test version of startmenu root with big icons
[reactos.git] / reactos / lib / mesa32 / include / GL / uglmesa.h
1 /* uglmesa.h - Public header UGL/Mesa */
2
3 /* Copyright (C) 2001 by Wind River Systems, Inc */
4
5 /*
6 * Mesa 3-D graphics library
7 * Version: 4.0
8 *
9 * The MIT License
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
16 *
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
19 *
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
24 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
25 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
26 * DEALINGS IN THE SOFTWARE.
27 */
28
29 /*
30 * Author:
31 * Stephane Raimbault <stephane.raimbault@windriver.com>
32 */
33
34 #ifndef UGLMESA_H
35 #define UGLMESA_H
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 #define UGL_MESA_MAJOR_VERSION 4
42 #define UGL_MESA_MINOR_VERSION 0
43
44 #include <GL/gl.h>
45 #include <ugl/ugl.h>
46
47 /*
48 * Values for display mode of uglMesaCreateContext ()
49 */
50
51 /*
52 * With these mask values, it's possible to test double buffer mode
53 * with UGL_MESA_DOUBLE mask
54 *
55 * SINGLE 0000 0001
56 * DOUBLE 0000 0110
57 * - SOFT 0000 0010
58 * - HARD 0000 0100
59 * WINDML 0001 0000
60 *
61 *
62 */
63 #define UGL_MESA_SINGLE 0x01
64 #define UGL_MESA_DOUBLE 0x06
65 #define UGL_MESA_DOUBLE_SOFTWARE 0x02
66 #define UGL_MESA_DOUBLE_HARDWARE 0x04
67
68 #define UGL_MESA_WINDML_EXCLUSIVE 0x10
69
70 #define UGL_MESA_FULLSCREEN_WIDTH 0x0
71 #define UGL_MESA_FULLSCREEN_HEIGHT 0x0
72
73 /*
74 * uglMesaPixelStore() parameters:
75 */
76
77 #define UGL_MESA_ROW_LENGTH 0x20
78 #define UGL_MESA_Y_UP 0x21
79
80 /*
81 * Accepted by uglMesaGetIntegerv:
82 */
83
84 #define UGL_MESA_LEFT_X 0x01
85 #define UGL_MESA_TOP_Y 0x02
86 #define UGL_MESA_WIDTH 0x03
87 #define UGL_MESA_HEIGHT 0x04
88 #define UGL_MESA_DISPLAY_WIDTH 0x05
89 #define UGL_MESA_DISPLAY_HEIGHT 0x06
90 #define UGL_MESA_COLOR_FORMAT 0x07
91 #define UGL_MESA_COLOR_MODEL 0x08
92 #define UGL_MESA_PIXEL_FORMAT 0x09
93 #define UGL_MESA_TYPE 0x0A
94 #define UGL_MESA_RGB 0x0B
95 #define UGL_MESA_COLOR_INDEXED 0x0C
96 #define UGL_MESA_SINGLE_BUFFER 0x0D
97 #define UGL_MESA_DOUBLE_BUFFER 0x0E
98 #define UGL_MESA_DOUBLE_BUFFER_SOFTWARE 0x0F
99 #define UGL_MESA_DOUBLE_BUFFER_HARDWARE 0x10
100
101 /*
102 * typedefs
103 */
104
105 typedef struct uglMesaContext * UGL_MESA_CONTEXT;
106
107 UGL_MESA_CONTEXT uglMesaCreateNewContext (GLenum mode,
108 UGL_MESA_CONTEXT share_list);
109
110 UGL_MESA_CONTEXT uglMesaCreateNewContextExt (GLenum mode,
111 GLint depth_bits,
112 GLint stencil_bits,
113 GLint accum_red_bits,
114 GLint accum_green_bits,
115 GLint accum_blue_bits,
116 GLint accum_alpha_bits,
117 UGL_MESA_CONTEXT share_list);
118
119 GLboolean uglMesaMakeCurrentContext (UGL_MESA_CONTEXT umc,
120 GLsizei left, GLsizei top,
121 GLsizei width, GLsizei height);
122
123 GLboolean uglMesaMoveWindow (GLsizei dx, GLsizei dy);
124
125 GLboolean uglMesaMoveToWindow (GLsizei left, GLsizei top);
126
127 GLboolean uglMesaResizeWindow (GLsizei dw, GLsizei dh);
128
129 GLboolean uglMesaResizeToWindow (GLsizei width, GLsizei height);
130
131 void uglMesaDestroyContext (void);
132
133 UGL_MESA_CONTEXT uglMesaGetCurrentContext (void);
134
135 void uglMesaSwapBuffers (void);
136
137 void uglMesaPixelStore (GLint pname, GLint value);
138
139 void uglMesaGetIntegerv (GLint pname, GLint *value);
140
141 GLboolean uglMesaGetDepthBuffer (GLint *width, GLint *height,
142 GLint *bytesPerValue, void **buffer);
143
144 GLboolean uglMesaGetColorBuffer (GLint *width, GLint *height,
145 GLint *format, void **buffer);
146
147 GLboolean uglMesaSetColor (GLubyte index, GLfloat red,
148 GLfloat green, GLfloat blue);
149
150 #ifdef __cplusplus
151 }
152 #endif
153
154
155 #endif