Sync Wined3d to Wine 1.1.5 (great work done by: Kamil Hornicek)
[reactos.git] / reactos / include / reactos / wine / wined3d_interface.h
1 /*
2 * Direct3D wine internal public interface file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24 #ifndef __WINE_WINED3D_INTERFACE_H
25 #define __WINE_WINED3D_INTERFACE_H
26
27 #if !defined( __WINE_CONFIG_H )
28 # error You must include config.h to use this header
29 #endif
30
31 #define COM_NO_WINDOWS_H
32 #include <objbase.h>
33
34 /* Stupid DDraw Struct references surfaces */
35 struct IWineD3DSurface;
36
37 #include "wined3d_types.h"
38 /*****************************************************************
39 * THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES
40 * PLEASE USE wine/wined3d_gl.h INSTEAD
41 */
42
43 /*****************************************************************************
44 * #defines and error codes
45 */
46 #define _FACWINED3D 0x876
47 #define MAKE_WINED3DHRESULT( code ) MAKE_HRESULT( 1, _FACWINED3D, code )
48 #define MAKE_WINED3DSTATUS( code ) MAKE_HRESULT( 0, _FACWINED3D, code )
49
50 /*****************************************************************************
51 * Direct3D Errors
52 */
53 #define WINED3D_OK S_OK
54 #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
55 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
56 #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
57 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
58 #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
59 #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
60 #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
61 #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
62 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
63 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
64 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
65 #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
66 #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
67 #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
68 #define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
69 #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
70 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
71 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
72 #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
73 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
74 #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
75 #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
76 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
77 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
78 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
79 #define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
80 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
81 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
82 #define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
83 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
84 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
85
86 /*****************************************************************************
87 * Predeclare the interfaces
88 */
89
90 struct IWineD3D;
91 struct IWineD3DBase;
92 struct IWineD3DDevice;
93 struct IWineD3DPalette;
94 struct IWineD3DResource;
95 struct IWineD3DVertexBuffer;
96 struct IWineD3DIndexBuffer;
97 struct IWineD3DBaseTexture;
98 struct IWineD3DTexture;
99 struct IWineD3DCubeTexture;
100 struct IWineD3DVolumeTexture;
101 struct IWineD3DStateBlock;
102 struct IWineD3DVolume;
103 struct IWineD3DVertexDeclaration;
104 struct IWineD3DBaseShader;
105 struct IWineD3DVertexShader;
106 struct IWineD3DPixelShader;
107 struct IWineD3DQuery;
108 struct IWineD3DSwapChain;
109 struct IWineD3DClipper;
110
111
112 /* {108F9C44-6F30-11d9-C687-00046142C14F} */
113 DEFINE_GUID(IID_IWineD3D,
114 0x108f9c44, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
115
116 DEFINE_GUID(IID_IWineD3DBase,
117 0x46799311, 0x8e0e, 0x40ce, 0xb2, 0xec, 0xdd, 0xb9, 0x9f, 0x18, 0xfc, 0xb4);
118
119 /* {108F9C44-6F30-11d9-C687-00046142C14F} */
120 DEFINE_GUID(IID_IWineD3DDevice,
121 0x108f9c44, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
122
123 /* {f756720c-32b9-4439-b5a3-1d6c97037d9e} */
124 DEFINE_GUID(IID_IWineD3DPalette,
125 0xf756720c, 0x32b9, 0x4439, 0xb5, 0xa3, 0x1d, 0x6c, 0x97, 0x03, 0x7d, 0x9e);
126
127 /* {1F3BFB34-6F30-11d9-C687-00046142C14F} */
128 DEFINE_GUID(IID_IWineD3DResource,
129 0x1f3bfb34, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
130
131 /* {217F671E-6F30-11d9-C687-00046142C14F} */
132 DEFINE_GUID(IID_IWineD3DVertexBuffer,
133 0x217f671e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
134
135 /* {24769ED8-6F30-11d9-C687-00046142C14F} */
136 DEFINE_GUID(IID_IWineD3DVolume,
137 0x24769ed8, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
138
139
140 /* {34D01B10-6F30-11d9-C687-00046142C14F} */
141 DEFINE_GUID(IID_IWineD3DSwapChain,
142 0x34d01b10, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
143
144 /* {37CD5526-6F30-11d9-C687-00046142C14F} */
145 DEFINE_GUID(IID_IWineD3DSurface,
146 0x37cd5526, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
147
148
149 /* {3A02A54E-6F30-11d9-C687-00046142C14F} */
150 DEFINE_GUID(IID_IWineD3DIndexBuffer,
151 0x3a02a54e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
152
153 /* {3C2AEBF6-6F30-11d9-C687-00046142C14F} */
154 DEFINE_GUID(IID_IWineD3DBaseTexture,
155 0x3c2aebf6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
156
157 /* {3E72CC1C-6F30-11d9-C687-00046142C14F} */
158 DEFINE_GUID(IID_IWineD3DTexture,
159 0x3e72cc1c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
160
161 /* {41752900-6F30-11d9-C687-00046142C14F} */
162 DEFINE_GUID(IID_IWineD3DCubeTexture,
163 0x41752900, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
164
165 /* {7B39470C-6F30-11d9-C687-00046142C14F} */
166 DEFINE_GUID(IID_IWineD3DVolumeTexture,
167 0x7b39470c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
168
169 /* {7CD55BE6-6F30-11d9-C687-00046142C14F} */
170 DEFINE_GUID(IID_IWineD3DVertexDeclaration,
171 0x7cd55be6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
172
173 /* {EAC93065-A4DF-446F-86A1-9EF2BCA40A3C} */
174 DEFINE_GUID(IID_IWineD3DBaseShader,
175 0xeac93065, 0xa4df, 0x446f, 0x86, 0xa1, 0x9e, 0xf2, 0xbc, 0xa4, 0x0a, 0x3c);
176
177 /* {7F7A2B60-6F30-11d9-C687-00046142C14F} */
178 DEFINE_GUID(IID_IWineD3DVertexShader,
179 0x7f7a2b60, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
180
181 /* {818503DA-6F30-11d9-C687-00046142C14F} */
182 DEFINE_GUID(IID_IWineD3DPixelShader,
183 0x818503da, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
184
185 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
186 DEFINE_GUID(IID_IWineD3DStateBlock,
187 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
188
189 /* {905DDBAC-6F30-11d9-C687-00046142C14F} */
190 DEFINE_GUID(IID_IWineD3DQuery,
191 0x905ddbac, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
192
193 /* {8f2bceb1-d338-488c-ab7f-0ec980bf5d2d} */
194 DEFINE_GUID(IID_IWineD3DClipper,
195 0x8f2bceb1, 0xd338, 0x488c, 0xab, 0x7f, 0x0e, 0xc9, 0x80, 0xbf, 0x5d, 0x2d);
196
197 /*****************************************************************************
198 * Callback functions required for predefining surfaces / stencils
199 */
200 typedef HRESULT (WINAPI *D3DCB_CREATERENDERTARGETFN) (IUnknown *pDevice,
201 IUnknown *pSuperior,
202 UINT Width,
203 UINT Height,
204 WINED3DFORMAT Format,
205 WINED3DMULTISAMPLE_TYPE MultiSample,
206 DWORD MultisampleQuality,
207 BOOL Lockable,
208 struct IWineD3DSurface **ppSurface,
209 HANDLE *pSharedHandle);
210
211 typedef HRESULT (WINAPI *D3DCB_CREATESURFACEFN) (IUnknown *pDevice,
212 IUnknown *pSuperior,
213 UINT Width,
214 UINT Height,
215 WINED3DFORMAT Format,
216 DWORD Usage,
217 WINED3DPOOL Pool,
218 UINT Level,
219 WINED3DCUBEMAP_FACES Face,
220 struct IWineD3DSurface **ppSurface,
221 HANDLE *pSharedHandle);
222
223 typedef HRESULT (WINAPI *D3DCB_CREATEDEPTHSTENCILSURFACEFN) (IUnknown *pDevice,
224 IUnknown *pSuperior,
225 UINT Width,
226 UINT Height,
227 WINED3DFORMAT Format,
228 WINED3DMULTISAMPLE_TYPE MultiSample,
229 DWORD MultisampleQuality,
230 BOOL Discard,
231 struct IWineD3DSurface **ppSurface,
232 HANDLE *pSharedHandle);
233
234
235 typedef HRESULT (WINAPI *D3DCB_CREATEVOLUMEFN) (IUnknown *pDevice,
236 IUnknown *pSuperior,
237 UINT Width,
238 UINT Height,
239 UINT Depth,
240 WINED3DFORMAT Format,
241 WINED3DPOOL Pool,
242 DWORD Usage,
243 struct IWineD3DVolume **ppVolume,
244 HANDLE *pSharedHandle);
245
246 typedef HRESULT (WINAPI *D3DCB_CREATEADDITIONALSWAPCHAIN) (IUnknown *pDevice,
247 WINED3DPRESENT_PARAMETERS *pPresentationParameters,
248 struct IWineD3DSwapChain **pSwapChain
249 );
250
251 typedef HRESULT (WINAPI *D3DCB_ENUMRESOURCES) (struct IWineD3DResource *resource,
252 void *pData
253 );
254
255 /*****************************************************************************
256 * Callback functions for custom implicit object destruction.
257 */
258 typedef ULONG (WINAPI *D3DCB_DESTROYSWAPCHAINFN) (struct IWineD3DSwapChain *pSwapChain);
259
260 typedef ULONG (WINAPI *D3DCB_DESTROYSURFACEFN) (struct IWineD3DSurface *pSurface);
261
262 typedef ULONG (WINAPI *D3DCB_DESTROYVOLUMEFN) (struct IWineD3DVolume *pVolume);
263
264 /*****************************************************************************
265 * IWineD3DBase interface
266 */
267
268 #define INTERFACE IWineD3DBase
269 DECLARE_INTERFACE_(IWineD3DBase, IUnknown)
270 {
271 /*** IUnknown methods ***/
272 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
273 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
274 STDMETHOD_(ULONG,Release)(THIS) PURE;
275 /*** IWineD3DBase methods ***/
276 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
277 };
278 #undef INTERFACE
279
280 #if !defined(__cplusplus) || defined(CINTERFACE)
281 /*** IUnknown methods ***/
282 #define IWineD3DBase_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
283 #define IWineD3DBase_AddRef(p) (p)->lpVtbl->AddRef(p)
284 #define IWineD3DBase_Release(p) (p)->lpVtbl->Release(p)
285 /*** IWineD3DBase methods ***/
286 #define IWineD3DBase_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
287 #endif
288
289 /*****************************************************************************
290 * IWineD3D interface
291 */
292
293 #define INTERFACE IWineD3D
294 DECLARE_INTERFACE_(IWineD3D, IWineD3DBase)
295 {
296 /*** IUnknown methods ***/
297 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
298 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
299 STDMETHOD_(ULONG,Release)(THIS) PURE;
300 /*** IWineD3DBase methods ***/
301 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
302 /*** IWineD3D methods ***/
303 STDMETHOD_(UINT,GetAdapterCount)(THIS) PURE;
304 STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
305 STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
306 STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter, WINED3DFORMAT Format) PURE;
307 STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, WINED3DFORMAT Format, WINED3DDISPLAYMODE * pMode) PURE;
308 STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, WINED3DDISPLAYMODE *pMode) PURE;
309 STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE;
310 STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT SurfaceFormat, BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality) PURE;
311 STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, WINED3DFORMAT RenderTargetFormat, WINED3DFORMAT DepthStencilFormat) PURE;
312 STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, WINED3DDEVTYPE CheckType, WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) PURE;
313 STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat, WINED3DSURFTYPE SurfaceType) PURE;
314 STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) PURE;
315 STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS *pCaps) PURE;
316 STDMETHOD(CreateDevice)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, struct IWineD3DDevice **ppReturnedDeviceInterface, IUnknown *parent) PURE;
317
318 };
319 #undef INTERFACE
320
321 #if !defined(__cplusplus) || defined(CINTERFACE)
322 /*** IUnknown methods ***/
323 #define IWineD3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
324 #define IWineD3D_AddRef(p) (p)->lpVtbl->AddRef(p)
325 #define IWineD3D_Release(p) (p)->lpVtbl->Release(p)
326 /*** IWineD3DBase methods ***/
327 #define IWineD3D_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
328 /*** IWineD3D methods ***/
329 #define IWineD3D_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
330 #define IWineD3D_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
331 #define IWineD3D_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
332 #define IWineD3D_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
333 #define IWineD3D_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
334 #define IWineD3D_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
335 #define IWineD3D_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
336 #define IWineD3D_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
337 #define IWineD3D_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
338 #define IWineD3D_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
339 #define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f,g) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f,g)
340 #define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
341 #define IWineD3D_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
342 #define IWineD3D_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
343 #endif
344
345 /* Define the main WineD3D entrypoint */
346 IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent);
347
348 /*****************************************************************************
349 * IWineD3DDevice interface
350 */
351 #define INTERFACE IWineD3DDevice
352 DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
353 {
354 /*** IUnknown methods ***/
355 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
356 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
357 STDMETHOD_(ULONG,Release)(THIS) PURE;
358 /*** IWineD3DBase methods ***/
359 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
360 /*** IWineD3DDevice methods ***/
361 STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,WINED3DPOOL Pool,struct IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent) PURE;
362 STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent) PURE;
363 STDMETHOD(CreateStateBlock)(THIS_ WINED3DSTATEBLOCKTYPE Type, struct IWineD3DStateBlock **ppStateBlock, IUnknown *parent) PURE;
364 STDMETHOD(CreateSurface)(THIS_ UINT Width, UINT Height, WINED3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, struct IWineD3DSurface** ppSurface, WINED3DRESOURCETYPE Type, DWORD Usage, WINED3DPOOL Pool, WINED3DMULTISAMPLE_TYPE MultiSample ,DWORD MultisampleQuality, HANDLE* pSharedHandle, WINED3DSURFTYPE Impl, IUnknown *parent) PURE;
365 STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DTexture** ppTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
366 STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DVolumeTexture** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATEVOLUMEFN pFn) PURE;
367 STDMETHOD(CreateVolume)(THIS_ UINT Width, UINT Height, UINT Depth, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DVolume** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent) PURE;
368 STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DCubeTexture** ppCubeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
369 STDMETHOD(CreateQuery)(THIS_ WINED3DQUERYTYPE Type, struct IWineD3DQuery **ppQuery, IUnknown *pParent);
370 STDMETHOD(CreateAdditionalSwapChain)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters, struct IWineD3DSwapChain **pSwapChain, IUnknown *pParent, D3DCB_CREATERENDERTARGETFN pFn, D3DCB_CREATEDEPTHSTENCILSURFACEFN pFn2, WINED3DSURFTYPE surface_type);
371 STDMETHOD(CreateVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration** ppDecl, IUnknown* pParent, const WINED3DVERTEXELEMENT *elements, UINT element_count) PURE;
372 STDMETHOD(CreateVertexDeclarationFromFVF)(THIS_ struct IWineD3DVertexDeclaration** ppDecl, IUnknown* pParent, DWORD Fvf) PURE;
373 STDMETHOD(CreateVertexShader)(THIS_ struct IWineD3DVertexDeclaration *vertex_declaration, CONST DWORD* pFunction, struct IWineD3DVertexShader** ppShader, IUnknown *pParent) PURE;
374 STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction, struct IWineD3DPixelShader** ppShader, IUnknown *pParent) PURE;
375 STDMETHOD_(HRESULT,CreatePalette)(THIS_ DWORD Flags, PALETTEENTRY *PalEnt, struct IWineD3DPalette **Palette, IUnknown *Parent);
376 STDMETHOD(Init3D)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain);
377 STDMETHOD(InitGDI)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain);
378 STDMETHOD(Uninit3D)(THIS, D3DCB_DESTROYSURFACEFN pFn, D3DCB_DESTROYSWAPCHAINFN pFn2);
379 STDMETHOD(UninitGDI)(THIS, D3DCB_DESTROYSWAPCHAINFN pFn2);
380 STDMETHOD_(void, SetMultithreaded)(THIS);
381 STDMETHOD(EvictManagedResources)(THIS) PURE;
382 STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
383 STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT BackBuffer, WINED3DBACKBUFFER_TYPE, struct IWineD3DSurface** ppBackBuffer) PURE;
384 STDMETHOD(GetCreationParameters)(THIS_ WINED3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
385 STDMETHOD(GetDeviceCaps)(THIS_ WINED3DCAPS* pCaps) PURE;
386 STDMETHOD(GetDirect3D)(THIS_ IWineD3D** ppD3D) PURE;
387 STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, WINED3DDISPLAYMODE* pMode) PURE;
388 STDMETHOD(SetDisplayMode)(THIS_ UINT iSwapChain, WINED3DDISPLAYMODE* pMode) PURE;
389 STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE;
390 STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain, WINED3DRASTER_STATUS* pRasterStatus) PURE;
391 STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain, struct IWineD3DSwapChain **pSwapChain) PURE;
392 STDMETHOD(Reset)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
393 STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE;
394 STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, struct IWineD3DSurface* pCursorBitmap) PURE;
395 STDMETHOD_(void, SetCursorPosition)(THIS_ int XScreenSpace, int YScreenSpace, DWORD Flags) PURE;
396 STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
397 STDMETHOD(TestCooperativeLevel)(THIS) PURE;
398 STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float * pPlane) PURE;
399 STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE;
400 STDMETHOD(SetClipStatus)(THIS_ CONST WINED3DCLIPSTATUS * pClipStatus) PURE;
401 STDMETHOD(GetClipStatus)(THIS_ WINED3DCLIPSTATUS * pClipStatus) PURE;
402 STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
403 STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
404 STDMETHOD(SetDepthStencilSurface)(THIS_ struct IWineD3DSurface* pNewZStencil) PURE;
405 STDMETHOD(GetDepthStencilSurface)(THIS_ struct IWineD3DSurface** ppZStencilSurface) PURE;
406 STDMETHOD(SetFVF)(THIS_ DWORD fvf) PURE;
407 STDMETHOD(GetFVF)(THIS_ DWORD * pfvf) PURE;
408 STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain, DWORD Flags, CONST WINED3DGAMMARAMP* pRamp) PURE;
409 STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain, WINED3DGAMMARAMP* pRamp) PURE;
410 STDMETHOD(SetIndices)(THIS_ struct IWineD3DIndexBuffer * pIndexData) PURE;
411 STDMETHOD(GetIndices)(THIS_ struct IWineD3DIndexBuffer ** ppIndexData) PURE;
412 STDMETHOD(SetBaseVertexIndex)(THIS_ INT baseIndex);
413 STDMETHOD(GetBaseVertexIndex)(THIS_ INT *baseIndex);
414 STDMETHOD(SetLight)(THIS_ DWORD Index,CONST WINED3DLIGHT * pLight) PURE;
415 STDMETHOD(GetLight)(THIS_ DWORD Index,WINED3DLIGHT * pLight) PURE;
416 STDMETHOD(SetLightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
417 STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL * pEnable) PURE;
418 STDMETHOD(SetMaterial)(THIS_ CONST WINED3DMATERIAL * pMaterial) PURE;
419 STDMETHOD(GetMaterial)(THIS_ WINED3DMATERIAL *pMaterial) PURE;
420 STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE;
421 STDMETHOD_(float, GetNPatchMode)(THIS) PURE;
422 STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber, CONST PALETTEENTRY* pEntries) PURE;
423 STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
424 STDMETHOD(SetPixelShader)(THIS_ struct IWineD3DPixelShader *pShader) PURE;
425 STDMETHOD(GetPixelShader)(THIS_ struct IWineD3DPixelShader **ppShader) PURE;
426 STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
427 STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
428 STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE;
429 STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE;
430 STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE;
431 STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
432 STDMETHOD(SetRenderState)(THIS_ WINED3DRENDERSTATETYPE State, DWORD Value) PURE;
433 STDMETHOD(GetRenderState)(THIS_ WINED3DRENDERSTATETYPE State, DWORD * pValue) PURE;
434 STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface* pRenderTarget) PURE;
435 STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface** ppRenderTarget) PURE;
436 STDMETHOD(SetFrontBackBuffers)(THIS_ struct IWineD3DSurface *Front, struct IWineD3DSurface *Back) PURE;
437 STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD Value) PURE;
438 STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD* Value) PURE;
439 STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE;
440 STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE;
441 STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE;
442 STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE;
443 STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,struct IWineD3DVertexBuffer * pStreamData,UINT Offset,UINT Stride) PURE;
444 STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,struct IWineD3DVertexBuffer ** ppStreamData,UINT *pOffset, UINT * pStride) PURE;
445 STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT Divider) PURE;
446 STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT* Divider) PURE;
447 STDMETHOD(SetTexture)(THIS_ DWORD Stage, struct IWineD3DBaseTexture* pTexture) PURE;
448 STDMETHOD(GetTexture)(THIS_ DWORD Stage, struct IWineD3DBaseTexture** ppTexture) PURE;
449 STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
450 STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type,DWORD *pValue) PURE;
451 STDMETHOD(SetTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, CONST WINED3DMATRIX * pMatrix) PURE;
452 STDMETHOD(GetTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, WINED3DMATRIX * pMatrix) PURE;
453 STDMETHOD(SetVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration* pDecl) PURE;
454 STDMETHOD(GetVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration** ppDecl) PURE;
455 STDMETHOD(SetVertexShader)(THIS_ struct IWineD3DVertexShader* pShader) PURE;
456 STDMETHOD(GetVertexShader)(THIS_ struct IWineD3DVertexShader** ppShader) PURE;
457 STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
458 STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
459 STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE;
460 STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE;
461 STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE;
462 STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
463 STDMETHOD(SetViewport)(THIS_ CONST WINED3DVIEWPORT * pViewport) PURE;
464 STDMETHOD(GetViewport)(THIS_ WINED3DVIEWPORT * pViewport) PURE;
465 STDMETHOD(MultiplyTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, CONST WINED3DMATRIX * pMatrix) PURE;
466 STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
467 STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, struct IWineD3DVertexBuffer* pDestBuffer, struct IWineD3DVertexDeclaration* pVertexDecl, DWORD Flags) PURE;
468 STDMETHOD(BeginStateBlock)(THIS) PURE;
469 STDMETHOD(EndStateBlock)(THIS_ struct IWineD3DStateBlock** ppStateBlock) PURE;
470 STDMETHOD(BeginScene)(THIS) PURE;
471 STDMETHOD(EndScene)(THIS) PURE;
472 STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
473 STDMETHOD(Clear)(THIS_ DWORD Count, CONST WINED3DRECT * pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) PURE;
474 STDMETHOD(DrawPrimitive)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) PURE;
475 STDMETHOD(DrawIndexedPrimitive)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount) PURE;
476 STDMETHOD(DrawPrimitiveUP)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void * pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE;
477 STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void * pIndexData, WINED3DFORMAT IndexDataFormat, CONST void * pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE;
478 STDMETHOD(DrawPrimitiveStrided)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, WineDirect3DVertexStridedData *DrawPrimStrideData) PURE;
479 STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, WineDirect3DVertexStridedData *DrawPrimStrideData, UINT NumVertices, CONST void *pIndexData, WINED3DFORMAT IndexDataFormat) PURE;
480 STDMETHOD(DrawRectPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST WINED3DRECTPATCH_INFO* pRectPatchInfo) PURE;
481 STDMETHOD(DrawTriPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST WINED3DTRIPATCH_INFO* pTriPatchInfo) PURE;
482 STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
483 STDMETHOD(ColorFill)(THIS_ struct IWineD3DSurface* pSurface, CONST WINED3DRECT* pRect, WINED3DCOLOR color) PURE;
484 STDMETHOD(UpdateTexture)(THIS_ struct IWineD3DBaseTexture *pSourceTexture, struct IWineD3DBaseTexture *pDestinationTexture) PURE;
485 STDMETHOD(UpdateSurface)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPoint) PURE;
486 STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,struct IWineD3DSurface* pSurface) PURE;
487 /*** object tracking ***/
488 STDMETHOD_(void, ResourceReleased)(THIS_ struct IWineD3DResource *resource);
489 STDMETHOD(EnumResources)(THIS_ D3DCB_ENUMRESOURCES pCallback, void *pData);
490 };
491 #undef INTERFACE
492
493 #if !defined(__cplusplus) || defined(CINTERFACE)
494 /*** IUnknown methods ***/
495 #define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
496 #define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
497 #define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p)
498 /*** IWineD3DBase methods ***/
499 #define IWineD3DDevice_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
500 /*** IWineD3DDevice methods ***/
501 #define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g)
502 #define IWineD3DDevice_CreateIndexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f,g)
503 #define IWineD3DDevice_CreateStateBlock(p,a,b,c) (p)->lpVtbl->CreateStateBlock(p,a,b,c)
504 #define IWineD3DDevice_CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o) (p)->lpVtbl->CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o)
505 #define IWineD3DDevice_CreateTexture(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h,i,j)
506 #define IWineD3DDevice_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k)
507 #define IWineD3DDevice_CreateVolume(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolume(p,a,b,c,d,e,f,g,h,i)
508 #define IWineD3DDevice_CreateCubeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g,h,i)
509 #define IWineD3DDevice_CreateQuery(p,a,b,c) (p)->lpVtbl->CreateQuery(p,a,b,c)
510 #define IWineD3DDevice_CreateAdditionalSwapChain(p,a,b,c,d,e,f) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b,c,d,e,f)
511 #define IWineD3DDevice_CreateVertexDeclaration(p,a,b,c,d) (p)->lpVtbl->CreateVertexDeclaration(p,a,b,c,d)
512 #define IWineD3DDevice_CreateVertexDeclarationFromFVF(p,a,b,c) (p)->lpVtbl->CreateVertexDeclarationFromFVF(p,a,b,c)
513 #define IWineD3DDevice_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
514 #define IWineD3DDevice_CreatePixelShader(p,a,b,c) (p)->lpVtbl->CreatePixelShader(p,a,b,c)
515 #define IWineD3DDevice_CreatePalette(p, a, b, c, d) (p)->lpVtbl->CreatePalette(p, a, b, c, d)
516 #define IWineD3DDevice_Init3D(p, a, b) (p)->lpVtbl->Init3D(p, a, b)
517 #define IWineD3DDevice_InitGDI(p, a, b) (p)->lpVtbl->InitGDI(p, a, b)
518 #define IWineD3DDevice_Uninit3D(p, a, b) (p)->lpVtbl->Uninit3D(p, a, b)
519 #define IWineD3DDevice_UninitGDI(p, a) (p)->lpVtbl->UninitGDI(p, a)
520 #define IWineD3DDevice_SetMultithreaded(p) (p)->lpVtbl->SetMultithreaded(p)
521 #define IWineD3DDevice_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
522 #define IWineD3DDevice_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
523 #define IWineD3DDevice_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
524 #define IWineD3DDevice_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
525 #define IWineD3DDevice_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
526 #define IWineD3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
527 #define IWineD3DDevice_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
528 #define IWineD3DDevice_SetDisplayMode(p,a,b) (p)->lpVtbl->SetDisplayMode(p,a,b)
529 #define IWineD3DDevice_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
530 #define IWineD3DDevice_Reset(p,a) (p)->lpVtbl->Reset(p,a)
531 #define IWineD3DDevice_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
532 #define IWineD3DDevice_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
533 #define IWineD3DDevice_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
534 #define IWineD3DDevice_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
535 #define IWineD3DDevice_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
536 #define IWineD3DDevice_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
537 #define IWineD3DDevice_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
538 #define IWineD3DDevice_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
539 #define IWineD3DDevice_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
540 #define IWineD3DDevice_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
541 #define IWineD3DDevice_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
542 #define IWineD3DDevice_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
543 #define IWineD3DDevice_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
544 #define IWineD3DDevice_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
545 #define IWineD3DDevice_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
546 #define IWineD3DDevice_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
547 #define IWineD3DDevice_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
548 #define IWineD3DDevice_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
549 #define IWineD3DDevice_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
550 #define IWineD3DDevice_SetBaseVertexIndex(p, a) (p)->lpVtbl->SetBaseVertexIndex(p, a)
551 #define IWineD3DDevice_GetBaseVertexIndex(p,a) (p)->lpVtbl->GetBaseVertexIndex(p,a)
552 #define IWineD3DDevice_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
553 #define IWineD3DDevice_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
554 #define IWineD3DDevice_SetLightEnable(p,a,b) (p)->lpVtbl->SetLightEnable(p,a,b)
555 #define IWineD3DDevice_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
556 #define IWineD3DDevice_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
557 #define IWineD3DDevice_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
558 #define IWineD3DDevice_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
559 #define IWineD3DDevice_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
560 #define IWineD3DDevice_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
561 #define IWineD3DDevice_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
562 #define IWineD3DDevice_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
563 #define IWineD3DDevice_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
564 #define IWineD3DDevice_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
565 #define IWineD3DDevice_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
566 #define IWineD3DDevice_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
567 #define IWineD3DDevice_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
568 #define IWineD3DDevice_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
569 #define IWineD3DDevice_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
570 #define IWineD3DDevice_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
571 #define IWineD3DDevice_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
572 #define IWineD3DDevice_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
573 #define IWineD3DDevice_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
574 #define IWineD3DDevice_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
575 #define IWineD3DDevice_SetFrontBackBuffers(p, a, b) (p)->lpVtbl->SetFrontBackBuffers(p,a,b);
576 #define IWineD3DDevice_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
577 #define IWineD3DDevice_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
578 #define IWineD3DDevice_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
579 #define IWineD3DDevice_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
580 #define IWineD3DDevice_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
581 #define IWineD3DDevice_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
582 #define IWineD3DDevice_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
583 #define IWineD3DDevice_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
584 #define IWineD3DDevice_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
585 #define IWineD3DDevice_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
586 #define IWineD3DDevice_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
587 #define IWineD3DDevice_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
588 #define IWineD3DDevice_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
589 #define IWineD3DDevice_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
590 #define IWineD3DDevice_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
591 #define IWineD3DDevice_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
592 #define IWineD3DDevice_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
593 #define IWineD3DDevice_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
594 #define IWineD3DDevice_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
595 #define IWineD3DDevice_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
596 #define IWineD3DDevice_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
597 #define IWineD3DDevice_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
598 #define IWineD3DDevice_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
599 #define IWineD3DDevice_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
600 #define IWineD3DDevice_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
601 #define IWineD3DDevice_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
602 #define IWineD3DDevice_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
603 #define IWineD3DDevice_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
604 #define IWineD3DDevice_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
605 #define IWineD3DDevice_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
606 #define IWineD3DDevice_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
607 #define IWineD3DDevice_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
608 #define IWineD3DDevice_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
609 #define IWineD3DDevice_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
610 #define IWineD3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
611 #define IWineD3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
612 #define IWineD3DDevice_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
613 #define IWineD3DDevice_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
614 #define IWineD3DDevice_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
615 #define IWineD3DDevice_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
616 #define IWineD3DDevice_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
617 #define IWineD3DDevice_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
618 #define IWineD3DDevice_DrawPrimitiveStrided(p,a,b,c) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c)
619 #define IWineD3DDevice_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f)
620 #define IWineD3DDevice_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
621 #define IWineD3DDevice_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
622 #define IWineD3DDevice_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
623 #define IWineD3DDevice_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
624 #define IWineD3DDevice_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
625 #define IWineD3DDevice_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
626 #define IWineD3DDevice_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
627 #define IWineD3DDevice_ResourceReleased(p,a) (p)->lpVtbl->ResourceReleased(p,a)
628 #define IWineD3DDevice_EnumResources(p,a,b) (p)->lpVtbl->EnumResources(p,a,b)
629 #endif
630
631 /*****************************************************************************
632 * WineD3DResource interface
633 */
634 #define INTERFACE IWineD3DResource
635 DECLARE_INTERFACE_(IWineD3DResource,IWineD3DBase)
636 {
637 /*** IUnknown methods ***/
638 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
639 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
640 STDMETHOD_(ULONG,Release)(THIS) PURE;
641 /*** IWineD3DBase methods ***/
642 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
643 /*** IWineD3DResource methods ***/
644 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
645 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
646 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
647 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
648 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
649 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
650 STDMETHOD_(void,PreLoad)(THIS) PURE;
651 STDMETHOD_(void,UnLoad)(THIS) PURE;
652 STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
653 };
654 #undef INTERFACE
655
656 #if !defined(__cplusplus) || defined(CINTERFACE)
657 /*** IUnknown methods ***/
658 #define IWineD3DResource_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
659 #define IWineD3DResource_AddRef(p) (p)->lpVtbl->AddRef(p)
660 #define IWineD3DResource_Release(p) (p)->lpVtbl->Release(p)
661 /*** IWineD3DBase methods ***/
662 #define IWineD3DResource_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
663 /*** IWineD3DResource methods ***/
664 #define IWineD3DResource_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
665 #define IWineD3DResource_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
666 #define IWineD3DResource_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
667 #define IWineD3DResource_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
668 #define IWineD3DResource_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
669 #define IWineD3DResource_GetPriority(p) (p)->lpVtbl->GetPriority(p)
670 #define IWineD3DResource_PreLoad(p) (p)->lpVtbl->PreLoad(p)
671 #define IWineD3DResource_UnLoad(p) (p)->lpVtbl->UnLoad(p)
672 #define IWineD3DResource_GetType(p) (p)->lpVtbl->GetType(p)
673 #endif
674
675 /*****************************************************************************
676 * WineD3DVertexBuffer interface
677 */
678 #define INTERFACE IWineD3DVertexBuffer
679 DECLARE_INTERFACE_(IWineD3DVertexBuffer,IWineD3DResource)
680 {
681 /*** IUnknown methods ***/
682 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
683 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
684 STDMETHOD_(ULONG,Release)(THIS) PURE;
685 /*** IWineD3DBase methods ***/
686 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
687 /*** IWineD3DResource methods ***/
688 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
689 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
690 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
691 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
692 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
693 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
694 STDMETHOD_(void,PreLoad)(THIS) PURE;
695 STDMETHOD_(void,UnLoad)(THIS) PURE;
696 STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
697 /*** IWineD3DVertexBuffer methods ***/
698 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
699 STDMETHOD(Unlock)(THIS) PURE;
700 STDMETHOD(GetDesc)(THIS_ WINED3DVERTEXBUFFER_DESC * pDesc) PURE;
701 };
702 #undef INTERFACE
703
704 #if !defined(__cplusplus) || defined(CINTERFACE)
705 /*** IUnknown methods ***/
706 #define IWineD3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
707 #define IWineD3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
708 #define IWineD3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
709 /*** IWineD3DBase methods ***/
710 #define IWineD3DVertexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
711 /*** IWineD3DResource methods ***/
712 #define IWineD3DVertexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
713 #define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
714 #define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
715 #define IWineD3DVertexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
716 #define IWineD3DVertexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
717 #define IWineD3DVertexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p)
718 #define IWineD3DVertexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p)
719 #define IWineD3DVertexBuffer_UnLoad(p) (p)->lpVtbl->UnLoad(p)
720 #define IWineD3DVertexBuffer_GetType(p) (p)->lpVtbl->GetType(p)
721 /*** IWineD3DVertexBuffer methods ***/
722 #define IWineD3DVertexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
723 #define IWineD3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
724 #define IWineD3DVertexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
725 #endif
726
727 /*****************************************************************************
728 * WineD3DIndexBuffer interface
729 */
730 #define INTERFACE IWineD3DIndexBuffer
731 DECLARE_INTERFACE_(IWineD3DIndexBuffer,IWineD3DResource)
732 {
733 /*** IUnknown methods ***/
734 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
735 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
736 STDMETHOD_(ULONG,Release)(THIS) PURE;
737 /*** IWineD3DBase methods ***/
738 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
739 /*** IWineD3DResource methods ***/
740 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
741 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
742 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
743 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
744 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
745 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
746 STDMETHOD_(void,PreLoad)(THIS) PURE;
747 STDMETHOD_(void,UnLoad)(THIS) PURE;
748 STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
749 /*** IWineD3DIndexBuffer methods ***/
750 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
751 STDMETHOD(Unlock)(THIS) PURE;
752 STDMETHOD(GetDesc)(THIS_ WINED3DINDEXBUFFER_DESC * pDesc) PURE;
753 };
754 #undef INTERFACE
755
756 #if !defined(__cplusplus) || defined(CINTERFACE)
757 /*** IUnknown methods ***/
758 #define IWineD3DIndexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
759 #define IWineD3DIndexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
760 #define IWineD3DIndexBuffer_Release(p) (p)->lpVtbl->Release(p)
761 /*** IWineD3DBase methods ***/
762 #define IWineD3DIndexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
763 /*** IWineD3DResource methods ***/
764 #define IWineD3DIndexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
765 #define IWineD3DIndexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
766 #define IWineD3DIndexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
767 #define IWineD3DIndexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
768 #define IWineD3DIndexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
769 #define IWineD3DIndexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p)
770 #define IWineD3DIndexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p)
771 #define IWineD3DIndexBuffer_UnLoad(p) (p)->lpVtbl->UnLoad(p)
772 #define IWineD3DIndexBuffer_GetType(p) (p)->lpVtbl->GetType(p)
773 /*** IWineD3DIndexBuffer methods ***/
774 #define IWineD3DIndexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
775 #define IWineD3DIndexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
776 #define IWineD3DIndexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
777 #endif
778
779 /*****************************************************************************
780 * IWineD3DBaseTexture interface
781 * Note at d3d8 this does NOT extend Resource, but at d3d9 it does
782 * since most functions are common anyway, it makes sense to extend it
783 */
784 #define INTERFACE IWineD3DBaseTexture
785 DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource)
786 {
787 /*** IUnknown methods ***/
788 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
789 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
790 STDMETHOD_(ULONG,Release)(THIS) PURE;
791 /*** IWineD3DBase methods ***/
792 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
793 /*** IWineD3DResource methods ***/
794 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
795 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
796 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
797 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
798 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
799 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
800 STDMETHOD_(void,PreLoad)(THIS) PURE;
801 STDMETHOD_(void,UnLoad)(THIS) PURE;
802 STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
803 /*** IWineD3DBaseTexture methods ***/
804 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
805 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
806 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
807 STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
808 STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
809 STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
810 STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
811 STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
812 STDMETHOD(BindTexture)(THIS) PURE;
813 STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
814 STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE;
815 STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
816
817 };
818 #undef INTERFACE
819
820 #if !defined(__cplusplus) || defined(CINTERFACE)
821 /*** IUnknown methods ***/
822 #define IWineD3DBaseTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
823 #define IWineD3DBaseTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
824 #define IWineD3DBaseTexture_Release(p) (p)->lpVtbl->Release(p)
825 /*** IWineD3DBase methods ***/
826 #define IWineD3DBaseTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
827 /*** IWineD3DBaseTexture methods: IWineD3DResource ***/
828 #define IWineD3DBaseTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
829 #define IWineD3DBaseTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
830 #define IWineD3DBaseTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
831 #define IWineD3DBaseTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
832 #define IWineD3DBaseTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
833 #define IWineD3DBaseTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
834 #define IWineD3DBaseTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
835 #define IWineD3DBaseTexture_UnLoad(p) (p)->lpVtbl->UnLoad(p)
836 #define IWineD3DBaseTexture_GetType(p) (p)->lpVtbl->GetType(p)
837 /*** IWineD3DBaseTexture methods ***/
838 #define IWineD3DBaseTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
839 #define IWineD3DBaseTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
840 #define IWineD3DBaseTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
841 #define IWineD3DBaseTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
842 #define IWineD3DBaseTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
843 #define IWineD3DBaseTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
844 #define IWineD3DBaseTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
845 #define IWineD3DBaseTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
846 /*** internal methods ***/
847 #define IWineD3DBaseTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
848 #define IWineD3DBaseTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
849 #define IWineD3DBaseTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p)
850 #define IWineD3DBaseTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
851 #endif
852
853 /*****************************************************************************
854 * IWineD3DTexture interface
855 */
856 #define INTERFACE IWineD3DTexture
857 DECLARE_INTERFACE_(IWineD3DTexture,IWineD3DBaseTexture)
858 {
859 /*** IUnknown methods ***/
860 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
861 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
862 STDMETHOD_(ULONG,Release)(THIS) PURE;
863 /*** IWineD3DBase methods ***/
864 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
865 /*** IWineD3DResource methods ***/
866 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
867 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
868 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
869 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
870 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
871 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
872 STDMETHOD_(void,PreLoad)(THIS) PURE;
873 STDMETHOD_(void,UnLoad)(THIS) PURE;
874 STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
875 /*** IWineD3DBaseTexture methods ***/
876 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
877 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
878 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
879 STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
880 STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
881 STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
882 STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
883 STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
884 STDMETHOD(BindTexture)(THIS) PURE;
885 STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
886 STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE;
887 STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
888 /*** IWineD3DTexture methods ***/
889 STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE;
890 STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DSURFACE_DESC* pDesc) PURE;
891 STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, struct IWineD3DSurface** ppSurfaceLevel) PURE;
892 STDMETHOD(LockRect)(THIS_ UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
893 STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
894 STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
895 };
896 #undef INTERFACE
897
898 #if !defined(__cplusplus) || defined(CINTERFACE)
899 /*** IUnknown methods ***/
900 #define IWineD3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
901 #define IWineD3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
902 #define IWineD3DTexture_Release(p) (p)->lpVtbl->Release(p)
903 /*** IWineD3DBase methods ***/
904 #define IWineD3DTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
905 /*** IWineD3DTexture methods: IWineD3DResource ***/
906 #define IWineD3DTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
907 #define IWineD3DTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
908 #define IWineD3DTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
909 #define IWineD3DTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
910 #define IWineD3DTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
911 #define IWineD3DTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
912 #define IWineD3DTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
913 #define IWineD3DTexture_UnLoad(p) (p)->lpVtbl->UnLoad(p)
914 #define IWineD3DTexture_GetType(p) (p)->lpVtbl->GetType(p)
915 /*** IWineD3DTexture methods: IWineD3DBaseTexture ***/
916 #define IWineD3DTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
917 #define IWineD3DTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
918 #define IWineD3DTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
919 #define IWineD3DTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
920 #define IWineD3DTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
921 #define IWineD3DTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
922 #define IWineD3DTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
923 #define IWineD3DTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
924 #define IWineD3DTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
925 #define IWineD3DTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
926 #define IWineD3DTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p)
927 #define IWineD3DTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
928 /*** IWineD3DTexture methods ***/
929 #define IWineD3DTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
930 #define IWineD3DTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
931 #define IWineD3DTexture_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
932 #define IWineD3DTexture_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
933 #define IWineD3DTexture_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
934 #define IWineD3DTexture_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
935 #endif
936
937 /*****************************************************************************
938 * IWineD3DCubeTexture interface
939 */
940 #define INTERFACE IWineD3DCubeTexture
941 DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture)
942 {
943 /*** IUnknown methods ***/
944 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
945 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
946 STDMETHOD_(ULONG,Release)(THIS) PURE;
947 /*** IWineD3DBase methods ***/
948 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
949 /*** IWineD3DResource methods ***/
950 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
951 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
952 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
953 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
954 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
955 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
956 STDMETHOD_(void,PreLoad)(THIS) PURE;
957 STDMETHOD_(void,UnLoad)(THIS) PURE;
958 STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
959 /*** IWineD3DBaseTexture methods ***/
960 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
961 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
962 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
963 STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
964 STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
965 STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
966 STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
967 STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
968 STDMETHOD(BindTexture)(THIS) PURE;
969 STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
970 STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE;
971 STDMETHOD_(void, ApplyStateChanges)(THIS_ DWORD const textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
972 /*** IWineD3DCubeTexture methods ***/
973 STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE;
974 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,WINED3DSURFACE_DESC* pDesc) PURE;
975 STDMETHOD(GetCubeMapSurface)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level, struct IWineD3DSurface** ppCubeMapSurface) PURE;
976 STDMETHOD(LockRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
977 STDMETHOD(UnlockRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level) PURE;
978 STDMETHOD(AddDirtyRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) PURE;
979 };
980 #undef INTERFACE
981
982 #if !defined(__cplusplus) || defined(CINTERFACE)
983 /*** IUnknown methods ***/
984 #define IWineD3DCubeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
985 #define IWineD3DCubeTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
986 #define IWineD3DCubeTexture_Release(p) (p)->lpVtbl->Release(p)
987 /*** IWineD3DBase methods ***/
988 #define IWineD3DCubeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
989 /*** IWineD3DCubeTexture methods: IWineD3DResource ***/
990 #define IWineD3DCubeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
991 #define IWineD3DCubeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
992 #define IWineD3DCubeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
993 #define IWineD3DCubeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
994 #define IWineD3DCubeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
995 #define IWineD3DCubeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
996 #define IWineD3DCubeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
997 #define IWineD3DCubeTexture_UnLoad(p) (p)->lpVtbl->UnLoad(p)
998 #define IWineD3DCubeTexture_GetType(p) (p)->lpVtbl->GetType(p)
999 /*** IWineD3DCubeTexture methods: IWineD3DBaseTexture ***/
1000 #define IWineD3DCubeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
1001 #define IWineD3DCubeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
1002 #define IWineD3DCubeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
1003 #define IWineD3DCubeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
1004 #define IWineD3DCubeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
1005 #define IWineD3DCubeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1006 #define IWineD3DCubeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
1007 #define IWineD3DCubeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
1008 #define IWineD3DCubeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
1009 #define IWineD3DCubeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
1010 #define IWineD3DCubeTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p)
1011 #define IWineD3DCubeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
1012 /*** IWineD3DCubeTexture methods ***/
1013 #define IWineD3DCubeTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
1014 #define IWineD3DCubeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
1015 #define IWineD3DCubeTexture_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
1016 #define IWineD3DCubeTexture_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
1017 #define IWineD3DCubeTexture_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
1018 #define IWineD3DCubeTexture_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
1019 #endif
1020
1021
1022 /*****************************************************************************
1023 * IWineD3DVolumeTexture interface
1024 */
1025 #define INTERFACE IWineD3DVolumeTexture
1026 DECLARE_INTERFACE_(IWineD3DVolumeTexture,IWineD3DBaseTexture)
1027 {
1028 /*** IUnknown methods ***/
1029 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1030 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1031 STDMETHOD_(ULONG,Release)(THIS) PURE;
1032 /*** IWineD3DBase methods ***/
1033 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1034 /*** IWineD3DResource methods ***/
1035 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
1036 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
1037 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
1038 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1039 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
1040 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
1041 STDMETHOD_(void,PreLoad)(THIS) PURE;
1042 STDMETHOD_(void,UnLoad)(THIS) PURE;
1043 STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
1044 /*** IWineD3DBaseTexture methods ***/
1045 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
1046 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
1047 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
1048 STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
1049 STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
1050 STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
1051 STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
1052 STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
1053 STDMETHOD(BindTexture)(THIS) PURE;
1054 STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
1055 STDMETHOD_(BOOL, IsCondNP2)(THIS) PURE;
1056 STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
1057 /*** IWineD3DVolumeTexture methods ***/
1058 STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYVOLUMEFN pFn) PURE;
1059 STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DVOLUME_DESC *pDesc) PURE;
1060 STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, struct IWineD3DVolume** ppVolumeLevel) PURE;
1061 STDMETHOD(LockBox)(THIS_ UINT Level, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) PURE;
1062 STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
1063 STDMETHOD(AddDirtyBox)(THIS_ CONST WINED3DBOX* pDirtyBox) PURE;
1064 };
1065 #undef INTERFACE
1066
1067 #if !defined(__cplusplus) || defined(CINTERFACE)
1068 /*** IUnknown methods ***/
1069 #define IWineD3DVolumeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1070 #define IWineD3DVolumeTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
1071 #define IWineD3DVolumeTexture_Release(p) (p)->lpVtbl->Release(p)
1072 /*** IWineD3DBase methods ***/
1073 #define IWineD3DVolumeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1074 /*** IWineD3DVolumeTexture methods: IWineD3DResource ***/
1075 #define IWineD3DVolumeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1076 #define IWineD3DVolumeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1077 #define IWineD3DVolumeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1078 #define IWineD3DVolumeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1079 #define IWineD3DVolumeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1080 #define IWineD3DVolumeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1081 #define IWineD3DVolumeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1082 #define IWineD3DVolumeTexture_UnLoad(p) (p)->lpVtbl->UnLoad(p)
1083 #define IWineD3DVolumeTexture_GetType(p) (p)->lpVtbl->GetType(p)
1084 /*** IWineD3DVolumeTexture methods: IWineD3DBaseTexture ***/
1085 #define IWineD3DVolumeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
1086 #define IWineD3DVolumeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
1087 #define IWineD3DVolumeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
1088 #define IWineD3DVolumeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
1089 #define IWineD3DVolumeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
1090 #define IWineD3DVolumeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1091 #define IWineD3DVolumeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
1092 #define IWineD3DVolumeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
1093 #define IWineD3DVolumeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
1094 #define IWineD3DVolumeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
1095 #define IWineD3DVolumeTexture_IsCondNP2(p) (p)->lpVtbl->IsCondNP2(p)
1096 #define IWineD3DVolumeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
1097 /*** IWineD3DVolumeTexture methods ***/
1098 #define IWineD3DVolumeTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
1099 #define IWineD3DVolumeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
1100 #define IWineD3DVolumeTexture_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
1101 #define IWineD3DVolumeTexture_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
1102 #define IWineD3DVolumeTexture_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
1103 #define IWineD3DVolumeTexture_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
1104 #endif
1105
1106 /*****************************************************************************
1107 * IWineD3DSurface interface
1108 */
1109 #define INTERFACE IWineD3DSurface
1110 DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
1111 {
1112 /*** IUnknown methods ***/
1113 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1114 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1115 STDMETHOD_(ULONG,Release)(THIS) PURE;
1116 /*** IWineD3DBase methods ***/
1117 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1118 /*** IWineD3DResource methods ***/
1119 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
1120 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
1121 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
1122 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1123 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
1124 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
1125 STDMETHOD_(void,PreLoad)(THIS) PURE;
1126 STDMETHOD_(void,UnLoad)(THIS) PURE;
1127 STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
1128 /*** IWineD3DSurface methods ***/
1129 STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
1130 STDMETHOD(GetDesc)(THIS_ WINED3DSURFACE_DESC * pDesc) PURE;
1131 STDMETHOD(LockRect)(THIS_ WINED3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD Flags) PURE;
1132 STDMETHOD(UnlockRect)(THIS) PURE;
1133 STDMETHOD(GetDC)(THIS_ HDC *pHdc) PURE;
1134 STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE;
1135 STDMETHOD(Flip)(THIS_ IWineD3DSurface *Override, DWORD FLAGS) PURE;
1136 STDMETHOD(Blt)(THIS_ RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) PURE;
1137 STDMETHOD(GetBltStatus)(THIS_ DWORD Flags) PURE;
1138 STDMETHOD(GetFlipStatus)(THIS_ DWORD Flags) PURE;
1139 STDMETHOD(IsLost)(THIS) PURE;
1140 STDMETHOD(Restore)(THIS) PURE;
1141 STDMETHOD(BltFast)(THIS_ DWORD dstx, DWORD dsty, IWineD3DSurface *src, RECT *rsrc, DWORD trans) PURE;
1142 STDMETHOD(GetPalette)(THIS_ struct IWineD3DPalette **Palette) PURE;
1143 STDMETHOD(SetPalette)(THIS_ struct IWineD3DPalette *Palette) PURE;
1144 STDMETHOD(RealizePalette)(THIS) PURE;
1145 STDMETHOD(SetColorKey)(THIS_ DWORD Flags, WINEDDCOLORKEY *CKey) PURE;
1146 STDMETHOD_(DWORD,GetPitch)(THIS) PURE;
1147 STDMETHOD(SetMem)(THIS_ void *mem) PURE;
1148 STDMETHOD(SetOverlayPosition)(THIS_ LONG X, LONG Y) PURE;
1149 STDMETHOD(GetOverlayPosition)(THIS_ LONG *X, LONG *Y) PURE;
1150 STDMETHOD(UpdateOverlayZOrder)(THIS_ DWORD Flags, IWineD3DSurface *Ref) PURE;
1151 STDMETHOD(UpdateOverlay)(THIS_ RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX);
1152 STDMETHOD(SetClipper)(THIS_ struct IWineD3DClipper *clipper);
1153 STDMETHOD(GetClipper)(THIS_ struct IWineD3DClipper **clipper);
1154 /* Internally used methods */
1155 STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pRect) PURE;
1156 STDMETHOD(LoadTexture)(THIS, BOOL srgb_mode) PURE;
1157 STDMETHOD_(void, BindTexture)(THIS) PURE;
1158 STDMETHOD(SaveSnapshot)(THIS_ const char *filename) PURE;
1159 STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE;
1160 STDMETHOD_(void,SetGlTextureDesc)(THIS_ UINT textureName, int target) PURE;
1161 STDMETHOD_(void,GetGlDesc)(THIS_ glDescriptor **glDescription) PURE;
1162 STDMETHOD_(CONST void *, GetData)(THIS) PURE;
1163 STDMETHOD(SetFormat)(THIS_ WINED3DFORMAT format) PURE;
1164 STDMETHOD(PrivateSetup)(THIS) PURE;
1165 STDMETHOD_(void,ModifyLocation)(THIS_ DWORD flag, BOOL persistent);
1166 STDMETHOD(LoadLocation)(THIS_ DWORD flag, const RECT *rect);
1167 STDMETHOD_(WINED3DSURFTYPE,GetImplType)(THIS);
1168 STDMETHOD(DrawOverlay)(THIS);
1169 };
1170 #undef INTERFACE
1171
1172 #if !defined(__cplusplus) || defined(CINTERFACE)
1173 /*** IUnknown methods ***/
1174 #define IWineD3DSurface_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1175 #define IWineD3DSurface_AddRef(p) (p)->lpVtbl->AddRef(p)
1176 #define IWineD3DSurface_Release(p) (p)->lpVtbl->Release(p)
1177 /*** IWineD3DBase methods ***/
1178 #define IWineD3DSurface_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1179 /*** IWineD3DResource methods ***/
1180 #define IWineD3DSurface_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1181 #define IWineD3DSurface_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1182 #define IWineD3DSurface_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1183 #define IWineD3DSurface_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1184 #define IWineD3DSurface_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1185 #define IWineD3DSurface_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1186 #define IWineD3DSurface_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1187 #define IWineD3DSurface_UnLoad(p) (p)->lpVtbl->UnLoad(p)
1188 #define IWineD3DSurface_GetType(p) (p)->lpVtbl->GetType(p)
1189 /*** IWineD3DSurface methods ***/
1190 #define IWineD3DSurface_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1191 #define IWineD3DSurface_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1192 #define IWineD3DSurface_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
1193 #define IWineD3DSurface_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
1194 #define IWineD3DSurface_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
1195 #define IWineD3DSurface_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
1196 #define IWineD3DSurface_Flip(p,a,b) (p)->lpVtbl->Flip(p,a,b)
1197 #define IWineD3DSurface_Blt(p,a,b,c,d,e,f) (p)->lpVtbl->Blt(p,a,b,c,d,e,f)
1198 #define IWineD3DSurface_GetBltStatus(p,a) (p)->lpVtbl->GetBltStatus(p,a)
1199 #define IWineD3DSurface_GetFlipStatus(p,a) (p)->lpVtbl->GetFlipStatus(p,a)
1200 #define IWineD3DSurface_IsLost(p) (p)->lpVtbl->IsLost(p)
1201 #define IWineD3DSurface_Restore(p) (p)->lpVtbl->Restore(p)
1202 #define IWineD3DSurface_BltFast(p,a,b,c,d,e) (p)->lpVtbl->BltFast(p,a,b,c,d,e)
1203 #define IWineD3DSurface_GetPalette(p, a) (p)->lpVtbl->GetPalette(p, a)
1204 #define IWineD3DSurface_SetPalette(p, a) (p)->lpVtbl->SetPalette(p, a)
1205 #define IWineD3DSurface_RealizePalette(p) (p)->lpVtbl->RealizePalette(p)
1206 #define IWineD3DSurface_SetColorKey(p, a, b) (p)->lpVtbl->SetColorKey(p, a, b)
1207 #define IWineD3DSurface_GetPitch(p) (p)->lpVtbl->GetPitch(p)
1208 #define IWineD3DSurface_SetMem(p, a) (p)->lpVtbl->SetMem(p, a)
1209 #define IWineD3DSurface_SetOverlayPosition(p, a, b) (p)->lpVtbl->SetOverlayPosition(p, a, b)
1210 #define IWineD3DSurface_GetOverlayPosition(p, a, b) (p)->lpVtbl->GetOverlayPosition(p, a, b)
1211 #define IWineD3DSurface_UpdateOverlayZOrder(p, a, b) (p)->lpVtbl->UpdateOverlayZOrder(p, a, b)
1212 #define IWineD3DSurface_UpdateOverlay(p, a, b, c, d, e) (p)->lpVtbl->UpdateOverlay(p, a, b, c, d, e)
1213 #define IWineD3DSurface_SetClipper(p, a) (p)->lpVtbl->SetClipper(p, a)
1214 #define IWineD3DSurface_GetClipper(p, a) (p)->lpVtbl->GetClipper(p, a)
1215 /*** IWineD3DSurface (Internal, no d3d mapping) methods ***/
1216 #define IWineD3DSurface_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
1217 #define IWineD3DSurface_LoadTexture(p,a) (p)->lpVtbl->LoadTexture(p,a)
1218 #define IWineD3DSurface_BindTexture(p) (p)->lpVtbl->BindTexture(p)
1219 #define IWineD3DSurface_SaveSnapshot(p,a) (p)->lpVtbl->SaveSnapshot(p,a)
1220 #define IWineD3DSurface_SetContainer(p,a) (p)->lpVtbl->SetContainer(p,a)
1221 #define IWineD3DSurface_SetGlTextureDesc(p,a,b) (p)->lpVtbl->SetGlTextureDesc(p,a,b)
1222 #define IWineD3DSurface_GetGlDesc(p,a) (p)->lpVtbl->GetGlDesc(p,a)
1223 #define IWineD3DSurface_GetData(p) (p)->lpVtbl->GetData(p)
1224 #define IWineD3DSurface_SetFormat(p,a) (p)->lpVtbl->SetFormat(p,a)
1225 #define IWineD3DSurface_PrivateSetup(p) (p)->lpVtbl->PrivateSetup(p)
1226 #define IWineD3DSurface_ModifyLocation(p,a,b) (p)->lpVtbl->ModifyLocation(p,a,b)
1227 #define IWineD3DSurface_LoadLocation(p,a,b) (p)->lpVtbl->LoadLocation(p,a,b)
1228 #define IWineD3DSurface_GetImplType(p) (p)->lpVtbl->GetImplType(p)
1229 #define IWineD3DSurface_DrawOverlay(p) (p)->lpVtbl->DrawOverlay(p)
1230 #endif
1231
1232 /*****************************************************************************
1233 * IWineD3DVolume interface
1234 */
1235 #define INTERFACE IWineD3DVolume
1236 DECLARE_INTERFACE_(IWineD3DVolume,IWineD3DResource)
1237 {
1238 /*** IUnknown methods ***/
1239 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1240 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1241 STDMETHOD_(ULONG,Release)(THIS) PURE;
1242 /*** IWineD3DBase methods ***/
1243 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1244 /*** IWineD3DResource methods ***/
1245 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
1246 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
1247 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
1248 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1249 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
1250 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
1251 STDMETHOD_(void,PreLoad)(THIS) PURE;
1252 STDMETHOD_(void,UnLoad)(THIS) PURE;
1253 STDMETHOD_(WINED3DRESOURCETYPE, GetType)(THIS) PURE;
1254 /*** IWineD3DVolume methods ***/
1255 STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
1256 STDMETHOD(GetDesc)(THIS_ WINED3DVOLUME_DESC * pDesc) PURE;
1257 STDMETHOD(LockBox)(THIS_ WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) PURE;
1258 STDMETHOD(UnlockBox)(THIS) PURE;
1259 STDMETHOD(AddDirtyBox)(THIS_ CONST WINED3DBOX* pDirtyBox) PURE;
1260 STDMETHOD(CleanDirtyBox)(THIS) PURE;
1261 STDMETHOD(LoadTexture)(THIS_ int gl_level, BOOL srgb_mode) PURE;
1262 STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE;
1263 };
1264 #undef INTERFACE
1265
1266 #if !defined(__cplusplus) || defined(CINTERFACE)
1267 /*** IUnknown methods ***/
1268 #define IWineD3DVolume_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1269 #define IWineD3DVolume_AddRef(p) (p)->lpVtbl->AddRef(p)
1270 #define IWineD3DVolume_Release(p) (p)->lpVtbl->Release(p)
1271 /*** IWineD3DBase methods ***/
1272 #define IWineD3DVolume_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1273 /*** IWineD3DResource methods ***/
1274 #define IWineD3DVolume_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1275 #define IWineD3DVolume_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1276 #define IWineD3DVolume_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1277 #define IWineD3DVolume_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1278 #define IWineD3DVolume_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1279 #define IWineD3DVolume_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1280 #define IWineD3DVolume_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1281 #define IWineD3DVolume_UnLoad(p) (p)->lpVtbl->UnLoad(p)
1282 #define IWineD3DVolume_GetType(p) (p)->lpVtbl->GetType(p)
1283 /*** IWineD3DVolume methods ***/
1284 #define IWineD3DVolume_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1285 #define IWineD3DVolume_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1286 #define IWineD3DVolume_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
1287 #define IWineD3DVolume_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
1288 #define IWineD3DVolume_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
1289 #define IWineD3DVolume_CleanDirtyBox(p) (p)->lpVtbl->CleanDirtyBox(p)
1290 #define IWineD3DVolume_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
1291 #define IWineD3DVolume_SetContainer(p,a) (p)->lpVtbl->SetContainer(p,a)
1292 #endif
1293
1294 /*****************************************************************************
1295 * IWineD3DVertexDeclaration interface
1296 */
1297 #define INTERFACE IWineD3DVertexDeclaration
1298 DECLARE_INTERFACE_(IWineD3DVertexDeclaration,IWineD3DBase)
1299 {
1300 /*** IUnknown methods ***/
1301 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
1302 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1303 STDMETHOD_(ULONG,Release)(THIS) PURE;
1304 /*** IWineD3DBase methods ***/
1305 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1306 /*** IWineD3DVertexDeclaration methods ***/
1307 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE;
1308 STDMETHOD(GetDeclaration)(THIS_ WINED3DVERTEXELEMENT *elements, UINT *elements_count) PURE;
1309 STDMETHOD(SetDeclaration)(THIS_ const WINED3DVERTEXELEMENT *elements, UINT element_count) PURE;
1310 };
1311 #undef INTERFACE
1312
1313 #if !defined(__cplusplus) || defined(CINTERFACE)
1314 /*** IUnknown methods ***/
1315 #define IWineD3DVertexDeclaration_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1316 #define IWineD3DVertexDeclaration_AddRef(p) (p)->lpVtbl->AddRef(p)
1317 #define IWineD3DVertexDeclaration_Release(p) (p)->lpVtbl->Release(p)
1318 /*** IWineD3DBase methods ***/
1319 #define IWineD3DVertexDeclaration_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1320 /*** IWineD3DVertexDeclaration methods ***/
1321 #define IWineD3DVertexDeclaration_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1322 #define IWineD3DVertexDeclaration_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
1323 #define IWineD3DVertexDeclaration_SetDeclaration(p,a,b) (p)->lpVtbl->SetDeclaration(p,a,b)
1324 #endif
1325
1326 /*****************************************************************************
1327 * IWineD3DStateBlock interface
1328 */
1329 #define INTERFACE IWineD3DStateBlock
1330 DECLARE_INTERFACE_(IWineD3DStateBlock,IWineD3DBase)
1331 {
1332 /*** IUnknown methods ***/
1333 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1334 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1335 STDMETHOD_(ULONG,Release)(THIS) PURE;
1336 /*** IWineD3DBase methods ***/
1337 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1338 /*** IWineD3DStateBlock methods ***/
1339 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **pDevice) PURE;
1340 STDMETHOD(Capture)(THIS) PURE;
1341 STDMETHOD(Apply)(THIS) PURE;
1342 STDMETHOD(InitStartupStateBlock)(THIS) PURE;
1343 };
1344 #undef INTERFACE
1345
1346 #if !defined(__cplusplus) || defined(CINTERFACE)
1347 /*** IUnknown methods ***/
1348 #define IWineD3DStateBlock_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1349 #define IWineD3DStateBlock_AddRef(p) (p)->lpVtbl->AddRef(p)
1350 #define IWineD3DStateBlock_Release(p) (p)->lpVtbl->Release(p)
1351 /*** IWineD3DBase methods ***/
1352 #define IWineD3DStateBlock_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1353 /*** IWineD3DStateBlock methods ***/
1354 #define IWineD3DStateBlock_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1355 #define IWineD3DStateBlock_Capture(p) (p)->lpVtbl->Capture(p)
1356 #define IWineD3DStateBlock_Apply(p) (p)->lpVtbl->Apply(p)
1357 #define IWineD3DStateBlock_InitStartupStateBlock(p) (p)->lpVtbl->InitStartupStateBlock(p)
1358 #endif
1359
1360 /*****************************************************************************
1361 * WineD3DQuery interface
1362 */
1363 #define INTERFACE IWineD3DQuery
1364 DECLARE_INTERFACE_(IWineD3DQuery,IWineD3DBase)
1365 {
1366 /*** IUnknown methods ***/
1367 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
1368 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1369 STDMETHOD_(ULONG,Release)(THIS) PURE;
1370 /*** IWineD3DBase methods ***/
1371 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1372 /*** IWineD3DQuery methods ***/
1373 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE;
1374 STDMETHOD(GetData)(THIS_ void *pData, DWORD dwSize, DWORD dwGetDataFlags) PURE;
1375 STDMETHOD_(DWORD,GetDataSize)(THIS) PURE;
1376 STDMETHOD_(WINED3DQUERYTYPE, GetType)(THIS) PURE;
1377 STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE;
1378
1379 };
1380 #undef INTERFACE
1381
1382 #if !defined(__cplusplus) || defined(CINTERFACE)
1383 /*** IUnknown methods ***/
1384 #define IWineD3DQuery_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1385 #define IWineD3DQuery_AddRef(p) (p)->lpVtbl->AddRef(p)
1386 #define IWineD3DQuery_Release(p) (p)->lpVtbl->Release(p)
1387 /*** IWineD3DBase methods ***/
1388 #define IWineD3DQuery_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1389 /*** IWineD3DQuery methods ***/
1390 #define IWineD3DQuery_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1391 #define IWineD3DQuery_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
1392 #define IWineD3DQuery_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
1393 #define IWineD3DQuery_GetType(p) (p)->lpVtbl->GetType(p)
1394 #define IWineD3DQuery_Issue(p,a) (p)->lpVtbl->Issue(p,a)
1395
1396 #endif
1397
1398 /*****************************************************************************
1399 * IWineD3DSwapChain interface
1400 * TODO: add gamma-ramp setting functions to make life easier
1401 * (There kinda missing from Microsofts DirectX!)
1402 */
1403 #define INTERFACE IWineD3DSwapChain
1404 DECLARE_INTERFACE_(IWineD3DSwapChain,IWineD3DBase)
1405 {
1406 /*** IUnknown methods ***/
1407 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
1408 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1409 STDMETHOD_(ULONG,Release)(THIS) PURE;
1410 /*** IWineD3DBase methods ***/
1411 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1412 /*** IDirect3DSwapChain9 methods ***/
1413 STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE;
1414 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE;
1415 STDMETHOD(Present)(THIS_ CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) PURE;
1416 STDMETHOD(SetDestWindowOverride)(THIS_ HWND window);
1417 STDMETHOD(GetFrontBufferData)(THIS_ IWineD3DSurface *pDestSurface) PURE;
1418 STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) PURE;
1419 STDMETHOD(GetRasterStatus)(THIS_ WINED3DRASTER_STATUS *pRasterStatus) PURE;
1420 STDMETHOD(GetDisplayMode)(THIS_ WINED3DDISPLAYMODE *pMode) PURE;
1421 STDMETHOD(GetPresentParameters)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters) PURE;
1422 STDMETHOD(SetGammaRamp)(THIS_ DWORD Flags, const WINED3DGAMMARAMP *pRamp) PURE;
1423 STDMETHOD(GetGammaRamp)(THIS_ WINED3DGAMMARAMP *pRamp) PURE;
1424 };
1425 #undef INTERFACE
1426
1427 #if !defined(__cplusplus) || defined(CINTERFACE)
1428 /*** IUnknown methods ***/
1429 #define IWineD3DSwapChain_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1430 #define IWineD3DSwapChain_AddRef(p) (p)->lpVtbl->AddRef(p)
1431 #define IWineD3DSwapChain_Release(p) (p)->lpVtbl->Release(p)
1432 /*** IWineD3DBase methods ***/
1433 #define IWineD3DSwapChain_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1434 /*** IWineD3DSwapChain methods ***/
1435 #define IWineD3DSwapChain_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
1436 #define IWineD3DSwapChain_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1437 #define IWineD3DSwapChain_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
1438 #define IWineD3DSwapChain_SetDestWindowOverride(p,a) (p)->lpVtbl->SetDestWindowOverride(p,a)
1439 #define IWineD3DSwapChain_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
1440 #define IWineD3DSwapChain_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
1441 #define IWineD3DSwapChain_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
1442 #define IWineD3DSwapChain_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
1443 #define IWineD3DSwapChain_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
1444 #define IWineD3DSwapChain_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
1445 #define IWineD3DSwapChain_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
1446 #endif
1447
1448 /*****************************************************************************
1449 * IWineD3DBaseShader interface
1450 */
1451 #define INTERFACE IWineD3DBaseShader
1452 DECLARE_INTERFACE_(IWineD3DBaseShader,IWineD3DBase)
1453 {
1454 /*** IUnknown methods ***/
1455 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1456 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1457 STDMETHOD_(ULONG,Release)(THIS) PURE;
1458 /*** IWineD3DBase methods ***/
1459 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1460 /*** IWineD3DBaseShader methods ***/
1461 STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
1462 STDMETHOD(CompileShader)(THIS) PURE;
1463 };
1464 #undef INTERFACE
1465
1466 #if !defined(__cplusplus) || defined(CINTERFACE)
1467 /*** IUnknown methods ***/
1468 #define IWineD3DBaseShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1469 #define IWineD3DBaseShader_AddRef(p) (p)->lpVtbl->AddRef(p)
1470 #define IWineD3DBaseShader_Release(p) (p)->lpVtbl->Release(p)
1471 /*** IWineD3DBase methods ***/
1472 #define IWineD3DBaseShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1473 /*** IWineD3DBaseShader methods ***/
1474 #define IWineD3DBaseShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
1475 #define IWineD3DBaseShader_CompileShader(p) (p)->lpVtbl->CompileShader(p)
1476 #endif
1477
1478 /*****************************************************************************
1479 * IWineD3DVertexShader interface
1480 */
1481 #define INTERFACE IWineD3DVertexShader
1482 DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBaseShader)
1483 {
1484 /*** IUnknown methods ***/
1485 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1486 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1487 STDMETHOD_(ULONG,Release)(THIS) PURE;
1488 /*** IWineD3DBase methods ***/
1489 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1490 /*** IWineD3DBaseShader methods ***/
1491 STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
1492 STDMETHOD(CompileShader)(THIS) PURE;
1493 /*** IWineD3DVertexShader methods ***/
1494 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE;
1495 STDMETHOD(GetFunction)(THIS_ VOID *pData, UINT *pSizeOfData) PURE;
1496 STDMETHOD_(void, FakeSemantics)(THIS_ struct IWineD3DVertexDeclaration *vertex_declaration) PURE;
1497 STDMETHOD(SetLocalConstantsF)(THIS_ UINT start_idx, const float *src_data, UINT count) PURE;
1498 };
1499 #undef INTERFACE
1500
1501 #if !defined(__cplusplus) || defined(CINTERFACE)
1502 /*** IUnknown methods ***/
1503 #define IWineD3DVertexShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1504 #define IWineD3DVertexShader_AddRef(p) (p)->lpVtbl->AddRef(p)
1505 #define IWineD3DVertexShader_Release(p) (p)->lpVtbl->Release(p)
1506 /*** IWineD3DBase methods ***/
1507 #define IWineD3DVertexShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1508 /*** IWineD3DBaseShader methods ***/
1509 #define IWineD3DVertexShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
1510 #define IWineD3DVertexShader_CompileShader(p) (p)->lpVtbl->CompileShader(p)
1511 /*** IWineD3DVertexShader methods ***/
1512 #define IWineD3DVertexShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1513 #define IWineD3DVertexShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1514 #define IWineD3DVertexShader_FakeSemantics(p,a) (p)->lpVtbl->FakeSemantics(p,a)
1515 #define IWineD3DVertexShader_SetLocalConstantsF(p,a,b,c) (p)->lpVtbl->SetLocalConstantsF(p,a,b,c)
1516 #endif
1517
1518 /*****************************************************************************
1519 * IWineD3DPixelShader interface
1520 */
1521 #define INTERFACE IWineD3DPixelShader
1522 DECLARE_INTERFACE_(IWineD3DPixelShader,IWineD3DBaseShader)
1523 {
1524 /*** IUnknown methods ***/
1525 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1526 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1527 STDMETHOD_(ULONG,Release)(THIS) PURE;
1528 /*** IWineD3DBase methods ***/
1529 STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1530 /*** IWineD3DBaseShader methods ***/
1531 STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
1532 STDMETHOD(CompileShader)(THIS) PURE;
1533 /*** IWineD3DPixelShader methods ***/
1534 STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE;
1535 STDMETHOD(GetFunction)(THIS_ VOID* pData, UINT* pSizeOfData) PURE;
1536 };
1537 #undef INTERFACE
1538
1539 #if !defined(__cplusplus) || defined(CINTERFACE)
1540 /*** IUnknown methods ***/
1541 #define IWineD3DPixelShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1542 #define IWineD3DPixelShader_AddRef(p) (p)->lpVtbl->AddRef(p)
1543 #define IWineD3DPixelShader_Release(p) (p)->lpVtbl->Release(p)
1544 /*** IWineD3DBase methods ***/
1545 #define IWineD3DPixelShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1546 /*** IWineD3DBaseShader methods ***/
1547 #define IWineD3DPixelShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
1548 #define IWineD3DPixelShader_CompileShader(p) (p)->lpVtbl->CompileShader(p)
1549 /*** IWineD3DPixelShader methods ***/
1550 #define IWineD3DPixelShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1551 #define IWineD3DPixelShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1552 #endif
1553
1554 /*****************************************************************************
1555 * IWineD3DPalette interface
1556 */
1557 #define INTERFACE IWineD3DPalette
1558 DECLARE_INTERFACE_(IWineD3DPalette,IUnknown)
1559 {
1560 /*** IUnknown methods ***/
1561 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1562 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1563 STDMETHOD_(ULONG,Release)(THIS) PURE;
1564 /*** IWineD3DPalette methods ***/
1565 STDMETHOD_(HRESULT,GetParent)(THIS_ IUnknown **Parent);
1566 STDMETHOD_(HRESULT,GetEntries)(THIS_ DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt);
1567 STDMETHOD_(HRESULT,GetCaps)(THIS_ DWORD *Caps);
1568 STDMETHOD_(HRESULT,SetEntries)(THIS_ DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt);
1569 };
1570 #undef INTERFACE
1571
1572 #if !defined(__cplusplus) || defined(CINTERFACE)
1573 /*** IUnknown methods ***/
1574 #define IWineD3DPalette_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1575 #define IWineD3DPalette_AddRef(p) (p)->lpVtbl->AddRef(p)
1576 #define IWineD3DPalette_Release(p) (p)->lpVtbl->Release(p)
1577 /*** IWineD3DPalette methods ***/
1578 #define IWineD3DPalette_GetParent(p, a) (p)->lpVtbl->GetParent(p, a)
1579 #define IWineD3DPalette_GetEntries(p, a, b, c, d) (p)->lpVtbl->GetEntries(p, a, b, c, d)
1580 #define IWineD3DPalette_GetCaps(p, a) (p)->lpVtbl->GetCaps(p, a)
1581 #define IWineD3DPalette_SetEntries(p, a, b, c, d) (p)->lpVtbl->SetEntries(p, a, b, c, d)
1582 #endif
1583
1584 /*****************************************************************************
1585 * IDirectDrawClipper interface
1586 */
1587 #define INTERFACE IWineD3DClipper
1588 DECLARE_INTERFACE_(IWineD3DClipper,IUnknown)
1589 {
1590 /*** IUnknown methods ***/
1591 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1592 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1593 STDMETHOD_(ULONG,Release)(THIS) PURE;
1594 /*** WineD3DBase methods ***/
1595 STDMETHOD_(HRESULT,GetParent)(THIS_ IUnknown **parent) PURE;
1596 /*** IWineD3DClipper methods ***/
1597 STDMETHOD(GetClipList)(THIS_ LPRECT lpRect, LPRGNDATA lpClipList, LPDWORD lpdwSize) PURE;
1598 STDMETHOD(GetHWnd)(THIS_ HWND *lphWnd) PURE;
1599 STDMETHOD(IsClipListChanged)(THIS_ BOOL *lpbChanged) PURE;
1600 STDMETHOD(SetClipList)(THIS_ LPRGNDATA lpClipList, DWORD dwFlags) PURE;
1601 STDMETHOD(SetHWnd)(THIS_ DWORD dwFlags, HWND hWnd) PURE;
1602 };
1603 #undef INTERFACE
1604
1605 #if !defined(__cplusplus) || defined(CINTERFACE)
1606 /*** IUnknown methods ***/
1607 #define IWineD3DClipper_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1608 #define IWineD3DClipper_AddRef(p) (p)->lpVtbl->AddRef(p)
1609 #define IWineD3DClipper_Release(p) (p)->lpVtbl->Release(p)
1610 /*** IWineD3DClipper methods ***/
1611 #define IWineD3DClipper_GetClipList(p,a,b,c) (p)->lpVtbl->GetClipList(p,a,b,c)
1612 #define IWineD3DClipper_GetHWnd(p,a) (p)->lpVtbl->GetHWnd(p,a)
1613 #define IWineD3DClipper_IsClipListChanged(p,a) (p)->lpVtbl->IsClipListChanged(p,a)
1614 #define IWineD3DClipper_SetClipList(p,a,b) (p)->lpVtbl->SetClipList(p,a,b)
1615 #define IWineD3DClipper_SetHWnd(p,a,b) (p)->lpVtbl->SetHWnd(p,a,b)
1616 #else
1617 /*** IUnknown methods ***/
1618 #define IWineD3DClipper_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1619 #define IWineD3DClipper_AddRef(p) (p)->AddRef()
1620 #define IWineD3DClipper_Release(p) (p)->Release()
1621 /*** IWineD3DClipper methods ***/
1622 #define IWineD3DClipper_GetClipList(p,a,b,c) (p)->GetClipList(a,b,c)
1623 #define IWineD3DClipper_GetHWnd(p,a) (p)->GetHWnd(a)
1624 #define IWineD3DClipper_IsClipListChanged(p,a) (p)->IsClipListChanged(a)
1625 #define IWineD3DClipper_SetClipList(p,a,b) (p)->SetClipList(a,b)
1626 #define IWineD3DClipper_SetHWnd(p,a,b) (p)->SetHWnd(a,b)
1627 #endif
1628
1629 /* DDraw Clippers are not created from DDraw objects, they have a separate creation function */
1630 IWineD3DClipper* WINAPI WineDirect3DCreateClipper(IUnknown *parent);
1631
1632 #if 0 /* FIXME: During porting in from d3d8 - the following will be used */
1633 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction);
1634 /* internal Interfaces */
1635 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output);
1636 #endif /* Temporary #if 0 */
1637
1638
1639 #endif