- Sync up Mm interface with WinLdr branch (introduce the concept of a memory type...
[reactos.git] / reactos / include / reactos / wine / wined3d_interface.h
1 /*
2 * Direct3D wine internal public interface file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24 #ifndef __WINE_WINED3D_INTERFACE_H
25 #define __WINE_WINED3D_INTERFACE_H
26
27 #if !defined( __WINE_CONFIG_H )
28 # error You must include config.h to use this header
29 #endif
30
31 #define COM_NO_WINDOWS_H
32 #include <objbase.h>
33
34 /* Stupid DDraw Struct references surfaces */
35 struct IWineD3DSurface;
36
37 #include "wined3d_types.h"
38 /*****************************************************************
39 * THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES
40 * PLEASE USE wine/wined3d_gl.h INSTEAD
41 */
42
43 /*****************************************************************************
44 * #defines and error codes
45 */
46 #define _FACWINED3D 0x876
47 #define MAKE_WINED3DHRESULT( code ) MAKE_HRESULT( 1, _FACWINED3D, code )
48 #define MAKE_WINED3DSTATUS( code ) MAKE_HRESULT( 0, _FACWINED3D, code )
49
50 /*****************************************************************************
51 * Direct3D Errors
52 */
53 #define WINED3D_OK S_OK
54 #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
55 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
56 #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
57 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
58 #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
59 #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
60 #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
61 #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
62 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
63 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
64 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
65 #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
66 #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
67 #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
68 #define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
69 #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
70 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
71 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
72 #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
73 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
74 #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
75 #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
76 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
77 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
78 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
79 #define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
80 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
81 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
82 #define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
83 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
84
85 /*****************************************************************************
86 * Predeclare the interfaces
87 */
88
89 struct IWineD3D;
90 struct IWineD3DBase;
91 struct IWineD3DDevice;
92 struct IWineD3DPalette;
93 struct IWineD3DResource;
94 struct IWineD3DVertexBuffer;
95 struct IWineD3DIndexBuffer;
96 struct IWineD3DBaseTexture;
97 struct IWineD3DTexture;
98 struct IWineD3DCubeTexture;
99 struct IWineD3DVolumeTexture;
100 struct IWineD3DStateBlock;
101 struct IWineD3DVolume;
102 struct IWineD3DVertexDeclaration;
103 struct IWineD3DBaseShader;
104 struct IWineD3DVertexShader;
105 struct IWineD3DPixelShader;
106 struct IWineD3DQuery;
107 struct IWineD3DSwapChain;
108 struct IWineD3DClipper;
109
110
111 /* {108F9C44-6F30-11d9-C687-00046142C14F} */
112 DEFINE_GUID(IID_IWineD3D,
113 0x108f9c44, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
114
115 DEFINE_GUID(IID_IWineD3DBase,
116 0x46799311, 0x8e0e, 0x40ce, 0xb2, 0xec, 0xdd, 0xb9, 0x9f, 0x18, 0xfc, 0xb4);
117
118 /* {108F9C44-6F30-11d9-C687-00046142C14F} */
119 DEFINE_GUID(IID_IWineD3DDevice,
120 0x108f9c44, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
121
122 /* {f756720c-32b9-4439-b5a3-1d6c97037d9e} */
123 DEFINE_GUID(IID_IWineD3DPalette,
124 0xf756720c, 0x32b9, 0x4439, 0xb5, 0xa3, 0x1d, 0x6c, 0x97, 0x03, 0x7d, 0x9e);
125
126 /* {1F3BFB34-6F30-11d9-C687-00046142C14F} */
127 DEFINE_GUID(IID_IWineD3DResource,
128 0x1f3bfb34, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
129
130 /* {217F671E-6F30-11d9-C687-00046142C14F} */
131 DEFINE_GUID(IID_IWineD3DVertexBuffer,
132 0x217f671e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
133
134 /* {24769ED8-6F30-11d9-C687-00046142C14F} */
135 DEFINE_GUID(IID_IWineD3DVolume,
136 0x24769ed8, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
137
138
139 /* {34D01B10-6F30-11d9-C687-00046142C14F} */
140 DEFINE_GUID(IID_IWineD3DSwapChain,
141 0x34d01b10, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
142
143 /* {37CD5526-6F30-11d9-C687-00046142C14F} */
144 DEFINE_GUID(IID_IWineD3DSurface,
145 0x37cd5526, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
146
147
148 /* {3A02A54E-6F30-11d9-C687-00046142C14F} */
149 DEFINE_GUID(IID_IWineD3DIndexBuffer,
150 0x3a02a54e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
151
152 /* {3C2AEBF6-6F30-11d9-C687-00046142C14F} */
153 DEFINE_GUID(IID_IWineD3DBaseTexture,
154 0x3c2aebf6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
155
156 /* {3E72CC1C-6F30-11d9-C687-00046142C14F} */
157 DEFINE_GUID(IID_IWineD3DTexture,
158 0x3e72cc1c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
159
160 /* {41752900-6F30-11d9-C687-00046142C14F} */
161 DEFINE_GUID(IID_IWineD3DCubeTexture,
162 0x41752900, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
163
164 /* {7B39470C-6F30-11d9-C687-00046142C14F} */
165 DEFINE_GUID(IID_IWineD3DVolumeTexture,
166 0x7b39470c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
167
168 /* {7CD55BE6-6F30-11d9-C687-00046142C14F} */
169 DEFINE_GUID(IID_IWineD3DVertexDeclaration,
170 0x7cd55be6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
171
172 /* {EAC93065-A4DF-446F-86A1-9EF2BCA40A3C} */
173 DEFINE_GUID(IID_IWineD3DBaseShader,
174 0xeac93065, 0xa4df, 0x446f, 0x86, 0xa1, 0x9e, 0xf2, 0xbc, 0xa4, 0x0a, 0x3c);
175
176 /* {7F7A2B60-6F30-11d9-C687-00046142C14F} */
177 DEFINE_GUID(IID_IWineD3DVertexShader,
178 0x7f7a2b60, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
179
180 /* {818503DA-6F30-11d9-C687-00046142C14F} */
181 DEFINE_GUID(IID_IWineD3DPixelShader,
182 0x818503da, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
183
184 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
185 DEFINE_GUID(IID_IWineD3DStateBlock,
186 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
187
188 /* {905DDBAC-6F30-11d9-C687-00046142C14F} */
189 DEFINE_GUID(IID_IWineD3DQuery,
190 0x905ddbac, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
191
192 /* {8f2bceb1-d338-488c-ab7f-0ec980bf5d2d} */
193 DEFINE_GUID(IID_IWineD3DClipper,
194 0x8f2bceb1, 0xd338, 0x488c, 0xab, 0x7f, 0x0e, 0xc9, 0x80, 0xbf, 0x5d, 0x2d);
195
196 /*****************************************************************************
197 * Callback functions required for predefining surfaces / stencils
198 */
199 typedef HRESULT (WINAPI *D3DCB_CREATERENDERTARGETFN) (IUnknown *pDevice,
200 IUnknown *pSuperior,
201 UINT Width,
202 UINT Height,
203 WINED3DFORMAT Format,
204 WINED3DMULTISAMPLE_TYPE MultiSample,
205 DWORD MultisampleQuality,
206 BOOL Lockable,
207 struct IWineD3DSurface **ppSurface,
208 HANDLE *pSharedHandle);
209
210 typedef HRESULT (WINAPI *D3DCB_CREATESURFACEFN) (IUnknown *pDevice,
211 IUnknown *pSuperior,
212 UINT Width,
213 UINT Height,
214 WINED3DFORMAT Format,
215 DWORD Usage,
216 WINED3DPOOL Pool,
217 UINT Level,
218 WINED3DCUBEMAP_FACES Face,
219 struct IWineD3DSurface **ppSurface,
220 HANDLE *pSharedHandle);
221
222 typedef HRESULT (WINAPI *D3DCB_CREATEDEPTHSTENCILSURFACEFN) (IUnknown *pDevice,
223 IUnknown *pSuperior,
224 UINT Width,
225 UINT Height,
226 WINED3DFORMAT Format,
227 WINED3DMULTISAMPLE_TYPE MultiSample,
228 DWORD MultisampleQuality,
229 BOOL Discard,
230 struct IWineD3DSurface **ppSurface,
231 HANDLE *pSharedHandle);
232
233
234 typedef HRESULT (WINAPI *D3DCB_CREATEVOLUMEFN) (IUnknown *pDevice,
235 IUnknown *pSuperior,
236 UINT Width,
237 UINT Height,
238 UINT Depth,
239 WINED3DFORMAT Format,
240 WINED3DPOOL Pool,
241 DWORD Usage,
242 struct IWineD3DVolume **ppVolume,
243 HANDLE *pSharedHandle);
244
245 typedef HRESULT (WINAPI *D3DCB_CREATEADDITIONALSWAPCHAIN) (IUnknown *pDevice,
246 WINED3DPRESENT_PARAMETERS *pPresentationParameters,
247 struct IWineD3DSwapChain **pSwapChain
248 );
249
250 /*****************************************************************************
251 * Callback functions for custom implicit object destruction.
252 */
253 typedef ULONG (WINAPI *D3DCB_DESTROYSWAPCHAINFN) (struct IWineD3DSwapChain *pSwapChain);
254
255 typedef ULONG (WINAPI *D3DCB_DESTROYSURFACEFN) (struct IWineD3DSurface *pSurface);
256
257 typedef ULONG (WINAPI *D3DCB_DESTROYVOLUMEFN) (struct IWineD3DVolume *pVolume);
258
259 /*****************************************************************************
260 * IWineD3DBase interface
261 */
262
263 #define INTERFACE IWineD3DBase
264 DECLARE_INTERFACE_(IWineD3DBase, IUnknown)
265 {
266 /*** IUnknown methods ***/
267 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
268 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
269 STDMETHOD_(ULONG,Release)(THIS) PURE;
270 /*** IWineD3DBase methods ***/
271 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
272 };
273 #undef INTERFACE
274
275 #if !defined(__cplusplus) || defined(CINTERFACE)
276 /*** IUnknown methods ***/
277 #define IWineD3DBase_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
278 #define IWineD3DBase_AddRef(p) (p)->lpVtbl->AddRef(p)
279 #define IWineD3DBase_Release(p) (p)->lpVtbl->Release(p)
280 /*** IWineD3DBase methods ***/
281 #define IWineD3DBase_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
282 #endif
283
284 /*****************************************************************************
285 * IWineD3D interface
286 */
287
288 #define INTERFACE IWineD3D
289 DECLARE_INTERFACE_(IWineD3D, IWineD3DBase)
290 {
291 /*** IUnknown methods ***/
292 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
293 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
294 STDMETHOD_(ULONG,Release)(THIS) PURE;
295 /*** IWineD3DBase methods ***/
296 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
297 /*** IWineD3D methods ***/
298 STDMETHOD_(UINT,GetAdapterCount)(THIS) PURE;
299 STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
300 STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
301 STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter, WINED3DFORMAT Format) PURE;
302 STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, WINED3DFORMAT Format, WINED3DDISPLAYMODE * pMode) PURE;
303 STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, WINED3DDISPLAYMODE *pMode) PURE;
304 STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE;
305 STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT SurfaceFormat, BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality) PURE;
306 STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, WINED3DFORMAT RenderTargetFormat, WINED3DFORMAT DepthStencilFormat) PURE;
307 STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, WINED3DDEVTYPE CheckType, WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) PURE;
308 STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) PURE;
309 STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) PURE;
310 STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS *pCaps) PURE;
311 STDMETHOD(CreateDevice)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, struct IWineD3DDevice **ppReturnedDeviceInterface, IUnknown *parent) PURE;
312
313 };
314 #undef INTERFACE
315
316 #if !defined(__cplusplus) || defined(CINTERFACE)
317 /*** IUnknown methods ***/
318 #define IWineD3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
319 #define IWineD3D_AddRef(p) (p)->lpVtbl->AddRef(p)
320 #define IWineD3D_Release(p) (p)->lpVtbl->Release(p)
321 /*** IWineD3DBase methods ***/
322 #define IWineD3D_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
323 /*** IWineD3D methods ***/
324 #define IWineD3D_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
325 #define IWineD3D_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
326 #define IWineD3D_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
327 #define IWineD3D_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
328 #define IWineD3D_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
329 #define IWineD3D_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
330 #define IWineD3D_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
331 #define IWineD3D_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
332 #define IWineD3D_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
333 #define IWineD3D_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
334 #define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
335 #define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
336 #define IWineD3D_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
337 #define IWineD3D_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
338 #endif
339
340 /* Define the main WineD3D entrypoint */
341 IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent);
342
343 /*****************************************************************************
344 * IWineD3DDevice interface
345 */
346 #define INTERFACE IWineD3DDevice
347 DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
348 {
349 /*** IUnknown methods ***/
350 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
351 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
352 STDMETHOD_(ULONG,Release)(THIS) PURE;
353 /*** IWineD3DBase methods ***/
354 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
355 /*** IWineD3DDevice methods ***/
356 STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,WINED3DPOOL Pool,struct IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent) PURE;
357 STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent) PURE;
358 STDMETHOD(CreateStateBlock)(THIS_ WINED3DSTATEBLOCKTYPE Type, struct IWineD3DStateBlock **ppStateBlock, IUnknown *parent) PURE;
359 STDMETHOD(CreateSurface)(THIS_ UINT Width, UINT Height, WINED3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, struct IWineD3DSurface** ppSurface, WINED3DRESOURCETYPE Type, DWORD Usage, WINED3DPOOL Pool, WINED3DMULTISAMPLE_TYPE MultiSample ,DWORD MultisampleQuality, HANDLE* pSharedHandle, WINED3DSURFTYPE Impl, IUnknown *parent) PURE;
360 STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DTexture** ppTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
361 STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DVolumeTexture** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATEVOLUMEFN pFn) PURE;
362 STDMETHOD(CreateVolume)(THIS_ UINT Width, UINT Height, UINT Depth, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DVolume** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent) PURE;
363 STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DCubeTexture** ppCubeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
364 STDMETHOD(CreateQuery)(THIS_ WINED3DQUERYTYPE Type, struct IWineD3DQuery **ppQuery, IUnknown *pParent);
365 STDMETHOD(CreateAdditionalSwapChain)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters, struct IWineD3DSwapChain **pSwapChain, IUnknown *pParent, D3DCB_CREATERENDERTARGETFN pFn, D3DCB_CREATEDEPTHSTENCILSURFACEFN pFn2);
366 STDMETHOD(CreateVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration** ppDecl, IUnknown* pParent, const WINED3DVERTEXELEMENT *elements, size_t element_count) PURE;
367 STDMETHOD(CreateVertexDeclarationFromFVF)(THIS_ struct IWineD3DVertexDeclaration** ppDecl, IUnknown* pParent, DWORD Fvf) PURE;
368 STDMETHOD(CreateVertexShader)(THIS_ struct IWineD3DVertexDeclaration *vertex_declaration, CONST DWORD* pFunction, struct IWineD3DVertexShader** ppShader, IUnknown *pParent) PURE;
369 STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction, struct IWineD3DPixelShader** ppShader, IUnknown *pParent) PURE;
370 STDMETHOD_(HRESULT,CreatePalette)(THIS_ DWORD Flags, PALETTEENTRY *PalEnt, struct IWineD3DPalette **Palette, IUnknown *Parent);
371 STDMETHOD(Init3D)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain);
372 STDMETHOD(Uninit3D)(THIS, D3DCB_DESTROYSURFACEFN pFn, D3DCB_DESTROYSWAPCHAINFN pFn2);
373 STDMETHOD_(void, SetFullscreen)(THIS_ BOOL fullscreen);
374 STDMETHOD_(void, SetMultithreaded)(THIS);
375 STDMETHOD(EvictManagedResources)(THIS) PURE;
376 STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
377 STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT BackBuffer, WINED3DBACKBUFFER_TYPE, struct IWineD3DSurface** ppBackBuffer) PURE;
378 STDMETHOD(GetCreationParameters)(THIS_ WINED3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
379 STDMETHOD(GetDeviceCaps)(THIS_ WINED3DCAPS* pCaps) PURE;
380 STDMETHOD(GetDirect3D)(THIS_ IWineD3D** ppD3D) PURE;
381 STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, WINED3DDISPLAYMODE* pMode) PURE;
382 STDMETHOD(SetDisplayMode)(THIS_ UINT iSwapChain, WINED3DDISPLAYMODE* pMode) PURE;
383 STDMETHOD(GetHWND)(THIS_ HWND *hwnd) PURE;
384 STDMETHOD(SetHWND)(THIS_ HWND hwnd) PURE;
385 STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE;
386 STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain, WINED3DRASTER_STATUS* pRasterStatus) PURE;
387 STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain, struct IWineD3DSwapChain **pSwapChain) PURE;
388 STDMETHOD(Reset)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
389 STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE;
390 STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, struct IWineD3DSurface* pCursorBitmap) PURE;
391 STDMETHOD_(void, SetCursorPosition)(THIS_ int XScreenSpace, int YScreenSpace, DWORD Flags) PURE;
392 STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
393 STDMETHOD(TestCooperativeLevel)(THIS) PURE;
394 STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float * pPlane) PURE;
395 STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE;
396 STDMETHOD(SetClipStatus)(THIS_ CONST WINED3DCLIPSTATUS * pClipStatus) PURE;
397 STDMETHOD(GetClipStatus)(THIS_ WINED3DCLIPSTATUS * pClipStatus) PURE;
398 STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
399 STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
400 STDMETHOD(SetDepthStencilSurface)(THIS_ struct IWineD3DSurface* pNewZStencil) PURE;
401 STDMETHOD(GetDepthStencilSurface)(THIS_ struct IWineD3DSurface** ppZStencilSurface) PURE;
402 STDMETHOD(SetFVF)(THIS_ DWORD fvf) PURE;
403 STDMETHOD(GetFVF)(THIS_ DWORD * pfvf) PURE;
404 STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain, DWORD Flags, CONST WINED3DGAMMARAMP* pRamp) PURE;
405 STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain, WINED3DGAMMARAMP* pRamp) PURE;
406 STDMETHOD(SetIndices)(THIS_ struct IWineD3DIndexBuffer * pIndexData) PURE;
407 STDMETHOD(GetIndices)(THIS_ struct IWineD3DIndexBuffer ** ppIndexData) PURE;
408 STDMETHOD(SetBaseVertexIndex)(THIS_ INT baseIndex);
409 STDMETHOD(GetBaseVertexIndex)(THIS_ INT *baseIndex);
410 STDMETHOD(SetLight)(THIS_ DWORD Index,CONST WINED3DLIGHT * pLight) PURE;
411 STDMETHOD(GetLight)(THIS_ DWORD Index,WINED3DLIGHT * pLight) PURE;
412 STDMETHOD(SetLightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
413 STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL * pEnable) PURE;
414 STDMETHOD(SetMaterial)(THIS_ CONST WINED3DMATERIAL * pMaterial) PURE;
415 STDMETHOD(GetMaterial)(THIS_ WINED3DMATERIAL *pMaterial) PURE;
416 STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE;
417 STDMETHOD_(float, GetNPatchMode)(THIS) PURE;
418 STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber, CONST PALETTEENTRY* pEntries) PURE;
419 STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
420 STDMETHOD(SetPixelShader)(THIS_ struct IWineD3DPixelShader *pShader) PURE;
421 STDMETHOD(GetPixelShader)(THIS_ struct IWineD3DPixelShader **ppShader) PURE;
422 STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
423 STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
424 STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE;
425 STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE;
426 STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE;
427 STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
428 STDMETHOD(SetRenderState)(THIS_ WINED3DRENDERSTATETYPE State, DWORD Value) PURE;
429 STDMETHOD(GetRenderState)(THIS_ WINED3DRENDERSTATETYPE State, DWORD * pValue) PURE;
430 STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface* pRenderTarget) PURE;
431 STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface** ppRenderTarget) PURE;
432 STDMETHOD(SetFrontBackBuffers)(THIS_ struct IWineD3DSurface *Front, struct IWineD3DSurface *Back) PURE;
433 STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD Value) PURE;
434 STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD* Value) PURE;
435 STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE;
436 STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE;
437 STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE;
438 STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE;
439 STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,struct IWineD3DVertexBuffer * pStreamData,UINT Offset,UINT Stride) PURE;
440 STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,struct IWineD3DVertexBuffer ** ppStreamData,UINT *pOffset, UINT * pStride) PURE;
441 STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT Divider) PURE;
442 STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT* Divider) PURE;
443 STDMETHOD(SetTexture)(THIS_ DWORD Stage, struct IWineD3DBaseTexture* pTexture) PURE;
444 STDMETHOD(GetTexture)(THIS_ DWORD Stage, struct IWineD3DBaseTexture** ppTexture) PURE;
445 STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
446 STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type,DWORD *pValue) PURE;
447 STDMETHOD(SetTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, CONST WINED3DMATRIX * pMatrix) PURE;
448 STDMETHOD(GetTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, WINED3DMATRIX * pMatrix) PURE;
449 STDMETHOD(SetVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration* pDecl) PURE;
450 STDMETHOD(GetVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration** ppDecl) PURE;
451 STDMETHOD(SetVertexShader)(THIS_ struct IWineD3DVertexShader* pShader) PURE;
452 STDMETHOD(GetVertexShader)(THIS_ struct IWineD3DVertexShader** ppShader) PURE;
453 STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
454 STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
455 STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE;
456 STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE;
457 STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE;
458 STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
459 STDMETHOD(SetViewport)(THIS_ CONST WINED3DVIEWPORT * pViewport) PURE;
460 STDMETHOD(GetViewport)(THIS_ WINED3DVIEWPORT * pViewport) PURE;
461 STDMETHOD(MultiplyTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, CONST WINED3DMATRIX * pMatrix) PURE;
462 STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
463 STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, struct IWineD3DVertexBuffer* pDestBuffer, struct IWineD3DVertexDeclaration* pVertexDecl, DWORD Flags) PURE;
464 STDMETHOD(BeginStateBlock)(THIS) PURE;
465 STDMETHOD(EndStateBlock)(THIS_ struct IWineD3DStateBlock** ppStateBlock) PURE;
466 STDMETHOD(BeginScene)(THIS) PURE;
467 STDMETHOD(EndScene)(THIS) PURE;
468 STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
469 STDMETHOD(Clear)(THIS_ DWORD Count, CONST WINED3DRECT * pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) PURE;
470 STDMETHOD(DrawPrimitive)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) PURE;
471 STDMETHOD(DrawIndexedPrimitive)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount) PURE;
472 STDMETHOD(DrawPrimitiveUP)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void * pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE;
473 STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void * pIndexData, WINED3DFORMAT IndexDataFormat, CONST void * pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE;
474 STDMETHOD(DrawPrimitiveStrided)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, WineDirect3DVertexStridedData *DrawPrimStrideData) PURE;
475 STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, WineDirect3DVertexStridedData *DrawPrimStrideData, UINT NumVertices, CONST void *pIndexData, WINED3DFORMAT IndexDataFormat) PURE;
476 STDMETHOD(DrawRectPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST WINED3DRECTPATCH_INFO* pRectPatchInfo) PURE;
477 STDMETHOD(DrawTriPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST WINED3DTRIPATCH_INFO* pTriPatchInfo) PURE;
478 STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
479 STDMETHOD(ColorFill)(THIS_ struct IWineD3DSurface* pSurface, CONST WINED3DRECT* pRect, WINED3DCOLOR color) PURE;
480 STDMETHOD(UpdateTexture)(THIS_ struct IWineD3DBaseTexture *pSourceTexture, struct IWineD3DBaseTexture *pDestinationTexture) PURE;
481 STDMETHOD(UpdateSurface)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPoint) PURE;
482 STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,struct IWineD3DSurface* pSurface) PURE;
483 /*** object tracking ***/
484 STDMETHOD_(void, ResourceReleased)(THIS_ struct IWineD3DResource *resource);
485 };
486 #undef INTERFACE
487
488 #if !defined(__cplusplus) || defined(CINTERFACE)
489 /*** IUnknown methods ***/
490 #define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
491 #define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
492 #define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p)
493 /*** IWineD3DBase methods ***/
494 #define IWineD3DDevice_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
495 /*** IWineD3DDevice methods ***/
496 #define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g)
497 #define IWineD3DDevice_CreateIndexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f,g)
498 #define IWineD3DDevice_CreateStateBlock(p,a,b,c) (p)->lpVtbl->CreateStateBlock(p,a,b,c)
499 #define IWineD3DDevice_CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o) (p)->lpVtbl->CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o)
500 #define IWineD3DDevice_CreateTexture(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h,i,j)
501 #define IWineD3DDevice_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k)
502 #define IWineD3DDevice_CreateVolume(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolume(p,a,b,c,d,e,f,g,h,i)
503 #define IWineD3DDevice_CreateCubeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g,h,i)
504 #define IWineD3DDevice_CreateQuery(p,a,b,c) (p)->lpVtbl->CreateQuery(p,a,b,c)
505 #define IWineD3DDevice_CreateAdditionalSwapChain(p,a,b,c,d,e) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b,c,d,e)
506 #define IWineD3DDevice_CreateVertexDeclaration(p,a,b,c,d) (p)->lpVtbl->CreateVertexDeclaration(p,a,b,c,d)
507 #define IWineD3DDevice_CreateVertexDeclarationFromFVF(p,a,b,c) (p)->lpVtbl->CreateVertexDeclarationFromFVF(p,a,b,c)
508 #define IWineD3DDevice_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
509 #define IWineD3DDevice_CreatePixelShader(p,a,b,c) (p)->lpVtbl->CreatePixelShader(p,a,b,c)
510 #define IWineD3DDevice_CreatePalette(p, a, b, c, d) (p)->lpVtbl->CreatePalette(p, a, b, c, d)
511 #define IWineD3DDevice_Init3D(p, a, b) (p)->lpVtbl->Init3D(p, a, b)
512 #define IWineD3DDevice_Uninit3D(p, a, b) (p)->lpVtbl->Uninit3D(p, a, b)
513 #define IWineD3DDevice_SetFullscreen(p, a) (p)->lpVtbl->SetFullscreen(p, a)
514 #define IWineD3DDevice_SetMultithreaded(p) (p)->lpVtbl->SetMultithreaded(p)
515 #define IWineD3DDevice_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
516 #define IWineD3DDevice_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
517 #define IWineD3DDevice_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
518 #define IWineD3DDevice_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
519 #define IWineD3DDevice_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
520 #define IWineD3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
521 #define IWineD3DDevice_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
522 #define IWineD3DDevice_SetDisplayMode(p,a,b) (p)->lpVtbl->SetDisplayMode(p,a,b)
523 #define IWineD3DDevice_GetHWND(p, a) (p)->lpVtbl->GetHWND(p, a)
524 #define IWineD3DDevice_SetHWND(p, a) (p)->lpVtbl->SetHWND(p, a)
525 #define IWineD3DDevice_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
526 #define IWineD3DDevice_Reset(p,a) (p)->lpVtbl->Reset(p,a)
527 #define IWineD3DDevice_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
528 #define IWineD3DDevice_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
529 #define IWineD3DDevice_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
530 #define IWineD3DDevice_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
531 #define IWineD3DDevice_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
532 #define IWineD3DDevice_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
533 #define IWineD3DDevice_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
534 #define IWineD3DDevice_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
535 #define IWineD3DDevice_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
536 #define IWineD3DDevice_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
537 #define IWineD3DDevice_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
538 #define IWineD3DDevice_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
539 #define IWineD3DDevice_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
540 #define IWineD3DDevice_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
541 #define IWineD3DDevice_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
542 #define IWineD3DDevice_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
543 #define IWineD3DDevice_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
544 #define IWineD3DDevice_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
545 #define IWineD3DDevice_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
546 #define IWineD3DDevice_SetBaseVertexIndex(p, a) (p)->lpVtbl->SetBaseVertexIndex(p, a)
547 #define IWineD3DDevice_GetBaseVertexIndex(p,a) (p)->lpVtbl->GetBaseVertexIndex(p,a)
548 #define IWineD3DDevice_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
549 #define IWineD3DDevice_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
550 #define IWineD3DDevice_SetLightEnable(p,a,b) (p)->lpVtbl->SetLightEnable(p,a,b)
551 #define IWineD3DDevice_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
552 #define IWineD3DDevice_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
553 #define IWineD3DDevice_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
554 #define IWineD3DDevice_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
555 #define IWineD3DDevice_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
556 #define IWineD3DDevice_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
557 #define IWineD3DDevice_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
558 #define IWineD3DDevice_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
559 #define IWineD3DDevice_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
560 #define IWineD3DDevice_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
561 #define IWineD3DDevice_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
562 #define IWineD3DDevice_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
563 #define IWineD3DDevice_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
564 #define IWineD3DDevice_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
565 #define IWineD3DDevice_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
566 #define IWineD3DDevice_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
567 #define IWineD3DDevice_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
568 #define IWineD3DDevice_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
569 #define IWineD3DDevice_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
570 #define IWineD3DDevice_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
571 #define IWineD3DDevice_SetFrontBackBuffers(p, a, b) (p)->lpVtbl->SetFrontBackBuffers(p,a,b);
572 #define IWineD3DDevice_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
573 #define IWineD3DDevice_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
574 #define IWineD3DDevice_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
575 #define IWineD3DDevice_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
576 #define IWineD3DDevice_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
577 #define IWineD3DDevice_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
578 #define IWineD3DDevice_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
579 #define IWineD3DDevice_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
580 #define IWineD3DDevice_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
581 #define IWineD3DDevice_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
582 #define IWineD3DDevice_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
583 #define IWineD3DDevice_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
584 #define IWineD3DDevice_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
585 #define IWineD3DDevice_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
586 #define IWineD3DDevice_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
587 #define IWineD3DDevice_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
588 #define IWineD3DDevice_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
589 #define IWineD3DDevice_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
590 #define IWineD3DDevice_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
591 #define IWineD3DDevice_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
592 #define IWineD3DDevice_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
593 #define IWineD3DDevice_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
594 #define IWineD3DDevice_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
595 #define IWineD3DDevice_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
596 #define IWineD3DDevice_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
597 #define IWineD3DDevice_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
598 #define IWineD3DDevice_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
599 #define IWineD3DDevice_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
600 #define IWineD3DDevice_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
601 #define IWineD3DDevice_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
602 #define IWineD3DDevice_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
603 #define IWineD3DDevice_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
604 #define IWineD3DDevice_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
605 #define IWineD3DDevice_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
606 #define IWineD3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
607 #define IWineD3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
608 #define IWineD3DDevice_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
609 #define IWineD3DDevice_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
610 #define IWineD3DDevice_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
611 #define IWineD3DDevice_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
612 #define IWineD3DDevice_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
613 #define IWineD3DDevice_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
614 #define IWineD3DDevice_DrawPrimitiveStrided(p,a,b,c) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c)
615 #define IWineD3DDevice_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f)
616 #define IWineD3DDevice_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
617 #define IWineD3DDevice_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
618 #define IWineD3DDevice_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
619 #define IWineD3DDevice_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
620 #define IWineD3DDevice_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
621 #define IWineD3DDevice_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
622 #define IWineD3DDevice_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
623 #define IWineD3DDevice_ResourceReleased(p,a) (p)->lpVtbl->ResourceReleased(p,a)
624 #endif
625
626 /*****************************************************************************
627 * WineD3DResource interface
628 */
629 #define INTERFACE IWineD3DResource
630 DECLARE_INTERFACE_(IWineD3DResource,IWineD3DBase)
631 {
632 /*** IUnknown methods ***/
633 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
634 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
635 STDMETHOD_(ULONG,Release)(THIS) PURE;
636 /*** IWineD3DBase methods ***/
637 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
638 /*** IWineD3DResource methods ***/
639 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
640 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
641 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
642 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
643 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
644 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
645 STDMETHOD_(void,PreLoad)(THIS) PURE;
646 STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
647 };
648 #undef INTERFACE
649
650 #if !defined(__cplusplus) || defined(CINTERFACE)
651 /*** IUnknown methods ***/
652 #define IWineD3DResource_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
653 #define IWineD3DResource_AddRef(p) (p)->lpVtbl->AddRef(p)
654 #define IWineD3DResource_Release(p) (p)->lpVtbl->Release(p)
655 /*** IWineD3DBase methods ***/
656 #define IWineD3DResource_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
657 /*** IWineD3DResource methods ***/
658 #define IWineD3DResource_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
659 #define IWineD3DResource_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
660 #define IWineD3DResource_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
661 #define IWineD3DResource_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
662 #define IWineD3DResource_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
663 #define IWineD3DResource_GetPriority(p) (p)->lpVtbl->GetPriority(p)
664 #define IWineD3DResource_PreLoad(p) (p)->lpVtbl->PreLoad(p)
665 #define IWineD3DResource_GetType(p) (p)->lpVtbl->GetType(p)
666 #endif
667
668 /*****************************************************************************
669 * WineD3DVertexBuffer interface
670 */
671 #define INTERFACE IWineD3DVertexBuffer
672 DECLARE_INTERFACE_(IWineD3DVertexBuffer,IWineD3DResource)
673 {
674 /*** IUnknown methods ***/
675 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
676 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
677 STDMETHOD_(ULONG,Release)(THIS) PURE;
678 /*** IWineD3DBase methods ***/
679 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
680 /*** IWineD3DResource methods ***/
681 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
682 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
683 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
684 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
685 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
686 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
687 STDMETHOD_(void,PreLoad)(THIS) PURE;
688 STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
689 /*** IWineD3DVertexBuffer methods ***/
690 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
691 STDMETHOD(Unlock)(THIS) PURE;
692 STDMETHOD(GetDesc)(THIS_ WINED3DVERTEXBUFFER_DESC * pDesc) PURE;
693 };
694 #undef INTERFACE
695
696 #if !defined(__cplusplus) || defined(CINTERFACE)
697 /*** IUnknown methods ***/
698 #define IWineD3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
699 #define IWineD3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
700 #define IWineD3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
701 /*** IWineD3DBase methods ***/
702 #define IWineD3DVertexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
703 /*** IWineD3DResource methods ***/
704 #define IWineD3DVertexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
705 #define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
706 #define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
707 #define IWineD3DVertexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
708 #define IWineD3DVertexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
709 #define IWineD3DVertexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p)
710 #define IWineD3DVertexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p)
711 #define IWineD3DVertexBuffer_GetType(p) (p)->lpVtbl->GetType(p)
712 /*** IWineD3DVertexBuffer methods ***/
713 #define IWineD3DVertexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
714 #define IWineD3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
715 #define IWineD3DVertexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
716 #endif
717
718 /*****************************************************************************
719 * WineD3DIndexBuffer interface
720 */
721 #define INTERFACE IWineD3DIndexBuffer
722 DECLARE_INTERFACE_(IWineD3DIndexBuffer,IWineD3DResource)
723 {
724 /*** IUnknown methods ***/
725 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
726 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
727 STDMETHOD_(ULONG,Release)(THIS) PURE;
728 /*** IWineD3DBase methods ***/
729 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
730 /*** IWineD3DResource methods ***/
731 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
732 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
733 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
734 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
735 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
736 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
737 STDMETHOD_(void,PreLoad)(THIS) PURE;
738 STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
739 /*** IWineD3DIndexBuffer methods ***/
740 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
741 STDMETHOD(Unlock)(THIS) PURE;
742 STDMETHOD(GetDesc)(THIS_ WINED3DINDEXBUFFER_DESC * pDesc) PURE;
743 };
744 #undef INTERFACE
745
746 #if !defined(__cplusplus) || defined(CINTERFACE)
747 /*** IUnknown methods ***/
748 #define IWineD3DIndexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
749 #define IWineD3DIndexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
750 #define IWineD3DIndexBuffer_Release(p) (p)->lpVtbl->Release(p)
751 /*** IWineD3DBase methods ***/
752 #define IWineD3DIndexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
753 /*** IWineD3DResource methods ***/
754 #define IWineD3DIndexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
755 #define IWineD3DIndexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
756 #define IWineD3DIndexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
757 #define IWineD3DIndexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
758 #define IWineD3DIndexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
759 #define IWineD3DIndexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p)
760 #define IWineD3DIndexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p)
761 #define IWineD3DIndexBuffer_GetType(p) (p)->lpVtbl->GetType(p)
762 /*** IWineD3DIndexBuffer methods ***/
763 #define IWineD3DIndexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
764 #define IWineD3DIndexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
765 #define IWineD3DIndexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
766 #endif
767
768 /*****************************************************************************
769 * IWineD3DBaseTexture interface
770 * Note at d3d8 this does NOT extend Resource, but at d3d9 it does
771 * since most functions are common anyway, it makes sense to extend it
772 */
773 #define INTERFACE IWineD3DBaseTexture
774 DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource)
775 {
776 /*** IUnknown methods ***/
777 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
778 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
779 STDMETHOD_(ULONG,Release)(THIS) PURE;
780 /*** IWineD3DBase methods ***/
781 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
782 /*** IWineD3DResource methods ***/
783 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
784 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
785 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
786 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
787 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
788 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
789 STDMETHOD_(void,PreLoad)(THIS) PURE;
790 STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
791 /*** IWineD3DBaseTexture methods ***/
792 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
793 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
794 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
795 STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
796 STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
797 STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
798 STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
799 STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
800 STDMETHOD(BindTexture)(THIS) PURE;
801 STDMETHOD(UnBindTexture)(THIS) PURE;
802 STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
803 STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
804
805 };
806 #undef INTERFACE
807
808 #if !defined(__cplusplus) || defined(CINTERFACE)
809 /*** IUnknown methods ***/
810 #define IWineD3DBaseTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
811 #define IWineD3DBaseTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
812 #define IWineD3DBaseTexture_Release(p) (p)->lpVtbl->Release(p)
813 /*** IWineD3DBase methods ***/
814 #define IWineD3DBaseTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
815 /*** IWineD3DBaseTexture methods: IWineD3DResource ***/
816 #define IWineD3DBaseTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
817 #define IWineD3DBaseTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
818 #define IWineD3DBaseTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
819 #define IWineD3DBaseTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
820 #define IWineD3DBaseTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
821 #define IWineD3DBaseTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
822 #define IWineD3DBaseTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
823 #define IWineD3DBaseTexture_GetType(p) (p)->lpVtbl->GetType(p)
824 /*** IWineD3DBaseTexture methods ***/
825 #define IWineD3DBaseTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
826 #define IWineD3DBaseTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
827 #define IWineD3DBaseTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
828 #define IWineD3DBaseTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
829 #define IWineD3DBaseTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
830 #define IWineD3DBaseTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
831 #define IWineD3DBaseTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
832 #define IWineD3DBaseTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
833 /*** internal methods ***/
834 #define IWineD3DBaseTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
835 #define IWineD3DBaseTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
836 #define IWineD3DBaseTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
837 #define IWineD3DBaseTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
838 #endif
839
840 /*****************************************************************************
841 * IWineD3DTexture interface
842 */
843 #define INTERFACE IWineD3DTexture
844 DECLARE_INTERFACE_(IWineD3DTexture,IWineD3DBaseTexture)
845 {
846 /*** IUnknown methods ***/
847 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
848 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
849 STDMETHOD_(ULONG,Release)(THIS) PURE;
850 /*** IWineD3DBase methods ***/
851 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
852 /*** IWineD3DResource methods ***/
853 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
854 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
855 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
856 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
857 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
858 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
859 STDMETHOD_(void,PreLoad)(THIS) PURE;
860 STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
861 /*** IWineD3DBaseTexture methods ***/
862 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
863 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
864 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
865 STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
866 STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
867 STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
868 STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
869 STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
870 STDMETHOD(BindTexture)(THIS) PURE;
871 STDMETHOD(UnBindTexture)(THIS) PURE;
872 STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
873 STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
874 /*** IWineD3DTexture methods ***/
875 STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE;
876 STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DSURFACE_DESC* pDesc) PURE;
877 STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, struct IWineD3DSurface** ppSurfaceLevel) PURE;
878 STDMETHOD(LockRect)(THIS_ UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
879 STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
880 STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
881 };
882 #undef INTERFACE
883
884 #if !defined(__cplusplus) || defined(CINTERFACE)
885 /*** IUnknown methods ***/
886 #define IWineD3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
887 #define IWineD3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
888 #define IWineD3DTexture_Release(p) (p)->lpVtbl->Release(p)
889 /*** IWineD3DBase methods ***/
890 #define IWineD3DTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
891 /*** IWineD3DTexture methods: IWineD3DResource ***/
892 #define IWineD3DTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
893 #define IWineD3DTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
894 #define IWineD3DTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
895 #define IWineD3DTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
896 #define IWineD3DTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
897 #define IWineD3DTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
898 #define IWineD3DTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
899 #define IWineD3DTexture_GetType(p) (p)->lpVtbl->GetType(p)
900 /*** IWineD3DTexture methods: IWineD3DBaseTexture ***/
901 #define IWineD3DTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
902 #define IWineD3DTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
903 #define IWineD3DTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
904 #define IWineD3DTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
905 #define IWineD3DTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
906 #define IWineD3DTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
907 #define IWineD3DTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
908 #define IWineD3DTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
909 #define IWineD3DTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
910 #define IWineD3DTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
911 #define IWineD3DTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
912 #define IWineD3DTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
913 /*** IWineD3DTexture methods ***/
914 #define IWineD3DTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
915 #define IWineD3DTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
916 #define IWineD3DTexture_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
917 #define IWineD3DTexture_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
918 #define IWineD3DTexture_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
919 #define IWineD3DTexture_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
920 #endif
921
922 /*****************************************************************************
923 * IWineD3DCubeTexture interface
924 */
925 #define INTERFACE IWineD3DCubeTexture
926 DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture)
927 {
928 /*** IUnknown methods ***/
929 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
930 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
931 STDMETHOD_(ULONG,Release)(THIS) PURE;
932 /*** IWineD3DBase methods ***/
933 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
934 /*** IWineD3DResource methods ***/
935 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
936 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
937 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
938 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
939 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
940 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
941 STDMETHOD_(void,PreLoad)(THIS) PURE;
942 STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
943 /*** IWineD3DBaseTexture methods ***/
944 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
945 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
946 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
947 STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
948 STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
949 STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
950 STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
951 STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
952 STDMETHOD(BindTexture)(THIS) PURE;
953 STDMETHOD(UnBindTexture)(THIS) PURE;
954 STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
955 STDMETHOD_(void, ApplyStateChanges)(THIS_ DWORD const textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
956 /*** IWineD3DCubeTexture methods ***/
957 STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE;
958 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,WINED3DSURFACE_DESC* pDesc) PURE;
959 STDMETHOD(GetCubeMapSurface)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level, struct IWineD3DSurface** ppCubeMapSurface) PURE;
960 STDMETHOD(LockRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
961 STDMETHOD(UnlockRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level) PURE;
962 STDMETHOD(AddDirtyRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) PURE;
963 };
964 #undef INTERFACE
965
966 #if !defined(__cplusplus) || defined(CINTERFACE)
967 /*** IUnknown methods ***/
968 #define IWineD3DCubeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
969 #define IWineD3DCubeTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
970 #define IWineD3DCubeTexture_Release(p) (p)->lpVtbl->Release(p)
971 /*** IWineD3DBase methods ***/
972 #define IWineD3DCubeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
973 /*** IWineD3DCubeTexture methods: IWineD3DResource ***/
974 #define IWineD3DCubeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
975 #define IWineD3DCubeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
976 #define IWineD3DCubeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
977 #define IWineD3DCubeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
978 #define IWineD3DCubeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
979 #define IWineD3DCubeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
980 #define IWineD3DCubeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
981 #define IWineD3DCubeTexture_GetType(p) (p)->lpVtbl->GetType(p)
982 /*** IWineD3DCubeTexture methods: IWineD3DBaseTexture ***/
983 #define IWineD3DCubeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
984 #define IWineD3DCubeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
985 #define IWineD3DCubeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
986 #define IWineD3DCubeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
987 #define IWineD3DCubeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
988 #define IWineD3DCubeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
989 #define IWineD3DCubeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
990 #define IWineD3DCubeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
991 #define IWineD3DCubeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
992 #define IWineD3DCubeTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
993 #define IWineD3DCubeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
994 #define IWineD3DCubeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
995 /*** IWineD3DCubeTexture methods ***/
996 #define IWineD3DCubeTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
997 #define IWineD3DCubeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
998 #define IWineD3DCubeTexture_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
999 #define IWineD3DCubeTexture_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
1000 #define IWineD3DCubeTexture_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
1001 #define IWineD3DCubeTexture_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
1002 #endif
1003
1004
1005 /*****************************************************************************
1006 * IWineD3DVolumeTexture interface
1007 */
1008 #define INTERFACE IWineD3DVolumeTexture
1009 DECLARE_INTERFACE_(IWineD3DVolumeTexture,IWineD3DBaseTexture)
1010 {
1011 /*** IUnknown methods ***/
1012 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1013 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1014 STDMETHOD_(ULONG,Release)(THIS) PURE;
1015 /*** IWineD3DBase methods ***/
1016 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1017 /*** IWineD3DResource methods ***/
1018 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
1019 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
1020 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
1021 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1022 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
1023 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
1024 STDMETHOD_(void,PreLoad)(THIS) PURE;
1025 STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
1026 /*** IWineD3DBaseTexture methods ***/
1027 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
1028 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
1029 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
1030 STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
1031 STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
1032 STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
1033 STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
1034 STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
1035 STDMETHOD(BindTexture)(THIS) PURE;
1036 STDMETHOD(UnBindTexture)(THIS) PURE;
1037 STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
1038 STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
1039 /*** IWineD3DVolumeTexture methods ***/
1040 STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYVOLUMEFN pFn) PURE;
1041 STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DVOLUME_DESC *pDesc) PURE;
1042 STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, struct IWineD3DVolume** ppVolumeLevel) PURE;
1043 STDMETHOD(LockBox)(THIS_ UINT Level, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) PURE;
1044 STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
1045 STDMETHOD(AddDirtyBox)(THIS_ CONST WINED3DBOX* pDirtyBox) PURE;
1046 };
1047 #undef INTERFACE
1048
1049 #if !defined(__cplusplus) || defined(CINTERFACE)
1050 /*** IUnknown methods ***/
1051 #define IWineD3DVolumeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1052 #define IWineD3DVolumeTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
1053 #define IWineD3DVolumeTexture_Release(p) (p)->lpVtbl->Release(p)
1054 /*** IWineD3DBase methods ***/
1055 #define IWineD3DVolumeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1056 /*** IWineD3DVolumeTexture methods: IWineD3DResource ***/
1057 #define IWineD3DVolumeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1058 #define IWineD3DVolumeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1059 #define IWineD3DVolumeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1060 #define IWineD3DVolumeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1061 #define IWineD3DVolumeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1062 #define IWineD3DVolumeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1063 #define IWineD3DVolumeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1064 #define IWineD3DVolumeTexture_GetType(p) (p)->lpVtbl->GetType(p)
1065 /*** IWineD3DVolumeTexture methods: IWineD3DBaseTexture ***/
1066 #define IWineD3DVolumeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
1067 #define IWineD3DVolumeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
1068 #define IWineD3DVolumeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
1069 #define IWineD3DVolumeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
1070 #define IWineD3DVolumeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
1071 #define IWineD3DVolumeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1072 #define IWineD3DVolumeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
1073 #define IWineD3DVolumeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
1074 #define IWineD3DVolumeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
1075 #define IWineD3DVolumeTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
1076 #define IWineD3DVolumeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
1077 #define IWineD3DVolumeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
1078 /*** IWineD3DVolumeTexture methods ***/
1079 #define IWineD3DVolumeTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
1080 #define IWineD3DVolumeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
1081 #define IWineD3DVolumeTexture_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
1082 #define IWineD3DVolumeTexture_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
1083 #define IWineD3DVolumeTexture_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
1084 #define IWineD3DVolumeTexture_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
1085 #endif
1086
1087 /*****************************************************************************
1088 * IWineD3DSurface interface
1089 */
1090 #define INTERFACE IWineD3DSurface
1091 DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
1092 {
1093 /*** IUnknown methods ***/
1094 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1095 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1096 STDMETHOD_(ULONG,Release)(THIS) PURE;
1097 /*** IWineD3DBase methods ***/
1098 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1099 /*** IWineD3DResource methods ***/
1100 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
1101 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
1102 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
1103 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1104 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
1105 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
1106 STDMETHOD_(void,PreLoad)(THIS) PURE;
1107 STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
1108 /*** IWineD3DSurface methods ***/
1109 STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
1110 STDMETHOD(GetDesc)(THIS_ WINED3DSURFACE_DESC * pDesc) PURE;
1111 STDMETHOD(LockRect)(THIS_ WINED3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD Flags) PURE;
1112 STDMETHOD(UnlockRect)(THIS) PURE;
1113 STDMETHOD(GetDC)(THIS_ HDC *pHdc) PURE;
1114 STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE;
1115 STDMETHOD(Flip)(THIS_ IWineD3DSurface *Override, DWORD FLAGS) PURE;
1116 STDMETHOD(Blt)(THIS_ RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) PURE;
1117 STDMETHOD(GetBltStatus)(THIS_ DWORD Flags) PURE;
1118 STDMETHOD(GetFlipStatus)(THIS_ DWORD Flags) PURE;
1119 STDMETHOD(IsLost)(THIS) PURE;
1120 STDMETHOD(Restore)(THIS) PURE;
1121 STDMETHOD(BltFast)(THIS_ DWORD dstx, DWORD dsty, IWineD3DSurface *src, RECT *rsrc, DWORD trans) PURE;
1122 STDMETHOD(GetPalette)(THIS_ struct IWineD3DPalette **Palette) PURE;
1123 STDMETHOD(SetPalette)(THIS_ struct IWineD3DPalette *Palette) PURE;
1124 STDMETHOD(RealizePalette)(THIS) PURE;
1125 STDMETHOD(SetColorKey)(THIS_ DWORD Flags, WINEDDCOLORKEY *CKey) PURE;
1126 STDMETHOD_(DWORD,GetPitch)(THIS) PURE;
1127 STDMETHOD(SetMem)(THIS_ void *mem) PURE;
1128 STDMETHOD(SetOverlayPosition)(THIS_ LONG X, LONG Y) PURE;
1129 STDMETHOD(GetOverlayPosition)(THIS_ LONG *X, LONG *Y) PURE;
1130 STDMETHOD(UpdateOverlayZOrder)(THIS_ DWORD Flags, IWineD3DSurface *Ref) PURE;
1131 STDMETHOD(UpdateOverlay)(THIS_ RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX);
1132 STDMETHOD(SetClipper)(THIS_ struct IWineD3DClipper *clipper);
1133 STDMETHOD(GetClipper)(THIS_ struct IWineD3DClipper **clipper);
1134 /* Internally used methods */
1135 STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pRect) PURE;
1136 STDMETHOD(LoadTexture)(THIS, BOOL srgb_mode) PURE;
1137 STDMETHOD_(void, BindTexture)(THIS) PURE;
1138 STDMETHOD(SaveSnapshot)(THIS_ const char *filename) PURE;
1139 STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE;
1140 STDMETHOD_(void,SetGlTextureDesc)(THIS_ UINT textureName, int target) PURE;
1141 STDMETHOD_(void,GetGlDesc)(THIS_ glDescriptor **glDescription) PURE;
1142 STDMETHOD_(CONST void *, GetData)(THIS) PURE;
1143 STDMETHOD(SetFormat)(THIS_ WINED3DFORMAT format) PURE;
1144 STDMETHOD(PrivateSetup)(THIS) PURE;
1145 STDMETHOD_(void,ModifyLocation)(THIS_ DWORD flag, BOOL persistent);
1146 STDMETHOD(LoadLocation)(THIS_ DWORD flag, const RECT *rect);
1147 };
1148 #undef INTERFACE
1149
1150 #if !defined(__cplusplus) || defined(CINTERFACE)
1151 /*** IUnknown methods ***/
1152 #define IWineD3DSurface_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1153 #define IWineD3DSurface_AddRef(p) (p)->lpVtbl->AddRef(p)
1154 #define IWineD3DSurface_Release(p) (p)->lpVtbl->Release(p)
1155 /*** IWineD3DBase methods ***/
1156 #define IWineD3DSurface_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1157 /*** IWineD3DResource methods ***/
1158 #define IWineD3DSurface_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1159 #define IWineD3DSurface_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1160 #define IWineD3DSurface_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1161 #define IWineD3DSurface_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1162 #define IWineD3DSurface_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1163 #define IWineD3DSurface_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1164 #define IWineD3DSurface_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1165 #define IWineD3DSurface_GetType(p) (p)->lpVtbl->GetType(p)
1166 /*** IWineD3DSurface methods ***/
1167 #define IWineD3DSurface_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1168 #define IWineD3DSurface_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1169 #define IWineD3DSurface_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
1170 #define IWineD3DSurface_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
1171 #define IWineD3DSurface_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
1172 #define IWineD3DSurface_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
1173 #define IWineD3DSurface_Flip(p,a,b) (p)->lpVtbl->Flip(p,a,b)
1174 #define IWineD3DSurface_Blt(p,a,b,c,d,e,f) (p)->lpVtbl->Blt(p,a,b,c,d,e,f)
1175 #define IWineD3DSurface_GetBltStatus(p,a) (p)->lpVtbl->GetBltStatus(p,a)
1176 #define IWineD3DSurface_GetFlipStatus(p,a) (p)->lpVtbl->GetFlipStatus(p,a)
1177 #define IWineD3DSurface_IsLost(p) (p)->lpVtbl->IsLost(p)
1178 #define IWineD3DSurface_Restore(p) (p)->lpVtbl->Restore(p)
1179 #define IWineD3DSurface_BltFast(p,a,b,c,d,e) (p)->lpVtbl->BltFast(p,a,b,c,d,e)
1180 #define IWineD3DSurface_GetPalette(p, a) (p)->lpVtbl->GetPalette(p, a)
1181 #define IWineD3DSurface_SetPalette(p, a) (p)->lpVtbl->SetPalette(p, a)
1182 #define IWineD3DSurface_RealizePalette(p) (p)->lpVtbl->RealizePalette(p)
1183 #define IWineD3DSurface_SetColorKey(p, a, b) (p)->lpVtbl->SetColorKey(p, a, b)
1184 #define IWineD3DSurface_GetPitch(p) (p)->lpVtbl->GetPitch(p)
1185 #define IWineD3DSurface_SetMem(p, a) (p)->lpVtbl->SetMem(p, a)
1186 #define IWineD3DSurface_SetOverlayPosition(p, a, b) (p)->lpVtbl->SetOverlayPosition(p, a, b)
1187 #define IWineD3DSurface_GetOverlayPosition(p, a, b) (p)->lpVtbl->GetOverlayPosition(p, a, b)
1188 #define IWineD3DSurface_UpdateOverlayZOrder(p, a, b) (p)->lpVtbl->UpdateOverlayZOrder(p, a, b)
1189 #define IWineD3DSurface_UpdateOverlay(p, a, b, c, d, e) (p)->lpVtbl->UpdateOverlay(p, a, b, c, d, e)
1190 #define IWineD3DSurface_SetClipper(p, a) (p)->lpVtbl->SetClipper(p, a)
1191 #define IWineD3DSurface_GetClipper(p, a) (p)->lpVtbl->GetClipper(p, a)
1192 /*** IWineD3DSurface (Internal, no d3d mapping) methods ***/
1193 #define IWineD3DSurface_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
1194 #define IWineD3DSurface_LoadTexture(p,a) (p)->lpVtbl->LoadTexture(p,a)
1195 #define IWineD3DSurface_BindTexture(p) (p)->lpVtbl->BindTexture(p)
1196 #define IWineD3DSurface_SaveSnapshot(p,a) (p)->lpVtbl->SaveSnapshot(p,a)
1197 #define IWineD3DSurface_SetContainer(p,a) (p)->lpVtbl->SetContainer(p,a)
1198 #define IWineD3DSurface_SetGlTextureDesc(p,a,b) (p)->lpVtbl->SetGlTextureDesc(p,a,b)
1199 #define IWineD3DSurface_GetGlDesc(p,a) (p)->lpVtbl->GetGlDesc(p,a)
1200 #define IWineD3DSurface_GetData(p) (p)->lpVtbl->GetData(p)
1201 #define IWineD3DSurface_SetFormat(p,a) (p)->lpVtbl->SetFormat(p,a)
1202 #define IWineD3DSurface_PrivateSetup(p) (p)->lpVtbl->PrivateSetup(p)
1203 #define IWineD3DSurface_ModifyLocation(p,a,b) (p)->lpVtbl->ModifyLocation(p,a,b)
1204 #define IWineD3DSurface_LoadLocation(p,a,b) (p)->lpVtbl->LoadLocation(p,a,b)
1205 #endif
1206
1207 /*****************************************************************************
1208 * IWineD3DVolume interface
1209 */
1210 #define INTERFACE IWineD3DVolume
1211 DECLARE_INTERFACE_(IWineD3DVolume,IWineD3DResource)
1212 {
1213 /*** IUnknown methods ***/
1214 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1215 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1216 STDMETHOD_(ULONG,Release)(THIS) PURE;
1217 /*** IWineD3DBase methods ***/
1218 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1219 /*** IWineD3DResource methods ***/
1220 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
1221 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
1222 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
1223 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1224 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
1225 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
1226 STDMETHOD_(void,PreLoad)(THIS) PURE;
1227 STDMETHOD_(WINED3DRESOURCETYPE, GetType)(THIS) PURE;
1228 /*** IWineD3DVolume methods ***/
1229 STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
1230 STDMETHOD(GetDesc)(THIS_ WINED3DVOLUME_DESC * pDesc) PURE;
1231 STDMETHOD(LockBox)(THIS_ WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) PURE;
1232 STDMETHOD(UnlockBox)(THIS) PURE;
1233 STDMETHOD(AddDirtyBox)(THIS_ CONST WINED3DBOX* pDirtyBox) PURE;
1234 STDMETHOD(CleanDirtyBox)(THIS) PURE;
1235 STDMETHOD(LoadTexture)(THIS_ int gl_level, BOOL srgb_mode) PURE;
1236 STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE;
1237 };
1238 #undef INTERFACE
1239
1240 #if !defined(__cplusplus) || defined(CINTERFACE)
1241 /*** IUnknown methods ***/
1242 #define IWineD3DVolume_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1243 #define IWineD3DVolume_AddRef(p) (p)->lpVtbl->AddRef(p)
1244 #define IWineD3DVolume_Release(p) (p)->lpVtbl->Release(p)
1245 /*** IWineD3DBase methods ***/
1246 #define IWineD3DVolume_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1247 /*** IWineD3DResource methods ***/
1248 #define IWineD3DVolume_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1249 #define IWineD3DVolume_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1250 #define IWineD3DVolume_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1251 #define IWineD3DVolume_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1252 #define IWineD3DVolume_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1253 #define IWineD3DVolume_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1254 #define IWineD3DVolume_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1255 #define IWineD3DVolume_GetType(p) (p)->lpVtbl->GetType(p)
1256 /*** IWineD3DVolume methods ***/
1257 #define IWineD3DVolume_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1258 #define IWineD3DVolume_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1259 #define IWineD3DVolume_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
1260 #define IWineD3DVolume_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
1261 #define IWineD3DVolume_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
1262 #define IWineD3DVolume_CleanDirtyBox(p) (p)->lpVtbl->CleanDirtyBox(p)
1263 #define IWineD3DVolume_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
1264 #define IWineD3DVolume_SetContainer(p,a) (p)->lpVtbl->SetContainer(p,a)
1265 #endif
1266
1267 /*****************************************************************************
1268 * IWineD3DVertexDeclaration interface
1269 */
1270 #define INTERFACE IWineD3DVertexDeclaration
1271 DECLARE_INTERFACE_(IWineD3DVertexDeclaration,IWineD3DBase)
1272 {
1273 /*** IUnknown methods ***/
1274 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
1275 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1276 STDMETHOD_(ULONG,Release)(THIS) PURE;
1277 /*** IWineD3DBase methods ***/
1278 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1279 /*** IWineD3DVertexDeclaration methods ***/
1280 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE;
1281 STDMETHOD(GetDeclaration)(THIS_ WINED3DVERTEXELEMENT *elements, size_t *elements_count) PURE;
1282 STDMETHOD(SetDeclaration)(THIS_ const WINED3DVERTEXELEMENT *elements, size_t element_count) PURE;
1283 };
1284 #undef INTERFACE
1285
1286 #if !defined(__cplusplus) || defined(CINTERFACE)
1287 /*** IUnknown methods ***/
1288 #define IWineD3DVertexDeclaration_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1289 #define IWineD3DVertexDeclaration_AddRef(p) (p)->lpVtbl->AddRef(p)
1290 #define IWineD3DVertexDeclaration_Release(p) (p)->lpVtbl->Release(p)
1291 /*** IWineD3DBase methods ***/
1292 #define IWineD3DVertexDeclaration_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1293 /*** IWineD3DVertexDeclaration methods ***/
1294 #define IWineD3DVertexDeclaration_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1295 #define IWineD3DVertexDeclaration_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
1296 #define IWineD3DVertexDeclaration_SetDeclaration(p,a,b) (p)->lpVtbl->SetDeclaration(p,a,b)
1297 #endif
1298
1299 /*****************************************************************************
1300 * IWineD3DStateBlock interface
1301 */
1302 #define INTERFACE IWineD3DStateBlock
1303 DECLARE_INTERFACE_(IWineD3DStateBlock,IWineD3DBase)
1304 {
1305 /*** IUnknown methods ***/
1306 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1307 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1308 STDMETHOD_(ULONG,Release)(THIS) PURE;
1309 /*** IWineD3DBase methods ***/
1310 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1311 /*** IWineD3DStateBlock methods ***/
1312 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **pDevice) PURE;
1313 STDMETHOD(Capture)(THIS) PURE;
1314 STDMETHOD(Apply)(THIS) PURE;
1315 STDMETHOD(InitStartupStateBlock)(THIS) PURE;
1316 };
1317 #undef INTERFACE
1318
1319 #if !defined(__cplusplus) || defined(CINTERFACE)
1320 /*** IUnknown methods ***/
1321 #define IWineD3DStateBlock_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1322 #define IWineD3DStateBlock_AddRef(p) (p)->lpVtbl->AddRef(p)
1323 #define IWineD3DStateBlock_Release(p) (p)->lpVtbl->Release(p)
1324 /*** IWineD3DBase methods ***/
1325 #define IWineD3DStateBlock_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1326 /*** IWineD3DStateBlock methods ***/
1327 #define IWineD3DStateBlock_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1328 #define IWineD3DStateBlock_Capture(p) (p)->lpVtbl->Capture(p)
1329 #define IWineD3DStateBlock_Apply(p) (p)->lpVtbl->Apply(p)
1330 #define IWineD3DStateBlock_InitStartupStateBlock(p) (p)->lpVtbl->InitStartupStateBlock(p)
1331 #endif
1332
1333 /*****************************************************************************
1334 * WineD3DQuery interface
1335 */
1336 #define INTERFACE IWineD3DQuery
1337 DECLARE_INTERFACE_(IWineD3DQuery,IWineD3DBase)
1338 {
1339 /*** IUnknown methods ***/
1340 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
1341 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1342 STDMETHOD_(ULONG,Release)(THIS) PURE;
1343 /*** IWineD3DBase methods ***/
1344 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1345 /*** IWineD3DQuery methods ***/
1346 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE;
1347 STDMETHOD(GetData)(THIS_ void *pData, DWORD dwSize, DWORD dwGetDataFlags) PURE;
1348 STDMETHOD_(DWORD,GetDataSize)(THIS) PURE;
1349 STDMETHOD_(WINED3DQUERYTYPE, GetType)(THIS) PURE;
1350 STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE;
1351
1352 };
1353 #undef INTERFACE
1354
1355 #if !defined(__cplusplus) || defined(CINTERFACE)
1356 /*** IUnknown methods ***/
1357 #define IWineD3DQuery_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1358 #define IWineD3DQuery_AddRef(p) (p)->lpVtbl->AddRef(p)
1359 #define IWineD3DQuery_Release(p) (p)->lpVtbl->Release(p)
1360 /*** IWineD3DBase methods ***/
1361 #define IWineD3DQuery_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1362 /*** IWineD3DQuery methods ***/
1363 #define IWineD3DQuery_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1364 #define IWineD3DQuery_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
1365 #define IWineD3DQuery_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
1366 #define IWineD3DQuery_GetType(p) (p)->lpVtbl->GetType(p)
1367 #define IWineD3DQuery_Issue(p,a) (p)->lpVtbl->Issue(p,a)
1368
1369 #endif
1370
1371 /*****************************************************************************
1372 * IWineD3DSwapChain interface
1373 * TODO: add gamma-ramp setting functions to make life easier
1374 * (There kinda missing from Microsofts DirectX!)
1375 */
1376 #define INTERFACE IWineD3DSwapChain
1377 DECLARE_INTERFACE_(IWineD3DSwapChain,IWineD3DBase)
1378 {
1379 /*** IUnknown methods ***/
1380 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
1381 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1382 STDMETHOD_(ULONG,Release)(THIS) PURE;
1383 /*** IWineD3DBase methods ***/
1384 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1385 /*** IDirect3DSwapChain9 methods ***/
1386 STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE;
1387 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE;
1388 STDMETHOD(Present)(THIS_ CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) PURE;
1389 STDMETHOD(GetFrontBufferData)(THIS_ IWineD3DSurface *pDestSurface) PURE;
1390 STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) PURE;
1391 STDMETHOD(GetRasterStatus)(THIS_ WINED3DRASTER_STATUS *pRasterStatus) PURE;
1392 STDMETHOD(GetDisplayMode)(THIS_ WINED3DDISPLAYMODE *pMode) PURE;
1393 STDMETHOD(GetPresentParameters)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters) PURE;
1394 STDMETHOD(SetGammaRamp)(THIS_ DWORD Flags, const WINED3DGAMMARAMP *pRamp) PURE;
1395 STDMETHOD(GetGammaRamp)(THIS_ WINED3DGAMMARAMP *pRamp) PURE;
1396 };
1397 #undef INTERFACE
1398
1399 #if !defined(__cplusplus) || defined(CINTERFACE)
1400 /*** IUnknown methods ***/
1401 #define IWineD3DSwapChain_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1402 #define IWineD3DSwapChain_AddRef(p) (p)->lpVtbl->AddRef(p)
1403 #define IWineD3DSwapChain_Release(p) (p)->lpVtbl->Release(p)
1404 /*** IWineD3DBase methods ***/
1405 #define IWineD3DSwapChain_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1406 /*** IWineD3DSwapChain methods ***/
1407 #define IWineD3DSwapChain_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
1408 #define IWineD3DSwapChain_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1409 #define IWineD3DSwapChain_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
1410 #define IWineD3DSwapChain_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
1411 #define IWineD3DSwapChain_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
1412 #define IWineD3DSwapChain_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
1413 #define IWineD3DSwapChain_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
1414 #define IWineD3DSwapChain_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
1415 #define IWineD3DSwapChain_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
1416 #define IWineD3DSwapChain_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
1417 #endif
1418
1419 /*****************************************************************************
1420 * IWineD3DBaseShader interface
1421 */
1422 #define INTERFACE IWineD3DBaseShader
1423 DECLARE_INTERFACE_(IWineD3DBaseShader,IWineD3DBase)
1424 {
1425 /*** IUnknown methods ***/
1426 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1427 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1428 STDMETHOD_(ULONG,Release)(THIS) PURE;
1429 /*** IWineD3DBase methods ***/
1430 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1431 /*** IWineD3DBaseShader methods ***/
1432 STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
1433 STDMETHOD(CompileShader)(THIS) PURE;
1434 };
1435 #undef INTERFACE
1436
1437 #if !defined(__cplusplus) || defined(CINTERFACE)
1438 /*** IUnknown methods ***/
1439 #define IWineD3DBaseShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1440 #define IWineD3DBaseShader_AddRef(p) (p)->lpVtbl->AddRef(p)
1441 #define IWineD3DBaseShader_Release(p) (p)->lpVtbl->Release(p)
1442 /*** IWineD3DBase methods ***/
1443 #define IWineD3DBaseShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1444 /*** IWineD3DBaseShader methods ***/
1445 #define IWineD3DBaseShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
1446 #define IWineD3DBaseShader_CompileShader(p) (p)->lpVtbl->CompileShader(p)
1447 #endif
1448
1449 /*****************************************************************************
1450 * IWineD3DVertexShader interface
1451 */
1452 #define INTERFACE IWineD3DVertexShader
1453 DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBaseShader)
1454 {
1455 /*** IUnknown methods ***/
1456 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1457 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1458 STDMETHOD_(ULONG,Release)(THIS) PURE;
1459 /*** IWineD3DBase methods ***/
1460 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1461 /*** IWineD3DBaseShader methods ***/
1462 STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
1463 STDMETHOD(CompileShader)(THIS) PURE;
1464 /*** IWineD3DVertexShader methods ***/
1465 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE;
1466 STDMETHOD(GetFunction)(THIS_ VOID *pData, UINT *pSizeOfData) PURE;
1467 STDMETHOD_(void, FakeSemantics)(THIS_ struct IWineD3DVertexDeclaration *vertex_declaration) PURE;
1468 STDMETHOD(SetLocalConstantsF)(THIS_ UINT start_idx, const float *src_data, UINT count) PURE;
1469 };
1470 #undef INTERFACE
1471
1472 #if !defined(__cplusplus) || defined(CINTERFACE)
1473 /*** IUnknown methods ***/
1474 #define IWineD3DVertexShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1475 #define IWineD3DVertexShader_AddRef(p) (p)->lpVtbl->AddRef(p)
1476 #define IWineD3DVertexShader_Release(p) (p)->lpVtbl->Release(p)
1477 /*** IWineD3DBase methods ***/
1478 #define IWineD3DVertexShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1479 /*** IWineD3DBaseShader methods ***/
1480 #define IWineD3DVertexShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
1481 #define IWineD3DVertexShader_CompileShader(p) (p)->lpVtbl->CompileShader(p)
1482 /*** IWineD3DVertexShader methods ***/
1483 #define IWineD3DVertexShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1484 #define IWineD3DVertexShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1485 #define IWineD3DVertexShader_FakeSemantics(p,a) (p)->lpVtbl->FakeSemantics(p,a)
1486 #define IWineD3DVertexShader_SetLocalConstantsF(p,a,b,c) (p)->lpVtbl->SetLocalConstantsF(p,a,b,c)
1487 #endif
1488
1489 /*****************************************************************************
1490 * IWineD3DPixelShader interface
1491 */
1492 #define INTERFACE IWineD3DPixelShader
1493 DECLARE_INTERFACE_(IWineD3DPixelShader,IWineD3DBaseShader)
1494 {
1495 /*** IUnknown methods ***/
1496 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1497 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1498 STDMETHOD_(ULONG,Release)(THIS) PURE;
1499 /*** IWineD3DBase methods ***/
1500 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1501 /*** IWineD3DBaseShader methods ***/
1502 STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
1503 STDMETHOD(CompileShader)(THIS) PURE;
1504 /*** IWineD3DPixelShader methods ***/
1505 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE;
1506 STDMETHOD(GetFunction)(THIS_ VOID* pData, UINT* pSizeOfData) PURE;
1507 };
1508 #undef INTERFACE
1509
1510 #if !defined(__cplusplus) || defined(CINTERFACE)
1511 /*** IUnknown methods ***/
1512 #define IWineD3DPixelShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1513 #define IWineD3DPixelShader_AddRef(p) (p)->lpVtbl->AddRef(p)
1514 #define IWineD3DPixelShader_Release(p) (p)->lpVtbl->Release(p)
1515 /*** IWineD3DBase methods ***/
1516 #define IWineD3DPixelShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1517 /*** IWineD3DBaseShader methods ***/
1518 #define IWineD3DPixelShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
1519 #define IWineD3DPixelShader_CompileShader(p) (p)->lpVtbl->CompileShader(p)
1520 /*** IWineD3DPixelShader methods ***/
1521 #define IWineD3DPixelShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1522 #define IWineD3DPixelShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1523 #endif
1524
1525 /*****************************************************************************
1526 * IWineD3DPalette interface
1527 */
1528 #define INTERFACE IWineD3DPalette
1529 DECLARE_INTERFACE_(IWineD3DPalette,IUnknown)
1530 {
1531 /*** IUnknown methods ***/
1532 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1533 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1534 STDMETHOD_(ULONG,Release)(THIS) PURE;
1535 /*** IWineD3DPalette methods ***/
1536 STDMETHOD_(HRESULT,GetParent)(THIS_ IUnknown **Parent);
1537 STDMETHOD_(HRESULT,GetEntries)(THIS_ DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt);
1538 STDMETHOD_(HRESULT,GetCaps)(THIS_ DWORD *Caps);
1539 STDMETHOD_(HRESULT,SetEntries)(THIS_ DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt);
1540 };
1541 #undef INTERFACE
1542
1543 #if !defined(__cplusplus) || defined(CINTERFACE)
1544 /*** IUnknown methods ***/
1545 #define IWineD3DPalette_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1546 #define IWineD3DPalette_AddRef(p) (p)->lpVtbl->AddRef(p)
1547 #define IWineD3DPalette_Release(p) (p)->lpVtbl->Release(p)
1548 /*** IWineD3DPalette methods ***/
1549 #define IWineD3DPalette_GetParent(p, a) (p)->lpVtbl->GetParent(p, a)
1550 #define IWineD3DPalette_GetEntries(p, a, b, c, d) (p)->lpVtbl->GetEntries(p, a, b, c, d)
1551 #define IWineD3DPalette_GetCaps(p, a) (p)->lpVtbl->GetCaps(p, a)
1552 #define IWineD3DPalette_SetEntries(p, a, b, c, d) (p)->lpVtbl->SetEntries(p, a, b, c, d)
1553 #endif
1554
1555 /*****************************************************************************
1556 * IDirectDrawClipper interface
1557 */
1558 #define INTERFACE IWineD3DClipper
1559 DECLARE_INTERFACE_(IWineD3DClipper,IUnknown)
1560 {
1561 /*** IUnknown methods ***/
1562 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1563 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1564 STDMETHOD_(ULONG,Release)(THIS) PURE;
1565 /*** WineD3DBase methods ***/
1566 STDMETHOD_(HRESULT,GetParent)(THIS_ IUnknown **parent) PURE;
1567 /*** IWineD3DClipper methods ***/
1568 STDMETHOD(GetClipList)(THIS_ LPRECT lpRect, LPRGNDATA lpClipList, LPDWORD lpdwSize) PURE;
1569 STDMETHOD(GetHWnd)(THIS_ HWND *lphWnd) PURE;
1570 STDMETHOD(IsClipListChanged)(THIS_ BOOL *lpbChanged) PURE;
1571 STDMETHOD(SetClipList)(THIS_ LPRGNDATA lpClipList, DWORD dwFlags) PURE;
1572 STDMETHOD(SetHWnd)(THIS_ DWORD dwFlags, HWND hWnd) PURE;
1573 };
1574 #undef INTERFACE
1575
1576 #if !defined(__cplusplus) || defined(CINTERFACE)
1577 /*** IUnknown methods ***/
1578 #define IWineD3DClipper_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1579 #define IWineD3DClipper_AddRef(p) (p)->lpVtbl->AddRef(p)
1580 #define IWineD3DClipper_Release(p) (p)->lpVtbl->Release(p)
1581 /*** IWineD3DClipper methods ***/
1582 #define IWineD3DClipper_GetClipList(p,a,b,c) (p)->lpVtbl->GetClipList(p,a,b,c)
1583 #define IWineD3DClipper_GetHWnd(p,a) (p)->lpVtbl->GetHWnd(p,a)
1584 #define IWineD3DClipper_IsClipListChanged(p,a) (p)->lpVtbl->IsClipListChanged(p,a)
1585 #define IWineD3DClipper_SetClipList(p,a,b) (p)->lpVtbl->SetClipList(p,a,b)
1586 #define IWineD3DClipper_SetHWnd(p,a,b) (p)->lpVtbl->SetHWnd(p,a,b)
1587 #else
1588 /*** IUnknown methods ***/
1589 #define IWineD3DClipper_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1590 #define IWineD3DClipper_AddRef(p) (p)->AddRef()
1591 #define IWineD3DClipper_Release(p) (p)->Release()
1592 /*** IWineD3DClipper methods ***/
1593 #define IWineD3DClipper_GetClipList(p,a,b,c) (p)->GetClipList(a,b,c)
1594 #define IWineD3DClipper_GetHWnd(p,a) (p)->GetHWnd(a)
1595 #define IWineD3DClipper_IsClipListChanged(p,a) (p)->IsClipListChanged(a)
1596 #define IWineD3DClipper_SetClipList(p,a,b) (p)->SetClipList(a,b)
1597 #define IWineD3DClipper_SetHWnd(p,a,b) (p)->SetHWnd(a,b)
1598 #endif
1599
1600 /* DDraw Clippers are not created from DDraw objects, they have a separate creation function */
1601 IWineD3DClipper* WINAPI WineDirect3DCreateClipper(IUnknown *parent);
1602
1603 #if 0 /* FIXME: During porting in from d3d8 - the following will be used */
1604 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction);
1605 /* internal Interfaces */
1606 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output);
1607 #endif /* Temporary #if 0 */
1608
1609
1610 #endif