1 <module name=
"mesa32" type=
"win32dll">
2 <importlibrary definition=
"mesa32.def" />
3 <linkerflag>-Wl,--enable-stdcall-fixup
</linkerflag>
4 <include base=
"mesa32">include
</include>
5 <include base=
"mesa32">src
</include>
6 <include base=
"mesa32">src/main
</include>
7 <include base=
"mesa32">src/glapi
</include>
8 <include base=
"mesa32">src/math
</include>
9 <include base=
"mesa32">src/tnl
</include>
10 <include base=
"mesa32">src/shader
</include>
11 <include base=
"mesa32">src/swrast
</include>
12 <include base=
"mesa32">src/swrast_setup
</include>
13 <define name=
"BUILD_GL32" />
14 <define name=
"_OPENGL32_" />
15 <define name=
"STDCALL_API" />
16 <define name=
"USE_MGL_NAMESPACE" />
17 <define name=
"USE_X86_ASM" />
18 <define name=
"USE_MMX_ASM" />
19 <define name=
"USE_SSE_ASM" />
20 <define name=
"USE_3DNOW_ASM" />
21 <define name=
"__USE_W32API" />
22 <library>ntdll
</library>
23 <library>kernel32
</library>
24 <library>gdi32
</library>
25 <directory name=
"src">
26 <directory name=
"array_cache">
27 <file>ac_context.c
</file>
28 <file>ac_import.c
</file>
30 <directory name=
"drivers">
31 <directory name=
"common">
32 <file>driverfuncs.c
</file>
34 <directory name=
"windows">
35 <directory name=
"gdi">
38 <directory name=
"icd">
43 <directory name=
"glapi">
45 <file>glthread.c
</file>
47 <directory name=
"main">
48 <file>api_arrayelt.c
</file>
49 <file>api_loopback.c
</file>
50 <file>api_noop.c
</file>
51 <file>api_validate.c
</file>
55 <file>bufferobj.c
</file>
56 <file>buffers.c
</file>
58 <file>colortab.c
</file>
59 <file>context.c
</file>
60 <file>convolve.c
</file>
63 <file>dispatch.c
</file>
65 <file>drawpix.c
</file>
69 <file>extensions.c
</file>
70 <file>feedback.c
</file>
75 <file>histogram.c
</file>
77 <file>imports.c
</file>
81 <file>occlude.c
</file>
84 <file>polygon.c
</file>
85 <file>rastpos.c
</file>
87 <file>stencil.c
</file>
88 <file>texcompress.c
</file>
89 <file>texcompress_s3tc.c
</file>
90 <file>texcompress_fxt1.c
</file>
91 <file>texformat.c
</file>
92 <file>teximage.c
</file>
94 <file>texstate.c
</file>
95 <file>texstore.c
</file>
99 <directory name=
"math">
100 <file>m_debug_clip.c
</file>
101 <file>m_debug_norm.c
</file>
102 <file>m_debug_xform.c
</file>
103 <file>m_eval.c
</file>
104 <file>m_matrix.c
</file>
105 <file>m_translate.c
</file>
106 <file>m_vector.c
</file>
107 <file>m_xform.c
</file>
109 <directory name=
"swrast">
110 <file>s_fragprog_to_c.c
</file>
111 <file>s_aaline.c
</file>
112 <file>s_aatriangle.c
</file>
113 <file>s_accum.c
</file>
114 <file>s_alpha.c
</file>
115 <file>s_alphabuf.c
</file>
116 <file>s_auxbuffer.c
</file>
117 <file>s_bitmap.c
</file>
118 <file>s_blend.c
</file>
119 <file>s_buffers.c
</file>
120 <file>s_copypix.c
</file>
121 <file>s_context.c
</file>
122 <file>s_depth.c
</file>
123 <file>s_drawpix.c
</file>
124 <file>s_feedback.c
</file>
126 <file>s_imaging.c
</file>
127 <file>s_lines.c
</file>
128 <file>s_logic.c
</file>
129 <file>s_masking.c
</file>
130 <file>s_nvfragprog.c
</file>
131 <file>s_pixeltex.c
</file>
132 <file>s_points.c
</file>
133 <file>s_readpix.c
</file>
134 <file>s_span.c
</file>
135 <file>s_stencil.c
</file>
137 <file>s_texture.c
</file>
138 <file>s_texstore.c
</file>
139 <file>s_triangle.c
</file>
140 <file>s_zoom.c
</file>
142 <directory name=
"swrast_setup">
143 <file>ss_context.c
</file>
144 <file>ss_triangle.c
</file>
146 <directory name=
"shader">
147 <file>arbfragparse.c
</file>
148 <file>arbprogparse.c
</file>
149 <file>arbprogram.c
</file>
150 <file>arbvertparse.c
</file>
151 <file>grammar_mesa.c
</file>
152 <file>nvfragparse.c
</file>
153 <file>nvprogram.c
</file>
154 <file>nvvertexec.c
</file>
155 <file>nvvertparse.c
</file>
156 <file>program.c
</file>
158 <directory name=
"tnl">
159 <file>t_array_api.c
</file>
160 <file>t_array_import.c
</file>
161 <file>t_context.c
</file>
162 <file>t_pipeline.c
</file>
163 <file>t_save_api.c
</file>
164 <file>t_save_loopback.c
</file>
165 <file>t_save_playback.c
</file>
166 <file>t_vb_fog.c
</file>
167 <file>t_vb_light.c
</file>
168 <file>t_vb_normals.c
</file>
169 <file>t_vb_points.c
</file>
170 <file>t_vb_program.c
</file>
171 <file>t_vb_render.c
</file>
172 <file>t_vb_texgen.c
</file>
173 <file>t_vb_texmat.c
</file>
174 <file>t_vb_vertex.c
</file>
175 <file>t_vertex.c
</file>
176 <file>t_vertex_c.c
</file>
177 <file>t_vertex_codegen.c
</file>
178 <file>t_vtx_api.c
</file>
179 <file>t_vtx_generic.c
</file>
180 <file>t_vtx_eval.c
</file>
181 <file>t_vtx_exec.c
</file>
182 <file>t_vtx_x86.c
</file>
183 <file>t_vtx_x86_gcc.S
</file>
185 <directory name=
"x86">
187 <file>3dnow_normal.S
</file>
188 <file>3dnow_xform1.S
</file>
189 <file>3dnow_xform2.S
</file>
190 <file>3dnow_xform3.S
</file>
191 <file>3dnow_xform4.S
</file>
192 <file>common_x86.c
</file>
193 <file>common_x86_asm.S
</file>
194 <file>glapi_x86.S
</file>
195 <file>mmx_blend.S
</file>
197 <file>sse_normal.S
</file>
198 <file>sse_xform1.S
</file>
199 <file>sse_xform2.S
</file>
200 <file>sse_xform3.S
</file>
201 <file>sse_xform4.S
</file>
203 <file>x86_xform2.S
</file>
204 <file>x86_xform3.S
</file>
205 <file>x86_xform4.S
</file>
206 <file>x86_cliptest.S
</file>