2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
29 typedef HANDLE HMONITOR;
31 typedef struct _RGNDATAHEADER
40 typedef struct _RGNDATA
53 cpp_quote("#define WINED3D_OK S_OK")
55 const UINT _FACWINED3D = 0x876;
56 cpp_quote("#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)")
57 cpp_quote("#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)")
59 cpp_quote("#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)")
60 cpp_quote("#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)")
61 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)")
62 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)")
63 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)")
64 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)")
65 cpp_quote("#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)")
66 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)")
67 cpp_quote("#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)")
68 cpp_quote("#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)")
69 cpp_quote("#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)")
70 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)")
71 cpp_quote("#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)")
72 cpp_quote("#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)")
73 cpp_quote("#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)")
74 cpp_quote("#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)")
75 cpp_quote("#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)")
76 cpp_quote("#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)")
77 cpp_quote("#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)")
78 cpp_quote("#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)")
79 cpp_quote("#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)")
80 cpp_quote("#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)")
81 cpp_quote("#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)")
82 cpp_quote("#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)")
83 cpp_quote("#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)")
84 cpp_quote("#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)")
85 cpp_quote("#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)")
86 cpp_quote("#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)")
87 cpp_quote("#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)")
88 cpp_quote("#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)")
89 cpp_quote("#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)")
90 cpp_quote("#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)")
92 typedef DWORD WINED3DCOLOR;
94 typedef enum _WINED3DLIGHTTYPE
96 WINED3DLIGHT_POINT = 1,
97 WINED3DLIGHT_SPOT = 2,
98 WINED3DLIGHT_DIRECTIONAL = 3,
99 WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
100 WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
101 WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
104 typedef enum _WINED3DPRIMITIVETYPE
106 WINED3DPT_UNDEFINED = 0,
107 WINED3DPT_POINTLIST = 1,
108 WINED3DPT_LINELIST = 2,
109 WINED3DPT_LINESTRIP = 3,
110 WINED3DPT_TRIANGLELIST = 4,
111 WINED3DPT_TRIANGLESTRIP = 5,
112 WINED3DPT_TRIANGLEFAN = 6,
113 WINED3DPT_LINELIST_ADJ = 10,
114 WINED3DPT_LINESTRIP_ADJ = 11,
115 WINED3DPT_TRIANGLELIST_ADJ = 12,
116 WINED3DPT_TRIANGLESTRIP_ADJ = 13,
117 WINED3DPT_FORCE_DWORD = 0x7fffffff
118 } WINED3DPRIMITIVETYPE;
120 typedef enum _WINED3DDEVTYPE
122 WINED3DDEVTYPE_HAL = 1,
123 WINED3DDEVTYPE_REF = 2,
124 WINED3DDEVTYPE_SW = 3,
125 WINED3DDEVTYPE_NULLREF = 4,
126 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
129 typedef enum _WINED3DDEGREETYPE
131 WINED3DDEGREE_LINEAR = 1,
132 WINED3DDEGREE_QUADRATIC = 2,
133 WINED3DDEGREE_CUBIC = 3,
134 WINED3DDEGREE_QUINTIC = 5,
135 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
138 enum wined3d_format_id
141 WINED3DFMT_B8G8R8_UNORM,
142 WINED3DFMT_B5G5R5X1_UNORM,
143 WINED3DFMT_B4G4R4A4_UNORM,
144 WINED3DFMT_B2G3R3_UNORM,
145 WINED3DFMT_B2G3R3A8_UNORM,
146 WINED3DFMT_B4G4R4X4_UNORM,
147 WINED3DFMT_R8G8B8X8_UNORM,
148 WINED3DFMT_B10G10R10A2_UNORM,
149 WINED3DFMT_P8_UINT_A8_UNORM,
152 WINED3DFMT_L8A8_UNORM,
153 WINED3DFMT_L4A4_UNORM,
154 WINED3DFMT_R5G5_SNORM_L6_UNORM,
155 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
156 WINED3DFMT_R10G11B11_SNORM,
157 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
158 WINED3DFMT_D16_LOCKABLE,
159 WINED3DFMT_D32_UNORM,
160 WINED3DFMT_S1_UINT_D15_UNORM,
161 WINED3DFMT_X8D24_UNORM,
162 WINED3DFMT_S4X4_UINT_D24_UNORM,
163 WINED3DFMT_L16_UNORM,
164 WINED3DFMT_S8_UINT_D24_FLOAT,
165 WINED3DFMT_VERTEXDATA,
166 WINED3DFMT_R8G8_SNORM_Cx,
167 WINED3DFMT_R32G32B32A32_TYPELESS,
168 WINED3DFMT_R32G32B32A32_FLOAT,
169 WINED3DFMT_R32G32B32A32_UINT,
170 WINED3DFMT_R32G32B32A32_SINT,
171 WINED3DFMT_R32G32B32_TYPELESS,
172 WINED3DFMT_R32G32B32_FLOAT,
173 WINED3DFMT_R32G32B32_UINT,
174 WINED3DFMT_R32G32B32_SINT,
175 WINED3DFMT_R16G16B16A16_TYPELESS,
176 WINED3DFMT_R16G16B16A16_FLOAT,
177 WINED3DFMT_R16G16B16A16_UNORM,
178 WINED3DFMT_R16G16B16A16_UINT,
179 WINED3DFMT_R16G16B16A16_SNORM,
180 WINED3DFMT_R16G16B16A16_SINT,
181 WINED3DFMT_R32G32_TYPELESS,
182 WINED3DFMT_R32G32_FLOAT,
183 WINED3DFMT_R32G32_UINT,
184 WINED3DFMT_R32G32_SINT,
185 WINED3DFMT_R32G8X24_TYPELESS,
186 WINED3DFMT_D32_FLOAT_S8X24_UINT,
187 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
188 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
189 WINED3DFMT_R10G10B10A2_TYPELESS,
190 WINED3DFMT_R10G10B10A2_UNORM,
191 WINED3DFMT_R10G10B10A2_UINT,
192 WINED3DFMT_R10G10B10A2_SNORM,
193 WINED3DFMT_R11G11B10_FLOAT,
194 WINED3DFMT_R8G8B8A8_TYPELESS,
195 WINED3DFMT_R8G8B8A8_UNORM,
196 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
197 WINED3DFMT_R8G8B8A8_UINT,
198 WINED3DFMT_R8G8B8A8_SNORM,
199 WINED3DFMT_R8G8B8A8_SINT,
200 WINED3DFMT_R16G16_TYPELESS,
201 WINED3DFMT_R16G16_FLOAT,
202 WINED3DFMT_R16G16_UNORM,
203 WINED3DFMT_R16G16_UINT,
204 WINED3DFMT_R16G16_SNORM,
205 WINED3DFMT_R16G16_SINT,
206 WINED3DFMT_R32_TYPELESS,
207 WINED3DFMT_D32_FLOAT,
208 WINED3DFMT_R32_FLOAT,
211 WINED3DFMT_R24G8_TYPELESS,
212 WINED3DFMT_D24_UNORM_S8_UINT,
213 WINED3DFMT_R24_UNORM_X8_TYPELESS,
214 WINED3DFMT_X24_TYPELESS_G8_UINT,
215 WINED3DFMT_R8G8_TYPELESS,
216 WINED3DFMT_R8G8_UNORM,
217 WINED3DFMT_R8G8_UINT,
218 WINED3DFMT_R8G8_SNORM,
219 WINED3DFMT_R8G8_SINT,
220 WINED3DFMT_R16_TYPELESS,
221 WINED3DFMT_R16_FLOAT,
222 WINED3DFMT_D16_UNORM,
223 WINED3DFMT_R16_UNORM,
225 WINED3DFMT_R16_SNORM,
227 WINED3DFMT_R8_TYPELESS,
234 WINED3DFMT_R9G9B9E5_SHAREDEXP,
235 WINED3DFMT_R8G8_B8G8_UNORM,
236 WINED3DFMT_G8R8_G8B8_UNORM,
237 WINED3DFMT_BC1_TYPELESS,
238 WINED3DFMT_BC1_UNORM,
239 WINED3DFMT_BC1_UNORM_SRGB,
240 WINED3DFMT_BC2_TYPELESS,
241 WINED3DFMT_BC2_UNORM,
242 WINED3DFMT_BC2_UNORM_SRGB,
243 WINED3DFMT_BC3_TYPELESS,
244 WINED3DFMT_BC3_UNORM,
245 WINED3DFMT_BC3_UNORM_SRGB,
246 WINED3DFMT_BC4_TYPELESS,
247 WINED3DFMT_BC4_UNORM,
248 WINED3DFMT_BC4_SNORM,
249 WINED3DFMT_BC5_TYPELESS,
250 WINED3DFMT_BC5_UNORM,
251 WINED3DFMT_BC5_SNORM,
252 WINED3DFMT_B5G6R5_UNORM,
253 WINED3DFMT_B5G5R5A1_UNORM,
254 WINED3DFMT_B8G8R8A8_UNORM,
255 WINED3DFMT_B8G8R8X8_UNORM,
256 /* FOURCC formats. */
257 WINED3DFMT_UYVY = 0x59565955, /* UYVY */
258 WINED3DFMT_YUY2 = 0x32595559, /* YUY2 */
259 WINED3DFMT_YV12 = 0x32315659, /* YV12 */
260 WINED3DFMT_DXT1 = 0x31545844, /* DXT1 */
261 WINED3DFMT_DXT2 = 0x32545844, /* DXT2 */
262 WINED3DFMT_DXT3 = 0x33545844, /* DXT3 */
263 WINED3DFMT_DXT4 = 0x34545844, /* DXT4 */
264 WINED3DFMT_DXT5 = 0x35545844, /* DXT5 */
265 WINED3DFMT_MULTI2_ARGB8 = 0x3154454d, /* MET1 */
266 WINED3DFMT_G8R8_G8B8 = 0x42475247, /* GRGB */
267 WINED3DFMT_R8G8_B8G8 = 0x47424752, /* RGBG */
268 WINED3DFMT_ATI2N = 0x32495441, /* ATI2 */
269 WINED3DFMT_INST = 0x54534e49, /* INST */
270 WINED3DFMT_NVDB = 0x4244564e, /* NVDB */
271 WINED3DFMT_NVHU = 0x5548564e, /* NVHU */
272 WINED3DFMT_NVHS = 0x5348564e, /* NVHS */
274 WINED3DFMT_FORCE_DWORD = 0xffffffff
277 typedef enum _WINED3DRENDERSTATETYPE
279 WINED3DRS_ANTIALIAS = 2, /* d3d7 */
280 WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
281 WINED3DRS_WRAPU = 5, /* d3d7 */
282 WINED3DRS_WRAPV = 6, /* d3d7 */
283 WINED3DRS_ZENABLE = 7,
284 WINED3DRS_FILLMODE = 8,
285 WINED3DRS_SHADEMODE = 9,
286 WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
287 WINED3DRS_MONOENABLE = 11, /* d3d7 */
288 WINED3DRS_ROP2 = 12, /* d3d7 */
289 WINED3DRS_PLANEMASK = 13, /* d3d7 */
290 WINED3DRS_ZWRITEENABLE = 14,
291 WINED3DRS_ALPHATESTENABLE = 15,
292 WINED3DRS_LASTPIXEL = 16,
293 WINED3DRS_SRCBLEND = 19,
294 WINED3DRS_DESTBLEND = 20,
295 WINED3DRS_CULLMODE = 22,
296 WINED3DRS_ZFUNC = 23,
297 WINED3DRS_ALPHAREF = 24,
298 WINED3DRS_ALPHAFUNC = 25,
299 WINED3DRS_DITHERENABLE = 26,
300 WINED3DRS_ALPHABLENDENABLE = 27,
301 WINED3DRS_FOGENABLE = 28,
302 WINED3DRS_SPECULARENABLE = 29,
303 WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
304 WINED3DRS_SUBPIXEL = 31, /* d3d7 */
305 WINED3DRS_SUBPIXELX = 32, /* d3d7 */
306 WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
307 WINED3DRS_FOGCOLOR = 34,
308 WINED3DRS_FOGTABLEMODE = 35,
309 WINED3DRS_FOGSTART = 36,
310 WINED3DRS_FOGEND = 37,
311 WINED3DRS_FOGDENSITY = 38,
312 WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
313 WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
314 WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
315 WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
316 WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */
317 WINED3DRS_RANGEFOGENABLE = 48,
318 WINED3DRS_ANISOTROPY = 49, /* d3d7 */
319 WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
320 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
321 WINED3DRS_STENCILENABLE = 52,
322 WINED3DRS_STENCILFAIL = 53,
323 WINED3DRS_STENCILZFAIL = 54,
324 WINED3DRS_STENCILPASS = 55,
325 WINED3DRS_STENCILFUNC = 56,
326 WINED3DRS_STENCILREF = 57,
327 WINED3DRS_STENCILMASK = 58,
328 WINED3DRS_STENCILWRITEMASK = 59,
329 WINED3DRS_TEXTUREFACTOR = 60,
330 WINED3DRS_WRAP0 = 128,
331 WINED3DRS_WRAP1 = 129,
332 WINED3DRS_WRAP2 = 130,
333 WINED3DRS_WRAP3 = 131,
334 WINED3DRS_WRAP4 = 132,
335 WINED3DRS_WRAP5 = 133,
336 WINED3DRS_WRAP6 = 134,
337 WINED3DRS_WRAP7 = 135,
338 WINED3DRS_CLIPPING = 136,
339 WINED3DRS_LIGHTING = 137,
340 WINED3DRS_EXTENTS = 138, /* d3d7 */
341 WINED3DRS_AMBIENT = 139,
342 WINED3DRS_FOGVERTEXMODE = 140,
343 WINED3DRS_COLORVERTEX = 141,
344 WINED3DRS_LOCALVIEWER = 142,
345 WINED3DRS_NORMALIZENORMALS = 143,
346 WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
347 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
348 WINED3DRS_SPECULARMATERIALSOURCE = 146,
349 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
350 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
351 WINED3DRS_VERTEXBLEND = 151,
352 WINED3DRS_CLIPPLANEENABLE = 152,
353 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
354 WINED3DRS_POINTSIZE = 154,
355 WINED3DRS_POINTSIZE_MIN = 155,
356 WINED3DRS_POINTSPRITEENABLE = 156,
357 WINED3DRS_POINTSCALEENABLE = 157,
358 WINED3DRS_POINTSCALE_A = 158,
359 WINED3DRS_POINTSCALE_B = 159,
360 WINED3DRS_POINTSCALE_C = 160,
361 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
362 WINED3DRS_MULTISAMPLEMASK = 162,
363 WINED3DRS_PATCHEDGESTYLE = 163,
364 WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
365 WINED3DRS_DEBUGMONITORTOKEN = 165,
366 WINED3DRS_POINTSIZE_MAX = 166,
367 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
368 WINED3DRS_COLORWRITEENABLE = 168,
369 WINED3DRS_TWEENFACTOR = 170,
370 WINED3DRS_BLENDOP = 171,
371 WINED3DRS_POSITIONDEGREE = 172,
372 WINED3DRS_NORMALDEGREE = 173,
373 WINED3DRS_SCISSORTESTENABLE = 174,
374 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
375 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
376 WINED3DRS_MINTESSELLATIONLEVEL = 178,
377 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
378 WINED3DRS_ADAPTIVETESS_X = 180,
379 WINED3DRS_ADAPTIVETESS_Y = 181,
380 WINED3DRS_ADAPTIVETESS_Z = 182,
381 WINED3DRS_ADAPTIVETESS_W = 183,
382 WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
383 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
384 WINED3DRS_CCW_STENCILFAIL = 186,
385 WINED3DRS_CCW_STENCILZFAIL = 187,
386 WINED3DRS_CCW_STENCILPASS = 188,
387 WINED3DRS_CCW_STENCILFUNC = 189,
388 WINED3DRS_COLORWRITEENABLE1 = 190,
389 WINED3DRS_COLORWRITEENABLE2 = 191,
390 WINED3DRS_COLORWRITEENABLE3 = 192,
391 WINED3DRS_BLENDFACTOR = 193,
392 WINED3DRS_SRGBWRITEENABLE = 194,
393 WINED3DRS_DEPTHBIAS = 195,
394 WINED3DRS_WRAP8 = 198,
395 WINED3DRS_WRAP9 = 199,
396 WINED3DRS_WRAP10 = 200,
397 WINED3DRS_WRAP11 = 201,
398 WINED3DRS_WRAP12 = 202,
399 WINED3DRS_WRAP13 = 203,
400 WINED3DRS_WRAP14 = 204,
401 WINED3DRS_WRAP15 = 205,
402 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
403 WINED3DRS_SRCBLENDALPHA = 207,
404 WINED3DRS_DESTBLENDALPHA = 208,
405 WINED3DRS_BLENDOPALPHA = 209,
406 WINED3DRS_FORCE_DWORD = 0x7fffffff
407 } WINED3DRENDERSTATETYPE;
408 const UINT WINEHIGHEST_RENDER_STATE = WINED3DRS_BLENDOPALPHA;
410 typedef enum _WINED3DBLEND
412 WINED3DBLEND_ZERO = 1,
413 WINED3DBLEND_ONE = 2,
414 WINED3DBLEND_SRCCOLOR = 3,
415 WINED3DBLEND_INVSRCCOLOR = 4,
416 WINED3DBLEND_SRCALPHA = 5,
417 WINED3DBLEND_INVSRCALPHA = 6,
418 WINED3DBLEND_DESTALPHA = 7,
419 WINED3DBLEND_INVDESTALPHA = 8,
420 WINED3DBLEND_DESTCOLOR = 9,
421 WINED3DBLEND_INVDESTCOLOR = 10,
422 WINED3DBLEND_SRCALPHASAT = 11,
423 WINED3DBLEND_BOTHSRCALPHA = 12,
424 WINED3DBLEND_BOTHINVSRCALPHA = 13,
425 WINED3DBLEND_BLENDFACTOR = 14,
426 WINED3DBLEND_INVBLENDFACTOR = 15,
427 WINED3DBLEND_FORCE_DWORD = 0x7fffffff
430 typedef enum _WINED3DBLENDOP
432 WINED3DBLENDOP_ADD = 1,
433 WINED3DBLENDOP_SUBTRACT = 2,
434 WINED3DBLENDOP_REVSUBTRACT = 3,
435 WINED3DBLENDOP_MIN = 4,
436 WINED3DBLENDOP_MAX = 5,
437 WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
440 typedef enum _WINED3DVERTEXBLENDFLAGS
442 WINED3DVBF_DISABLE = 0,
443 WINED3DVBF_1WEIGHTS = 1,
444 WINED3DVBF_2WEIGHTS = 2,
445 WINED3DVBF_3WEIGHTS = 3,
446 WINED3DVBF_TWEENING = 255,
447 WINED3DVBF_0WEIGHTS = 256
448 } WINED3DVERTEXBLENDFLAGS;
450 typedef enum _WINED3DCMPFUNC
452 WINED3DCMP_NEVER = 1,
454 WINED3DCMP_EQUAL = 3,
455 WINED3DCMP_LESSEQUAL = 4,
456 WINED3DCMP_GREATER = 5,
457 WINED3DCMP_NOTEQUAL = 6,
458 WINED3DCMP_GREATEREQUAL = 7,
459 WINED3DCMP_ALWAYS = 8,
460 WINED3DCMP_FORCE_DWORD = 0x7fffffff
463 typedef enum _WINED3DZBUFFERTYPE
468 WINED3DZB_FORCE_DWORD = 0x7fffffff
469 } WINED3DZBUFFERTYPE;
471 typedef enum _WINED3DFOGMODE
476 WINED3DFOG_LINEAR = 3,
477 WINED3DFOG_FORCE_DWORD = 0x7fffffff
480 typedef enum _WINED3DSHADEMODE
482 WINED3DSHADE_FLAT = 1,
483 WINED3DSHADE_GOURAUD = 2,
484 WINED3DSHADE_PHONG = 3,
485 WINED3DSHADE_FORCE_DWORD = 0x7fffffff
488 typedef enum _WINED3DFILLMODE
490 WINED3DFILL_POINT = 1,
491 WINED3DFILL_WIREFRAME = 2,
492 WINED3DFILL_SOLID = 3,
493 WINED3DFILL_FORCE_DWORD = 0x7fffffff
496 typedef enum _WINED3DCULL
498 WINED3DCULL_NONE = 1,
501 WINED3DCULL_FORCE_DWORD = 0x7fffffff
504 typedef enum _WINED3DSTENCILOP
506 WINED3DSTENCILOP_KEEP = 1,
507 WINED3DSTENCILOP_ZERO = 2,
508 WINED3DSTENCILOP_REPLACE = 3,
509 WINED3DSTENCILOP_INCRSAT = 4,
510 WINED3DSTENCILOP_DECRSAT = 5,
511 WINED3DSTENCILOP_INVERT = 6,
512 WINED3DSTENCILOP_INCR = 7,
513 WINED3DSTENCILOP_DECR = 8,
514 WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
517 typedef enum _WINED3DMATERIALCOLORSOURCE
519 WINED3DMCS_MATERIAL = 0,
520 WINED3DMCS_COLOR1 = 1,
521 WINED3DMCS_COLOR2 = 2,
522 WINED3DMCS_FORCE_DWORD = 0x7fffffff
523 } WINED3DMATERIALCOLORSOURCE;
525 typedef enum _WINED3DPATCHEDGESTYLE
527 WINED3DPATCHEDGE_DISCRETE = 0,
528 WINED3DPATCHEDGE_CONTINUOUS = 1,
529 WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
530 } WINED3DPATCHEDGESTYLE;
532 typedef enum _WINED3DBACKBUFFER_TYPE
534 WINED3DBACKBUFFER_TYPE_MONO = 0,
535 WINED3DBACKBUFFER_TYPE_LEFT = 1,
536 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
537 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
538 } WINED3DBACKBUFFER_TYPE;
540 typedef enum _WINED3DSWAPEFFECT
542 WINED3DSWAPEFFECT_DISCARD = 1,
543 WINED3DSWAPEFFECT_FLIP = 2,
544 WINED3DSWAPEFFECT_COPY = 3,
545 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
546 WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
549 typedef enum _WINED3DSAMPLERSTATETYPE
551 WINED3DSAMP_ADDRESSU = 1,
552 WINED3DSAMP_ADDRESSV = 2,
553 WINED3DSAMP_ADDRESSW = 3,
554 WINED3DSAMP_BORDERCOLOR = 4,
555 WINED3DSAMP_MAGFILTER = 5,
556 WINED3DSAMP_MINFILTER = 6,
557 WINED3DSAMP_MIPFILTER = 7,
558 WINED3DSAMP_MIPMAPLODBIAS = 8,
559 WINED3DSAMP_MAXMIPLEVEL = 9,
560 WINED3DSAMP_MAXANISOTROPY = 10,
561 WINED3DSAMP_SRGBTEXTURE = 11,
562 WINED3DSAMP_ELEMENTINDEX = 12,
563 WINED3DSAMP_DMAPOFFSET = 13,
564 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
565 } WINED3DSAMPLERSTATETYPE;
566 const UINT WINED3D_HIGHEST_SAMPLER_STATE = WINED3DSAMP_DMAPOFFSET;
568 typedef enum _WINED3DMULTISAMPLE_TYPE
570 WINED3DMULTISAMPLE_NONE = 0,
571 WINED3DMULTISAMPLE_NONMASKABLE = 1,
572 WINED3DMULTISAMPLE_2_SAMPLES = 2,
573 WINED3DMULTISAMPLE_3_SAMPLES = 3,
574 WINED3DMULTISAMPLE_4_SAMPLES = 4,
575 WINED3DMULTISAMPLE_5_SAMPLES = 5,
576 WINED3DMULTISAMPLE_6_SAMPLES = 6,
577 WINED3DMULTISAMPLE_7_SAMPLES = 7,
578 WINED3DMULTISAMPLE_8_SAMPLES = 8,
579 WINED3DMULTISAMPLE_9_SAMPLES = 9,
580 WINED3DMULTISAMPLE_10_SAMPLES = 10,
581 WINED3DMULTISAMPLE_11_SAMPLES = 11,
582 WINED3DMULTISAMPLE_12_SAMPLES = 12,
583 WINED3DMULTISAMPLE_13_SAMPLES = 13,
584 WINED3DMULTISAMPLE_14_SAMPLES = 14,
585 WINED3DMULTISAMPLE_15_SAMPLES = 15,
586 WINED3DMULTISAMPLE_16_SAMPLES = 16,
587 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
588 } WINED3DMULTISAMPLE_TYPE;
590 typedef enum _WINED3DTEXTURESTAGESTATETYPE
592 WINED3DTSS_COLOROP = 0,
593 WINED3DTSS_COLORARG1 = 1,
594 WINED3DTSS_COLORARG2 = 2,
595 WINED3DTSS_ALPHAOP = 3,
596 WINED3DTSS_ALPHAARG1 = 4,
597 WINED3DTSS_ALPHAARG2 = 5,
598 WINED3DTSS_BUMPENVMAT00 = 6,
599 WINED3DTSS_BUMPENVMAT01 = 7,
600 WINED3DTSS_BUMPENVMAT10 = 8,
601 WINED3DTSS_BUMPENVMAT11 = 9,
602 WINED3DTSS_TEXCOORDINDEX = 10,
603 WINED3DTSS_BUMPENVLSCALE = 11,
604 WINED3DTSS_BUMPENVLOFFSET = 12,
605 WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
606 WINED3DTSS_COLORARG0 = 14,
607 WINED3DTSS_ALPHAARG0 = 15,
608 WINED3DTSS_RESULTARG = 16,
609 WINED3DTSS_CONSTANT = 17,
610 WINED3DTSS_FORCE_DWORD = 0x7fffffff
611 } WINED3DTEXTURESTAGESTATETYPE;
612 const UINT WINED3D_HIGHEST_TEXTURE_STATE = WINED3DTSS_CONSTANT;
614 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
616 WINED3DTTFF_DISABLE = 0,
617 WINED3DTTFF_COUNT1 = 1,
618 WINED3DTTFF_COUNT2 = 2,
619 WINED3DTTFF_COUNT3 = 3,
620 WINED3DTTFF_COUNT4 = 4,
621 WINED3DTTFF_PROJECTED = 256,
622 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
623 } WINED3DTEXTURETRANSFORMFLAGS;
625 typedef enum _WINED3DTEXTUREOP
627 WINED3DTOP_DISABLE = 1,
628 WINED3DTOP_SELECTARG1 = 2,
629 WINED3DTOP_SELECTARG2 = 3,
630 WINED3DTOP_MODULATE = 4,
631 WINED3DTOP_MODULATE2X = 5,
632 WINED3DTOP_MODULATE4X = 6,
634 WINED3DTOP_ADDSIGNED = 8,
635 WINED3DTOP_ADDSIGNED2X = 9,
636 WINED3DTOP_SUBTRACT = 10,
637 WINED3DTOP_ADDSMOOTH = 11,
638 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
639 WINED3DTOP_BLENDTEXTUREALPHA = 13,
640 WINED3DTOP_BLENDFACTORALPHA = 14,
641 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
642 WINED3DTOP_BLENDCURRENTALPHA = 16,
643 WINED3DTOP_PREMODULATE = 17,
644 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
645 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
646 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
647 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
648 WINED3DTOP_BUMPENVMAP = 22,
649 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
650 WINED3DTOP_DOTPRODUCT3 = 24,
651 WINED3DTOP_MULTIPLYADD = 25,
652 WINED3DTOP_LERP = 26,
653 WINED3DTOP_FORCE_DWORD = 0x7fffffff,
656 typedef enum _WINED3DTEXTUREADDRESS
658 WINED3DTADDRESS_WRAP = 1,
659 WINED3DTADDRESS_MIRROR = 2,
660 WINED3DTADDRESS_CLAMP = 3,
661 WINED3DTADDRESS_BORDER = 4,
662 WINED3DTADDRESS_MIRRORONCE = 5,
663 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
664 } WINED3DTEXTUREADDRESS;
666 typedef enum _WINED3DTRANSFORMSTATETYPE
669 WINED3DTS_PROJECTION = 3,
670 WINED3DTS_TEXTURE0 = 16,
671 WINED3DTS_TEXTURE1 = 17,
672 WINED3DTS_TEXTURE2 = 18,
673 WINED3DTS_TEXTURE3 = 19,
674 WINED3DTS_TEXTURE4 = 20,
675 WINED3DTS_TEXTURE5 = 21,
676 WINED3DTS_TEXTURE6 = 22,
677 WINED3DTS_TEXTURE7 = 23,
678 WINED3DTS_WORLD = 256, /*WINED3DTS_WORLDMATRIX(0)*/
679 WINED3DTS_WORLD1 = 257,
680 WINED3DTS_WORLD2 = 258,
681 WINED3DTS_WORLD3 = 259,
682 WINED3DTS_FORCE_DWORD = 0x7fffffff
683 } WINED3DTRANSFORMSTATETYPE;
684 cpp_quote("#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)")
686 typedef enum _WINED3DBASISTYPE
688 WINED3DBASIS_BEZIER = 0,
689 WINED3DBASIS_BSPLINE = 1,
690 WINED3DBASIS_INTERPOLATE = 2,
691 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
694 typedef enum _WINED3DCUBEMAP_FACES
696 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
697 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
698 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
699 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
700 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
701 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
702 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
703 } WINED3DCUBEMAP_FACES;
705 typedef enum _WINED3DTEXTUREFILTERTYPE
707 WINED3DTEXF_NONE = 0,
708 WINED3DTEXF_POINT = 1,
709 WINED3DTEXF_LINEAR = 2,
710 WINED3DTEXF_ANISOTROPIC = 3,
711 WINED3DTEXF_FLATCUBIC = 4,
712 WINED3DTEXF_GAUSSIANCUBIC = 5,
713 WINED3DTEXF_PYRAMIDALQUAD = 6,
714 WINED3DTEXF_GAUSSIANQUAD = 7,
715 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
716 } WINED3DTEXTUREFILTERTYPE;
718 typedef enum _WINED3DRESOURCETYPE
720 WINED3DRTYPE_SURFACE = 1,
721 WINED3DRTYPE_VOLUME = 2,
722 WINED3DRTYPE_TEXTURE = 3,
723 WINED3DRTYPE_VOLUMETEXTURE = 4,
724 WINED3DRTYPE_CUBETEXTURE = 5,
725 WINED3DRTYPE_BUFFER = 6,
726 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
727 } WINED3DRESOURCETYPE;
728 const UINT WINED3DRTYPECOUNT = WINED3DRTYPE_BUFFER + 1;
730 typedef enum _WINED3DPOOL
732 WINED3DPOOL_DEFAULT = 0,
733 WINED3DPOOL_MANAGED = 1,
734 WINED3DPOOL_SYSTEMMEM = 2,
735 WINED3DPOOL_SCRATCH = 3,
736 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
739 typedef enum _WINED3DQUERYTYPE
741 WINED3DQUERYTYPE_VCACHE = 4,
742 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
743 WINED3DQUERYTYPE_VERTEXSTATS = 6,
744 WINED3DQUERYTYPE_EVENT = 8,
745 WINED3DQUERYTYPE_OCCLUSION = 9,
746 WINED3DQUERYTYPE_TIMESTAMP = 10,
747 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
748 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
749 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
750 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
751 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
752 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
753 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
754 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
757 const UINT WINED3DISSUE_BEGIN = (1 << 1);
758 const UINT WINED3DISSUE_END = (1 << 0);
759 const UINT WINED3DGETDATA_FLUSH = (1 << 0);
761 typedef enum _WINED3DSTATEBLOCKTYPE
765 WINED3DSBT_PIXELSTATE = 2,
766 WINED3DSBT_VERTEXSTATE = 3,
767 WINED3DSBT_RECORDED = 4, /* WineD3D private */
768 WINED3DSBT_FORCE_DWORD = 0xffffffff
769 } WINED3DSTATEBLOCKTYPE;
771 typedef enum _WINED3DDECLMETHOD
773 WINED3DDECLMETHOD_DEFAULT = 0,
774 WINED3DDECLMETHOD_PARTIALU = 1,
775 WINED3DDECLMETHOD_PARTIALV = 2,
776 WINED3DDECLMETHOD_CROSSUV = 3,
777 WINED3DDECLMETHOD_UV = 4,
778 WINED3DDECLMETHOD_LOOKUP = 5,
779 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
782 typedef enum _WINED3DDECLUSAGE
784 WINED3DDECLUSAGE_POSITION = 0,
785 WINED3DDECLUSAGE_BLENDWEIGHT = 1,
786 WINED3DDECLUSAGE_BLENDINDICES = 2,
787 WINED3DDECLUSAGE_NORMAL = 3,
788 WINED3DDECLUSAGE_PSIZE = 4,
789 WINED3DDECLUSAGE_TEXCOORD = 5,
790 WINED3DDECLUSAGE_TANGENT = 6,
791 WINED3DDECLUSAGE_BINORMAL = 7,
792 WINED3DDECLUSAGE_TESSFACTOR = 8,
793 WINED3DDECLUSAGE_POSITIONT = 9,
794 WINED3DDECLUSAGE_COLOR = 10,
795 WINED3DDECLUSAGE_FOG = 11,
796 WINED3DDECLUSAGE_DEPTH = 12,
797 WINED3DDECLUSAGE_SAMPLE = 13
800 typedef enum _WINED3DSURFTYPE
802 SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
803 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
804 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
807 enum wined3d_sysval_semantic
809 WINED3D_SV_DEPTH = 0xffffffff,
810 WINED3D_SV_TARGET0 = 0,
811 WINED3D_SV_TARGET1 = 1,
812 WINED3D_SV_TARGET2 = 2,
813 WINED3D_SV_TARGET3 = 3,
814 WINED3D_SV_TARGET4 = 4,
815 WINED3D_SV_TARGET5 = 5,
816 WINED3D_SV_TARGET6 = 6,
817 WINED3D_SV_TARGET7 = 7,
820 const UINT WINED3DCOLORWRITEENABLE_RED = (1<<0);
821 const UINT WINED3DCOLORWRITEENABLE_GREEN = (1<<1);
822 const UINT WINED3DCOLORWRITEENABLE_BLUE = (1<<2);
823 const UINT WINED3DCOLORWRITEENABLE_ALPHA = (1<<3);
825 const UINT WINED3DADAPTER_DEFAULT = 0;
826 const UINT WINED3DENUM_NO_WHQL_LEVEL = 2;
827 const UINT WINED3DPRESENT_BACK_BUFFER_MAX = 3;
829 const UINT WINED3DTSS_TCI_PASSTHRU = 0x00000;
830 const UINT WINED3DTSS_TCI_CAMERASPACENORMAL = 0x10000;
831 const UINT WINED3DTSS_TCI_CAMERASPACEPOSITION = 0x20000;
832 const UINT WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x30000;
833 const UINT WINED3DTSS_TCI_SPHEREMAP = 0x40000;
835 const UINT WINED3DTA_SELECTMASK = 0x0000000f;
836 const UINT WINED3DTA_DIFFUSE = 0x00000000;
837 const UINT WINED3DTA_CURRENT = 0x00000001;
838 const UINT WINED3DTA_TEXTURE = 0x00000002;
839 const UINT WINED3DTA_TFACTOR = 0x00000003;
840 const UINT WINED3DTA_SPECULAR = 0x00000004;
841 const UINT WINED3DTA_TEMP = 0x00000005;
842 const UINT WINED3DTA_CONSTANT = 0x00000006;
843 const UINT WINED3DTA_COMPLEMENT = 0x00000010;
844 const UINT WINED3DTA_ALPHAREPLICATE = 0x00000020;
846 const UINT WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001;
847 const UINT WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002;
848 const UINT WINED3DPRESENTFLAG_DEVICECLIP = 0x00000004;
849 const UINT WINED3DPRESENTFLAG_VIDEO = 0x00000010;
850 const UINT WINED3DPRESENTFLAG_NOAUTOROTATE = 0x00000020;
851 const UINT WINED3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040;
853 const UINT WINED3DDP_MAXTEXCOORD = 8;
855 const UINT WINED3DUSAGE_RENDERTARGET = 0x00000001;
856 const UINT WINED3DUSAGE_DEPTHSTENCIL = 0x00000002;
857 const UINT WINED3DUSAGE_WRITEONLY = 0x00000008;
858 const UINT WINED3DUSAGE_SOFTWAREPROCESSING = 0x00000010;
859 const UINT WINED3DUSAGE_DONOTCLIP = 0x00000020;
860 const UINT WINED3DUSAGE_POINTS = 0x00000040;
861 const UINT WINED3DUSAGE_RTPATCHES = 0x00000080;
862 const UINT WINED3DUSAGE_NPATCHES = 0x00000100;
863 const UINT WINED3DUSAGE_DYNAMIC = 0x00000200;
864 const UINT WINED3DUSAGE_AUTOGENMIPMAP = 0x00000400;
865 const UINT WINED3DUSAGE_DMAP = 0x00004000;
866 const UINT WINED3DUSAGE_MASK = 0x00004fff;
867 const UINT WINED3DUSAGE_STATICDECL = 0x40000000;
868 const UINT WINED3DUSAGE_OVERLAY = 0x80000000;
870 const UINT WINED3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000;
871 const UINT WINED3DUSAGE_QUERY_FILTER = 0x00020000;
872 const UINT WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000;
873 const UINT WINED3DUSAGE_QUERY_SRGBREAD = 0x00010000;
874 const UINT WINED3DUSAGE_QUERY_SRGBWRITE = 0x00040000;
875 const UINT WINED3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000;
876 const UINT WINED3DUSAGE_QUERY_WRAPANDMIP = 0x00200000;
877 const UINT WINED3DUSAGE_QUERY_MASK = 0x003f8000;
879 const UINT WINED3DLOCK_READONLY = 0x0010;
880 const UINT WINED3DLOCK_NOSYSLOCK = 0x0800;
881 const UINT WINED3DLOCK_NOOVERWRITE = 0x1000;
882 const UINT WINED3DLOCK_DISCARD = 0x2000;
883 const UINT WINED3DLOCK_DONOTWAIT = 0x4000;
884 const UINT WINED3DLOCK_NO_DIRTY_UPDATE = 0x8000;
886 const UINT WINED3DPRESENT_RATE_DEFAULT = 0x000000000;
888 const UINT WINED3DPRESENT_INTERVAL_DEFAULT = 0x00000000;
889 const UINT WINED3DPRESENT_INTERVAL_ONE = 0x00000001;
890 const UINT WINED3DPRESENT_INTERVAL_TWO = 0x00000002;
891 const UINT WINED3DPRESENT_INTERVAL_THREE = 0x00000004;
892 const UINT WINED3DPRESENT_INTERVAL_FOUR = 0x00000008;
893 const UINT WINED3DPRESENT_INTERVAL_IMMEDIATE = 0x80000000;
895 const UINT WINED3DMAXUSERCLIPPLANES = 32;
896 const UINT WINED3DCLIPPLANE0 = (1 << 0);
897 const UINT WINED3DCLIPPLANE1 = (1 << 1);
898 const UINT WINED3DCLIPPLANE2 = (1 << 2);
899 const UINT WINED3DCLIPPLANE3 = (1 << 3);
900 const UINT WINED3DCLIPPLANE4 = (1 << 4);
901 const UINT WINED3DCLIPPLANE5 = (1 << 5);
903 /* FVF (Flexible Vertex Format) codes */
904 const UINT WINED3DFVF_RESERVED0 = 0x0001;
905 const UINT WINED3DFVF_POSITION_MASK = 0x400e;
906 const UINT WINED3DFVF_XYZ = 0x0002;
907 const UINT WINED3DFVF_XYZRHW = 0x0004;
908 const UINT WINED3DFVF_XYZB1 = 0x0006;
909 const UINT WINED3DFVF_XYZB2 = 0x0008;
910 const UINT WINED3DFVF_XYZB3 = 0x000a;
911 const UINT WINED3DFVF_XYZB4 = 0x000c;
912 const UINT WINED3DFVF_XYZB5 = 0x000e;
913 const UINT WINED3DFVF_XYZW = 0x4002;
914 const UINT WINED3DFVF_NORMAL = 0x0010;
915 const UINT WINED3DFVF_PSIZE = 0x0020;
916 const UINT WINED3DFVF_DIFFUSE = 0x0040;
917 const UINT WINED3DFVF_SPECULAR = 0x0080;
918 const UINT WINED3DFVF_TEXCOUNT_MASK = 0x0f00;
919 const UINT WINED3DFVF_TEXCOUNT_SHIFT = 8;
920 const UINT WINED3DFVF_TEX0 = 0x0000;
921 const UINT WINED3DFVF_TEX1 = 0x0100;
922 const UINT WINED3DFVF_TEX2 = 0x0200;
923 const UINT WINED3DFVF_TEX3 = 0x0300;
924 const UINT WINED3DFVF_TEX4 = 0x0400;
925 const UINT WINED3DFVF_TEX5 = 0x0500;
926 const UINT WINED3DFVF_TEX6 = 0x0600;
927 const UINT WINED3DFVF_TEX7 = 0x0700;
928 const UINT WINED3DFVF_TEX8 = 0x0800;
929 const UINT WINED3DFVF_LASTBETA_UBYTE4 = 0x1000;
930 const UINT WINED3DFVF_LASTBETA_D3DCOLOR = 0x8000;
931 const UINT WINED3DFVF_RESERVED2 = 0x6000;
933 const UINT WINED3DFVF_TEXTUREFORMAT1 = 3;
934 const UINT WINED3DFVF_TEXTUREFORMAT2 = 0;
935 const UINT WINED3DFVF_TEXTUREFORMAT3 = 1;
936 const UINT WINED3DFVF_TEXTUREFORMAT4 = 2;
937 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))")
938 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)")
939 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))")
940 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))")
943 const UINT WINED3DCLEAR_TARGET = 0x00000001;
944 const UINT WINED3DCLEAR_ZBUFFER = 0x00000002;
945 const UINT WINED3DCLEAR_STENCIL = 0x00000004;
947 /* Stream source flags */
948 const UINT WINED3DSTREAMSOURCE_INDEXEDDATA = (1 << 30);
949 const UINT WINED3DSTREAMSOURCE_INSTANCEDATA = (2 << 30);
951 /* SetPrivateData flags */
952 const UINT WINED3DSPD_IUNKNOWN = 0x00000001;
954 /* IWineD3D::CreateDevice behaviour flags */
955 const UINT WINED3DCREATE_FPU_PRESERVE = 0x00000002;
956 const UINT WINED3DCREATE_PUREDEVICE = 0x00000010;
957 const UINT WINED3DCREATE_SOFTWARE_VERTEXPROCESSING = 0x00000020;
958 const UINT WINED3DCREATE_HARDWARE_VERTEXPROCESSING = 0x00000040;
959 const UINT WINED3DCREATE_MIXED_VERTEXPROCESSING = 0x00000080;
960 const UINT WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT = 0x00000100;
961 const UINT WINED3DCREATE_ADAPTERGROUP_DEVICE = 0x00000200;
964 const UINT WINED3DDMAPSAMPLER = 0x100;
965 const UINT WINED3DVERTEXTEXTURESAMPLER0 = (WINED3DDMAPSAMPLER + 1);
966 const UINT WINED3DVERTEXTEXTURESAMPLER1 = (WINED3DDMAPSAMPLER + 2);
967 const UINT WINED3DVERTEXTEXTURESAMPLER2 = (WINED3DDMAPSAMPLER + 3);
968 const UINT WINED3DVERTEXTEXTURESAMPLER3 = (WINED3DDMAPSAMPLER + 4);
970 const UINT WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = 0x00000020;
971 const UINT WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = 0x00000080;
972 const UINT WINED3DCAPS3_COPY_TO_VIDMEM = 0x00000100;
973 const UINT WINED3DCAPS3_COPY_TO_SYSTEMMEM = 0x00000200;
974 const UINT WINED3DCAPS3_RESERVED = 0x8000001f;
976 const UINT WINED3DDEVCAPS2_STREAMOFFSET = 0x00000001;
977 const UINT WINED3DDEVCAPS2_DMAPNPATCH = 0x00000002;
978 const UINT WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH = 0x00000004;
979 const UINT WINED3DDEVCAPS2_ADAPTIVETESSNPATCH = 0x00000008;
980 const UINT WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = 0x00000010;
981 const UINT WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = 0x00000020;
982 const UINT WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = 0x00000040;
984 const UINT WINED3DDTCAPS_UBYTE4 = 0x00000001;
985 const UINT WINED3DDTCAPS_UBYTE4N = 0x00000002;
986 const UINT WINED3DDTCAPS_SHORT2N = 0x00000004;
987 const UINT WINED3DDTCAPS_SHORT4N = 0x00000008;
988 const UINT WINED3DDTCAPS_USHORT2N = 0x00000010;
989 const UINT WINED3DDTCAPS_USHORT4N = 0x00000020;
990 const UINT WINED3DDTCAPS_UDEC3 = 0x00000040;
991 const UINT WINED3DDTCAPS_DEC3N = 0x00000080;
992 const UINT WINED3DDTCAPS_FLOAT16_2 = 0x00000100;
993 const UINT WINED3DDTCAPS_FLOAT16_4 = 0x00000200;
995 const UINT WINED3DFVFCAPS_TEXCOORDCOUNTMASK = 0x0000ffff;
996 const UINT WINED3DFVFCAPS_DONOTSTRIPELEMENTS = 0x00080000;
997 const UINT WINED3DFVFCAPS_PSIZE = 0x00100000;
999 const UINT WINED3DLINECAPS_TEXTURE = 0x00000001;
1000 const UINT WINED3DLINECAPS_ZTEST = 0x00000002;
1001 const UINT WINED3DLINECAPS_BLEND = 0x00000004;
1002 const UINT WINED3DLINECAPS_ALPHACMP = 0x00000008;
1003 const UINT WINED3DLINECAPS_FOG = 0x00000010;
1004 const UINT WINED3DLINECAPS_ANTIALIAS = 0x00000020;
1006 const UINT WINED3DMAX30SHADERINSTRUCTIONS = 32768;
1007 const UINT WINED3DMIN30SHADERINSTRUCTIONS = 512;
1009 const UINT WINED3DPBLENDCAPS_ZERO = 0x00000001;
1010 const UINT WINED3DPBLENDCAPS_ONE = 0x00000002;
1011 const UINT WINED3DPBLENDCAPS_SRCCOLOR = 0x00000004;
1012 const UINT WINED3DPBLENDCAPS_INVSRCCOLOR = 0x00000008;
1013 const UINT WINED3DPBLENDCAPS_SRCALPHA = 0x00000010;
1014 const UINT WINED3DPBLENDCAPS_INVSRCALPHA = 0x00000020;
1015 const UINT WINED3DPBLENDCAPS_DESTALPHA = 0x00000040;
1016 const UINT WINED3DPBLENDCAPS_INVDESTALPHA = 0x00000080;
1017 const UINT WINED3DPBLENDCAPS_DESTCOLOR = 0x00000100;
1018 const UINT WINED3DPBLENDCAPS_INVDESTCOLOR = 0x00000200;
1019 const UINT WINED3DPBLENDCAPS_SRCALPHASAT = 0x00000400;
1020 const UINT WINED3DPBLENDCAPS_BOTHSRCALPHA = 0x00000800;
1021 const UINT WINED3DPBLENDCAPS_BOTHINVSRCALPHA = 0x00001000;
1022 const UINT WINED3DPBLENDCAPS_BLENDFACTOR = 0x00002000;
1024 const UINT WINED3DPCMPCAPS_NEVER = 0x00000001;
1025 const UINT WINED3DPCMPCAPS_LESS = 0x00000002;
1026 const UINT WINED3DPCMPCAPS_EQUAL = 0x00000004;
1027 const UINT WINED3DPCMPCAPS_LESSEQUAL = 0x00000008;
1028 const UINT WINED3DPCMPCAPS_GREATER = 0x00000010;
1029 const UINT WINED3DPCMPCAPS_NOTEQUAL = 0x00000020;
1030 const UINT WINED3DPCMPCAPS_GREATEREQUAL = 0x00000040;
1031 const UINT WINED3DPCMPCAPS_ALWAYS = 0x00000080;
1033 const UINT WINED3DPMISCCAPS_MASKZ = 0x00000002;
1034 const UINT WINED3DPMISCCAPS_LINEPATTERNREP = 0x00000004;
1035 const UINT WINED3DPMISCCAPS_CULLNONE = 0x00000010;
1036 const UINT WINED3DPMISCCAPS_CULLCW = 0x00000020;
1037 const UINT WINED3DPMISCCAPS_CULLCCW = 0x00000040;
1038 const UINT WINED3DPMISCCAPS_COLORWRITEENABLE = 0x00000080;
1039 const UINT WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS = 0x00000100;
1040 const UINT WINED3DPMISCCAPS_CLIPTLVERTS = 0x00000200;
1041 const UINT WINED3DPMISCCAPS_TSSARGTEMP = 0x00000400;
1042 const UINT WINED3DPMISCCAPS_BLENDOP = 0x00000800;
1043 const UINT WINED3DPMISCCAPS_NULLREFERENCE = 0x00001000;
1044 const UINT WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS = 0x00004000;
1045 const UINT WINED3DPMISCCAPS_PERSTAGECONSTANT = 0x00008000;
1046 const UINT WINED3DPMISCCAPS_FOGANDSPECULARALPHA = 0x00010000;
1047 const UINT WINED3DPMISCCAPS_SEPARATEALPHABLEND = 0x00020000;
1048 const UINT WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = 0x00040000;
1049 const UINT WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = 0x00080000;
1050 const UINT WINED3DPMISCCAPS_FOGVERTEXCLAMPED = 0x00100000;
1052 const UINT WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1053 const UINT WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1054 const UINT WINED3DPS20_MAX_NUMTEMPS = 32;
1055 const UINT WINED3DPS20_MIN_NUMTEMPS = 12;
1056 const UINT WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1057 const UINT WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0;
1058 const UINT WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512;
1059 const UINT WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96;
1061 const UINT WINED3DPS20CAPS_ARBITRARYSWIZZLE = 0x00000001;
1062 const UINT WINED3DPS20CAPS_GRADIENTINSTRUCTIONS = 0x00000002;
1063 const UINT WINED3DPS20CAPS_PREDICATION = 0x00000004;
1064 const UINT WINED3DPS20CAPS_NODEPENDENTREADLIMIT = 0x00000008;
1065 const UINT WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = 0x00000010;
1067 const UINT WINED3DPTADDRESSCAPS_WRAP = 0x00000001;
1068 const UINT WINED3DPTADDRESSCAPS_MIRROR = 0x00000002;
1069 const UINT WINED3DPTADDRESSCAPS_CLAMP = 0x00000004;
1070 const UINT WINED3DPTADDRESSCAPS_BORDER = 0x00000008;
1071 const UINT WINED3DPTADDRESSCAPS_INDEPENDENTUV = 0x00000010;
1072 const UINT WINED3DPTADDRESSCAPS_MIRRORONCE = 0x00000020;
1074 const UINT WINED3DSTENCILCAPS_KEEP = 0x00000001;
1075 const UINT WINED3DSTENCILCAPS_ZERO = 0x00000002;
1076 const UINT WINED3DSTENCILCAPS_REPLACE = 0x00000004;
1077 const UINT WINED3DSTENCILCAPS_INCRSAT = 0x00000008;
1078 const UINT WINED3DSTENCILCAPS_DECRSAT = 0x00000010;
1079 const UINT WINED3DSTENCILCAPS_INVERT = 0x00000020;
1080 const UINT WINED3DSTENCILCAPS_INCR = 0x00000040;
1081 const UINT WINED3DSTENCILCAPS_DECR = 0x00000080;
1082 const UINT WINED3DSTENCILCAPS_TWOSIDED = 0x00000100;
1084 const UINT WINED3DTEXOPCAPS_DISABLE = 0x00000001;
1085 const UINT WINED3DTEXOPCAPS_SELECTARG1 = 0x00000002;
1086 const UINT WINED3DTEXOPCAPS_SELECTARG2 = 0x00000004;
1087 const UINT WINED3DTEXOPCAPS_MODULATE = 0x00000008;
1088 const UINT WINED3DTEXOPCAPS_MODULATE2X = 0x00000010;
1089 const UINT WINED3DTEXOPCAPS_MODULATE4X = 0x00000020;
1090 const UINT WINED3DTEXOPCAPS_ADD = 0x00000040;
1091 const UINT WINED3DTEXOPCAPS_ADDSIGNED = 0x00000080;
1092 const UINT WINED3DTEXOPCAPS_ADDSIGNED2X = 0x00000100;
1093 const UINT WINED3DTEXOPCAPS_SUBTRACT = 0x00000200;
1094 const UINT WINED3DTEXOPCAPS_ADDSMOOTH = 0x00000400;
1095 const UINT WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA = 0x00000800;
1096 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHA = 0x00001000;
1097 const UINT WINED3DTEXOPCAPS_BLENDFACTORALPHA = 0x00002000;
1098 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM = 0x00004000;
1099 const UINT WINED3DTEXOPCAPS_BLENDCURRENTALPHA = 0x00008000;
1100 const UINT WINED3DTEXOPCAPS_PREMODULATE = 0x00010000;
1101 const UINT WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = 0x00020000;
1102 const UINT WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = 0x00040000;
1103 const UINT WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = 0x00080000;
1104 const UINT WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = 0x00100000;
1105 const UINT WINED3DTEXOPCAPS_BUMPENVMAP = 0x00200000;
1106 const UINT WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE = 0x00400000;
1107 const UINT WINED3DTEXOPCAPS_DOTPRODUCT3 = 0x00800000;
1108 const UINT WINED3DTEXOPCAPS_MULTIPLYADD = 0x01000000;
1109 const UINT WINED3DTEXOPCAPS_LERP = 0x02000000;
1111 const UINT WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1112 const UINT WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1113 const UINT WINED3DVS20_MAX_NUMTEMPS = 32;
1114 const UINT WINED3DVS20_MIN_NUMTEMPS = 12;
1115 const UINT WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1116 const UINT WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1;
1118 const UINT WINED3DVS20CAPS_PREDICATION = 0x00000001;
1120 const UINT WINED3DCAPS2_NO2DDURING3DSCENE = 0x00000002;
1121 const UINT WINED3DCAPS2_FULLSCREENGAMMA = 0x00020000;
1122 const UINT WINED3DCAPS2_CANRENDERWINDOWED = 0x00080000;
1123 const UINT WINED3DCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1124 const UINT WINED3DCAPS2_RESERVED = 0x02000000;
1125 const UINT WINED3DCAPS2_CANMANAGERESOURCE = 0x10000000;
1126 const UINT WINED3DCAPS2_DYNAMICTEXTURES = 0x20000000;
1127 const UINT WINED3DCAPS2_CANAUTOGENMIPMAP = 0x40000000;
1129 const UINT WINED3DPRASTERCAPS_DITHER = 0x00000001;
1130 const UINT WINED3DPRASTERCAPS_ROP2 = 0x00000002;
1131 const UINT WINED3DPRASTERCAPS_XOR = 0x00000004;
1132 const UINT WINED3DPRASTERCAPS_PAT = 0x00000008;
1133 const UINT WINED3DPRASTERCAPS_ZTEST = 0x00000010;
1134 const UINT WINED3DPRASTERCAPS_SUBPIXEL = 0x00000020;
1135 const UINT WINED3DPRASTERCAPS_SUBPIXELX = 0x00000040;
1136 const UINT WINED3DPRASTERCAPS_FOGVERTEX = 0x00000080;
1137 const UINT WINED3DPRASTERCAPS_FOGTABLE = 0x00000100;
1138 const UINT WINED3DPRASTERCAPS_STIPPLE = 0x00000200;
1139 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT = 0x00000400;
1140 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT = 0x00000800;
1141 const UINT WINED3DPRASTERCAPS_ANTIALIASEDGES = 0x00001000;
1142 const UINT WINED3DPRASTERCAPS_MIPMAPLODBIAS = 0x00002000;
1143 const UINT WINED3DPRASTERCAPS_ZBIAS = 0x00004000;
1144 const UINT WINED3DPRASTERCAPS_ZBUFFERLESSHSR = 0x00008000;
1145 const UINT WINED3DPRASTERCAPS_FOGRANGE = 0x00010000;
1146 const UINT WINED3DPRASTERCAPS_ANISOTROPY = 0x00020000;
1147 const UINT WINED3DPRASTERCAPS_WBUFFER = 0x00040000;
1148 const UINT WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT = 0x00080000;
1149 const UINT WINED3DPRASTERCAPS_WFOG = 0x00100000;
1150 const UINT WINED3DPRASTERCAPS_ZFOG = 0x00200000;
1151 const UINT WINED3DPRASTERCAPS_COLORPERSPECTIVE = 0x00400000;
1152 const UINT WINED3DPRASTERCAPS_SCISSORTEST = 0x01000000;
1153 const UINT WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = 0x02000000;
1154 const UINT WINED3DPRASTERCAPS_DEPTHBIAS = 0x04000000;
1155 const UINT WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE = 0x08000000;
1157 const UINT WINED3DPSHADECAPS_COLORFLATMONO = 0x00000001;
1158 const UINT WINED3DPSHADECAPS_COLORFLATRGB = 0x00000002;
1159 const UINT WINED3DPSHADECAPS_COLORGOURAUDMONO = 0x00000004;
1160 const UINT WINED3DPSHADECAPS_COLORGOURAUDRGB = 0x00000008;
1161 const UINT WINED3DPSHADECAPS_COLORPHONGMONO = 0x00000010;
1162 const UINT WINED3DPSHADECAPS_COLORPHONGRGB = 0x00000020;
1163 const UINT WINED3DPSHADECAPS_SPECULARFLATMONO = 0x00000040;
1164 const UINT WINED3DPSHADECAPS_SPECULARFLATRGB = 0x00000080;
1165 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDMONO = 0x00000100;
1166 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDRGB = 0x00000200;
1167 const UINT WINED3DPSHADECAPS_SPECULARPHONGMONO = 0x00000400;
1168 const UINT WINED3DPSHADECAPS_SPECULARPHONGRGB = 0x00000800;
1169 const UINT WINED3DPSHADECAPS_ALPHAFLATBLEND = 0x00001000;
1170 const UINT WINED3DPSHADECAPS_ALPHAFLATSTIPPLED = 0x00002000;
1171 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDBLEND = 0x00004000;
1172 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED = 0x00008000;
1173 const UINT WINED3DPSHADECAPS_ALPHAPHONGBLEND = 0x00010000;
1174 const UINT WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED = 0x00020000;
1175 const UINT WINED3DPSHADECAPS_FOGFLAT = 0x00040000;
1176 const UINT WINED3DPSHADECAPS_FOGGOURAUD = 0x00080000;
1177 const UINT WINED3DPSHADECAPS_FOGPHONG = 0x00100000;
1179 const UINT WINED3DPTEXTURECAPS_PERSPECTIVE = 0x00000001;
1180 const UINT WINED3DPTEXTURECAPS_POW2 = 0x00000002;
1181 const UINT WINED3DPTEXTURECAPS_ALPHA = 0x00000004;
1182 const UINT WINED3DPTEXTURECAPS_TRANSPARENCY = 0x00000008;
1183 const UINT WINED3DPTEXTURECAPS_BORDER = 0x00000010;
1184 const UINT WINED3DPTEXTURECAPS_SQUAREONLY = 0x00000020;
1185 const UINT WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = 0x00000040;
1186 const UINT WINED3DPTEXTURECAPS_ALPHAPALETTE = 0x00000080;
1187 const UINT WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL = 0x00000100;
1188 const UINT WINED3DPTEXTURECAPS_PROJECTED = 0x00000400;
1189 const UINT WINED3DPTEXTURECAPS_CUBEMAP = 0x00000800;
1190 const UINT WINED3DPTEXTURECAPS_COLORKEYBLEND = 0x00001000;
1191 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP = 0x00002000;
1192 const UINT WINED3DPTEXTURECAPS_MIPMAP = 0x00004000;
1193 const UINT WINED3DPTEXTURECAPS_MIPVOLUMEMAP = 0x00008000;
1194 const UINT WINED3DPTEXTURECAPS_MIPCUBEMAP = 0x00010000;
1195 const UINT WINED3DPTEXTURECAPS_CUBEMAP_POW2 = 0x00020000;
1196 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 = 0x00040000;
1197 const UINT WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV = 0x00200000;
1199 const UINT WINED3DPTFILTERCAPS_NEAREST = 0x00000001;
1200 const UINT WINED3DPTFILTERCAPS_LINEAR = 0x00000002;
1201 const UINT WINED3DPTFILTERCAPS_MIPNEAREST = 0x00000004;
1202 const UINT WINED3DPTFILTERCAPS_MIPLINEAR = 0x00000008;
1203 const UINT WINED3DPTFILTERCAPS_LINEARMIPNEAREST = 0x00000010;
1204 const UINT WINED3DPTFILTERCAPS_LINEARMIPLINEAR = 0x00000020;
1205 const UINT WINED3DPTFILTERCAPS_MINFPOINT = 0x00000100;
1206 const UINT WINED3DPTFILTERCAPS_MINFLINEAR = 0x00000200;
1207 const UINT WINED3DPTFILTERCAPS_MINFANISOTROPIC = 0x00000400;
1208 const UINT WINED3DPTFILTERCAPS_MIPFPOINT = 0x00010000;
1209 const UINT WINED3DPTFILTERCAPS_MIPFLINEAR = 0x00020000;
1210 const UINT WINED3DPTFILTERCAPS_MAGFPOINT = 0x01000000;
1211 const UINT WINED3DPTFILTERCAPS_MAGFLINEAR = 0x02000000;
1212 const UINT WINED3DPTFILTERCAPS_MAGFANISOTROPIC = 0x04000000;
1213 const UINT WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = 0x08000000;
1214 const UINT WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD = 0x10000000;
1216 const UINT WINED3DVTXPCAPS_TEXGEN = 0x00000001;
1217 const UINT WINED3DVTXPCAPS_MATERIALSOURCE7 = 0x00000002;
1218 const UINT WINED3DVTXPCAPS_VERTEXFOG = 0x00000004;
1219 const UINT WINED3DVTXPCAPS_DIRECTIONALLIGHTS = 0x00000008;
1220 const UINT WINED3DVTXPCAPS_POSITIONALLIGHTS = 0x00000010;
1221 const UINT WINED3DVTXPCAPS_LOCALVIEWER = 0x00000020;
1222 const UINT WINED3DVTXPCAPS_TWEENING = 0x00000040;
1223 const UINT WINED3DVTXPCAPS_TEXGEN_SPHEREMAP = 0x00000100;
1224 const UINT WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = 0x00000200;
1226 const UINT WINED3DCURSORCAPS_COLOR = 0x00000001;
1227 const UINT WINED3DCURSORCAPS_LOWRES = 0x00000002;
1229 const UINT WINED3DDEVCAPS_FLOATTLVERTEX = 0x00000001;
1230 const UINT WINED3DDEVCAPS_SORTINCREASINGZ = 0x00000002;
1231 const UINT WINED3DDEVCAPS_SORTDECREASINGZ = 0X00000004;
1232 const UINT WINED3DDEVCAPS_SORTEXACT = 0x00000008;
1233 const UINT WINED3DDEVCAPS_EXECUTESYSTEMMEMORY = 0x00000010;
1234 const UINT WINED3DDEVCAPS_EXECUTEVIDEOMEMORY = 0x00000020;
1235 const UINT WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY = 0x00000040;
1236 const UINT WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY = 0x00000080;
1237 const UINT WINED3DDEVCAPS_TEXTURESYSTEMMEMORY = 0x00000100;
1238 const UINT WINED3DDEVCAPS_TEXTUREVIDEOMEMORY = 0x00000200;
1239 const UINT WINED3DDEVCAPS_DRAWPRIMTLVERTEX = 0x00000400;
1240 const UINT WINED3DDEVCAPS_CANRENDERAFTERFLIP = 0x00000800;
1241 const UINT WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM = 0x00001000;
1242 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2 = 0x00002000;
1243 const UINT WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES = 0x00004000;
1244 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2EX = 0x00008000;
1245 const UINT WINED3DDEVCAPS_HWTRANSFORMANDLIGHT = 0x00010000;
1246 const UINT WINED3DDEVCAPS_CANBLTSYSTONONLOCAL = 0x00020000;
1247 const UINT WINED3DDEVCAPS_HWRASTERIZATION = 0x00080000;
1248 const UINT WINED3DDEVCAPS_PUREDEVICE = 0x00100000;
1249 const UINT WINED3DDEVCAPS_QUINTICRTPATCHES = 0x00200000;
1250 const UINT WINED3DDEVCAPS_RTPATCHES = 0x00400000;
1251 const UINT WINED3DDEVCAPS_RTPATCHHANDLEZERO = 0x00800000;
1252 const UINT WINED3DDEVCAPS_NPATCHES = 0x01000000;
1255 /* arithmetic stretching along y axis */
1256 const UINT WINEDDBLTFX_ARITHSTRETCHY = 0x00000001;
1257 /* mirror on y axis */
1258 const UINT WINEDDBLTFX_MIRRORLEFTRIGHT = 0x00000002;
1259 /* mirror on x axis */
1260 const UINT WINEDDBLTFX_MIRRORUPDOWN = 0x00000004;
1262 const UINT WINEDDBLTFX_NOTEARING = 0x00000008;
1263 /* 180 degrees clockwise rotation */
1264 const UINT WINEDDBLTFX_ROTATE180 = 0x00000010;
1265 /* 270 degrees clockwise rotation */
1266 const UINT WINEDDBLTFX_ROTATE270 = 0x00000020;
1267 /* 90 degrees clockwise rotation */
1268 const UINT WINEDDBLTFX_ROTATE90 = 0x00000040;
1269 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1270 const UINT WINEDDBLTFX_ZBUFFERRANGE = 0x00000080;
1271 /* add dwZBufferBaseDest to every source z value before compare */
1272 const UINT WINEDDBLTFX_ZBUFFERBASEDEST = 0x00000100;
1274 /* dwFlags for Blt* */
1275 const UINT WINEDDBLT_ALPHADEST = 0x00000001;
1276 const UINT WINEDDBLT_ALPHADESTCONSTOVERRIDE = 0x00000002;
1277 const UINT WINEDDBLT_ALPHADESTNEG = 0x00000004;
1278 const UINT WINEDDBLT_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1279 const UINT WINEDDBLT_ALPHAEDGEBLEND = 0x00000010;
1280 const UINT WINEDDBLT_ALPHASRC = 0x00000020;
1281 const UINT WINEDDBLT_ALPHASRCCONSTOVERRIDE = 0x00000040;
1282 const UINT WINEDDBLT_ALPHASRCNEG = 0x00000080;
1283 const UINT WINEDDBLT_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1284 const UINT WINEDDBLT_ASYNC = 0x00000200;
1285 const UINT WINEDDBLT_COLORFILL = 0x00000400;
1286 const UINT WINEDDBLT_DDFX = 0x00000800;
1287 const UINT WINEDDBLT_DDROPS = 0x00001000;
1288 const UINT WINEDDBLT_KEYDEST = 0x00002000;
1289 const UINT WINEDDBLT_KEYDESTOVERRIDE = 0x00004000;
1290 const UINT WINEDDBLT_KEYSRC = 0x00008000;
1291 const UINT WINEDDBLT_KEYSRCOVERRIDE = 0x00010000;
1292 const UINT WINEDDBLT_ROP = 0x00020000;
1293 const UINT WINEDDBLT_ROTATIONANGLE = 0x00040000;
1294 const UINT WINEDDBLT_ZBUFFER = 0x00080000;
1295 const UINT WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE = 0x00100000;
1296 const UINT WINEDDBLT_ZBUFFERDESTOVERRIDE = 0x00200000;
1297 const UINT WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE = 0x00400000;
1298 const UINT WINEDDBLT_ZBUFFERSRCOVERRIDE = 0x00800000;
1299 const UINT WINEDDBLT_WAIT = 0x01000000;
1300 const UINT WINEDDBLT_DEPTHFILL = 0x02000000;
1301 const UINT WINEDDBLT_DONOTWAIT = 0x08000000;
1303 /* dwTrans for BltFast */
1304 const UINT WINEDDBLTFAST_NOCOLORKEY = 0x00000000;
1305 const UINT WINEDDBLTFAST_SRCCOLORKEY = 0x00000001;
1306 const UINT WINEDDBLTFAST_DESTCOLORKEY = 0x00000002;
1307 const UINT WINEDDBLTFAST_WAIT = 0x00000010;
1308 const UINT WINEDDBLTFAST_DONOTWAIT = 0x00000020;
1310 /* DDSURFACEDESC.dwFlags */
1311 const UINT WINEDDSD_CAPS = 0x00000001;
1312 const UINT WINEDDSD_HEIGHT = 0x00000002;
1313 const UINT WINEDDSD_WIDTH = 0x00000004;
1314 const UINT WINEDDSD_PITCH = 0x00000008;
1315 const UINT WINEDDSD_BACKBUFFERCOUNT = 0x00000020;
1316 const UINT WINEDDSD_ZBUFFERBITDEPTH = 0x00000040;
1317 const UINT WINEDDSD_ALPHABITDEPTH = 0x00000080;
1318 const UINT WINEDDSD_LPSURFACE = 0x00000800;
1319 const UINT WINEDDSD_PIXELFORMAT = 0x00001000;
1320 const UINT WINEDDSD_CKDESTOVERLAY = 0x00002000;
1321 const UINT WINEDDSD_CKDESTBLT = 0x00004000;
1322 const UINT WINEDDSD_CKSRCOVERLAY = 0x00008000;
1323 const UINT WINEDDSD_CKSRCBLT = 0x00010000;
1324 const UINT WINEDDSD_MIPMAPCOUNT = 0x00020000;
1325 const UINT WINEDDSD_REFRESHRATE = 0x00040000;
1326 const UINT WINEDDSD_LINEARSIZE = 0x00080000;
1327 const UINT WINEDDSD_TEXTURESTAGE = 0x00100000;
1328 const UINT WINEDDSD_FVF = 0x00200000;
1329 const UINT WINEDDSD_SRCVBHANDLE = 0x00400000;
1330 const UINT WINEDDSD_ALL = 0x007ff9ee;
1332 /* Set/Get Colour Key Flags */
1333 const UINT WINEDDCKEY_COLORSPACE = 0x00000001; /* Struct is single colour space */
1334 const UINT WINEDDCKEY_DESTBLT = 0x00000002; /* To be used as dest for blt */
1335 const UINT WINEDDCKEY_DESTOVERLAY = 0x00000004; /* To be used as dest for CK overlays */
1336 const UINT WINEDDCKEY_SRCBLT = 0x00000008; /* To be used as src for blt */
1337 const UINT WINEDDCKEY_SRCOVERLAY = 0x00000010; /* To be used as src for CK overlays */
1339 /* dwFlags for GetBltStatus */
1340 const UINT WINEDDGBS_CANBLT = 0x00000001;
1341 const UINT WINEDDGBS_ISBLTDONE = 0x00000002;
1343 /* dwFlags for GetFlipStatus */
1344 const UINT WINEDDGFS_CANFLIP = 0x00000001;
1345 const UINT WINEDDGFS_ISFLIPDONE = 0x00000002;
1347 /* dwFlags for Flip */
1348 const UINT WINEDDFLIP_WAIT = 0x00000001;
1349 const UINT WINEDDFLIP_EVEN = 0x00000002; /* only valid for overlay */
1350 const UINT WINEDDFLIP_ODD = 0x00000004; /* only valid for overlay */
1351 const UINT WINEDDFLIP_NOVSYNC = 0x00000008;
1352 const UINT WINEDDFLIP_STEREO = 0x00000010;
1353 const UINT WINEDDFLIP_DONOTWAIT = 0x00000020;
1354 const UINT WINEDDFLIP_INTERVAL2 = 0x02000000;
1355 const UINT WINEDDFLIP_INTERVAL3 = 0x03000000;
1356 const UINT WINEDDFLIP_INTERVAL4 = 0x04000000;
1358 const UINT WINEDDOVER_ALPHADEST = 0x00000001;
1359 const UINT WINEDDOVER_ALPHADESTCONSTOVERRIDE = 0x00000002;
1360 const UINT WINEDDOVER_ALPHADESTNEG = 0x00000004;
1361 const UINT WINEDDOVER_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1362 const UINT WINEDDOVER_ALPHAEDGEBLEND = 0x00000010;
1363 const UINT WINEDDOVER_ALPHASRC = 0x00000020;
1364 const UINT WINEDDOVER_ALPHASRCCONSTOVERRIDE = 0x00000040;
1365 const UINT WINEDDOVER_ALPHASRCNEG = 0x00000080;
1366 const UINT WINEDDOVER_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1367 const UINT WINEDDOVER_HIDE = 0x00000200;
1368 const UINT WINEDDOVER_KEYDEST = 0x00000400;
1369 const UINT WINEDDOVER_KEYDESTOVERRIDE = 0x00000800;
1370 const UINT WINEDDOVER_KEYSRC = 0x00001000;
1371 const UINT WINEDDOVER_KEYSRCOVERRIDE = 0x00002000;
1372 const UINT WINEDDOVER_SHOW = 0x00004000;
1373 const UINT WINEDDOVER_ADDDIRTYRECT = 0x00008000;
1374 const UINT WINEDDOVER_REFRESHDIRTYRECTS = 0x00010000;
1375 const UINT WINEDDOVER_REFRESHALL = 0x00020000;
1376 const UINT WINEDDOVER_DDFX = 0x00080000;
1377 const UINT WINEDDOVER_AUTOFLIP = 0x00100000;
1378 const UINT WINEDDOVER_BOB = 0x00200000;
1379 const UINT WINEDDOVER_OVERRIDEBOBWEAVE = 0x00400000;
1380 const UINT WINEDDOVER_INTERLEAVED = 0x00800000;
1382 /* DirectDraw Caps */
1383 const UINT WINEDDSCAPS_RESERVED1 = 0x00000001;
1384 const UINT WINEDDSCAPS_ALPHA = 0x00000002;
1385 const UINT WINEDDSCAPS_BACKBUFFER = 0x00000004;
1386 const UINT WINEDDSCAPS_COMPLEX = 0x00000008;
1387 const UINT WINEDDSCAPS_FLIP = 0x00000010;
1388 const UINT WINEDDSCAPS_FRONTBUFFER = 0x00000020;
1389 const UINT WINEDDSCAPS_OFFSCREENPLAIN = 0x00000040;
1390 const UINT WINEDDSCAPS_OVERLAY = 0x00000080;
1391 const UINT WINEDDSCAPS_PALETTE = 0x00000100;
1392 const UINT WINEDDSCAPS_PRIMARYSURFACE = 0x00000200;
1393 const UINT WINEDDSCAPS_PRIMARYSURFACELEFT = 0x00000400;
1394 const UINT WINEDDSCAPS_SYSTEMMEMORY = 0x00000800;
1395 const UINT WINEDDSCAPS_TEXTURE = 0x00001000;
1396 const UINT WINEDDSCAPS_3DDEVICE = 0x00002000;
1397 const UINT WINEDDSCAPS_VIDEOMEMORY = 0x00004000;
1398 const UINT WINEDDSCAPS_VISIBLE = 0x00008000;
1399 const UINT WINEDDSCAPS_WRITEONLY = 0x00010000;
1400 const UINT WINEDDSCAPS_ZBUFFER = 0x00020000;
1401 const UINT WINEDDSCAPS_OWNDC = 0x00040000;
1402 const UINT WINEDDSCAPS_LIVEVIDEO = 0x00080000;
1403 const UINT WINEDDSCAPS_HWCODEC = 0x00100000;
1404 const UINT WINEDDSCAPS_MODEX = 0x00200000;
1405 const UINT WINEDDSCAPS_MIPMAP = 0x00400000;
1406 const UINT WINEDDSCAPS_RESERVED2 = 0x00800000;
1407 const UINT WINEDDSCAPS_ALLOCONLOAD = 0x04000000;
1408 const UINT WINEDDSCAPS_VIDEOPORT = 0x08000000;
1409 const UINT WINEDDSCAPS_LOCALVIDMEM = 0x10000000;
1410 const UINT WINEDDSCAPS_NONLOCALVIDMEM = 0x20000000;
1411 const UINT WINEDDSCAPS_STANDARDVGAMODE = 0x40000000;
1412 const UINT WINEDDSCAPS_OPTIMIZED = 0x80000000;
1414 const UINT WINEDDCKEYCAPS_DESTBLT = 0x00000001;
1415 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACE = 0x00000002;
1416 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV = 0x00000004;
1417 const UINT WINEDDCKEYCAPS_DESTBLTYUV = 0x00000008;
1418 const UINT WINEDDCKEYCAPS_DESTOVERLAY = 0x00000010;
1419 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE = 0x00000020;
1420 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV = 0x00000040;
1421 const UINT WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE = 0x00000080;
1422 const UINT WINEDDCKEYCAPS_DESTOVERLAYYUV = 0x00000100;
1423 const UINT WINEDDCKEYCAPS_SRCBLT = 0x00000200;
1424 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACE = 0x00000400;
1425 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV = 0x00000800;
1426 const UINT WINEDDCKEYCAPS_SRCBLTYUV = 0x00001000;
1427 const UINT WINEDDCKEYCAPS_SRCOVERLAY = 0x00002000;
1428 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE = 0x00004000;
1429 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV = 0x00008000;
1430 const UINT WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE = 0x00010000;
1431 const UINT WINEDDCKEYCAPS_SRCOVERLAYYUV = 0x00020000;
1432 const UINT WINEDDCKEYCAPS_NOCOSTOVERLAY = 0x00040000;
1434 const UINT WINEDDFXCAPS_BLTALPHA = 0x00000001;
1435 const UINT WINEDDFXCAPS_OVERLAYALPHA = 0x00000004;
1436 const UINT WINEDDFXCAPS_BLTARITHSTRETCHYN = 0x00000010;
1437 const UINT WINEDDFXCAPS_BLTARITHSTRETCHY = 0x00000020;
1438 const UINT WINEDDFXCAPS_BLTMIRRORLEFTRIGHT = 0x00000040;
1439 const UINT WINEDDFXCAPS_BLTMIRRORUPDOWN = 0x00000080;
1440 const UINT WINEDDFXCAPS_BLTROTATION = 0x00000100;
1441 const UINT WINEDDFXCAPS_BLTROTATION90 = 0x00000200;
1442 const UINT WINEDDFXCAPS_BLTSHRINKX = 0x00000400;
1443 const UINT WINEDDFXCAPS_BLTSHRINKXN = 0x00000800;
1444 const UINT WINEDDFXCAPS_BLTSHRINKY = 0x00001000;
1445 const UINT WINEDDFXCAPS_BLTSHRINKYN = 0x00002000;
1446 const UINT WINEDDFXCAPS_BLTSTRETCHX = 0x00004000;
1447 const UINT WINEDDFXCAPS_BLTSTRETCHXN = 0x00008000;
1448 const UINT WINEDDFXCAPS_BLTSTRETCHY = 0x00010000;
1449 const UINT WINEDDFXCAPS_BLTSTRETCHYN = 0x00020000;
1450 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHY = 0x00040000;
1451 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHYN = 0x00000008;
1452 const UINT WINEDDFXCAPS_OVERLAYSHRINKX = 0x00080000;
1453 const UINT WINEDDFXCAPS_OVERLAYSHRINKXN = 0x00100000;
1454 const UINT WINEDDFXCAPS_OVERLAYSHRINKY = 0x00200000;
1455 const UINT WINEDDFXCAPS_OVERLAYSHRINKYN = 0x00400000;
1456 const UINT WINEDDFXCAPS_OVERLAYSTRETCHX = 0x00800000;
1457 const UINT WINEDDFXCAPS_OVERLAYSTRETCHXN = 0x01000000;
1458 const UINT WINEDDFXCAPS_OVERLAYSTRETCHY = 0x02000000;
1459 const UINT WINEDDFXCAPS_OVERLAYSTRETCHYN = 0x04000000;
1460 const UINT WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT = 0x08000000;
1461 const UINT WINEDDFXCAPS_OVERLAYMIRRORUPDOWN = 0x10000000;
1463 const UINT WINEDDCAPS_3D = 0x00000001;
1464 const UINT WINEDDCAPS_ALIGNBOUNDARYDEST = 0x00000002;
1465 const UINT WINEDDCAPS_ALIGNSIZEDEST = 0x00000004;
1466 const UINT WINEDDCAPS_ALIGNBOUNDARYSRC = 0x00000008;
1467 const UINT WINEDDCAPS_ALIGNSIZESRC = 0x00000010;
1468 const UINT WINEDDCAPS_ALIGNSTRIDE = 0x00000020;
1469 const UINT WINEDDCAPS_BLT = 0x00000040;
1470 const UINT WINEDDCAPS_BLTQUEUE = 0x00000080;
1471 const UINT WINEDDCAPS_BLTFOURCC = 0x00000100;
1472 const UINT WINEDDCAPS_BLTSTRETCH = 0x00000200;
1473 const UINT WINEDDCAPS_GDI = 0x00000400;
1474 const UINT WINEDDCAPS_OVERLAY = 0x00000800;
1475 const UINT WINEDDCAPS_OVERLAYCANTCLIP = 0x00001000;
1476 const UINT WINEDDCAPS_OVERLAYFOURCC = 0x00002000;
1477 const UINT WINEDDCAPS_OVERLAYSTRETCH = 0x00004000;
1478 const UINT WINEDDCAPS_PALETTE = 0x00008000;
1479 const UINT WINEDDCAPS_PALETTEVSYNC = 0x00010000;
1480 const UINT WINEDDCAPS_READSCANLINE = 0x00020000;
1481 const UINT WINEDDCAPS_STEREOVIEW = 0x00040000;
1482 const UINT WINEDDCAPS_VBI = 0x00080000;
1483 const UINT WINEDDCAPS_ZBLTS = 0x00100000;
1484 const UINT WINEDDCAPS_ZOVERLAYS = 0x00200000;
1485 const UINT WINEDDCAPS_COLORKEY = 0x00400000;
1486 const UINT WINEDDCAPS_ALPHA = 0x00800000;
1487 const UINT WINEDDCAPS_COLORKEYHWASSIST = 0x01000000;
1488 const UINT WINEDDCAPS_NOHARDWARE = 0x02000000;
1489 const UINT WINEDDCAPS_BLTCOLORFILL = 0x04000000;
1490 const UINT WINEDDCAPS_BANKSWITCHED = 0x08000000;
1491 const UINT WINEDDCAPS_BLTDEPTHFILL = 0x10000000;
1492 const UINT WINEDDCAPS_CANCLIP = 0x20000000;
1493 const UINT WINEDDCAPS_CANCLIPSTRETCHED = 0x40000000;
1494 const UINT WINEDDCAPS_CANBLTSYSMEM = 0x80000000;
1496 const UINT WINEDDCAPS2_CERTIFIED = 0x00000001;
1497 const UINT WINEDDCAPS2_NO2DDURING3DSCENE = 0x00000002;
1498 const UINT WINEDDCAPS2_VIDEOPORT = 0x00000004;
1499 const UINT WINEDDCAPS2_AUTOFLIPOVERLAY = 0x00000008;
1500 const UINT WINEDDCAPS2_CANBOBINTERLEAVED = 0x00000010;
1501 const UINT WINEDDCAPS2_CANBOBNONINTERLEAVED = 0x00000020;
1502 const UINT WINEDDCAPS2_COLORCONTROLOVERLAY = 0x00000040;
1503 const UINT WINEDDCAPS2_COLORCONTROLPRIMARY = 0x00000080;
1504 const UINT WINEDDCAPS2_CANDROPZ16BIT = 0x00000100;
1505 const UINT WINEDDCAPS2_NONLOCALVIDMEM = 0x00000200;
1506 const UINT WINEDDCAPS2_NONLOCALVIDMEMCAPS = 0x00000400;
1507 const UINT WINEDDCAPS2_NOPAGELOCKREQUIRED = 0x00000800;
1508 const UINT WINEDDCAPS2_WIDESURFACES = 0x00001000;
1509 const UINT WINEDDCAPS2_CANFLIPODDEVEN = 0x00002000;
1510 const UINT WINEDDCAPS2_CANBOBHARDWARE = 0x00004000;
1511 const UINT WINEDDCAPS2_COPYFOURCC = 0x00008000;
1512 const UINT WINEDDCAPS2_PRIMARYGAMMA = 0x00020000;
1513 const UINT WINEDDCAPS2_CANRENDERWINDOWED = 0x00080000;
1514 const UINT WINEDDCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1515 const UINT WINEDDCAPS2_FLIPINTERVAL = 0x00200000;
1516 const UINT WINEDDCAPS2_FLIPNOVSYNC = 0x00400000;
1517 const UINT WINEDDCAPS2_CANMANAGETEXTURE = 0x00800000;
1518 const UINT WINEDDCAPS2_TEXMANINNONLOCALVIDMEM = 0x01000000;
1519 const UINT WINEDDCAPS2_STEREO = 0x02000000;
1520 const UINT WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL = 0x04000000;
1523 const UINT WINEDDPCAPS_4BIT = 0x00000001;
1524 const UINT WINEDDPCAPS_8BITENTRIES = 0x00000002;
1525 const UINT WINEDDPCAPS_8BIT = 0x00000004;
1526 const UINT WINEDDPCAPS_INITIALIZE = 0x00000008;
1527 const UINT WINEDDPCAPS_PRIMARYSURFACE = 0x00000010;
1528 const UINT WINEDDPCAPS_PRIMARYSURFACELEFT = 0x00000020;
1529 const UINT WINEDDPCAPS_ALLOW256 = 0x00000040;
1530 const UINT WINEDDPCAPS_VSYNC = 0x00000080;
1531 const UINT WINEDDPCAPS_1BIT = 0x00000100;
1532 const UINT WINEDDPCAPS_2BIT = 0x00000200;
1533 const UINT WINEDDPCAPS_ALPHA = 0x00000400;
1535 typedef struct _WINED3DDISPLAYMODE
1540 enum wined3d_format_id Format;
1541 } WINED3DDISPLAYMODE;
1543 typedef struct _WINED3DCOLORVALUE
1549 } WINED3DCOLORVALUE;
1551 typedef struct _WINED3DVECTOR
1558 typedef struct _WINED3DMATRIX
1564 float _11, _12, _13, _14;
1565 float _21, _22, _23, _24;
1566 float _31, _32, _33, _34;
1567 float _41, _42, _43, _44;
1573 typedef struct _WINED3DLIGHT
1575 WINED3DLIGHTTYPE Type;
1576 WINED3DCOLORVALUE Diffuse;
1577 WINED3DCOLORVALUE Specular;
1578 WINED3DCOLORVALUE Ambient;
1579 WINED3DVECTOR Position;
1580 WINED3DVECTOR Direction;
1590 typedef struct _WINED3DMATERIAL
1592 WINED3DCOLORVALUE Diffuse;
1593 WINED3DCOLORVALUE Ambient;
1594 WINED3DCOLORVALUE Specular;
1595 WINED3DCOLORVALUE Emissive;
1599 typedef struct _WINED3DVIEWPORT
1609 typedef struct _WINED3DGAMMARAMP
1616 typedef struct _WINED3DLINEPATTERN
1620 } WINED3DLINEPATTERN;
1622 typedef struct _WINEDD3DRECTPATCH_INFO
1624 UINT StartVertexOffsetWidth;
1625 UINT StartVertexOffsetHeight;
1629 WINED3DBASISTYPE Basis;
1630 WINED3DDEGREETYPE Degree;
1631 } WINED3DRECTPATCH_INFO;
1633 typedef struct _WINED3DTRIPATCH_INFO
1635 UINT StartVertexOffset;
1637 WINED3DBASISTYPE Basis;
1638 WINED3DDEGREETYPE Degree;
1639 } WINED3DTRIPATCH_INFO;
1641 typedef struct _WINED3DADAPTER_IDENTIFIER
1646 UINT description_size;
1648 UINT device_name_size;
1649 LARGE_INTEGER driver_version;
1654 GUID device_identifier;
1657 SIZE_T video_memory;
1658 } WINED3DADAPTER_IDENTIFIER;
1660 typedef struct _WINED3DPRESENT_PARAMETERS
1662 UINT BackBufferWidth;
1663 UINT BackBufferHeight;
1664 enum wined3d_format_id BackBufferFormat;
1665 UINT BackBufferCount;
1666 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1667 DWORD MultiSampleQuality;
1668 WINED3DSWAPEFFECT SwapEffect;
1671 BOOL EnableAutoDepthStencil;
1672 enum wined3d_format_id AutoDepthStencilFormat;
1674 UINT FullScreen_RefreshRateInHz;
1675 UINT PresentationInterval;
1676 BOOL AutoRestoreDisplayMode;
1677 } WINED3DPRESENT_PARAMETERS;
1679 typedef struct _WINED3DSURFACE_DESC
1681 enum wined3d_format_id format;
1682 WINED3DRESOURCETYPE resource_type;
1686 WINED3DMULTISAMPLE_TYPE multisample_type;
1687 DWORD multisample_quality;
1690 } WINED3DSURFACE_DESC;
1692 typedef struct _WINED3DVOLUME_DESC
1694 enum wined3d_format_id Format;
1695 WINED3DRESOURCETYPE Type;
1702 } WINED3DVOLUME_DESC;
1704 typedef struct _WINED3DCLIPSTATUS
1707 DWORD ClipIntersection;
1708 } WINED3DCLIPSTATUS;
1710 typedef struct _WINED3DVERTEXELEMENT
1712 enum wined3d_format_id format;
1715 UINT output_slot; /* D3D 8 & 10 */
1719 } WINED3DVERTEXELEMENT;
1721 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
1723 UINT AdapterOrdinal;
1724 WINED3DDEVTYPE DeviceType;
1726 DWORD BehaviorFlags;
1727 } WINED3DDEVICE_CREATION_PARAMETERS;
1729 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
1731 float MaxBandwidthUtilized;
1732 float FrontEndUploadMemoryUtilizedPercent;
1733 float VertexRateUtilizedPercent;
1734 float TriangleSetupRateUtilizedPercent;
1735 float FillRateUtilizedPercent;
1736 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
1738 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
1740 float TextureCacheHitRate;
1741 float PostTransformVertexCacheHitRate;
1742 } WINED3DDEVINFO_CACHEUTILIZATION;
1744 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
1746 float WaitingForGPUToUseApplicationResourceTimePercent;
1747 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1748 float WaitingForGPUToStayWithinLatencyTimePercent;
1749 float WaitingForGPUExclusiveResourceTimePercent;
1750 float WaitingForGPUOtherTimePercent;
1751 } WINED3DDEVINFO_INTERFACETIMINGS;
1753 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
1755 float VertexProcessingTimePercent;
1756 float PixelProcessingTimePercent;
1757 float OtherGPUProcessingTimePercent;
1758 float GPUIdleTimePercent;
1759 } WINED3DDEVINFO_PIPELINETIMINGS;
1761 typedef struct _WINED3DDEVINFO_STAGETIMINGS
1763 float MemoryProcessingPercent;
1764 float ComputationProcessingPercent;
1765 } WINED3DDEVINFO_STAGETIMINGS;
1767 typedef struct _WINED3DRASTER_STATUS
1771 } WINED3DRASTER_STATUS;
1773 typedef struct WINED3DRESOURCESTATS
1776 DWORD ApproxBytesDownloaded;
1778 DWORD NumVidCreates;
1781 DWORD NumUsedInVidMem;
1783 DWORD WorkingSetBytes;
1786 } WINED3DRESOURCESTATS;
1788 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
1790 WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
1791 } WINED3DDEVINFO_RESOURCEMANAGER;
1793 typedef struct _WINED3DDEVINFO_VERTEXSTATS
1795 DWORD NumRenderedTriangles;
1796 DWORD NumExtraClippingTriangles;
1797 } WINED3DDEVINFO_VERTEXSTATS;
1799 typedef struct _WINED3DLOCKED_RECT
1803 } WINED3DLOCKED_RECT;
1805 typedef struct _WINED3DLOCKED_BOX
1810 } WINED3DLOCKED_BOX;
1812 typedef struct _WINED3DBOX
1822 /*Vertex cache optimization hints.*/
1823 typedef struct WINED3DDEVINFO_VCACHE
1825 DWORD Pattern; /* Must be a 4 char code FOURCC (e.g. CACH) */
1826 DWORD OptMethod; /* 0 to get the longest strips, 1 vertex cache */
1827 DWORD CacheSize; /* Cache size to use (only valid if OptMethod==1) */
1828 DWORD MagicNumber; /* Internal for deciding when to restart strips,
1829 non user modifiable (only valid if OptMethod==1) */
1830 } WINED3DDEVINFO_VCACHE;
1832 typedef struct _WINED3DBUFFER_DESC
1834 WINED3DRESOURCETYPE Type;
1838 } WINED3DBUFFER_DESC;
1840 typedef struct WineDirect3DStridedData
1842 enum wined3d_format_id format; /* Format of the data */
1843 const BYTE *lpData; /* Pointer to start of data */
1844 DWORD dwStride; /* Stride between occurrences of this data */
1845 } WineDirect3DStridedData;
1847 typedef struct WineDirect3DVertexStridedData
1849 WineDirect3DStridedData position;
1850 WineDirect3DStridedData normal;
1851 WineDirect3DStridedData diffuse;
1852 WineDirect3DStridedData specular;
1853 WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
1854 BOOL position_transformed;
1855 } WineDirect3DVertexStridedData;
1857 typedef struct _WINED3DVSHADERCAPS2_0
1860 INT DynamicFlowControlDepth;
1862 INT StaticFlowControlDepth;
1863 } WINED3DVSHADERCAPS2_0;
1865 typedef struct _WINED3DPSHADERCAPS2_0
1868 INT DynamicFlowControlDepth;
1870 INT StaticFlowControlDepth;
1871 INT NumInstructionSlots;
1872 } WINED3DPSHADERCAPS2_0;
1874 typedef struct _WINEDDCAPS
1896 typedef struct _WINED3DCAPS
1898 WINED3DDEVTYPE DeviceType;
1899 UINT AdapterOrdinal;
1904 DWORD PresentationIntervals;
1908 DWORD PrimitiveMiscCaps;
1912 DWORD DestBlendCaps;
1916 DWORD TextureFilterCaps;
1917 DWORD CubeTextureFilterCaps;
1918 DWORD VolumeTextureFilterCaps;
1919 DWORD TextureAddressCaps;
1920 DWORD VolumeTextureAddressCaps;
1923 DWORD MaxTextureWidth;
1924 DWORD MaxTextureHeight;
1925 DWORD MaxVolumeExtent;
1926 DWORD MaxTextureRepeat;
1927 DWORD MaxTextureAspectRatio;
1928 DWORD MaxAnisotropy;
1931 float GuardBandLeft;
1933 float GuardBandRight;
1934 float GuardBandBottom;
1936 float ExtentsAdjust;
1940 DWORD TextureOpCaps;
1941 DWORD MaxTextureBlendStages;
1942 DWORD MaxSimultaneousTextures;
1944 DWORD VertexProcessingCaps;
1945 DWORD MaxActiveLights;
1946 DWORD MaxUserClipPlanes;
1947 DWORD MaxVertexBlendMatrices;
1948 DWORD MaxVertexBlendMatrixIndex;
1952 DWORD MaxPrimitiveCount;
1953 DWORD MaxVertexIndex;
1955 DWORD MaxStreamStride;
1957 DWORD VertexShaderVersion;
1958 DWORD MaxVertexShaderConst;
1960 DWORD PixelShaderVersion;
1961 float PixelShader1xMaxValue;
1966 float MaxNpatchTessellationLevel;
1967 DWORD Reserved5; /* undocumented */
1969 UINT MasterAdapterOrdinal;
1970 UINT AdapterOrdinalInGroup;
1971 UINT NumberOfAdaptersInGroup;
1973 DWORD NumSimultaneousRTs;
1974 DWORD StretchRectFilterCaps;
1975 WINED3DVSHADERCAPS2_0 VS20Caps;
1976 WINED3DPSHADERCAPS2_0 PS20Caps;
1977 DWORD VertexTextureFilterCaps;
1978 DWORD MaxVShaderInstructionsExecuted;
1979 DWORD MaxPShaderInstructionsExecuted;
1980 DWORD MaxVertexShader30InstructionSlots;
1981 DWORD MaxPixelShader30InstructionSlots;
1982 DWORD Reserved2; /* Not in the microsoft headers but documented */
1985 WINEDDCAPS DirectDrawCaps;
1988 /* DirectDraw types */
1990 typedef struct _WINEDDCOLORKEY
1992 DWORD dwColorSpaceLowValue; /* low boundary of color space that is to
1993 * be treated as Color Key, inclusive */
1994 DWORD dwColorSpaceHighValue; /* high boundary of color space that is
1995 * to be treated as Color Key, inclusive */
1996 } WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
1998 typedef struct _WINEDDBLTFX
2000 DWORD dwSize; /* size of structure */
2001 DWORD dwDDFX; /* FX operations */
2002 DWORD dwROP; /* Win32 raster operations */
2003 DWORD dwDDROP; /* Raster operations new for DirectDraw */
2004 DWORD dwRotationAngle; /* Rotation angle for blt */
2005 DWORD dwZBufferOpCode; /* ZBuffer compares */
2006 DWORD dwZBufferLow; /* Low limit of Z buffer */
2007 DWORD dwZBufferHigh; /* High limit of Z buffer */
2008 DWORD dwZBufferBaseDest; /* Destination base value */
2009 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
2012 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
2013 struct IWineD3DSurface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
2015 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
2018 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
2019 struct IWineD3DSurface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
2021 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2022 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
2024 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2027 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
2028 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
2030 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2033 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
2034 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
2038 DWORD dwFillColor; /* color in RGB or Palettized */
2039 DWORD dwFillDepth; /* depth value for z-buffer */
2040 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
2041 struct IWineD3DSurface *lpDDSPattern; /* Surface to use as pattern */
2043 WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */
2044 WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
2045 } WINEDDBLTFX,*LPWINEDDBLTFX;
2047 typedef struct _WINEDDOVERLAYFX
2049 DWORD dwSize; /* size of structure */
2050 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2051 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
2053 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2056 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
2057 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
2059 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2062 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
2063 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
2065 WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */
2066 WINEDDCOLORKEY dckSrcColorkey; /* SrcColorkey override */
2067 DWORD dwDDFX; /* Overlay FX */
2068 DWORD dwFlags; /* flags */
2071 struct wined3d_buffer_desc
2076 UINT cpu_access_flags;
2080 struct wined3d_shader_signature_element
2082 const char *semantic_name;
2084 enum wined3d_sysval_semantic sysval_semantic;
2085 DWORD component_type;
2090 struct wined3d_shader_signature
2093 struct wined3d_shader_signature_element *elements;
2097 struct wined3d_parent_ops
2099 void (__stdcall *wined3d_object_destroyed)(void *parent);
2102 interface IWineD3DResource;
2103 interface IWineD3DSurface;
2104 interface IWineD3DVolume;
2105 interface IWineD3DSwapChain;
2106 interface IWineD3DDevice;
2111 uuid(aeb62dfc-bdcb-4f02-9519-1eeea00c15cd)
2113 interface IWineD3DDeviceParent : IUnknown
2115 void WineD3DDeviceCreated(
2116 [in] IWineD3DDevice *device
2119 HRESULT CreateSurface(
2120 [in] IUnknown *superior,
2123 [in] enum wined3d_format_id format_id,
2125 [in] WINED3DPOOL pool,
2127 [in] WINED3DCUBEMAP_FACES face,
2128 [out] IWineD3DSurface **surface
2131 HRESULT CreateRenderTarget(
2132 [in] IUnknown *superior,
2135 [in] enum wined3d_format_id format_id,
2136 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2137 [in] DWORD multisample_quality,
2139 [out] IWineD3DSurface **surface
2142 HRESULT CreateDepthStencilSurface(
2145 [in] enum wined3d_format_id format_id,
2146 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2147 [in] DWORD multisample_quality,
2149 [out] IWineD3DSurface **surface
2152 HRESULT CreateVolume(
2153 [in] IUnknown *superior,
2157 [in] enum wined3d_format_id format_id,
2158 [in] WINED3DPOOL pool,
2160 [out] IWineD3DVolume **volume
2163 HRESULT CreateSwapChain(
2164 [in, out] WINED3DPRESENT_PARAMETERS *present_parameters,
2165 [out] IWineD3DSwapChain **swapchain
2168 typedef ULONG (__stdcall *D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
2169 typedef HRESULT (__stdcall *D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
2174 uuid(46799311-8e0e-40ce-b2ec-ddb99f18fcb4)
2176 interface IWineD3DBase : IUnknown
2185 uuid(108f9c44-6f30-11d9-c687-00046142c14f)
2187 interface IWineD3D : IWineD3DBase
2189 UINT GetAdapterCount(
2191 HRESULT RegisterSoftwareDevice(
2192 [in] void *pInitializeFunction
2194 HMONITOR GetAdapterMonitor(
2195 [in] UINT adapter_idx
2197 UINT GetAdapterModeCount(
2198 [in] UINT adapter_idx,
2199 [in] enum wined3d_format_id format_id
2201 HRESULT EnumAdapterModes(
2202 [in] UINT adapter_idx,
2203 [in] enum wined3d_format_id format_id,
2205 [out] WINED3DDISPLAYMODE *mode
2207 HRESULT GetAdapterDisplayMode(
2208 [in] UINT adapter_idx,
2209 [out] WINED3DDISPLAYMODE *mode
2211 HRESULT GetAdapterIdentifier(
2212 [in] UINT adapter_idx,
2214 [out] WINED3DADAPTER_IDENTIFIER *identifier
2216 HRESULT CheckDeviceMultiSampleType(
2217 [in] UINT adapter_idx,
2218 [in] WINED3DDEVTYPE device_type,
2219 [in] enum wined3d_format_id surface_format_id,
2221 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2222 [out] DWORD *quality_levels
2224 HRESULT CheckDepthStencilMatch(
2225 [in] UINT adapter_idx,
2226 [in] WINED3DDEVTYPE device_type,
2227 [in] enum wined3d_format_id adapter_format_id,
2228 [in] enum wined3d_format_id render_target_format_id,
2229 [in] enum wined3d_format_id depth_stencil_format_id
2231 HRESULT CheckDeviceType(
2232 [in] UINT adapter_idx,
2233 [in] WINED3DDEVTYPE device_type,
2234 [in] enum wined3d_format_id display_format_id,
2235 [in] enum wined3d_format_id backbuffer_format_id,
2238 HRESULT CheckDeviceFormat(
2239 [in] UINT adaper_idx,
2240 [in] WINED3DDEVTYPE device_type,
2241 [in] enum wined3d_format_id adapter_format_id,
2243 [in] WINED3DRESOURCETYPE resource_type,
2244 [in] enum wined3d_format_id check_format,
2245 [in] WINED3DSURFTYPE surface_type
2247 HRESULT CheckDeviceFormatConversion(
2248 [in] UINT adapter_idx,
2249 [in] WINED3DDEVTYPE device_type,
2250 [in] enum wined3d_format_id source_format_id,
2251 [in] enum wined3d_format_id target_format_id
2253 HRESULT GetDeviceCaps(
2254 [in] UINT adapter_idx,
2255 [in] WINED3DDEVTYPE device_type,
2256 [out] WINED3DCAPS *caps
2258 HRESULT CreateDevice(
2259 [in] UINT adapter_idx,
2260 [in] WINED3DDEVTYPE device_type,
2261 [in] HWND focus_window,
2262 [in] DWORD behaviour_flags,
2263 [in] IWineD3DDeviceParent *device_parent,
2264 [out] IWineD3DDevice **device
2271 uuid(1f3bfb34-6f30-11d9-c687-00046142c14f)
2273 interface IWineD3DResource : IWineD3DBase
2275 HRESULT SetPrivateData(
2277 [in] const void *data,
2278 [in] DWORD data_size,
2281 HRESULT GetPrivateData(
2284 [in, out] DWORD *data_size
2286 HRESULT FreePrivateData(
2290 [in] DWORD new_priority
2298 WINED3DRESOURCETYPE GetType(
2305 uuid(f7d8abf4-fb93-43e4-9c96-4618cf9b3cbc)
2307 interface IWineD3DRendertargetView : IWineD3DBase
2309 HRESULT GetResource(
2310 [out] IWineD3DResource **resource
2317 uuid(f756720c-32b9-4439-b5a3-1d6c97037d9e)
2319 interface IWineD3DPalette : IWineD3DBase
2325 [out] PALETTEENTRY *entries
2334 [in] const PALETTEENTRY *entries
2341 uuid(8f2bceb1-d338-488c-ab7f-0ec980bf5d2d)
2343 interface IWineD3DClipper : IUnknown
2345 HRESULT GetClipList(
2346 [in] const RECT *rect,
2347 [out] RGNDATA *clip_list,
2348 [in, out] DWORD *clip_list_size
2353 HRESULT IsClipListChanged(
2356 HRESULT SetClipList(
2357 [in] const RGNDATA *clip_list,
2369 uuid(37cd5526-6f30-11d9-c687-00046142c14f)
2371 interface IWineD3DSurface : IWineD3DResource
2374 [out] WINED3DSURFACE_DESC *desc
2377 [out] WINED3DLOCKED_RECT *locked_rect,
2378 [in] const RECT *rect,
2390 [in] IWineD3DSurface *override,
2394 [in] const RECT *dst_rect,
2395 [in] IWineD3DSurface *src_surface,
2396 [in] const RECT *src_rect,
2398 [in] const WINEDDBLTFX *blt_fx,
2399 [in] WINED3DTEXTUREFILTERTYPE filter
2401 HRESULT GetBltStatus(
2404 HRESULT GetFlipStatus(
2414 [in] IWineD3DSurface *src_surface,
2415 [in] const RECT *src_rect,
2419 [out] IWineD3DPalette **palette
2422 [in] IWineD3DPalette *palette
2424 HRESULT RealizePalette(
2426 HRESULT SetColorKey(
2428 [in] const WINEDDCOLORKEY *color_key
2435 HRESULT SetOverlayPosition(
2439 HRESULT GetOverlayPosition(
2443 HRESULT UpdateOverlayZOrder(
2445 [in] IWineD3DSurface *ref
2447 HRESULT UpdateOverlay(
2448 [in] const RECT *src_rect,
2449 [in] IWineD3DSurface *dst_surface,
2450 [in] const RECT *dst_rect,
2452 [in] const WINEDDOVERLAYFX *fx
2455 [in] IWineD3DClipper *clipper
2458 [out] IWineD3DClipper **clipper
2460 HRESULT LoadTexture(
2466 const void *GetData(
2469 [in] enum wined3d_format_id format_id
2471 HRESULT PrivateSetup(
2473 WINED3DSURFTYPE GetImplType(
2475 HRESULT DrawOverlay(
2482 uuid(24769ed8-6f30-11d9-c687-00046142c14f)
2484 interface IWineD3DVolume : IWineD3DResource
2487 [out] WINED3DVOLUME_DESC *desc
2490 [out] WINED3DLOCKED_BOX *locked_box,
2491 [in] const WINED3DBOX *box,
2496 HRESULT LoadTexture(
2505 uuid(3c2aebf6-6f30-11d9-c687-00046142c14f)
2507 interface IWineD3DBaseTexture : IWineD3DResource
2514 DWORD GetLevelCount(
2516 HRESULT SetAutoGenFilterType(
2517 WINED3DTEXTUREFILTERTYPE filter_type
2519 WINED3DTEXTUREFILTERTYPE GetAutoGenFilterType(
2521 void GenerateMipSubLevels(
2528 HRESULT BindTexture(
2538 uuid(3e72cc1c-6f30-11d9-c687-00046142c14f)
2540 interface IWineD3DTexture : IWineD3DBaseTexture
2542 HRESULT GetLevelDesc(
2544 [out] WINED3DSURFACE_DESC *desc
2546 HRESULT GetSurfaceLevel(
2548 [out] IWineD3DSurface **surface
2552 [out] WINED3DLOCKED_RECT *locked_rect,
2553 [in] const RECT *rect,
2559 HRESULT AddDirtyRect(
2560 [in] const RECT *dirty_rect
2567 uuid(41752900-6f30-11d9-c687-00046142c14f)
2569 interface IWineD3DCubeTexture : IWineD3DBaseTexture
2571 HRESULT GetLevelDesc(
2573 [out] WINED3DSURFACE_DESC *desc
2575 HRESULT GetCubeMapSurface(
2576 [in] WINED3DCUBEMAP_FACES face,
2578 [out] IWineD3DSurface **surface
2581 [in] WINED3DCUBEMAP_FACES face,
2583 [out] WINED3DLOCKED_RECT *locked_rect,
2584 [in] const RECT *rect,
2588 [in] WINED3DCUBEMAP_FACES face,
2591 HRESULT AddDirtyRect(
2592 [in] WINED3DCUBEMAP_FACES face,
2593 [in] const RECT *dirty_rect
2600 uuid(7b39470c-6f30-11d9-c687-00046142c14f)
2602 interface IWineD3DVolumeTexture : IWineD3DBaseTexture
2604 HRESULT GetLevelDesc(
2606 [out] WINED3DVOLUME_DESC *desc
2608 HRESULT GetVolumeLevel(
2610 [out] IWineD3DVolume **volume
2614 [out] WINED3DLOCKED_BOX *locked_box,
2615 [in] const WINED3DBOX *box,
2621 HRESULT AddDirtyBox(
2622 [in] const WINED3DBOX *dirty_box
2629 uuid(7cd55be6-6f30-11d9-c687-00046142c14f)
2631 interface IWineD3DVertexDeclaration : IWineD3DBase
2638 uuid(83b073ce-6f30-11d9-c687-00046142c14f)
2640 interface IWineD3DStateBlock : IUnknown
2651 uuid(905ddbac-6f30-11d9-c687-00046142c14f)
2653 interface IWineD3DQuery : IUnknown
2657 [in] DWORD data_size,
2662 WINED3DQUERYTYPE GetType(
2672 uuid(34d01b10-6f30-11d9-c687-00046142c14f)
2674 interface IWineD3DSwapChain : IWineD3DBase
2679 [out] IWineD3DDevice **device
2682 [in] const RECT *src_rect,
2683 [in] const RECT *dst_rect,
2684 [in] HWND dst_window_override,
2685 [in] const RGNDATA *dirty_region,
2688 HRESULT SetDestWindowOverride(
2691 HRESULT GetFrontBufferData(
2692 [in] IWineD3DSurface *dst_surface
2694 HRESULT GetBackBuffer(
2695 [in] UINT backbuffer_idx,
2696 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2697 [out] IWineD3DSurface **backbuffer
2699 HRESULT GetRasterStatus(
2700 [out] WINED3DRASTER_STATUS *raster_status
2702 HRESULT GetDisplayMode(
2703 [out] WINED3DDISPLAYMODE *mode
2705 HRESULT GetPresentParameters(
2706 [out] WINED3DPRESENT_PARAMETERS *present_parameters
2708 HRESULT SetGammaRamp(
2710 [in] const WINED3DGAMMARAMP *ramp
2712 HRESULT GetGammaRamp(
2713 [out] WINED3DGAMMARAMP *ramp
2720 uuid(b3f028e8-1a40-4ab3-9292-5bf6cfd80209)
2722 interface IWineD3DBuffer : IWineD3DResource
2733 [out] WINED3DBUFFER_DESC *desc
2740 uuid(eac93065-a4df-446f-86a1-9ef2bca40a3c)
2742 interface IWineD3DBaseShader : IWineD3DBase
2744 HRESULT GetFunction(
2746 [in, out] UINT *data_size
2753 uuid(7f7a2b60-6f30-11d9-c687-00046142c14f)
2755 interface IWineD3DVertexShader : IWineD3DBaseShader
2757 HRESULT SetLocalConstantsF(
2758 [in] UINT start_idx,
2759 [in] const float *src_data,
2760 [in] UINT vector4f_count
2767 uuid(8276c113-388b-49d1-ad8b-c9dd8bcbabcd)
2769 interface IWineD3DGeometryShader : IWineD3DBaseShader
2776 uuid(818503da-6f30-11d9-c687-00046142c14f)
2778 interface IWineD3DPixelShader : IWineD3DBaseShader
2785 uuid(6d10a2ce-09d0-4a53-a427-11388f9f8ca5)
2787 interface IWineD3DDevice : IUnknown
2789 HRESULT CreateBuffer(
2790 [in] struct wined3d_buffer_desc *desc,
2791 [in] const void *data,
2793 [in] const struct wined3d_parent_ops *parent_ops,
2794 [out] IWineD3DBuffer **buffer
2796 HRESULT CreateVertexBuffer(
2799 [in] WINED3DPOOL pool,
2801 [in] const struct wined3d_parent_ops *parent_ops,
2802 [out] IWineD3DBuffer **vertex_buffer
2804 HRESULT CreateIndexBuffer(
2807 [in] WINED3DPOOL pool,
2809 [in] const struct wined3d_parent_ops *parent_ops,
2810 [out] IWineD3DBuffer **index_buffer
2812 HRESULT CreateStateBlock(
2813 [in] WINED3DSTATEBLOCKTYPE type,
2814 [out] IWineD3DStateBlock **stateblock
2816 HRESULT CreateSurface(
2819 [in] enum wined3d_format_id format_id,
2824 [in] WINED3DPOOL pool,
2825 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2826 [in] DWORD multisample_quality,
2827 [in] WINED3DSURFTYPE surface_type,
2829 [in] const struct wined3d_parent_ops *parent_ops,
2830 [out] IWineD3DSurface **surface
2832 HRESULT CreateRendertargetView(
2833 [in] IWineD3DResource *resource,
2835 [out] IWineD3DRendertargetView **rendertarget_view
2837 HRESULT CreateTexture(
2842 [in] enum wined3d_format_id format_id,
2843 [in] WINED3DPOOL pool,
2845 [in] const struct wined3d_parent_ops *parent_ops,
2846 [out] IWineD3DTexture **texture
2848 HRESULT CreateVolumeTexture(
2854 [in] enum wined3d_format_id format_id,
2855 [in] WINED3DPOOL pool,
2857 [in] const struct wined3d_parent_ops *parent_ops,
2858 [out] IWineD3DVolumeTexture **texture
2860 HRESULT CreateVolume(
2865 [in] enum wined3d_format_id format_id,
2866 [in] WINED3DPOOL pool,
2868 [in] const struct wined3d_parent_ops *parent_ops,
2869 [out] IWineD3DVolume **volume
2871 HRESULT CreateCubeTexture(
2872 [in] UINT edge_length,
2875 [in] enum wined3d_format_id format_id,
2876 [in] WINED3DPOOL pool,
2878 [in] const struct wined3d_parent_ops *parent_ops,
2879 [out] IWineD3DCubeTexture **texture
2881 HRESULT CreateQuery(
2882 [in] WINED3DQUERYTYPE type,
2883 [out] IWineD3DQuery **query
2885 HRESULT CreateSwapChain(
2886 [in] WINED3DPRESENT_PARAMETERS *present_parameters,
2887 [in] WINED3DSURFTYPE surface_type,
2889 [out] IWineD3DSwapChain **swapchain
2891 HRESULT CreateVertexDeclaration(
2892 [in] const WINED3DVERTEXELEMENT *elements,
2893 [in] UINT element_count,
2895 [in] const struct wined3d_parent_ops *parent_ops,
2896 [out] IWineD3DVertexDeclaration **declaration
2898 HRESULT CreateVertexDeclarationFromFVF(
2901 [in] const struct wined3d_parent_ops *parent_ops,
2902 [out] IWineD3DVertexDeclaration **declaration
2904 HRESULT CreateVertexShader(
2905 [in] const DWORD *function,
2906 [in] const struct wined3d_shader_signature *output_signature,
2908 [in] const struct wined3d_parent_ops *parent_ops,
2909 [out] IWineD3DVertexShader **shader
2911 HRESULT CreateGeometryShader(
2912 [in] const DWORD *byte_code,
2913 [in] const struct wined3d_shader_signature *output_signature,
2915 [in] const struct wined3d_parent_ops *parent_ops,
2916 [out] IWineD3DGeometryShader **shader
2918 HRESULT CreatePixelShader(
2919 [in] const DWORD *function,
2920 [in] const struct wined3d_shader_signature *output_signature,
2922 [in] const struct wined3d_parent_ops *parent_ops,
2923 [out] IWineD3DPixelShader **shader
2925 HRESULT CreatePalette(
2927 [in] const PALETTEENTRY *palette_entry,
2929 [out] IWineD3DPalette **palette
2932 [in] WINED3DPRESENT_PARAMETERS *present_parameters
2935 [in] WINED3DPRESENT_PARAMETERS *present_parameters
2938 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
2941 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
2943 void SetMultithreaded(
2945 HRESULT EvictManagedResources(
2947 UINT GetAvailableTextureMem(
2949 HRESULT GetBackBuffer(
2950 [in] UINT swapchain_idx,
2951 [in] UINT backbuffer_idx,
2952 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2953 [out] IWineD3DSurface **backbuffer
2955 HRESULT GetCreationParameters(
2956 [out] WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters
2958 HRESULT GetDeviceCaps(
2959 [out] WINED3DCAPS *caps
2961 HRESULT GetDirect3D(
2962 [out] IWineD3D** d3d
2964 HRESULT GetDisplayMode(
2965 [in] UINT swapchain_idx,
2966 [out] WINED3DDISPLAYMODE *mode
2968 HRESULT SetDisplayMode(
2969 [in] UINT swapchain_idx,
2970 [in] const WINED3DDISPLAYMODE *mode
2972 UINT GetNumberOfSwapChains(
2974 HRESULT GetRasterStatus(
2975 [in] UINT swapchain_idx,
2976 [out] WINED3DRASTER_STATUS *raster_status
2978 HRESULT GetSwapChain(
2979 [in] UINT swapchain_idx,
2980 [out] IWineD3DSwapChain **swapchain
2983 [in] WINED3DPRESENT_PARAMETERS *present_parameters
2985 HRESULT SetDialogBoxMode(
2986 [in] BOOL enable_dialogs
2988 HRESULT SetCursorProperties(
2989 [in] UINT x_hotspot,
2990 [in] UINT y_hotspot,
2991 [in] IWineD3DSurface *cursor_surface
2993 void SetCursorPosition(
2994 [in] int x_screen_space,
2995 [in] int y_screen_space,
3001 HRESULT SetClipPlane(
3002 [in] DWORD plane_idx,
3003 [in] const float *plane
3005 HRESULT GetClipPlane(
3006 [in] DWORD plane_idx,
3009 HRESULT SetClipStatus(
3010 [in] const WINED3DCLIPSTATUS *clip_status
3012 HRESULT GetClipStatus(
3013 [out] WINED3DCLIPSTATUS *clip_status
3015 HRESULT SetCurrentTexturePalette(
3016 [in] UINT palette_number
3018 HRESULT GetCurrentTexturePalette(
3019 [out] UINT *palette_number
3021 HRESULT SetDepthStencilSurface(
3022 [in] IWineD3DSurface *depth_stencil
3024 HRESULT GetDepthStencilSurface(
3025 [out] IWineD3DSurface **depth_stencil
3028 [in] UINT swapchain_idx,
3030 [in] const WINED3DGAMMARAMP *ramp
3033 [in] UINT swapchain_idx,
3034 [out] WINED3DGAMMARAMP *ramp
3036 HRESULT SetIndexBuffer(
3037 [in] IWineD3DBuffer *index_buffer,
3038 [in] enum wined3d_format_id format_id
3040 HRESULT GetIndexBuffer(
3041 [out] IWineD3DBuffer **index_buffer
3043 HRESULT SetBaseVertexIndex(
3046 HRESULT GetBaseVertexIndex(
3047 [out] INT *base_index
3050 [in] DWORD light_idx,
3051 [in] const WINED3DLIGHT *light
3054 [in] DWORD light_idx,
3055 [out] WINED3DLIGHT *light
3057 HRESULT SetLightEnable(
3058 [in] DWORD light_idx,
3061 HRESULT GetLightEnable(
3062 [in] DWORD light_idx,
3065 HRESULT SetMaterial(
3066 [in] const WINED3DMATERIAL *material
3068 HRESULT GetMaterial(
3069 [out] WINED3DMATERIAL *material
3071 HRESULT SetNPatchMode(
3074 float GetNPatchMode(
3076 HRESULT SetPaletteEntries(
3077 [in] UINT palette_number,
3078 [in] const PALETTEENTRY *entries
3080 HRESULT GetPaletteEntries(
3081 [in] UINT palette_number,
3082 [out] PALETTEENTRY *entries
3084 HRESULT SetPixelShader(
3085 [in] IWineD3DPixelShader *shader
3087 IWineD3DPixelShader *GetPixelShader(
3089 HRESULT SetPixelShaderConstantB(
3090 [in] UINT start_register,
3091 [in] const BOOL *constants,
3092 [in] UINT bool_count
3094 HRESULT GetPixelShaderConstantB(
3095 [in] UINT start_register,
3096 [out] BOOL *constants,
3097 [in] UINT bool_count
3099 HRESULT SetPixelShaderConstantI(
3100 [in] UINT start_register,
3101 [in] const int *constants,
3102 [in] UINT vector4i_count
3104 HRESULT GetPixelShaderConstantI(
3105 [in] UINT start_register,
3106 [out] int *constants,
3107 [in] UINT vector4i_count
3109 HRESULT SetPixelShaderConstantF(
3110 [in] UINT start_register,
3111 [in] const float *constants,
3112 [in] UINT vector4f_count
3114 HRESULT GetPixelShaderConstantF(
3115 [in] UINT start_register,
3116 [out] float *constants,
3117 [in] UINT vector4f_count
3119 HRESULT SetRenderState(
3120 [in] WINED3DRENDERSTATETYPE state,
3123 HRESULT GetRenderState(
3124 [in] WINED3DRENDERSTATETYPE state,
3127 HRESULT SetRenderTarget(
3128 [in] DWORD render_target_idx,
3129 [in] IWineD3DSurface *render_target,
3130 [in] BOOL set_viewport
3132 HRESULT GetRenderTarget(
3133 [in] DWORD render_target_idx,
3134 [out] IWineD3DSurface **render_target
3136 HRESULT SetSamplerState(
3137 [in] DWORD sampler_idx,
3138 [in] WINED3DSAMPLERSTATETYPE state,
3141 HRESULT GetSamplerState(
3142 [in] DWORD sampler_idx,
3143 [in] WINED3DSAMPLERSTATETYPE state,
3146 HRESULT SetScissorRect(
3147 [in] const RECT *rect
3149 HRESULT GetScissorRect(
3152 HRESULT SetSoftwareVertexProcessing(
3155 BOOL GetSoftwareVertexProcessing(
3157 HRESULT SetStreamSource(
3158 [in] UINT stream_idx,
3159 [in] IWineD3DBuffer *buffer,
3163 HRESULT GetStreamSource(
3164 [in] UINT stream_idx,
3165 [out] IWineD3DBuffer **buffer,
3169 HRESULT SetStreamSourceFreq(
3170 [in] UINT stream_idx,
3173 HRESULT GetStreamSourceFreq(
3174 [in] UINT stream_idx,
3179 [in] IWineD3DBaseTexture *texture
3183 [out] IWineD3DBaseTexture **texture
3185 HRESULT SetTextureStageState(
3187 [in] WINED3DTEXTURESTAGESTATETYPE state,
3190 HRESULT GetTextureStageState(
3192 [in] WINED3DTEXTURESTAGESTATETYPE state,
3195 HRESULT SetTransform(
3196 [in] WINED3DTRANSFORMSTATETYPE state,
3197 [in] const WINED3DMATRIX *matrix
3199 HRESULT GetTransform(
3200 [in] WINED3DTRANSFORMSTATETYPE state,
3201 [out] WINED3DMATRIX *matrix
3203 HRESULT SetVertexDeclaration(
3204 [in] IWineD3DVertexDeclaration *declaration
3206 HRESULT GetVertexDeclaration(
3207 [out] IWineD3DVertexDeclaration **declaration
3209 HRESULT SetVertexShader(
3210 [in] IWineD3DVertexShader *shader
3212 IWineD3DVertexShader *GetVertexShader(
3214 HRESULT SetVertexShaderConstantB(
3215 [in] UINT start_register,
3216 [in] const BOOL *constants,
3217 [in] UINT bool_count
3219 HRESULT GetVertexShaderConstantB(
3220 [in] UINT start_register,
3221 [out] BOOL *constants,
3222 [in] UINT bool_count
3224 HRESULT SetVertexShaderConstantI(
3225 [in] UINT start_register,
3226 [in] const int *constants,
3227 [in] UINT vector4i_count
3229 HRESULT GetVertexShaderConstantI(
3230 [in] UINT start_register,
3231 [out] int *constants,
3232 [in] UINT vector4i_count
3234 HRESULT SetVertexShaderConstantF(
3235 [in] UINT start_register,
3236 [in] const float *constants,
3237 [in] UINT vector4f_count
3239 HRESULT GetVertexShaderConstantF(
3240 [in] UINT start_register,
3241 [out] float *constants,
3242 [in] UINT vector4f_count
3244 HRESULT SetViewport(
3245 [in] const WINED3DVIEWPORT *viewport
3247 HRESULT GetViewport(
3248 [out] WINED3DVIEWPORT *viewport
3250 HRESULT MultiplyTransform(
3251 [in] WINED3DTRANSFORMSTATETYPE state,
3252 [in] const WINED3DMATRIX *matrix
3254 HRESULT ValidateDevice(
3255 [out] DWORD *num_passes
3257 HRESULT ProcessVertices(
3258 [in] UINT src_start_idx,
3260 [in] UINT vertex_count,
3261 [in] IWineD3DBuffer *dest_buffer,
3262 [in] IWineD3DVertexDeclaration *declaration,
3266 HRESULT BeginStateBlock(
3268 HRESULT EndStateBlock(
3269 [out] IWineD3DStateBlock **stateblock
3276 [in] const RECT *src_rect,
3277 [in] const RECT *dst_rect,
3278 [in] HWND dst_window_override,
3279 [in] const RGNDATA *dirty_region
3282 [in] DWORD rect_count,
3283 [in] const RECT *rects,
3285 [in] WINED3DCOLOR color,
3289 void ClearRendertargetView(
3290 [in] IWineD3DRendertargetView *rendertarget_view,
3291 [in] const WINED3DCOLORVALUE *color
3293 void SetPrimitiveType(
3294 [in] WINED3DPRIMITIVETYPE primitive_topology
3296 void GetPrimitiveType(
3297 [out] WINED3DPRIMITIVETYPE *primitive_topology
3299 HRESULT DrawPrimitive(
3300 [in] UINT start_vertex,
3301 [in] UINT vertex_count
3303 HRESULT DrawIndexedPrimitive(
3304 [in] UINT start_idx,
3305 [in] UINT index_count
3307 HRESULT DrawPrimitiveUP(
3308 [in] UINT vertex_count,
3309 [in] const void *stream_data,
3310 [in] UINT stream_stride
3312 HRESULT DrawIndexedPrimitiveUP(
3313 [in] UINT index_count,
3314 [in] const void *index_data,
3315 [in] enum wined3d_format_id index_data_format_id,
3316 [in] const void *stream_data,
3317 [in] UINT stream_stride
3319 HRESULT DrawPrimitiveStrided(
3320 [in] UINT vertex_count,
3321 [in] const WineDirect3DVertexStridedData *strided_data
3323 HRESULT DrawIndexedPrimitiveStrided(
3324 [in] UINT index_count,
3325 [in] const WineDirect3DVertexStridedData *strided_data,
3326 [in] UINT vertex_count,
3327 [in] const void *index_data,
3328 [in] enum wined3d_format_id index_data_format_id
3330 HRESULT DrawRectPatch(
3332 [in] const float *num_segs,
3333 [in] const WINED3DRECTPATCH_INFO *rect_patch_info
3335 HRESULT DrawTriPatch(
3337 [in] const float *num_segs,
3338 [in] const WINED3DTRIPATCH_INFO *tri_patch_info
3340 HRESULT DeletePatch(
3344 [in] IWineD3DSurface *surface,
3345 [in] const RECT *rect,
3346 [in] const WINED3DCOLORVALUE *color
3348 HRESULT UpdateTexture(
3349 [in] IWineD3DBaseTexture *src_texture,
3350 [in] IWineD3DBaseTexture *dst_texture
3352 HRESULT UpdateSurface(
3353 [in] IWineD3DSurface *src_surface,
3354 [in] const RECT *src_rect,
3355 [in] IWineD3DSurface *dst_surface,
3356 [in] const POINT *dst_point
3358 HRESULT GetFrontBufferData(
3359 [in] UINT swapchain_idx,
3360 [in] IWineD3DSurface *dst_surface
3362 HRESULT EnumResources(
3363 [in] D3DCB_ENUMRESOURCES callback,
3366 HRESULT GetSurfaceFromDC(
3368 [out] IWineD3DSurface **surface
3370 HRESULT AcquireFocusWindow(
3373 void ReleaseFocusWindow(
3377 IWineD3D *WineDirect3DCreate(UINT dxVersion, void *parent);
3378 IWineD3DClipper *WineDirect3DCreateClipper(void);
3379 void wined3d_mutex_lock(void);
3380 void wined3d_mutex_unlock(void);