directx header from mingw, writen by our Filip Navara
[reactos.git] / reactos / w32api / include / d3d9caps.h
1 /*
2
3 d3d9caps.h - Header file for the Direct3D9 API
4
5 Written by Filip Navara <xnavara@volny.cz>
6
7 This library is distributed in the hope that it will be useful,
8 but WITHOUT ANY WARRANTY; without even the implied warranty of
9 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
10
11 */
12
13 #ifndef _D3D9_CAPS_H
14 #define _D3D9_CAPS_H
15 #if __GNUC__ >=3
16 #pragma GCC system_header
17 #endif
18
19 #ifndef DIRECT3D_VERSION
20 #define DIRECT3D_VERSION 0x0900
21 #endif
22
23 #if (DIRECT3D_VERSION >= 0x0900)
24
25 #if defined(_X86_) || defined(_IA64)
26 #pragma pack(4)
27 #endif
28
29 #define D3DCURSORCAPS_COLOR 1
30 #define D3DCURSORCAPS_LOWRES 2
31 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x10
32 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x20
33 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x40
34 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x80
35 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x100
36 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x200
37 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x400
38 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x800
39 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x1000
40 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x2000
41 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x4000
42 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x8000
43 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x10000
44 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x20000
45 #define D3DDEVCAPS_HWRASTERIZATION 0x80000
46 #define D3DDEVCAPS_PUREDEVICE 0x100000
47 #define D3DDEVCAPS_QUINTICRTPATCHES 0x200000
48 #define D3DDEVCAPS_RTPATCHES 0x400000
49 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x800000
50 #define D3DDEVCAPS_NPATCHES 0x1000000
51 #define D3DDEVCAPS2_STREAMOFFSET 0x01
52 #define D3DDEVCAPS2_DMAPNPATCH 0x02
53 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x04
54 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x08
55 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x10
56 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x20
57 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x40
58 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0xFFFF
59 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x80000
60 #define D3DFVFCAPS_PSIZE 0x100000
61 #define D3DLINECAPS_TEXTURE 0x01
62 #define D3DLINECAPS_ZTEST 0x02
63 #define D3DLINECAPS_BLEND 0x04
64 #define D3DLINECAPS_ALPHACMP 0x08
65 #define D3DLINECAPS_FOG 0x10
66 #define D3DLINECAPS_ANTIALIAS 0x20
67 #define D3DPBLENDCAPS_ZERO 0x01
68 #define D3DPBLENDCAPS_ONE 0x02
69 #define D3DPBLENDCAPS_SRCCOLOR 0x04
70 #define D3DPBLENDCAPS_INVSRCCOLOR 0x08
71 #define D3DPBLENDCAPS_SRCALPHA 0x10
72 #define D3DPBLENDCAPS_INVSRCALPHA 0x20
73 #define D3DPBLENDCAPS_DESTALPHA 0x40
74 #define D3DPBLENDCAPS_INVDESTALPHA 0x80
75 #define D3DPBLENDCAPS_DESTCOLOR 0x100
76 #define D3DPBLENDCAPS_INVDESTCOLOR 0x200
77 #define D3DPBLENDCAPS_SRCALPHASAT 0x400
78 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x800
79 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
80 #define D3DPBLENDCAPS_BLENDFACTOR 0x2000
81 #define D3DPCMPCAPS_NEVER 0x01
82 #define D3DPCMPCAPS_LESS 0x02
83 #define D3DPCMPCAPS_EQUAL 0x04
84 #define D3DPCMPCAPS_LESSEQUAL 0x08
85 #define D3DPCMPCAPS_GREATER 0x10
86 #define D3DPCMPCAPS_NOTEQUAL 0x20
87 #define D3DPCMPCAPS_GREATEREQUAL 0x40
88 #define D3DPCMPCAPS_ALWAYS 0x80
89 #define D3DPMISCCAPS_MASKZ 0x02
90 #define D3DPMISCCAPS_CULLNONE 0x10
91 #define D3DPMISCCAPS_CULLCW 0x20
92 #define D3DPMISCCAPS_CULLCCW 0x40
93 #define D3DPMISCCAPS_COLORWRITEENABLE 0x80
94 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x100
95 #define D3DPMISCCAPS_CLIPTLVERTS 0x200
96 #define D3DPMISCCAPS_TSSARGTEMP 0x400
97 #define D3DPMISCCAPS_BLENDOP 0x800
98 #define D3DPMISCCAPS_NULLREFERENCE 0x1000
99 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x4000
100 #define D3DPMISCCAPS_PERSTAGECONSTANT 0x8000
101 #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x10000
102 #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x20000
103 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x40000
104 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x80000
105 #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x100000
106 #define D3DPRASTERCAPS_DITHER 0x01
107 #define D3DPRASTERCAPS_ZTEST 0x10
108 #define D3DPRASTERCAPS_FOGVERTEX 0x80
109 #define D3DPRASTERCAPS_FOGTABLE 0x100
110 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x2000
111 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x8000
112 #define D3DPRASTERCAPS_FOGRANGE 0x10000
113 #define D3DPRASTERCAPS_ANISOTROPY 0x20000
114 #define D3DPRASTERCAPS_WBUFFER 0x40000
115 #define D3DPRASTERCAPS_WFOG 0x100000
116 #define D3DPRASTERCAPS_ZFOG 0x200000
117 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x400000
118 #define D3DPRASTERCAPS_SCISSORTEST 0x1000000
119 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x2000000
120 #define D3DPRASTERCAPS_DEPTHBIAS 0x4000000
121 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x8000000
122 #define D3DPRESENT_INTERVAL_DEFAULT 0x00
123 #define D3DPRESENT_INTERVAL_ONE 0x01
124 #define D3DPRESENT_INTERVAL_TWO 0x02
125 #define D3DPRESENT_INTERVAL_THREE 0x04
126 #define D3DPRESENT_INTERVAL_FOUR 0x08
127 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
128 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x08
129 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x200
130 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x4000
131 #define D3DPSHADECAPS_FOGGOURAUD 0x80000
132 #define D3DPTADDRESSCAPS_WRAP 0x01
133 #define D3DPTADDRESSCAPS_MIRROR 0x02
134 #define D3DPTADDRESSCAPS_CLAMP 0x04
135 #define D3DPTADDRESSCAPS_BORDER 0x08
136 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
137 #define D3DPTADDRESSCAPS_MIRRORONCE 0x20
138 #define D3DPTEXTURECAPS_PERSPECTIVE 0x01
139 #define D3DPTEXTURECAPS_POW2 0x02
140 #define D3DPTEXTURECAPS_ALPHA 0x04
141 #define D3DPTEXTURECAPS_SQUAREONLY 0x20
142 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x40
143 #define D3DPTEXTURECAPS_ALPHAPALETTE 0x80
144 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x100
145 #define D3DPTEXTURECAPS_PROJECTED 0x400
146 #define D3DPTEXTURECAPS_CUBEMAP 0x800
147 #define D3DPTEXTURECAPS_VOLUMEMAP 0x2000
148 #define D3DPTEXTURECAPS_MIPMAP 0x4000
149 #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x8000
150 #define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
151 #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
152 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
153 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x200000
154 #define D3DPTFILTERCAPS_MINFPOINT 0x100
155 #define D3DPTFILTERCAPS_MINFLINEAR 0x200
156 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x400
157 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x800
158 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x1000
159 #define D3DPTFILTERCAPS_MIPFPOINT 0x10000
160 #define D3DPTFILTERCAPS_MIPFLINEAR 0x20000
161 #define D3DPTFILTERCAPS_MAGFPOINT 0x1000000
162 #define D3DPTFILTERCAPS_MAGFLINEAR 0x2000000
163 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x4000000
164 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x8000000
165 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
166 #define D3DSTENCILCAPS_KEEP 0x01
167 #define D3DSTENCILCAPS_ZERO 0x02
168 #define D3DSTENCILCAPS_REPLACE 0x04
169 #define D3DSTENCILCAPS_INCRSAT 0x08
170 #define D3DSTENCILCAPS_DECRSAT 0x10
171 #define D3DSTENCILCAPS_INVERT 0x20
172 #define D3DSTENCILCAPS_INCR 0x40
173 #define D3DSTENCILCAPS_DECR 0x80
174 #define D3DSTENCILCAPS_TWOSIDED 0x100
175 #define D3DTEXOPCAPS_DISABLE 0x01
176 #define D3DTEXOPCAPS_SELECTARG1 0x02
177 #define D3DTEXOPCAPS_SELECTARG2 0x04
178 #define D3DTEXOPCAPS_MODULATE 0x08
179 #define D3DTEXOPCAPS_MODULATE2X 0x10
180 #define D3DTEXOPCAPS_MODULATE4X 0x20
181 #define D3DTEXOPCAPS_ADD 0x40
182 #define D3DTEXOPCAPS_ADDSIGNED 0x80
183 #define D3DTEXOPCAPS_ADDSIGNED2X 0x100
184 #define D3DTEXOPCAPS_SUBTRACT 0x200
185 #define D3DTEXOPCAPS_ADDSMOOTH 0x400
186 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x800
187 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x1000
188 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x2000
189 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x4000
190 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x8000
191 #define D3DTEXOPCAPS_PREMODULATE 0x10000
192 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x20000
193 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x40000
194 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x80000
195 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x100000
196 #define D3DTEXOPCAPS_BUMPENVMAP 0x200000
197 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x400000
198 #define D3DTEXOPCAPS_DOTPRODUCT3 0x800000
199 #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
200 #define D3DTEXOPCAPS_LERP 0x2000000
201 #define D3DVTXPCAPS_TEXGEN 0x01
202 #define D3DVTXPCAPS_MATERIALSOURCE7 0x02
203 #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08
204 #define D3DVTXPCAPS_POSITIONALLIGHTS 0x10
205 #define D3DVTXPCAPS_LOCALVIEWER 0x20
206 #define D3DVTXPCAPS_TWEENING 0x40
207 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x100
208 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x200
209 #define D3DCAPS_READ_SCANLINE 0x20000
210 #define D3DCAPS2_FULLSCREENGAMMA 0x20000L
211 #define D3DCAPS2_CANCALIBRATEGAMMA 0x100000L
212 #define D3DCAPS2_RESERVED 0x2000000L
213 #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
214 #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
215 #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
216 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x20
217 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x80
218 #define D3DCAPS3_COPY_TO_VIDMEM 0x100
219 #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x200
220 #define D3DCAPS3_RESERVED 0x8000001fL
221 #define D3DDTCAPS_UBYTE4 0x01
222 #define D3DDTCAPS_UBYTE4N 0x02
223 #define D3DDTCAPS_SHORT2N 0x04
224 #define D3DDTCAPS_SHORT4N 0x08
225 #define D3DDTCAPS_USHORT2N 0x10
226 #define D3DDTCAPS_USHORT4N 0x20
227 #define D3DDTCAPS_UDEC3 0x40
228 #define D3DDTCAPS_DEC3N 0x80
229 #define D3DDTCAPS_FLOAT16_2 0x100
230 #define D3DDTCAPS_FLOAT16_4 0x200
231 #define D3DMIN30SHADERINSTRUCTIONS 512
232 #define D3DMAX30SHADERINSTRUCTIONS 32768
233 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
234 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
235 #define D3DPS20_MAX_NUMTEMPS 32
236 #define D3DPS20_MIN_NUMTEMPS 12
237 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
238 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
239 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
240 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
241 #define D3DPS20CAPS_ARBITRARYSWIZZLE 0x1
242 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS 0x2
243 #define D3DPS20CAPS_PREDICATION 0x4
244 #define D3DPS20CAPS_NODEPENDENTREADLIMIT 0x8
245 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x10
246 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
247 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
248 #define D3DVS20_MAX_NUMTEMPS 32
249 #define D3DVS20_MIN_NUMTEMPS 12
250 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
251 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
252 #define D3DVS20CAPS_PREDICATION 1
253
254 typedef struct _D3DVSHADERCAPS2_0 {
255 DWORD Caps;
256 INT DynamicFlowControlDepth;
257 INT NumTemps;
258 INT StaticFlowControlDepth;
259 } D3DVSHADERCAPS2_0;
260
261 typedef struct _D3DPSHADERCAPS2_0 {
262 DWORD Caps;
263 INT DynamicFlowControlDepth;
264 INT NumTemps;
265 INT StaticFlowControlDepth;
266 INT NumInstructionSlots;
267 } D3DPSHADERCAPS2_0;
268
269 typedef struct _D3DCAPS9 {
270 D3DDEVTYPE DeviceType;
271 UINT AdapterOrdinal;
272 DWORD Caps;
273 DWORD Caps2;
274 DWORD Caps3;
275 DWORD PresentationIntervals;
276 DWORD CursorCaps;
277 DWORD DevCaps;
278 DWORD PrimitiveMiscCaps;
279 DWORD RasterCaps;
280 DWORD ZCmpCaps;
281 DWORD SrcBlendCaps;
282 DWORD DestBlendCaps;
283 DWORD AlphaCmpCaps;
284 DWORD ShadeCaps;
285 DWORD TextureCaps;
286 DWORD TextureFilterCaps;
287 DWORD CubeTextureFilterCaps;
288 DWORD VolumeTextureFilterCaps;
289 DWORD TextureAddressCaps;
290 DWORD VolumeTextureAddressCaps;
291 DWORD LineCaps;
292 DWORD MaxTextureWidth;
293 DWORD MaxTextureHeight;
294 DWORD MaxVolumeExtent;
295 DWORD MaxTextureRepeat;
296 DWORD MaxTextureAspectRatio;
297 DWORD MaxAnisotropy;
298 float MaxVertexW;
299 float GuardBandLeft;
300 float GuardBandTop;
301 float GuardBandRight;
302 float GuardBandBottom;
303 float ExtentsAdjust;
304 DWORD StencilCaps;
305 DWORD FVFCaps;
306 DWORD TextureOpCaps;
307 DWORD MaxTextureBlendStages;
308 DWORD MaxSimultaneousTextures;
309 DWORD VertexProcessingCaps;
310 DWORD MaxActiveLights;
311 DWORD MaxUserClipPlanes;
312 DWORD MaxVertexBlendMatrices;
313 DWORD MaxVertexBlendMatrixIndex;
314 float MaxPointSize;
315 DWORD MaxPrimitiveCount;
316 DWORD MaxVertexIndex;
317 DWORD MaxStreams;
318 DWORD MaxStreamStride;
319 DWORD VertexShaderVersion;
320 DWORD MaxVertexShaderConst;
321 DWORD PixelShaderVersion;
322 float PixelShader1xMaxValue;
323 DWORD DevCaps2;
324 float MaxNpatchTessellationLevel;
325 DWORD Reserved5;
326 UINT MasterAdapterOrdinal;
327 UINT AdapterOrdinalInGroup;
328 UINT NumberOfAdaptersInGroup;
329 DWORD DeclTypes;
330 DWORD NumSimultaneousRTs;
331 DWORD StretchRectFilterCaps;
332 D3DVSHADERCAPS2_0 VS20Caps;
333 D3DPSHADERCAPS2_0 PS20Caps;
334 DWORD VertexTextureFilterCaps;
335 DWORD MaxVShaderInstructionsExecuted;
336 DWORD MaxPShaderInstructionsExecuted;
337 DWORD MaxVertexShader30InstructionSlots;
338 DWORD MaxPixelShader30InstructionSlots;
339 } D3DCAPS9;
340
341 #endif
342 #endif