WIN32K code cleanup.
[reactos.git] / reactos / subsys / win32k / include / paint.h
1 #ifndef __WIN32K_PAINT_H
2 #define __WIN32K_PAINT_H
3
4 BOOL STDCALL FillSolid (PSURFOBJ Surface, PRECTL Dimensions, ULONG iColor);
5 BOOL STDCALL FillPolygon_ALTERNATE (PSURFOBJ SurfObj, PBRUSHOBJ BrushObj, MIX RopMode, CONST PPOINT Points, INT Count, RECTL BoundRect, INT OrigX, INT OrigY);
6 BOOL STDCALL FillPolygon_WINDING (PSURFOBJ SurfObj, PBRUSHOBJ BrushObj, MIX RopMode, CONST PPOINT Points, INT Count, RECTL BoundRect, INT OrigX, INT OrigY);
7
8 #endif /* __WIN32K_DIB_H */