2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
10 ** http://oss.sgi.com/projects/FreeB
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
38 * $Date$ $Revision: 1.1 $
39 * $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libnurbs/interface/glrenderer.h,v 1.1 2004/02/02 16:39:08 navaraf Exp $
42 #ifndef __gluglrenderer_h_
43 #define __gluglrenderer_h_
47 #include "nurbstess.h"
48 #include "glsurfeval.h"
49 #include "glcurveval.h"
51 class GLUnurbs
: public NurbsTessellator
{
55 void loadGLMatrices( void );
56 void useGLMatrices( const GLfloat modelMatrix
[16],
57 const GLfloat projMatrix
[16],
58 const GLint viewport
[4] );
59 void setSamplingMatrixIdentity( void );
61 void errorHandler( int );
62 void bgnrender( void );
63 void endrender( void );
64 void setautoloadmode( INREAL value
)
67 if (value
) autoloadmode
= GL_TRUE
;
68 else autoloadmode
= GL_FALSE
;
71 GLboolean
getautoloadmode( void ) { return autoloadmode
; }
73 void (APIENTRY
*errorCallback
)( GLenum
);
74 void postError( int which
)
75 { if (errorCallback
) (errorCallback
)( (GLenum
)which
); }
77 void putSurfCallBack(GLenum which
, void (GLAPIENTRY
*fn
)() )
79 void putSurfCallBack(GLenum which
, _GLUfuncptr fn
)
82 curveEvaluator
.putCallBack(which
, fn
);
83 surfaceEvaluator
.putCallBack(which
, fn
);
86 int get_vertices_call_back()
88 return surfaceEvaluator
.get_vertices_call_back();
91 void put_vertices_call_back(int flag
)
93 surfaceEvaluator
.put_vertices_call_back(flag
);
96 int get_callback_auto_normal()
98 return surfaceEvaluator
.get_callback_auto_normal();
101 void put_callback_auto_normal(int flag
)
103 surfaceEvaluator
.put_callback_auto_normal(flag
);
106 void setNurbsCallbackData(void* userData
)
108 curveEvaluator
.set_callback_userData(userData
);
109 surfaceEvaluator
.set_callback_userData(userData
);
114 void LOD_eval_list(int level
)
116 surfaceEvaluator
.LOD_eval_list(level
);
124 void put_callbackFlag(int flag
)
127 surfaceEvaluator
.put_vertices_call_back(flag
);
128 curveEvaluator
.put_vertices_call_back(flag
);
132 GLboolean autoloadmode
;
133 OpenGLSurfaceEvaluator surfaceEvaluator
;
134 OpenGLCurveEvaluator curveEvaluator
;
136 void loadSamplingMatrix( const GLfloat vmat
[4][4],
137 const GLint viewport
[4] );
138 void loadCullingMatrix( GLfloat vmat
[4][4] );
139 static void grabGLMatrix( GLfloat vmat
[4][4] );
140 static void transform4d( GLfloat A
[4], GLfloat B
[4],
142 static void multmatrix4d( GLfloat n
[4][4], const GLfloat left
[4][4],
143 const GLfloat right
[4][4] );
148 #endif /* __gluglrenderer_h_ */