Start source tree (final, I hope!) restructuration. Part 1/X
[reactos.git] / reactos / win32ss / core / gdi / gdi32 / include / precomp.h
1 /*
2 * COPYRIGHT: See COPYING in the top level directory
3 * PROJECT: ReactOS System Libraries
4 * FILE: lib/gdi32/include/precomp.h
5 * PURPOSE: User-Mode Win32 GDI Library Header
6 * PROGRAMMER: Alex Ionescu (alex@relsoft.net)
7 */
8
9 #ifndef _GDI32_PCH_
10 #define _GDI32_PCH_
11
12 /* INCLUDES ******************************************************************/
13
14 /* Definitions */
15 #define WIN32_NO_STATUS
16 #define _INC_WINDOWS
17 #define COM_NO_WINDOWS_H
18 #define NTOS_MODE_USER
19
20 #include <stdarg.h>
21
22 /* SDK/DDK/NDK Headers. */
23 #include <windef.h>
24
25 /* Avoid type casting, by defining RECT to RECTL */
26 #define RECT RECTL
27 #define PRECT PRECTL
28 #define LPRECT LPRECTL
29 #define LPCRECT LPCRECTL
30 #define POINT POINTL
31 #define LPPOINT PPOINTL
32 #define PPOINT PPOINTL
33
34 #include <winbase.h>
35 #include <winnls.h>
36 #include <objbase.h>
37 #include <ndk/rtlfuncs.h>
38 #include <wingdi.h>
39 #define _ENGINE_EXPORT_
40 #include <winddi.h>
41 #include <prntfont.h>
42 #include <winddiui.h>
43 #include <winspool.h>
44
45 #include <ddrawi.h>
46 #include <ddrawgdi.h>
47
48 /* Public Win32K Headers */
49 #include <ntgdityp.h>
50 #include <ntgdi.h>
51 #include <ntgdihdl.h>
52
53 /* Private GDI32 Header */
54 #include "gdi32p.h"
55
56 /* Deprecated NTGDI calls which shouldn't exist */
57 #include <ntgdibad.h>
58
59 #endif /* _GDI32_PCH_ */