* Reorganize the whole ReactOS codebase into a new layout. Discussing it will only...
[reactos.git] / reactos / win32ss / gdi / dib / floodfill.c
1 /*
2 * COPYRIGHT: See COPYING in the top level directory
3 * PROJECT: ReactOS win32 subsystem
4 * PURPOSE: Flood filling support
5 * FILE: subsystems/win32/win32k/dib/floodfill.c
6 * PROGRAMMER: Gregor Schneider, <grschneider AT gmail DOT com>
7 */
8
9 #include <win32k.h>
10
11 #define NDEBUG
12 #include <debug.h>
13
14 /*
15 * This floodfill algorithm is an iterative four neighbors version. It works with an internal stack like data structure.
16 * The stack is kept in an array, sized for the worst case scenario of having to add all pixels of the surface.
17 * This avoids having to allocate and free memory blocks all the time. The stack grows from the end of the array towards the start.
18 * All pixels are checked before being added, against belonging to the fill rule (FLOODFILLBORDER or FLOODFILLSURFACE)
19 * and the position in respect to the clip region. This guarantees all pixels lying on the stack belong to the filled surface.
20 * Further optimisations of the algorithm are possible.
21 */
22
23 /* Floodfil helper structures and functions */
24 typedef struct _floodItem
25 {
26 ULONG x;
27 ULONG y;
28 } FLOODITEM;
29
30 typedef struct _floodInfo
31 {
32 ULONG floodLen;
33 FLOODITEM *floodStart;
34 FLOODITEM *floodData;
35 } FLOODINFO;
36
37 static __inline BOOL initFlood(FLOODINFO *info, RECTL *DstRect)
38 {
39 ULONG width = DstRect->right - DstRect->left;
40 ULONG height = DstRect->bottom - DstRect->top;
41 info->floodData = ExAllocatePoolWithTag(NonPagedPool, width * height * sizeof(FLOODITEM), TAG_DIB);
42 if (info->floodData == NULL)
43 {
44 return FALSE;
45 }
46 info->floodStart = info->floodData + (width * height);
47 DPRINT("Allocated flood stack from %p to %p\n", info->floodData, info->floodStart);
48 return TRUE;
49 }
50 static __inline VOID finalizeFlood(FLOODINFO *info)
51 {
52 ExFreePoolWithTag(info->floodData, TAG_DIB);
53 }
54 static __inline VOID addItemFlood(FLOODINFO *info,
55 ULONG x,
56 ULONG y,
57 SURFOBJ *DstSurf,
58 RECTL *DstRect,
59 ULONG Color,
60 BOOL isSurf)
61 {
62 if (RECTL_bPointInRect(DstRect,x,y))
63 {
64 if (isSurf == TRUE &&
65 DibFunctionsForBitmapFormat[DstSurf->iBitmapFormat].DIB_GetPixel(DstSurf, x, y) != Color)
66 {
67 return;
68 }
69 else if (isSurf == FALSE &&
70 DibFunctionsForBitmapFormat[DstSurf->iBitmapFormat].DIB_GetPixel(DstSurf, x, y) == Color)
71 {
72 return;
73 }
74 info->floodStart--;
75 info->floodStart->x = x;
76 info->floodStart->y = y;
77 info->floodLen++;
78 }
79 }
80 static __inline VOID removeItemFlood(FLOODINFO *info)
81 {
82 info->floodStart++;
83 info->floodLen--;
84 }
85
86 BOOLEAN DIB_XXBPP_FloodFillSolid(SURFOBJ *DstSurf,
87 BRUSHOBJ *Brush,
88 RECTL *DstRect,
89 POINTL *Origin,
90 ULONG ConvColor,
91 UINT FillType)
92 {
93 ULONG x, y;
94 ULONG BrushColor;
95 FLOODINFO flood = {0, NULL, NULL};
96
97 BrushColor = Brush->iSolidColor;
98 x = Origin->x;
99 y = Origin->y;
100
101 if (FillType == FLOODFILLBORDER)
102 {
103 /* Check if the start pixel has the border color */
104 if (DibFunctionsForBitmapFormat[DstSurf->iBitmapFormat].DIB_GetPixel(DstSurf, x, y) == ConvColor)
105 {
106 return FALSE;
107 }
108
109 if (initFlood(&flood, DstRect) == FALSE)
110 {
111 return FALSE;
112 }
113 addItemFlood(&flood, x, y, DstSurf, DstRect, ConvColor, FALSE);
114 while (flood.floodLen != 0)
115 {
116 x = flood.floodStart->x;
117 y = flood.floodStart->y;
118 removeItemFlood(&flood);
119
120 DibFunctionsForBitmapFormat[DstSurf->iBitmapFormat].DIB_PutPixel(DstSurf, x, y, BrushColor);
121 if (flood.floodStart - 4 < flood.floodData)
122 {
123 DPRINT1("Can't finish flooding!\n");
124 finalizeFlood(&flood);
125 return FALSE;
126 }
127 addItemFlood(&flood, x, y + 1, DstSurf, DstRect, ConvColor, FALSE);
128 addItemFlood(&flood, x, y - 1, DstSurf, DstRect, ConvColor, FALSE);
129 addItemFlood(&flood, x + 1, y, DstSurf, DstRect, ConvColor, FALSE);
130 addItemFlood(&flood, x - 1, y, DstSurf, DstRect, ConvColor, FALSE);
131 }
132 finalizeFlood(&flood);
133 }
134 else if (FillType == FLOODFILLSURFACE)
135 {
136 /* Check if the start pixel has the surface color */
137 if (DibFunctionsForBitmapFormat[DstSurf->iBitmapFormat].DIB_GetPixel(DstSurf, x, y) != ConvColor)
138 {
139 return FALSE;
140 }
141
142 if (initFlood(&flood, DstRect) == FALSE)
143 {
144 return FALSE;
145 }
146 addItemFlood(&flood, x, y, DstSurf, DstRect, ConvColor, TRUE);
147 while (flood.floodLen != 0)
148 {
149 x = flood.floodStart->x;
150 y = flood.floodStart->y;
151 removeItemFlood(&flood);
152
153 DibFunctionsForBitmapFormat[DstSurf->iBitmapFormat].DIB_PutPixel(DstSurf, x, y, BrushColor);
154 if (flood.floodStart - 4 < flood.floodData)
155 {
156 DPRINT1("Can't finish flooding!\n");
157 finalizeFlood(&flood);
158 return FALSE;
159 }
160 addItemFlood(&flood, x, y + 1, DstSurf, DstRect, ConvColor, TRUE);
161 addItemFlood(&flood, x, y - 1, DstSurf, DstRect, ConvColor, TRUE);
162 addItemFlood(&flood, x + 1, y, DstSurf, DstRect, ConvColor, TRUE);
163 addItemFlood(&flood, x - 1, y, DstSurf, DstRect, ConvColor, TRUE);
164 }
165 finalizeFlood(&flood);
166 }
167 else
168 {
169 DPRINT1("Unsupported FloodFill type!\n");
170 return FALSE;
171 }
172 return TRUE;
173 }