1 #ifndef _WIN32K_PAINT_H
2 #define _WIN32K_PAINT_H
4 BOOL APIENTRY
FillSolid (SURFOBJ
* Surface
, RECTL
* Dimensions
, ULONG iColor
);
5 BOOL APIENTRY
FillPolygon ( DC
* dc
, BITMAPOBJ
* SurfObj
, BRUSHOBJ
* BrushObj
, MIX RopMode
, CONST PPOINT Points
, INT Count
, RECTL BoundRect
);
7 #endif /* _WIN32K_PAINT_H */