[CLASSPNP] Fix MSVC build. Brought to you by Timo.
[reactos.git] / reactos / sdk / include / dxsdk / d3dx9shader.h
1 /*
2 * Copyright 2008 Luis Busquets
3 * Copyright 2014 Kai Tietz
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20 #include "d3dx9.h"
21
22 #ifndef __D3DX9SHADER_H__
23 #define __D3DX9SHADER_H__
24
25 #define D3DXSHADER_DEBUG 0x1
26 #define D3DXSHADER_SKIPVALIDATION 0x2
27 #define D3DXSHADER_SKIPOPTIMIZATION 0x4
28 #define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8
29 #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10
30 #define D3DXSHADER_PARTIALPRECISION 0x20
31 #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40
32 #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80
33 #define D3DXSHADER_NO_PRESHADER 0x100
34 #define D3DXSHADER_AVOID_FLOW_CONTROL 0x200
35 #define D3DXSHADER_PREFER_FLOW_CONTROL 0x400
36 #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
37 #define D3DXSHADER_IEEE_STRICTNESS 0x2000
38
39 #define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000
40 #define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0
41 #define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000
42 #define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000
43
44 #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
45
46 #define D3DXCONSTTABLE_LARGEADDRESSAWARE 0x20000
47
48 typedef const char *D3DXHANDLE;
49 typedef D3DXHANDLE *LPD3DXHANDLE;
50
51 typedef enum _D3DXREGISTER_SET
52 {
53 D3DXRS_BOOL,
54 D3DXRS_INT4,
55 D3DXRS_FLOAT4,
56 D3DXRS_SAMPLER,
57 D3DXRS_FORCE_DWORD = 0x7fffffff
58 } D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
59
60 typedef enum D3DXPARAMETER_CLASS
61 {
62 D3DXPC_SCALAR,
63 D3DXPC_VECTOR,
64 D3DXPC_MATRIX_ROWS,
65 D3DXPC_MATRIX_COLUMNS,
66 D3DXPC_OBJECT,
67 D3DXPC_STRUCT,
68 D3DXPC_FORCE_DWORD = 0x7fffffff,
69 } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
70
71 typedef enum D3DXPARAMETER_TYPE
72 {
73 D3DXPT_VOID,
74 D3DXPT_BOOL,
75 D3DXPT_INT,
76 D3DXPT_FLOAT,
77 D3DXPT_STRING,
78 D3DXPT_TEXTURE,
79 D3DXPT_TEXTURE1D,
80 D3DXPT_TEXTURE2D,
81 D3DXPT_TEXTURE3D,
82 D3DXPT_TEXTURECUBE,
83 D3DXPT_SAMPLER,
84 D3DXPT_SAMPLER1D,
85 D3DXPT_SAMPLER2D,
86 D3DXPT_SAMPLER3D,
87 D3DXPT_SAMPLERCUBE,
88 D3DXPT_PIXELSHADER,
89 D3DXPT_VERTEXSHADER,
90 D3DXPT_PIXELFRAGMENT,
91 D3DXPT_VERTEXFRAGMENT,
92 D3DXPT_UNSUPPORTED,
93 D3DXPT_FORCE_DWORD = 0x7fffffff,
94 } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
95
96 typedef struct _D3DXCONSTANTTABLE_DESC
97 {
98 const char *Creator;
99 DWORD Version;
100 UINT Constants;
101 } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
102
103 typedef struct _D3DXCONSTANT_DESC
104 {
105 const char *Name;
106 D3DXREGISTER_SET RegisterSet;
107 UINT RegisterIndex;
108 UINT RegisterCount;
109 D3DXPARAMETER_CLASS Class;
110 D3DXPARAMETER_TYPE Type;
111 UINT Rows;
112 UINT Columns;
113 UINT Elements;
114 UINT StructMembers;
115 UINT Bytes;
116 const void *DefaultValue;
117 } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
118
119 #if D3DX_SDK_VERSION < 43
120 DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
121 #else
122 DEFINE_GUID(IID_ID3DXConstantTable, 0xab3c758f, 0x093e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x01);
123 #endif
124
125 #undef INTERFACE
126 #define INTERFACE ID3DXConstantTable
127
128 DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
129 {
130 /*** IUnknown methods ***/
131 STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
132 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
133 STDMETHOD_(ULONG, Release)(THIS) PURE;
134 /*** ID3DXBuffer methods ***/
135 STDMETHOD_(void *, GetBufferPointer)(THIS) PURE;
136 STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
137 /*** ID3DXConstantTable methods ***/
138 STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
139 STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
140 STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
141 STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
142 STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE;
143 STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
144 STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE;
145 STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
146 const void *data, UINT data_size) PURE;
147 STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL value) PURE;
148 STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
149 const BOOL *values, UINT value_count) PURE;
150 STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE;
151 STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
152 const INT *values, UINT value_count) PURE;
153 STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE;
154 STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
155 const float *values, UINT value_count) PURE;
156 STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE;
157 STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
158 const D3DXVECTOR4 *values, UINT value_count) PURE;
159 STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE;
160 STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
161 const D3DXMATRIX *values, UINT value_count) PURE;
162 STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
163 const D3DXMATRIX **values, UINT value_count) PURE;
164 STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
165 const D3DXMATRIX *value) PURE;
166 STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
167 const D3DXMATRIX *values, UINT value_count) PURE;
168 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
169 const D3DXMATRIX **values, UINT value_count) PURE;
170 };
171 #undef INTERFACE
172
173 #if !defined(__cplusplus) || defined(CINTERFACE)
174 /*** IUnknown methods ***/
175 #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
176 #define ID3DXConstantTable_AddRef(p) (p)->lpVtbl->AddRef(p)
177 #define ID3DXConstantTable_Release(p) (p)->lpVtbl->Release(p)
178 /*** ID3DXBuffer methods ***/
179 #define ID3DXConstantTable_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
180 #define ID3DXConstantTable_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
181 /*** ID3DXConstantTable methods ***/
182 #define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
183 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(p,a,b,c)
184 #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->lpVtbl->GetSamplerIndex(p,a)
185 #define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,b)
186 #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByName(p,a,b)
187 #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantElement(p,a,b)
188 #define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a)
189 #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c,d)
190 #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c)
191 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
192 #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c)
193 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,b,c,d)
194 #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c)
195 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
196 #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,c)
197 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
198 #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,c)
199 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
200 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
201 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
202 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
203 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
204 #else
205 /*** IUnknown methods ***/
206 #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
207 #define ID3DXConstantTable_AddRef(p) (p)->AddRef()
208 #define ID3DXConstantTable_Release(p) (p)->Release()
209 /*** ID3DXBuffer methods ***/
210 #define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer()
211 #define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize()
212 /*** ID3DXConstantTable methods ***/
213 #define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a)
214 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c)
215 #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->GetConstantDesc(a)
216 #define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b)
217 #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b)
218 #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b)
219 #define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a)
220 #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d)
221 #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c)
222 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d)
223 #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c)
224 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d)
225 #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c)
226 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d)
227 #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c)
228 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d)
229 #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c)
230 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d)
231 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d)
232 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->SetMatrixTranspose(a,b,c)
233 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d)
234 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d)
235 #endif
236
237 typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
238
239 typedef interface ID3DXTextureShader *LPD3DXTEXTURESHADER;
240
241 DEFINE_GUID(IID_ID3DXTextureShader, 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0x1, 0xd4, 0x75, 0x84, 0x26);
242
243 #define INTERFACE ID3DXTextureShader
244 DECLARE_INTERFACE_(ID3DXTextureShader, IUnknown)
245 {
246 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppv) PURE;
247 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
248 STDMETHOD_(ULONG, Release)(THIS) PURE;
249 STDMETHOD(GetFunction)(THIS_ struct ID3DXBuffer **ppFunction) PURE;
250 STDMETHOD(GetConstantBuffer)(THIS_ struct ID3DXBuffer **ppConstantBuffer) PURE;
251 STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
252 STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
253 STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
254 STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, const char *pName) PURE;
255 STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
256 STDMETHOD(SetDefaults)(THIS) PURE;
257 STDMETHOD(SetValue)(THIS_ D3DXHANDLE hConstant, const void *pData, UINT Bytes) PURE;
258 STDMETHOD(SetBool)(THIS_ D3DXHANDLE hConstant, BOOL b) PURE;
259 STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hConstant, const BOOL *pb, UINT Count) PURE;
260 STDMETHOD(SetInt)(THIS_ D3DXHANDLE hConstant, INT n) PURE;
261 STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hConstant, const INT *pn, UINT Count) PURE;
262 STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hConstant, FLOAT f) PURE;
263 STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hConstant, const FLOAT *pf, UINT Count) PURE;
264 STDMETHOD(SetVector)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector) PURE;
265 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector, UINT Count) PURE;
266 STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
267 STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
268 STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
269 STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
270 STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
271 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
272 };
273 #undef INTERFACE
274
275 typedef struct _D3DXMACRO
276 {
277 const char *Name;
278 const char *Definition;
279 } D3DXMACRO, *LPD3DXMACRO;
280
281 typedef struct _D3DXSEMANTIC {
282 UINT Usage;
283 UINT UsageIndex;
284 } D3DXSEMANTIC, *LPD3DXSEMANTIC;
285
286 typedef enum _D3DXINCLUDE_TYPE
287 {
288 D3DXINC_LOCAL,
289 D3DXINC_SYSTEM,
290 D3DXINC_FORCE_DWORD = 0x7fffffff,
291 } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
292
293 #define INTERFACE ID3DXInclude
294
295 DECLARE_INTERFACE(ID3DXInclude)
296 {
297 STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename,
298 const void *parent_data, const void **data, UINT *bytes) PURE;
299 STDMETHOD(Close)(THIS_ const void *data) PURE;
300 };
301 #undef INTERFACE
302
303 #define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e)
304 #define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a)
305
306 typedef struct ID3DXInclude *LPD3DXINCLUDE;
307
308 typedef struct _D3DXFRAGMENT_DESC
309 {
310 const char *Name;
311 DWORD Target;
312
313 } D3DXFRAGMENT_DESC, *LPD3DXFRAGMENT_DESC;
314
315
316 DEFINE_GUID(IID_ID3DXFragmentLinker, 0x1a2c0cc2, 0xe5b6, 0x4ebc, 0x9e, 0x8d, 0x39, 0xe, 0x5, 0x78, 0x11, 0xb6);
317
318 #define INTERFACE ID3DXFragmentLinker
319 DECLARE_INTERFACE_(ID3DXFragmentLinker, IUnknown)
320 {
321 STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **ppv) PURE;
322 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
323 STDMETHOD_(ULONG, Release)(THIS) PURE;
324
325 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
326 STDMETHOD_(UINT, GetNumberOfFragments)(THIS) PURE;
327
328 STDMETHOD_(D3DXHANDLE, GetFragmentHandleByIndex)(THIS_ UINT index) PURE;
329 STDMETHOD_(D3DXHANDLE, GetFragmentHandleByName)(THIS_ const char *name) PURE;
330 STDMETHOD(GetFragmentDesc)(THIS_ D3DXHANDLE name, D3DXFRAGMENT_DESC *frag_desc) PURE;
331
332 STDMETHOD(AddFragments)(THIS_ const DWORD *fragments) PURE;
333
334 STDMETHOD(GetAllFragments)(THIS_ ID3DXBuffer **buffer) PURE;
335 STDMETHOD(GetFragment)(THIS_ D3DXHANDLE name, ID3DXBuffer **buffer) PURE;
336
337 STDMETHOD(LinkShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragmenthandles, UINT fragments, ID3DXBuffer **buffer, ID3DXBuffer **errors) PURE;
338 STDMETHOD(LinkVertexShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DVertexShader9 **shader, ID3DXBuffer **errors) PURE;
339 STDMETHOD(LinkPixelShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DPixelShader9 **shader, ID3DXBuffer **errors) PURE;
340
341 STDMETHOD(ClearCache)(THIS) PURE;
342 };
343 #undef INTERFACE
344
345 #ifdef __cplusplus
346 extern "C" {
347 #endif
348
349 const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device);
350 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
351 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
352 const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
353 HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size);
354 HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count);
355 HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count);
356 HRESULT WINAPI D3DXGetShaderOuputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count);
357
358 HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
359 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
360 HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
361 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
362 #define D3DXAssembleShaderFromFile WINELIB_NAME_AW(D3DXAssembleShaderFromFile)
363
364 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
365 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
366 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
367 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
368 #define D3DXAssembleShaderFromResource WINELIB_NAME_AW(D3DXAssembleShaderFromResource)
369
370 HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
371 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
372
373 HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines,
374 ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags,
375 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
376
377 HRESULT WINAPI D3DXDisassembleShader(const DWORD *pShader, BOOL EnableColorCode, const char *pComments, struct ID3DXBuffer **ppDisassembly);
378
379 HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
380 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
381 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
382 HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
383 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
384 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
385 #define D3DXCompileShaderFromFile WINELIB_NAME_AW(D3DXCompileShaderFromFile)
386
387 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
388 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
389 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
390 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
391 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
392 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
393 #define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource)
394
395 HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
396 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
397
398 HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
399 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
400 HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
401 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
402 #define D3DXPreprocessShaderFromFile WINELIB_NAME_AW(D3DXPreprocessShaderFromFile)
403
404 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
405 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
406 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
407 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
408 #define D3DXPreprocessShaderFromResource WINELIB_NAME_AW(D3DXPreprocessShaderFromResource)
409
410 HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table);
411
412 HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
413
414 HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
415 HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
416
417 HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader);
418
419 HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker);
420 HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker);
421
422 #ifdef __cplusplus
423 }
424 #endif
425
426 typedef struct _D3DXSHADER_CONSTANTTABLE
427 {
428 DWORD Size;
429 DWORD Creator;
430 DWORD Version;
431 DWORD Constants;
432 DWORD ConstantInfo;
433 DWORD Flags;
434 DWORD Target;
435 } D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;
436
437 typedef struct _D3DXSHADER_CONSTANTINFO
438 {
439 DWORD Name;
440 WORD RegisterSet;
441 WORD RegisterIndex;
442 WORD RegisterCount;
443 WORD Reserved;
444 DWORD TypeInfo;
445 DWORD DefaultValue;
446 } D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;
447
448 typedef struct _D3DXSHADER_TYPEINFO
449 {
450 WORD Class;
451 WORD Type;
452 WORD Rows;
453 WORD Columns;
454 WORD Elements;
455 WORD StructMembers;
456 DWORD StructMemberInfo;
457 } D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
458
459 typedef struct _D3DXSHADER_STRUCTMEMBERINFO
460 {
461 DWORD Name;
462 DWORD TypeInfo;
463 } D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO;
464
465 #endif /* __D3DX9SHADER_H__ */