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[reactos.git] / reactos / lib / mesa32 / src / tnl_dd / imm / NOTES.imm
1
2 NOTE:
3
4 These files are incomplete. They do not yet form a working
5 implementation of hte concepts discused below.
6
7
8 OVERVIEW
9
10 The t_dd_imm_* files form a set of templates to produce driver -
11 specific software tnl modules for a small subset of transformation and
12 lighting states.
13
14 The approach is quite different to the large vertex buffers of the
15 src/tnl module, and is based around a cache of four recent vertices
16 and a 'current' vertex which is updated directly from the Color,
17 Normal, Texcoord, SecondaryColor and Fog entrypoints.
18
19 The current vertex is actually a composite of the ctx->Current values
20 and a partial hardware vertex maintained where the hardware values
21 differ from those in ctx->Current. For example, clamped color values
22 are kept in the hardware vertex, while texcoords remain in
23 ctx->Current.
24
25 A crude diagram:
26
27 +--------------+ +-------------------+
28 | ctx->Current | | Current-HW-vertex |
29 +--------------+ +-------------------+
30 \ /
31 \ /
32 \ /
33 \ /
34 --------- --------
35 | |
36 v v
37 +--------+ +--------+ +--------+ +--------+
38 | vert-0 | | vert-1 | | vert-2 | | vert-3 |
39 +--------+ +--------+ +--------+ +--------+
40 |
41 |
42 v
43
44 DMA
45
46
47 Here values from ctx->Current and current-HW-vertex are merged to
48 build vert-2, which is then dumped to hardware (DMA). A state machine
49 determines which vertex is built in turn, and how the vertices are
50 used to present primitives to hardware. These actions all occur
51 during a call to Vertex{234}f{v}.
52
53 Each vert-n includes clip coordinates and a clipmask in addition to
54 the hardware (window) coordinates. This information allows clipping
55 to take place directly on these vertices, if need be.
56
57 t_dd_imm_capi.h
58
59 Color{34}{fub}{v}() implementations. These update both
60 ctx->Current (unclamped float colors) and current-HW-vertex
61 with hardware-specific color values (typically unsigned
62 bytes).
63
64 When lighting is enabled, the functions from src/api_noop.c
65 should be used, which just update ctx->Current. (The
66 current-hw-vertex colors are produced from lighting, which is
67 keyed to Normal3f).
68
69 t_dd_imm_vb.c
70
71 Support functions for clipping and fallback. See
72 t_dd_imm_primtmp.h.
73
74 t_dd_imm_napi.c
75 t_dd_imm_napi.h
76
77 Versions of Normal3f{v} to perform lighting with one or more
78 infinite lights. Updates ctx->Current.Normal and the current
79 HW colors.
80
81 When lighting is disabled, use the functions from api_noop.c
82 instead.
83
84
85 t_dd_imm_primtmp.h
86
87 State machine to control emission of vertices and primitives
88 to hardware. Called indirectly from Vertex{234}f{v}. Capable
89 of supporting hardware strip and fan primitives, and of
90 decomposing to discreet primitives for clipping or fallback,
91 or where the native primitive is unavailable.
92
93 t_dd_imm_tapi.h
94
95 Implementations of TexCoord{v} and MultiTexCoord4f{v}ARB to
96 fire a callback when transitioning to projective texture.
97 Most drivers will need to change vertex format at this point,
98 some may need to enable a software rasterization fallback.
99
100 t_dd_imm_vapi.h
101
102 Implementations of Vertex{234}f{v}. These perform
103 transformation and cliptesting on their arguments, then jump
104 into the state machine implemented in primtmp.h.
105
106 t_dd_imm_vertex.h
107
108 Support functions for building and clip-interpolating hardware
109 vertices. Called from primtmp.h.
110
111
112 Keith Whitwell, June 2001.