[WIN32K]
[reactos.git] / reactos / win32ss / gdi / dib / dib24bppc.c
1 /*
2 * PROJECT: Win32 subsystem
3 * LICENSE: See COPYING in the top level directory
4 * FILE: subsystems/win32/win32k/dib/dib24bppc.c
5 * PURPOSE: C language equivalents of asm optimised 24bpp functions
6 * PROGRAMMERS: Jason Filby
7 * Magnus Olsen
8 */
9
10 #include <win32k.h>
11
12 #define NDEBUG
13 #include <debug.h>
14
15 VOID
16 DIB_24BPP_HLine(SURFOBJ *SurfObj, LONG x1, LONG x2, LONG y, ULONG c)
17 {
18 PBYTE addr = (PBYTE)SurfObj->pvScan0 + y * SurfObj->lDelta + (x1 << 1) + x1;
19 ULONG Count = x2 - x1;
20
21 if (Count < 8)
22 {
23 /* For small fills, don't bother doing anything fancy */
24 while (Count--)
25 {
26 *(PUSHORT)(addr) = c;
27 addr += 2;
28 *(addr) = c >> 16;
29 addr += 1;
30 }
31 }
32 else
33 {
34 ULONG Fill[3];
35 ULONG MultiCount;
36
37 /* Align to 4-byte address */
38 while (0 != ((ULONG_PTR) addr & 0x3))
39 {
40 *(PUSHORT)(addr) = c;
41 addr += 2;
42 *(addr) = c >> 16;
43 addr += 1;
44 Count--;
45 }
46 /* If the color we need to fill with is 0ABC, then the final mem pattern
47 * (note little-endianness) would be:
48 *
49 * |C.B.A|C.B.A|C.B.A|C.B.A| <- pixel borders
50 * |C.B.A.C|B.A.C.B|A.C.B.A| <- ULONG borders
51 *
52 * So, taking endianness into account again, we need to fill with these
53 * ULONGs: CABC BCAB ABCA */
54
55 c = c & 0xffffff; /* 0ABC */
56 Fill[0] = c | (c << 24); /* CABC */
57 Fill[1] = (c >> 8) | (c << 16); /* BCAB */
58 Fill[2] = (c << 8) | (c >> 16); /* ABCA */
59 MultiCount = Count / 4;
60 do
61 {
62 *(PULONG)addr = Fill[0];
63 addr += 4;
64 *(PULONG)addr = Fill[1];
65 addr += 4;
66 *(PULONG)addr = Fill[2];
67 addr += 4;
68 }
69 while (0 != --MultiCount);
70
71 Count = Count & 0x03;
72 while (0 != Count--)
73 {
74 *(PUSHORT)(addr) = c;
75 addr += 2;
76 *(addr) = c >> 16;
77 addr += 1;
78 }
79 }
80 }