move mesa32 over to new dir
[reactos.git] / reactos / lib / mesa32 / src / main / blend.c
1 /**
2 * \file blend.c
3 * Blending operations.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.1
9 *
10 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31
32 #include "glheader.h"
33 #include "blend.h"
34 #include "colormac.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "macros.h"
38 #include "mtypes.h"
39
40
41 /**
42 * Specify the blending operation.
43 *
44 * \param sfactor source factor operator.
45 * \param dfactor destination factor operator.
46 *
47 * \sa glBlendFunc, glBlendFuncSeparateEXT
48 *
49 * Swizzles the inputs and calls \c glBlendFuncSeparateEXT. This is done
50 * using the \c CurrentDispatch table in the context, so this same function
51 * can be used while compiling display lists. Therefore, there is no need
52 * for the display list code to save and restore this function.
53 */
54 void GLAPIENTRY
55 _mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
56 {
57 GET_CURRENT_CONTEXT(ctx);
58
59 (*ctx->CurrentDispatch->BlendFuncSeparateEXT)( sfactor, dfactor,
60 sfactor, dfactor );
61 }
62
63
64 /**
65 * Process GL_EXT_blend_func_separate().
66 *
67 * \param sfactorRGB RGB source factor operator.
68 * \param dfactorRGB RGB destination factor operator.
69 * \param sfactorA alpha source factor operator.
70 * \param dfactorA alpha destination factor operator.
71 *
72 * Verifies the parameters and updates gl_colorbuffer_attrib.
73 * On a change, flush the vertices and notify the driver via
74 * dd_function_table::BlendFuncSeparate.
75 */
76 void GLAPIENTRY
77 _mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
78 GLenum sfactorA, GLenum dfactorA )
79 {
80 GET_CURRENT_CONTEXT(ctx);
81 ASSERT_OUTSIDE_BEGIN_END(ctx);
82
83 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
84 _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
85 _mesa_lookup_enum_by_nr(sfactorRGB),
86 _mesa_lookup_enum_by_nr(dfactorRGB),
87 _mesa_lookup_enum_by_nr(sfactorA),
88 _mesa_lookup_enum_by_nr(dfactorA));
89
90 switch (sfactorRGB) {
91 case GL_SRC_COLOR:
92 case GL_ONE_MINUS_SRC_COLOR:
93 if (!ctx->Extensions.NV_blend_square) {
94 _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorRGB)");
95 return;
96 }
97 /* fall-through */
98 case GL_ZERO:
99 case GL_ONE:
100 case GL_DST_COLOR:
101 case GL_ONE_MINUS_DST_COLOR:
102 case GL_SRC_ALPHA:
103 case GL_ONE_MINUS_SRC_ALPHA:
104 case GL_DST_ALPHA:
105 case GL_ONE_MINUS_DST_ALPHA:
106 case GL_SRC_ALPHA_SATURATE:
107 case GL_CONSTANT_COLOR:
108 case GL_ONE_MINUS_CONSTANT_COLOR:
109 case GL_CONSTANT_ALPHA:
110 case GL_ONE_MINUS_CONSTANT_ALPHA:
111 break;
112 default:
113 _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorRGB)");
114 return;
115 }
116
117 switch (dfactorRGB) {
118 case GL_DST_COLOR:
119 case GL_ONE_MINUS_DST_COLOR:
120 if (!ctx->Extensions.NV_blend_square) {
121 _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorRGB)");
122 return;
123 }
124 /* fall-through */
125 case GL_ZERO:
126 case GL_ONE:
127 case GL_SRC_COLOR:
128 case GL_ONE_MINUS_SRC_COLOR:
129 case GL_SRC_ALPHA:
130 case GL_ONE_MINUS_SRC_ALPHA:
131 case GL_DST_ALPHA:
132 case GL_ONE_MINUS_DST_ALPHA:
133 case GL_CONSTANT_COLOR:
134 case GL_ONE_MINUS_CONSTANT_COLOR:
135 case GL_CONSTANT_ALPHA:
136 case GL_ONE_MINUS_CONSTANT_ALPHA:
137 break;
138 default:
139 _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorRGB)");
140 return;
141 }
142
143 switch (sfactorA) {
144 case GL_SRC_COLOR:
145 case GL_ONE_MINUS_SRC_COLOR:
146 if (!ctx->Extensions.NV_blend_square) {
147 _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorA)");
148 return;
149 }
150 /* fall-through */
151 case GL_ZERO:
152 case GL_ONE:
153 case GL_DST_COLOR:
154 case GL_ONE_MINUS_DST_COLOR:
155 case GL_SRC_ALPHA:
156 case GL_ONE_MINUS_SRC_ALPHA:
157 case GL_DST_ALPHA:
158 case GL_ONE_MINUS_DST_ALPHA:
159 case GL_SRC_ALPHA_SATURATE:
160 case GL_CONSTANT_COLOR:
161 case GL_ONE_MINUS_CONSTANT_COLOR:
162 case GL_CONSTANT_ALPHA:
163 case GL_ONE_MINUS_CONSTANT_ALPHA:
164 break;
165 default:
166 _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorA)");
167 return;
168 }
169
170 switch (dfactorA) {
171 case GL_DST_COLOR:
172 case GL_ONE_MINUS_DST_COLOR:
173 if (!ctx->Extensions.NV_blend_square) {
174 _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorA)");
175 return;
176 }
177 /* fall-through */
178 case GL_ZERO:
179 case GL_ONE:
180 case GL_SRC_COLOR:
181 case GL_ONE_MINUS_SRC_COLOR:
182 case GL_SRC_ALPHA:
183 case GL_ONE_MINUS_SRC_ALPHA:
184 case GL_DST_ALPHA:
185 case GL_ONE_MINUS_DST_ALPHA:
186 case GL_CONSTANT_COLOR:
187 case GL_ONE_MINUS_CONSTANT_COLOR:
188 case GL_CONSTANT_ALPHA:
189 case GL_ONE_MINUS_CONSTANT_ALPHA:
190 break;
191 default:
192 _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorA)" );
193 return;
194 }
195
196 if (ctx->Color.BlendSrcRGB == sfactorRGB &&
197 ctx->Color.BlendDstRGB == dfactorRGB &&
198 ctx->Color.BlendSrcA == sfactorA &&
199 ctx->Color.BlendDstA == dfactorA)
200 return;
201
202 FLUSH_VERTICES(ctx, _NEW_COLOR);
203
204 ctx->Color.BlendSrcRGB = sfactorRGB;
205 ctx->Color.BlendDstRGB = dfactorRGB;
206 ctx->Color.BlendSrcA = sfactorA;
207 ctx->Color.BlendDstA = dfactorA;
208
209 if (ctx->Driver.BlendFuncSeparate) {
210 (*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
211 sfactorA, dfactorA );
212 }
213 }
214
215
216 #if _HAVE_FULL_GL
217
218 static GLboolean
219 _mesa_validate_blend_equation( GLcontext *ctx,
220 GLenum mode, GLboolean is_separate )
221 {
222 switch (mode) {
223 case GL_FUNC_ADD:
224 break;
225 case GL_MIN:
226 case GL_MAX:
227 if (!ctx->Extensions.EXT_blend_minmax &&
228 !ctx->Extensions.ARB_imaging) {
229 return GL_FALSE;
230 }
231 break;
232 /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter.
233 */
234 case GL_LOGIC_OP:
235 if (!ctx->Extensions.EXT_blend_logic_op || is_separate) {
236 return GL_FALSE;
237 }
238 break;
239 case GL_FUNC_SUBTRACT:
240 case GL_FUNC_REVERSE_SUBTRACT:
241 if (!ctx->Extensions.EXT_blend_subtract &&
242 !ctx->Extensions.ARB_imaging) {
243 return GL_FALSE;
244 }
245 break;
246 default:
247 return GL_FALSE;
248 }
249
250 return GL_TRUE;
251 }
252
253
254 /* This is really an extension function! */
255 void GLAPIENTRY
256 _mesa_BlendEquation( GLenum mode )
257 {
258 GET_CURRENT_CONTEXT(ctx);
259 ASSERT_OUTSIDE_BEGIN_END(ctx);
260
261 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
262 _mesa_debug(ctx, "glBlendEquation %s\n",
263 _mesa_lookup_enum_by_nr(mode));
264
265 if ( ! _mesa_validate_blend_equation( ctx, mode, GL_FALSE ) ) {
266 _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
267 return;
268 }
269
270 if ( (ctx->Color.BlendEquationRGB == mode) &&
271 (ctx->Color.BlendEquationA == mode) )
272 return;
273
274 FLUSH_VERTICES(ctx, _NEW_COLOR);
275 ctx->Color.BlendEquationRGB = mode;
276 ctx->Color.BlendEquationA = mode;
277
278 /* This is needed to support 1.1's RGB logic ops AND
279 * 1.0's blending logicops.
280 */
281 ctx->Color._LogicOpEnabled = (ctx->Color.ColorLogicOpEnabled ||
282 (ctx->Color.BlendEnabled &&
283 mode == GL_LOGIC_OP));
284
285 if (ctx->Driver.BlendEquationSeparate)
286 (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode );
287 }
288
289
290 void GLAPIENTRY
291 _mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA )
292 {
293 GET_CURRENT_CONTEXT(ctx);
294 ASSERT_OUTSIDE_BEGIN_END(ctx);
295
296 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
297 _mesa_debug(ctx, "glBlendEquationSeparateEXT %s %s\n",
298 _mesa_lookup_enum_by_nr(modeRGB),
299 _mesa_lookup_enum_by_nr(modeA));
300
301 if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) {
302 _mesa_error(ctx, GL_INVALID_OPERATION,
303 "glBlendEquationSeparateEXT not supported by driver");
304 return;
305 }
306
307 if ( ! _mesa_validate_blend_equation( ctx, modeRGB, GL_TRUE ) ) {
308 _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)");
309 return;
310 }
311
312 if ( ! _mesa_validate_blend_equation( ctx, modeA, GL_TRUE ) ) {
313 _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)");
314 return;
315 }
316
317
318 if ( (ctx->Color.BlendEquationRGB == modeRGB) &&
319 (ctx->Color.BlendEquationA == modeA) )
320 return;
321
322 FLUSH_VERTICES(ctx, _NEW_COLOR);
323 ctx->Color.BlendEquationRGB = modeRGB;
324 ctx->Color.BlendEquationA = modeA;
325
326 /* This is needed to support 1.1's RGB logic ops AND
327 * 1.0's blending logicops. This test is simplified over glBlendEquation
328 * because modeRGB cannot be GL_LOGIC_OP.
329 */
330 ctx->Color._LogicOpEnabled = (ctx->Color.ColorLogicOpEnabled);
331
332 if (ctx->Driver.BlendEquationSeparate)
333 (*ctx->Driver.BlendEquationSeparate)( ctx, modeRGB, modeA );
334 }
335 #endif
336
337
338 /**
339 * Set the blending color.
340 *
341 * \param red red color component.
342 * \param green green color component.
343 * \param blue blue color component.
344 * \param alpha alpha color component.
345 *
346 * \sa glBlendColor().
347 *
348 * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a
349 * change, flushes the vertices and notifies the driver via
350 * dd_function_table::BlendColor callback.
351 */
352 void GLAPIENTRY
353 _mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
354 {
355 GLfloat tmp[4];
356 GET_CURRENT_CONTEXT(ctx);
357 ASSERT_OUTSIDE_BEGIN_END(ctx);
358
359 tmp[0] = CLAMP( red, 0.0F, 1.0F );
360 tmp[1] = CLAMP( green, 0.0F, 1.0F );
361 tmp[2] = CLAMP( blue, 0.0F, 1.0F );
362 tmp[3] = CLAMP( alpha, 0.0F, 1.0F );
363
364 if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
365 return;
366
367 FLUSH_VERTICES(ctx, _NEW_COLOR);
368 COPY_4FV( ctx->Color.BlendColor, tmp );
369
370 if (ctx->Driver.BlendColor)
371 (*ctx->Driver.BlendColor)(ctx, tmp);
372 }
373
374
375 /**
376 * Specify the alpha test function.
377 *
378 * \param func alpha comparison function.
379 * \param ref reference value.
380 *
381 * Verifies the parameters and updates gl_colorbuffer_attrib.
382 * On a change, flushes the vertices and notifies the driver via
383 * dd_function_table::AlphaFunc callback.
384 */
385 void GLAPIENTRY
386 _mesa_AlphaFunc( GLenum func, GLclampf ref )
387 {
388 GET_CURRENT_CONTEXT(ctx);
389 ASSERT_OUTSIDE_BEGIN_END(ctx);
390
391 switch (func) {
392 case GL_NEVER:
393 case GL_LESS:
394 case GL_EQUAL:
395 case GL_LEQUAL:
396 case GL_GREATER:
397 case GL_NOTEQUAL:
398 case GL_GEQUAL:
399 case GL_ALWAYS:
400 ref = CLAMP(ref, 0.0F, 1.0F);
401
402 if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref)
403 return; /* no change */
404
405 FLUSH_VERTICES(ctx, _NEW_COLOR);
406 ctx->Color.AlphaFunc = func;
407 ctx->Color.AlphaRef = ref;
408
409 if (ctx->Driver.AlphaFunc)
410 ctx->Driver.AlphaFunc(ctx, func, ref);
411 return;
412
413 default:
414 _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
415 return;
416 }
417 }
418
419
420 /**
421 * Specify a logic pixel operation for color index rendering.
422 *
423 * \param opcode operation.
424 *
425 * Verifies that \p opcode is a valid enum and updates
426 gl_colorbuffer_attrib::LogicOp.
427 * On a change, flushes the vertices and notifies the driver via the
428 * dd_function_table::LogicOpcode callback.
429 */
430 void GLAPIENTRY
431 _mesa_LogicOp( GLenum opcode )
432 {
433 GET_CURRENT_CONTEXT(ctx);
434 ASSERT_OUTSIDE_BEGIN_END(ctx);
435
436 switch (opcode) {
437 case GL_CLEAR:
438 case GL_SET:
439 case GL_COPY:
440 case GL_COPY_INVERTED:
441 case GL_NOOP:
442 case GL_INVERT:
443 case GL_AND:
444 case GL_NAND:
445 case GL_OR:
446 case GL_NOR:
447 case GL_XOR:
448 case GL_EQUIV:
449 case GL_AND_REVERSE:
450 case GL_AND_INVERTED:
451 case GL_OR_REVERSE:
452 case GL_OR_INVERTED:
453 break;
454 default:
455 _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
456 return;
457 }
458
459 if (ctx->Color.LogicOp == opcode)
460 return;
461
462 FLUSH_VERTICES(ctx, _NEW_COLOR);
463 ctx->Color.LogicOp = opcode;
464
465 if (ctx->Driver.LogicOpcode)
466 ctx->Driver.LogicOpcode( ctx, opcode );
467 }
468
469 #if _HAVE_FULL_GL
470 void GLAPIENTRY
471 _mesa_IndexMask( GLuint mask )
472 {
473 GET_CURRENT_CONTEXT(ctx);
474 ASSERT_OUTSIDE_BEGIN_END(ctx);
475
476 if (ctx->Color.IndexMask == mask)
477 return;
478
479 FLUSH_VERTICES(ctx, _NEW_COLOR);
480 ctx->Color.IndexMask = mask;
481
482 if (ctx->Driver.IndexMask)
483 ctx->Driver.IndexMask( ctx, mask );
484 }
485 #endif
486
487
488 /**
489 * Enable or disable writing of frame buffer color components.
490 *
491 * \param red whether to mask writing of the red color component.
492 * \param green whether to mask writing of the green color component.
493 * \param blue whether to mask writing of the blue color component.
494 * \param alpha whether to mask writing of the alpha color component.
495 *
496 * \sa glColorMask().
497 *
498 * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a
499 * change, flushes the vertices and notifies the driver via the
500 * dd_function_table::ColorMask callback.
501 */
502 void GLAPIENTRY
503 _mesa_ColorMask( GLboolean red, GLboolean green,
504 GLboolean blue, GLboolean alpha )
505 {
506 GET_CURRENT_CONTEXT(ctx);
507 GLubyte tmp[4];
508 ASSERT_OUTSIDE_BEGIN_END(ctx);
509
510 if (MESA_VERBOSE & VERBOSE_API)
511 _mesa_debug(ctx, "glColorMask %d %d %d %d\n", red, green, blue, alpha);
512
513 /* Shouldn't have any information about channel depth in core mesa
514 * -- should probably store these as the native booleans:
515 */
516 tmp[RCOMP] = red ? 0xff : 0x0;
517 tmp[GCOMP] = green ? 0xff : 0x0;
518 tmp[BCOMP] = blue ? 0xff : 0x0;
519 tmp[ACOMP] = alpha ? 0xff : 0x0;
520
521 if (TEST_EQ_4UBV(tmp, ctx->Color.ColorMask))
522 return;
523
524 FLUSH_VERTICES(ctx, _NEW_COLOR);
525 COPY_4UBV(ctx->Color.ColorMask, tmp);
526
527 if (ctx->Driver.ColorMask)
528 ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
529 }
530
531
532 /**********************************************************************/
533 /** \name Initialization */
534 /*@{*/
535
536 /**
537 * Initialization of the context's Color attribute group.
538 *
539 * \param ctx GL context.
540 *
541 * Initializes the related fields in the context color attribute group,
542 * __GLcontextRec::Color.
543 */
544 void _mesa_init_color( GLcontext * ctx )
545 {
546 /* Color buffer group */
547 ctx->Color.IndexMask = ~0u;
548 ctx->Color.ColorMask[0] = 0xff;
549 ctx->Color.ColorMask[1] = 0xff;
550 ctx->Color.ColorMask[2] = 0xff;
551 ctx->Color.ColorMask[3] = 0xff;
552 ctx->Color.ClearIndex = 0;
553 ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
554 ctx->Color.AlphaEnabled = GL_FALSE;
555 ctx->Color.AlphaFunc = GL_ALWAYS;
556 ctx->Color.AlphaRef = 0;
557 ctx->Color.BlendEnabled = GL_FALSE;
558 ctx->Color.BlendSrcRGB = GL_ONE;
559 ctx->Color.BlendDstRGB = GL_ZERO;
560 ctx->Color.BlendSrcA = GL_ONE;
561 ctx->Color.BlendDstA = GL_ZERO;
562 ctx->Color.BlendEquationRGB = GL_FUNC_ADD;
563 ctx->Color.BlendEquationA = GL_FUNC_ADD;
564 ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
565 ctx->Color.IndexLogicOpEnabled = GL_FALSE;
566 ctx->Color.ColorLogicOpEnabled = GL_FALSE;
567 ctx->Color._LogicOpEnabled = GL_FALSE;
568 ctx->Color.LogicOp = GL_COPY;
569 ctx->Color.DitherFlag = GL_TRUE;
570
571 if (ctx->Visual.doubleBufferMode) {
572 ctx->Color.DrawBuffer[0] = GL_BACK;
573 }
574 else {
575 ctx->Color.DrawBuffer[0] = GL_FRONT;
576 }
577 }
578
579 /*@}*/