test version of startmenu root with big icons
[reactos.git] / reactos / lib / mesa32 / src / drivers / windows / gldirect / dllmain.h
1 /****************************************************************************
2 *
3 * Mesa 3-D graphics library
4 * Direct3D Driver Interface
5 *
6 * ========================================================================
7 *
8 * Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
9 *
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
16 *
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
19 *
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * SOFTWARE.
27 *
28 * ======================================================================
29 *
30 * Language: ANSI C
31 * Environment: Windows 9x (Win32)
32 *
33 * Description: Win32 DllMain functions.
34 *
35 ****************************************************************************/
36
37 #ifndef __DLLMAIN_H
38 #define __DLLMAIN_H
39
40 // Macros to control compilation
41 #define STRICT
42 #define WIN32_LEAN_AND_MEAN
43
44 #include <windows.h>
45
46 #ifndef _USE_GLD3_WGL
47 #include "DirectGL.h"
48 #endif // _USE_GLD3_WGL
49
50 #include "gldirect/regkeys.h"
51 #include "dglglobals.h"
52 #include "ddlog.h"
53 #ifndef _USE_GLD3_WGL
54 #include "d3dtexture.h"
55 #endif // _USE_GLD3_WGL
56
57 #include "dglwgl.h"
58
59 extern BOOL bInitialized;
60
61 BOOL dglInitDriver(void);
62 void dglExitDriver(void);
63
64 #endif