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[reactos.git] / reactos / lib / mesa32 / src / main / texformat.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.1
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file texformat.h
28 * Texture formats definitions.
29 *
30 * \author Gareth Hughes
31 */
32
33
34 #ifndef TEXFORMAT_H
35 #define TEXFORMAT_H
36
37
38 #include "mtypes.h"
39
40
41 /**
42 * Mesa internal texture image formats.
43 * All texture images are stored in one of these formats.
44 *
45 * NOTE: when you add a new format, be sure to update the do_row()
46 * function in texstore.c used for auto mipmap generation.
47 */
48 enum _format {
49 /**
50 * \name Hardware-friendly formats.
51 *
52 * Drivers can override the default formats and convert texture images to
53 * one of these as required. The driver's
54 * dd_function_table::ChooseTextureFormat function will choose one of these
55 * formats.
56 *
57 * \note In the default case, some of these formats will be duplicates of
58 * the generic formats listed below. However, these formats guarantee their
59 * internal component sizes, while GLchan may vary between GLubyte, GLushort
60 * and GLfloat.
61 */
62 /*@{*/
63 /* msb <------ TEXEL BITS -----------> lsb */
64 /* ---- ---- ---- ---- ---- ---- ---- ---- */
65 MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
66 MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
67 MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
68 MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
69 MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
70 MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
71 MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
72 MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
73 MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
74 MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
75 MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
76 MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
77 MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
78 MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
79 MESA_FORMAT_RGB332, /* RRRG GGBB */
80 MESA_FORMAT_A8, /* AAAA AAAA */
81 MESA_FORMAT_L8, /* LLLL LLLL */
82 MESA_FORMAT_I8, /* IIII IIII */
83 MESA_FORMAT_CI8, /* CCCC CCCC */
84 MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
85 MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
86 /*@}*/
87
88 /**
89 * \name Compressed texture formats.
90 */
91 /*@{*/
92 MESA_FORMAT_RGB_FXT1,
93 MESA_FORMAT_RGBA_FXT1,
94 MESA_FORMAT_RGB_DXT1,
95 MESA_FORMAT_RGBA_DXT1,
96 MESA_FORMAT_RGBA_DXT3,
97 MESA_FORMAT_RGBA_DXT5,
98 /*@}*/
99
100 /**
101 * \name Generic GLchan-based formats.
102 *
103 * Software-oriented texture formats. Texels are arrays of GLchan
104 * values so there are no byte order issues.
105 *
106 * \note Because these are based on the GLchan data type, one cannot assume
107 * 8 bits per channel with these formats. If you require GLubyte channels,
108 * use one of the hardware formats above.
109 */
110 /*@{*/
111 MESA_FORMAT_RGBA,
112 MESA_FORMAT_RGB,
113 MESA_FORMAT_ALPHA,
114 MESA_FORMAT_LUMINANCE,
115 MESA_FORMAT_LUMINANCE_ALPHA,
116 MESA_FORMAT_INTENSITY,
117 /*@}*/
118
119 /**
120 * Depth textures
121 */
122 /*@{*/
123 MESA_FORMAT_DEPTH_COMPONENT_FLOAT32,
124 MESA_FORMAT_DEPTH_COMPONENT16,
125 /*@}*/
126
127 /**
128 * \name Floating point texture formats.
129 */
130 /*@{*/
131 MESA_FORMAT_RGBA_FLOAT32,
132 MESA_FORMAT_RGBA_FLOAT16,
133 MESA_FORMAT_RGB_FLOAT32,
134 MESA_FORMAT_RGB_FLOAT16,
135 MESA_FORMAT_ALPHA_FLOAT32,
136 MESA_FORMAT_ALPHA_FLOAT16,
137 MESA_FORMAT_LUMINANCE_FLOAT32,
138 MESA_FORMAT_LUMINANCE_FLOAT16,
139 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
140 MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
141 MESA_FORMAT_INTENSITY_FLOAT32,
142 MESA_FORMAT_INTENSITY_FLOAT16
143 /*@}*/
144 };
145
146
147 /** GLchan-valued formats */
148 /*@{*/
149 extern const struct gl_texture_format _mesa_texformat_rgba;
150 extern const struct gl_texture_format _mesa_texformat_rgb;
151 extern const struct gl_texture_format _mesa_texformat_alpha;
152 extern const struct gl_texture_format _mesa_texformat_luminance;
153 extern const struct gl_texture_format _mesa_texformat_luminance_alpha;
154 extern const struct gl_texture_format _mesa_texformat_intensity;
155 /*@}*/
156
157 /** Depth textures */
158 /*@{*/
159 extern const struct gl_texture_format _mesa_texformat_depth_component_float32;
160 extern const struct gl_texture_format _mesa_texformat_depth_component16;
161 /*@}*/
162
163 /** Floating point texture formats */
164 /*@{*/
165 extern const struct gl_texture_format _mesa_texformat_rgba_float32;
166 extern const struct gl_texture_format _mesa_texformat_rgba_float16;
167 extern const struct gl_texture_format _mesa_texformat_rgb_float32;
168 extern const struct gl_texture_format _mesa_texformat_rgb_float16;
169 extern const struct gl_texture_format _mesa_texformat_alpha_float32;
170 extern const struct gl_texture_format _mesa_texformat_alpha_float16;
171 extern const struct gl_texture_format _mesa_texformat_luminance_float32;
172 extern const struct gl_texture_format _mesa_texformat_luminance_float16;
173 extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float32;
174 extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float16;
175 extern const struct gl_texture_format _mesa_texformat_intensity_float32;
176 extern const struct gl_texture_format _mesa_texformat_intensity_float16;
177 /*@}*/
178
179 /** \name Assorted hardware-friendly formats */
180 /*@{*/
181 extern const struct gl_texture_format _mesa_texformat_rgba8888;
182 extern const struct gl_texture_format _mesa_texformat_rgba8888_rev;
183 extern const struct gl_texture_format _mesa_texformat_argb8888;
184 extern const struct gl_texture_format _mesa_texformat_argb8888_rev;
185 extern const struct gl_texture_format _mesa_texformat_rgb888;
186 extern const struct gl_texture_format _mesa_texformat_bgr888;
187 extern const struct gl_texture_format _mesa_texformat_rgb565;
188 extern const struct gl_texture_format _mesa_texformat_rgb565_rev;
189 extern const struct gl_texture_format _mesa_texformat_argb4444;
190 extern const struct gl_texture_format _mesa_texformat_argb4444_rev;
191 extern const struct gl_texture_format _mesa_texformat_argb1555;
192 extern const struct gl_texture_format _mesa_texformat_argb1555_rev;
193 extern const struct gl_texture_format _mesa_texformat_al88;
194 extern const struct gl_texture_format _mesa_texformat_al88_rev;
195 extern const struct gl_texture_format _mesa_texformat_rgb332;
196 extern const struct gl_texture_format _mesa_texformat_a8;
197 extern const struct gl_texture_format _mesa_texformat_l8;
198 extern const struct gl_texture_format _mesa_texformat_i8;
199 extern const struct gl_texture_format _mesa_texformat_ci8;
200
201 /*@}*/
202
203 /** \name YCbCr formats */
204 /*@{*/
205 extern const struct gl_texture_format _mesa_texformat_ycbcr;
206 extern const struct gl_texture_format _mesa_texformat_ycbcr_rev;
207 /*@}*/
208
209 /** \name Compressed formats */
210 /*@{*/
211 extern const struct gl_texture_format _mesa_texformat_rgb_fxt1;
212 extern const struct gl_texture_format _mesa_texformat_rgba_fxt1;
213 extern const struct gl_texture_format _mesa_texformat_rgb_dxt1;
214 extern const struct gl_texture_format _mesa_texformat_rgba_dxt1;
215 extern const struct gl_texture_format _mesa_texformat_rgba_dxt3;
216 extern const struct gl_texture_format _mesa_texformat_rgba_dxt5;
217 /*@}*/
218
219 /** \name The null format */
220 /*@{*/
221 extern const struct gl_texture_format _mesa_null_texformat;
222 /*@}*/
223
224
225 extern const struct gl_texture_format *
226 _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
227 GLenum format, GLenum type );
228
229 #endif