test version of startmenu root with big icons
[reactos.git] / reactos / lib / mesa32 / src / math / m_xform.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 5.1
4 *
5 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * Matrix/vertex/vector transformation stuff
28 *
29 *
30 * NOTES:
31 * 1. 4x4 transformation matrices are stored in memory in column major order.
32 * 2. Points/vertices are to be thought of as column vectors.
33 * 3. Transformation of a point p by a matrix M is: p' = M * p
34 */
35
36 #include "glheader.h"
37 #include "macros.h"
38
39 #include "m_eval.h"
40 #include "m_matrix.h"
41 #include "m_translate.h"
42 #include "m_xform.h"
43 #include "mathmod.h"
44
45
46 #ifdef DEBUG
47 #include "m_debug.h"
48 #endif
49
50 #ifdef USE_X86_ASM
51 #include "x86/common_x86_asm.h"
52 #endif
53
54 #ifdef USE_SPARC_ASM
55 #include "sparc/sparc.h"
56 #endif
57
58 clip_func _mesa_clip_tab[5];
59 clip_func _mesa_clip_np_tab[5];
60 dotprod_func _mesa_dotprod_tab[5];
61 vec_copy_func _mesa_copy_tab[0x10];
62 normal_func _mesa_normal_tab[0xf];
63 transform_func *_mesa_transform_tab[5];
64
65
66 /* Raw data format used for:
67 * - Object-to-eye transform prior to culling, although this too
68 * could be culled under some circumstances.
69 * - Eye-to-clip transform (via the function above).
70 * - Cliptesting
71 * - And everything else too, if culling happens to be disabled.
72 *
73 * GH: It's used for everything now, as clipping/culling is done
74 * elsewhere (most often by the driver itself).
75 */
76 #define TAG(x) x
77 #define TAG2(x,y) x##y
78 #define STRIDE_LOOP for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) )
79 #define LOOP for ( i = 0 ; i < n ; i++ )
80 #define ARGS
81 #include "m_xform_tmp.h"
82 #include "m_clip_tmp.h"
83 #include "m_norm_tmp.h"
84 #include "m_dotprod_tmp.h"
85 #include "m_copy_tmp.h"
86 #undef TAG
87 #undef TAG2
88 #undef LOOP
89 #undef ARGS
90
91
92
93
94 GLvector4f *_mesa_project_points( GLvector4f *proj_vec,
95 const GLvector4f *clip_vec )
96 {
97 const GLuint stride = clip_vec->stride;
98 const GLfloat *from = (GLfloat *)clip_vec->start;
99 const GLuint count = clip_vec->count;
100 GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start;
101 GLuint i;
102
103 for (i = 0 ; i < count ; i++, STRIDE_F(from, stride))
104 {
105 GLfloat oow = 1.0F / from[3];
106 vProj[i][3] = oow;
107 vProj[i][0] = from[0] * oow;
108 vProj[i][1] = from[1] * oow;
109 vProj[i][2] = from[2] * oow;
110 }
111
112 proj_vec->flags |= VEC_SIZE_4;
113 proj_vec->size = 3;
114 proj_vec->count = clip_vec->count;
115 return proj_vec;
116 }
117
118
119
120
121
122
123 /*
124 * Transform a 4-element row vector (1x4 matrix) by a 4x4 matrix. This
125 * function is used for transforming clipping plane equations and spotlight
126 * directions.
127 * Mathematically, u = v * m.
128 * Input: v - input vector
129 * m - transformation matrix
130 * Output: u - transformed vector
131 */
132 void _mesa_transform_vector( GLfloat u[4], const GLfloat v[4], const GLfloat m[16] )
133 {
134 GLfloat v0=v[0], v1=v[1], v2=v[2], v3=v[3];
135 #define M(row,col) m[row + col*4]
136 u[0] = v0 * M(0,0) + v1 * M(1,0) + v2 * M(2,0) + v3 * M(3,0);
137 u[1] = v0 * M(0,1) + v1 * M(1,1) + v2 * M(2,1) + v3 * M(3,1);
138 u[2] = v0 * M(0,2) + v1 * M(1,2) + v2 * M(2,2) + v3 * M(3,2);
139 u[3] = v0 * M(0,3) + v1 * M(1,3) + v2 * M(2,3) + v3 * M(3,3);
140 #undef M
141 }
142
143
144 /* Useful for one-off point transformations, as in clipping.
145 * Note that because the matrix isn't analysed we do too many
146 * multiplies, and that the result is always 4-clean.
147 */
148 void _mesa_transform_point_sz( GLfloat Q[4], const GLfloat M[16],
149 const GLfloat P[4], GLuint sz )
150 {
151 if (Q == P)
152 return;
153
154 if (sz == 4)
155 {
156 Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3];
157 Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3];
158 Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3];
159 Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3];
160 }
161 else if (sz == 3)
162 {
163 Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12];
164 Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13];
165 Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14];
166 Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15];
167 }
168 else if (sz == 2)
169 {
170 Q[0] = M[0] * P[0] + M[4] * P[1] + M[12];
171 Q[1] = M[1] * P[0] + M[5] * P[1] + M[13];
172 Q[2] = M[2] * P[0] + M[6] * P[1] + M[14];
173 Q[3] = M[3] * P[0] + M[7] * P[1] + M[15];
174 }
175 else if (sz == 1)
176 {
177 Q[0] = M[0] * P[0] + M[12];
178 Q[1] = M[1] * P[0] + M[13];
179 Q[2] = M[2] * P[0] + M[14];
180 Q[3] = M[3] * P[0] + M[15];
181 }
182 }
183
184
185 /*
186 * This is called only once. It initializes several tables with pointers
187 * to optimized transformation functions. This is where we can test for
188 * AMD 3Dnow! capability, Intel SSE, etc. and hook in the right code.
189 */
190 void
191 _math_init_transformation( void )
192 {
193 init_c_transformations();
194 init_c_norm_transform();
195 init_c_cliptest();
196 init_copy0();
197 init_dotprod();
198
199 #ifdef DEBUG
200 _math_test_all_transform_functions( "default" );
201 _math_test_all_normal_transform_functions( "default" );
202 _math_test_all_cliptest_functions( "default" );
203 #endif
204
205 #ifdef USE_X86_ASM
206 _mesa_init_all_x86_transform_asm();
207 #endif
208 #ifdef USE_SPARC_ASM
209 _mesa_init_all_sparc_transform_asm();
210 #endif
211 }
212
213 void
214 _math_init( void )
215 {
216 _math_init_transformation();
217 _math_init_translate();
218 _math_init_eval();
219 }