- Less STDCALL, more WINAPI/NTAPI/APIENTRY
[reactos.git] / reactos / subsystems / win32 / win32k / objects / region.c
1 /*
2 * ReactOS W32 Subsystem
3 * Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 ReactOS Team
4 *
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18 */
19
20 /*
21 * GDI region objects. Shamelessly ripped out from the X11 distribution
22 * Thanks for the nice licence.
23 *
24 * Copyright 1993, 1994, 1995 Alexandre Julliard
25 * Modifications and additions: Copyright 1998 Huw Davies
26 * 1999 Alex Korobka
27 *
28 * This library is free software; you can redistribute it and/or
29 * modify it under the terms of the GNU Lesser General Public
30 * License as published by the Free Software Foundation; either
31 * version 2.1 of the License, or (at your option) any later version.
32 *
33 * This library is distributed in the hope that it will be useful,
34 * but WITHOUT ANY WARRANTY; without even the implied warranty of
35 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
36 * Lesser General Public License for more details.
37 *
38 * You should have received a copy of the GNU Lesser General Public
39 * License along with this library; if not, write to the Free Software
40 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
41 */
42
43 /************************************************************************
44
45 Copyright (c) 1987, 1988 X Consortium
46
47 Permission is hereby granted, free of charge, to any person obtaining a copy
48 of this software and associated documentation files (the "Software"), to deal
49 in the Software without restriction, including without limitation the rights
50 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
51 copies of the Software, and to permit persons to whom the Software is
52 furnished to do so, subject to the following conditions:
53
54 The above copyright notice and this permission notice shall be included in
55 all copies or substantial portions of the Software.
56
57 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
58 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
59 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
60 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
61 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
62 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
63
64 Except as contained in this notice, the name of the X Consortium shall not be
65 used in advertising or otherwise to promote the sale, use or other dealings
66 in this Software without prior written authorization from the X Consortium.
67
68
69 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
70
71 All Rights Reserved
72
73 Permission to use, copy, modify, and distribute this software and its
74 documentation for any purpose and without fee is hereby granted,
75 provided that the above copyright notice appear in all copies and that
76 both that copyright notice and this permission notice appear in
77 supporting documentation, and that the name of Digital not be
78 used in advertising or publicity pertaining to distribution of the
79 software without specific, written prior permission.
80
81 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
82 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
83 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
84 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
85 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
86 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
87 SOFTWARE.
88
89 ************************************************************************/
90 /*
91 * The functions in this file implement the Region abstraction, similar to one
92 * used in the X11 sample server. A Region is simply an area, as the name
93 * implies, and is implemented as a "y-x-banded" array of rectangles. To
94 * explain: Each Region is made up of a certain number of rectangles sorted
95 * by y coordinate first, and then by x coordinate.
96 *
97 * Furthermore, the rectangles are banded such that every rectangle with a
98 * given upper-left y coordinate (y1) will have the same lower-right y
99 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
100 * will span the entire vertical distance of the band. This means that some
101 * areas that could be merged into a taller rectangle will be represented as
102 * several shorter rectangles to account for shorter rectangles to its left
103 * or right but within its "vertical scope".
104 *
105 * An added constraint on the rectangles is that they must cover as much
106 * horizontal area as possible. E.g. no two rectangles in a band are allowed
107 * to touch.
108 *
109 * Whenever possible, bands will be merged together to cover a greater vertical
110 * distance (and thus reduce the number of rectangles). Two bands can be merged
111 * only if the bottom of one touches the top of the other and they have
112 * rectangles in the same places (of the same width, of course). This maintains
113 * the y-x-banding that's so nice to have...
114 */
115
116 #include <w32k.h>
117
118 #define NDEBUG
119 #include <debug.h>
120
121 PROSRGNDATA prgnDefault = NULL;
122 HRGN hrgnDefault = NULL;
123
124 // Internal Functions
125
126 #if 1
127 #define COPY_RECTS(dest, src, nRects) \
128 do { \
129 PRECT xDest = (dest); \
130 PRECT xSrc = (src); \
131 UINT xRects = (nRects); \
132 while(xRects-- > 0) { \
133 *(xDest++) = *(xSrc++); \
134 } \
135 } while(0)
136 #else
137 #define COPY_RECTS(dest, src, nRects) RtlCopyMemory(dest, src, (nRects) * sizeof(RECT))
138 #endif
139
140 #define EMPTY_REGION(pReg) { \
141 (pReg)->rdh.nCount = 0; \
142 (pReg)->rdh.rcBound.left = (pReg)->rdh.rcBound.top = 0; \
143 (pReg)->rdh.rcBound.right = (pReg)->rdh.rcBound.bottom = 0; \
144 (pReg)->rdh.iType = RDH_RECTANGLES; \
145 }
146
147 #define REGION_NOT_EMPTY(pReg) pReg->rdh.nCount
148
149 #define INRECT(r, x, y) \
150 ( ( ((r).right > x)) && \
151 ( ((r).left <= x)) && \
152 ( ((r).bottom > y)) && \
153 ( ((r).top <= y)) )
154
155 /* 1 if two RECTs overlap.
156 * 0 if two RECTs do not overlap.
157 */
158 #define EXTENTCHECK(r1, r2) \
159 ((r1)->right > (r2)->left && \
160 (r1)->left < (r2)->right && \
161 (r1)->bottom > (r2)->top && \
162 (r1)->top < (r2)->bottom)
163
164 /*
165 * In scan converting polygons, we want to choose those pixels
166 * which are inside the polygon. Thus, we add .5 to the starting
167 * x coordinate for both left and right edges. Now we choose the
168 * first pixel which is inside the pgon for the left edge and the
169 * first pixel which is outside the pgon for the right edge.
170 * Draw the left pixel, but not the right.
171 *
172 * How to add .5 to the starting x coordinate:
173 * If the edge is moving to the right, then subtract dy from the
174 * error term from the general form of the algorithm.
175 * If the edge is moving to the left, then add dy to the error term.
176 *
177 * The reason for the difference between edges moving to the left
178 * and edges moving to the right is simple: If an edge is moving
179 * to the right, then we want the algorithm to flip immediately.
180 * If it is moving to the left, then we don't want it to flip until
181 * we traverse an entire pixel.
182 */
183 #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
184 int dx; /* local storage */ \
185 \
186 /* \
187 * if the edge is horizontal, then it is ignored \
188 * and assumed not to be processed. Otherwise, do this stuff. \
189 */ \
190 if ((dy) != 0) { \
191 xStart = (x1); \
192 dx = (x2) - xStart; \
193 if (dx < 0) { \
194 m = dx / (dy); \
195 m1 = m - 1; \
196 incr1 = -2 * dx + 2 * (dy) * m1; \
197 incr2 = -2 * dx + 2 * (dy) * m; \
198 d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
199 } else { \
200 m = dx / (dy); \
201 m1 = m + 1; \
202 incr1 = 2 * dx - 2 * (dy) * m1; \
203 incr2 = 2 * dx - 2 * (dy) * m; \
204 d = -2 * m * (dy) + 2 * dx; \
205 } \
206 } \
207 }
208
209 #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
210 if (m1 > 0) { \
211 if (d > 0) { \
212 minval += m1; \
213 d += incr1; \
214 } \
215 else { \
216 minval += m; \
217 d += incr2; \
218 } \
219 } else {\
220 if (d >= 0) { \
221 minval += m1; \
222 d += incr1; \
223 } \
224 else { \
225 minval += m; \
226 d += incr2; \
227 } \
228 } \
229 }
230
231 /*
232 * This structure contains all of the information needed
233 * to run the bresenham algorithm.
234 * The variables may be hardcoded into the declarations
235 * instead of using this structure to make use of
236 * register declarations.
237 */
238 typedef struct
239 {
240 INT minor_axis; /* minor axis */
241 INT d; /* decision variable */
242 INT m, m1; /* slope and slope+1 */
243 INT incr1, incr2; /* error increments */
244 } BRESINFO;
245
246
247 #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
248 BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
249 bres.m, bres.m1, bres.incr1, bres.incr2)
250
251 #define BRESINCRPGONSTRUCT(bres) \
252 BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
253
254
255
256 /*
257 * These are the data structures needed to scan
258 * convert regions. Two different scan conversion
259 * methods are available -- the even-odd method, and
260 * the winding number method.
261 * The even-odd rule states that a point is inside
262 * the polygon if a ray drawn from that point in any
263 * direction will pass through an odd number of
264 * path segments.
265 * By the winding number rule, a point is decided
266 * to be inside the polygon if a ray drawn from that
267 * point in any direction passes through a different
268 * number of clockwise and counter-clockwise path
269 * segments.
270 *
271 * These data structures are adapted somewhat from
272 * the algorithm in (Foley/Van Dam) for scan converting
273 * polygons.
274 * The basic algorithm is to start at the top (smallest y)
275 * of the polygon, stepping down to the bottom of
276 * the polygon by incrementing the y coordinate. We
277 * keep a list of edges which the current scanline crosses,
278 * sorted by x. This list is called the Active Edge Table (AET)
279 * As we change the y-coordinate, we update each entry in
280 * in the active edge table to reflect the edges new xcoord.
281 * This list must be sorted at each scanline in case
282 * two edges intersect.
283 * We also keep a data structure known as the Edge Table (ET),
284 * which keeps track of all the edges which the current
285 * scanline has not yet reached. The ET is basically a
286 * list of ScanLineList structures containing a list of
287 * edges which are entered at a given scanline. There is one
288 * ScanLineList per scanline at which an edge is entered.
289 * When we enter a new edge, we move it from the ET to the AET.
290 *
291 * From the AET, we can implement the even-odd rule as in
292 * (Foley/Van Dam).
293 * The winding number rule is a little trickier. We also
294 * keep the EdgeTableEntries in the AET linked by the
295 * nextWETE (winding EdgeTableEntry) link. This allows
296 * the edges to be linked just as before for updating
297 * purposes, but only uses the edges linked by the nextWETE
298 * link as edges representing spans of the polygon to
299 * drawn (as with the even-odd rule).
300 */
301
302 /*
303 * for the winding number rule
304 */
305 #define CLOCKWISE 1
306 #define COUNTERCLOCKWISE -1
307
308 typedef struct _EdgeTableEntry
309 {
310 INT ymax; /* ycoord at which we exit this edge. */
311 BRESINFO bres; /* Bresenham info to run the edge */
312 struct _EdgeTableEntry *next; /* next in the list */
313 struct _EdgeTableEntry *back; /* for insertion sort */
314 struct _EdgeTableEntry *nextWETE; /* for winding num rule */
315 int ClockWise; /* flag for winding number rule */
316 } EdgeTableEntry;
317
318
319 typedef struct _ScanLineList
320 {
321 INT scanline; /* the scanline represented */
322 EdgeTableEntry *edgelist; /* header node */
323 struct _ScanLineList *next; /* next in the list */
324 } ScanLineList;
325
326
327 typedef struct
328 {
329 INT ymax; /* ymax for the polygon */
330 INT ymin; /* ymin for the polygon */
331 ScanLineList scanlines; /* header node */
332 } EdgeTable;
333
334
335 /*
336 * Here is a struct to help with storage allocation
337 * so we can allocate a big chunk at a time, and then take
338 * pieces from this heap when we need to.
339 */
340 #define SLLSPERBLOCK 25
341
342 typedef struct _ScanLineListBlock
343 {
344 ScanLineList SLLs[SLLSPERBLOCK];
345 struct _ScanLineListBlock *next;
346 } ScanLineListBlock;
347
348
349 /*
350 *
351 * a few macros for the inner loops of the fill code where
352 * performance considerations don't allow a procedure call.
353 *
354 * Evaluate the given edge at the given scanline.
355 * If the edge has expired, then we leave it and fix up
356 * the active edge table; otherwise, we increment the
357 * x value to be ready for the next scanline.
358 * The winding number rule is in effect, so we must notify
359 * the caller when the edge has been removed so he
360 * can reorder the Winding Active Edge Table.
361 */
362 #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
363 if (pAET->ymax == y) { /* leaving this edge */ \
364 pPrevAET->next = pAET->next; \
365 pAET = pPrevAET->next; \
366 fixWAET = 1; \
367 if (pAET) \
368 pAET->back = pPrevAET; \
369 } \
370 else { \
371 BRESINCRPGONSTRUCT(pAET->bres); \
372 pPrevAET = pAET; \
373 pAET = pAET->next; \
374 } \
375 }
376
377
378 /*
379 * Evaluate the given edge at the given scanline.
380 * If the edge has expired, then we leave it and fix up
381 * the active edge table; otherwise, we increment the
382 * x value to be ready for the next scanline.
383 * The even-odd rule is in effect.
384 */
385 #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
386 if (pAET->ymax == y) { /* leaving this edge */ \
387 pPrevAET->next = pAET->next; \
388 pAET = pPrevAET->next; \
389 if (pAET) \
390 pAET->back = pPrevAET; \
391 } \
392 else { \
393 BRESINCRPGONSTRUCT(pAET->bres); \
394 pPrevAET = pAET; \
395 pAET = pAET->next; \
396 } \
397 }
398
399 /**************************************************************************
400 *
401 * Poly Regions
402 *
403 *************************************************************************/
404
405 #define LARGE_COORDINATE 0x7fffffff /* FIXME */
406 #define SMALL_COORDINATE 0x80000000
407
408 /*
409 * Check to see if there is enough memory in the present region.
410 */
411 static __inline int xmemcheck(ROSRGNDATA *reg, PRECT *rect, PRECT *firstrect)
412 {
413 if ( (reg->rdh.nCount+1) * sizeof(RECT) >= reg->rdh.nRgnSize )
414 {
415 PRECT temp;
416 DWORD NewSize = 2 * reg->rdh.nRgnSize;
417 if (NewSize < (reg->rdh.nCount + 1) * sizeof(RECT))
418 {
419 NewSize = (reg->rdh.nCount + 1) * sizeof(RECT);
420 }
421 temp = ExAllocatePoolWithTag(PagedPool, NewSize, TAG_REGION);
422
423 if (temp == NULL)
424 {
425 return 0;
426 }
427
428 /* Copy the rectangles */
429 COPY_RECTS(temp, *firstrect, reg->rdh.nCount);
430
431 reg->rdh.nRgnSize = NewSize;
432 if (*firstrect != &reg->rdh.rcBound)
433 {
434 ExFreePoolWithTag(*firstrect, TAG_REGION);
435 }
436 *firstrect = temp;
437 *rect = (*firstrect)+reg->rdh.nCount;
438 }
439 return 1;
440 }
441
442 #define MEMCHECK(reg, rect, firstrect) xmemcheck(reg,&(rect),(LPRECT *)&(firstrect))
443
444 typedef void (FASTCALL *overlapProcp)(PROSRGNDATA, PRECT, PRECT, PRECT, PRECT, INT, INT);
445 typedef void (FASTCALL *nonOverlapProcp)(PROSRGNDATA, PRECT, PRECT, INT, INT);
446
447 // Number of points to buffer before sending them off to scanlines() : Must be an even number
448 #define NUMPTSTOBUFFER 200
449
450 #define RGN_DEFAULT_RECTS 2
451
452 // used to allocate buffers for points and link the buffers together
453
454 typedef struct _POINTBLOCK
455 {
456 POINT pts[NUMPTSTOBUFFER];
457 struct _POINTBLOCK *next;
458 } POINTBLOCK;
459
460 #ifndef NDEBUG
461 /*
462 * This function is left there for debugging purposes.
463 */
464
465 VOID FASTCALL
466 IntDumpRegion(HRGN hRgn)
467 {
468 ROSRGNDATA *Data;
469
470 Data = REGION_LockRgn(hRgn);
471 if (Data == NULL)
472 {
473 DbgPrint("IntDumpRegion called with invalid region!\n");
474 return;
475 }
476
477 DbgPrint("IntDumpRegion(%x): %d,%d-%d,%d %d\n",
478 hRgn,
479 Data->rdh.rcBound.left,
480 Data->rdh.rcBound.top,
481 Data->rdh.rcBound.right,
482 Data->rdh.rcBound.bottom,
483 Data->rdh.iType);
484
485 REGION_UnlockRgn(Data);
486 }
487 #endif /* not NDEBUG */
488
489
490 INT
491 FASTCALL
492 REGION_Complexity( PROSRGNDATA obj )
493 {
494 if (!obj) return NULLREGION;
495 switch(obj->rdh.nCount)
496 {
497 DPRINT("Region Complexity -> %d",obj->rdh.nCount);
498 case 0: return NULLREGION;
499 case 1: return SIMPLEREGION;
500 default: return COMPLEXREGION;
501 }
502 }
503
504 static
505 BOOL
506 FASTCALL
507 REGION_CopyRegion(
508 PROSRGNDATA dst,
509 PROSRGNDATA src
510 )
511 {
512 if (dst != src) // don't want to copy to itself
513 {
514 if (dst->rdh.nRgnSize < src->rdh.nCount * sizeof(RECT))
515 {
516 PRECT temp;
517
518 temp = ExAllocatePoolWithTag(PagedPool, src->rdh.nCount * sizeof(RECT), TAG_REGION );
519 if (!temp)
520 return FALSE;
521
522 if (dst->Buffer && dst->Buffer != &dst->rdh.rcBound)
523 ExFreePoolWithTag(dst->Buffer, TAG_REGION); //free the old buffer
524 dst->Buffer = temp;
525 dst->rdh.nRgnSize = src->rdh.nCount * sizeof(RECT); //size of region buffer
526 }
527 dst->rdh.nCount = src->rdh.nCount; //number of rectangles present in Buffer
528 dst->rdh.rcBound.left = src->rdh.rcBound.left;
529 dst->rdh.rcBound.top = src->rdh.rcBound.top;
530 dst->rdh.rcBound.right = src->rdh.rcBound.right;
531 dst->rdh.rcBound.bottom = src->rdh.rcBound.bottom;
532 dst->rdh.iType = src->rdh.iType;
533 COPY_RECTS(dst->Buffer, src->Buffer, src->rdh.nCount);
534 }
535 return TRUE;
536 }
537
538 static void FASTCALL
539 REGION_SetExtents(ROSRGNDATA *pReg)
540 {
541 RECT *pRect, *pRectEnd, *pExtents;
542
543 if (pReg->rdh.nCount == 0)
544 {
545 pReg->rdh.rcBound.left = 0;
546 pReg->rdh.rcBound.top = 0;
547 pReg->rdh.rcBound.right = 0;
548 pReg->rdh.rcBound.bottom = 0;
549 pReg->rdh.iType = RDH_RECTANGLES;
550 return;
551 }
552
553 pExtents = &pReg->rdh.rcBound;
554 pRect = (PRECT)pReg->Buffer;
555 pRectEnd = (PRECT)pReg->Buffer + pReg->rdh.nCount - 1;
556
557 /*
558 * Since pRect is the first rectangle in the region, it must have the
559 * smallest top and since pRectEnd is the last rectangle in the region,
560 * it must have the largest bottom, because of banding. Initialize left and
561 * right from pRect and pRectEnd, resp., as good things to initialize them
562 * to...
563 */
564 pExtents->left = pRect->left;
565 pExtents->top = pRect->top;
566 pExtents->right = pRectEnd->right;
567 pExtents->bottom = pRectEnd->bottom;
568
569 while (pRect <= pRectEnd)
570 {
571 if (pRect->left < pExtents->left)
572 pExtents->left = pRect->left;
573 if (pRect->right > pExtents->right)
574 pExtents->right = pRect->right;
575 pRect++;
576 }
577 pReg->rdh.iType = RDH_RECTANGLES;
578 }
579
580 // FIXME: This seems to be wrong
581 /***********************************************************************
582 * REGION_CropAndOffsetRegion
583 */
584 BOOL FASTCALL
585 REGION_CropAndOffsetRegion(
586 PROSRGNDATA rgnDst,
587 PROSRGNDATA rgnSrc,
588 const PRECT rect,
589 const PPOINT offset
590 )
591 {
592 POINT pt = {0,0};
593 PPOINT off = offset;
594
595 if (!off) off = &pt;
596
597 if (!rect) // just copy and offset
598 {
599 PRECT xrect;
600 if (rgnDst == rgnSrc)
601 {
602 if (off->x || off->y)
603 xrect = (PRECT)rgnDst->Buffer;
604 else
605 return TRUE;
606 }
607 else
608 {
609 xrect = ExAllocatePoolWithTag(PagedPool, rgnSrc->rdh.nCount * sizeof(RECT), TAG_REGION);
610 if (rgnDst->Buffer && rgnDst->Buffer != &rgnDst->rdh.rcBound)
611 ExFreePoolWithTag(rgnDst->Buffer, TAG_REGION); //free the old buffer. will be assigned to xrect below.
612 }
613
614 if (xrect)
615 {
616 ULONG i;
617
618 if (rgnDst != rgnSrc)
619 {
620 *rgnDst = *rgnSrc;
621 }
622
623 if (off->x || off->y)
624 {
625 for (i = 0; i < rgnDst->rdh.nCount; i++)
626 {
627 xrect[i].left = ((PRECT)rgnSrc->Buffer + i)->left + off->x;
628 xrect[i].right = ((PRECT)rgnSrc->Buffer + i)->right + off->x;
629 xrect[i].top = ((PRECT)rgnSrc->Buffer + i)->top + off->y;
630 xrect[i].bottom = ((PRECT)rgnSrc->Buffer + i)->bottom + off->y;
631 }
632 rgnDst->rdh.rcBound.left += off->x;
633 rgnDst->rdh.rcBound.right += off->x;
634 rgnDst->rdh.rcBound.top += off->y;
635 rgnDst->rdh.rcBound.bottom += off->y;
636 }
637 else
638 {
639 COPY_RECTS(xrect, rgnSrc->Buffer, rgnDst->rdh.nCount);
640 }
641
642 rgnDst->Buffer = xrect;
643 }
644 else
645 return FALSE;
646 }
647 else if ((rect->left >= rect->right) ||
648 (rect->top >= rect->bottom) ||
649 !EXTENTCHECK(rect, &rgnSrc->rdh.rcBound))
650 {
651 goto empty;
652 }
653 else // region box and clipping rect appear to intersect
654 {
655 PRECT lpr, rpr;
656 ULONG i, j, clipa, clipb;
657 INT left = rgnSrc->rdh.rcBound.right + off->x;
658 INT right = rgnSrc->rdh.rcBound.left + off->x;
659
660 for (clipa = 0; ((PRECT)rgnSrc->Buffer + clipa)->bottom <= rect->top; clipa++)
661 //region and rect intersect so we stop before clipa > rgnSrc->rdh.nCount
662 ; // skip bands above the clipping rectangle
663
664 for (clipb = clipa; clipb < rgnSrc->rdh.nCount; clipb++)
665 if (((PRECT)rgnSrc->Buffer + clipb)->top >= rect->bottom)
666 break; // and below it
667
668 // clipa - index of the first rect in the first intersecting band
669 // clipb - index of the last rect in the last intersecting band
670
671 if ((rgnDst != rgnSrc) && (rgnDst->rdh.nCount < (i = (clipb - clipa))))
672 {
673 PRECT temp;
674 temp = ExAllocatePoolWithTag(PagedPool, i * sizeof(RECT), TAG_REGION);
675 if (!temp)
676 return FALSE;
677
678 if (rgnDst->Buffer && rgnDst->Buffer != &rgnDst->rdh.rcBound)
679 ExFreePoolWithTag(rgnDst->Buffer, TAG_REGION); //free the old buffer
680 rgnDst->Buffer = temp;
681 rgnDst->rdh.nCount = i;
682 rgnDst->rdh.nRgnSize = i * sizeof(RECT);
683 }
684
685 for (i = clipa, j = 0; i < clipb ; i++)
686 {
687 // i - src index, j - dst index, j is always <= i for obvious reasons
688
689 lpr = (PRECT)rgnSrc->Buffer + i;
690
691 if (lpr->left < rect->right && lpr->right > rect->left)
692 {
693 rpr = (PRECT)rgnDst->Buffer + j;
694
695 rpr->top = lpr->top + off->y;
696 rpr->bottom = lpr->bottom + off->y;
697 rpr->left = ((lpr->left > rect->left) ? lpr->left : rect->left) + off->x;
698 rpr->right = ((lpr->right < rect->right) ? lpr->right : rect->right) + off->x;
699
700 if (rpr->left < left) left = rpr->left;
701 if (rpr->right > right) right = rpr->right;
702
703 j++;
704 }
705 }
706
707 if (j == 0) goto empty;
708
709 rgnDst->rdh.rcBound.left = left;
710 rgnDst->rdh.rcBound.right = right;
711
712 left = rect->top + off->y;
713 right = rect->bottom + off->y;
714
715 rgnDst->rdh.nCount = j--;
716 for (i = 0; i <= j; i++) // fixup top band
717 if ((rgnDst->Buffer + i)->top < left)
718 (rgnDst->Buffer + i)->top = left;
719 else
720 break;
721
722 for (i = j; i > 0; i--) // fixup bottom band
723 if (((PRECT)rgnDst->Buffer + i)->bottom > right)
724 ((PRECT)rgnDst->Buffer + i)->bottom = right;
725 else
726 break;
727
728 rgnDst->rdh.rcBound.top = ((PRECT)rgnDst->Buffer)->top;
729 rgnDst->rdh.rcBound.bottom = ((PRECT)rgnDst->Buffer + j)->bottom;
730
731 rgnDst->rdh.iType = RDH_RECTANGLES;
732 }
733
734 return TRUE;
735
736 empty:
737 if (!rgnDst->Buffer)
738 {
739 rgnDst->Buffer = (PRECT)ExAllocatePoolWithTag(PagedPool, RGN_DEFAULT_RECTS * sizeof(RECT), TAG_REGION);
740 if (rgnDst->Buffer)
741 {
742 rgnDst->rdh.nCount = RGN_DEFAULT_RECTS;
743 rgnDst->rdh.nRgnSize = RGN_DEFAULT_RECTS * sizeof(RECT);
744 }
745 else
746 return FALSE;
747 }
748 EMPTY_REGION(rgnDst);
749 return TRUE;
750 }
751
752
753 /*!
754 * Attempt to merge the rects in the current band with those in the
755 * previous one. Used only by REGION_RegionOp.
756 *
757 * Results:
758 * The new index for the previous band.
759 *
760 * \note Side Effects:
761 * If coalescing takes place:
762 * - rectangles in the previous band will have their bottom fields
763 * altered.
764 * - pReg->numRects will be decreased.
765 *
766 */
767 static INT FASTCALL
768 REGION_Coalesce(
769 PROSRGNDATA pReg, /* Region to coalesce */
770 INT prevStart, /* Index of start of previous band */
771 INT curStart /* Index of start of current band */
772 )
773 {
774 RECT *pPrevRect; /* Current rect in previous band */
775 RECT *pCurRect; /* Current rect in current band */
776 RECT *pRegEnd; /* End of region */
777 INT curNumRects; /* Number of rectangles in current band */
778 INT prevNumRects; /* Number of rectangles in previous band */
779 INT bandtop; /* top coordinate for current band */
780
781 pRegEnd = (PRECT)pReg->Buffer + pReg->rdh.nCount;
782 pPrevRect = (PRECT)pReg->Buffer + prevStart;
783 prevNumRects = curStart - prevStart;
784
785 /*
786 * Figure out how many rectangles are in the current band. Have to do
787 * this because multiple bands could have been added in REGION_RegionOp
788 * at the end when one region has been exhausted.
789 */
790 pCurRect = (PRECT)pReg->Buffer + curStart;
791 bandtop = pCurRect->top;
792 for (curNumRects = 0;
793 (pCurRect != pRegEnd) && (pCurRect->top == bandtop);
794 curNumRects++)
795 {
796 pCurRect++;
797 }
798
799 if (pCurRect != pRegEnd)
800 {
801 /*
802 * If more than one band was added, we have to find the start
803 * of the last band added so the next coalescing job can start
804 * at the right place... (given when multiple bands are added,
805 * this may be pointless -- see above).
806 */
807 pRegEnd--;
808 while ((pRegEnd-1)->top == pRegEnd->top)
809 {
810 pRegEnd--;
811 }
812 curStart = pRegEnd - (PRECT)pReg->Buffer;
813 pRegEnd = (PRECT)pReg->Buffer + pReg->rdh.nCount;
814 }
815
816 if ((curNumRects == prevNumRects) && (curNumRects != 0))
817 {
818 pCurRect -= curNumRects;
819 /*
820 * The bands may only be coalesced if the bottom of the previous
821 * matches the top scanline of the current.
822 */
823 if (pPrevRect->bottom == pCurRect->top)
824 {
825 /*
826 * Make sure the bands have rects in the same places. This
827 * assumes that rects have been added in such a way that they
828 * cover the most area possible. I.e. two rects in a band must
829 * have some horizontal space between them.
830 */
831 do
832 {
833 if ((pPrevRect->left != pCurRect->left) ||
834 (pPrevRect->right != pCurRect->right))
835 {
836 /*
837 * The bands don't line up so they can't be coalesced.
838 */
839 return (curStart);
840 }
841 pPrevRect++;
842 pCurRect++;
843 prevNumRects -= 1;
844 }
845 while (prevNumRects != 0);
846
847 pReg->rdh.nCount -= curNumRects;
848 pCurRect -= curNumRects;
849 pPrevRect -= curNumRects;
850
851 /*
852 * The bands may be merged, so set the bottom of each rect
853 * in the previous band to that of the corresponding rect in
854 * the current band.
855 */
856 do
857 {
858 pPrevRect->bottom = pCurRect->bottom;
859 pPrevRect++;
860 pCurRect++;
861 curNumRects -= 1;
862 }
863 while (curNumRects != 0);
864
865 /*
866 * If only one band was added to the region, we have to backup
867 * curStart to the start of the previous band.
868 *
869 * If more than one band was added to the region, copy the
870 * other bands down. The assumption here is that the other bands
871 * came from the same region as the current one and no further
872 * coalescing can be done on them since it's all been done
873 * already... curStart is already in the right place.
874 */
875 if (pCurRect == pRegEnd)
876 {
877 curStart = prevStart;
878 }
879 else
880 {
881 do
882 {
883 *pPrevRect++ = *pCurRect++;
884 }
885 while (pCurRect != pRegEnd);
886 }
887 }
888 }
889 return (curStart);
890 }
891
892 /*!
893 * Apply an operation to two regions. Called by REGION_Union,
894 * REGION_Inverse, REGION_Subtract, REGION_Intersect...
895 *
896 * Results:
897 * None.
898 *
899 * Side Effects:
900 * The new region is overwritten.
901 *
902 *\note The idea behind this function is to view the two regions as sets.
903 * Together they cover a rectangle of area that this function divides
904 * into horizontal bands where points are covered only by one region
905 * or by both. For the first case, the nonOverlapFunc is called with
906 * each the band and the band's upper and lower extents. For the
907 * second, the overlapFunc is called to process the entire band. It
908 * is responsible for clipping the rectangles in the band, though
909 * this function provides the boundaries.
910 * At the end of each band, the new region is coalesced, if possible,
911 * to reduce the number of rectangles in the region.
912 *
913 */
914 static void FASTCALL
915 REGION_RegionOp(
916 ROSRGNDATA *newReg, /* Place to store result */
917 ROSRGNDATA *reg1, /* First region in operation */
918 ROSRGNDATA *reg2, /* 2nd region in operation */
919 overlapProcp overlapFunc, /* Function to call for over-lapping bands */
920 nonOverlapProcp nonOverlap1Func, /* Function to call for non-overlapping bands in region 1 */
921 nonOverlapProcp nonOverlap2Func /* Function to call for non-overlapping bands in region 2 */
922 )
923 {
924 RECT *r1; /* Pointer into first region */
925 RECT *r2; /* Pointer into 2d region */
926 RECT *r1End; /* End of 1st region */
927 RECT *r2End; /* End of 2d region */
928 INT ybot; /* Bottom of intersection */
929 INT ytop; /* Top of intersection */
930 RECT *oldRects; /* Old rects for newReg */
931 ULONG prevBand; /* Index of start of
932 * previous band in newReg */
933 ULONG curBand; /* Index of start of current band in newReg */
934 RECT *r1BandEnd; /* End of current band in r1 */
935 RECT *r2BandEnd; /* End of current band in r2 */
936 ULONG top; /* Top of non-overlapping band */
937 ULONG bot; /* Bottom of non-overlapping band */
938
939 /*
940 * Initialization:
941 * set r1, r2, r1End and r2End appropriately, preserve the important
942 * parts of the destination region until the end in case it's one of
943 * the two source regions, then mark the "new" region empty, allocating
944 * another array of rectangles for it to use.
945 */
946 r1 = (PRECT)reg1->Buffer;
947 r2 = (PRECT)reg2->Buffer;
948 r1End = r1 + reg1->rdh.nCount;
949 r2End = r2 + reg2->rdh.nCount;
950
951
952 /*
953 * newReg may be one of the src regions so we can't empty it. We keep a
954 * note of its rects pointer (so that we can free them later), preserve its
955 * extents and simply set numRects to zero.
956 */
957
958 oldRects = (PRECT)newReg->Buffer;
959 newReg->rdh.nCount = 0;
960
961 /*
962 * Allocate a reasonable number of rectangles for the new region. The idea
963 * is to allocate enough so the individual functions don't need to
964 * reallocate and copy the array, which is time consuming, yet we don't
965 * have to worry about using too much memory. I hope to be able to
966 * nuke the Xrealloc() at the end of this function eventually.
967 */
968 newReg->rdh.nRgnSize = max(reg1->rdh.nCount,reg2->rdh.nCount) * 2 * sizeof(RECT);
969
970 if (! (newReg->Buffer = ExAllocatePoolWithTag(PagedPool, newReg->rdh.nRgnSize, TAG_REGION)))
971 {
972 newReg->rdh.nRgnSize = 0;
973 return;
974 }
975
976 /*
977 * Initialize ybot and ytop.
978 * In the upcoming loop, ybot and ytop serve different functions depending
979 * on whether the band being handled is an overlapping or non-overlapping
980 * band.
981 * In the case of a non-overlapping band (only one of the regions
982 * has points in the band), ybot is the bottom of the most recent
983 * intersection and thus clips the top of the rectangles in that band.
984 * ytop is the top of the next intersection between the two regions and
985 * serves to clip the bottom of the rectangles in the current band.
986 * For an overlapping band (where the two regions intersect), ytop clips
987 * the top of the rectangles of both regions and ybot clips the bottoms.
988 */
989 if (reg1->rdh.rcBound.top < reg2->rdh.rcBound.top)
990 ybot = reg1->rdh.rcBound.top;
991 else
992 ybot = reg2->rdh.rcBound.top;
993
994 /*
995 * prevBand serves to mark the start of the previous band so rectangles
996 * can be coalesced into larger rectangles. qv. miCoalesce, above.
997 * In the beginning, there is no previous band, so prevBand == curBand
998 * (curBand is set later on, of course, but the first band will always
999 * start at index 0). prevBand and curBand must be indices because of
1000 * the possible expansion, and resultant moving, of the new region's
1001 * array of rectangles.
1002 */
1003 prevBand = 0;
1004
1005 do
1006 {
1007 curBand = newReg->rdh.nCount;
1008
1009 /*
1010 * This algorithm proceeds one source-band (as opposed to a
1011 * destination band, which is determined by where the two regions
1012 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1013 * rectangle after the last one in the current band for their
1014 * respective regions.
1015 */
1016 r1BandEnd = r1;
1017 while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top))
1018 {
1019 r1BandEnd++;
1020 }
1021
1022 r2BandEnd = r2;
1023 while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top))
1024 {
1025 r2BandEnd++;
1026 }
1027
1028 /*
1029 * First handle the band that doesn't intersect, if any.
1030 *
1031 * Note that attention is restricted to one band in the
1032 * non-intersecting region at once, so if a region has n
1033 * bands between the current position and the next place it overlaps
1034 * the other, this entire loop will be passed through n times.
1035 */
1036 if (r1->top < r2->top)
1037 {
1038 top = max(r1->top,ybot);
1039 bot = min(r1->bottom,r2->top);
1040
1041 if ((top != bot) && (nonOverlap1Func != NULL))
1042 {
1043 (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
1044 }
1045
1046 ytop = r2->top;
1047 }
1048 else if (r2->top < r1->top)
1049 {
1050 top = max(r2->top,ybot);
1051 bot = min(r2->bottom,r1->top);
1052
1053 if ((top != bot) && (nonOverlap2Func != NULL))
1054 {
1055 (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
1056 }
1057
1058 ytop = r1->top;
1059 }
1060 else
1061 {
1062 ytop = r1->top;
1063 }
1064
1065 /*
1066 * If any rectangles got added to the region, try and coalesce them
1067 * with rectangles from the previous band. Note we could just do
1068 * this test in miCoalesce, but some machines incur a not
1069 * inconsiderable cost for function calls, so...
1070 */
1071 if (newReg->rdh.nCount != curBand)
1072 {
1073 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1074 }
1075
1076 /*
1077 * Now see if we've hit an intersecting band. The two bands only
1078 * intersect if ybot > ytop
1079 */
1080 ybot = min(r1->bottom, r2->bottom);
1081 curBand = newReg->rdh.nCount;
1082 if (ybot > ytop)
1083 {
1084 (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
1085 }
1086
1087 if (newReg->rdh.nCount != curBand)
1088 {
1089 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1090 }
1091
1092 /*
1093 * If we've finished with a band (bottom == ybot) we skip forward
1094 * in the region to the next band.
1095 */
1096 if (r1->bottom == ybot)
1097 {
1098 r1 = r1BandEnd;
1099 }
1100 if (r2->bottom == ybot)
1101 {
1102 r2 = r2BandEnd;
1103 }
1104 }
1105 while ((r1 != r1End) && (r2 != r2End));
1106
1107 /*
1108 * Deal with whichever region still has rectangles left.
1109 */
1110 curBand = newReg->rdh.nCount;
1111 if (r1 != r1End)
1112 {
1113 if (nonOverlap1Func != NULL)
1114 {
1115 do
1116 {
1117 r1BandEnd = r1;
1118 while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top))
1119 {
1120 r1BandEnd++;
1121 }
1122 (* nonOverlap1Func) (newReg, r1, r1BandEnd,
1123 max(r1->top,ybot), r1->bottom);
1124 r1 = r1BandEnd;
1125 }
1126 while (r1 != r1End);
1127 }
1128 }
1129 else if ((r2 != r2End) && (nonOverlap2Func != NULL))
1130 {
1131 do
1132 {
1133 r2BandEnd = r2;
1134 while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top))
1135 {
1136 r2BandEnd++;
1137 }
1138 (* nonOverlap2Func) (newReg, r2, r2BandEnd,
1139 max(r2->top,ybot), r2->bottom);
1140 r2 = r2BandEnd;
1141 }
1142 while (r2 != r2End);
1143 }
1144
1145 if (newReg->rdh.nCount != curBand)
1146 {
1147 (void) REGION_Coalesce (newReg, prevBand, curBand);
1148 }
1149
1150 /*
1151 * A bit of cleanup. To keep regions from growing without bound,
1152 * we shrink the array of rectangles to match the new number of
1153 * rectangles in the region. This never goes to 0, however...
1154 *
1155 * Only do this stuff if the number of rectangles allocated is more than
1156 * twice the number of rectangles in the region (a simple optimization...).
1157 */
1158 if ((2 * newReg->rdh.nCount*sizeof(RECT) < newReg->rdh.nRgnSize && (newReg->rdh.nCount > 2)))
1159 {
1160 if (REGION_NOT_EMPTY(newReg))
1161 {
1162 RECT *prev_rects = (PRECT)newReg->Buffer;
1163 newReg->Buffer = ExAllocatePoolWithTag(PagedPool, newReg->rdh.nCount*sizeof(RECT), TAG_REGION);
1164
1165 if (! newReg->Buffer)
1166 newReg->Buffer = prev_rects;
1167 else
1168 {
1169 newReg->rdh.nRgnSize = newReg->rdh.nCount*sizeof(RECT);
1170 COPY_RECTS(newReg->Buffer, prev_rects, newReg->rdh.nCount);
1171 if (prev_rects != &newReg->rdh.rcBound)
1172 ExFreePoolWithTag(prev_rects, TAG_REGION);
1173 }
1174 }
1175 else
1176 {
1177 /*
1178 * No point in doing the extra work involved in an Xrealloc if
1179 * the region is empty
1180 */
1181 newReg->rdh.nRgnSize = sizeof(RECT);
1182 if (newReg->Buffer != &newReg->rdh.rcBound)
1183 ExFreePoolWithTag(newReg->Buffer, TAG_REGION);
1184 newReg->Buffer = ExAllocatePoolWithTag(PagedPool, sizeof(RECT), TAG_REGION);
1185 ASSERT(newReg->Buffer);
1186 }
1187 }
1188 newReg->rdh.iType = RDH_RECTANGLES;
1189
1190 if (oldRects != &newReg->rdh.rcBound)
1191 ExFreePoolWithTag(oldRects, TAG_REGION);
1192 return;
1193 }
1194
1195 /***********************************************************************
1196 * Region Intersection
1197 ***********************************************************************/
1198
1199
1200 /*!
1201 * Handle an overlapping band for REGION_Intersect.
1202 *
1203 * Results:
1204 * None.
1205 *
1206 * \note Side Effects:
1207 * Rectangles may be added to the region.
1208 *
1209 */
1210 static void FASTCALL
1211 REGION_IntersectO(
1212 PROSRGNDATA pReg,
1213 PRECT r1,
1214 PRECT r1End,
1215 PRECT r2,
1216 PRECT r2End,
1217 INT top,
1218 INT bottom
1219 )
1220 {
1221 INT left, right;
1222 RECT *pNextRect;
1223
1224 pNextRect = (PRECT)pReg->Buffer + pReg->rdh.nCount;
1225
1226 while ((r1 != r1End) && (r2 != r2End))
1227 {
1228 left = max(r1->left, r2->left);
1229 right = min(r1->right, r2->right);
1230
1231 /*
1232 * If there's any overlap between the two rectangles, add that
1233 * overlap to the new region.
1234 * There's no need to check for subsumption because the only way
1235 * such a need could arise is if some region has two rectangles
1236 * right next to each other. Since that should never happen...
1237 */
1238 if (left < right)
1239 {
1240 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1241 pNextRect->left = left;
1242 pNextRect->top = top;
1243 pNextRect->right = right;
1244 pNextRect->bottom = bottom;
1245 pReg->rdh.nCount += 1;
1246 pNextRect++;
1247 }
1248
1249 /*
1250 * Need to advance the pointers. Shift the one that extends
1251 * to the right the least, since the other still has a chance to
1252 * overlap with that region's next rectangle, if you see what I mean.
1253 */
1254 if (r1->right < r2->right)
1255 {
1256 r1++;
1257 }
1258 else if (r2->right < r1->right)
1259 {
1260 r2++;
1261 }
1262 else
1263 {
1264 r1++;
1265 r2++;
1266 }
1267 }
1268 return;
1269 }
1270
1271 /***********************************************************************
1272 * REGION_IntersectRegion
1273 */
1274 static void FASTCALL
1275 REGION_IntersectRegion(
1276 ROSRGNDATA *newReg,
1277 ROSRGNDATA *reg1,
1278 ROSRGNDATA *reg2
1279 )
1280 {
1281 /* check for trivial reject */
1282 if ( (!(reg1->rdh.nCount)) || (!(reg2->rdh.nCount)) ||
1283 (!EXTENTCHECK(&reg1->rdh.rcBound, &reg2->rdh.rcBound)) )
1284 newReg->rdh.nCount = 0;
1285 else
1286 REGION_RegionOp (newReg, reg1, reg2,
1287 REGION_IntersectO, NULL, NULL);
1288
1289 /*
1290 * Can't alter newReg's extents before we call miRegionOp because
1291 * it might be one of the source regions and miRegionOp depends
1292 * on the extents of those regions being the same. Besides, this
1293 * way there's no checking against rectangles that will be nuked
1294 * due to coalescing, so we have to examine fewer rectangles.
1295 */
1296
1297 REGION_SetExtents(newReg);
1298 }
1299
1300 /***********************************************************************
1301 * Region Union
1302 ***********************************************************************/
1303
1304 /*!
1305 * Handle a non-overlapping band for the union operation. Just
1306 * Adds the rectangles into the region. Doesn't have to check for
1307 * subsumption or anything.
1308 *
1309 * Results:
1310 * None.
1311 *
1312 * \note Side Effects:
1313 * pReg->numRects is incremented and the final rectangles overwritten
1314 * with the rectangles we're passed.
1315 *
1316 */
1317 static void FASTCALL
1318 REGION_UnionNonO (
1319 PROSRGNDATA pReg,
1320 PRECT r,
1321 PRECT rEnd,
1322 INT top,
1323 INT bottom
1324 )
1325 {
1326 RECT *pNextRect;
1327
1328 pNextRect = (PRECT)pReg->Buffer + pReg->rdh.nCount;
1329
1330 while (r != rEnd)
1331 {
1332 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1333 pNextRect->left = r->left;
1334 pNextRect->top = top;
1335 pNextRect->right = r->right;
1336 pNextRect->bottom = bottom;
1337 pReg->rdh.nCount += 1;
1338 pNextRect++;
1339 r++;
1340 }
1341 return;
1342 }
1343
1344 /*!
1345 * Handle an overlapping band for the union operation. Picks the
1346 * left-most rectangle each time and merges it into the region.
1347 *
1348 * Results:
1349 * None.
1350 *
1351 * \note Side Effects:
1352 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1353 * be changed.
1354 *
1355 */
1356 static void FASTCALL
1357 REGION_UnionO (
1358 PROSRGNDATA pReg,
1359 PRECT r1,
1360 PRECT r1End,
1361 PRECT r2,
1362 PRECT r2End,
1363 INT top,
1364 INT bottom
1365 )
1366 {
1367 RECT *pNextRect;
1368
1369 pNextRect = (PRECT)pReg->Buffer + pReg->rdh.nCount;
1370
1371 #define MERGERECT(r) \
1372 if ((pReg->rdh.nCount != 0) && \
1373 ((pNextRect-1)->top == top) && \
1374 ((pNextRect-1)->bottom == bottom) && \
1375 ((pNextRect-1)->right >= r->left)) \
1376 { \
1377 if ((pNextRect-1)->right < r->right) \
1378 { \
1379 (pNextRect-1)->right = r->right; \
1380 } \
1381 } \
1382 else \
1383 { \
1384 MEMCHECK(pReg, pNextRect, pReg->Buffer); \
1385 pNextRect->top = top; \
1386 pNextRect->bottom = bottom; \
1387 pNextRect->left = r->left; \
1388 pNextRect->right = r->right; \
1389 pReg->rdh.nCount += 1; \
1390 pNextRect += 1; \
1391 } \
1392 r++;
1393
1394 while ((r1 != r1End) && (r2 != r2End))
1395 {
1396 if (r1->left < r2->left)
1397 {
1398 MERGERECT(r1);
1399 }
1400 else
1401 {
1402 MERGERECT(r2);
1403 }
1404 }
1405
1406 if (r1 != r1End)
1407 {
1408 do
1409 {
1410 MERGERECT(r1);
1411 }
1412 while (r1 != r1End);
1413 }
1414 else while (r2 != r2End)
1415 {
1416 MERGERECT(r2);
1417 }
1418 return;
1419 }
1420
1421 /***********************************************************************
1422 * REGION_UnionRegion
1423 */
1424 static void FASTCALL
1425 REGION_UnionRegion(
1426 ROSRGNDATA *newReg,
1427 ROSRGNDATA *reg1,
1428 ROSRGNDATA *reg2
1429 )
1430 {
1431 /* checks all the simple cases */
1432
1433 /*
1434 * Region 1 and 2 are the same or region 1 is empty
1435 */
1436 if (reg1 == reg2 || 0 == reg1->rdh.nCount ||
1437 reg1->rdh.rcBound.right <= reg1->rdh.rcBound.left ||
1438 reg1->rdh.rcBound.bottom <= reg1->rdh.rcBound.top)
1439 {
1440 if (newReg != reg2)
1441 {
1442 REGION_CopyRegion(newReg, reg2);
1443 }
1444 return;
1445 }
1446
1447 /*
1448 * if nothing to union (region 2 empty)
1449 */
1450 if (0 == reg2->rdh.nCount ||
1451 reg2->rdh.rcBound.right <= reg2->rdh.rcBound.left ||
1452 reg2->rdh.rcBound.bottom <= reg2->rdh.rcBound.top)
1453 {
1454 if (newReg != reg1)
1455 {
1456 REGION_CopyRegion(newReg, reg1);
1457 }
1458 return;
1459 }
1460
1461 /*
1462 * Region 1 completely subsumes region 2
1463 */
1464 if (1 == reg1->rdh.nCount &&
1465 reg1->rdh.rcBound.left <= reg2->rdh.rcBound.left &&
1466 reg1->rdh.rcBound.top <= reg2->rdh.rcBound.top &&
1467 reg2->rdh.rcBound.right <= reg1->rdh.rcBound.right &&
1468 reg2->rdh.rcBound.bottom <= reg1->rdh.rcBound.bottom)
1469 {
1470 if (newReg != reg1)
1471 {
1472 REGION_CopyRegion(newReg, reg1);
1473 }
1474 return;
1475 }
1476
1477 /*
1478 * Region 2 completely subsumes region 1
1479 */
1480 if (1 == reg2->rdh.nCount &&
1481 reg2->rdh.rcBound.left <= reg1->rdh.rcBound.left &&
1482 reg2->rdh.rcBound.top <= reg1->rdh.rcBound.top &&
1483 reg1->rdh.rcBound.right <= reg2->rdh.rcBound.right &&
1484 reg1->rdh.rcBound.bottom <= reg2->rdh.rcBound.bottom)
1485 {
1486 if (newReg != reg2)
1487 {
1488 REGION_CopyRegion(newReg, reg2);
1489 }
1490 return;
1491 }
1492
1493 REGION_RegionOp (newReg, reg1, reg2, REGION_UnionO,
1494 REGION_UnionNonO, REGION_UnionNonO);
1495 newReg->rdh.rcBound.left = min(reg1->rdh.rcBound.left, reg2->rdh.rcBound.left);
1496 newReg->rdh.rcBound.top = min(reg1->rdh.rcBound.top, reg2->rdh.rcBound.top);
1497 newReg->rdh.rcBound.right = max(reg1->rdh.rcBound.right, reg2->rdh.rcBound.right);
1498 newReg->rdh.rcBound.bottom = max(reg1->rdh.rcBound.bottom, reg2->rdh.rcBound.bottom);
1499 }
1500
1501 /***********************************************************************
1502 * Region Subtraction
1503 ***********************************************************************/
1504
1505 /*!
1506 * Deal with non-overlapping band for subtraction. Any parts from
1507 * region 2 we discard. Anything from region 1 we add to the region.
1508 *
1509 * Results:
1510 * None.
1511 *
1512 * \note Side Effects:
1513 * pReg may be affected.
1514 *
1515 */
1516 static void FASTCALL
1517 REGION_SubtractNonO1(
1518 PROSRGNDATA pReg,
1519 PRECT r,
1520 PRECT rEnd,
1521 INT top,
1522 INT bottom
1523 )
1524 {
1525 RECT *pNextRect;
1526
1527 pNextRect = (PRECT)pReg->Buffer + pReg->rdh.nCount;
1528
1529 while (r != rEnd)
1530 {
1531 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1532 pNextRect->left = r->left;
1533 pNextRect->top = top;
1534 pNextRect->right = r->right;
1535 pNextRect->bottom = bottom;
1536 pReg->rdh.nCount += 1;
1537 pNextRect++;
1538 r++;
1539 }
1540 return;
1541 }
1542
1543
1544 /*!
1545 * Overlapping band subtraction. x1 is the left-most point not yet
1546 * checked.
1547 *
1548 * Results:
1549 * None.
1550 *
1551 * \note Side Effects:
1552 * pReg may have rectangles added to it.
1553 *
1554 */
1555 static void FASTCALL
1556 REGION_SubtractO(
1557 PROSRGNDATA pReg,
1558 PRECT r1,
1559 PRECT r1End,
1560 PRECT r2,
1561 PRECT r2End,
1562 INT top,
1563 INT bottom
1564 )
1565 {
1566 RECT *pNextRect;
1567 INT left;
1568
1569 left = r1->left;
1570 pNextRect = (PRECT)pReg->Buffer + pReg->rdh.nCount;
1571
1572 while ((r1 != r1End) && (r2 != r2End))
1573 {
1574 if (r2->right <= left)
1575 {
1576 /*
1577 * Subtrahend missed the boat: go to next subtrahend.
1578 */
1579 r2++;
1580 }
1581 else if (r2->left <= left)
1582 {
1583 /*
1584 * Subtrahend preceeds minuend: nuke left edge of minuend.
1585 */
1586 left = r2->right;
1587 if (left >= r1->right)
1588 {
1589 /*
1590 * Minuend completely covered: advance to next minuend and
1591 * reset left fence to edge of new minuend.
1592 */
1593 r1++;
1594 if (r1 != r1End)
1595 left = r1->left;
1596 }
1597 else
1598 {
1599 /*
1600 * Subtrahend now used up since it doesn't extend beyond
1601 * minuend
1602 */
1603 r2++;
1604 }
1605 }
1606 else if (r2->left < r1->right)
1607 {
1608 /*
1609 * Left part of subtrahend covers part of minuend: add uncovered
1610 * part of minuend to region and skip to next subtrahend.
1611 */
1612 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1613 pNextRect->left = left;
1614 pNextRect->top = top;
1615 pNextRect->right = r2->left;
1616 pNextRect->bottom = bottom;
1617 pReg->rdh.nCount += 1;
1618 pNextRect++;
1619 left = r2->right;
1620 if (left >= r1->right)
1621 {
1622 /*
1623 * Minuend used up: advance to new...
1624 */
1625 r1++;
1626 if (r1 != r1End)
1627 left = r1->left;
1628 }
1629 else
1630 {
1631 /*
1632 * Subtrahend used up
1633 */
1634 r2++;
1635 }
1636 }
1637 else
1638 {
1639 /*
1640 * Minuend used up: add any remaining piece before advancing.
1641 */
1642 if (r1->right > left)
1643 {
1644 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1645 pNextRect->left = left;
1646 pNextRect->top = top;
1647 pNextRect->right = r1->right;
1648 pNextRect->bottom = bottom;
1649 pReg->rdh.nCount += 1;
1650 pNextRect++;
1651 }
1652 r1++;
1653 left = r1->left;
1654 }
1655 }
1656
1657 /*
1658 * Add remaining minuend rectangles to region.
1659 */
1660 while (r1 != r1End)
1661 {
1662 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1663 pNextRect->left = left;
1664 pNextRect->top = top;
1665 pNextRect->right = r1->right;
1666 pNextRect->bottom = bottom;
1667 pReg->rdh.nCount += 1;
1668 pNextRect++;
1669 r1++;
1670 if (r1 != r1End)
1671 {
1672 left = r1->left;
1673 }
1674 }
1675 return;
1676 }
1677
1678 /*!
1679 * Subtract regS from regM and leave the result in regD.
1680 * S stands for subtrahend, M for minuend and D for difference.
1681 *
1682 * Results:
1683 * TRUE.
1684 *
1685 * \note Side Effects:
1686 * regD is overwritten.
1687 *
1688 */
1689 static void FASTCALL
1690 REGION_SubtractRegion(
1691 ROSRGNDATA *regD,
1692 ROSRGNDATA *regM,
1693 ROSRGNDATA *regS
1694 )
1695 {
1696 /* check for trivial reject */
1697 if ( (!(regM->rdh.nCount)) || (!(regS->rdh.nCount)) ||
1698 (!EXTENTCHECK(&regM->rdh.rcBound, &regS->rdh.rcBound)) )
1699 {
1700 REGION_CopyRegion(regD, regM);
1701 return;
1702 }
1703
1704 REGION_RegionOp (regD, regM, regS, REGION_SubtractO,
1705 REGION_SubtractNonO1, NULL);
1706
1707 /*
1708 * Can't alter newReg's extents before we call miRegionOp because
1709 * it might be one of the source regions and miRegionOp depends
1710 * on the extents of those regions being the unaltered. Besides, this
1711 * way there's no checking against rectangles that will be nuked
1712 * due to coalescing, so we have to examine fewer rectangles.
1713 */
1714 REGION_SetExtents (regD);
1715 }
1716
1717 /***********************************************************************
1718 * REGION_XorRegion
1719 */
1720 static void FASTCALL
1721 REGION_XorRegion(
1722 ROSRGNDATA *dr,
1723 ROSRGNDATA *sra,
1724 ROSRGNDATA *srb
1725 )
1726 {
1727 HRGN htra, htrb;
1728 ROSRGNDATA *tra, *trb;
1729
1730 // FIXME: don't use a handle
1731 tra = REGION_AllocRgnWithHandle(sra->rdh.nCount + 1);
1732 if (!tra )
1733 {
1734 return;
1735 }
1736 htra = tra->BaseObject.hHmgr;
1737
1738 // FIXME: don't use a handle
1739 trb = REGION_AllocRgnWithHandle(srb->rdh.nCount + 1);
1740 if (!trb)
1741 {
1742 REGION_UnlockRgn(tra);
1743 NtGdiDeleteObject(htra);
1744 return;
1745 }
1746 htrb = trb->BaseObject.hHmgr;
1747
1748 REGION_SubtractRegion(tra, sra, srb);
1749 REGION_SubtractRegion(trb, srb, sra);
1750 REGION_UnionRegion(dr, tra, trb);
1751 REGION_UnlockRgn(tra);
1752 REGION_UnlockRgn(trb);
1753
1754 NtGdiDeleteObject(htra);
1755 NtGdiDeleteObject(htrb);
1756 return;
1757 }
1758
1759
1760 /*!
1761 * Adds a rectangle to a REGION
1762 */
1763 VOID FASTCALL
1764 REGION_UnionRectWithRgn(
1765 ROSRGNDATA *rgn,
1766 const RECT *rect
1767 )
1768 {
1769 ROSRGNDATA region;
1770
1771 region.Buffer = &region.rdh.rcBound;
1772 region.rdh.nCount = 1;
1773 region.rdh.nRgnSize = sizeof(RECT);
1774 region.rdh.rcBound = *rect;
1775 REGION_UnionRegion(rgn, rgn, &region);
1776 }
1777
1778 BOOL FASTCALL
1779 REGION_CreateSimpleFrameRgn(
1780 PROSRGNDATA rgn,
1781 INT x,
1782 INT y
1783 )
1784 {
1785 RECT rc[4];
1786 PRECT prc;
1787
1788 if (x != 0 || y != 0)
1789 {
1790 prc = rc;
1791
1792 if (rgn->rdh.rcBound.bottom - rgn->rdh.rcBound.top > y * 2 &&
1793 rgn->rdh.rcBound.right - rgn->rdh.rcBound.left > x * 2)
1794 {
1795 if (y != 0)
1796 {
1797 /* top rectangle */
1798 prc->left = rgn->rdh.rcBound.left;
1799 prc->top = rgn->rdh.rcBound.top;
1800 prc->right = rgn->rdh.rcBound.right;
1801 prc->bottom = prc->top + y;
1802 prc++;
1803 }
1804
1805 if (x != 0)
1806 {
1807 /* left rectangle */
1808 prc->left = rgn->rdh.rcBound.left;
1809 prc->top = rgn->rdh.rcBound.top + y;
1810 prc->right = prc->left + x;
1811 prc->bottom = rgn->rdh.rcBound.bottom - y;
1812 prc++;
1813
1814 /* right rectangle */
1815 prc->left = rgn->rdh.rcBound.right - x;
1816 prc->top = rgn->rdh.rcBound.top + y;
1817 prc->right = rgn->rdh.rcBound.right;
1818 prc->bottom = rgn->rdh.rcBound.bottom - y;
1819 prc++;
1820 }
1821
1822 if (y != 0)
1823 {
1824 /* bottom rectangle */
1825 prc->left = rgn->rdh.rcBound.left;
1826 prc->top = rgn->rdh.rcBound.bottom - y;
1827 prc->right = rgn->rdh.rcBound.right;
1828 prc->bottom = rgn->rdh.rcBound.bottom;
1829 prc++;
1830 }
1831 }
1832
1833 if (prc != rc)
1834 {
1835 /* The frame results in a complex region. rcBounds remains
1836 the same, though. */
1837 rgn->rdh.nCount = (DWORD)(prc - rc);
1838 ASSERT(rgn->rdh.nCount > 1);
1839 rgn->rdh.nRgnSize = rgn->rdh.nCount * sizeof(RECT);
1840 rgn->Buffer = ExAllocatePoolWithTag(PagedPool, rgn->rdh.nRgnSize, TAG_REGION);
1841 if (!rgn->Buffer)
1842 {
1843 rgn->rdh.nRgnSize = 0;
1844 return FALSE;
1845 }
1846
1847 COPY_RECTS(rgn->Buffer, rc, rgn->rdh.nCount);
1848 }
1849 }
1850
1851 return TRUE;
1852 }
1853
1854 BOOL FASTCALL
1855 REGION_CreateFrameRgn(
1856 HRGN hDest,
1857 HRGN hSrc,
1858 INT x,
1859 INT y
1860 )
1861 {
1862 PROSRGNDATA srcObj, destObj;
1863 PRECT rc;
1864 ULONG i;
1865
1866 if (!(srcObj = REGION_LockRgn(hSrc)))
1867 {
1868 return FALSE;
1869 }
1870 if (!REGION_NOT_EMPTY(srcObj))
1871 {
1872 REGION_UnlockRgn(srcObj);
1873 return FALSE;
1874 }
1875 if (!(destObj = REGION_LockRgn(hDest)))
1876 {
1877 REGION_UnlockRgn(srcObj);
1878 return FALSE;
1879 }
1880
1881 EMPTY_REGION(destObj);
1882 if (!REGION_CopyRegion(destObj, srcObj))
1883 {
1884 REGION_UnlockRgn(destObj);
1885 REGION_UnlockRgn(srcObj);
1886 return FALSE;
1887 }
1888
1889 if (REGION_Complexity(srcObj) == SIMPLEREGION)
1890 {
1891 if (!REGION_CreateSimpleFrameRgn(destObj, x, y))
1892 {
1893 EMPTY_REGION(destObj);
1894 REGION_UnlockRgn(destObj);
1895 REGION_UnlockRgn(srcObj);
1896 return FALSE;
1897 }
1898 }
1899 else
1900 {
1901 /* Original region moved to right */
1902 rc = (PRECT)srcObj->Buffer;
1903 for (i = 0; i < srcObj->rdh.nCount; i++)
1904 {
1905 rc->left += x;
1906 rc->right += x;
1907 rc++;
1908 }
1909 REGION_IntersectRegion(destObj, destObj, srcObj);
1910
1911 /* Original region moved to left */
1912 rc = (PRECT)srcObj->Buffer;
1913 for (i = 0; i < srcObj->rdh.nCount; i++)
1914 {
1915 rc->left -= 2 * x;
1916 rc->right -= 2 * x;
1917 rc++;
1918 }
1919 REGION_IntersectRegion(destObj, destObj, srcObj);
1920
1921 /* Original region moved down */
1922 rc = (PRECT)srcObj->Buffer;
1923 for (i = 0; i < srcObj->rdh.nCount; i++)
1924 {
1925 rc->left += x;
1926 rc->right += x;
1927 rc->top += y;
1928 rc->bottom += y;
1929 rc++;
1930 }
1931 REGION_IntersectRegion(destObj, destObj, srcObj);
1932
1933 /* Original region moved up */
1934 rc = (PRECT)srcObj->Buffer;
1935 for (i = 0; i < srcObj->rdh.nCount; i++)
1936 {
1937 rc->top -= 2 * y;
1938 rc->bottom -= 2 * y;
1939 rc++;
1940 }
1941 REGION_IntersectRegion(destObj, destObj, srcObj);
1942
1943 /* Restore the original region */
1944 rc = (PRECT)srcObj->Buffer;
1945 for (i = 0; i < srcObj->rdh.nCount; i++)
1946 {
1947 rc->top += y;
1948 rc->bottom += y;
1949 rc++;
1950 }
1951 REGION_SubtractRegion(destObj, srcObj, destObj);
1952 }
1953
1954 REGION_UnlockRgn(destObj);
1955 REGION_UnlockRgn(srcObj);
1956 return TRUE;
1957 }
1958
1959
1960 BOOL FASTCALL
1961 REGION_LPTODP(
1962 PDC dc,
1963 HRGN hDest,
1964 HRGN hSrc)
1965 {
1966 RECT *pCurRect, *pEndRect;
1967 PROSRGNDATA srcObj = NULL;
1968 PROSRGNDATA destObj = NULL;
1969
1970 RECT tmpRect;
1971 BOOL ret = FALSE;
1972 PDC_ATTR Dc_Attr;
1973
1974 if (!dc)
1975 return ret;
1976 Dc_Attr = dc->pDc_Attr;
1977 if (!Dc_Attr) Dc_Attr = &dc->Dc_Attr;
1978
1979 if (Dc_Attr->iMapMode == MM_TEXT) // Requires only a translation
1980 {
1981 if (NtGdiCombineRgn(hDest, hSrc, 0, RGN_COPY) == ERROR)
1982 goto done;
1983
1984 NtGdiOffsetRgn(hDest, Dc_Attr->ptlViewportOrg.x - Dc_Attr->ptlWindowOrg.x,
1985 Dc_Attr->ptlViewportOrg.y - Dc_Attr->ptlWindowOrg.y);
1986 ret = TRUE;
1987 goto done;
1988 }
1989
1990 if ( !(srcObj = REGION_LockRgn(hSrc)) )
1991 goto done;
1992 if ( !(destObj = REGION_LockRgn(hDest)) )
1993 {
1994 REGION_UnlockRgn(srcObj);
1995 goto done;
1996 }
1997 EMPTY_REGION(destObj);
1998
1999 pEndRect = (PRECT)srcObj->Buffer + srcObj->rdh.nCount;
2000 for (pCurRect = (PRECT)srcObj->Buffer; pCurRect < pEndRect; pCurRect++)
2001 {
2002 tmpRect = *pCurRect;
2003 tmpRect.left = XLPTODP(Dc_Attr, tmpRect.left);
2004 tmpRect.top = YLPTODP(Dc_Attr, tmpRect.top);
2005 tmpRect.right = XLPTODP(Dc_Attr, tmpRect.right);
2006 tmpRect.bottom = YLPTODP(Dc_Attr, tmpRect.bottom);
2007
2008 if (tmpRect.left > tmpRect.right)
2009 {
2010 INT tmp = tmpRect.left;
2011 tmpRect.left = tmpRect.right;
2012 tmpRect.right = tmp;
2013 }
2014 if (tmpRect.top > tmpRect.bottom)
2015 {
2016 INT tmp = tmpRect.top;
2017 tmpRect.top = tmpRect.bottom;
2018 tmpRect.bottom = tmp;
2019 }
2020
2021 REGION_UnionRectWithRgn(destObj, &tmpRect);
2022 }
2023 ret = TRUE;
2024
2025 REGION_UnlockRgn(srcObj);
2026 REGION_UnlockRgn(destObj);
2027
2028 done:
2029 return ret;
2030 }
2031
2032 PROSRGNDATA
2033 FASTCALL
2034 REGION_AllocRgnWithHandle(INT nReg)
2035 {
2036 HRGN hReg;
2037 PROSRGNDATA pReg;
2038
2039 pReg = (PROSRGNDATA)GDIOBJ_AllocObjWithHandle(GDI_OBJECT_TYPE_REGION);
2040 if(!pReg)
2041 {
2042 return NULL;
2043 }
2044
2045 hReg = pReg->BaseObject.hHmgr;
2046
2047 if (nReg == 1)
2048 {
2049 /* Testing shows that > 95% of all regions have only 1 rect.
2050 Including that here saves us from having to do another allocation */
2051 pReg->Buffer = &pReg->rdh.rcBound;
2052 }
2053 else
2054 {
2055 pReg->Buffer = ExAllocatePoolWithTag(PagedPool, nReg * sizeof(RECT), TAG_REGION);
2056 if (!pReg->Buffer)
2057 {
2058 REGION_UnlockRgn(pReg);
2059 GDIOBJ_FreeObjByHandle(hReg, GDI_OBJECT_TYPE_REGION);
2060 return NULL;
2061 }
2062 }
2063
2064 EMPTY_REGION(pReg);
2065 pReg->rdh.dwSize = sizeof(RGNDATAHEADER);
2066 pReg->rdh.nCount = nReg;
2067 pReg->rdh.nRgnSize = nReg * sizeof(RECT);
2068
2069 return pReg;
2070 }
2071
2072 BOOL INTERNAL_CALL
2073 REGION_Cleanup(PVOID ObjectBody)
2074 {
2075 PROSRGNDATA pRgn = (PROSRGNDATA)ObjectBody;
2076 if (pRgn->Buffer && pRgn->Buffer != &pRgn->rdh.rcBound)
2077 ExFreePool(pRgn->Buffer);
2078 return TRUE;
2079 }
2080
2081 VOID FASTCALL
2082 REGION_Delete(PROSRGNDATA pRgn)
2083 {
2084 if ( pRgn == prgnDefault) return;
2085 return REGION_FreeRgn(pRgn);
2086 }
2087
2088
2089 VOID FASTCALL
2090 IntGdiReleaseRaoRgn(PDC pDC)
2091 {
2092 INT Index = GDI_HANDLE_GET_INDEX(pDC->BaseObject.hHmgr);
2093 PGDI_TABLE_ENTRY Entry = &GdiHandleTable->Entries[Index];
2094 pDC->DC_Flags |= DC_FLAG_DIRTY_RAO;
2095 Entry->Flags |= GDI_ENTRY_VALIDATE_VIS;
2096 IntGdiSetEmptyRect((PRECT)&pDC->erclClip);
2097 }
2098
2099
2100 VOID FASTCALL
2101 IntGdiReleaseVisRgn(PDC pDC)
2102 {
2103 INT Index = GDI_HANDLE_GET_INDEX(pDC->BaseObject.hHmgr);
2104 PGDI_TABLE_ENTRY Entry = &GdiHandleTable->Entries[Index];
2105 pDC->DC_Flags |= DC_FLAG_DIRTY_RAO;
2106 Entry->Flags |= GDI_ENTRY_VALIDATE_VIS;
2107 IntGdiSetEmptyRect((PRECT)&pDC->erclClip);
2108 REGION_Delete(pDC->prgnVis);
2109 pDC->prgnVis = prgnDefault;
2110 }
2111
2112 VOID FASTCALL
2113 IntUpdateVisRectRgn(PDC pDC, PROSRGNDATA pRgn)
2114 {
2115 INT Index = GDI_HANDLE_GET_INDEX(pDC->BaseObject.hHmgr);
2116 PGDI_TABLE_ENTRY Entry = &GdiHandleTable->Entries[Index];
2117 PDC_ATTR pDc_Attr;
2118 RECTL rcl;
2119
2120 if (Entry->Flags & GDI_ENTRY_VALIDATE_VIS)
2121 {
2122 pDc_Attr = pDC->pDc_Attr;
2123 if ( !pDc_Attr ) pDc_Attr = &pDC->Dc_Attr;
2124
2125 pDc_Attr->VisRectRegion.Flags = REGION_Complexity(pRgn);
2126
2127 if (pRgn && pDc_Attr->VisRectRegion.Flags != NULLREGION)
2128 {
2129 rcl.left = pRgn->rdh.rcBound.left;
2130 rcl.top = pRgn->rdh.rcBound.top;
2131 rcl.right = pRgn->rdh.rcBound.right;
2132 rcl.bottom = pRgn->rdh.rcBound.bottom;
2133
2134 rcl.left -= pDC->erclWindow.left;
2135 rcl.top -= pDC->erclWindow.top;
2136 rcl.right -= pDC->erclWindow.left;
2137 rcl.bottom -= pDC->erclWindow.top;
2138 }
2139 else
2140 IntGdiSetEmptyRect((PRECT)&rcl);
2141
2142 pDc_Attr->VisRectRegion.Rect = rcl;
2143
2144 Entry->Flags &= ~GDI_ENTRY_VALIDATE_VIS;
2145 }
2146 }
2147
2148 INT
2149 FASTCALL
2150 IntGdiCombineRgn(PROSRGNDATA destRgn,
2151 PROSRGNDATA src1Rgn,
2152 PROSRGNDATA src2Rgn,
2153 INT CombineMode)
2154 {
2155 INT result = ERROR;
2156
2157 if (destRgn)
2158 {
2159 if (src1Rgn)
2160 {
2161 if (CombineMode == RGN_COPY)
2162 {
2163 if ( !REGION_CopyRegion(destRgn, src1Rgn) )
2164 return ERROR;
2165 result = REGION_Complexity(destRgn);
2166 }
2167 else
2168 {
2169 if (src2Rgn)
2170 {
2171 switch (CombineMode)
2172 {
2173 case RGN_AND:
2174 REGION_IntersectRegion(destRgn, src1Rgn, src2Rgn);
2175 break;
2176 case RGN_OR:
2177 REGION_UnionRegion(destRgn, src1Rgn, src2Rgn);
2178 break;
2179 case RGN_XOR:
2180 REGION_XorRegion(destRgn, src1Rgn, src2Rgn);
2181 break;
2182 case RGN_DIFF:
2183 REGION_SubtractRegion(destRgn, src1Rgn, src2Rgn);
2184 break;
2185 }
2186 result = REGION_Complexity(destRgn);
2187 }
2188 else if (src2Rgn == NULL)
2189 {
2190 DPRINT1("IntGdiCombineRgn requires hSrc2 != NULL for combine mode %d!\n", CombineMode);
2191 }
2192 }
2193 }
2194 }
2195 else
2196 {
2197 DPRINT("IntGdiCombineRgn: hDest unavailable\n");
2198 result = ERROR;
2199 }
2200 return result;
2201 }
2202
2203
2204 // NtGdi Exported Functions
2205 INT
2206 APIENTRY
2207 NtGdiCombineRgn(HRGN hDest,
2208 HRGN hSrc1,
2209 HRGN hSrc2,
2210 INT CombineMode)
2211 {
2212 INT result = ERROR;
2213 PROSRGNDATA destRgn, src1Rgn, src2Rgn;
2214
2215 destRgn = REGION_LockRgn(hDest);
2216 if (destRgn)
2217 {
2218 src1Rgn = REGION_LockRgn(hSrc1);
2219 if (src1Rgn)
2220 {
2221 if (CombineMode == RGN_COPY)
2222 {
2223 if ( !REGION_CopyRegion(destRgn, src1Rgn) )
2224 return ERROR;
2225 result = REGION_Complexity(destRgn);
2226 }
2227 else
2228 {
2229 src2Rgn = REGION_LockRgn(hSrc2);
2230 if (src2Rgn)
2231 {
2232 switch (CombineMode)
2233 {
2234 case RGN_AND:
2235 REGION_IntersectRegion(destRgn, src1Rgn, src2Rgn);
2236 break;
2237 case RGN_OR:
2238 REGION_UnionRegion(destRgn, src1Rgn, src2Rgn);
2239 break;
2240 case RGN_XOR:
2241 REGION_XorRegion(destRgn, src1Rgn, src2Rgn);
2242 break;
2243 case RGN_DIFF:
2244 REGION_SubtractRegion(destRgn, src1Rgn, src2Rgn);
2245 break;
2246 }
2247 REGION_UnlockRgn(src2Rgn);
2248 result = REGION_Complexity(destRgn);
2249 }
2250 else if (hSrc2 == NULL)
2251 {
2252 DPRINT1("NtGdiCombineRgn requires hSrc2 != NULL for combine mode %d!\n", CombineMode);
2253 }
2254 }
2255
2256 REGION_UnlockRgn(src1Rgn);
2257 }
2258
2259 REGION_UnlockRgn(destRgn);
2260 }
2261 else
2262 {
2263 DPRINT("NtGdiCombineRgn: hDest unavailable\n");
2264 result = ERROR;
2265 }
2266
2267 return result;
2268 }
2269
2270 HRGN
2271 APIENTRY
2272 NtGdiCreateEllipticRgn(
2273 INT Left,
2274 INT Top,
2275 INT Right,
2276 INT Bottom
2277 )
2278 {
2279 return NtGdiCreateRoundRectRgn(Left, Top, Right, Bottom,
2280 Right - Left, Bottom - Top);
2281 }
2282
2283 PROSRGNDATA
2284 FASTCALL
2285 IntGdiCreateRectRgn(INT LeftRect, INT TopRect, INT RightRect, INT BottomRect)
2286 {
2287 PROSRGNDATA pRgn;
2288
2289 if (!(pRgn = REGION_AllocRgnWithHandle(1))) return NULL;
2290
2291 REGION_SetRectRgn(pRgn, LeftRect, TopRect, RightRect, BottomRect);
2292 REGION_UnlockRgn(pRgn);
2293 // Return pointer with Share locks.
2294 pRgn = GDIOBJ_ShareLockObj(pRgn->BaseObject.hHmgr, GDI_OBJECT_TYPE_REGION);
2295
2296 return pRgn;
2297 }
2298
2299
2300 HRGN APIENTRY
2301 NtGdiCreateRectRgn(INT LeftRect, INT TopRect, INT RightRect, INT BottomRect)
2302 {
2303 PROSRGNDATA pRgn;
2304 HRGN hRgn;
2305
2306 /* Allocate region data structure with space for 1 RECT */
2307 if (!(pRgn = REGION_AllocRgnWithHandle(1)))
2308 {
2309 SetLastWin32Error(ERROR_NOT_ENOUGH_MEMORY);
2310 return NULL;
2311 }
2312 hRgn = pRgn->BaseObject.hHmgr;
2313
2314 REGION_SetRectRgn(pRgn, LeftRect, TopRect, RightRect, BottomRect);
2315 REGION_UnlockRgn(pRgn);
2316
2317 return hRgn;
2318 }
2319
2320
2321 HRGN
2322 APIENTRY
2323 NtGdiCreateRoundRectRgn(
2324 INT left,
2325 INT top,
2326 INT right,
2327 INT bottom,
2328 INT ellipse_width,
2329 INT ellipse_height
2330 )
2331 {
2332 PROSRGNDATA obj;
2333 HRGN hrgn;
2334 int asq, bsq, d, xd, yd;
2335 RECT rect;
2336
2337 /* Make the dimensions sensible */
2338
2339 if (left > right)
2340 {
2341 INT tmp = left;
2342 left = right;
2343 right = tmp;
2344 }
2345 if (top > bottom)
2346 {
2347 INT tmp = top;
2348 top = bottom;
2349 bottom = tmp;
2350 }
2351
2352 ellipse_width = abs(ellipse_width);
2353 ellipse_height = abs(ellipse_height);
2354
2355 /* Check parameters */
2356
2357 if (ellipse_width > right-left) ellipse_width = right-left;
2358 if (ellipse_height > bottom-top) ellipse_height = bottom-top;
2359
2360 /* Check if we can do a normal rectangle instead */
2361
2362 if ((ellipse_width < 2) || (ellipse_height < 2))
2363 return NtGdiCreateRectRgn(left, top, right, bottom);
2364
2365 /* Create region */
2366
2367 d = (ellipse_height < 128) ? ((3 * ellipse_height) >> 2) : 64;
2368 if (!(obj = REGION_AllocRgnWithHandle(d))) return 0;
2369 hrgn = obj->BaseObject.hHmgr;
2370
2371 /* Ellipse algorithm, based on an article by K. Porter */
2372 /* in DDJ Graphics Programming Column, 8/89 */
2373
2374 asq = ellipse_width * ellipse_width / 4; /* a^2 */
2375 bsq = ellipse_height * ellipse_height / 4; /* b^2 */
2376 d = bsq - asq * ellipse_height / 2 + asq / 4; /* b^2 - a^2b + a^2/4 */
2377 xd = 0;
2378 yd = asq * ellipse_height; /* 2a^2b */
2379
2380 rect.left = left + ellipse_width / 2;
2381 rect.right = right - ellipse_width / 2;
2382
2383 /* Loop to draw first half of quadrant */
2384
2385 while (xd < yd)
2386 {
2387 if (d > 0) /* if nearest pixel is toward the center */
2388 {
2389 /* move toward center */
2390 rect.top = top++;
2391 rect.bottom = rect.top + 1;
2392 REGION_UnionRectWithRgn(obj, &rect);
2393 rect.top = --bottom;
2394 rect.bottom = rect.top + 1;
2395 REGION_UnionRectWithRgn(obj, &rect);
2396 yd -= 2*asq;
2397 d -= yd;
2398 }
2399 rect.left--; /* next horiz point */
2400 rect.right++;
2401 xd += 2*bsq;
2402 d += bsq + xd;
2403 }
2404 /* Loop to draw second half of quadrant */
2405
2406 d += (3 * (asq-bsq) / 2 - (xd+yd)) / 2;
2407 while (yd >= 0)
2408 {
2409 /* next vertical point */
2410 rect.top = top++;
2411 rect.bottom = rect.top + 1;
2412 REGION_UnionRectWithRgn(obj, &rect);
2413 rect.top = --bottom;
2414 rect.bottom = rect.top + 1;
2415 REGION_UnionRectWithRgn(obj, &rect);
2416 if (d < 0) /* if nearest pixel is outside ellipse */
2417 {
2418 rect.left--; /* move away from center */
2419 rect.right++;
2420 xd += 2*bsq;
2421 d += xd;
2422 }
2423 yd -= 2*asq;
2424 d += asq - yd;
2425 }
2426 /* Add the inside rectangle */
2427
2428 if (top <= bottom)
2429 {
2430 rect.top = top;
2431 rect.bottom = bottom;
2432 REGION_UnionRectWithRgn(obj, &rect);
2433 }
2434
2435 REGION_UnlockRgn(obj);
2436 return hrgn;
2437 }
2438
2439 BOOL
2440 APIENTRY
2441 NtGdiEqualRgn(
2442 HRGN hSrcRgn1,
2443 HRGN hSrcRgn2
2444 )
2445 {
2446 PROSRGNDATA rgn1, rgn2;
2447 PRECT tRect1, tRect2;
2448 ULONG i;
2449 BOOL bRet = FALSE;
2450
2451 if ( !(rgn1 = REGION_LockRgn(hSrcRgn1)) )
2452 return ERROR;
2453
2454 if ( !(rgn2 = REGION_LockRgn(hSrcRgn2)) )
2455 {
2456 REGION_UnlockRgn(rgn1);
2457 return ERROR;
2458 }
2459
2460 if (rgn1->rdh.nCount != rgn2->rdh.nCount ||
2461 rgn1->rdh.nCount == 0 ||
2462 rgn1->rdh.rcBound.left != rgn2->rdh.rcBound.left ||
2463 rgn1->rdh.rcBound.right != rgn2->rdh.rcBound.right ||
2464 rgn1->rdh.rcBound.top != rgn2->rdh.rcBound.top ||
2465 rgn1->rdh.rcBound.bottom != rgn2->rdh.rcBound.bottom)
2466 goto exit;
2467
2468 tRect1 = (PRECT)rgn1->Buffer;
2469 tRect2 = (PRECT)rgn2->Buffer;
2470
2471 if (!tRect1 || !tRect2)
2472 goto exit;
2473
2474 for (i=0; i < rgn1->rdh.nCount; i++)
2475 {
2476 if (tRect1[i].left != tRect2[i].left ||
2477 tRect1[i].right != tRect2[i].right ||
2478 tRect1[i].top != tRect2[i].top ||
2479 tRect1[i].bottom != tRect2[i].bottom)
2480 goto exit;
2481 }
2482 bRet = TRUE;
2483
2484 exit:
2485 REGION_UnlockRgn(rgn1);
2486 REGION_UnlockRgn(rgn2);
2487 return bRet;
2488 }
2489
2490 HRGN
2491 APIENTRY
2492 NtGdiExtCreateRegion(
2493 OPTIONAL LPXFORM Xform,
2494 DWORD Count,
2495 LPRGNDATA RgnData
2496 )
2497 {
2498 HRGN hRgn;
2499 PROSRGNDATA Region;
2500 DWORD nCount = 0;
2501 NTSTATUS Status = STATUS_SUCCESS;
2502 MATRIX matrix;
2503
2504 DPRINT("NtGdiExtCreateRegion\n");
2505 _SEH_TRY
2506 {
2507 ProbeForRead(RgnData, Count, 1);
2508 nCount = RgnData->rdh.nCount;
2509 if (Count < sizeof(RGNDATAHEADER) + nCount * sizeof(RECT) ||
2510 nCount == 0 ||
2511 RgnData->rdh.iType != RDH_RECTANGLES ||
2512 RgnData->rdh.dwSize != sizeof(RGNDATAHEADER))
2513 {
2514 Status = STATUS_INVALID_PARAMETER;
2515 _SEH_LEAVE;
2516 }
2517 }
2518 _SEH_HANDLE
2519 {
2520 Status = _SEH_GetExceptionCode();
2521 }
2522 _SEH_END;
2523 if (!NT_SUCCESS(Status))
2524 {
2525 SetLastNtError(Status);
2526 return NULL;
2527 }
2528
2529 Region = REGION_AllocRgnWithHandle(nCount);
2530
2531 if (Region == NULL)
2532 {
2533 SetLastWin32Error(ERROR_NOT_ENOUGH_MEMORY);
2534 return FALSE;
2535 }
2536 hRgn = Region->BaseObject.hHmgr;
2537
2538 _SEH_TRY
2539 {
2540 /* Copy header */
2541 Region->rdh = RgnData->rdh;
2542
2543 if (Xform)
2544 {
2545 ULONG ret;
2546
2547 /* Init the XFORMOBJ from the Xform struct */
2548 Status = STATUS_INVALID_PARAMETER;
2549 ret = XFORMOBJ_iSetXform((XFORMOBJ*)&matrix, (XFORML*)Xform);
2550
2551 /* Check for error, also no scale and shear allowed */
2552 if (ret != DDI_ERROR && ret != GX_GENERAL)
2553 {
2554 /* Apply the coordinate transformation on the rects */
2555 if (XFORMOBJ_bApplyXform((XFORMOBJ*)&matrix,
2556 XF_LTOL,
2557 nCount * 2,
2558 RgnData->Buffer,
2559 Region->Buffer))
2560 {
2561 Status = STATUS_SUCCESS;
2562 }
2563 }
2564 }
2565 else
2566 {
2567 /* Copy rect coordinates */
2568 RtlCopyMemory(Region->Buffer,
2569 RgnData->Buffer,
2570 nCount * sizeof(RECT));
2571 }
2572 }
2573 _SEH_HANDLE
2574 {
2575 Status = _SEH_GetExceptionCode();
2576 }
2577 _SEH_END;
2578 if (!NT_SUCCESS(Status))
2579 {
2580 SetLastWin32Error(ERROR_INVALID_PARAMETER);
2581 REGION_UnlockRgn(Region);
2582 NtGdiDeleteObject(hRgn);
2583 return NULL;
2584 }
2585
2586 REGION_UnlockRgn(Region);
2587
2588 return hRgn;
2589 }
2590
2591 BOOL
2592 APIENTRY
2593 NtGdiFillRgn(
2594 HDC hDC,
2595 HRGN hRgn,
2596 HBRUSH hBrush
2597 )
2598 {
2599 HBRUSH oldhBrush;
2600 PROSRGNDATA rgn;
2601 PRECT r;
2602
2603 if (NULL == (rgn = REGION_LockRgn(hRgn)))
2604 {
2605 return FALSE;
2606 }
2607
2608 if (NULL == (oldhBrush = NtGdiSelectBrush(hDC, hBrush)))
2609 {
2610 REGION_UnlockRgn(rgn);
2611 return FALSE;
2612 }
2613
2614 for (r = rgn->Buffer; r < rgn->Buffer + rgn->rdh.nCount; r++)
2615 {
2616 NtGdiPatBlt(hDC, r->left, r->top, r->right - r->left, r->bottom - r->top, PATCOPY);
2617 }
2618
2619 REGION_UnlockRgn(rgn);
2620 NtGdiSelectBrush(hDC, oldhBrush);
2621
2622 return TRUE;
2623 }
2624
2625 BOOL
2626 APIENTRY
2627 NtGdiFrameRgn(
2628 HDC hDC,
2629 HRGN hRgn,
2630 HBRUSH hBrush,
2631 INT Width,
2632 INT Height
2633 )
2634 {
2635 HRGN FrameRgn;
2636 BOOL Ret;
2637
2638 if (!(FrameRgn = NtGdiCreateRectRgn(0, 0, 0, 0)))
2639 {
2640 return FALSE;
2641 }
2642 if (!REGION_CreateFrameRgn(FrameRgn, hRgn, Width, Height))
2643 {
2644 NtGdiDeleteObject(FrameRgn);
2645 return FALSE;
2646 }
2647
2648 Ret = NtGdiFillRgn(hDC, FrameRgn, hBrush);
2649
2650 NtGdiDeleteObject(FrameRgn);
2651 return Ret;
2652 }
2653
2654 INT FASTCALL
2655 REGION_GetRgnBox(
2656 PROSRGNDATA Rgn,
2657 LPRECT pRect
2658 )
2659 {
2660 DWORD ret;
2661
2662 if (Rgn)
2663 {
2664 *pRect = Rgn->rdh.rcBound;
2665 ret = REGION_Complexity(Rgn);
2666
2667 return ret;
2668 }
2669 return 0; //if invalid region return zero
2670 }
2671
2672
2673 /* See wine, msdn, osr and Feng Yuan - Windows Graphics Programming Win32 Gdi And Directdraw
2674
2675 1st: http://www.codeproject.com/gdi/cliprgnguide.asp is wrong!
2676
2677 The intersection of the clip with the meta region is not Rao it's API!
2678 Go back and read 7.2 Clipping pages 418-19:
2679 Rao = API & Vis:
2680 1) The Rao region is the intersection of the API region and the system region,
2681 named after the Microsoft engineer who initially proposed it.
2682 2) The Rao region can be calculated from the API region and the system region.
2683
2684 API:
2685 API region is the intersection of the meta region and the clipping region,
2686 clearly named after the fact that it is controlled by GDI API calls.
2687 */
2688 INT APIENTRY
2689 NtGdiGetRandomRgn(
2690 HDC hDC,
2691 HRGN hDest,
2692 INT iCode
2693 )
2694 {
2695 INT ret = 0;
2696 PDC pDC;
2697 HRGN hSrc = NULL;
2698 POINT org;
2699
2700 pDC = DC_LockDc(hDC);
2701 if (pDC == NULL)
2702 {
2703 SetLastWin32Error(ERROR_INVALID_HANDLE);
2704 return -1;
2705 }
2706
2707 switch (iCode)
2708 {
2709 case CLIPRGN:
2710 hSrc = pDC->w.hClipRgn;
2711 // if (pDC->DcLevel.prgnClip) hSrc = ((PROSRGNDATA)pDC->DcLevel.prgnClip)->BaseObject.hHmgr;
2712 break;
2713 case METARGN:
2714 if (pDC->DcLevel.prgnMeta) hSrc = ((PROSRGNDATA)pDC->DcLevel.prgnMeta)->BaseObject.hHmgr;
2715 break;
2716 case APIRGN:
2717 DPRINT1("hMetaRgn not implemented\n");
2718 //hSrc = dc->hMetaClipRgn;
2719 if (!hSrc) hSrc = pDC->w.hClipRgn;
2720 //if (!hSrc) rgn = dc->hMetaRgn;
2721 // if (pDC->prgnAPI) hSrc = ((PROSRGNDATA)pDC->prgnAPI)->BaseObject.hHmgr;
2722 // else if (pDC->DcLevel.prgnClip) hSrc = ((PROSRGNDATA)pDC->DcLevel.prgnClip)->BaseObject.hHmgr;
2723 // else if (pDC->DcLevel.prgnMeta) hSrc = ((PROSRGNDATA)pDC->DcLevel.prgnMeta)->BaseObject.hHmgr;
2724 break;
2725 case SYSRGN:
2726 hSrc = pDC->w.hVisRgn;
2727 // if (pDC->prgnVis) hSrc = ((PROSRGNDATA)pDC->prgnVis)->BaseObject.hHmgr;
2728 break;
2729 default:
2730 hSrc = 0;
2731 }
2732 if (hSrc)
2733 {
2734 if (NtGdiCombineRgn(hDest, hSrc, 0, RGN_COPY) == ERROR)
2735 {
2736 ret = -1;
2737 }
2738 else
2739 {
2740 ret = 1;
2741 }
2742 }
2743 if (iCode == SYSRGN)
2744 {
2745 IntGdiGetDCOrg(pDC, &org);
2746 NtGdiOffsetRgn(hDest, org.x, org.y );
2747 }
2748
2749 DC_UnlockDc(pDC);
2750
2751 return ret;
2752 }
2753
2754 INT APIENTRY
2755 IntGdiGetRgnBox(
2756 HRGN hRgn,
2757 LPRECT pRect
2758 )
2759 {
2760 PROSRGNDATA Rgn;
2761 DWORD ret;
2762
2763 if (!(Rgn = REGION_LockRgn(hRgn)))
2764 {
2765 return ERROR;
2766 }
2767
2768 ret = REGION_GetRgnBox(Rgn, pRect);
2769 REGION_UnlockRgn(Rgn);
2770
2771 return ret;
2772 }
2773
2774
2775 INT APIENTRY
2776 NtGdiGetRgnBox(
2777 HRGN hRgn,
2778 LPRECT pRect
2779 )
2780 {
2781 PROSRGNDATA Rgn;
2782 RECT SafeRect;
2783 DWORD ret;
2784 NTSTATUS Status = STATUS_SUCCESS;
2785
2786 if (!(Rgn = REGION_LockRgn(hRgn)))
2787 {
2788 return ERROR;
2789 }
2790
2791 ret = REGION_GetRgnBox(Rgn, &SafeRect);
2792 REGION_UnlockRgn(Rgn);
2793 if (ERROR == ret)
2794 {
2795 return ret;
2796 }
2797
2798 _SEH_TRY
2799 {
2800 ProbeForWrite(pRect, sizeof(RECT), 1);
2801 *pRect = SafeRect;
2802 }
2803 _SEH_HANDLE
2804 {
2805 Status = _SEH_GetExceptionCode();
2806 }
2807 _SEH_END;
2808 if (!NT_SUCCESS(Status))
2809 {
2810 return ERROR;
2811 }
2812
2813 return ret;
2814 }
2815
2816 BOOL
2817 APIENTRY
2818 NtGdiInvertRgn(
2819 HDC hDC,
2820 HRGN hRgn
2821 )
2822 {
2823 PROSRGNDATA RgnData;
2824 ULONG i;
2825 PRECT rc;
2826
2827 if (!(RgnData = REGION_LockRgn(hRgn)))
2828 {
2829 SetLastWin32Error(ERROR_INVALID_HANDLE);
2830 return FALSE;
2831 }
2832
2833 rc = (PRECT)RgnData->Buffer;
2834 for (i = 0; i < RgnData->rdh.nCount; i++)
2835 {
2836
2837 if (!NtGdiPatBlt(hDC, rc->left, rc->top, rc->right - rc->left, rc->bottom - rc->top, DSTINVERT))
2838 {
2839 REGION_UnlockRgn(RgnData);
2840 return FALSE;
2841 }
2842 rc++;
2843 }
2844
2845 REGION_UnlockRgn(RgnData);
2846 return TRUE;
2847 }
2848
2849 INT
2850 APIENTRY
2851 NtGdiOffsetRgn(
2852 HRGN hRgn,
2853 INT XOffset,
2854 INT YOffset
2855 )
2856 {
2857 PROSRGNDATA rgn = REGION_LockRgn(hRgn);
2858 INT ret;
2859
2860 DPRINT("NtGdiOffsetRgn: hRgn %d Xoffs %d Yoffs %d rgn %x\n", hRgn, XOffset, YOffset, rgn );
2861
2862 if (!rgn)
2863 {
2864 DPRINT("NtGdiOffsetRgn: hRgn error\n");
2865 return ERROR;
2866 }
2867
2868 if (XOffset || YOffset)
2869 {
2870 int nbox = rgn->rdh.nCount;
2871 PRECT pbox = (PRECT)rgn->Buffer;
2872
2873 if (nbox && pbox)
2874 {
2875 while (nbox--)
2876 {
2877 pbox->left += XOffset;
2878 pbox->right += XOffset;
2879 pbox->top += YOffset;
2880 pbox->bottom += YOffset;
2881 pbox++;
2882 }
2883 if (rgn->Buffer != &rgn->rdh.rcBound)
2884 {
2885 rgn->rdh.rcBound.left += XOffset;
2886 rgn->rdh.rcBound.right += XOffset;
2887 rgn->rdh.rcBound.top += YOffset;
2888 rgn->rdh.rcBound.bottom += YOffset;
2889 }
2890 }
2891 }
2892 ret = REGION_Complexity(rgn);
2893 REGION_UnlockRgn(rgn);
2894 return ret;
2895 }
2896
2897 BOOL
2898 FASTCALL
2899 IntGdiPaintRgn(
2900 PDC dc,
2901 HRGN hRgn
2902 )
2903 {
2904 HRGN tmpVisRgn;
2905 PROSRGNDATA visrgn;
2906 CLIPOBJ* ClipRegion;
2907 BOOL bRet = FALSE;
2908 PGDIBRUSHOBJ pBrush;
2909 GDIBRUSHINST BrushInst;
2910 POINTL BrushOrigin;
2911 BITMAPOBJ *BitmapObj;
2912 PDC_ATTR Dc_Attr;
2913
2914 if (!dc) return FALSE;
2915 Dc_Attr = dc->pDc_Attr;
2916 if (!Dc_Attr) Dc_Attr = &dc->Dc_Attr;
2917
2918 if (!(tmpVisRgn = NtGdiCreateRectRgn(0, 0, 0, 0))) return FALSE;
2919
2920 // Transform region into device co-ords
2921 if (!REGION_LPTODP(dc, tmpVisRgn, hRgn) ||
2922 NtGdiOffsetRgn(tmpVisRgn, dc->ptlDCOrig.x, dc->ptlDCOrig.y) == ERROR)
2923 {
2924 NtGdiDeleteObject(tmpVisRgn);
2925 return FALSE;
2926 }
2927
2928 NtGdiCombineRgn(tmpVisRgn, tmpVisRgn, dc->w.hGCClipRgn, RGN_AND);
2929
2930 visrgn = REGION_LockRgn(tmpVisRgn);
2931 if (visrgn == NULL)
2932 {
2933 NtGdiDeleteObject(tmpVisRgn);
2934 return FALSE;
2935 }
2936
2937 ClipRegion = IntEngCreateClipRegion(visrgn->rdh.nCount,
2938 (PRECTL)visrgn->Buffer,
2939 (PRECTL)&visrgn->rdh.rcBound );
2940 ASSERT(ClipRegion);
2941 pBrush = BRUSHOBJ_LockBrush(Dc_Attr->hbrush);
2942 ASSERT(pBrush);
2943 IntGdiInitBrushInstance(&BrushInst, pBrush, dc->XlateBrush);
2944
2945 BrushOrigin.x = Dc_Attr->ptlBrushOrigin.x;
2946 BrushOrigin.y = Dc_Attr->ptlBrushOrigin.y;
2947 BitmapObj = BITMAPOBJ_LockBitmap(dc->w.hBitmap);
2948 /* FIXME - Handle BitmapObj == NULL !!!! */
2949
2950 bRet = IntEngPaint(&BitmapObj->SurfObj,
2951 ClipRegion,
2952 &BrushInst.BrushObject,
2953 &BrushOrigin,
2954 0xFFFF);//FIXME:don't know what to put here
2955
2956 BITMAPOBJ_UnlockBitmap(BitmapObj);
2957 BRUSHOBJ_UnlockBrush(pBrush);
2958 REGION_UnlockRgn(visrgn);
2959 NtGdiDeleteObject(tmpVisRgn);
2960
2961 // Fill the region
2962 return TRUE;
2963 }
2964
2965 BOOL
2966 APIENTRY
2967 NtGdiPtInRegion(
2968 HRGN hRgn,
2969 INT X,
2970 INT Y
2971 )
2972 {
2973 PROSRGNDATA rgn;
2974 ULONG i;
2975 PRECT r;
2976
2977 if (!(rgn = REGION_LockRgn(hRgn) ) )
2978 return FALSE;
2979
2980 if (rgn->rdh.nCount > 0 && INRECT(rgn->rdh.rcBound, X, Y))
2981 {
2982 r = (PRECT) rgn->Buffer;
2983 for (i = 0; i < rgn->rdh.nCount; i++)
2984 {
2985 if (INRECT(*r, X, Y))
2986 {
2987 REGION_UnlockRgn(rgn);
2988 return TRUE;
2989 }
2990 r++;
2991 }
2992 }
2993 REGION_UnlockRgn(rgn);
2994 return FALSE;
2995 }
2996
2997 BOOL
2998 FASTCALL
2999 REGION_RectInRegion(
3000 PROSRGNDATA Rgn,
3001 CONST LPRECT rc
3002 )
3003 {
3004 PRECT pCurRect, pRectEnd;
3005
3006 // this is (just) a useful optimization
3007 if ((Rgn->rdh.nCount > 0) && EXTENTCHECK(&Rgn->rdh.rcBound, rc))
3008 {
3009 for (pCurRect = (PRECT)Rgn->Buffer, pRectEnd = pCurRect + Rgn->rdh.nCount; pCurRect < pRectEnd; pCurRect++)
3010 {
3011 if (pCurRect->bottom <= rc->top) continue; // not far enough down yet
3012 if (pCurRect->top >= rc->bottom) break; // too far down
3013 if (pCurRect->right <= rc->left) continue; // not far enough over yet
3014 if (pCurRect->left >= rc->right) continue;
3015
3016 return TRUE;
3017 }
3018 }
3019 return FALSE;
3020 }
3021
3022 BOOL
3023 APIENTRY
3024 NtGdiRectInRegion(
3025 HRGN hRgn,
3026 LPRECT unsaferc
3027 )
3028 {
3029 PROSRGNDATA Rgn;
3030 RECT rc = {0};
3031 BOOL Ret;
3032 NTSTATUS Status = STATUS_SUCCESS;
3033
3034 if (!(Rgn = REGION_LockRgn(hRgn)))
3035 {
3036 return ERROR;
3037 }
3038
3039 _SEH_TRY
3040 {
3041 ProbeForRead(unsaferc, sizeof(RECT), 1);
3042 rc = *unsaferc;
3043 }
3044 _SEH_HANDLE
3045 {
3046 Status = _SEH_GetExceptionCode();
3047 }
3048 _SEH_END;
3049
3050 if (!NT_SUCCESS(Status))
3051 {
3052 REGION_UnlockRgn(Rgn);
3053 SetLastNtError(Status);
3054 DPRINT1("NtGdiRectInRegion: bogus rc\n");
3055 return ERROR;
3056 }
3057
3058 Ret = REGION_RectInRegion(Rgn, &rc);
3059 REGION_UnlockRgn(Rgn);
3060 return Ret;
3061 }
3062
3063 VOID
3064 FASTCALL
3065 REGION_SetRectRgn(
3066 PROSRGNDATA rgn,
3067 INT LeftRect,
3068 INT TopRect,
3069 INT RightRect,
3070 INT BottomRect
3071 )
3072 {
3073 PRECT firstRect;
3074
3075 if (LeftRect > RightRect)
3076 {
3077 INT tmp = LeftRect;
3078 LeftRect = RightRect;
3079 RightRect = tmp;
3080 }
3081 if (TopRect > BottomRect)
3082 {
3083 INT tmp = TopRect;
3084 TopRect = BottomRect;
3085 BottomRect = tmp;
3086 }
3087
3088 if ((LeftRect != RightRect) && (TopRect != BottomRect))
3089 {
3090 firstRect = (PRECT)rgn->Buffer;
3091 ASSERT(firstRect);
3092 firstRect->left = rgn->rdh.rcBound.left = LeftRect;
3093 firstRect->top = rgn->rdh.rcBound.top = TopRect;
3094 firstRect->right = rgn->rdh.rcBound.right = RightRect;
3095 firstRect->bottom = rgn->rdh.rcBound.bottom = BottomRect;
3096 rgn->rdh.nCount = 1;
3097 rgn->rdh.iType = RDH_RECTANGLES;
3098 }
3099 else
3100 EMPTY_REGION(rgn);
3101 }
3102
3103 BOOL
3104 APIENTRY
3105 NtGdiSetRectRgn(
3106 HRGN hRgn,
3107 INT LeftRect,
3108 INT TopRect,
3109 INT RightRect,
3110 INT BottomRect
3111 )
3112 {
3113 PROSRGNDATA rgn;
3114
3115 if ( !(rgn = REGION_LockRgn(hRgn)) )
3116 {
3117 return 0; //per documentation
3118 }
3119
3120 REGION_SetRectRgn(rgn, LeftRect, TopRect, RightRect, BottomRect);
3121
3122 REGION_UnlockRgn(rgn);
3123 return TRUE;
3124 }
3125
3126 HRGN APIENTRY
3127 NtGdiUnionRectWithRgn(
3128 HRGN hDest,
3129 CONST PRECT UnsafeRect
3130 )
3131 {
3132 RECT SafeRect = {0};
3133 PROSRGNDATA Rgn;
3134 NTSTATUS Status = STATUS_SUCCESS;
3135
3136 if (!(Rgn = REGION_LockRgn(hDest)))
3137 {
3138 SetLastWin32Error(ERROR_INVALID_HANDLE);
3139 return NULL;
3140 }
3141
3142 _SEH_TRY
3143 {
3144 ProbeForRead(UnsafeRect, sizeof(RECT), 1);
3145 SafeRect = *UnsafeRect;
3146 }
3147 _SEH_HANDLE
3148 {
3149 Status = _SEH_GetExceptionCode();
3150 }
3151 _SEH_END;
3152
3153 if (! NT_SUCCESS(Status))
3154 {
3155 REGION_UnlockRgn(Rgn);
3156 SetLastNtError(Status);
3157 return NULL;
3158 }
3159
3160 REGION_UnionRectWithRgn(Rgn, &SafeRect);
3161 REGION_UnlockRgn(Rgn);
3162 return hDest;
3163 }
3164
3165 /*!
3166 * MSDN: GetRegionData, Return Values:
3167 *
3168 * "If the function succeeds and dwCount specifies an adequate number of bytes,
3169 * the return value is always dwCount. If dwCount is too small or the function
3170 * fails, the return value is 0. If lpRgnData is NULL, the return value is the
3171 * required number of bytes.
3172 *
3173 * If the function fails, the return value is zero."
3174 */
3175 DWORD APIENTRY
3176 NtGdiGetRegionData(
3177 HRGN hrgn,
3178 DWORD count,
3179 LPRGNDATA rgndata
3180 )
3181 {
3182 DWORD size;
3183 PROSRGNDATA obj = REGION_LockRgn(hrgn);
3184 NTSTATUS Status = STATUS_SUCCESS;
3185
3186 if (!obj)
3187 return 0;
3188
3189 size = obj->rdh.nCount * sizeof(RECT);
3190 if (count < (size + sizeof(RGNDATAHEADER)) || rgndata == NULL)
3191 {
3192 REGION_UnlockRgn(obj);
3193 if (rgndata) /* buffer is too small, signal it by return 0 */
3194 return 0;
3195 else /* user requested buffer size with rgndata NULL */
3196 return size + sizeof(RGNDATAHEADER);
3197 }
3198
3199 _SEH_TRY
3200 {
3201 ProbeForWrite(rgndata, count, 1);
3202 RtlCopyMemory(rgndata, &obj->rdh, sizeof(RGNDATAHEADER));
3203 RtlCopyMemory(rgndata->Buffer, obj->Buffer, size);
3204 }
3205 _SEH_HANDLE
3206 {
3207 Status = _SEH_GetExceptionCode();
3208 }
3209 _SEH_END;
3210
3211 if (!NT_SUCCESS(Status))
3212 {
3213 SetLastNtError(Status);
3214 REGION_UnlockRgn(obj);
3215 return 0;
3216 }
3217
3218 REGION_UnlockRgn(obj);
3219 return size + sizeof(RGNDATAHEADER);
3220 }
3221
3222
3223 /***********************************************************************
3224 * REGION_InsertEdgeInET
3225 *
3226 * Insert the given edge into the edge table.
3227 * First we must find the correct bucket in the
3228 * Edge table, then find the right slot in the
3229 * bucket. Finally, we can insert it.
3230 *
3231 */
3232 static void FASTCALL
3233 REGION_InsertEdgeInET(
3234 EdgeTable *ET,
3235 EdgeTableEntry *ETE,
3236 INT scanline,
3237 ScanLineListBlock **SLLBlock,
3238 INT *iSLLBlock
3239 )
3240 {
3241 EdgeTableEntry *start, *prev;
3242 ScanLineList *pSLL, *pPrevSLL;
3243 ScanLineListBlock *tmpSLLBlock;
3244
3245 /*
3246 * find the right bucket to put the edge into
3247 */
3248 pPrevSLL = &ET->scanlines;
3249 pSLL = pPrevSLL->next;
3250 while (pSLL && (pSLL->scanline < scanline))
3251 {
3252 pPrevSLL = pSLL;
3253 pSLL = pSLL->next;
3254 }
3255
3256 /*
3257 * reassign pSLL (pointer to ScanLineList) if necessary
3258 */
3259 if ((!pSLL) || (pSLL->scanline > scanline))
3260 {
3261 if (*iSLLBlock > SLLSPERBLOCK-1)
3262 {
3263 tmpSLLBlock = ExAllocatePoolWithTag(PagedPool, sizeof(ScanLineListBlock), TAG_REGION);
3264 if (!tmpSLLBlock)
3265 {
3266 DPRINT1("REGION_InsertEdgeInETL(): Can't alloc SLLB\n");
3267 /* FIXME - free resources? */
3268 return;
3269 }
3270 (*SLLBlock)->next = tmpSLLBlock;
3271 tmpSLLBlock->next = (ScanLineListBlock *)NULL;
3272 *SLLBlock = tmpSLLBlock;
3273 *iSLLBlock = 0;
3274 }
3275 pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
3276
3277 pSLL->next = pPrevSLL->next;
3278 pSLL->edgelist = (EdgeTableEntry *)NULL;
3279 pPrevSLL->next = pSLL;
3280 }
3281 pSLL->scanline = scanline;
3282
3283 /*
3284 * now insert the edge in the right bucket
3285 */
3286 prev = (EdgeTableEntry *)NULL;
3287 start = pSLL->edgelist;
3288 while (start && (start->bres.minor_axis < ETE->bres.minor_axis))
3289 {
3290 prev = start;
3291 start = start->next;
3292 }
3293 ETE->next = start;
3294
3295 if (prev)
3296 prev->next = ETE;
3297 else
3298 pSLL->edgelist = ETE;
3299 }
3300
3301 /***********************************************************************
3302 * REGION_loadAET
3303 *
3304 * This routine moves EdgeTableEntries from the
3305 * EdgeTable into the Active Edge Table,
3306 * leaving them sorted by smaller x coordinate.
3307 *
3308 */
3309 static void FASTCALL
3310 REGION_loadAET(
3311 EdgeTableEntry *AET,
3312 EdgeTableEntry *ETEs
3313 )
3314 {
3315 EdgeTableEntry *pPrevAET;
3316 EdgeTableEntry *tmp;
3317
3318 pPrevAET = AET;
3319 AET = AET->next;
3320 while (ETEs)
3321 {
3322 while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis))
3323 {
3324 pPrevAET = AET;
3325 AET = AET->next;
3326 }
3327 tmp = ETEs->next;
3328 ETEs->next = AET;
3329 if (AET)
3330 AET->back = ETEs;
3331 ETEs->back = pPrevAET;
3332 pPrevAET->next = ETEs;
3333 pPrevAET = ETEs;
3334
3335 ETEs = tmp;
3336 }
3337 }
3338
3339 /***********************************************************************
3340 * REGION_computeWAET
3341 *
3342 * This routine links the AET by the
3343 * nextWETE (winding EdgeTableEntry) link for
3344 * use by the winding number rule. The final
3345 * Active Edge Table (AET) might look something
3346 * like:
3347 *
3348 * AET
3349 * ---------- --------- ---------
3350 * |ymax | |ymax | |ymax |
3351 * | ... | |... | |... |
3352 * |next |->|next |->|next |->...
3353 * |nextWETE| |nextWETE| |nextWETE|
3354 * --------- --------- ^--------
3355 * | | |
3356 * V-------------------> V---> ...
3357 *
3358 */
3359 static void FASTCALL
3360 REGION_computeWAET(EdgeTableEntry *AET)
3361 {
3362 register EdgeTableEntry *pWETE;
3363 register int inside = 1;
3364 register int isInside = 0;
3365
3366 AET->nextWETE = (EdgeTableEntry *)NULL;
3367 pWETE = AET;
3368 AET = AET->next;
3369 while (AET)
3370 {
3371 if (AET->ClockWise)
3372 isInside++;
3373 else
3374 isInside--;
3375
3376 if ( (!inside && !isInside) ||
3377 ( inside && isInside) )
3378 {
3379 pWETE->nextWETE = AET;
3380 pWETE = AET;
3381 inside = !inside;
3382 }
3383 AET = AET->next;
3384 }
3385 pWETE->nextWETE = (EdgeTableEntry *)NULL;
3386 }
3387
3388 /***********************************************************************
3389 * REGION_InsertionSort
3390 *
3391 * Just a simple insertion sort using
3392 * pointers and back pointers to sort the Active
3393 * Edge Table.
3394 *
3395 */
3396 static BOOL FASTCALL
3397 REGION_InsertionSort(EdgeTableEntry *AET)
3398 {
3399 EdgeTableEntry *pETEchase;
3400 EdgeTableEntry *pETEinsert;
3401 EdgeTableEntry *pETEchaseBackTMP;
3402 BOOL changed = FALSE;
3403
3404 AET = AET->next;
3405 while (AET)
3406 {
3407 pETEinsert = AET;
3408 pETEchase = AET;
3409 while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
3410 pETEchase = pETEchase->back;
3411
3412 AET = AET->next;
3413 if (pETEchase != pETEinsert)
3414 {
3415 pETEchaseBackTMP = pETEchase->back;
3416 pETEinsert->back->next = AET;
3417 if (AET)
3418 AET->back = pETEinsert->back;
3419 pETEinsert->next = pETEchase;
3420 pETEchase->back->next = pETEinsert;
3421 pETEchase->back = pETEinsert;
3422 pETEinsert->back = pETEchaseBackTMP;
3423 changed = TRUE;
3424 }
3425 }
3426 return changed;
3427 }
3428
3429 /***********************************************************************
3430 * REGION_FreeStorage
3431 *
3432 * Clean up our act.
3433 */
3434 static void FASTCALL
3435 REGION_FreeStorage(ScanLineListBlock *pSLLBlock)
3436 {
3437 ScanLineListBlock *tmpSLLBlock;
3438
3439 while (pSLLBlock)
3440 {
3441 tmpSLLBlock = pSLLBlock->next;
3442 ExFreePool(pSLLBlock);
3443 pSLLBlock = tmpSLLBlock;
3444 }
3445 }
3446
3447
3448 /***********************************************************************
3449 * REGION_PtsToRegion
3450 *
3451 * Create an array of rectangles from a list of points.
3452 */
3453 static int FASTCALL
3454 REGION_PtsToRegion(
3455 int numFullPtBlocks,
3456 int iCurPtBlock,
3457 POINTBLOCK *FirstPtBlock,
3458 ROSRGNDATA *reg)
3459 {
3460 RECT *rects;
3461 POINT *pts;
3462 POINTBLOCK *CurPtBlock;
3463 int i;
3464 RECT *extents, *temp;
3465 INT numRects;
3466
3467 extents = &reg->rdh.rcBound;
3468
3469 numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
3470
3471 if (!(temp = ExAllocatePoolWithTag(PagedPool, numRects * sizeof(RECT), TAG_REGION)))
3472 {
3473 return 0;
3474 }
3475 if (reg->Buffer != NULL)
3476 {
3477 COPY_RECTS(temp, reg->Buffer, reg->rdh.nCount);
3478 if (reg->Buffer != &reg->rdh.rcBound)
3479 ExFreePoolWithTag(reg->Buffer, TAG_REGION);
3480 }
3481 reg->Buffer = temp;
3482
3483 reg->rdh.nCount = numRects;
3484 CurPtBlock = FirstPtBlock;
3485 rects = reg->Buffer - 1;
3486 numRects = 0;
3487 extents->left = LARGE_COORDINATE, extents->right = SMALL_COORDINATE;
3488
3489 for ( ; numFullPtBlocks >= 0; numFullPtBlocks--)
3490 {
3491 /* the loop uses 2 points per iteration */
3492 i = NUMPTSTOBUFFER >> 1;
3493 if (!numFullPtBlocks)
3494 i = iCurPtBlock >> 1;
3495 for (pts = CurPtBlock->pts; i--; pts += 2)
3496 {
3497 if (pts->x == pts[1].x)
3498 continue;
3499 if (numRects && pts->x == rects->left && pts->y == rects->bottom &&
3500 pts[1].x == rects->right &&
3501 (numRects == 1 || rects[-1].top != rects->top) &&
3502 (i && pts[2].y > pts[1].y))
3503 {
3504 rects->bottom = pts[1].y + 1;
3505 continue;
3506 }
3507 numRects++;
3508 rects++;
3509 rects->left = pts->x;
3510 rects->top = pts->y;
3511 rects->right = pts[1].x;
3512 rects->bottom = pts[1].y + 1;
3513 if (rects->left < extents->left)
3514 extents->left = rects->left;
3515 if (rects->right > extents->right)
3516 extents->right = rects->right;
3517 }
3518 CurPtBlock = CurPtBlock->next;
3519 }
3520
3521 if (numRects)
3522 {
3523 extents->top = reg->Buffer->top;
3524 extents->bottom = rects->bottom;
3525 }
3526 else
3527 {
3528 extents->left = 0;
3529 extents->top = 0;
3530 extents->right = 0;
3531 extents->bottom = 0;
3532 }
3533 reg->rdh.nCount = numRects;
3534
3535 return(TRUE);
3536 }
3537
3538 /***********************************************************************
3539 * REGION_CreateEdgeTable
3540 *
3541 * This routine creates the edge table for
3542 * scan converting polygons.
3543 * The Edge Table (ET) looks like:
3544 *
3545 * EdgeTable
3546 * --------
3547 * | ymax | ScanLineLists
3548 * |scanline|-->------------>-------------->...
3549 * -------- |scanline| |scanline|
3550 * |edgelist| |edgelist|
3551 * --------- ---------
3552 * | |
3553 * | |
3554 * V V
3555 * list of ETEs list of ETEs
3556 *
3557 * where ETE is an EdgeTableEntry data structure,
3558 * and there is one ScanLineList per scanline at
3559 * which an edge is initially entered.
3560 *
3561 */
3562 static void FASTCALL
3563 REGION_CreateETandAET(
3564 const ULONG *Count,
3565 INT nbpolygons,
3566 const POINT *pts,
3567 EdgeTable *ET,
3568 EdgeTableEntry *AET,
3569 EdgeTableEntry *pETEs,
3570 ScanLineListBlock *pSLLBlock
3571 )
3572 {
3573 const POINT *top, *bottom;
3574 const POINT *PrevPt, *CurrPt, *EndPt;
3575 INT poly, count;
3576 int iSLLBlock = 0;
3577 int dy;
3578
3579
3580 /*
3581 * initialize the Active Edge Table
3582 */
3583 AET->next = (EdgeTableEntry *)NULL;
3584 AET->back = (EdgeTableEntry *)NULL;
3585 AET->nextWETE = (EdgeTableEntry *)NULL;
3586 AET->bres.minor_axis = SMALL_COORDINATE;
3587
3588 /*
3589 * initialize the Edge Table.
3590 */
3591 ET->scanlines.next = (ScanLineList *)NULL;
3592 ET->ymax = SMALL_COORDINATE;
3593 ET->ymin = LARGE_COORDINATE;
3594 pSLLBlock->next = (ScanLineListBlock *)NULL;
3595
3596 EndPt = pts - 1;
3597 for (poly = 0; poly < nbpolygons; poly++)
3598 {
3599 count = Count[poly];
3600 EndPt += count;
3601 if (count < 2)
3602 continue;
3603
3604 PrevPt = EndPt;
3605
3606 /*
3607 * for each vertex in the array of points.
3608 * In this loop we are dealing with two vertices at
3609 * a time -- these make up one edge of the polygon.
3610 */
3611 while (count--)
3612 {
3613 CurrPt = pts++;
3614
3615 /*
3616 * find out which point is above and which is below.
3617 */
3618 if (PrevPt->y > CurrPt->y)
3619 {
3620 bottom = PrevPt, top = CurrPt;
3621 pETEs->ClockWise = 0;
3622 }
3623 else
3624 {
3625 bottom = CurrPt, top = PrevPt;
3626 pETEs->ClockWise = 1;
3627 }
3628
3629 /*
3630 * don't add horizontal edges to the Edge table.
3631 */
3632 if (bottom->y != top->y)
3633 {
3634 pETEs->ymax = bottom->y-1;
3635 /* -1 so we don't get last scanline */
3636
3637 /*
3638 * initialize integer edge algorithm
3639 */
3640 dy = bottom->y - top->y;
3641 BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres);
3642
3643 REGION_InsertEdgeInET(ET, pETEs, top->y, &pSLLBlock,
3644 &iSLLBlock);
3645
3646 if (PrevPt->y > ET->ymax)
3647 ET->ymax = PrevPt->y;
3648 if (PrevPt->y < ET->ymin)
3649 ET->ymin = PrevPt->y;
3650 pETEs++;
3651 }
3652
3653 PrevPt = CurrPt;
3654 }
3655 }
3656 }
3657
3658 HRGN FASTCALL
3659 IntCreatePolyPolygonRgn(
3660 POINT *Pts,
3661 PULONG Count,
3662 INT nbpolygons,
3663 INT mode
3664 )
3665 {
3666 HRGN hrgn;
3667 ROSRGNDATA *region;
3668 EdgeTableEntry *pAET; /* Active Edge Table */
3669 INT y; /* current scanline */
3670 int iPts = 0; /* number of pts in buffer */
3671 EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
3672 ScanLineList *pSLL; /* current scanLineList */
3673 POINT *pts; /* output buffer */
3674 EdgeTableEntry *pPrevAET; /* ptr to previous AET */
3675 EdgeTable ET; /* header node for ET */
3676 EdgeTableEntry AET; /* header node for AET */
3677 EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
3678 ScanLineListBlock SLLBlock; /* header for scanlinelist */
3679 int fixWAET = FALSE;
3680 POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
3681 POINTBLOCK *tmpPtBlock;
3682 int numFullPtBlocks = 0;
3683 INT poly, total;
3684
3685 if (mode == 0 || mode > 2) return 0;
3686
3687 if (!(region = REGION_AllocRgnWithHandle(nbpolygons)))
3688 return 0;
3689 hrgn = region->BaseObject.hHmgr;
3690
3691 /* special case a rectangle */
3692
3693 if (((nbpolygons == 1) && ((*Count == 4) ||
3694 ((*Count == 5) && (Pts[4].x == Pts[0].x) && (Pts[4].y == Pts[0].y)))) &&
3695 (((Pts[0].y == Pts[1].y) &&
3696 (Pts[1].x == Pts[2].x) &&
3697 (Pts[2].y == Pts[3].y) &&
3698 (Pts[3].x == Pts[0].x)) ||
3699 ((Pts[0].x == Pts[1].x) &&
3700 (Pts[1].y == Pts[2].y) &&
3701 (Pts[2].x == Pts[3].x) &&
3702 (Pts[3].y == Pts[0].y))))
3703 {
3704 REGION_UnlockRgn(region);
3705 NtGdiSetRectRgn(hrgn, min(Pts[0].x, Pts[2].x), min(Pts[0].y, Pts[2].y),
3706 max(Pts[0].x, Pts[2].x), max(Pts[0].y, Pts[2].y));
3707 return hrgn;
3708 }
3709
3710 for (poly = total = 0; poly < nbpolygons; poly++)
3711 total += Count[poly];
3712 if (! (pETEs = ExAllocatePoolWithTag(PagedPool, sizeof(EdgeTableEntry) * total, TAG_REGION)) )
3713 {
3714 NtGdiDeleteObject(hrgn);
3715 return 0;
3716 }
3717 pts = FirstPtBlock.pts;
3718 REGION_CreateETandAET(Count, nbpolygons, Pts, &ET, &AET, pETEs, &SLLBlock);
3719 pSLL = ET.scanlines.next;
3720 curPtBlock = &FirstPtBlock;
3721
3722 if (mode != WINDING)
3723 {
3724 /*
3725 * for each scanline
3726 */
3727 for (y = ET.ymin; y < ET.ymax; y++)
3728 {
3729 /*
3730 * Add a new edge to the active edge table when we
3731 * get to the next edge.
3732 */
3733 if (pSLL != NULL && y == pSLL->scanline)
3734 {
3735 REGION_loadAET(&AET, pSLL->edgelist);
3736 pSLL = pSLL->next;
3737 }
3738 pPrevAET = &AET;
3739 pAET = AET.next;
3740
3741 /*
3742 * for each active edge
3743 */
3744 while (pAET)
3745 {
3746 pts->x = pAET->bres.minor_axis, pts->y = y;
3747 pts++, iPts++;
3748
3749 /*
3750 * send out the buffer
3751 */
3752 if (iPts == NUMPTSTOBUFFER)
3753 {
3754 tmpPtBlock = ExAllocatePoolWithTag(PagedPool, sizeof(POINTBLOCK), TAG_REGION);
3755 if (!tmpPtBlock)
3756 {
3757 DPRINT1("Can't alloc tPB\n");
3758 ExFreePoolWithTag(pETEs, TAG_REGION);
3759 return 0;
3760 }
3761 curPtBlock->next = tmpPtBlock;
3762 curPtBlock = tmpPtBlock;
3763 pts = curPtBlock->pts;
3764 numFullPtBlocks++;
3765 iPts = 0;
3766 }
3767 EVALUATEEDGEEVENODD(pAET, pPrevAET, y);
3768 }
3769 REGION_InsertionSort(&AET);
3770 }
3771 }
3772 else
3773 {
3774 /*
3775 * for each scanline
3776 */
3777 for (y = ET.ymin; y < ET.ymax; y++)
3778 {
3779 /*
3780 * Add a new edge to the active edge table when we
3781 * get to the next edge.
3782 */
3783 if (pSLL != NULL && y == pSLL->scanline)
3784 {
3785 REGION_loadAET(&AET, pSLL->edgelist);
3786 REGION_computeWAET(&AET);
3787 pSLL = pSLL->next;
3788 }
3789 pPrevAET = &AET;
3790 pAET = AET.next;
3791 pWETE = pAET;
3792
3793 /*
3794 * for each active edge
3795 */
3796 while (pAET)
3797 {
3798 /*
3799 * add to the buffer only those edges that
3800 * are in the Winding active edge table.
3801 */
3802 if (pWETE == pAET)
3803 {
3804 pts->x = pAET->bres.minor_axis, pts->y = y;
3805 pts++, iPts++;
3806
3807 /*
3808 * send out the buffer
3809 */
3810 if (iPts == NUMPTSTOBUFFER)
3811 {
3812 tmpPtBlock = ExAllocatePoolWithTag(PagedPool,
3813 sizeof(POINTBLOCK), TAG_REGION);
3814 if (!tmpPtBlock)
3815 {
3816 DPRINT1("Can't alloc tPB\n");
3817 ExFreePoolWithTag(pETEs, TAG_REGION);
3818 NtGdiDeleteObject(hrgn);
3819 return 0;
3820 }
3821 curPtBlock->next = tmpPtBlock;
3822 curPtBlock = tmpPtBlock;
3823 pts = curPtBlock->pts;
3824 numFullPtBlocks++;
3825 iPts = 0;
3826 }
3827 pWETE = pWETE->nextWETE;
3828 }
3829 EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
3830 }
3831
3832 /*
3833 * recompute the winding active edge table if
3834 * we just resorted or have exited an edge.
3835 */
3836 if (REGION_InsertionSort(&AET) || fixWAET)
3837 {
3838 REGION_computeWAET(&AET);
3839 fixWAET = FALSE;
3840 }
3841 }
3842 }
3843 REGION_FreeStorage(SLLBlock.next);
3844 REGION_PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
3845
3846 for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;)
3847 {
3848 tmpPtBlock = curPtBlock->next;
3849 ExFreePoolWithTag(curPtBlock, TAG_REGION);
3850 curPtBlock = tmpPtBlock;
3851 }
3852 ExFreePoolWithTag(pETEs, TAG_REGION);
3853 REGION_UnlockRgn(region);
3854 return hrgn;
3855 }
3856
3857 /* EOF */