Copy src/mesa dir from Mesa vendor drop to lib/mesa32/src
[reactos.git] / reactos / lib / mesa32 / GL / osmesa.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 4.1
4 *
5 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * Mesa Off-Screen rendering interface.
28 *
29 * This is an operating system and window system independent interface to
30 * Mesa which allows one to render images into a client-supplied buffer in
31 * main memory. Such images may manipulated or saved in whatever way the
32 * client wants.
33 *
34 * These are the API functions:
35 * OSMesaCreateContext - create a new Off-Screen Mesa rendering context
36 * OSMesaMakeCurrent - bind an OSMesaContext to a client's image buffer
37 * and make the specified context the current one.
38 * OSMesaDestroyContext - destroy an OSMesaContext
39 * OSMesaGetCurrentContext - return thread's current context ID
40 * OSMesaPixelStore - controls how pixels are stored in image buffer
41 * OSMesaGetIntegerv - return OSMesa state parameters
42 *
43 *
44 * The limits on the width and height of an image buffer are MAX_WIDTH and
45 * MAX_HEIGHT as defined in Mesa/src/config.h. Defaults are 1280 and 1024.
46 * You can increase them as needed but beware that many temporary arrays in
47 * Mesa are dimensioned by MAX_WIDTH or MAX_HEIGHT.
48 */
49
50
51 #ifndef OSMESA_H
52 #define OSMESA_H
53
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58
59
60 #include <GL/gl.h>
61
62
63 #define OSMESA_MAJOR_VERSION 4
64 #define OSMESA_MINOR_VERSION 1
65 #define OSMESA_PATCH_VERSION 0
66
67
68
69 /*
70 * Values for the format parameter of OSMesaCreateContext()
71 * New in version 2.0.
72 */
73 #define OSMESA_COLOR_INDEX GL_COLOR_INDEX
74 #define OSMESA_RGBA GL_RGBA
75 #define OSMESA_BGRA 0x1
76 #define OSMESA_ARGB 0x2
77 #define OSMESA_RGB GL_RGB
78 #define OSMESA_BGR 0x4
79 #define OSMESA_RGB_565 0x5
80
81
82 /*
83 * OSMesaPixelStore() parameters:
84 * New in version 2.0.
85 */
86 #define OSMESA_ROW_LENGTH 0x10
87 #define OSMESA_Y_UP 0x11
88
89
90 /*
91 * Accepted by OSMesaGetIntegerv:
92 */
93 #define OSMESA_WIDTH 0x20
94 #define OSMESA_HEIGHT 0x21
95 #define OSMESA_FORMAT 0x22
96 #define OSMESA_TYPE 0x23
97 #define OSMESA_MAX_WIDTH 0x24 /* new in 4.0 */
98 #define OSMESA_MAX_HEIGHT 0x25 /* new in 4.0 */
99
100
101 typedef struct osmesa_context *OSMesaContext;
102
103
104 #if defined(__BEOS__) || defined(__QUICKDRAW__)
105 #pragma export on
106 #endif
107
108
109 /*
110 * Create an Off-Screen Mesa rendering context. The only attribute needed is
111 * an RGBA vs Color-Index mode flag.
112 *
113 * Input: format - one of OSMESA_COLOR_INDEX, OSMESA_RGBA, OSMESA_BGRA,
114 * OSMESA_ARGB, OSMESA_RGB, or OSMESA_BGR.
115 * sharelist - specifies another OSMesaContext with which to share
116 * display lists. NULL indicates no sharing.
117 * Return: an OSMesaContext or 0 if error
118 */
119 GLAPI OSMesaContext GLAPIENTRY
120 OSMesaCreateContext( GLenum format, OSMesaContext sharelist );
121
122
123
124 /*
125 * Create an Off-Screen Mesa rendering context and specify desired
126 * size of depth buffer, stencil buffer and accumulation buffer.
127 * If you specify zero for depthBits, stencilBits, accumBits you
128 * can save some memory.
129 *
130 * New in Mesa 3.5
131 */
132 GLAPI OSMesaContext GLAPIENTRY
133 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
134 GLint accumBits, OSMesaContext sharelist);
135
136
137 /*
138 * Destroy an Off-Screen Mesa rendering context.
139 *
140 * Input: ctx - the context to destroy
141 */
142 GLAPI void GLAPIENTRY
143 OSMesaDestroyContext( OSMesaContext ctx );
144
145
146
147 /*
148 * Bind an OSMesaContext to an image buffer. The image buffer is just a
149 * block of memory which the client provides. Its size must be at least
150 * as large as width*height*sizeof(type). Its address should be a multiple
151 * of 4 if using RGBA mode.
152 *
153 * Image data is stored in the order of glDrawPixels: row-major order
154 * with the lower-left image pixel stored in the first array position
155 * (ie. bottom-to-top).
156 *
157 * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
158 * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
159 * value. If the context is in color indexed mode, each pixel will be
160 * stored as a 1-byte value.
161 *
162 * If the context's viewport hasn't been initialized yet, it will now be
163 * initialized to (0,0,width,height).
164 *
165 * Input: ctx - the rendering context
166 * buffer - the image buffer memory
167 * type - data type for pixel components, only GL_UNSIGNED_BYTE
168 * supported now
169 * width, height - size of image buffer in pixels, at least 1
170 * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
171 * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
172 * width>internal limit or height>internal limit.
173 */
174 GLAPI GLboolean GLAPIENTRY
175 OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
176 GLsizei width, GLsizei height );
177
178
179
180
181 /*
182 * Return the current Off-Screen Mesa rendering context handle.
183 */
184 GLAPI OSMesaContext GLAPIENTRY
185 OSMesaGetCurrentContext( void );
186
187
188
189 /*
190 * Set pixel store/packing parameters for the current context.
191 * This is similar to glPixelStore.
192 * Input: pname - OSMESA_ROW_LENGTH
193 * specify actual pixels per row in image buffer
194 * 0 = same as image width (default)
195 * OSMESA_Y_UP
196 * zero = Y coordinates increase downward
197 * non-zero = Y coordinates increase upward (default)
198 * value - the value for the parameter pname
199 *
200 * New in version 2.0.
201 */
202 GLAPI void GLAPIENTRY
203 OSMesaPixelStore( GLint pname, GLint value );
204
205
206
207 /*
208 * Return an integer value like glGetIntegerv.
209 * Input: pname -
210 * OSMESA_WIDTH return current image width
211 * OSMESA_HEIGHT return current image height
212 * OSMESA_FORMAT return image format
213 * OSMESA_TYPE return color component data type
214 * OSMESA_ROW_LENGTH return row length in pixels
215 * OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction
216 * value - pointer to integer in which to return result.
217 */
218 GLAPI void GLAPIENTRY
219 OSMesaGetIntegerv( GLint pname, GLint *value );
220
221
222
223 /*
224 * Return the depth buffer associated with an OSMesa context.
225 * Input: c - the OSMesa context
226 * Output: width, height - size of buffer in pixels
227 * bytesPerValue - bytes per depth value (2 or 4)
228 * buffer - pointer to depth buffer values
229 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
230 *
231 * New in Mesa 2.4.
232 */
233 GLAPI GLboolean GLAPIENTRY
234 OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
235 GLint *bytesPerValue, void **buffer );
236
237
238
239 /*
240 * Return the color buffer associated with an OSMesa context.
241 * Input: c - the OSMesa context
242 * Output: width, height - size of buffer in pixels
243 * format - buffer format (OSMESA_FORMAT)
244 * buffer - pointer to depth buffer values
245 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
246 *
247 * New in Mesa 3.3.
248 */
249 GLAPI GLboolean GLAPIENTRY
250 OSMesaGetColorBuffer( OSMesaContext c, GLint *width, GLint *height,
251 GLint *format, void **buffer );
252
253
254
255 /*
256 * Return pointer to the named function.
257 *
258 * New in Mesa 4.1
259 */
260 GLAPI void * GLAPIENTRY
261 OSMesaGetProcAddress( const char *funcName );
262
263
264 #if defined(__BEOS__) || defined(__QUICKDRAW__)
265 #pragma export off
266 #endif
267
268
269 #ifdef __cplusplus
270 }
271 #endif
272
273
274 #endif