165f86a16259dfb78deedbc3b88e2e53d93cb6be
[reactos.git] / reactos / subsystems / win32 / win32k / objects / region.c
1 /*
2 * ReactOS W32 Subsystem
3 * Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 ReactOS Team
4 *
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License along
16 * with this program; if not, write to the Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 /*
21 * GDI region objects. Shamelessly ripped out from the X11 distribution
22 * Thanks for the nice licence.
23 *
24 * Copyright 1993, 1994, 1995 Alexandre Julliard
25 * Modifications and additions: Copyright 1998 Huw Davies
26 * 1999 Alex Korobka
27 *
28 * This library is free software; you can redistribute it and/or
29 * modify it under the terms of the GNU Lesser General Public
30 * License as published by the Free Software Foundation; either
31 * version 2.1 of the License, or (at your option) any later version.
32 *
33 * This library is distributed in the hope that it will be useful,
34 * but WITHOUT ANY WARRANTY; without even the implied warranty of
35 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
36 * Lesser General Public License for more details.
37 *
38 * You should have received a copy of the GNU Lesser General Public
39 * License along with this library; if not, write to the Free Software
40 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
41 */
42
43 /************************************************************************
44
45 Copyright (c) 1987, 1988 X Consortium
46
47 Permission is hereby granted, free of charge, to any person obtaining a copy
48 of this software and associated documentation files (the "Software"), to deal
49 in the Software without restriction, including without limitation the rights
50 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
51 copies of the Software, and to permit persons to whom the Software is
52 furnished to do so, subject to the following conditions:
53
54 The above copyright notice and this permission notice shall be included in
55 all copies or substantial portions of the Software.
56
57 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
58 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
59 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
60 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
61 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
62 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
63
64 Except as contained in this notice, the name of the X Consortium shall not be
65 used in advertising or otherwise to promote the sale, use or other dealings
66 in this Software without prior written authorization from the X Consortium.
67
68
69 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
70
71 All Rights Reserved
72
73 Permission to use, copy, modify, and distribute this software and its
74 documentation for any purpose and without fee is hereby granted,
75 provided that the above copyright notice appear in all copies and that
76 both that copyright notice and this permission notice appear in
77 supporting documentation, and that the name of Digital not be
78 used in advertising or publicity pertaining to distribution of the
79 software without specific, written prior permission.
80
81 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
82 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
83 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
84 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
85 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
86 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
87 SOFTWARE.
88
89 ************************************************************************/
90 /*
91 * The functions in this file implement the Region abstraction, similar to one
92 * used in the X11 sample server. A Region is simply an area, as the name
93 * implies, and is implemented as a "y-x-banded" array of rectangles. To
94 * explain: Each Region is made up of a certain number of rectangles sorted
95 * by y coordinate first, and then by x coordinate.
96 *
97 * Furthermore, the rectangles are banded such that every rectangle with a
98 * given upper-left y coordinate (y1) will have the same lower-right y
99 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
100 * will span the entire vertical distance of the band. This means that some
101 * areas that could be merged into a taller rectangle will be represented as
102 * several shorter rectangles to account for shorter rectangles to its left
103 * or right but within its "vertical scope".
104 *
105 * An added constraint on the rectangles is that they must cover as much
106 * horizontal area as possible. E.g. no two rectangles in a band are allowed
107 * to touch.
108 *
109 * Whenever possible, bands will be merged together to cover a greater vertical
110 * distance (and thus reduce the number of rectangles). Two bands can be merged
111 * only if the bottom of one touches the top of the other and they have
112 * rectangles in the same places (of the same width, of course). This maintains
113 * the y-x-banding that's so nice to have...
114 */
115
116 #include <win32k.h>
117
118 #define NDEBUG
119 #include <debug.h>
120
121 PROSRGNDATA prgnDefault = NULL;
122 HRGN hrgnDefault = NULL;
123
124 // Internal Functions
125
126 #if 1
127 #define COPY_RECTS(dest, src, nRects) \
128 do { \
129 PRECTL xDest = (dest); \
130 PRECTL xSrc = (src); \
131 UINT xRects = (nRects); \
132 while(xRects-- > 0) { \
133 *(xDest++) = *(xSrc++); \
134 } \
135 } while(0)
136 #else
137 #define COPY_RECTS(dest, src, nRects) RtlCopyMemory(dest, src, (nRects) * sizeof(RECTL))
138 #endif
139
140 #define EMPTY_REGION(pReg) { \
141 (pReg)->rdh.nCount = 0; \
142 (pReg)->rdh.rcBound.left = (pReg)->rdh.rcBound.top = 0; \
143 (pReg)->rdh.rcBound.right = (pReg)->rdh.rcBound.bottom = 0; \
144 (pReg)->rdh.iType = RDH_RECTANGLES; \
145 }
146
147 #define REGION_NOT_EMPTY(pReg) pReg->rdh.nCount
148
149 #define INRECT(r, x, y) \
150 ( ( ((r).right > x)) && \
151 ( ((r).left <= x)) && \
152 ( ((r).bottom > y)) && \
153 ( ((r).top <= y)) )
154
155 /* 1 if two RECTs overlap.
156 * 0 if two RECTs do not overlap.
157 */
158 #define EXTENTCHECK(r1, r2) \
159 ((r1)->right > (r2)->left && \
160 (r1)->left < (r2)->right && \
161 (r1)->bottom > (r2)->top && \
162 (r1)->top < (r2)->bottom)
163
164 /*
165 * In scan converting polygons, we want to choose those pixels
166 * which are inside the polygon. Thus, we add .5 to the starting
167 * x coordinate for both left and right edges. Now we choose the
168 * first pixel which is inside the pgon for the left edge and the
169 * first pixel which is outside the pgon for the right edge.
170 * Draw the left pixel, but not the right.
171 *
172 * How to add .5 to the starting x coordinate:
173 * If the edge is moving to the right, then subtract dy from the
174 * error term from the general form of the algorithm.
175 * If the edge is moving to the left, then add dy to the error term.
176 *
177 * The reason for the difference between edges moving to the left
178 * and edges moving to the right is simple: If an edge is moving
179 * to the right, then we want the algorithm to flip immediately.
180 * If it is moving to the left, then we don't want it to flip until
181 * we traverse an entire pixel.
182 */
183 #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
184 int dx; /* local storage */ \
185 \
186 /* \
187 * if the edge is horizontal, then it is ignored \
188 * and assumed not to be processed. Otherwise, do this stuff. \
189 */ \
190 if ((dy) != 0) { \
191 xStart = (x1); \
192 dx = (x2) - xStart; \
193 if (dx < 0) { \
194 m = dx / (dy); \
195 m1 = m - 1; \
196 incr1 = -2 * dx + 2 * (dy) * m1; \
197 incr2 = -2 * dx + 2 * (dy) * m; \
198 d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
199 } else { \
200 m = dx / (dy); \
201 m1 = m + 1; \
202 incr1 = 2 * dx - 2 * (dy) * m1; \
203 incr2 = 2 * dx - 2 * (dy) * m; \
204 d = -2 * m * (dy) + 2 * dx; \
205 } \
206 } \
207 }
208
209 #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
210 if (m1 > 0) { \
211 if (d > 0) { \
212 minval += m1; \
213 d += incr1; \
214 } \
215 else { \
216 minval += m; \
217 d += incr2; \
218 } \
219 } else {\
220 if (d >= 0) { \
221 minval += m1; \
222 d += incr1; \
223 } \
224 else { \
225 minval += m; \
226 d += incr2; \
227 } \
228 } \
229 }
230
231 /*
232 * This structure contains all of the information needed
233 * to run the bresenham algorithm.
234 * The variables may be hardcoded into the declarations
235 * instead of using this structure to make use of
236 * register declarations.
237 */
238 typedef struct
239 {
240 INT minor_axis; /* minor axis */
241 INT d; /* decision variable */
242 INT m, m1; /* slope and slope+1 */
243 INT incr1, incr2; /* error increments */
244 } BRESINFO;
245
246
247 #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
248 BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
249 bres.m, bres.m1, bres.incr1, bres.incr2)
250
251 #define BRESINCRPGONSTRUCT(bres) \
252 BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
253
254
255
256 /*
257 * These are the data structures needed to scan
258 * convert regions. Two different scan conversion
259 * methods are available -- the even-odd method, and
260 * the winding number method.
261 * The even-odd rule states that a point is inside
262 * the polygon if a ray drawn from that point in any
263 * direction will pass through an odd number of
264 * path segments.
265 * By the winding number rule, a point is decided
266 * to be inside the polygon if a ray drawn from that
267 * point in any direction passes through a different
268 * number of clockwise and counter-clockwise path
269 * segments.
270 *
271 * These data structures are adapted somewhat from
272 * the algorithm in (Foley/Van Dam) for scan converting
273 * polygons.
274 * The basic algorithm is to start at the top (smallest y)
275 * of the polygon, stepping down to the bottom of
276 * the polygon by incrementing the y coordinate. We
277 * keep a list of edges which the current scanline crosses,
278 * sorted by x. This list is called the Active Edge Table (AET)
279 * As we change the y-coordinate, we update each entry in
280 * in the active edge table to reflect the edges new xcoord.
281 * This list must be sorted at each scanline in case
282 * two edges intersect.
283 * We also keep a data structure known as the Edge Table (ET),
284 * which keeps track of all the edges which the current
285 * scanline has not yet reached. The ET is basically a
286 * list of ScanLineList structures containing a list of
287 * edges which are entered at a given scanline. There is one
288 * ScanLineList per scanline at which an edge is entered.
289 * When we enter a new edge, we move it from the ET to the AET.
290 *
291 * From the AET, we can implement the even-odd rule as in
292 * (Foley/Van Dam).
293 * The winding number rule is a little trickier. We also
294 * keep the EdgeTableEntries in the AET linked by the
295 * nextWETE (winding EdgeTableEntry) link. This allows
296 * the edges to be linked just as before for updating
297 * purposes, but only uses the edges linked by the nextWETE
298 * link as edges representing spans of the polygon to
299 * drawn (as with the even-odd rule).
300 */
301
302 /*
303 * for the winding number rule
304 */
305 #define CLOCKWISE 1
306 #define COUNTERCLOCKWISE -1
307
308 typedef struct _EdgeTableEntry
309 {
310 INT ymax; /* ycoord at which we exit this edge. */
311 BRESINFO bres; /* Bresenham info to run the edge */
312 struct _EdgeTableEntry *next; /* next in the list */
313 struct _EdgeTableEntry *back; /* for insertion sort */
314 struct _EdgeTableEntry *nextWETE; /* for winding num rule */
315 int ClockWise; /* flag for winding number rule */
316 } EdgeTableEntry;
317
318
319 typedef struct _ScanLineList
320 {
321 INT scanline; /* the scanline represented */
322 EdgeTableEntry *edgelist; /* header node */
323 struct _ScanLineList *next; /* next in the list */
324 } ScanLineList;
325
326
327 typedef struct
328 {
329 INT ymax; /* ymax for the polygon */
330 INT ymin; /* ymin for the polygon */
331 ScanLineList scanlines; /* header node */
332 } EdgeTable;
333
334
335 /*
336 * Here is a struct to help with storage allocation
337 * so we can allocate a big chunk at a time, and then take
338 * pieces from this heap when we need to.
339 */
340 #define SLLSPERBLOCK 25
341
342 typedef struct _ScanLineListBlock
343 {
344 ScanLineList SLLs[SLLSPERBLOCK];
345 struct _ScanLineListBlock *next;
346 } ScanLineListBlock;
347
348
349 /*
350 *
351 * a few macros for the inner loops of the fill code where
352 * performance considerations don't allow a procedure call.
353 *
354 * Evaluate the given edge at the given scanline.
355 * If the edge has expired, then we leave it and fix up
356 * the active edge table; otherwise, we increment the
357 * x value to be ready for the next scanline.
358 * The winding number rule is in effect, so we must notify
359 * the caller when the edge has been removed so he
360 * can reorder the Winding Active Edge Table.
361 */
362 #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
363 if (pAET->ymax == y) { /* leaving this edge */ \
364 pPrevAET->next = pAET->next; \
365 pAET = pPrevAET->next; \
366 fixWAET = 1; \
367 if (pAET) \
368 pAET->back = pPrevAET; \
369 } \
370 else { \
371 BRESINCRPGONSTRUCT(pAET->bres); \
372 pPrevAET = pAET; \
373 pAET = pAET->next; \
374 } \
375 }
376
377
378 /*
379 * Evaluate the given edge at the given scanline.
380 * If the edge has expired, then we leave it and fix up
381 * the active edge table; otherwise, we increment the
382 * x value to be ready for the next scanline.
383 * The even-odd rule is in effect.
384 */
385 #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
386 if (pAET->ymax == y) { /* leaving this edge */ \
387 pPrevAET->next = pAET->next; \
388 pAET = pPrevAET->next; \
389 if (pAET) \
390 pAET->back = pPrevAET; \
391 } \
392 else { \
393 BRESINCRPGONSTRUCT(pAET->bres); \
394 pPrevAET = pAET; \
395 pAET = pAET->next; \
396 } \
397 }
398
399 /**************************************************************************
400 *
401 * Poly Regions
402 *
403 *************************************************************************/
404
405 #define LARGE_COORDINATE 0x7fffffff /* FIXME */
406 #define SMALL_COORDINATE 0x80000000
407
408 /*
409 * Check to see if there is enough memory in the present region.
410 */
411 static __inline int xmemcheck(ROSRGNDATA *reg, PRECTL *rect, PRECTL *firstrect)
412 {
413 if ( (reg->rdh.nCount+1) * sizeof(RECT) >= reg->rdh.nRgnSize )
414 {
415 PRECTL temp;
416 DWORD NewSize = 2 * reg->rdh.nRgnSize;
417 if (NewSize < (reg->rdh.nCount + 1) * sizeof(RECT))
418 {
419 NewSize = (reg->rdh.nCount + 1) * sizeof(RECT);
420 }
421 temp = ExAllocatePoolWithTag(PagedPool, NewSize, TAG_REGION);
422
423 if (temp == NULL)
424 {
425 return 0;
426 }
427
428 /* Copy the rectangles */
429 COPY_RECTS(temp, *firstrect, reg->rdh.nCount);
430
431 reg->rdh.nRgnSize = NewSize;
432 if (*firstrect != &reg->rdh.rcBound)
433 {
434 ExFreePoolWithTag(*firstrect, TAG_REGION);
435 }
436 *firstrect = temp;
437 *rect = (*firstrect)+reg->rdh.nCount;
438 }
439 return 1;
440 }
441
442 #define MEMCHECK(reg, rect, firstrect) xmemcheck(reg,&(rect),(PRECTL *)&(firstrect))
443
444 typedef void (FASTCALL *overlapProcp)(PROSRGNDATA, PRECT, PRECT, PRECT, PRECT, INT, INT);
445 typedef void (FASTCALL *nonOverlapProcp)(PROSRGNDATA, PRECT, PRECT, INT, INT);
446
447 // Number of points to buffer before sending them off to scanlines() : Must be an even number
448 #define NUMPTSTOBUFFER 200
449
450 #define RGN_DEFAULT_RECTS 2
451
452 // used to allocate buffers for points and link the buffers together
453
454 typedef struct _POINTBLOCK
455 {
456 POINT pts[NUMPTSTOBUFFER];
457 struct _POINTBLOCK *next;
458 } POINTBLOCK;
459
460 #ifndef NDEBUG
461 /*
462 * This function is left there for debugging purposes.
463 */
464
465 VOID FASTCALL
466 IntDumpRegion(HRGN hRgn)
467 {
468 ROSRGNDATA *Data;
469
470 Data = RGNOBJAPI_Lock(hRgn, NULL);
471 if (Data == NULL)
472 {
473 DbgPrint("IntDumpRegion called with invalid region!\n");
474 return;
475 }
476
477 DbgPrint("IntDumpRegion(%x): %d,%d-%d,%d %d\n",
478 hRgn,
479 Data->rdh.rcBound.left,
480 Data->rdh.rcBound.top,
481 Data->rdh.rcBound.right,
482 Data->rdh.rcBound.bottom,
483 Data->rdh.iType);
484
485 RGNOBJAPI_Unlock(Data);
486 }
487 #endif /* not NDEBUG */
488
489
490 INT
491 FASTCALL
492 REGION_Complexity( PROSRGNDATA obj )
493 {
494 if (!obj) return NULLREGION;
495 switch(obj->rdh.nCount)
496 {
497 DPRINT("Region Complexity -> %d",obj->rdh.nCount);
498 case 0: return NULLREGION;
499 case 1: return SIMPLEREGION;
500 default: return COMPLEXREGION;
501 }
502 }
503
504 static
505 BOOL
506 FASTCALL
507 REGION_CopyRegion(
508 PROSRGNDATA dst,
509 PROSRGNDATA src
510 )
511 {
512 if (dst != src) // don't want to copy to itself
513 {
514 if (dst->rdh.nRgnSize < src->rdh.nCount * sizeof(RECT))
515 {
516 PRECTL temp;
517
518 temp = ExAllocatePoolWithTag(PagedPool, src->rdh.nCount * sizeof(RECT), TAG_REGION );
519 if (!temp)
520 return FALSE;
521
522 if (dst->Buffer && dst->Buffer != &dst->rdh.rcBound)
523 ExFreePoolWithTag(dst->Buffer, TAG_REGION); //free the old buffer
524 dst->Buffer = temp;
525 dst->rdh.nRgnSize = src->rdh.nCount * sizeof(RECT); //size of region buffer
526 }
527 dst->rdh.nCount = src->rdh.nCount; //number of rectangles present in Buffer
528 dst->rdh.rcBound.left = src->rdh.rcBound.left;
529 dst->rdh.rcBound.top = src->rdh.rcBound.top;
530 dst->rdh.rcBound.right = src->rdh.rcBound.right;
531 dst->rdh.rcBound.bottom = src->rdh.rcBound.bottom;
532 dst->rdh.iType = src->rdh.iType;
533 COPY_RECTS(dst->Buffer, src->Buffer, src->rdh.nCount);
534 }
535 return TRUE;
536 }
537
538 static void FASTCALL
539 REGION_SetExtents(ROSRGNDATA *pReg)
540 {
541 RECTL *pRect, *pRectEnd, *pExtents;
542
543 if (pReg->rdh.nCount == 0)
544 {
545 pReg->rdh.rcBound.left = 0;
546 pReg->rdh.rcBound.top = 0;
547 pReg->rdh.rcBound.right = 0;
548 pReg->rdh.rcBound.bottom = 0;
549 pReg->rdh.iType = RDH_RECTANGLES;
550 return;
551 }
552
553 pExtents = &pReg->rdh.rcBound;
554 pRect = pReg->Buffer;
555 pRectEnd = pReg->Buffer + pReg->rdh.nCount - 1;
556
557 /*
558 * Since pRect is the first rectangle in the region, it must have the
559 * smallest top and since pRectEnd is the last rectangle in the region,
560 * it must have the largest bottom, because of banding. Initialize left and
561 * right from pRect and pRectEnd, resp., as good things to initialize them
562 * to...
563 */
564 pExtents->left = pRect->left;
565 pExtents->top = pRect->top;
566 pExtents->right = pRectEnd->right;
567 pExtents->bottom = pRectEnd->bottom;
568
569 while (pRect <= pRectEnd)
570 {
571 if (pRect->left < pExtents->left)
572 pExtents->left = pRect->left;
573 if (pRect->right > pExtents->right)
574 pExtents->right = pRect->right;
575 pRect++;
576 }
577 pReg->rdh.iType = RDH_RECTANGLES;
578 }
579
580 // FIXME: This seems to be wrong
581 /***********************************************************************
582 * REGION_CropAndOffsetRegion
583 */
584 BOOL FASTCALL
585 REGION_CropAndOffsetRegion(
586 PROSRGNDATA rgnDst,
587 PROSRGNDATA rgnSrc,
588 const RECTL *rect,
589 const POINTL *offset
590 )
591 {
592 POINT pt = {0,0};
593 const POINT *off = offset;
594
595 if (!off) off = &pt;
596
597 if (!rect) // just copy and offset
598 {
599 PRECTL xrect;
600 if (rgnDst == rgnSrc)
601 {
602 if (off->x || off->y)
603 xrect = rgnDst->Buffer;
604 else
605 return TRUE;
606 }
607 else
608 {
609 xrect = ExAllocatePoolWithTag(PagedPool, rgnSrc->rdh.nCount * sizeof(RECT), TAG_REGION);
610 if (rgnDst->Buffer && rgnDst->Buffer != &rgnDst->rdh.rcBound)
611 ExFreePoolWithTag(rgnDst->Buffer, TAG_REGION); //free the old buffer. will be assigned to xrect below.
612 }
613
614 if (xrect)
615 {
616 ULONG i;
617
618 if (rgnDst != rgnSrc)
619 {
620 *rgnDst = *rgnSrc;
621 }
622
623 if (off->x || off->y)
624 {
625 for (i = 0; i < rgnDst->rdh.nCount; i++)
626 {
627 xrect[i].left = (rgnSrc->Buffer + i)->left + off->x;
628 xrect[i].right = (rgnSrc->Buffer + i)->right + off->x;
629 xrect[i].top = (rgnSrc->Buffer + i)->top + off->y;
630 xrect[i].bottom = (rgnSrc->Buffer + i)->bottom + off->y;
631 }
632 rgnDst->rdh.rcBound.left += off->x;
633 rgnDst->rdh.rcBound.right += off->x;
634 rgnDst->rdh.rcBound.top += off->y;
635 rgnDst->rdh.rcBound.bottom += off->y;
636 }
637 else
638 {
639 COPY_RECTS(xrect, rgnSrc->Buffer, rgnDst->rdh.nCount);
640 }
641
642 rgnDst->Buffer = xrect;
643 }
644 else
645 return FALSE;
646 }
647 else if ((rect->left >= rect->right) ||
648 (rect->top >= rect->bottom) ||
649 !EXTENTCHECK(rect, &rgnSrc->rdh.rcBound))
650 {
651 goto empty;
652 }
653 else // region box and clipping rect appear to intersect
654 {
655 PRECTL lpr, rpr;
656 ULONG i, j, clipa, clipb;
657 INT left = rgnSrc->rdh.rcBound.right + off->x;
658 INT right = rgnSrc->rdh.rcBound.left + off->x;
659
660 for (clipa = 0; (rgnSrc->Buffer + clipa)->bottom <= rect->top; clipa++)
661 //region and rect intersect so we stop before clipa > rgnSrc->rdh.nCount
662 ; // skip bands above the clipping rectangle
663
664 for (clipb = clipa; clipb < rgnSrc->rdh.nCount; clipb++)
665 if ((rgnSrc->Buffer + clipb)->top >= rect->bottom)
666 break; // and below it
667
668 // clipa - index of the first rect in the first intersecting band
669 // clipb - index of the last rect in the last intersecting band
670
671 if ((rgnDst != rgnSrc) && (rgnDst->rdh.nCount < (i = (clipb - clipa))))
672 {
673 PRECTL temp;
674 temp = ExAllocatePoolWithTag(PagedPool, i * sizeof(RECT), TAG_REGION);
675 if (!temp)
676 return FALSE;
677
678 if (rgnDst->Buffer && rgnDst->Buffer != &rgnDst->rdh.rcBound)
679 ExFreePoolWithTag(rgnDst->Buffer, TAG_REGION); //free the old buffer
680 rgnDst->Buffer = temp;
681 rgnDst->rdh.nCount = i;
682 rgnDst->rdh.nRgnSize = i * sizeof(RECT);
683 }
684
685 for (i = clipa, j = 0; i < clipb ; i++)
686 {
687 // i - src index, j - dst index, j is always <= i for obvious reasons
688
689 lpr = rgnSrc->Buffer + i;
690
691 if (lpr->left < rect->right && lpr->right > rect->left)
692 {
693 rpr = rgnDst->Buffer + j;
694
695 rpr->top = lpr->top + off->y;
696 rpr->bottom = lpr->bottom + off->y;
697 rpr->left = ((lpr->left > rect->left) ? lpr->left : rect->left) + off->x;
698 rpr->right = ((lpr->right < rect->right) ? lpr->right : rect->right) + off->x;
699
700 if (rpr->left < left) left = rpr->left;
701 if (rpr->right > right) right = rpr->right;
702
703 j++;
704 }
705 }
706
707 if (j == 0) goto empty;
708
709 rgnDst->rdh.rcBound.left = left;
710 rgnDst->rdh.rcBound.right = right;
711
712 left = rect->top + off->y;
713 right = rect->bottom + off->y;
714
715 rgnDst->rdh.nCount = j--;
716 for (i = 0; i <= j; i++) // fixup top band
717 if ((rgnDst->Buffer + i)->top < left)
718 (rgnDst->Buffer + i)->top = left;
719 else
720 break;
721
722 for (i = j; i > 0; i--) // fixup bottom band
723 if ((rgnDst->Buffer + i)->bottom > right)
724 (rgnDst->Buffer + i)->bottom = right;
725 else
726 break;
727
728 rgnDst->rdh.rcBound.top = (rgnDst->Buffer)->top;
729 rgnDst->rdh.rcBound.bottom = (rgnDst->Buffer + j)->bottom;
730
731 rgnDst->rdh.iType = RDH_RECTANGLES;
732 }
733
734 return TRUE;
735
736 empty:
737 if (!rgnDst->Buffer)
738 {
739 rgnDst->Buffer = ExAllocatePoolWithTag(PagedPool, RGN_DEFAULT_RECTS * sizeof(RECT), TAG_REGION);
740 if (rgnDst->Buffer)
741 {
742 rgnDst->rdh.nCount = RGN_DEFAULT_RECTS;
743 rgnDst->rdh.nRgnSize = RGN_DEFAULT_RECTS * sizeof(RECT);
744 }
745 else
746 return FALSE;
747 }
748 EMPTY_REGION(rgnDst);
749 return TRUE;
750 }
751
752
753 /*!
754 * Attempt to merge the rects in the current band with those in the
755 * previous one. Used only by REGION_RegionOp.
756 *
757 * Results:
758 * The new index for the previous band.
759 *
760 * \note Side Effects:
761 * If coalescing takes place:
762 * - rectangles in the previous band will have their bottom fields
763 * altered.
764 * - pReg->numRects will be decreased.
765 *
766 */
767 static INT FASTCALL
768 REGION_Coalesce(
769 PROSRGNDATA pReg, /* Region to coalesce */
770 INT prevStart, /* Index of start of previous band */
771 INT curStart /* Index of start of current band */
772 )
773 {
774 RECTL *pPrevRect; /* Current rect in previous band */
775 RECTL *pCurRect; /* Current rect in current band */
776 RECTL *pRegEnd; /* End of region */
777 INT curNumRects; /* Number of rectangles in current band */
778 INT prevNumRects; /* Number of rectangles in previous band */
779 INT bandtop; /* top coordinate for current band */
780
781 pRegEnd = pReg->Buffer + pReg->rdh.nCount;
782 pPrevRect = pReg->Buffer + prevStart;
783 prevNumRects = curStart - prevStart;
784
785 /*
786 * Figure out how many rectangles are in the current band. Have to do
787 * this because multiple bands could have been added in REGION_RegionOp
788 * at the end when one region has been exhausted.
789 */
790 pCurRect = pReg->Buffer + curStart;
791 bandtop = pCurRect->top;
792 for (curNumRects = 0;
793 (pCurRect != pRegEnd) && (pCurRect->top == bandtop);
794 curNumRects++)
795 {
796 pCurRect++;
797 }
798
799 if (pCurRect != pRegEnd)
800 {
801 /*
802 * If more than one band was added, we have to find the start
803 * of the last band added so the next coalescing job can start
804 * at the right place... (given when multiple bands are added,
805 * this may be pointless -- see above).
806 */
807 pRegEnd--;
808 while ((pRegEnd-1)->top == pRegEnd->top)
809 {
810 pRegEnd--;
811 }
812 curStart = pRegEnd - pReg->Buffer;
813 pRegEnd = pReg->Buffer + pReg->rdh.nCount;
814 }
815
816 if ((curNumRects == prevNumRects) && (curNumRects != 0))
817 {
818 pCurRect -= curNumRects;
819 /*
820 * The bands may only be coalesced if the bottom of the previous
821 * matches the top scanline of the current.
822 */
823 if (pPrevRect->bottom == pCurRect->top)
824 {
825 /*
826 * Make sure the bands have rects in the same places. This
827 * assumes that rects have been added in such a way that they
828 * cover the most area possible. I.e. two rects in a band must
829 * have some horizontal space between them.
830 */
831 do
832 {
833 if ((pPrevRect->left != pCurRect->left) ||
834 (pPrevRect->right != pCurRect->right))
835 {
836 /*
837 * The bands don't line up so they can't be coalesced.
838 */
839 return (curStart);
840 }
841 pPrevRect++;
842 pCurRect++;
843 prevNumRects -= 1;
844 }
845 while (prevNumRects != 0);
846
847 pReg->rdh.nCount -= curNumRects;
848 pCurRect -= curNumRects;
849 pPrevRect -= curNumRects;
850
851 /*
852 * The bands may be merged, so set the bottom of each rect
853 * in the previous band to that of the corresponding rect in
854 * the current band.
855 */
856 do
857 {
858 pPrevRect->bottom = pCurRect->bottom;
859 pPrevRect++;
860 pCurRect++;
861 curNumRects -= 1;
862 }
863 while (curNumRects != 0);
864
865 /*
866 * If only one band was added to the region, we have to backup
867 * curStart to the start of the previous band.
868 *
869 * If more than one band was added to the region, copy the
870 * other bands down. The assumption here is that the other bands
871 * came from the same region as the current one and no further
872 * coalescing can be done on them since it's all been done
873 * already... curStart is already in the right place.
874 */
875 if (pCurRect == pRegEnd)
876 {
877 curStart = prevStart;
878 }
879 else
880 {
881 do
882 {
883 *pPrevRect++ = *pCurRect++;
884 }
885 while (pCurRect != pRegEnd);
886 }
887 }
888 }
889 return (curStart);
890 }
891
892 /*!
893 * Apply an operation to two regions. Called by REGION_Union,
894 * REGION_Inverse, REGION_Subtract, REGION_Intersect...
895 *
896 * Results:
897 * None.
898 *
899 * Side Effects:
900 * The new region is overwritten.
901 *
902 *\note The idea behind this function is to view the two regions as sets.
903 * Together they cover a rectangle of area that this function divides
904 * into horizontal bands where points are covered only by one region
905 * or by both. For the first case, the nonOverlapFunc is called with
906 * each the band and the band's upper and lower extents. For the
907 * second, the overlapFunc is called to process the entire band. It
908 * is responsible for clipping the rectangles in the band, though
909 * this function provides the boundaries.
910 * At the end of each band, the new region is coalesced, if possible,
911 * to reduce the number of rectangles in the region.
912 *
913 */
914 static void FASTCALL
915 REGION_RegionOp(
916 ROSRGNDATA *newReg, /* Place to store result */
917 ROSRGNDATA *reg1, /* First region in operation */
918 ROSRGNDATA *reg2, /* 2nd region in operation */
919 overlapProcp overlapFunc, /* Function to call for over-lapping bands */
920 nonOverlapProcp nonOverlap1Func, /* Function to call for non-overlapping bands in region 1 */
921 nonOverlapProcp nonOverlap2Func /* Function to call for non-overlapping bands in region 2 */
922 )
923 {
924 RECTL *r1; /* Pointer into first region */
925 RECTL *r2; /* Pointer into 2d region */
926 RECTL *r1End; /* End of 1st region */
927 RECTL *r2End; /* End of 2d region */
928 INT ybot; /* Bottom of intersection */
929 INT ytop; /* Top of intersection */
930 RECTL *oldRects; /* Old rects for newReg */
931 ULONG prevBand; /* Index of start of
932 * previous band in newReg */
933 ULONG curBand; /* Index of start of current band in newReg */
934 RECTL *r1BandEnd; /* End of current band in r1 */
935 RECTL *r2BandEnd; /* End of current band in r2 */
936 ULONG top; /* Top of non-overlapping band */
937 ULONG bot; /* Bottom of non-overlapping band */
938
939 /*
940 * Initialization:
941 * set r1, r2, r1End and r2End appropriately, preserve the important
942 * parts of the destination region until the end in case it's one of
943 * the two source regions, then mark the "new" region empty, allocating
944 * another array of rectangles for it to use.
945 */
946 r1 = reg1->Buffer;
947 r2 = reg2->Buffer;
948 r1End = r1 + reg1->rdh.nCount;
949 r2End = r2 + reg2->rdh.nCount;
950
951
952 /*
953 * newReg may be one of the src regions so we can't empty it. We keep a
954 * note of its rects pointer (so that we can free them later), preserve its
955 * extents and simply set numRects to zero.
956 */
957
958 oldRects = newReg->Buffer;
959 newReg->rdh.nCount = 0;
960
961 /*
962 * Allocate a reasonable number of rectangles for the new region. The idea
963 * is to allocate enough so the individual functions don't need to
964 * reallocate and copy the array, which is time consuming, yet we don't
965 * have to worry about using too much memory. I hope to be able to
966 * nuke the Xrealloc() at the end of this function eventually.
967 */
968 newReg->rdh.nRgnSize = max(reg1->rdh.nCount,reg2->rdh.nCount) * 2 * sizeof(RECT);
969
970 if (! (newReg->Buffer = ExAllocatePoolWithTag(PagedPool, newReg->rdh.nRgnSize, TAG_REGION)))
971 {
972 newReg->rdh.nRgnSize = 0;
973 return;
974 }
975
976 /*
977 * Initialize ybot and ytop.
978 * In the upcoming loop, ybot and ytop serve different functions depending
979 * on whether the band being handled is an overlapping or non-overlapping
980 * band.
981 * In the case of a non-overlapping band (only one of the regions
982 * has points in the band), ybot is the bottom of the most recent
983 * intersection and thus clips the top of the rectangles in that band.
984 * ytop is the top of the next intersection between the two regions and
985 * serves to clip the bottom of the rectangles in the current band.
986 * For an overlapping band (where the two regions intersect), ytop clips
987 * the top of the rectangles of both regions and ybot clips the bottoms.
988 */
989 if (reg1->rdh.rcBound.top < reg2->rdh.rcBound.top)
990 ybot = reg1->rdh.rcBound.top;
991 else
992 ybot = reg2->rdh.rcBound.top;
993
994 /*
995 * prevBand serves to mark the start of the previous band so rectangles
996 * can be coalesced into larger rectangles. qv. miCoalesce, above.
997 * In the beginning, there is no previous band, so prevBand == curBand
998 * (curBand is set later on, of course, but the first band will always
999 * start at index 0). prevBand and curBand must be indices because of
1000 * the possible expansion, and resultant moving, of the new region's
1001 * array of rectangles.
1002 */
1003 prevBand = 0;
1004
1005 do
1006 {
1007 curBand = newReg->rdh.nCount;
1008
1009 /*
1010 * This algorithm proceeds one source-band (as opposed to a
1011 * destination band, which is determined by where the two regions
1012 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1013 * rectangle after the last one in the current band for their
1014 * respective regions.
1015 */
1016 r1BandEnd = r1;
1017 while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top))
1018 {
1019 r1BandEnd++;
1020 }
1021
1022 r2BandEnd = r2;
1023 while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top))
1024 {
1025 r2BandEnd++;
1026 }
1027
1028 /*
1029 * First handle the band that doesn't intersect, if any.
1030 *
1031 * Note that attention is restricted to one band in the
1032 * non-intersecting region at once, so if a region has n
1033 * bands between the current position and the next place it overlaps
1034 * the other, this entire loop will be passed through n times.
1035 */
1036 if (r1->top < r2->top)
1037 {
1038 top = max(r1->top,ybot);
1039 bot = min(r1->bottom,r2->top);
1040
1041 if ((top != bot) && (nonOverlap1Func != NULL))
1042 {
1043 (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
1044 }
1045
1046 ytop = r2->top;
1047 }
1048 else if (r2->top < r1->top)
1049 {
1050 top = max(r2->top,ybot);
1051 bot = min(r2->bottom,r1->top);
1052
1053 if ((top != bot) && (nonOverlap2Func != NULL))
1054 {
1055 (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
1056 }
1057
1058 ytop = r1->top;
1059 }
1060 else
1061 {
1062 ytop = r1->top;
1063 }
1064
1065 /*
1066 * If any rectangles got added to the region, try and coalesce them
1067 * with rectangles from the previous band. Note we could just do
1068 * this test in miCoalesce, but some machines incur a not
1069 * inconsiderable cost for function calls, so...
1070 */
1071 if (newReg->rdh.nCount != curBand)
1072 {
1073 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1074 }
1075
1076 /*
1077 * Now see if we've hit an intersecting band. The two bands only
1078 * intersect if ybot > ytop
1079 */
1080 ybot = min(r1->bottom, r2->bottom);
1081 curBand = newReg->rdh.nCount;
1082 if (ybot > ytop)
1083 {
1084 (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
1085 }
1086
1087 if (newReg->rdh.nCount != curBand)
1088 {
1089 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1090 }
1091
1092 /*
1093 * If we've finished with a band (bottom == ybot) we skip forward
1094 * in the region to the next band.
1095 */
1096 if (r1->bottom == ybot)
1097 {
1098 r1 = r1BandEnd;
1099 }
1100 if (r2->bottom == ybot)
1101 {
1102 r2 = r2BandEnd;
1103 }
1104 }
1105 while ((r1 != r1End) && (r2 != r2End));
1106
1107 /*
1108 * Deal with whichever region still has rectangles left.
1109 */
1110 curBand = newReg->rdh.nCount;
1111 if (r1 != r1End)
1112 {
1113 if (nonOverlap1Func != NULL)
1114 {
1115 do
1116 {
1117 r1BandEnd = r1;
1118 while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top))
1119 {
1120 r1BandEnd++;
1121 }
1122 (* nonOverlap1Func) (newReg, r1, r1BandEnd,
1123 max(r1->top,ybot), r1->bottom);
1124 r1 = r1BandEnd;
1125 }
1126 while (r1 != r1End);
1127 }
1128 }
1129 else if ((r2 != r2End) && (nonOverlap2Func != NULL))
1130 {
1131 do
1132 {
1133 r2BandEnd = r2;
1134 while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top))
1135 {
1136 r2BandEnd++;
1137 }
1138 (* nonOverlap2Func) (newReg, r2, r2BandEnd,
1139 max(r2->top,ybot), r2->bottom);
1140 r2 = r2BandEnd;
1141 }
1142 while (r2 != r2End);
1143 }
1144
1145 if (newReg->rdh.nCount != curBand)
1146 {
1147 (void) REGION_Coalesce (newReg, prevBand, curBand);
1148 }
1149
1150 /*
1151 * A bit of cleanup. To keep regions from growing without bound,
1152 * we shrink the array of rectangles to match the new number of
1153 * rectangles in the region. This never goes to 0, however...
1154 *
1155 * Only do this stuff if the number of rectangles allocated is more than
1156 * twice the number of rectangles in the region (a simple optimization...).
1157 */
1158 if ((2 * newReg->rdh.nCount*sizeof(RECT) < newReg->rdh.nRgnSize && (newReg->rdh.nCount > 2)))
1159 {
1160 if (REGION_NOT_EMPTY(newReg))
1161 {
1162 RECTL *prev_rects = newReg->Buffer;
1163 newReg->Buffer = ExAllocatePoolWithTag(PagedPool, newReg->rdh.nCount*sizeof(RECT), TAG_REGION);
1164
1165 if (! newReg->Buffer)
1166 newReg->Buffer = prev_rects;
1167 else
1168 {
1169 newReg->rdh.nRgnSize = newReg->rdh.nCount*sizeof(RECT);
1170 COPY_RECTS(newReg->Buffer, prev_rects, newReg->rdh.nCount);
1171 if (prev_rects != &newReg->rdh.rcBound)
1172 ExFreePoolWithTag(prev_rects, TAG_REGION);
1173 }
1174 }
1175 else
1176 {
1177 /*
1178 * No point in doing the extra work involved in an Xrealloc if
1179 * the region is empty
1180 */
1181 newReg->rdh.nRgnSize = sizeof(RECT);
1182 if (newReg->Buffer != &newReg->rdh.rcBound)
1183 ExFreePoolWithTag(newReg->Buffer, TAG_REGION);
1184 newReg->Buffer = ExAllocatePoolWithTag(PagedPool, sizeof(RECT), TAG_REGION);
1185 ASSERT(newReg->Buffer);
1186 }
1187 }
1188 newReg->rdh.iType = RDH_RECTANGLES;
1189
1190 if (oldRects != &newReg->rdh.rcBound)
1191 ExFreePoolWithTag(oldRects, TAG_REGION);
1192 return;
1193 }
1194
1195 /***********************************************************************
1196 * Region Intersection
1197 ***********************************************************************/
1198
1199
1200 /*!
1201 * Handle an overlapping band for REGION_Intersect.
1202 *
1203 * Results:
1204 * None.
1205 *
1206 * \note Side Effects:
1207 * Rectangles may be added to the region.
1208 *
1209 */
1210 static void FASTCALL
1211 REGION_IntersectO(
1212 PROSRGNDATA pReg,
1213 PRECTL r1,
1214 PRECTL r1End,
1215 PRECTL r2,
1216 PRECTL r2End,
1217 INT top,
1218 INT bottom
1219 )
1220 {
1221 INT left, right;
1222 RECTL *pNextRect;
1223
1224 pNextRect = pReg->Buffer + pReg->rdh.nCount;
1225
1226 while ((r1 != r1End) && (r2 != r2End))
1227 {
1228 left = max(r1->left, r2->left);
1229 right = min(r1->right, r2->right);
1230
1231 /*
1232 * If there's any overlap between the two rectangles, add that
1233 * overlap to the new region.
1234 * There's no need to check for subsumption because the only way
1235 * such a need could arise is if some region has two rectangles
1236 * right next to each other. Since that should never happen...
1237 */
1238 if (left < right)
1239 {
1240 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1241 pNextRect->left = left;
1242 pNextRect->top = top;
1243 pNextRect->right = right;
1244 pNextRect->bottom = bottom;
1245 pReg->rdh.nCount += 1;
1246 pNextRect++;
1247 }
1248
1249 /*
1250 * Need to advance the pointers. Shift the one that extends
1251 * to the right the least, since the other still has a chance to
1252 * overlap with that region's next rectangle, if you see what I mean.
1253 */
1254 if (r1->right < r2->right)
1255 {
1256 r1++;
1257 }
1258 else if (r2->right < r1->right)
1259 {
1260 r2++;
1261 }
1262 else
1263 {
1264 r1++;
1265 r2++;
1266 }
1267 }
1268 return;
1269 }
1270
1271 /***********************************************************************
1272 * REGION_IntersectRegion
1273 */
1274 static void FASTCALL
1275 REGION_IntersectRegion(
1276 ROSRGNDATA *newReg,
1277 ROSRGNDATA *reg1,
1278 ROSRGNDATA *reg2
1279 )
1280 {
1281 /* check for trivial reject */
1282 if ( (!(reg1->rdh.nCount)) || (!(reg2->rdh.nCount)) ||
1283 (!EXTENTCHECK(&reg1->rdh.rcBound, &reg2->rdh.rcBound)) )
1284 newReg->rdh.nCount = 0;
1285 else
1286 REGION_RegionOp (newReg, reg1, reg2,
1287 REGION_IntersectO, NULL, NULL);
1288
1289 /*
1290 * Can't alter newReg's extents before we call miRegionOp because
1291 * it might be one of the source regions and miRegionOp depends
1292 * on the extents of those regions being the same. Besides, this
1293 * way there's no checking against rectangles that will be nuked
1294 * due to coalescing, so we have to examine fewer rectangles.
1295 */
1296
1297 REGION_SetExtents(newReg);
1298 }
1299
1300 /***********************************************************************
1301 * Region Union
1302 ***********************************************************************/
1303
1304 /*!
1305 * Handle a non-overlapping band for the union operation. Just
1306 * Adds the rectangles into the region. Doesn't have to check for
1307 * subsumption or anything.
1308 *
1309 * Results:
1310 * None.
1311 *
1312 * \note Side Effects:
1313 * pReg->numRects is incremented and the final rectangles overwritten
1314 * with the rectangles we're passed.
1315 *
1316 */
1317 static void FASTCALL
1318 REGION_UnionNonO (
1319 PROSRGNDATA pReg,
1320 PRECTL r,
1321 PRECTL rEnd,
1322 INT top,
1323 INT bottom
1324 )
1325 {
1326 RECTL *pNextRect;
1327
1328 pNextRect = pReg->Buffer + pReg->rdh.nCount;
1329
1330 while (r != rEnd)
1331 {
1332 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1333 pNextRect->left = r->left;
1334 pNextRect->top = top;
1335 pNextRect->right = r->right;
1336 pNextRect->bottom = bottom;
1337 pReg->rdh.nCount += 1;
1338 pNextRect++;
1339 r++;
1340 }
1341 return;
1342 }
1343
1344 /*!
1345 * Handle an overlapping band for the union operation. Picks the
1346 * left-most rectangle each time and merges it into the region.
1347 *
1348 * Results:
1349 * None.
1350 *
1351 * \note Side Effects:
1352 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1353 * be changed.
1354 *
1355 */
1356 static void FASTCALL
1357 REGION_UnionO (
1358 PROSRGNDATA pReg,
1359 PRECTL r1,
1360 PRECTL r1End,
1361 PRECTL r2,
1362 PRECTL r2End,
1363 INT top,
1364 INT bottom
1365 )
1366 {
1367 RECTL *pNextRect;
1368
1369 pNextRect = pReg->Buffer + pReg->rdh.nCount;
1370
1371 #define MERGERECT(r) \
1372 if ((pReg->rdh.nCount != 0) && \
1373 ((pNextRect-1)->top == top) && \
1374 ((pNextRect-1)->bottom == bottom) && \
1375 ((pNextRect-1)->right >= r->left)) \
1376 { \
1377 if ((pNextRect-1)->right < r->right) \
1378 { \
1379 (pNextRect-1)->right = r->right; \
1380 } \
1381 } \
1382 else \
1383 { \
1384 MEMCHECK(pReg, pNextRect, pReg->Buffer); \
1385 pNextRect->top = top; \
1386 pNextRect->bottom = bottom; \
1387 pNextRect->left = r->left; \
1388 pNextRect->right = r->right; \
1389 pReg->rdh.nCount += 1; \
1390 pNextRect += 1; \
1391 } \
1392 r++;
1393
1394 while ((r1 != r1End) && (r2 != r2End))
1395 {
1396 if (r1->left < r2->left)
1397 {
1398 MERGERECT(r1);
1399 }
1400 else
1401 {
1402 MERGERECT(r2);
1403 }
1404 }
1405
1406 if (r1 != r1End)
1407 {
1408 do
1409 {
1410 MERGERECT(r1);
1411 }
1412 while (r1 != r1End);
1413 }
1414 else while (r2 != r2End)
1415 {
1416 MERGERECT(r2);
1417 }
1418 return;
1419 }
1420
1421 /***********************************************************************
1422 * REGION_UnionRegion
1423 */
1424 static void FASTCALL
1425 REGION_UnionRegion(
1426 ROSRGNDATA *newReg,
1427 ROSRGNDATA *reg1,
1428 ROSRGNDATA *reg2
1429 )
1430 {
1431 /* checks all the simple cases */
1432
1433 /*
1434 * Region 1 and 2 are the same or region 1 is empty
1435 */
1436 if (reg1 == reg2 || 0 == reg1->rdh.nCount ||
1437 reg1->rdh.rcBound.right <= reg1->rdh.rcBound.left ||
1438 reg1->rdh.rcBound.bottom <= reg1->rdh.rcBound.top)
1439 {
1440 if (newReg != reg2)
1441 {
1442 REGION_CopyRegion(newReg, reg2);
1443 }
1444 return;
1445 }
1446
1447 /*
1448 * if nothing to union (region 2 empty)
1449 */
1450 if (0 == reg2->rdh.nCount ||
1451 reg2->rdh.rcBound.right <= reg2->rdh.rcBound.left ||
1452 reg2->rdh.rcBound.bottom <= reg2->rdh.rcBound.top)
1453 {
1454 if (newReg != reg1)
1455 {
1456 REGION_CopyRegion(newReg, reg1);
1457 }
1458 return;
1459 }
1460
1461 /*
1462 * Region 1 completely subsumes region 2
1463 */
1464 if (1 == reg1->rdh.nCount &&
1465 reg1->rdh.rcBound.left <= reg2->rdh.rcBound.left &&
1466 reg1->rdh.rcBound.top <= reg2->rdh.rcBound.top &&
1467 reg2->rdh.rcBound.right <= reg1->rdh.rcBound.right &&
1468 reg2->rdh.rcBound.bottom <= reg1->rdh.rcBound.bottom)
1469 {
1470 if (newReg != reg1)
1471 {
1472 REGION_CopyRegion(newReg, reg1);
1473 }
1474 return;
1475 }
1476
1477 /*
1478 * Region 2 completely subsumes region 1
1479 */
1480 if (1 == reg2->rdh.nCount &&
1481 reg2->rdh.rcBound.left <= reg1->rdh.rcBound.left &&
1482 reg2->rdh.rcBound.top <= reg1->rdh.rcBound.top &&
1483 reg1->rdh.rcBound.right <= reg2->rdh.rcBound.right &&
1484 reg1->rdh.rcBound.bottom <= reg2->rdh.rcBound.bottom)
1485 {
1486 if (newReg != reg2)
1487 {
1488 REGION_CopyRegion(newReg, reg2);
1489 }
1490 return;
1491 }
1492
1493 REGION_RegionOp (newReg, reg1, reg2, REGION_UnionO,
1494 REGION_UnionNonO, REGION_UnionNonO);
1495 newReg->rdh.rcBound.left = min(reg1->rdh.rcBound.left, reg2->rdh.rcBound.left);
1496 newReg->rdh.rcBound.top = min(reg1->rdh.rcBound.top, reg2->rdh.rcBound.top);
1497 newReg->rdh.rcBound.right = max(reg1->rdh.rcBound.right, reg2->rdh.rcBound.right);
1498 newReg->rdh.rcBound.bottom = max(reg1->rdh.rcBound.bottom, reg2->rdh.rcBound.bottom);
1499 }
1500
1501 /***********************************************************************
1502 * Region Subtraction
1503 ***********************************************************************/
1504
1505 /*!
1506 * Deal with non-overlapping band for subtraction. Any parts from
1507 * region 2 we discard. Anything from region 1 we add to the region.
1508 *
1509 * Results:
1510 * None.
1511 *
1512 * \note Side Effects:
1513 * pReg may be affected.
1514 *
1515 */
1516 static void FASTCALL
1517 REGION_SubtractNonO1(
1518 PROSRGNDATA pReg,
1519 PRECTL r,
1520 PRECTL rEnd,
1521 INT top,
1522 INT bottom
1523 )
1524 {
1525 RECTL *pNextRect;
1526
1527 pNextRect = pReg->Buffer + pReg->rdh.nCount;
1528
1529 while (r != rEnd)
1530 {
1531 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1532 pNextRect->left = r->left;
1533 pNextRect->top = top;
1534 pNextRect->right = r->right;
1535 pNextRect->bottom = bottom;
1536 pReg->rdh.nCount += 1;
1537 pNextRect++;
1538 r++;
1539 }
1540 return;
1541 }
1542
1543
1544 /*!
1545 * Overlapping band subtraction. x1 is the left-most point not yet
1546 * checked.
1547 *
1548 * Results:
1549 * None.
1550 *
1551 * \note Side Effects:
1552 * pReg may have rectangles added to it.
1553 *
1554 */
1555 static void FASTCALL
1556 REGION_SubtractO(
1557 PROSRGNDATA pReg,
1558 PRECTL r1,
1559 PRECTL r1End,
1560 PRECTL r2,
1561 PRECTL r2End,
1562 INT top,
1563 INT bottom
1564 )
1565 {
1566 RECTL *pNextRect;
1567 INT left;
1568
1569 left = r1->left;
1570 pNextRect = pReg->Buffer + pReg->rdh.nCount;
1571
1572 while ((r1 != r1End) && (r2 != r2End))
1573 {
1574 if (r2->right <= left)
1575 {
1576 /*
1577 * Subtrahend missed the boat: go to next subtrahend.
1578 */
1579 r2++;
1580 }
1581 else if (r2->left <= left)
1582 {
1583 /*
1584 * Subtrahend preceeds minuend: nuke left edge of minuend.
1585 */
1586 left = r2->right;
1587 if (left >= r1->right)
1588 {
1589 /*
1590 * Minuend completely covered: advance to next minuend and
1591 * reset left fence to edge of new minuend.
1592 */
1593 r1++;
1594 if (r1 != r1End)
1595 left = r1->left;
1596 }
1597 else
1598 {
1599 /*
1600 * Subtrahend now used up since it doesn't extend beyond
1601 * minuend
1602 */
1603 r2++;
1604 }
1605 }
1606 else if (r2->left < r1->right)
1607 {
1608 /*
1609 * Left part of subtrahend covers part of minuend: add uncovered
1610 * part of minuend to region and skip to next subtrahend.
1611 */
1612 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1613 pNextRect->left = left;
1614 pNextRect->top = top;
1615 pNextRect->right = r2->left;
1616 pNextRect->bottom = bottom;
1617 pReg->rdh.nCount += 1;
1618 pNextRect++;
1619 left = r2->right;
1620 if (left >= r1->right)
1621 {
1622 /*
1623 * Minuend used up: advance to new...
1624 */
1625 r1++;
1626 if (r1 != r1End)
1627 left = r1->left;
1628 }
1629 else
1630 {
1631 /*
1632 * Subtrahend used up
1633 */
1634 r2++;
1635 }
1636 }
1637 else
1638 {
1639 /*
1640 * Minuend used up: add any remaining piece before advancing.
1641 */
1642 if (r1->right > left)
1643 {
1644 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1645 pNextRect->left = left;
1646 pNextRect->top = top;
1647 pNextRect->right = r1->right;
1648 pNextRect->bottom = bottom;
1649 pReg->rdh.nCount += 1;
1650 pNextRect++;
1651 }
1652 r1++;
1653 if (r1 != r1End)
1654 left = r1->left;
1655 }
1656 }
1657
1658 /*
1659 * Add remaining minuend rectangles to region.
1660 */
1661 while (r1 != r1End)
1662 {
1663 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1664 pNextRect->left = left;
1665 pNextRect->top = top;
1666 pNextRect->right = r1->right;
1667 pNextRect->bottom = bottom;
1668 pReg->rdh.nCount += 1;
1669 pNextRect++;
1670 r1++;
1671 if (r1 != r1End)
1672 {
1673 left = r1->left;
1674 }
1675 }
1676 return;
1677 }
1678
1679 /*!
1680 * Subtract regS from regM and leave the result in regD.
1681 * S stands for subtrahend, M for minuend and D for difference.
1682 *
1683 * Results:
1684 * TRUE.
1685 *
1686 * \note Side Effects:
1687 * regD is overwritten.
1688 *
1689 */
1690 static void FASTCALL
1691 REGION_SubtractRegion(
1692 ROSRGNDATA *regD,
1693 ROSRGNDATA *regM,
1694 ROSRGNDATA *regS
1695 )
1696 {
1697 /* check for trivial reject */
1698 if ( (!(regM->rdh.nCount)) || (!(regS->rdh.nCount)) ||
1699 (!EXTENTCHECK(&regM->rdh.rcBound, &regS->rdh.rcBound)) )
1700 {
1701 REGION_CopyRegion(regD, regM);
1702 return;
1703 }
1704
1705 REGION_RegionOp (regD, regM, regS, REGION_SubtractO,
1706 REGION_SubtractNonO1, NULL);
1707
1708 /*
1709 * Can't alter newReg's extents before we call miRegionOp because
1710 * it might be one of the source regions and miRegionOp depends
1711 * on the extents of those regions being the unaltered. Besides, this
1712 * way there's no checking against rectangles that will be nuked
1713 * due to coalescing, so we have to examine fewer rectangles.
1714 */
1715 REGION_SetExtents (regD);
1716 }
1717
1718 /***********************************************************************
1719 * REGION_XorRegion
1720 */
1721 static void FASTCALL
1722 REGION_XorRegion(
1723 ROSRGNDATA *dr,
1724 ROSRGNDATA *sra,
1725 ROSRGNDATA *srb
1726 )
1727 {
1728 HRGN htra, htrb;
1729 ROSRGNDATA *tra, *trb;
1730
1731 // FIXME: don't use a handle
1732 tra = REGION_AllocRgnWithHandle(sra->rdh.nCount + 1);
1733 if (!tra )
1734 {
1735 return;
1736 }
1737 htra = tra->BaseObject.hHmgr;
1738
1739 // FIXME: don't use a handle
1740 trb = REGION_AllocRgnWithHandle(srb->rdh.nCount + 1);
1741 if (!trb)
1742 {
1743 RGNOBJAPI_Unlock(tra);
1744 GreDeleteObject(htra);
1745 return;
1746 }
1747 htrb = trb->BaseObject.hHmgr;
1748
1749 REGION_SubtractRegion(tra, sra, srb);
1750 REGION_SubtractRegion(trb, srb, sra);
1751 REGION_UnionRegion(dr, tra, trb);
1752 RGNOBJAPI_Unlock(tra);
1753 RGNOBJAPI_Unlock(trb);
1754
1755 GreDeleteObject(htra);
1756 GreDeleteObject(htrb);
1757 return;
1758 }
1759
1760
1761 /*!
1762 * Adds a rectangle to a REGION
1763 */
1764 VOID FASTCALL
1765 REGION_UnionRectWithRgn(
1766 ROSRGNDATA *rgn,
1767 const RECTL *rect
1768 )
1769 {
1770 ROSRGNDATA region;
1771
1772 region.Buffer = &region.rdh.rcBound;
1773 region.rdh.nCount = 1;
1774 region.rdh.nRgnSize = sizeof(RECT);
1775 region.rdh.rcBound = *rect;
1776 REGION_UnionRegion(rgn, rgn, &region);
1777 }
1778
1779 BOOL FASTCALL
1780 REGION_CreateSimpleFrameRgn(
1781 PROSRGNDATA rgn,
1782 INT x,
1783 INT y
1784 )
1785 {
1786 RECTL rc[4];
1787 PRECTL prc;
1788
1789 if (x != 0 || y != 0)
1790 {
1791 prc = rc;
1792
1793 if (rgn->rdh.rcBound.bottom - rgn->rdh.rcBound.top > y * 2 &&
1794 rgn->rdh.rcBound.right - rgn->rdh.rcBound.left > x * 2)
1795 {
1796 if (y != 0)
1797 {
1798 /* top rectangle */
1799 prc->left = rgn->rdh.rcBound.left;
1800 prc->top = rgn->rdh.rcBound.top;
1801 prc->right = rgn->rdh.rcBound.right;
1802 prc->bottom = prc->top + y;
1803 prc++;
1804 }
1805
1806 if (x != 0)
1807 {
1808 /* left rectangle */
1809 prc->left = rgn->rdh.rcBound.left;
1810 prc->top = rgn->rdh.rcBound.top + y;
1811 prc->right = prc->left + x;
1812 prc->bottom = rgn->rdh.rcBound.bottom - y;
1813 prc++;
1814
1815 /* right rectangle */
1816 prc->left = rgn->rdh.rcBound.right - x;
1817 prc->top = rgn->rdh.rcBound.top + y;
1818 prc->right = rgn->rdh.rcBound.right;
1819 prc->bottom = rgn->rdh.rcBound.bottom - y;
1820 prc++;
1821 }
1822
1823 if (y != 0)
1824 {
1825 /* bottom rectangle */
1826 prc->left = rgn->rdh.rcBound.left;
1827 prc->top = rgn->rdh.rcBound.bottom - y;
1828 prc->right = rgn->rdh.rcBound.right;
1829 prc->bottom = rgn->rdh.rcBound.bottom;
1830 prc++;
1831 }
1832 }
1833
1834 if (prc != rc)
1835 {
1836 /* The frame results in a complex region. rcBounds remains
1837 the same, though. */
1838 rgn->rdh.nCount = (DWORD)(prc - rc);
1839 ASSERT(rgn->rdh.nCount > 1);
1840 rgn->rdh.nRgnSize = rgn->rdh.nCount * sizeof(RECT);
1841 rgn->Buffer = ExAllocatePoolWithTag(PagedPool, rgn->rdh.nRgnSize, TAG_REGION);
1842 if (!rgn->Buffer)
1843 {
1844 rgn->rdh.nRgnSize = 0;
1845 return FALSE;
1846 }
1847
1848 COPY_RECTS(rgn->Buffer, rc, rgn->rdh.nCount);
1849 }
1850 }
1851
1852 return TRUE;
1853 }
1854
1855 BOOL FASTCALL
1856 REGION_CreateFrameRgn(
1857 HRGN hDest,
1858 HRGN hSrc,
1859 INT x,
1860 INT y
1861 )
1862 {
1863 PROSRGNDATA srcObj, destObj;
1864 PRECTL rc;
1865 ULONG i;
1866
1867 if (!(srcObj = RGNOBJAPI_Lock(hSrc, NULL)))
1868 {
1869 return FALSE;
1870 }
1871 if (!REGION_NOT_EMPTY(srcObj))
1872 {
1873 RGNOBJAPI_Unlock(srcObj);
1874 return FALSE;
1875 }
1876 if (!(destObj = RGNOBJAPI_Lock(hDest, NULL)))
1877 {
1878 RGNOBJAPI_Unlock(srcObj);
1879 return FALSE;
1880 }
1881
1882 EMPTY_REGION(destObj);
1883 if (!REGION_CopyRegion(destObj, srcObj))
1884 {
1885 RGNOBJAPI_Unlock(destObj);
1886 RGNOBJAPI_Unlock(srcObj);
1887 return FALSE;
1888 }
1889
1890 if (REGION_Complexity(srcObj) == SIMPLEREGION)
1891 {
1892 if (!REGION_CreateSimpleFrameRgn(destObj, x, y))
1893 {
1894 EMPTY_REGION(destObj);
1895 RGNOBJAPI_Unlock(destObj);
1896 RGNOBJAPI_Unlock(srcObj);
1897 return FALSE;
1898 }
1899 }
1900 else
1901 {
1902 /* Original region moved to right */
1903 rc = srcObj->Buffer;
1904 for (i = 0; i < srcObj->rdh.nCount; i++)
1905 {
1906 rc->left += x;
1907 rc->right += x;
1908 rc++;
1909 }
1910 REGION_IntersectRegion(destObj, destObj, srcObj);
1911
1912 /* Original region moved to left */
1913 rc = srcObj->Buffer;
1914 for (i = 0; i < srcObj->rdh.nCount; i++)
1915 {
1916 rc->left -= 2 * x;
1917 rc->right -= 2 * x;
1918 rc++;
1919 }
1920 REGION_IntersectRegion(destObj, destObj, srcObj);
1921
1922 /* Original region moved down */
1923 rc = srcObj->Buffer;
1924 for (i = 0; i < srcObj->rdh.nCount; i++)
1925 {
1926 rc->left += x;
1927 rc->right += x;
1928 rc->top += y;
1929 rc->bottom += y;
1930 rc++;
1931 }
1932 REGION_IntersectRegion(destObj, destObj, srcObj);
1933
1934 /* Original region moved up */
1935 rc = srcObj->Buffer;
1936 for (i = 0; i < srcObj->rdh.nCount; i++)
1937 {
1938 rc->top -= 2 * y;
1939 rc->bottom -= 2 * y;
1940 rc++;
1941 }
1942 REGION_IntersectRegion(destObj, destObj, srcObj);
1943
1944 /* Restore the original region */
1945 rc = srcObj->Buffer;
1946 for (i = 0; i < srcObj->rdh.nCount; i++)
1947 {
1948 rc->top += y;
1949 rc->bottom += y;
1950 rc++;
1951 }
1952 REGION_SubtractRegion(destObj, srcObj, destObj);
1953 }
1954
1955 RGNOBJAPI_Unlock(destObj);
1956 RGNOBJAPI_Unlock(srcObj);
1957 return TRUE;
1958 }
1959
1960
1961 BOOL FASTCALL
1962 REGION_LPTODP(
1963 PDC dc,
1964 HRGN hDest,
1965 HRGN hSrc)
1966 {
1967 RECTL *pCurRect, *pEndRect;
1968 PROSRGNDATA srcObj = NULL;
1969 PROSRGNDATA destObj = NULL;
1970
1971 RECTL tmpRect;
1972 BOOL ret = FALSE;
1973 PDC_ATTR pdcattr;
1974
1975 if (!dc)
1976 return ret;
1977 pdcattr = dc->pdcattr;
1978
1979 if (pdcattr->iMapMode == MM_TEXT) // Requires only a translation
1980 {
1981 if (NtGdiCombineRgn(hDest, hSrc, 0, RGN_COPY) == ERROR)
1982 goto done;
1983
1984 NtGdiOffsetRgn(hDest, pdcattr->ptlViewportOrg.x - pdcattr->ptlWindowOrg.x,
1985 pdcattr->ptlViewportOrg.y - pdcattr->ptlWindowOrg.y);
1986 ret = TRUE;
1987 goto done;
1988 }
1989
1990 if ( !(srcObj = RGNOBJAPI_Lock(hSrc, NULL)) )
1991 goto done;
1992 if ( !(destObj = RGNOBJAPI_Lock(hDest, NULL)) )
1993 {
1994 RGNOBJAPI_Unlock(srcObj);
1995 goto done;
1996 }
1997 EMPTY_REGION(destObj);
1998
1999 pEndRect = srcObj->Buffer + srcObj->rdh.nCount;
2000 for (pCurRect = srcObj->Buffer; pCurRect < pEndRect; pCurRect++)
2001 {
2002 tmpRect = *pCurRect;
2003 tmpRect.left = XLPTODP(pdcattr, tmpRect.left);
2004 tmpRect.top = YLPTODP(pdcattr, tmpRect.top);
2005 tmpRect.right = XLPTODP(pdcattr, tmpRect.right);
2006 tmpRect.bottom = YLPTODP(pdcattr, tmpRect.bottom);
2007
2008 if (tmpRect.left > tmpRect.right)
2009 {
2010 INT tmp = tmpRect.left;
2011 tmpRect.left = tmpRect.right;
2012 tmpRect.right = tmp;
2013 }
2014 if (tmpRect.top > tmpRect.bottom)
2015 {
2016 INT tmp = tmpRect.top;
2017 tmpRect.top = tmpRect.bottom;
2018 tmpRect.bottom = tmp;
2019 }
2020
2021 REGION_UnionRectWithRgn(destObj, &tmpRect);
2022 }
2023 ret = TRUE;
2024
2025 RGNOBJAPI_Unlock(srcObj);
2026 RGNOBJAPI_Unlock(destObj);
2027
2028 done:
2029 return ret;
2030 }
2031
2032 PROSRGNDATA
2033 FASTCALL
2034 REGION_AllocRgnWithHandle(INT nReg)
2035 {
2036 HRGN hReg;
2037 PROSRGNDATA pReg;
2038
2039 pReg = (PROSRGNDATA)GDIOBJ_AllocObjWithHandle(GDI_OBJECT_TYPE_REGION);
2040 if(!pReg)
2041 {
2042 return NULL;
2043 }
2044
2045 hReg = pReg->BaseObject.hHmgr;
2046
2047 if (nReg == 0 || nReg == 1)
2048 {
2049 /* Testing shows that > 95% of all regions have only 1 rect.
2050 Including that here saves us from having to do another allocation */
2051 pReg->Buffer = &pReg->rdh.rcBound;
2052 }
2053 else
2054 {
2055 pReg->Buffer = ExAllocatePoolWithTag(PagedPool, nReg * sizeof(RECT), TAG_REGION);
2056 if (!pReg->Buffer)
2057 {
2058 RGNOBJAPI_Unlock(pReg);
2059 GDIOBJ_FreeObjByHandle(hReg, GDI_OBJECT_TYPE_REGION);
2060 return NULL;
2061 }
2062 }
2063
2064 EMPTY_REGION(pReg);
2065 pReg->rdh.dwSize = sizeof(RGNDATAHEADER);
2066 pReg->rdh.nCount = nReg;
2067 pReg->rdh.nRgnSize = nReg * sizeof(RECT);
2068
2069 return pReg;
2070 }
2071
2072 //
2073 // Allocate User Space Region Handle.
2074 //
2075 PROSRGNDATA
2076 FASTCALL
2077 REGION_AllocUserRgnWithHandle(INT nRgn)
2078 {
2079 PROSRGNDATA pRgn;
2080 INT Index;
2081 PGDI_TABLE_ENTRY Entry;
2082
2083 pRgn = REGION_AllocRgnWithHandle(nRgn);
2084 if (pRgn)
2085 {
2086 Index = GDI_HANDLE_GET_INDEX(pRgn->BaseObject.hHmgr);
2087 Entry = &GdiHandleTable->Entries[Index];
2088 Entry->UserData = AllocateObjectAttr();
2089 }
2090 return pRgn;
2091 }
2092
2093 PROSRGNDATA
2094 FASTCALL
2095 RGNOBJAPI_Lock(HRGN hRgn, PRGN_ATTR *ppRgn_Attr)
2096 {
2097 INT Index;
2098 PGDI_TABLE_ENTRY Entry;
2099 PROSRGNDATA pRgn;
2100 PRGN_ATTR pRgn_Attr;
2101 HANDLE pid;
2102
2103 pRgn = REGION_LockRgn(hRgn);
2104
2105 if (pRgn)
2106 {
2107 Index = GDI_HANDLE_GET_INDEX(hRgn);
2108 Entry = &GdiHandleTable->Entries[Index];
2109 pRgn_Attr = Entry->UserData;
2110 pid = (HANDLE)((ULONG_PTR)Entry->ProcessId & ~0x1);
2111
2112 if ( pid == NtCurrentTeb()->ClientId.UniqueProcess &&
2113 pRgn_Attr )
2114 {
2115 _SEH2_TRY
2116 {
2117 if ( !(pRgn_Attr->AttrFlags & ATTR_CACHED) &&
2118 pRgn_Attr->AttrFlags & (ATTR_RGN_VALID|ATTR_RGN_DIRTY) )
2119 {
2120 switch (pRgn_Attr->Flags)
2121 {
2122 case NULLREGION:
2123 EMPTY_REGION( pRgn );
2124 break;
2125
2126 case SIMPLEREGION:
2127 REGION_SetRectRgn( pRgn,
2128 pRgn_Attr->Rect.left,
2129 pRgn_Attr->Rect.top,
2130 pRgn_Attr->Rect.right,
2131 pRgn_Attr->Rect.bottom );
2132 break;
2133 }
2134 pRgn_Attr->AttrFlags &= ~ATTR_RGN_DIRTY;
2135 }
2136 }
2137 _SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
2138 {
2139 }
2140 _SEH2_END;
2141
2142 if (ppRgn_Attr)
2143 *ppRgn_Attr = pRgn_Attr;
2144 }
2145 else
2146 {
2147 if (ppRgn_Attr)
2148 *ppRgn_Attr = NULL;
2149 }
2150 }
2151 return pRgn;
2152 }
2153
2154 VOID
2155 FASTCALL
2156 RGNOBJAPI_Unlock(PROSRGNDATA pRgn)
2157 {
2158 INT Index;
2159 PGDI_TABLE_ENTRY Entry;
2160 PRGN_ATTR pRgn_Attr;
2161 HANDLE pid;
2162
2163 if (pRgn)
2164 {
2165 Index = GDI_HANDLE_GET_INDEX(pRgn->BaseObject.hHmgr);
2166 Entry = &GdiHandleTable->Entries[Index];
2167 pRgn_Attr = Entry->UserData;
2168 pid = (HANDLE)((ULONG_PTR)Entry->ProcessId & ~0x1);
2169
2170 if ( pid == NtCurrentTeb()->ClientId.UniqueProcess &&
2171 pRgn_Attr )
2172 {
2173 _SEH2_TRY
2174 {
2175 if ( pRgn_Attr->AttrFlags & ATTR_RGN_VALID )
2176 {
2177 pRgn_Attr->Flags = REGION_Complexity( pRgn );
2178 pRgn_Attr->Rect.left = pRgn->rdh.rcBound.left;
2179 pRgn_Attr->Rect.top = pRgn->rdh.rcBound.top;
2180 pRgn_Attr->Rect.right = pRgn->rdh.rcBound.right;
2181 pRgn_Attr->Rect.bottom = pRgn->rdh.rcBound.bottom;
2182 }
2183 }
2184 _SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
2185 {
2186 }
2187 _SEH2_END;
2188 }
2189 }
2190 REGION_UnlockRgn(pRgn);
2191 }
2192
2193 /*
2194 System Regions:
2195 These regions do not use attribute sections and when allocated, use gdiobj
2196 level functions.
2197 */
2198 //
2199 // System Region Functions
2200 //
2201 PROSRGNDATA
2202 FASTCALL
2203 IntSysCreateRectpRgn(INT LeftRect, INT TopRect, INT RightRect, INT BottomRect)
2204 {
2205 PROSRGNDATA pRgn;
2206
2207 pRgn = (PROSRGNDATA)GDIOBJ_AllocObjWithHandle(GDI_OBJECT_TYPE_REGION);
2208 if (!pRgn)
2209 {
2210 return NULL;
2211 }
2212 pRgn->Buffer = &pRgn->rdh.rcBound;
2213 REGION_SetRectRgn(pRgn, LeftRect, TopRect, RightRect, BottomRect);
2214 REGION_UnlockRgn(pRgn);
2215 return pRgn;
2216 }
2217
2218 HRGN
2219 FASTCALL
2220 IntSysCreateRectRgn(INT LeftRect, INT TopRect, INT RightRect, INT BottomRect)
2221 {
2222 PROSRGNDATA pRgn = IntSysCreateRectpRgn(LeftRect,TopRect,RightRect,BottomRect);
2223 return (pRgn ? pRgn->BaseObject.hHmgr : NULL);
2224 }
2225
2226 BOOL INTERNAL_CALL
2227 REGION_Cleanup(PVOID ObjectBody)
2228 {
2229 PROSRGNDATA pRgn = (PROSRGNDATA)ObjectBody;
2230 if (pRgn->Buffer && pRgn->Buffer != &pRgn->rdh.rcBound)
2231 ExFreePool(pRgn->Buffer);
2232 return TRUE;
2233 }
2234
2235 // use REGION_FreeRgnByHandle(hRgn); for systems regions.
2236 VOID FASTCALL
2237 REGION_Delete(PROSRGNDATA pRgn)
2238 {
2239 if ( pRgn == prgnDefault) return;
2240 REGION_FreeRgn(pRgn);
2241 }
2242
2243 VOID FASTCALL
2244 IntGdiReleaseRaoRgn(PDC pDC)
2245 {
2246 INT Index = GDI_HANDLE_GET_INDEX(pDC->BaseObject.hHmgr);
2247 PGDI_TABLE_ENTRY Entry = &GdiHandleTable->Entries[Index];
2248 pDC->fs |= DC_FLAG_DIRTY_RAO;
2249 Entry->Flags |= GDI_ENTRY_VALIDATE_VIS;
2250 RECTL_vSetEmptyRect(&pDC->erclClip);
2251 }
2252
2253 VOID FASTCALL
2254 IntGdiReleaseVisRgn(PDC pDC)
2255 {
2256 INT Index = GDI_HANDLE_GET_INDEX(pDC->BaseObject.hHmgr);
2257 PGDI_TABLE_ENTRY Entry = &GdiHandleTable->Entries[Index];
2258 pDC->fs |= DC_FLAG_DIRTY_RAO;
2259 Entry->Flags |= GDI_ENTRY_VALIDATE_VIS;
2260 RECTL_vSetEmptyRect(&pDC->erclClip);
2261 REGION_Delete(pDC->prgnVis);
2262 pDC->prgnVis = prgnDefault;
2263 }
2264
2265 VOID FASTCALL
2266 IntUpdateVisRectRgn(PDC pDC, PROSRGNDATA pRgn)
2267 {
2268 INT Index = GDI_HANDLE_GET_INDEX(pDC->BaseObject.hHmgr);
2269 PGDI_TABLE_ENTRY Entry = &GdiHandleTable->Entries[Index];
2270 PDC_ATTR pdcattr;
2271 RECTL rcl;
2272
2273 if (Entry->Flags & GDI_ENTRY_VALIDATE_VIS)
2274 {
2275 pdcattr = pDC->pdcattr;
2276
2277 pdcattr->VisRectRegion.Flags = REGION_Complexity(pRgn);
2278
2279 if (pRgn && pdcattr->VisRectRegion.Flags != NULLREGION)
2280 {
2281 rcl.left = pRgn->rdh.rcBound.left;
2282 rcl.top = pRgn->rdh.rcBound.top;
2283 rcl.right = pRgn->rdh.rcBound.right;
2284 rcl.bottom = pRgn->rdh.rcBound.bottom;
2285
2286 rcl.left -= pDC->erclWindow.left;
2287 rcl.top -= pDC->erclWindow.top;
2288 rcl.right -= pDC->erclWindow.left;
2289 rcl.bottom -= pDC->erclWindow.top;
2290 }
2291 else
2292 RECTL_vSetEmptyRect(&rcl);
2293
2294 pdcattr->VisRectRegion.Rect = rcl;
2295
2296 Entry->Flags &= ~GDI_ENTRY_VALIDATE_VIS;
2297 }
2298 }
2299
2300 INT
2301 FASTCALL
2302 IntGdiCombineRgn(PROSRGNDATA destRgn,
2303 PROSRGNDATA src1Rgn,
2304 PROSRGNDATA src2Rgn,
2305 INT CombineMode)
2306 {
2307 INT result = ERROR;
2308
2309 if (destRgn)
2310 {
2311 if (src1Rgn)
2312 {
2313 if (CombineMode == RGN_COPY)
2314 {
2315 if ( !REGION_CopyRegion(destRgn, src1Rgn) )
2316 return ERROR;
2317 result = REGION_Complexity(destRgn);
2318 }
2319 else
2320 {
2321 if (src2Rgn)
2322 {
2323 switch (CombineMode)
2324 {
2325 case RGN_AND:
2326 REGION_IntersectRegion(destRgn, src1Rgn, src2Rgn);
2327 break;
2328 case RGN_OR:
2329 REGION_UnionRegion(destRgn, src1Rgn, src2Rgn);
2330 break;
2331 case RGN_XOR:
2332 REGION_XorRegion(destRgn, src1Rgn, src2Rgn);
2333 break;
2334 case RGN_DIFF:
2335 REGION_SubtractRegion(destRgn, src1Rgn, src2Rgn);
2336 break;
2337 }
2338 result = REGION_Complexity(destRgn);
2339 }
2340 else if (src2Rgn == NULL)
2341 {
2342 DPRINT1("IntGdiCombineRgn requires hSrc2 != NULL for combine mode %d!\n", CombineMode);
2343 SetLastWin32Error(ERROR_INVALID_HANDLE);
2344 }
2345 }
2346 }
2347 else
2348 {
2349 DPRINT("IntGdiCombineRgn: hSrc1 unavailable\n");
2350 SetLastWin32Error(ERROR_INVALID_HANDLE);
2351 }
2352 }
2353 else
2354 {
2355 DPRINT("IntGdiCombineRgn: hDest unavailable\n");
2356 SetLastWin32Error(ERROR_INVALID_HANDLE);
2357 }
2358 return result;
2359 }
2360
2361 INT FASTCALL
2362 REGION_GetRgnBox(
2363 PROSRGNDATA Rgn,
2364 PRECTL pRect
2365 )
2366 {
2367 DWORD ret;
2368
2369 if (Rgn)
2370 {
2371 *pRect = Rgn->rdh.rcBound;
2372 ret = REGION_Complexity(Rgn);
2373
2374 return ret;
2375 }
2376 return 0; //if invalid region return zero
2377 }
2378
2379 INT APIENTRY
2380 IntGdiGetRgnBox(
2381 HRGN hRgn,
2382 PRECTL pRect
2383 )
2384 {
2385 PROSRGNDATA Rgn;
2386 DWORD ret;
2387
2388 if (!(Rgn = RGNOBJAPI_Lock(hRgn, NULL)))
2389 {
2390 return ERROR;
2391 }
2392
2393 ret = REGION_GetRgnBox(Rgn, pRect);
2394 RGNOBJAPI_Unlock(Rgn);
2395
2396 return ret;
2397 }
2398
2399 BOOL
2400 FASTCALL
2401 IntGdiPaintRgn(
2402 PDC dc,
2403 HRGN hRgn
2404 )
2405 {
2406 HRGN tmpVisRgn;
2407 PROSRGNDATA visrgn;
2408 CLIPOBJ* ClipRegion;
2409 BOOL bRet = FALSE;
2410 POINTL BrushOrigin;
2411 SURFACE *psurf;
2412 PDC_ATTR pdcattr;
2413
2414 if (!dc) return FALSE;
2415 pdcattr = dc->pdcattr;
2416
2417 ASSERT(!(pdcattr->ulDirty_ & (DIRTY_FILL | DC_BRUSH_DIRTY)));
2418
2419 if (!(tmpVisRgn = IntSysCreateRectRgn(0, 0, 0, 0))) return FALSE;
2420
2421 // Transform region into device co-ords
2422 if (!REGION_LPTODP(dc, tmpVisRgn, hRgn) ||
2423 NtGdiOffsetRgn(tmpVisRgn, dc->ptlDCOrig.x, dc->ptlDCOrig.y) == ERROR)
2424 {
2425 REGION_FreeRgnByHandle(tmpVisRgn);
2426 return FALSE;
2427 }
2428
2429 NtGdiCombineRgn(tmpVisRgn, tmpVisRgn, dc->rosdc.hGCClipRgn, RGN_AND);
2430
2431 visrgn = RGNOBJAPI_Lock(tmpVisRgn, NULL);
2432 if (visrgn == NULL)
2433 {
2434 REGION_FreeRgnByHandle(tmpVisRgn);
2435 return FALSE;
2436 }
2437
2438 ClipRegion = IntEngCreateClipRegion(visrgn->rdh.nCount,
2439 visrgn->Buffer,
2440 &visrgn->rdh.rcBound );
2441 ASSERT(ClipRegion);
2442
2443 BrushOrigin.x = pdcattr->ptlBrushOrigin.x;
2444 BrushOrigin.y = pdcattr->ptlBrushOrigin.y;
2445 psurf = dc->dclevel.pSurface;
2446 /* FIXME - Handle psurf == NULL !!!! */
2447
2448 bRet = IntEngPaint(&psurf->SurfObj,
2449 ClipRegion,
2450 &dc->eboFill.BrushObject,
2451 &BrushOrigin,
2452 0xFFFF);//FIXME:don't know what to put here
2453
2454 RGNOBJAPI_Unlock(visrgn);
2455 REGION_FreeRgnByHandle(tmpVisRgn);
2456
2457 // Fill the region
2458 return TRUE;
2459 }
2460
2461 BOOL
2462 FASTCALL
2463 REGION_RectInRegion(
2464 PROSRGNDATA Rgn,
2465 const RECTL *rect
2466 )
2467 {
2468 PRECTL pCurRect, pRectEnd;
2469 RECT rc;
2470
2471 /* swap the coordinates to make right >= left and bottom >= top */
2472 /* (region building rectangles are normalized the same way) */
2473 if( rect->top > rect->bottom) {
2474 rc.top = rect->bottom;
2475 rc.bottom = rect->top;
2476 } else {
2477 rc.top = rect->top;
2478 rc.bottom = rect->bottom;
2479 }
2480 if( rect->right < rect->left) {
2481 rc.right = rect->left;
2482 rc.left = rect->right;
2483 } else {
2484 rc.right = rect->right;
2485 rc.left = rect->left;
2486 }
2487
2488 /* this is (just) a useful optimization */
2489 if ((Rgn->rdh.nCount > 0) && EXTENTCHECK(&Rgn->rdh.rcBound, &rc))
2490 {
2491 for (pCurRect = Rgn->Buffer, pRectEnd = pCurRect +
2492 Rgn->rdh.nCount; pCurRect < pRectEnd; pCurRect++)
2493 {
2494 if (pCurRect->bottom <= rc.top)
2495 continue; /* not far enough down yet */
2496
2497 if (pCurRect->top >= rc.bottom)
2498 break; /* too far down */
2499
2500 if (pCurRect->right <= rc.left)
2501 continue; /* not far enough over yet */
2502
2503 if (pCurRect->left >= rc.right) {
2504 continue;
2505 }
2506
2507 return TRUE;
2508 }
2509 }
2510 return FALSE;
2511 }
2512
2513 VOID
2514 FASTCALL
2515 REGION_SetRectRgn(
2516 PROSRGNDATA rgn,
2517 INT LeftRect,
2518 INT TopRect,
2519 INT RightRect,
2520 INT BottomRect
2521 )
2522 {
2523 PRECTL firstRect;
2524
2525 if (LeftRect > RightRect)
2526 {
2527 INT tmp = LeftRect;
2528 LeftRect = RightRect;
2529 RightRect = tmp;
2530 }
2531 if (TopRect > BottomRect)
2532 {
2533 INT tmp = TopRect;
2534 TopRect = BottomRect;
2535 BottomRect = tmp;
2536 }
2537
2538 if ((LeftRect != RightRect) && (TopRect != BottomRect))
2539 {
2540 firstRect = rgn->Buffer;
2541 ASSERT(firstRect);
2542 firstRect->left = rgn->rdh.rcBound.left = LeftRect;
2543 firstRect->top = rgn->rdh.rcBound.top = TopRect;
2544 firstRect->right = rgn->rdh.rcBound.right = RightRect;
2545 firstRect->bottom = rgn->rdh.rcBound.bottom = BottomRect;
2546 rgn->rdh.nCount = 1;
2547 rgn->rdh.iType = RDH_RECTANGLES;
2548 }
2549 else
2550 {
2551 EMPTY_REGION(rgn);
2552 }
2553 }
2554
2555 INT
2556 FASTCALL
2557 IntGdiOffsetRgn(
2558 PROSRGNDATA rgn,
2559 INT XOffset,
2560 INT YOffset )
2561 {
2562 if (XOffset || YOffset)
2563 {
2564 int nbox = rgn->rdh.nCount;
2565 PRECTL pbox = rgn->Buffer;
2566
2567 if (nbox && pbox)
2568 {
2569 while (nbox--)
2570 {
2571 pbox->left += XOffset;
2572 pbox->right += XOffset;
2573 pbox->top += YOffset;
2574 pbox->bottom += YOffset;
2575 pbox++;
2576 }
2577 if (rgn->Buffer != &rgn->rdh.rcBound)
2578 {
2579 rgn->rdh.rcBound.left += XOffset;
2580 rgn->rdh.rcBound.right += XOffset;
2581 rgn->rdh.rcBound.top += YOffset;
2582 rgn->rdh.rcBound.bottom += YOffset;
2583 }
2584 }
2585 }
2586 return REGION_Complexity(rgn);
2587 }
2588
2589 /***********************************************************************
2590 * REGION_InsertEdgeInET
2591 *
2592 * Insert the given edge into the edge table.
2593 * First we must find the correct bucket in the
2594 * Edge table, then find the right slot in the
2595 * bucket. Finally, we can insert it.
2596 *
2597 */
2598 static void FASTCALL
2599 REGION_InsertEdgeInET(
2600 EdgeTable *ET,
2601 EdgeTableEntry *ETE,
2602 INT scanline,
2603 ScanLineListBlock **SLLBlock,
2604 INT *iSLLBlock
2605 )
2606 {
2607 EdgeTableEntry *start, *prev;
2608 ScanLineList *pSLL, *pPrevSLL;
2609 ScanLineListBlock *tmpSLLBlock;
2610
2611 /*
2612 * find the right bucket to put the edge into
2613 */
2614 pPrevSLL = &ET->scanlines;
2615 pSLL = pPrevSLL->next;
2616 while (pSLL && (pSLL->scanline < scanline))
2617 {
2618 pPrevSLL = pSLL;
2619 pSLL = pSLL->next;
2620 }
2621
2622 /*
2623 * reassign pSLL (pointer to ScanLineList) if necessary
2624 */
2625 if ((!pSLL) || (pSLL->scanline > scanline))
2626 {
2627 if (*iSLLBlock > SLLSPERBLOCK-1)
2628 {
2629 tmpSLLBlock = ExAllocatePoolWithTag(PagedPool, sizeof(ScanLineListBlock), TAG_REGION);
2630 if (!tmpSLLBlock)
2631 {
2632 DPRINT1("REGION_InsertEdgeInETL(): Can't alloc SLLB\n");
2633 /* FIXME - free resources? */
2634 return;
2635 }
2636 (*SLLBlock)->next = tmpSLLBlock;
2637 tmpSLLBlock->next = (ScanLineListBlock *)NULL;
2638 *SLLBlock = tmpSLLBlock;
2639 *iSLLBlock = 0;
2640 }
2641 pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
2642
2643 pSLL->next = pPrevSLL->next;
2644 pSLL->edgelist = (EdgeTableEntry *)NULL;
2645 pPrevSLL->next = pSLL;
2646 }
2647 pSLL->scanline = scanline;
2648
2649 /*
2650 * now insert the edge in the right bucket
2651 */
2652 prev = (EdgeTableEntry *)NULL;
2653 start = pSLL->edgelist;
2654 while (start && (start->bres.minor_axis < ETE->bres.minor_axis))
2655 {
2656 prev = start;
2657 start = start->next;
2658 }
2659 ETE->next = start;
2660
2661 if (prev)
2662 prev->next = ETE;
2663 else
2664 pSLL->edgelist = ETE;
2665 }
2666
2667 /***********************************************************************
2668 * REGION_loadAET
2669 *
2670 * This routine moves EdgeTableEntries from the
2671 * EdgeTable into the Active Edge Table,
2672 * leaving them sorted by smaller x coordinate.
2673 *
2674 */
2675 static void FASTCALL
2676 REGION_loadAET(
2677 EdgeTableEntry *AET,
2678 EdgeTableEntry *ETEs
2679 )
2680 {
2681 EdgeTableEntry *pPrevAET;
2682 EdgeTableEntry *tmp;
2683
2684 pPrevAET = AET;
2685 AET = AET->next;
2686 while (ETEs)
2687 {
2688 while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis))
2689 {
2690 pPrevAET = AET;
2691 AET = AET->next;
2692 }
2693 tmp = ETEs->next;
2694 ETEs->next = AET;
2695 if (AET)
2696 AET->back = ETEs;
2697 ETEs->back = pPrevAET;
2698 pPrevAET->next = ETEs;
2699 pPrevAET = ETEs;
2700
2701 ETEs = tmp;
2702 }
2703 }
2704
2705 /***********************************************************************
2706 * REGION_computeWAET
2707 *
2708 * This routine links the AET by the
2709 * nextWETE (winding EdgeTableEntry) link for
2710 * use by the winding number rule. The final
2711 * Active Edge Table (AET) might look something
2712 * like:
2713 *
2714 * AET
2715 * ---------- --------- ---------
2716 * |ymax | |ymax | |ymax |
2717 * | ... | |... | |... |
2718 * |next |->|next |->|next |->...
2719 * |nextWETE| |nextWETE| |nextWETE|
2720 * --------- --------- ^--------
2721 * | | |
2722 * V-------------------> V---> ...
2723 *
2724 */
2725 static void FASTCALL
2726 REGION_computeWAET(EdgeTableEntry *AET)
2727 {
2728 register EdgeTableEntry *pWETE;
2729 register int inside = 1;
2730 register int isInside = 0;
2731
2732 AET->nextWETE = (EdgeTableEntry *)NULL;
2733 pWETE = AET;
2734 AET = AET->next;
2735 while (AET)
2736 {
2737 if (AET->ClockWise)
2738 isInside++;
2739 else
2740 isInside--;
2741
2742 if ( (!inside && !isInside) ||
2743 ( inside && isInside) )
2744 {
2745 pWETE->nextWETE = AET;
2746 pWETE = AET;
2747 inside = !inside;
2748 }
2749 AET = AET->next;
2750 }
2751 pWETE->nextWETE = (EdgeTableEntry *)NULL;
2752 }
2753
2754 /***********************************************************************
2755 * REGION_InsertionSort
2756 *
2757 * Just a simple insertion sort using
2758 * pointers and back pointers to sort the Active
2759 * Edge Table.
2760 *
2761 */
2762 static BOOL FASTCALL
2763 REGION_InsertionSort(EdgeTableEntry *AET)
2764 {
2765 EdgeTableEntry *pETEchase;
2766 EdgeTableEntry *pETEinsert;
2767 EdgeTableEntry *pETEchaseBackTMP;
2768 BOOL changed = FALSE;
2769
2770 AET = AET->next;
2771 while (AET)
2772 {
2773 pETEinsert = AET;
2774 pETEchase = AET;
2775 while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
2776 pETEchase = pETEchase->back;
2777
2778 AET = AET->next;
2779 if (pETEchase != pETEinsert)
2780 {
2781 pETEchaseBackTMP = pETEchase->back;
2782 pETEinsert->back->next = AET;
2783 if (AET)
2784 AET->back = pETEinsert->back;
2785 pETEinsert->next = pETEchase;
2786 pETEchase->back->next = pETEinsert;
2787 pETEchase->back = pETEinsert;
2788 pETEinsert->back = pETEchaseBackTMP;
2789 changed = TRUE;
2790 }
2791 }
2792 return changed;
2793 }
2794
2795 /***********************************************************************
2796 * REGION_FreeStorage
2797 *
2798 * Clean up our act.
2799 */
2800 static void FASTCALL
2801 REGION_FreeStorage(ScanLineListBlock *pSLLBlock)
2802 {
2803 ScanLineListBlock *tmpSLLBlock;
2804
2805 while (pSLLBlock)
2806 {
2807 tmpSLLBlock = pSLLBlock->next;
2808 ExFreePool(pSLLBlock);
2809 pSLLBlock = tmpSLLBlock;
2810 }
2811 }
2812
2813
2814 /***********************************************************************
2815 * REGION_PtsToRegion
2816 *
2817 * Create an array of rectangles from a list of points.
2818 */
2819 static int FASTCALL
2820 REGION_PtsToRegion(
2821 int numFullPtBlocks,
2822 int iCurPtBlock,
2823 POINTBLOCK *FirstPtBlock,
2824 ROSRGNDATA *reg)
2825 {
2826 RECTL *rects;
2827 POINT *pts;
2828 POINTBLOCK *CurPtBlock;
2829 int i;
2830 RECTL *extents, *temp;
2831 INT numRects;
2832
2833 extents = &reg->rdh.rcBound;
2834
2835 numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
2836
2837 if (!(temp = ExAllocatePoolWithTag(PagedPool, numRects * sizeof(RECT), TAG_REGION)))
2838 {
2839 return 0;
2840 }
2841 if (reg->Buffer != NULL)
2842 {
2843 COPY_RECTS(temp, reg->Buffer, reg->rdh.nCount);
2844 if (reg->Buffer != &reg->rdh.rcBound)
2845 ExFreePoolWithTag(reg->Buffer, TAG_REGION);
2846 }
2847 reg->Buffer = temp;
2848
2849 reg->rdh.nCount = numRects;
2850 CurPtBlock = FirstPtBlock;
2851 rects = reg->Buffer - 1;
2852 numRects = 0;
2853 extents->left = LARGE_COORDINATE, extents->right = SMALL_COORDINATE;
2854
2855 for ( ; numFullPtBlocks >= 0; numFullPtBlocks--)
2856 {
2857 /* the loop uses 2 points per iteration */
2858 i = NUMPTSTOBUFFER >> 1;
2859 if (!numFullPtBlocks)
2860 i = iCurPtBlock >> 1;
2861 for (pts = CurPtBlock->pts; i--; pts += 2)
2862 {
2863 if (pts->x == pts[1].x)
2864 continue;
2865 if (numRects && pts->x == rects->left && pts->y == rects->bottom &&
2866 pts[1].x == rects->right &&
2867 (numRects == 1 || rects[-1].top != rects->top) &&
2868 (i && pts[2].y > pts[1].y))
2869 {
2870 rects->bottom = pts[1].y + 1;
2871 continue;
2872 }
2873 numRects++;
2874 rects++;
2875 rects->left = pts->x;
2876 rects->top = pts->y;
2877 rects->right = pts[1].x;
2878 rects->bottom = pts[1].y + 1;
2879 if (rects->left < extents->left)
2880 extents->left = rects->left;
2881 if (rects->right > extents->right)
2882 extents->right = rects->right;
2883 }
2884 CurPtBlock = CurPtBlock->next;
2885 }
2886
2887 if (numRects)
2888 {
2889 extents->top = reg->Buffer->top;
2890 extents->bottom = rects->bottom;
2891 }
2892 else
2893 {
2894 extents->left = 0;
2895 extents->top = 0;
2896 extents->right = 0;
2897 extents->bottom = 0;
2898 }
2899 reg->rdh.nCount = numRects;
2900
2901 return(TRUE);
2902 }
2903
2904 /***********************************************************************
2905 * REGION_CreateEdgeTable
2906 *
2907 * This routine creates the edge table for
2908 * scan converting polygons.
2909 * The Edge Table (ET) looks like:
2910 *
2911 * EdgeTable
2912 * --------
2913 * | ymax | ScanLineLists
2914 * |scanline|-->------------>-------------->...
2915 * -------- |scanline| |scanline|
2916 * |edgelist| |edgelist|
2917 * --------- ---------
2918 * | |
2919 * | |
2920 * V V
2921 * list of ETEs list of ETEs
2922 *
2923 * where ETE is an EdgeTableEntry data structure,
2924 * and there is one ScanLineList per scanline at
2925 * which an edge is initially entered.
2926 *
2927 */
2928 static void FASTCALL
2929 REGION_CreateETandAET(
2930 const ULONG *Count,
2931 INT nbpolygons,
2932 const POINT *pts,
2933 EdgeTable *ET,
2934 EdgeTableEntry *AET,
2935 EdgeTableEntry *pETEs,
2936 ScanLineListBlock *pSLLBlock
2937 )
2938 {
2939 const POINT *top, *bottom;
2940 const POINT *PrevPt, *CurrPt, *EndPt;
2941 INT poly, count;
2942 int iSLLBlock = 0;
2943 int dy;
2944
2945
2946 /*
2947 * initialize the Active Edge Table
2948 */
2949 AET->next = (EdgeTableEntry *)NULL;
2950 AET->back = (EdgeTableEntry *)NULL;
2951 AET->nextWETE = (EdgeTableEntry *)NULL;
2952 AET->bres.minor_axis = SMALL_COORDINATE;
2953
2954 /*
2955 * initialize the Edge Table.
2956 */
2957 ET->scanlines.next = (ScanLineList *)NULL;
2958 ET->ymax = SMALL_COORDINATE;
2959 ET->ymin = LARGE_COORDINATE;
2960 pSLLBlock->next = (ScanLineListBlock *)NULL;
2961
2962 EndPt = pts - 1;
2963 for (poly = 0; poly < nbpolygons; poly++)
2964 {
2965 count = Count[poly];
2966 EndPt += count;
2967 if (count < 2)
2968 continue;
2969
2970 PrevPt = EndPt;
2971
2972 /*
2973 * for each vertex in the array of points.
2974 * In this loop we are dealing with two vertices at
2975 * a time -- these make up one edge of the polygon.
2976 */
2977 while (count--)
2978 {
2979 CurrPt = pts++;
2980
2981 /*
2982 * find out which point is above and which is below.
2983 */
2984 if (PrevPt->y > CurrPt->y)
2985 {
2986 bottom = PrevPt, top = CurrPt;
2987 pETEs->ClockWise = 0;
2988 }
2989 else
2990 {
2991 bottom = CurrPt, top = PrevPt;
2992 pETEs->ClockWise = 1;
2993 }
2994
2995 /*
2996 * don't add horizontal edges to the Edge table.
2997 */
2998 if (bottom->y != top->y)
2999 {
3000 pETEs->ymax = bottom->y-1;
3001 /* -1 so we don't get last scanline */
3002
3003 /*
3004 * initialize integer edge algorithm
3005 */
3006 dy = bottom->y - top->y;
3007 BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres);
3008
3009 REGION_InsertEdgeInET(ET, pETEs, top->y, &pSLLBlock,
3010 &iSLLBlock);
3011
3012 if (PrevPt->y > ET->ymax)
3013 ET->ymax = PrevPt->y;
3014 if (PrevPt->y < ET->ymin)
3015 ET->ymin = PrevPt->y;
3016 pETEs++;
3017 }
3018
3019 PrevPt = CurrPt;
3020 }
3021 }
3022 }
3023
3024 HRGN FASTCALL
3025 IntCreatePolyPolygonRgn(
3026 POINT *Pts,
3027 PULONG Count,
3028 INT nbpolygons,
3029 INT mode
3030 )
3031 {
3032 HRGN hrgn;
3033 ROSRGNDATA *region;
3034 EdgeTableEntry *pAET; /* Active Edge Table */
3035 INT y; /* current scanline */
3036 int iPts = 0; /* number of pts in buffer */
3037 EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
3038 ScanLineList *pSLL; /* current scanLineList */
3039 POINT *pts; /* output buffer */
3040 EdgeTableEntry *pPrevAET; /* ptr to previous AET */
3041 EdgeTable ET; /* header node for ET */
3042 EdgeTableEntry AET; /* header node for AET */
3043 EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
3044 ScanLineListBlock SLLBlock; /* header for scanlinelist */
3045 int fixWAET = FALSE;
3046 POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
3047 POINTBLOCK *tmpPtBlock;
3048 int numFullPtBlocks = 0;
3049 INT poly, total;
3050
3051 if (mode == 0 || mode > 2) return 0;
3052
3053 if (!(region = REGION_AllocUserRgnWithHandle(nbpolygons)))
3054 return 0;
3055 hrgn = region->BaseObject.hHmgr;
3056
3057 /* special case a rectangle */
3058
3059 if (((nbpolygons == 1) && ((*Count == 4) ||
3060 ((*Count == 5) && (Pts[4].x == Pts[0].x) && (Pts[4].y == Pts[0].y)))) &&
3061 (((Pts[0].y == Pts[1].y) &&
3062 (Pts[1].x == Pts[2].x) &&
3063 (Pts[2].y == Pts[3].y) &&
3064 (Pts[3].x == Pts[0].x)) ||
3065 ((Pts[0].x == Pts[1].x) &&
3066 (Pts[1].y == Pts[2].y) &&
3067 (Pts[2].x == Pts[3].x) &&
3068 (Pts[3].y == Pts[0].y))))
3069 {
3070 RGNOBJAPI_Unlock(region);
3071 NtGdiSetRectRgn(hrgn, min(Pts[0].x, Pts[2].x), min(Pts[0].y, Pts[2].y),
3072 max(Pts[0].x, Pts[2].x), max(Pts[0].y, Pts[2].y));
3073 return hrgn;
3074 }
3075
3076 for (poly = total = 0; poly < nbpolygons; poly++)
3077 total += Count[poly];
3078 if (! (pETEs = ExAllocatePoolWithTag(PagedPool, sizeof(EdgeTableEntry) * total, TAG_REGION)) )
3079 {
3080 GreDeleteObject(hrgn);
3081 return 0;
3082 }
3083 pts = FirstPtBlock.pts;
3084 REGION_CreateETandAET(Count, nbpolygons, Pts, &ET, &AET, pETEs, &SLLBlock);
3085 pSLL = ET.scanlines.next;
3086 curPtBlock = &FirstPtBlock;
3087
3088 if (mode != WINDING)
3089 {
3090 /*
3091 * for each scanline
3092 */
3093 for (y = ET.ymin; y < ET.ymax; y++)
3094 {
3095 /*
3096 * Add a new edge to the active edge table when we
3097 * get to the next edge.
3098 */
3099 if (pSLL != NULL && y == pSLL->scanline)
3100 {
3101 REGION_loadAET(&AET, pSLL->edgelist);
3102 pSLL = pSLL->next;
3103 }
3104 pPrevAET = &AET;
3105 pAET = AET.next;
3106
3107 /*
3108 * for each active edge
3109 */
3110 while (pAET)
3111 {
3112 pts->x = pAET->bres.minor_axis, pts->y = y;
3113 pts++, iPts++;
3114
3115 /*
3116 * send out the buffer
3117 */
3118 if (iPts == NUMPTSTOBUFFER)
3119 {
3120 tmpPtBlock = ExAllocatePoolWithTag(PagedPool, sizeof(POINTBLOCK), TAG_REGION);
3121 if (!tmpPtBlock)
3122 {
3123 DPRINT1("Can't alloc tPB\n");
3124 ExFreePoolWithTag(pETEs, TAG_REGION);
3125 return 0;
3126 }
3127 curPtBlock->next = tmpPtBlock;
3128 curPtBlock = tmpPtBlock;
3129 pts = curPtBlock->pts;
3130 numFullPtBlocks++;
3131 iPts = 0;
3132 }
3133 EVALUATEEDGEEVENODD(pAET, pPrevAET, y);
3134 }
3135 REGION_InsertionSort(&AET);
3136 }
3137 }
3138 else
3139 {
3140 /*
3141 * for each scanline
3142 */
3143 for (y = ET.ymin; y < ET.ymax; y++)
3144 {
3145 /*
3146 * Add a new edge to the active edge table when we
3147 * get to the next edge.
3148 */
3149 if (pSLL != NULL && y == pSLL->scanline)
3150 {
3151 REGION_loadAET(&AET, pSLL->edgelist);
3152 REGION_computeWAET(&AET);
3153 pSLL = pSLL->next;
3154 }
3155 pPrevAET = &AET;
3156 pAET = AET.next;
3157 pWETE = pAET;
3158
3159 /*
3160 * for each active edge
3161 */
3162 while (pAET)
3163 {
3164 /*
3165 * add to the buffer only those edges that
3166 * are in the Winding active edge table.
3167 */
3168 if (pWETE == pAET)
3169 {
3170 pts->x = pAET->bres.minor_axis, pts->y = y;
3171 pts++, iPts++;
3172
3173 /*
3174 * send out the buffer
3175 */
3176 if (iPts == NUMPTSTOBUFFER)
3177 {
3178 tmpPtBlock = ExAllocatePoolWithTag(PagedPool,
3179 sizeof(POINTBLOCK), TAG_REGION);
3180 if (!tmpPtBlock)
3181 {
3182 DPRINT1("Can't alloc tPB\n");
3183 ExFreePoolWithTag(pETEs, TAG_REGION);
3184 GreDeleteObject(hrgn);
3185 return 0;
3186 }
3187 curPtBlock->next = tmpPtBlock;
3188 curPtBlock = tmpPtBlock;
3189 pts = curPtBlock->pts;
3190 numFullPtBlocks++;
3191 iPts = 0;
3192 }
3193 pWETE = pWETE->nextWETE;
3194 }
3195 EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
3196 }
3197
3198 /*
3199 * recompute the winding active edge table if
3200 * we just resorted or have exited an edge.
3201 */
3202 if (REGION_InsertionSort(&AET) || fixWAET)
3203 {
3204 REGION_computeWAET(&AET);
3205 fixWAET = FALSE;
3206 }
3207 }
3208 }
3209 REGION_FreeStorage(SLLBlock.next);
3210 REGION_PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
3211
3212 for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;)
3213 {
3214 tmpPtBlock = curPtBlock->next;
3215 ExFreePoolWithTag(curPtBlock, TAG_REGION);
3216 curPtBlock = tmpPtBlock;
3217 }
3218 ExFreePoolWithTag(pETEs, TAG_REGION);
3219 RGNOBJAPI_Unlock(region);
3220 return hrgn;
3221 }
3222
3223 //
3224 // NtGdi Exported Functions
3225 //
3226 INT
3227 APIENTRY
3228 NtGdiCombineRgn(HRGN hDest,
3229 HRGN hSrc1,
3230 HRGN hSrc2,
3231 INT CombineMode)
3232 {
3233 INT result = ERROR;
3234 PROSRGNDATA destRgn, src1Rgn, src2Rgn = NULL;
3235
3236 if ( CombineMode > RGN_COPY && CombineMode < RGN_AND)
3237 {
3238 SetLastWin32Error(ERROR_INVALID_PARAMETER);
3239 return ERROR;
3240 }
3241
3242 destRgn = RGNOBJAPI_Lock(hDest, NULL);
3243 if (!destRgn)
3244 {
3245 SetLastWin32Error(ERROR_INVALID_HANDLE);
3246 return ERROR;
3247 }
3248
3249 src1Rgn = RGNOBJAPI_Lock(hSrc1, NULL);
3250 if (!src1Rgn)
3251 {
3252 RGNOBJAPI_Unlock(destRgn);
3253 SetLastWin32Error(ERROR_INVALID_HANDLE);
3254 return ERROR;
3255 }
3256
3257 if (hSrc2)
3258 src2Rgn = RGNOBJAPI_Lock(hSrc2, NULL);
3259
3260 result = IntGdiCombineRgn( destRgn, src1Rgn, src2Rgn, CombineMode);
3261
3262 if (src2Rgn)
3263 RGNOBJAPI_Unlock(src2Rgn);
3264 RGNOBJAPI_Unlock(src1Rgn);
3265 RGNOBJAPI_Unlock(destRgn);
3266
3267 return result;
3268 }
3269
3270 HRGN
3271 APIENTRY
3272 NtGdiCreateEllipticRgn(
3273 INT Left,
3274 INT Top,
3275 INT Right,
3276 INT Bottom
3277 )
3278 {
3279 return NtGdiCreateRoundRectRgn(Left, Top, Right, Bottom,
3280 Right - Left, Bottom - Top);
3281 }
3282
3283 HRGN APIENTRY
3284 NtGdiCreateRectRgn(INT LeftRect, INT TopRect, INT RightRect, INT BottomRect)
3285 {
3286 PROSRGNDATA pRgn;
3287 HRGN hRgn;
3288
3289 /* Allocate region data structure with space for 1 RECTL */
3290 if (!(pRgn = REGION_AllocUserRgnWithHandle(1)))
3291 {
3292 SetLastWin32Error(ERROR_NOT_ENOUGH_MEMORY);
3293 return NULL;
3294 }
3295 hRgn = pRgn->BaseObject.hHmgr;
3296
3297 REGION_SetRectRgn(pRgn, LeftRect, TopRect, RightRect, BottomRect);
3298 RGNOBJAPI_Unlock(pRgn);
3299
3300 return hRgn;
3301 }
3302
3303 HRGN
3304 APIENTRY
3305 NtGdiCreateRoundRectRgn(
3306 INT left,
3307 INT top,
3308 INT right,
3309 INT bottom,
3310 INT ellipse_width,
3311 INT ellipse_height
3312 )
3313 {
3314 PROSRGNDATA obj;
3315 HRGN hrgn;
3316 int asq, bsq, d, xd, yd;
3317 RECTL rect;
3318
3319 /* Make the dimensions sensible */
3320
3321 if (left > right)
3322 {
3323 INT tmp = left;
3324 left = right;
3325 right = tmp;
3326 }
3327 if (top > bottom)
3328 {
3329 INT tmp = top;
3330 top = bottom;
3331 bottom = tmp;
3332 }
3333
3334 ellipse_width = abs(ellipse_width);
3335 ellipse_height = abs(ellipse_height);
3336
3337 /* Check parameters */
3338
3339 if (ellipse_width > right-left) ellipse_width = right-left;
3340 if (ellipse_height > bottom-top) ellipse_height = bottom-top;
3341
3342 /* Check if we can do a normal rectangle instead */
3343
3344 if ((ellipse_width < 2) || (ellipse_height < 2))
3345 return NtGdiCreateRectRgn(left, top, right, bottom);
3346
3347 /* Create region */
3348
3349 d = (ellipse_height < 128) ? ((3 * ellipse_height) >> 2) : 64;
3350 if (!(obj = REGION_AllocUserRgnWithHandle(d))) return 0;
3351 hrgn = obj->BaseObject.hHmgr;
3352
3353 /* Ellipse algorithm, based on an article by K. Porter */
3354 /* in DDJ Graphics Programming Column, 8/89 */
3355
3356 asq = ellipse_width * ellipse_width / 4; /* a^2 */
3357 bsq = ellipse_height * ellipse_height / 4; /* b^2 */
3358 d = bsq - asq * ellipse_height / 2 + asq / 4; /* b^2 - a^2b + a^2/4 */
3359 xd = 0;
3360 yd = asq * ellipse_height; /* 2a^2b */
3361
3362 rect.left = left + ellipse_width / 2;
3363 rect.right = right - ellipse_width / 2;
3364
3365 /* Loop to draw first half of quadrant */
3366
3367 while (xd < yd)
3368 {
3369 if (d > 0) /* if nearest pixel is toward the center */
3370 {
3371 /* move toward center */
3372 rect.top = top++;
3373 rect.bottom = rect.top + 1;
3374 REGION_UnionRectWithRgn(obj, &rect);
3375 rect.top = --bottom;
3376 rect.bottom = rect.top + 1;
3377 REGION_UnionRectWithRgn(obj, &rect);
3378 yd -= 2*asq;
3379 d -= yd;
3380 }
3381 rect.left--; /* next horiz point */
3382 rect.right++;
3383 xd += 2*bsq;
3384 d += bsq + xd;
3385 }
3386 /* Loop to draw second half of quadrant */
3387
3388 d += (3 * (asq-bsq) / 2 - (xd+yd)) / 2;
3389 while (yd >= 0)
3390 {
3391 /* next vertical point */
3392 rect.top = top++;
3393 rect.bottom = rect.top + 1;
3394 REGION_UnionRectWithRgn(obj, &rect);
3395 rect.top = --bottom;
3396 rect.bottom = rect.top + 1;
3397 REGION_UnionRectWithRgn(obj, &rect);
3398 if (d < 0) /* if nearest pixel is outside ellipse */
3399 {
3400 rect.left--; /* move away from center */
3401 rect.right++;
3402 xd += 2*bsq;
3403 d += xd;
3404 }
3405 yd -= 2*asq;
3406 d += asq - yd;
3407 }
3408 /* Add the inside rectangle */
3409
3410 if (top <= bottom)
3411 {
3412 rect.top = top;
3413 rect.bottom = bottom;
3414 REGION_UnionRectWithRgn(obj, &rect);
3415 }
3416
3417 RGNOBJAPI_Unlock(obj);
3418 return hrgn;
3419 }
3420
3421 BOOL
3422 APIENTRY
3423 NtGdiEqualRgn(
3424 HRGN hSrcRgn1,
3425 HRGN hSrcRgn2
3426 )
3427 {
3428 PROSRGNDATA rgn1, rgn2;
3429 PRECTL tRect1, tRect2;
3430 ULONG i;
3431 BOOL bRet = FALSE;
3432
3433 if ( !(rgn1 = RGNOBJAPI_Lock(hSrcRgn1, NULL)) )
3434 return ERROR;
3435
3436 if ( !(rgn2 = RGNOBJAPI_Lock(hSrcRgn2, NULL)) )
3437 {
3438 RGNOBJAPI_Unlock(rgn1);
3439 return ERROR;
3440 }
3441
3442 if ( rgn1->rdh.nCount != rgn2->rdh.nCount ) goto exit;
3443
3444 if ( rgn1->rdh.nCount == 0 )
3445 {
3446 bRet = TRUE;
3447 goto exit;
3448 }
3449
3450 if ( rgn1->rdh.rcBound.left != rgn2->rdh.rcBound.left ||
3451 rgn1->rdh.rcBound.right != rgn2->rdh.rcBound.right ||
3452 rgn1->rdh.rcBound.top != rgn2->rdh.rcBound.top ||
3453 rgn1->rdh.rcBound.bottom != rgn2->rdh.rcBound.bottom )
3454 goto exit;
3455
3456 tRect1 = rgn1->Buffer;
3457 tRect2 = rgn2->Buffer;
3458
3459 if (!tRect1 || !tRect2)
3460 goto exit;
3461
3462 for (i=0; i < rgn1->rdh.nCount; i++)
3463 {
3464 if ( tRect1[i].left != tRect2[i].left ||
3465 tRect1[i].right != tRect2[i].right ||
3466 tRect1[i].top != tRect2[i].top ||
3467 tRect1[i].bottom != tRect2[i].bottom )
3468 goto exit;
3469 }
3470 bRet = TRUE;
3471
3472 exit:
3473 RGNOBJAPI_Unlock(rgn1);
3474 RGNOBJAPI_Unlock(rgn2);
3475 return bRet;
3476 }
3477
3478 HRGN
3479 APIENTRY
3480 NtGdiExtCreateRegion(
3481 OPTIONAL LPXFORM Xform,
3482 DWORD Count,
3483 LPRGNDATA RgnData
3484 )
3485 {
3486 HRGN hRgn;
3487 PROSRGNDATA Region;
3488 DWORD nCount = 0;
3489 DWORD iType = 0;
3490 DWORD dwSize = 0;
3491 NTSTATUS Status = STATUS_SUCCESS;
3492 MATRIX matrix;
3493
3494 DPRINT("NtGdiExtCreateRegion\n");
3495 _SEH2_TRY
3496 {
3497 ProbeForRead(RgnData, Count, 1);
3498 nCount = RgnData->rdh.nCount;
3499 iType = RgnData->rdh.iType;
3500 dwSize = RgnData->rdh.dwSize;
3501 }
3502 _SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
3503 {
3504 Status = _SEH2_GetExceptionCode();
3505 }
3506 _SEH2_END;
3507 if (!NT_SUCCESS(Status))
3508 {
3509 SetLastNtError(Status);
3510 return NULL;
3511 }
3512
3513 /* Check parameters, but don't set last error here */
3514 if (Count < sizeof(RGNDATAHEADER) + nCount * sizeof(RECT) ||
3515 iType != RDH_RECTANGLES ||
3516 dwSize != sizeof(RGNDATAHEADER))
3517 {
3518 return NULL;
3519 }
3520
3521 Region = REGION_AllocUserRgnWithHandle(nCount);
3522
3523 if (Region == NULL)
3524 {
3525 SetLastWin32Error(ERROR_NOT_ENOUGH_MEMORY);
3526 return FALSE;
3527 }
3528 hRgn = Region->BaseObject.hHmgr;
3529
3530 _SEH2_TRY
3531 {
3532 if (Xform)
3533 {
3534 ULONG ret;
3535
3536 /* Init the XFORMOBJ from the Xform struct */
3537 Status = STATUS_INVALID_PARAMETER;
3538 ret = XFORMOBJ_iSetXform((XFORMOBJ*)&matrix, (XFORML*)Xform);
3539
3540 /* Check for error, also no scale and shear allowed */
3541 if (ret != DDI_ERROR && ret != GX_GENERAL)
3542 {
3543 /* Apply the coordinate transformation on the rects */
3544 if (XFORMOBJ_bApplyXform((XFORMOBJ*)&matrix,
3545 XF_LTOL,
3546 nCount * 2,
3547 RgnData->Buffer,
3548 Region->Buffer))
3549 {
3550 Status = STATUS_SUCCESS;
3551 }
3552 }
3553 }
3554 else
3555 {
3556 /* Copy rect coordinates */
3557 RtlCopyMemory(Region->Buffer,
3558 RgnData->Buffer,
3559 nCount * sizeof(RECT));
3560 }
3561 }
3562 _SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
3563 {
3564 Status = _SEH2_GetExceptionCode();
3565 }
3566 _SEH2_END;
3567 if (!NT_SUCCESS(Status))
3568 {
3569 SetLastWin32Error(ERROR_INVALID_PARAMETER);
3570 RGNOBJAPI_Unlock(Region);
3571 GreDeleteObject(hRgn);
3572 return NULL;
3573 }
3574
3575 RGNOBJAPI_Unlock(Region);
3576
3577 return hRgn;
3578 }
3579
3580 BOOL
3581 APIENTRY
3582 NtGdiFillRgn(
3583 HDC hDC,
3584 HRGN hRgn,
3585 HBRUSH hBrush
3586 )
3587 {
3588 HBRUSH oldhBrush;
3589 PROSRGNDATA rgn;
3590 PRECTL r;
3591
3592 if (NULL == (rgn = RGNOBJAPI_Lock(hRgn, NULL)))
3593 {
3594 return FALSE;
3595 }
3596
3597 if (NULL == (oldhBrush = NtGdiSelectBrush(hDC, hBrush)))
3598 {
3599 RGNOBJAPI_Unlock(rgn);
3600 return FALSE;
3601 }
3602
3603 for (r = rgn->Buffer; r < rgn->Buffer + rgn->rdh.nCount; r++)
3604 {
3605 NtGdiPatBlt(hDC, r->left, r->top, r->right - r->left, r->bottom - r->top, PATCOPY);
3606 }
3607
3608 RGNOBJAPI_Unlock(rgn);
3609 NtGdiSelectBrush(hDC, oldhBrush);
3610
3611 return TRUE;
3612 }
3613
3614 BOOL
3615 APIENTRY
3616 NtGdiFrameRgn(
3617 HDC hDC,
3618 HRGN hRgn,
3619 HBRUSH hBrush,
3620 INT Width,
3621 INT Height
3622 )
3623 {
3624 HRGN FrameRgn;
3625 BOOL Ret;
3626
3627 if (!(FrameRgn = IntSysCreateRectRgn(0, 0, 0, 0)))
3628 {
3629 return FALSE;
3630 }
3631 if (!REGION_CreateFrameRgn(FrameRgn, hRgn, Width, Height))
3632 {
3633 REGION_FreeRgnByHandle(FrameRgn);
3634 return FALSE;
3635 }
3636
3637 Ret = NtGdiFillRgn(hDC, FrameRgn, hBrush);
3638
3639 REGION_FreeRgnByHandle(FrameRgn);
3640 return Ret;
3641 }
3642
3643
3644 /* See wine, msdn, osr and Feng Yuan - Windows Graphics Programming Win32 Gdi And Directdraw
3645
3646 1st: http://www.codeproject.com/gdi/cliprgnguide.asp is wrong!
3647
3648 The intersection of the clip with the meta region is not Rao it's API!
3649 Go back and read 7.2 Clipping pages 418-19:
3650 Rao = API & Vis:
3651 1) The Rao region is the intersection of the API region and the system region,
3652 named after the Microsoft engineer who initially proposed it.
3653 2) The Rao region can be calculated from the API region and the system region.
3654
3655 API:
3656 API region is the intersection of the meta region and the clipping region,
3657 clearly named after the fact that it is controlled by GDI API calls.
3658 */
3659 INT APIENTRY
3660 NtGdiGetRandomRgn(
3661 HDC hDC,
3662 HRGN hDest,
3663 INT iCode
3664 )
3665 {
3666 INT ret = 0;
3667 PDC pDC;
3668 HRGN hSrc = NULL;
3669 POINT org;
3670
3671 pDC = DC_LockDc(hDC);
3672 if (pDC == NULL)
3673 {
3674 SetLastWin32Error(ERROR_INVALID_HANDLE);
3675 return -1;
3676 }
3677
3678 switch (iCode)
3679 {
3680 case CLIPRGN:
3681 hSrc = pDC->rosdc.hClipRgn;
3682 // if (pDC->dclevel.prgnClip) hSrc = ((PROSRGNDATA)pDC->dclevel.prgnClip)->BaseObject.hHmgr;
3683 break;
3684 case METARGN:
3685 if (pDC->dclevel.prgnMeta) hSrc = ((PROSRGNDATA)pDC->dclevel.prgnMeta)->BaseObject.hHmgr;
3686 break;
3687 case APIRGN:
3688 if (pDC->prgnAPI) hSrc = ((PROSRGNDATA)pDC->prgnAPI)->BaseObject.hHmgr;
3689 // else if (pDC->dclevel.prgnClip) hSrc = ((PROSRGNDATA)pDC->dclevel.prgnClip)->BaseObject.hHmgr;
3690 else if (pDC->rosdc.hClipRgn) hSrc = pDC->rosdc.hClipRgn;
3691 else if (pDC->dclevel.prgnMeta) hSrc = ((PROSRGNDATA)pDC->dclevel.prgnMeta)->BaseObject.hHmgr;
3692 break;
3693 case SYSRGN:
3694 hSrc = pDC->rosdc.hVisRgn;
3695 // if (pDC->prgnVis) hSrc = ((PROSRGNDATA)pDC->prgnVis)->BaseObject.hHmgr;
3696 break;
3697 default:
3698 hSrc = 0;
3699 }
3700 if (hSrc)
3701 {
3702 if (NtGdiCombineRgn(hDest, hSrc, 0, RGN_COPY) == ERROR)
3703 {
3704 ret = -1;
3705 }
3706 else
3707 {
3708 ret = 1;
3709 }
3710 }
3711 if (iCode == SYSRGN)
3712 {
3713 IntGdiGetDCOrg(pDC, &org);
3714 NtGdiOffsetRgn(hDest, org.x, org.y );
3715 }
3716
3717 DC_UnlockDc(pDC);
3718
3719 return ret;
3720 }
3721
3722 INT APIENTRY
3723 NtGdiGetRgnBox(
3724 HRGN hRgn,
3725 PRECTL pRect
3726 )
3727 {
3728 PROSRGNDATA Rgn;
3729 RECTL SafeRect;
3730 DWORD ret;
3731 NTSTATUS Status = STATUS_SUCCESS;
3732
3733 if (!(Rgn = RGNOBJAPI_Lock(hRgn, NULL)))
3734 {
3735 return ERROR;
3736 }
3737
3738 ret = REGION_GetRgnBox(Rgn, &SafeRect);
3739 RGNOBJAPI_Unlock(Rgn);
3740 if (ERROR == ret)
3741 {
3742 return ret;
3743 }
3744
3745 _SEH2_TRY
3746 {
3747 ProbeForWrite(pRect, sizeof(RECT), 1);
3748 *pRect = SafeRect;
3749 }
3750 _SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
3751 {
3752 Status = _SEH2_GetExceptionCode();
3753 }
3754 _SEH2_END;
3755 if (!NT_SUCCESS(Status))
3756 {
3757 return ERROR;
3758 }
3759
3760 return ret;
3761 }
3762
3763 BOOL
3764 APIENTRY
3765 NtGdiInvertRgn(
3766 HDC hDC,
3767 HRGN hRgn
3768 )
3769 {
3770 PROSRGNDATA RgnData;
3771 ULONG i;
3772 PRECTL rc;
3773
3774 if (!(RgnData = RGNOBJAPI_Lock(hRgn, NULL)))
3775 {
3776 SetLastWin32Error(ERROR_INVALID_HANDLE);
3777 return FALSE;
3778 }
3779
3780 rc = RgnData->Buffer;
3781 for (i = 0; i < RgnData->rdh.nCount; i++)
3782 {
3783
3784 if (!NtGdiPatBlt(hDC, rc->left, rc->top, rc->right - rc->left, rc->bottom - rc->top, DSTINVERT))
3785 {
3786 RGNOBJAPI_Unlock(RgnData);
3787 return FALSE;
3788 }
3789 rc++;
3790 }
3791
3792 RGNOBJAPI_Unlock(RgnData);
3793 return TRUE;
3794 }
3795
3796 INT
3797 APIENTRY
3798 NtGdiOffsetRgn(
3799 HRGN hRgn,
3800 INT XOffset,
3801 INT YOffset
3802 )
3803 {
3804 PROSRGNDATA rgn = RGNOBJAPI_Lock(hRgn, NULL);
3805 INT ret;
3806
3807 DPRINT("NtGdiOffsetRgn: hRgn %d Xoffs %d Yoffs %d rgn %x\n", hRgn, XOffset, YOffset, rgn );
3808
3809 if (!rgn)
3810 {
3811 DPRINT("NtGdiOffsetRgn: hRgn error\n");
3812 return ERROR;
3813 }
3814
3815 ret = IntGdiOffsetRgn(rgn, XOffset, YOffset);
3816
3817 RGNOBJAPI_Unlock(rgn);
3818 return ret;
3819 }
3820
3821 BOOL
3822 APIENTRY
3823 NtGdiPtInRegion(
3824 HRGN hRgn,
3825 INT X,
3826 INT Y
3827 )
3828 {
3829 PROSRGNDATA rgn;
3830 ULONG i;
3831 PRECTL r;
3832
3833 if (!(rgn = RGNOBJAPI_Lock(hRgn, NULL) ) )
3834 return FALSE;
3835
3836 if (rgn->rdh.nCount > 0 && INRECT(rgn->rdh.rcBound, X, Y))
3837 {
3838 r = rgn->Buffer;
3839 for (i = 0; i < rgn->rdh.nCount; i++)
3840 {
3841 if (INRECT(*r, X, Y))
3842 {
3843 RGNOBJAPI_Unlock(rgn);
3844 return TRUE;
3845 }
3846 r++;
3847 }
3848 }
3849 RGNOBJAPI_Unlock(rgn);
3850 return FALSE;
3851 }
3852
3853 BOOL
3854 APIENTRY
3855 NtGdiRectInRegion(
3856 HRGN hRgn,
3857 LPRECTL unsaferc
3858 )
3859 {
3860 PROSRGNDATA Rgn;
3861 RECTL rc = {0};
3862 BOOL Ret;
3863 NTSTATUS Status = STATUS_SUCCESS;
3864
3865 if (!(Rgn = RGNOBJAPI_Lock(hRgn, NULL)))
3866 {
3867 return ERROR;
3868 }
3869
3870 _SEH2_TRY
3871 {
3872 ProbeForRead(unsaferc, sizeof(RECT), 1);
3873 rc = *unsaferc;
3874 }
3875 _SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
3876 {
3877 Status = _SEH2_GetExceptionCode();
3878 }
3879 _SEH2_END;
3880
3881 if (!NT_SUCCESS(Status))
3882 {
3883 RGNOBJAPI_Unlock(Rgn);
3884 SetLastNtError(Status);
3885 DPRINT1("NtGdiRectInRegion: bogus rc\n");
3886 return ERROR;
3887 }
3888
3889 Ret = REGION_RectInRegion(Rgn, &rc);
3890 RGNOBJAPI_Unlock(Rgn);
3891 return Ret;
3892 }
3893
3894 BOOL
3895 APIENTRY
3896 NtGdiSetRectRgn(
3897 HRGN hRgn,
3898 INT LeftRect,
3899 INT TopRect,
3900 INT RightRect,
3901 INT BottomRect
3902 )
3903 {
3904 PROSRGNDATA rgn;
3905
3906 if ( !(rgn = RGNOBJAPI_Lock(hRgn, NULL)) )
3907 {
3908 return 0; //per documentation
3909 }
3910
3911 REGION_SetRectRgn(rgn, LeftRect, TopRect, RightRect, BottomRect);
3912
3913 RGNOBJAPI_Unlock(rgn);
3914 return TRUE;
3915 }
3916
3917 HRGN APIENTRY
3918 NtGdiUnionRectWithRgn(
3919 HRGN hDest,
3920 const RECTL *UnsafeRect
3921 )
3922 {
3923 RECTL SafeRect = {0};
3924 PROSRGNDATA Rgn;
3925 NTSTATUS Status = STATUS_SUCCESS;
3926
3927 if (!(Rgn = RGNOBJAPI_Lock(hDest, NULL)))
3928 {
3929 SetLastWin32Error(ERROR_INVALID_HANDLE);
3930 return NULL;
3931 }
3932
3933 _SEH2_TRY
3934 {
3935 ProbeForRead(UnsafeRect, sizeof(RECT), 1);
3936 SafeRect = *UnsafeRect;
3937 }
3938 _SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
3939 {
3940 Status = _SEH2_GetExceptionCode();
3941 }
3942 _SEH2_END;
3943
3944 if (! NT_SUCCESS(Status))
3945 {
3946 RGNOBJAPI_Unlock(Rgn);
3947 SetLastNtError(Status);
3948 return NULL;
3949 }
3950
3951 REGION_UnionRectWithRgn(Rgn, &SafeRect);
3952 RGNOBJAPI_Unlock(Rgn);
3953 return hDest;
3954 }
3955
3956 /*!
3957 * MSDN: GetRegionData, Return Values:
3958 *
3959 * "If the function succeeds and dwCount specifies an adequate number of bytes,
3960 * the return value is always dwCount. If dwCount is too small or the function
3961 * fails, the return value is 0. If lpRgnData is NULL, the return value is the
3962 * required number of bytes.
3963 *
3964 * If the function fails, the return value is zero."
3965 */
3966 DWORD APIENTRY
3967 NtGdiGetRegionData(
3968 HRGN hrgn,
3969 DWORD count,
3970 LPRGNDATA rgndata
3971 )
3972 {
3973 DWORD size;
3974 PROSRGNDATA obj = RGNOBJAPI_Lock(hrgn, NULL);
3975 NTSTATUS Status = STATUS_SUCCESS;
3976
3977 if (!obj)
3978 return 0;
3979
3980 size = obj->rdh.nCount * sizeof(RECT);
3981 if (count < (size + sizeof(RGNDATAHEADER)) || rgndata == NULL)
3982 {
3983 RGNOBJAPI_Unlock(obj);
3984 if (rgndata) /* buffer is too small, signal it by return 0 */
3985 return 0;
3986 else /* user requested buffer size with rgndata NULL */
3987 return size + sizeof(RGNDATAHEADER);
3988 }
3989
3990 _SEH2_TRY
3991 {
3992 ProbeForWrite(rgndata, count, 1);
3993 RtlCopyMemory(rgndata, &obj->rdh, sizeof(RGNDATAHEADER));
3994 RtlCopyMemory(rgndata->Buffer, obj->Buffer, size);
3995 }
3996 _SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
3997 {
3998 Status = _SEH2_GetExceptionCode();
3999 }
4000 _SEH2_END;
4001
4002 if (!NT_SUCCESS(Status))
4003 {
4004 SetLastNtError(Status);
4005 RGNOBJAPI_Unlock(obj);
4006 return 0;
4007 }
4008
4009 RGNOBJAPI_Unlock(obj);
4010 return size + sizeof(RGNDATAHEADER);
4011 }
4012
4013 /* EOF */