2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
10 ** http://oss.sgi.com/projects/FreeB
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
38 * $Date$ $Revision: 1.1 $
39 * $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libnurbs/internals/mesher.cc,v 1.1 2004/02/02 16:39:11 navaraf Exp $
42 #include "glimports.h"
45 #include "gridvertex.h"
46 #include "gridtrimvertex.h"
55 const float Mesher::ZERO
= 0.0;
57 Mesher::Mesher( Backend
& b
)
59 p( sizeof( GridTrimVertex
), 100, "GridTrimVertexPool" )
63 lastedge
= 0; //needed to prevent purify UMR
66 Mesher::~Mesher( void )
68 if( vdata
) delete[] vdata
;
72 Mesher::init( unsigned int npts
)
75 if( stacksize
< npts
) {
77 if( vdata
) delete[] vdata
;
78 vdata
= new GridTrimVertex_p
[stacksize
];
83 Mesher::push( GridTrimVertex
*gt
)
85 assert( itop
+1 != (int)stacksize
);
97 backend
.bgntmesh( "addedge" );
120 Mesher::finishLower( GridTrimVertex
*gtlower
)
123 nextlower( gtlower
=new(p
) GridTrimVertex
);
130 Mesher::finishUpper( GridTrimVertex
*gtupper
)
133 nextupper( gtupper
=new(p
) GridTrimVertex
);
142 GridTrimVertex
*gtlower
, *gtupper
;
145 nextupper( gtupper
= new(p
) GridTrimVertex
);
146 nextlower( gtlower
= new(p
) GridTrimVertex
);
152 nextupper( gtupper
= new(p
) GridTrimVertex
);
153 nextlower( gtlower
);
155 assert( gtupper
->t
&& gtlower
->t
);
157 if( gtupper
->t
->param
[0] < gtlower
->t
->param
[0] ) {
160 if( nextupper( gtupper
=new(p
) GridTrimVertex
) == 0 ) {
161 finishLower(gtlower
);
164 } else if( gtupper
->t
->param
[0] > gtlower
->t
->param
[0] ) {
167 if( nextlower( gtlower
=new(p
) GridTrimVertex
) == 0 ) {
168 finishUpper(gtupper
);
172 if( lastedge
== 0 ) {
175 if( nextupper(gtupper
=new(p
) GridTrimVertex
) == 0 ) {
176 finishLower(gtlower
);
182 if( nextlower( gtlower
=new(p
) GridTrimVertex
) == 0 ) {
183 finishUpper(gtupper
);
190 if( gtupper
->t
->param
[0] < gtlower
->t
->param
[0] ) {
193 if( nextupper( gtupper
=new(p
) GridTrimVertex
) == 0 ) {
194 finishLower(gtlower
);
197 } else if( gtupper
->t
->param
[0] > gtlower
->t
->param
[0] ) {
200 if( nextlower( gtlower
=new(p
) GridTrimVertex
) == 0 ) {
201 finishUpper(gtupper
);
205 if( lastedge
== 0 ) {
208 if( nextupper( gtupper
=new(p
) GridTrimVertex
) == 0 ) {
209 finishLower(gtlower
);
215 if( nextlower( gtlower
=new(p
) GridTrimVertex
) == 0 ) {
216 finishUpper(gtupper
);
225 Mesher::isCcw( int ilast
)
227 REAL area
= det3( vdata
[ilast
]->t
, vdata
[itop
-1]->t
, vdata
[itop
-2]->t
);
228 return (area
< ZERO
) ? 0 : 1;
232 Mesher::isCw( int ilast
)
234 REAL area
= det3( vdata
[ilast
]->t
, vdata
[itop
-1]->t
, vdata
[itop
-2]->t
);
235 return (area
> -ZERO
) ? 0 : 1;
239 Mesher::equal( int x
, int y
)
241 return( last
[0] == vdata
[x
] && last
[1] == vdata
[y
] );
245 Mesher::copy( int x
, int y
)
247 last
[0] = vdata
[x
]; last
[1] = vdata
[y
];
251 Mesher::move( int x
, int y
)
257 Mesher::output( int x
)
259 backend
.tmeshvert( vdata
[x
] );
262 /*---------------------------------------------------------------------------
263 * addedge - addedge an edge to the triangulation
265 * This code has been re-written to generate large triangle meshes
266 * from a monotone polygon. Although smaller triangle meshes
267 * could be generated faster and with less code, larger meshes
268 * actually give better SYSTEM performance. This is because
269 * vertices are processed in the backend slower than they are
270 * generated by this code and any decrease in the number of vertices
271 * results in a decrease in the time spent in the backend.
272 *---------------------------------------------------------------------------
278 register int ilast
= itop
;
280 if( lastedge
== 0 ) {
281 if( equal( 0, 1 ) ) {
284 for( register int i
= 2; i
< ilast
; i
++ ) {
288 copy( ilast
, ilast
-1 );
289 } else if( equal( ilast
-2, ilast
-1) ) {
292 for( register int i
= ilast
-3; i
>= 0; i
-- ) {
298 closeMesh(); openMesh();
301 for( register int i
= 1; i
< ilast
; i
++ ) {
305 copy( ilast
, ilast
-1 );
311 for( register int i
= 2; i
< ilast
; i
++ ) {
315 copy( ilast
-1, ilast
);
316 } else if( equal( ilast
-1, ilast
-2) ) {
319 for( register int i
= ilast
-3; i
>= 0; i
-- ) {
325 closeMesh(); openMesh();
328 for( register int i
= 1; i
< ilast
; i
++ ) {
332 copy( ilast
-1, ilast
);
336 //for( register long k=0; k<=ilast; k++ ) pop( k );
342 register int ilast
= itop
;
344 if( lastedge
== 0 ) {
345 if( equal( 0, 1 ) ) {
348 for( register int i
= 2; i
< ilast
; i
++ ) {
352 copy( ilast
, ilast
-1 );
353 } else if( equal( ilast
-2, ilast
-1) ) {
356 for( register int i
= ilast
-3; i
>= 0; i
-- ) {
362 closeMesh(); openMesh();
365 for( register int i
= 1; i
< ilast
; i
++ ) {
369 copy( ilast
, ilast
-1 );
372 //for( register long k=0; k<ilast-1; k++ ) pop( k );
377 if( ! isCcw( ilast
) ) return;
380 } while( (itop
> 1) && isCcw( ilast
) );
382 if( equal( ilast
-1, ilast
-2 ) ) {
385 for( register int i
=ilast
-3; i
>=itop
-1; i
-- ) {
389 copy( ilast
, itop
-1 );
390 } else if( equal( itop
, itop
-1 ) ) {
393 for( register int i
= itop
+1; i
< ilast
; i
++ ) {
397 copy( ilast
-1, ilast
);
399 closeMesh(); openMesh();
402 for( register int i
=ilast
-2; i
>=itop
-1; i
-- ) {
406 copy( ilast
, itop
-1 );
408 //for( register int k=itop; k<ilast; k++ ) pop( k );
416 register int ilast
= itop
;
418 if( lastedge
== 1 ) {
422 for( register int i
= 2; i
< ilast
; i
++ ) {
426 copy( ilast
-1, ilast
);
427 } else if( equal( ilast
-1, ilast
-2) ) {
430 for( register int i
= ilast
-3; i
>= 0; i
-- ) {
436 closeMesh(); openMesh();
439 for( register int i
= 1; i
< ilast
; i
++ ) {
443 copy( ilast
-1, ilast
);
447 //for( register long k=0; k<ilast-1; k++ ) pop( k );
452 if( ! isCw( ilast
) ) return;
455 } while( (itop
> 1) && isCw( ilast
) );
457 if( equal( ilast
-2, ilast
-1) ) {
460 for( register int i
=ilast
-3; i
>=itop
-1; i
--) {
464 copy( itop
-1, ilast
);
465 } else if( equal( itop
-1, itop
) ) {
468 for( register int i
=itop
+1; i
<ilast
; i
++ ) {
472 copy( ilast
, ilast
-1 );
474 closeMesh(); openMesh();
477 for( register int i
=ilast
-2; i
>=itop
-1; i
-- ) {
481 copy( itop
-1, ilast
);
483 //for( register int k=itop; k<ilast; k++ ) pop( k );