migrate substitution keywords to SVN
[reactos.git] / reactos / lib / glu32 / libnurbs / internals / mesher.cc
1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 */
34
35 /*
36 * mesher.c++
37 *
38 * $Date$ $Revision: 1.1 $
39 * $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libnurbs/internals/mesher.cc,v 1.1 2004/02/02 16:39:11 navaraf Exp $
40 */
41
42 #include "glimports.h"
43 #include "myassert.h"
44 #include "mystdio.h"
45 #include "gridvertex.h"
46 #include "gridtrimvertex.h"
47 #include "jarcloc.h"
48 #include "gridline.h"
49 #include "trimline.h"
50 #include "uarray.h"
51 #include "backend.h"
52 #include "mesher.h"
53
54
55 const float Mesher::ZERO = 0.0;
56
57 Mesher::Mesher( Backend& b )
58 : backend( b ),
59 p( sizeof( GridTrimVertex ), 100, "GridTrimVertexPool" )
60 {
61 stacksize = 0;
62 vdata = 0;
63 lastedge = 0; //needed to prevent purify UMR
64 }
65
66 Mesher::~Mesher( void )
67 {
68 if( vdata ) delete[] vdata;
69 }
70
71 void
72 Mesher::init( unsigned int npts )
73 {
74 p.clear();
75 if( stacksize < npts ) {
76 stacksize = 2 * npts;
77 if( vdata ) delete[] vdata;
78 vdata = new GridTrimVertex_p[stacksize];
79 }
80 }
81
82 inline void
83 Mesher::push( GridTrimVertex *gt )
84 {
85 assert( itop+1 != (int)stacksize );
86 vdata[++itop] = gt;
87 }
88
89 inline void
90 Mesher::pop( long )
91 {
92 }
93
94 inline void
95 Mesher::openMesh()
96 {
97 backend.bgntmesh( "addedge" );
98 }
99
100 inline void
101 Mesher::closeMesh()
102 {
103 backend.endtmesh();
104 }
105
106 inline void
107 Mesher::swapMesh()
108 {
109 backend.swaptmesh();
110 }
111
112 inline void
113 Mesher::clearStack()
114 {
115 itop = -1;
116 last[0] = 0;
117 }
118
119 void
120 Mesher::finishLower( GridTrimVertex *gtlower )
121 {
122 for( push(gtlower);
123 nextlower( gtlower=new(p) GridTrimVertex );
124 push(gtlower) )
125 addLower();
126 addLast();
127 }
128
129 void
130 Mesher::finishUpper( GridTrimVertex *gtupper )
131 {
132 for( push(gtupper);
133 nextupper( gtupper=new(p) GridTrimVertex );
134 push(gtupper) )
135 addUpper();
136 addLast();
137 }
138
139 void
140 Mesher::mesh( void )
141 {
142 GridTrimVertex *gtlower, *gtupper;
143
144 Hull::init( );
145 nextupper( gtupper = new(p) GridTrimVertex );
146 nextlower( gtlower = new(p) GridTrimVertex );
147
148 clearStack();
149 openMesh();
150 push(gtupper);
151
152 nextupper( gtupper = new(p) GridTrimVertex );
153 nextlower( gtlower );
154
155 assert( gtupper->t && gtlower->t );
156
157 if( gtupper->t->param[0] < gtlower->t->param[0] ) {
158 push(gtupper);
159 lastedge = 1;
160 if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) {
161 finishLower(gtlower);
162 return;
163 }
164 } else if( gtupper->t->param[0] > gtlower->t->param[0] ) {
165 push(gtlower);
166 lastedge = 0;
167 if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) {
168 finishUpper(gtupper);
169 return;
170 }
171 } else {
172 if( lastedge == 0 ) {
173 push(gtupper);
174 lastedge = 1;
175 if( nextupper(gtupper=new(p) GridTrimVertex) == 0 ) {
176 finishLower(gtlower);
177 return;
178 }
179 } else {
180 push(gtlower);
181 lastedge = 0;
182 if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) {
183 finishUpper(gtupper);
184 return;
185 }
186 }
187 }
188
189 while ( 1 ) {
190 if( gtupper->t->param[0] < gtlower->t->param[0] ) {
191 push(gtupper);
192 addUpper();
193 if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) {
194 finishLower(gtlower);
195 return;
196 }
197 } else if( gtupper->t->param[0] > gtlower->t->param[0] ) {
198 push(gtlower);
199 addLower();
200 if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) {
201 finishUpper(gtupper);
202 return;
203 }
204 } else {
205 if( lastedge == 0 ) {
206 push(gtupper);
207 addUpper();
208 if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) {
209 finishLower(gtlower);
210 return;
211 }
212 } else {
213 push(gtlower);
214 addLower();
215 if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) {
216 finishUpper(gtupper);
217 return;
218 }
219 }
220 }
221 }
222 }
223
224 inline int
225 Mesher::isCcw( int ilast )
226 {
227 REAL area = det3( vdata[ilast]->t, vdata[itop-1]->t, vdata[itop-2]->t );
228 return (area < ZERO) ? 0 : 1;
229 }
230
231 inline int
232 Mesher::isCw( int ilast )
233 {
234 REAL area = det3( vdata[ilast]->t, vdata[itop-1]->t, vdata[itop-2]->t );
235 return (area > -ZERO) ? 0 : 1;
236 }
237
238 inline int
239 Mesher::equal( int x, int y )
240 {
241 return( last[0] == vdata[x] && last[1] == vdata[y] );
242 }
243
244 inline void
245 Mesher::copy( int x, int y )
246 {
247 last[0] = vdata[x]; last[1] = vdata[y];
248 }
249
250 inline void
251 Mesher::move( int x, int y )
252 {
253 vdata[x] = vdata[y];
254 }
255
256 inline void
257 Mesher::output( int x )
258 {
259 backend.tmeshvert( vdata[x] );
260 }
261
262 /*---------------------------------------------------------------------------
263 * addedge - addedge an edge to the triangulation
264 *
265 * This code has been re-written to generate large triangle meshes
266 * from a monotone polygon. Although smaller triangle meshes
267 * could be generated faster and with less code, larger meshes
268 * actually give better SYSTEM performance. This is because
269 * vertices are processed in the backend slower than they are
270 * generated by this code and any decrease in the number of vertices
271 * results in a decrease in the time spent in the backend.
272 *---------------------------------------------------------------------------
273 */
274
275 void
276 Mesher::addLast( )
277 {
278 register int ilast = itop;
279
280 if( lastedge == 0 ) {
281 if( equal( 0, 1 ) ) {
282 output( ilast );
283 swapMesh();
284 for( register int i = 2; i < ilast; i++ ) {
285 swapMesh();
286 output( i );
287 }
288 copy( ilast, ilast-1 );
289 } else if( equal( ilast-2, ilast-1) ) {
290 swapMesh();
291 output( ilast );
292 for( register int i = ilast-3; i >= 0; i-- ) {
293 output( i );
294 swapMesh();
295 }
296 copy( 0, ilast );
297 } else {
298 closeMesh(); openMesh();
299 output( ilast );
300 output( 0 );
301 for( register int i = 1; i < ilast; i++ ) {
302 swapMesh();
303 output( i );
304 }
305 copy( ilast, ilast-1 );
306 }
307 } else {
308 if( equal( 1, 0) ) {
309 swapMesh();
310 output( ilast );
311 for( register int i = 2; i < ilast; i++ ) {
312 output( i );
313 swapMesh();
314 }
315 copy( ilast-1, ilast );
316 } else if( equal( ilast-1, ilast-2) ) {
317 output( ilast );
318 swapMesh();
319 for( register int i = ilast-3; i >= 0; i-- ) {
320 swapMesh();
321 output( i );
322 }
323 copy( ilast, 0 );
324 } else {
325 closeMesh(); openMesh();
326 output( 0 );
327 output( ilast );
328 for( register int i = 1; i < ilast; i++ ) {
329 output( i );
330 swapMesh();
331 }
332 copy( ilast-1, ilast );
333 }
334 }
335 closeMesh();
336 //for( register long k=0; k<=ilast; k++ ) pop( k );
337 }
338
339 void
340 Mesher::addUpper( )
341 {
342 register int ilast = itop;
343
344 if( lastedge == 0 ) {
345 if( equal( 0, 1 ) ) {
346 output( ilast );
347 swapMesh();
348 for( register int i = 2; i < ilast; i++ ) {
349 swapMesh();
350 output( i );
351 }
352 copy( ilast, ilast-1 );
353 } else if( equal( ilast-2, ilast-1) ) {
354 swapMesh();
355 output( ilast );
356 for( register int i = ilast-3; i >= 0; i-- ) {
357 output( i );
358 swapMesh();
359 }
360 copy( 0, ilast );
361 } else {
362 closeMesh(); openMesh();
363 output( ilast );
364 output( 0 );
365 for( register int i = 1; i < ilast; i++ ) {
366 swapMesh();
367 output( i );
368 }
369 copy( ilast, ilast-1 );
370 }
371 lastedge = 1;
372 //for( register long k=0; k<ilast-1; k++ ) pop( k );
373 move( 0, ilast-1 );
374 move( 1, ilast );
375 itop = 1;
376 } else {
377 if( ! isCcw( ilast ) ) return;
378 do {
379 itop--;
380 } while( (itop > 1) && isCcw( ilast ) );
381
382 if( equal( ilast-1, ilast-2 ) ) {
383 output( ilast );
384 swapMesh();
385 for( register int i=ilast-3; i>=itop-1; i-- ) {
386 swapMesh();
387 output( i );
388 }
389 copy( ilast, itop-1 );
390 } else if( equal( itop, itop-1 ) ) {
391 swapMesh();
392 output( ilast );
393 for( register int i = itop+1; i < ilast; i++ ) {
394 output( i );
395 swapMesh();
396 }
397 copy( ilast-1, ilast );
398 } else {
399 closeMesh(); openMesh();
400 output( ilast );
401 output( ilast-1 );
402 for( register int i=ilast-2; i>=itop-1; i-- ) {
403 swapMesh();
404 output( i );
405 }
406 copy( ilast, itop-1 );
407 }
408 //for( register int k=itop; k<ilast; k++ ) pop( k );
409 move( itop, ilast );
410 }
411 }
412
413 void
414 Mesher::addLower()
415 {
416 register int ilast = itop;
417
418 if( lastedge == 1 ) {
419 if( equal( 1, 0) ) {
420 swapMesh();
421 output( ilast );
422 for( register int i = 2; i < ilast; i++ ) {
423 output( i );
424 swapMesh();
425 }
426 copy( ilast-1, ilast );
427 } else if( equal( ilast-1, ilast-2) ) {
428 output( ilast );
429 swapMesh();
430 for( register int i = ilast-3; i >= 0; i-- ) {
431 swapMesh();
432 output( i );
433 }
434 copy( ilast, 0 );
435 } else {
436 closeMesh(); openMesh();
437 output( 0 );
438 output( ilast );
439 for( register int i = 1; i < ilast; i++ ) {
440 output( i );
441 swapMesh();
442 }
443 copy( ilast-1, ilast );
444 }
445
446 lastedge = 0;
447 //for( register long k=0; k<ilast-1; k++ ) pop( k );
448 move( 0, ilast-1 );
449 move( 1, ilast );
450 itop = 1;
451 } else {
452 if( ! isCw( ilast ) ) return;
453 do {
454 itop--;
455 } while( (itop > 1) && isCw( ilast ) );
456
457 if( equal( ilast-2, ilast-1) ) {
458 swapMesh();
459 output( ilast );
460 for( register int i=ilast-3; i>=itop-1; i--) {
461 output( i );
462 swapMesh( );
463 }
464 copy( itop-1, ilast );
465 } else if( equal( itop-1, itop) ) {
466 output( ilast );
467 swapMesh();
468 for( register int i=itop+1; i<ilast; i++ ) {
469 swapMesh( );
470 output( i );
471 }
472 copy( ilast, ilast-1 );
473 } else {
474 closeMesh(); openMesh();
475 output( ilast-1 );
476 output( ilast );
477 for( register int i=ilast-2; i>=itop-1; i-- ) {
478 output( i );
479 swapMesh( );
480 }
481 copy( itop-1, ilast );
482 }
483 //for( register int k=itop; k<ilast; k++ ) pop( k );
484 move( itop, ilast );
485 }
486 }
487
488