6,
847 D3DTRANSFORMSTATE_TEXTURE0 = 16,
848 D3DTRANSFORMSTATE_TEXTURE1 = 17,
849 D3DTRANSFORMSTATE_TEXTURE2 = 18,
850 D3DTRANSFORMSTATE_TEXTURE3 = 19,
851 D3DTRANSFORMSTATE_TEXTURE4 = 20,
852 D3DTRANSFORMSTATE_TEXTURE5 = 21,
853 D3DTRANSFORMSTATE_TEXTURE6 = 22,
854 D3DTRANSFORMSTATE_TEXTURE7 = 23,
855 D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff
856 } D3DTRANSFORMSTATETYPE;
857
858 #endif /* (DIRECT3D_VERSION < 0x0800) */
859
860 typedef enum {
861 D3DLIGHTSTATE_MATERIAL = 1,
862 D3DLIGHTSTATE_AMBIENT = 2,
863 D3DLIGHTSTATE_COLORMODEL = 3,
864 D3DLIGHTSTATE_FOGMODE = 4,
865 D3DLIGHTSTATE_FOGSTART = 5,
866 D3DLIGHTSTATE_FOGEND = 6,
867 D3DLIGHTSTATE_FOGDENSITY = 7,
868 D3DLIGHTSTATE_COLORVERTEX = 8,
869 D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff
870 } D3DLIGHTSTATETYPE;
871
872 #if (DIRECT3D_VERSION < 0x0800)
873
874 typedef enum {
875 D3DRENDERSTATE_TEXTUREHANDLE = 1,
876 D3DRENDERSTATE_ANTIALIAS = 2,
877 D3DRENDERSTATE_TEXTUREADDRESS = 3,
878 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,
879 D3DRENDERSTATE_WRAPU = 5,
880 D3DRENDERSTATE_WRAPV = 6,
881 D3DRENDERSTATE_ZENABLE = 7,
882 D3DRENDERSTATE_FILLMODE = 8,
883 D3DRENDERSTATE_SHADEMODE = 9,
884 D3DRENDERSTATE_LINEPATTERN = 10,
885 D3DRENDERSTATE_MONOENABLE = 11,
886 D3DRENDERSTATE_ROP2 = 12,
887 D3DRENDERSTATE_PLANEMASK = 13,
888 D3DRENDERSTATE_ZWRITEENABLE = 14,
889 D3DRENDERSTATE_ALPHATESTENABLE = 15,
890 D3DRENDERSTATE_LASTPIXEL = 16,
891 D3DRENDERSTATE_TEXTUREMAG = 17,
892 D3DRENDERSTATE_TEXTUREMIN = 18,
893 D3DRENDERSTATE_SRCBLEND = 19,
894 D3DRENDERSTATE_DESTBLEND = 20,
895 D3DRENDERSTATE_TEXTUREMAPBLEND = 21,
896 D3DRENDERSTATE_CULLMODE = 22,
897 D3DRENDERSTATE_ZFUNC = 23,
898 D3DRENDERSTATE_ALPHAREF = 24,
899 D3DRENDERSTATE_ALPHAFUNC = 25,
900 D3DRENDERSTATE_DITHERENABLE = 26,
901 D3DRENDERSTATE_ALPHABLENDENABLE = 27,
902 D3DRENDERSTATE_FOGENABLE = 28,
903 D3DRENDERSTATE_SPECULARENABLE = 29,
904 D3DRENDERSTATE_ZVISIBLE = 30,
905 D3DRENDERSTATE_SUBPIXEL = 31,
906 D3DRENDERSTATE_SUBPIXELX = 32,
907 D3DRENDERSTATE_STIPPLEDALPHA = 33,
908 D3DRENDERSTATE_FOGCOLOR = 34,
909 D3DRENDERSTATE_FOGTABLEMODE = 35,
910 D3DRENDERSTATE_FOGTABLESTART = 36,
911 D3DRENDERSTATE_FOGTABLEEND = 37,
912 D3DRENDERSTATE_FOGTABLEDENSITY = 38,
913 D3DRENDERSTATE_FOGSTART = 36,
914 D3DRENDERSTATE_FOGEND = 37,
915 D3DRENDERSTATE_FOGDENSITY = 38,
916 D3DRENDERSTATE_STIPPLEENABLE = 39,
917 D3DRENDERSTATE_EDGEANTIALIAS = 40,
918 D3DRENDERSTATE_COLORKEYENABLE = 41,
919 D3DRENDERSTATE_BORDERCOLOR = 43,
920 D3DRENDERSTATE_TEXTUREADDRESSU = 44,
921 D3DRENDERSTATE_TEXTUREADDRESSV = 45,
922 D3DRENDERSTATE_MIPMAPLODBIAS = 46,
923 D3DRENDERSTATE_ZBIAS = 47,
924 D3DRENDERSTATE_RANGEFOGENABLE = 48,
925 D3DRENDERSTATE_ANISOTROPY = 49,
926 D3DRENDERSTATE_FLUSHBATCH = 50,
927 D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51,
928
929 D3DRENDERSTATE_STENCILENABLE = 52,
930 D3DRENDERSTATE_STENCILFAIL = 53,
931 D3DRENDERSTATE_STENCILZFAIL = 54,
932 D3DRENDERSTATE_STENCILPASS = 55,
933 D3DRENDERSTATE_STENCILFUNC = 56,
934 D3DRENDERSTATE_STENCILREF = 57,
935 D3DRENDERSTATE_STENCILMASK = 58,
936 D3DRENDERSTATE_STENCILWRITEMASK = 59,
937 D3DRENDERSTATE_TEXTUREFACTOR = 60,
938
939 D3DRENDERSTATE_STIPPLEPATTERN00 = 64,
940 D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
941 D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
942 D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
943 D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
944 D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
945 D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
946 D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
947 D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
948 D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
949 D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
950 D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
951 D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
952 D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
953 D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
954 D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
955 D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
956 D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
957 D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
958 D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
959 D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
960 D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
961 D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
962 D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
963 D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
964 D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
965 D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
966 D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
967 D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
968 D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
969 D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
970 D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
971
972 D3DRENDERSTATE_WRAP0 = 128,
973 D3DRENDERSTATE_WRAP1 = 129,
974 D3DRENDERSTATE_WRAP2 = 130,
975 D3DRENDERSTATE_WRAP3 = 131,
976 D3DRENDERSTATE_WRAP4 = 132,
977 D3DRENDERSTATE_WRAP5 = 133,
978 D3DRENDERSTATE_WRAP6 = 134,
979 D3DRENDERSTATE_WRAP7 = 135,
980 D3DRENDERSTATE_CLIPPING = 136,
981 D3DRENDERSTATE_LIGHTING = 137,
982 D3DRENDERSTATE_EXTENTS = 138,
983 D3DRENDERSTATE_AMBIENT = 139,
984 D3DRENDERSTATE_FOGVERTEXMODE = 140,
985 D3DRENDERSTATE_COLORVERTEX = 141,
986 D3DRENDERSTATE_LOCALVIEWER = 142,
987 D3DRENDERSTATE_NORMALIZENORMALS = 143,
988 D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
989 D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
990 D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
991 D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
992 D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
993 D3DRENDERSTATE_VERTEXBLEND = 151,
994 D3DRENDERSTATE_CLIPPLANEENABLE = 152,
995
996 D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff
997
998 /* FIXME: We have some retired values that are being reused for DirectX 7 */
999 } D3DRENDERSTATETYPE;
1000
1001 typedef enum _D3DMATERIALCOLORSOURCE
1002 {
1003 D3DMCS_MATERIAL = 0,
1004 D3DMCS_COLOR1 = 1,
1005 D3DMCS_COLOR2 = 2,
1006 D3DMCS_FORCE_DWORD = 0x7fffffff
1007 } D3DMATERIALCOLORSOURCE;
1008
1009 #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
1010 #define D3DRENDERSTATE_WRAPBIAS 128UL
1011 #define D3DWRAP_U 0x00000001L
1012 #define D3DWRAP_V 0x00000002L
1013
1014 #define D3DWRAPCOORD_0 0x00000001L
1015 #define D3DWRAPCOORD_1 0x00000002L
1016 #define D3DWRAPCOORD_2 0x00000004L
1017 #define D3DWRAPCOORD_3 0x00000008L
1018
1019 #endif /* (DIRECT3D_VERSION < 0x0800) */
1020
1021 #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
1022
1023 typedef struct _D3DSTATE {
1024 union {
1025 D3DTRANSFORMSTATETYPE dtstTransformStateType;
1026 D3DLIGHTSTATETYPE dlstLightStateType;
1027 D3DRENDERSTATETYPE drstRenderStateType;
1028 } DUMMYUNIONNAME1;
1029 union {
1030 DWORD dwArg[1];
1031 D3DVALUE dvArg[1];
1032 } DUMMYUNIONNAME2;
1033 } D3DSTATE, *LPD3DSTATE;
1034
1035 typedef struct _D3DMATRIXLOAD {
1036 D3DMATRIXHANDLE hDestMatrix;
1037 D3DMATRIXHANDLE hSrcMatrix;
1038 } D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
1039
1040 typedef struct _D3DMATRIXMULTIPLY {
1041 D3DMATRIXHANDLE hDestMatrix;
1042 D3DMATRIXHANDLE hSrcMatrix1;
1043 D3DMATRIXHANDLE hSrcMatrix2;
1044 } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
1045
1046 typedef struct _D3DPROCESSVERTICES {
1047 DWORD dwFlags;
1048 WORD wStart;
1049 WORD wDest;
1050 DWORD dwCount;
1051 DWORD dwReserved;
1052 } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
1053
1054 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
1055 #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
1056 #define D3DPROCESSVERTICES_COPY 0x00000002L
1057 #define D3DPROCESSVERTICES_OPMASK 0x00000007L
1058
1059 #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
1060 #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
1061
1062 #if (DIRECT3D_VERSION < 0x0800)
1063
1064 typedef enum _D3DTEXTURESTAGESTATETYPE
1065 {
1066 D3DTSS_COLOROP = 1,
1067 D3DTSS_COLORARG1 = 2,
1068 D3DTSS_COLORARG2 = 3,
1069 D3DTSS_ALPHAOP = 4,
1070 D3DTSS_ALPHAARG1 = 5,
1071 D3DTSS_ALPHAARG2 = 6,
1072 D3DTSS_BUMPENVMAT00 = 7,
1073 D3DTSS_BUMPENVMAT01 = 8,
1074 D3DTSS_BUMPENVMAT10 = 9,
1075 D3DTSS_BUMPENVMAT11 = 10,
1076 D3DTSS_TEXCOORDINDEX = 11,
1077 D3DTSS_ADDRESS = 12,
1078 D3DTSS_ADDRESSU = 13,
1079 D3DTSS_ADDRESSV = 14,
1080 D3DTSS_BORDERCOLOR = 15,
1081 D3DTSS_MAGFILTER = 16,
1082 D3DTSS_MINFILTER = 17,
1083 D3DTSS_MIPFILTER = 18,
1084 D3DTSS_MIPMAPLODBIAS = 19,
1085 D3DTSS_MAXMIPLEVEL = 20,
1086 D3DTSS_MAXANISOTROPY = 21,
1087 D3DTSS_BUMPENVLSCALE = 22,
1088 D3DTSS_BUMPENVLOFFSET = 23,
1089 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
1090 D3DTSS_FORCE_DWORD = 0x7fffffff
1091 } D3DTEXTURESTAGESTATETYPE;
1092
1093 #define D3DTSS_TCI_PASSTHRU 0x00000000
1094 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
1095 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
1096 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
1097
1098 typedef enum _D3DTEXTUREOP
1099 {
1100 D3DTOP_DISABLE = 1,
1101 D3DTOP_SELECTARG1 = 2,
1102 D3DTOP_SELECTARG2 = 3,
1103
1104 D3DTOP_MODULATE = 4,
1105 D3DTOP_MODULATE2X = 5,
1106 D3DTOP_MODULATE4X = 6,
1107
1108 D3DTOP_ADD = 7,
1109 D3DTOP_ADDSIGNED = 8,
1110 D3DTOP_ADDSIGNED2X = 9,
1111 D3DTOP_SUBTRACT = 10,
1112 D3DTOP_ADDSMOOTH = 11,
1113
1114 D3DTOP_BLENDDIFFUSEALPHA = 12,
1115 D3DTOP_BLENDTEXTUREALPHA = 13,
1116 D3DTOP_BLENDFACTORALPHA = 14,
1117 D3DTOP_BLENDTEXTUREALPHAPM = 15,
1118 D3DTOP_BLENDCURRENTALPHA = 16,
1119
1120 D3DTOP_PREMODULATE = 17,
1121 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
1122 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
1123 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
1124 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
1125
1126 D3DTOP_BUMPENVMAP = 22,
1127 D3DTOP_BUMPENVMAPLUMINANCE = 23,
1128 D3DTOP_DOTPRODUCT3 = 24,
1129
1130 D3DTOP_FORCE_DWORD = 0x7fffffff
1131 } D3DTEXTUREOP;
1132
1133 #define D3DTA_SELECTMASK 0x0000000f
1134 #define D3DTA_DIFFUSE 0x00000000
1135 #define D3DTA_CURRENT 0x00000001
1136 #define D3DTA_TEXTURE 0x00000002
1137 #define D3DTA_TFACTOR 0x00000003
1138 #define D3DTA_SPECULAR 0x00000004
1139 #define D3DTA_COMPLEMENT 0x00000010
1140 #define D3DTA_ALPHAREPLICATE 0x00000020
1141
1142 #endif /* (DIRECT3D_VERSION < 0x0800) */
1143
1144 typedef enum _D3DTEXTUREMAGFILTER
1145 {
1146 D3DTFG_POINT = 1,
1147 D3DTFG_LINEAR = 2,
1148 D3DTFG_FLATCUBIC = 3,
1149 D3DTFG_GAUSSIANCUBIC = 4,
1150 D3DTFG_ANISOTROPIC = 5,
1151 D3DTFG_FORCE_DWORD = 0x7fffffff
1152 } D3DTEXTUREMAGFILTER;
1153
1154 typedef enum _D3DTEXTUREMINFILTER
1155 {
1156 D3DTFN_POINT = 1,
1157 D3DTFN_LINEAR = 2,
1158 D3DTFN_ANISOTROPIC = 3,
1159 D3DTFN_FORCE_DWORD = 0x7fffffff
1160 } D3DTEXTUREMINFILTER;
1161
1162 typedef enum _D3DTEXTUREMIPFILTER
1163 {
1164 D3DTFP_NONE = 1,
1165 D3DTFP_POINT = 2,
1166 D3DTFP_LINEAR = 3,
1167 D3DTFP_FORCE_DWORD = 0x7fffffff
1168 } D3DTEXTUREMIPFILTER;
1169
1170 #define D3DTRIFLAG_START 0x00000000L
1171 #define D3DTRIFLAG_STARTFLAT(len) (len)
1172 #define D3DTRIFLAG_ODD 0x0000001eL
1173 #define D3DTRIFLAG_EVEN 0x0000001fL
1174
1175 #define D3DTRIFLAG_EDGEENABLE1 0x00000100L
1176 #define D3DTRIFLAG_EDGEENABLE2 0x00000200L
1177 #define D3DTRIFLAG_EDGEENABLE3 0x00000400L
1178 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1179 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1180
1181 typedef struct _D3DTRIANGLE {
1182 union {
1183 WORD v1;
1184 WORD wV1;
1185 } DUMMYUNIONNAME1;
1186 union {
1187 WORD v2;
1188 WORD wV2;
1189 } DUMMYUNIONNAME2;
1190 union {
1191 WORD v3;
1192 WORD wV3;
1193 } DUMMYUNIONNAME3;
1194 WORD wFlags;
1195 } D3DTRIANGLE, *LPD3DTRIANGLE;
1196
1197 typedef struct _D3DLINE {
1198 union {
1199 WORD v1;
1200 WORD wV1;
1201 } DUMMYUNIONNAME1;
1202 union {
1203 WORD v2;
1204 WORD wV2;
1205 } DUMMYUNIONNAME2;
1206 } D3DLINE, *LPD3DLINE;
1207
1208 typedef struct _D3DSPAN {
1209 WORD wCount;
1210 WORD wFirst;
1211 } D3DSPAN, *LPD3DSPAN;
1212
1213 typedef struct _D3DPOINT {
1214 WORD wCount;
1215 WORD wFirst;
1216 } D3DPOINT, *LPD3DPOINT;
1217
1218 typedef struct _D3DBRANCH {
1219 DWORD dwMask;
1220 DWORD dwValue;
1221 BOOL bNegate;
1222 DWORD dwOffset;
1223 } D3DBRANCH, *LPD3DBRANCH;
1224
1225 typedef struct _D3DSTATUS {
1226 DWORD dwFlags;
1227 DWORD dwStatus;
1228 D3DRECT drExtent;
1229 } D3DSTATUS, *LPD3DSTATUS;
1230
1231 #define D3DSETSTATUS_STATUS 0x00000001L
1232 #define D3DSETSTATUS_EXTENTS 0x00000002L
1233 #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
1234
1235 typedef struct _D3DCLIPSTATUS {
1236 DWORD dwFlags;
1237 DWORD dwStatus;
1238 float minx, maxx;
1239 float miny, maxy;
1240 float minz, maxz;
1241 } D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
1242
1243 #define D3DCLIPSTATUS_STATUS 0x00000001L
1244 #define D3DCLIPSTATUS_EXTENTS2 0x00000002L
1245 #define D3DCLIPSTATUS_EXTENTS3 0x00000004L
1246
1247 typedef struct {
1248 DWORD dwSize;
1249 DWORD dwTrianglesDrawn;
1250 DWORD dwLinesDrawn;
1251 DWORD dwPointsDrawn;
1252 DWORD dwSpansDrawn;
1253 DWORD dwVerticesProcessed;
1254 } D3DSTATS, *LPD3DSTATS;
1255
1256 #define D3DEXECUTE_CLIPPED 0x00000001l
1257 #define D3DEXECUTE_UNCLIPPED 0x00000002l
1258
1259 typedef struct _D3DEXECUTEDATA {
1260 DWORD dwSize;
1261 DWORD dwVertexOffset;
1262 DWORD dwVertexCount;
1263 DWORD dwInstructionOffset;
1264 DWORD dwInstructionLength;
1265 DWORD dwHVertexOffset;
1266 D3DSTATUS dsStatus;
1267 } D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
1268
1269 #define D3DPAL_FREE 0x00
1270 #define D3DPAL_READONLY 0x40
1271 #define D3DPAL_RESERVED 0x80
1272
1273 typedef struct _D3DVERTEXBUFFERDESC {
1274 DWORD dwSize;
1275 DWORD dwCaps;
1276 DWORD dwFVF;
1277 DWORD dwNumVertices;
1278 } D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
1279
1280 #define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
1281 #define D3DVBCAPS_WRITEONLY 0x00010000l
1282 #define D3DVBCAPS_OPTIMIZED 0x80000000l
1283 #define D3DVBCAPS_DONOTCLIP 0x00000001l
1284
1285 #define D3DVOP_LIGHT (1 << 10)
1286 #define D3DVOP_TRANSFORM (1 << 0)
1287 #define D3DVOP_CLIP (1 << 2)
1288 #define D3DVOP_EXTENTS (1 << 3)
1289
1290 #if (DIRECT3D_VERSION < 0x0800)
1291
1292 #define D3DMAXNUMVERTICES ((1<<16) - 1)
1293
1294 #define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
1295
1296 #define D3DPV_DONOTCOPYDATA (1 << 0)
1297
1298 #define D3DFVF_RESERVED0 0x001
1299 #define D3DFVF_POSITION_MASK 0x00E
1300 #define D3DFVF_XYZ 0x002
1301 #define D3DFVF_XYZRHW 0x004
1302 #define D3DFVF_XYZB1 0x006
1303 #define D3DFVF_XYZB2 0x008
1304 #define D3DFVF_XYZB3 0x00a
1305 #define D3DFVF_XYZB4 0x00c
1306 #define D3DFVF_XYZB5 0x00e
1307
1308 #define D3DFVF_NORMAL 0x010
1309 #define D3DFVF_RESERVED1 0x020
1310 #define D3DFVF_DIFFUSE 0x040
1311 #define D3DFVF_SPECULAR 0x080
1312 #define D3DFVF_TEXCOUNT_MASK 0xf00
1313 #define D3DFVF_TEXCOUNT_SHIFT 8
1314 #define D3DFVF_TEX0 0x000
1315 #define D3DFVF_TEX1 0x100
1316 #define D3DFVF_TEX2 0x200
1317 #define D3DFVF_TEX3 0x300
1318 #define D3DFVF_TEX4 0x400
1319 #define D3DFVF_TEX5 0x500
1320 #define D3DFVF_TEX6 0x600
1321 #define D3DFVF_TEX7 0x700
1322 #define D3DFVF_TEX8 0x800
1323
1324 #define D3DFVF_RESERVED2 0xf000
1325
1326 #endif /* (DIRECT3D_VERSION < 0x0800) */
1327
1328 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
1329 #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
1330 D3DFVF_SPECULAR | D3DFVF_TEX1 )
1331 #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
1332 D3DFVF_TEX1 )
1333
1334 typedef struct _D3DDP_PTRSTRIDE
1335 {
1336 void *lpvData;
1337 DWORD dwStride;
1338 } D3DDP_PTRSTRIDE;
1339
1340 #define D3DDP_MAXTEXCOORD 8
1341
1342 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA {
1343 D3DDP_PTRSTRIDE position;
1344 D3DDP_PTRSTRIDE normal;
1345 D3DDP_PTRSTRIDE diffuse;
1346 D3DDP_PTRSTRIDE specular;
1347 D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
1348 } D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;
1349
1350 #define D3DVIS_INSIDE_FRUSTUM 0
1351 #define D3DVIS_INTERSECT_FRUSTUM 1
1352 #define D3DVIS_OUTSIDE_FRUSTUM 2
1353 #define D3DVIS_INSIDE_LEFT 0
1354 #define D3DVIS_INTERSECT_LEFT (1 << 2)
1355 #define D3DVIS_OUTSIDE_LEFT (2 << 2)
1356 #define D3DVIS_INSIDE_RIGHT 0
1357 #define D3DVIS_INTERSECT_RIGHT (1 << 4)
1358 #define D3DVIS_OUTSIDE_RIGHT (2 << 4)
1359 #define D3DVIS_INSIDE_TOP 0
1360 #define D3DVIS_INTERSECT_TOP (1 << 6)
1361 #define D3DVIS_OUTSIDE_TOP (2 << 6)
1362 #define D3DVIS_INSIDE_BOTTOM 0
1363 #define D3DVIS_INTERSECT_BOTTOM (1 << 8)
1364 #define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
1365 #define D3DVIS_INSIDE_NEAR 0
1366 #define D3DVIS_INTERSECT_NEAR (1 << 10)
1367 #define D3DVIS_OUTSIDE_NEAR (2 << 10)
1368 #define D3DVIS_INSIDE_FAR 0
1369 #define D3DVIS_INTERSECT_FAR (1 << 12)
1370 #define D3DVIS_OUTSIDE_FAR (2 << 12)
1371
1372 #define D3DVIS_MASK_FRUSTUM (3 << 0)
1373 #define D3DVIS_MASK_LEFT (3 << 2)
1374 #define D3DVIS_MASK_RIGHT (3 << 4)
1375 #define D3DVIS_MASK_TOP (3 << 6)
1376 #define D3DVIS_MASK_BOTTOM (3 << 8)
1377 #define D3DVIS_MASK_NEAR (3 << 10)
1378 #define D3DVIS_MASK_FAR (3 << 12)
1379
1380
1381 #if (DIRECT3D_VERSION < 0x0800)
1382
1383 #define D3DDEVINFOID_TEXTUREMANAGER 1
1384 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2
1385 #define D3DDEVINFOID_TEXTURING 3
1386
1387 typedef enum _D3DSTATEBLOCKTYPE
1388 {
1389 D3DSBT_ALL = 1,
1390 D3DSBT_PIXELSTATE = 2,
1391 D3DSBT_VERTEXSTATE = 3,
1392 D3DSBT_FORCE_DWORD = 0xffffffff
1393 } D3DSTATEBLOCKTYPE;
1394
1395 typedef enum _D3DVERTEXBLENDFLAGS
1396 {
1397 D3DVBLEND_DISABLE = 0,
1398 D3DVBLEND_1WEIGHT = 1,
1399 D3DVBLEND_2WEIGHTS = 2,
1400 D3DVBLEND_3WEIGHTS = 3,
1401 } D3DVERTEXBLENDFLAGS;
1402
1403 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1404 D3DTTFF_DISABLE = 0,
1405 D3DTTFF_COUNT1 = 1,
1406 D3DTTFF_COUNT2 = 2,
1407 D3DTTFF_COUNT3 = 3,
1408 D3DTTFF_COUNT4 = 4,
1409 D3DTTFF_PROJECTED = 256,
1410 D3DTTFF_FORCE_DWORD = 0x7fffffff
1411 } D3DTEXTURETRANSFORMFLAGS;
1412
1413 #define D3DFVF_TEXTUREFORMAT2 0
1414 #define D3DFVF_TEXTUREFORMAT1 3
1415 #define D3DFVF_TEXTUREFORMAT3 1
1416 #define D3DFVF_TEXTUREFORMAT4 2
1417
1418 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1419 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
1420 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1421 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
1422
1423 #ifdef __i386__
1424 #include <poppack.h>
1425 #endif
1426
1427 #endif /* (DIRECT3D_VERSION < 0x0800) */
1428
1429 #endif